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Back to the Ubderhive
▶Previous edition: >
>>98821369

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: >>98880528
Do you play any GW adjacent games like Wyrdcry or Black Death City?
>>
>>98883828
I'm retarded and forgot to put GWSG in the title
>>
https://www.warhammer-community.com/en-gb/articles/di0mzbww/new-rules-for-house-orlock-gangs/

Preview of Orlock shits, The expected Wrecker gang where they didn't suck but cost way too much, and the half-expected meme biker gang with potential to be broken as shit if Dirt Bike can get upgraded.
>>
>>98883828
Make a new one with proper title, also SAGE
>>
>>98883828
Commit suicide, then delete this thread and post a proper one.
>>
>>98884469
>>98884761

Do you really trust me after my failure?
>>
Ngl kind a weak Orlock didn't get real bikers that quad looks like something a quadriplegic would ride
>>
>>98884298
Time to ride historic on the Ash Road
>>
>>98884298
>biker gang
>has no bike
It always rub me the wrong way. I can understand a quadbike, but not having regular bikes? Da fuq?
>>
>>98885185
>no bike
Dirt bike is a common wargear everyone can take, hence the "if the dirt bike can get upgraded"
>>
>>98883909
Yes you are and yes you did you fucking retard.
>>
https://www.warhammer-community.com/en-gb/articles/fbs7cxxp/orlock-tactica-advice-from-the-studio/

More Orlock preview, Shotgun Savant synergy well with dual Sawn off.
>>
>my fumbbl cup opponent still hasn't logged on
>also trying to decide if I want to do the next online NAF thing because I refuse to put my NAF stuff on fumbbl because I don't want to be doxed
>>98883909
my filter still picked it up because it had blood bowl in the title
>>
>>98883828
Has anyone played Wyrdcry or Black Death City?
my play group has been looking to rotate to something new after our current campaign ends, I'd love to try one of those two.
especially with the new necro rules, got no interest in trying those out.
>>
>>98885269
Was talking about models.
I imagen that for non GSC players it can get annoying, to use GSC models
>>
So seeing as how they have announced "rerurn to" books for ash wastes and malstrain, what are the odds aranthian succession just gets straight reprinted too? you know to really nail that "we're just doing this to make people repurchase all the rules they already own" vibe.
>>
>>98886114
i /hope/ its not a straight reprint. but honestly, the chances are non-zero
>>
>Try to design the game to bring incomes closer together
>Orlock just gets greater income in general
Huh.
>>
>>98886114
It'll be Aranthian stragglers doing some gay shit. That narrative is basically over, but the event itself is in the new Journals and has effected the status quo somewhat. They can't just reprint it. We know Aranthus holed up with some Ulanti hoes in the Minerva cluster and armed the spire to the teeth with big guns. That's probably where to Aranthus will take off. I hope it will be more interesting than "lol brainwashed" this time.
>>
>>98884819
I retain a smidgen of hope you'll reincarnate into something reasonable.
>>
>>98885957
Tried Wyrdcry. It's great. Quick and easy to pick up like Warcry but has that little bit of crunch Warcry was missing.

Haven't tried Black Death City yet but we are planning too.
>>
>>98886174
>Huh.
>+15 more credit per cycle

Huh.
>>
>>98887182
sounds promising alone. how would you say it compares to mord? ill be honest, i just want mord with alternating activations
>>
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My last match, pickup game vs khemri
>>
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>>98880528
Hey thanks for the recommendation. Frostgrave's rules haven't been amazing and this looks like what we've been looking for.
>>
>>98888113
There's no campaign system yet. They say there will be one, but I've heard that from other devs before and it doesn't always happen. So I'm going to wait.

Looks promising, though.
>>
>>98884298
A variant gang that isn't usable in the hive and is an autopick in the Ash Wastes is a terrible idea.

I kinda like the rest, but the Wrecking Crew special rule isn't good enough for you to use explosives that catch your own gangers.
>>
>>98888113
The gameplay is much better. Alternative activations makes the game far more engaging.

Like the other anon has said, campaign wise it's still light, but it's been slowly building up.
>>
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Quick game of 7s the other night, I wouldn’t have thought that the beer and pretzels game would have benefited from being even more beer and pretzels, but it was genuinely a great time.

Bit of a slug fest orcs vs nurgle, kicked off, knocked an pestigor off the pitch, got possession and a cheeky goblin dodge for a TD in the first half, then slugged it out for the rest of the game for a 1-0. I think the dice favored me cause my dudes were painted. Easy to wrap in about an hour on a weeknight, would recommend. Only bummed that I didn’t throw a team mate.
>>
>>98888576
>>98888690
ill give it a shot then, at least a test game.
i like a lot about mordheim but just couldn't click with it, so fingers crossed, i love narrative campaigns.
>>
>>98888472
go khemri
>>98888862
blood bowl isn't really beer and pretzel. it has a pretty high required skill floor to play against anyone who wants to play competitively. Like I'm not a very good player, but I generally rape anyone who has a lower ELO than I do on fumbbl so I can see how it would benefit by being made more random and dicerolly
>>
>>98884819
You failed? Good. Failure is the best lesson. Get up. Reload. Recalibrate. Go on the attack. You got this.
>>
>>98888862
We switched to Sevens completely; regular BB is too static for our liking, and often too long. I hear there are other variants - anyone here recommend any of them? Do any work better for, say, dwarf teams?
>>
If you pick one of the alternate gang lists from the Necromunda journals, do you lose the main gang trait? (Like Eschers' agility reroll or Orlocks' extra credit generation.)
>>
>>98889391
yes, and it's also had limit on types of fighter you can recruit. Like Escher Wild hunt you can only recruit 2 champs and had to rely on the Wild Runners to promote into champs.
>>
>>98885881
Just create a new FUMBBL account for NAF play. Dont worry, breaking the rules is fun and you will be fine.
>>
>>98890325
I tried to do that one time and I got caught because christer can see people's IP addresses, I'd have to remember to only use a proxy
>>
Lmao at GW using 3d printed terrain
>>
>>98890879
They've been using 3d printed models for years.
>>
>>98890879
Not even GW employees can afford GW's shit.
>>
Thinking about downscaling from 40k to Kill Team.

How does kill team stack up these days? I'm primarily a narrative person, and I understand kill team has relatively fixed loadouts (don't care).

More, I'm interested in how the game feels thematically?
>>
>>98892765
The game has a learning curve, you either stick with it or be annoyed at the players for being too sweaty.

I think you're well aware that your models would be more fitting in Necromunda, The strategy aspect of Necromunda is a lot simpler than Killteam.
>>
>>98892867
I hear you (and in many cases would look to use models across Necro & Kill Team). However, I also do want to use marines.

I wouldn't really be looking to play 'pick up' games either. I've got a pretty established core group
>>
>>98888472
Looks comfy!
>>
>>98892897
If you have a group you can also try Killteam PvE, it's more relaxing and better than the PvE slop Warhammer Quest that GW shat out this year. There're also rule for custom characters in Killteam to use in PvE (you can also use it for PvP but no one does this)
>>
>>98892922
Oh? What are these custom character rules?
>>
>>98892954
They're called Nemesis operative to present a powerful character, a huge monster or robot that can be on your side or as enemies. You got choices of 3 sizes, races, weapons and traits for the nemesis, and behavior in case of enemy nemesis.
>>
>>98891021
>>98890879

Morons that don't understand what prototyping is. It really shows that GW painters are actually pretty good, to make 3d printed stuff not look like total shit.
>>
>>98893165
Nah, that's corporate telling the photographers they have a budget for in-house product.
GW is greedy enough and dumb enough to do that.
>>
>>98893180
The material cost is penny, They had no problem handed out those boxes to influencers like candies even the bum fuck blogger with less than 50 readers, they used test models to save time. Time waiting for plastic production to complete, which might be more complicated if the production line is full, then waiting for the models to be painted, photographed, then sent to printing book and boxes queue, which might took a while too if the production line is full. Using test models they could save months or year in advance of plastic production.
>>
>>98892765
Go with Necromunda.
>>
>>98893165
Nigga that terrain set has been out for a year. They've had the time to paint one up for promotional material
>>
article about new Orlock models
https://www.warhammer-community.com/en-gb/articles/59guawoo/designers-notes-crafting-the-new-house-orlock-miniatures/
>>
>>98895378
The ogryns are really good. Full of character. I kinda like the fat dudes, but the WWE belts look ridiculous. Can't say that I like the "biker" theme, as it's just half baked and mixed with the original loincloth aesthetics. They should have gone full miner instead. I really like the artwork of the dredges. The butch lesbian femoid sculpts look way better than the new ones as well.
>>
>>98895449
it always confuses me how they manage to have both good looking and dog shit minis in the same pack. I understand with a range over time, but with one box, just Ogryns look great and then the dogs
>>
>>98895807
I think it's interesting how they managed to design necks and headswaps for the Sargeants without using chokers whereas that was the solution for the specialist sculpts.
>>
>>98894057
You really think wizards doesn't make employees pay retail costs for in house materials?
inb4
>That would be stupid!
Yes, we're talking about GW.
>>
Loving the GW Fuddlore, lads.
>>
>>98885881
Nobody will dox you, GrotGrot.
>>98890325
>>98890763
Yeah don't do that. No need for staff to do IP matching to tell you are smurfing, but I'm not telling you more. And bans are for life. So don't fuck around. You have no reason to break rules.
>>
>>98896662
>bans are for life
lol. lmao even
>>
>>98895378
These models are mostly utter shit DEI models, particularly the boxing glove joke model.

I like the ogryns, but probably still won't buy them cause I don't want some pinhead GW manager sitting there with a spreadsheet highlighting the ogryn column saying "look, we sold heaps of the new woke orlock models"

Also: Who the fuck makes a biker themed gang with no bikes? Ash wastes has needed a box of motorbikes and a buggy with crew options for all gangs since 2022.
>>
When's Blood Bowl news??
>>
>>98900445
two more weeks if we assume Kill team is next
>>
>>98896662
>>98897780
I still don't want to be doxed. I got away with it (didn't even play any games) last time by lying. I don't want to press my luck
>>
>>98900518
nobody gives a shit about who you are. you don't have to have your real name on your NAF profile, and it is not even showing if you have it set up to not show your real name. paranoid for zero fucking reason.
>>98897780
>lol. lmao even
ask the admin or staff in private if you are so inclined. some people pulled gdpr deletion requests on him in the past to get their account deleted, then wanted to come back with a new account that were also properly banned. eu rules allow sites to hold onto information necessary for running the service. same as on tinder or whatever the fuck people use, if you are banned once they will remove everything on gdpr requests except for the personal identifying information that is necessary to maintain the ban. ip, number, email, fingerprinting.
>>
>>98900695
>homosexual who uses his real name for things
enjoy getting doxxed, retard
>>
So new Gondor warriors are all but confirmed to come after the new Mordor Orcs, right?
>>
How the fuck do I reload in necromunda26? It’s just an ammo dice every time if it doesn’t have some ammo save shit? What do I roll to reload a god damn auto pistol with just light and rapid fire(1) trait? The fucking ammo up whatever traits on some weapons is throwing me thebhell off.

So ballistic skill plus ammo die
Plus another six sider if they have ammo(x)
If it fails to get x whether ammo dice shows shell or not out of ammo. If it shows shell and didn’t get the ammo x number or more then it’s jammed the rest of the game? Is that correct?
Now reloading. Says it’s a simple action. Do I roll an ammo die? If it has the ammo check do I roll ammo die and the six sider? Or just one. And with rapid fire do I roll for each hit?
THEN
Do the wound roll bullshit strength versus toughness to determine what roll to see if the hit actually wounds
An armor save in case PLUS cover
That sound right?
>>
>>98901344
Also wtf is an invulnerable save? Is the shooter doing it? Why would the wearer not wanna consider cover?
>>
>>98901344
I guess our resources page is acting suspiciously, so fine.

First just get to know Rapid Fire (X) weapons that don't have the Ammo (X) trait, like Autopistols. If they have Light, they can be used in close combat, but Rapid Fire (X) doesn't apply there so they won't run out of ammo in melee.

Rapid Fire (X) means you can choose to roll up to X firepower dice (bullet holes + shells) along with your d6 to hit. If you get any shells, you're out of ammo. If the d6 misses, womp womp, but if it hits, the number of hits equals the number of bullet holes you got on the firepower dice and you get to put a suppressed marker on the target.

For each hit, roll to wound (strength vs. toughness).
For each wound, the other player rolls to save. Every model has an intrinsic armor save. Subtract the weapon's AP (or add a negative, technically). If they're in cover, add +1 if in your weapon's short range in +2 if in long range. But a 1 or 2 always fails.

You only roll one save per wound. That means picking whichever's best, your regular save or the invulnerable save that some weird item gave you.

Next turn, you can do a Reload action (a single action) to reload one weapon. No dice, you just reload. N26 doesn't have basic or simple actions, just single and double.

I'll get into Ammo (X) in the next post.
>>
>>98901344
>>98901561
I forgot to add that if you roll 2+ firepower dice for a weapon with Rapid Fire (2 or more), the gun jams for the rest of the game. It's a 1/36 chance on 2 dice (2.8%) and 7.4% on 3 dice.
>>
>>98901344
>>98901561
Ammo(X) is like adding a worse firepower die. Results equal to or higher than X don't do anything. Results lower than X are effectively an out-of-ammo shell symbol. Ammo(6) means you're usually going to spend the next turn reloading. (Or have someone with the Munitioneer skill use it within 6" of you and you pass an intelligence test to reload a weapon without using an action.)

It helps me to think of the Ammo roll as a shell symbol, because if you have Rapid Fire(X) it counts towards the rule about weapons jamming for the rest of the game if you roll 2+ shell symbols.
>>
>>98901561
>That means picking whichever's best, your regular save or the invulnerable save that some weird item gave you.
So if a rapid fire weapon gets three rolls. One gets the characters save. One gets the incurable save. And one for sure goes through?
>>
In numunda 26 am can I just charge to move more than a dash? Like what if I am two inches instead of one from the target at the end of the charge. I just end my turn or can I not do that?
>>
>>98901344
>>98901753
I suggest you do a thorough read of the rule before asking further question

https://www.necroraw.com.ru/docs/n26/the-rules/game-structure/the-action-phase/resolve-hits
>>
>>98901865
If you don’t know yourself why say anything?
>>98901753
I guess a better question is why would I ever dash if I could just charge and go farther? Especially if they’re both double actions
>>
>>98901888
Yeah why bother reading other rule when you already got the youtube compiled rulebook and just keep rapid firing questions to people online instead of reading rule from better source

Here, I'll answer this question
>why would I ever dash if I could just charge and go farther? Especially if they’re both double actions

Typical Goliath question, many gangs has average Initiative of 4 (and 5 on some champ/leader), making Dash a more reliable way to move, Also Charge needs a target, Dash didn't.
>>
>>98901753
The rules for this are easier to interpret than the ammo stuff, so just read them.

If a charge doesn't get within 1" of the enemy, you just get as close as you can and your turn's done.
You can only charge towards an enemy and M+d6 means you might not go as far as a dash.
>>
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I want to jump into MESBG with an army that is all about wolf-riding orcs. Should I go with Wolfs of Isengard or Azog's Hunters? Perhaps there is another secret wolf-riders army that I'm not aware about?
>>
Someone leak the new BB team already please.
>>
>>98903890
It's less wolf riders and more of a warg/werewolf focused list, but there is that wolves of angmar one in armies of middle earth. Both armies work well at lower point games generally, and both can be built to work in bigger games or even alternate lists. Hunter orcs are much more the glass cannon side of things. Even a basic hunter orc warg rider can get 3 attacks on the charge, but they flop to ranged fire pretty easy.
>>
>>98895807
The dogs are peak SLAMMED Toadcore pibbys. I prefer Wrecker kit dobermans
>>
>>98904194
3xBape 2xPimpy
>>
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>>98903932
there is allegedly going to be a balance adjustment and orc nerf.
IDK if it's going to be like dropping mighty blow from the BuBs or like getting rid of brawling brutes
>>
>>98903932
go to fummbl and find the secret league, it'll be one of those decades old rosters, easy way to spoil the next century of "new" teams.
>>
>took the ball off some guy twice in the first half to win my fumbbl cup game
I gotta learn how to actually play. IDK what the fuck to do when I play against good players, all I'm good at is taking the ball off of n00bs/weak players and counter scoring.
taking the ball off a new player and going coast to coast is so much easier than actually doing an offensive drive
>>
>>98904194
>>98904205
am i having a stroke or did i just get old
>>
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im porting some star players from previous editions for a league me and my bros are gonna play soon and just got finished with this card on today of all days, happy halloween bros
>>
>>98905173
https://www.youtube.com/watch?v=VyO9nLL0-VI
https://knowyourmeme.com/memes/2x-pimpy-3x-bape-pimpy-son-opp
https://knowyourmeme.com/memes/smashed-and-slammed-bullies
>>
>>98905406
is he technically undercosted?
40k base price
20k for DP
30k (at the time) for sneaky git
so that's 90k right there, so he gets stab and that once per game mighty blow for 10k and a loner
>>
>>98905552
i purposefully undercost him and the other stars im making a tiny bit so the group will be more likely to use them over our typical picks, feel free to increase his cost if you want to use him
>>
>>98905845
oh I thought he was official and that was the official price.
>>
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>>98905861
his official price in 2016 ed was 110k without including stab or the special rule
>>
>>98905968
yeah, that's normal. it's a 20k and loner tax because apparently the guys who make blood bowl hate teams with lower tv and don't want star players in naf games. it's always stupid how overcoasted most stars and inducements are
>>
This is a question about painting/uniforms, but don't all Uruk-Hai under Saruman's control bear the mark of the white hand? (and technically an S rune on their helmets which the movies and consequently GW miniatures omitted if I'm not mistaken.)
GW's studio miniatures seem to only have the hand on captains and heroes. A basic warrior from the plastic box from the promo pictures with a hand painted on his shield stands in as captain in the old rules manual.
Whereas Weta/Peter Jackson's films have slightly more involved markings in general and some - like this guy in the picture here - have red mixed into their markings (and Berserkers are technically covered in blood, but that is probably technically less of a marking and more to do with their ritual to work themselves into a frenzy).

Reason I'm asking is because between the book, the films and adaption by gw on "official" paint schemes I don't see a clear pattern and want to avoid a faux pas.
Another example: In the books the orcs are all supposed to have the red eye of sauron on their shields, the movie version is a lot more ragtag. But it looks better to paint it on the minis anyway imo.

I think painting handprints on every single Uruk would look neat. Do people just not do it because it's more work or is there another reason that I'm unaware of? Like a convention of unit markings or something? Lurtz has the handprint on his face so you can tell him apart in the movie obviously, but we never get to see much of the chain of command, but this picture had me wondering.
>>
>>98901703
No, you use your best save against all three. Normally that'll be your regular armor save because hardly anyone has invulnerable saves. But against, say, an AP -3 weapon, your armor save will be useless so if you have an invulnerable you'll want to use it.
>>
They did it, both of the new orlock gang variant do not have access to any medic or the normal gunner to be a medic specialist. Gonna meme'd their way to the morgue.
>>
>>98906577
There's no convention. You're overthinking. If you have the motivation, paint them however you want
>>
>>98906577
no they didn't have time to paint up everyone before war
>>
>>98907156
Yeah this.
>>
Did they completely remove allies between factions in the lists in MESBG now?
>>
>>98907128
I'm fine with that. Medicine should be something the Van Saar and Escher are good at, and that's about it.
>>
>>98907469
Escher and Goliath. And Van Saar book isn't out, so no guarantee they'll get medic on the variants.
>>
>>98907514
Van Saar already have a medic in the Tek-hunter kit
>>
>>98907521
Maybe... think more before posting? Just because the kits have it doesn't mean all variant gangs will. Road Shooter (servo shotgun and dual sawn off) isn't available to any Orlock variant is an example.
>>
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Apparently the roger isn't the meta anymore for underworld. There's some way to set up (for underworld, old world alliance and humans) where you throw a goblin/halfling and then if he lands in range you use the gutter runner/catcher to just hand off to him and if he doesn't you one turn as normal. (humans really shouldn't have halflings, that should be OWA only).
That's one of the things I kind of hate about humans and prefer about orcs. with orcs, you don't need to know how to one turn to win since their only one turn is the throw teammate one turn so their one turn isn't that complex. With humans and OWA you need to know those weird one turn setups. The meta human one is apparently really autistic where you can set up one catcher for the quick snap (he blitzes to start the chain push for the other if there isn't a quick snap) and somehow you can also push the hafling up 2 squares while doing this so you throw him from 2 squares past the LoS.
I'd say the only thing that is nice is that underworld, OWA and humans limit the one turn touchdown defenses you can see because if you try to make the pushes hard they'll just throw teammate and bypass that so you're always facing a backline or a throw teammate backline variant. as opposed to like rats or woodies where you have to deal with all kinds of setups
>>
>>98907514
Yeah I forgot about Goliaths. The Van Saar got their specialists a couple years ago and they have a medic too. They put a lot of effort into keeping their irradiated selves alive.
>>
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Made a browser based digital version of blood bowl to practice some new coding tools/workflows. Its still in progress but is mostly feature complete, all teams and skills are coded and working and almost all of the inducements are done, really just have some star players left to finish up before it has full feature parity with fumbbl.com.

Once that's done I will start improving the UI/UX with new icons and better layouts/menus, and adding multiplayer and maybe an AI opponent (right now its just hotseat).

You can play exhibition matches or set up a league to play fixtures with full progression, SPP, new skills, etc. If anyone does try it and has suggestions or finds any bugs, I'd appreciate it if you used the "report an issue" button at the bottom.

https://stormcloud23.github.io/blood-bowl/

And here's a picture of my tabletop gnomes team.
>>
>>98893165
It'd have to be pretty lazy ass printing to be noticeable in current year. we're almost 10 years past the point when hobbyist printers bypassed the minimum detail size that's achievable in HIPS.
>>
>>98909548
That's impressive.

I set up my team roster. How do I use it in an exhibition match?
>>
>>98907341
Yup, alliance matrix is gone tragically. The listbuilding is really boring and limited now.
There's some lists that have a mix of factions like rohan and gondor but its very barebones.
>>
I cannot comprehend why BB writers decided to make Brawling Brutes.
A normal match of BB is 1-1 or 2-1. Doesnt matter which teams are playing.
Agi does not magically score way more touchdowns so everyone earns the same amount of SPP from TDs.
Meanwhile bash tends to accumulate more SPP from casualties and now for some reason its supercharged for a handful of teams.
Utterly insane change and makes league progression super uneven.
>>
>>98911361
Sorry, I was asleep. Exhibitions used preset rosters previously but I just uploaded a new version that allows custom teams in exhibitions, plus a couple of UI improvements. They should show up at the bottom of the team selector on the exhibition page now.
>>
>>98911788
Separated custom teams and preset teams into their own drop downs. Should be clear as day now.
>>
Would you prioritise starting a champion with a meltagun or starting with something cheaper and then using the credits saved to upgrade your gangers?

The leader and other champion are something very lethal in close combat and a grav gun
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>>98909548
so, fumbbl?
>>98911378
ag teams used to (as in like 10 years ago) be able to spp farm with catches and for some reason people think that's still a thing. the big problem is that they gave it to orcs and that orcs have 3 mighty blow players out of the box.
black orcs are a garbage team and giving them faster skills doesn't really help
dorfs can't do anything with the SPP since they don't have S access on singles
Khorne is ass like blackorcs
nurgle is a pain in the ass, but they don't have MB so it's not like they skill super fast anyway
Orcs are a huge problem, 3 mighty blow players, guard linos (though that would be a problem no matter what because they need an MVP and td or cas to get guard and it only matters if they get 2 cas, but if they didn't have that they'd just score on the linos more)
and Ogres suck.
It's weird that Khorne and Nurgle get it but Undead, Chaos, Pact and Chorfs don't. Either way the problem is just that Orcs are too good and this makes orcs better faster
also there's no way they tested any of that. From what I understand, the only guys consulting on the rules play NAF/Res tournaments. That's why they keep pushing to make it "more competitive" and why there are always a bunch of retarded rules for league play that you aren't supposed to use for match play
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>>98912003
Early on I'd usually prefer a whole 'nother ganger, but if you have 8+ fighters already then it's okay.
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>>98909548
huh, this is cool. i hope you keep developing it.
Fumbbl has been a pain in the ass for me to try and setup on linux so I ended up giving up.
having an alternative to practice is great.
>>
I'm an imbecile and lost the link for the necro printable rules stuff. pls help
>>
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>I might have to play Jogrenaught's nurgle
ugh
Do you reroll max? I'm asking because I reroll maxed on this team when I could have guard maxed because I kind of built the team for the wrong rules and that's like one of the only matchups where guard maxing would have been better than reroll maxing. I hate playing with 2 rerolls and love playing with 4 rerolls
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>>98912314
Fumbbl requires making an account (two accounts if you want to play against yourself) and running the program through a java client, which I've found to be a bit clunky. My goal is to make it entirely self contained and allow it to run in a browser. There is certainly overlap in functionality but for someone who wants to practice on a second monitor while at work or play on a phone or tablet it should be helpful.

>>98912831
Thanks. I intend to keep improving it but do not really expect it to ever become a big "product" or have its own website/registration. The goal is basically a tool that a person or friends can download to play hotseat, online (eventually) or matches against a simple computer opponent for practice and fun. I added a passing overlay just a bit ago, think it looks pretty good. Although I'll need to update the numbers shown over enemy players to show interception risk rather than the change of them catching it if you throw directly at them.

I started 5 days ago and it's come along pretty well. My guess is I will slow down quite a bit once WoW forever releases but I hope to keep improving it as long as there are improvements to be made. If you do use it, please feel free to use the "report an issue" button at the bottom of the interface with any suggestions or problems you come across.
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>>98914498
you can play fumbbl against yourself with a single account
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>>98914506
When I used it you couldn't play matches that saved progression against yourself. I think you can play exhibitions, but if you want to develop a team/have progression I needed to set up two accounts. And again, being playable in browser without a java client is a huge plus for me personally, I've been playing games on my work computer between getting stuff done.
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>>98914498
much better.
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>>98914563
only the new rules, or the living rulebook as well?
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>>98914886
only the official 2025 rules for now. Probably wouldn't be too hard to implement alternatives but 2025 is what I've been playing and am familiar with.
>>
based, I won the
>gunna get raped by bazakastine's hitler elves
or
>gunna get raped by rugtug's hitler orcs
award
>>
>>98912831
Install the OpenWebStart binary and it launches perfectly. What are you, an Ubuntu user?
>>
>>98916329
running bazzite. this was a while ago too, so I can't remember exactly what was stopping it from running, outside maybe me doing something wrong. might try again in the future but right now it doesn't matter so much
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>>98911378
I don't know about you but I'm lucky if I get more than a single casualty per game with my Lizardmen
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>>98911373
I hate it, might have to use the allies matrix from the older edition somehow for friendly games. Also speaking of, Gondor seems really strong with basic F4 and shieldwall now.
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League game vs Necromantic
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>>98915233
that's okay, i still have the emulated portable ds/psp versions of blood bowl.
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>>98916913
>that scoreboard
cute. very nice I like it
>>
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>>98916965
It even folds flat for transport
>>
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>>98916965
>>98916998
Weather plaques
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>>98892765
Kill Team is basically the competitive, balance oriented mindset of modern 40k distilled into a skirmish game. It plays fine but I find it very boring. Also the set rotation is stupid.
Necromunda is a lovable mess in comparison.
>>
>>98916998
>>98917035
Thats cool. I am really jealous that i dont play Bloodbowl.
>>
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I was looking at that online NAF tournament I didn't enter and there were a lot of orc players who took mighty blow on an orc blitzer and I think that's very weird. I'll usually go like mighty blow stat on one orc blitzer and stat mighty blow on the other in progression, but that's mostly to SPP farm. I do most of my blitzing with BuBs since they start with mighty blow and you don't need to give up as much in terms of position since they have ST4 and don't need assists. I'd rather have another guard than a 4th mighty blow
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>>98916771
your fault for playing as lizards
it's a problem on orcs and basically only orcs because orcs start with 3 mighty blow so it's pretty easy to get the big uns up and running after a game or 2. It's basically just the big uns. I don't think it's as big of a deal with the linos or blitzers because you could just score twice on a linorc for guard and you can ball carry/score with the blitzers when you go and stat hunt. But it does let the big uns and any mighty blow blitzers spiral
>>98916913
go necro
I would think you would get more than 1 cas off of necro since the zombies are only AV9+ and can't dodge
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>>98917562
By fluke I got 3 casualties that game (2 with the krox) but I still don't understand how coaches are relying on casualties for progression. After a knockdown it's like a 5% chance for armor 9+ so it takes 13+ successful blocks for a 50% chance
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>>98917739
it's literally just orcs. all of the brawling brutes seethe is just about orcs since orcs are really good and start with 3 mighty blow.
The brawling brute teams are Black Orc, Dwarf, Khorne, Nurgle, Orc and Ogre
black orcs and dorfs don't have a better way to skill their players since the black orcs have unsteady and the dorfs are all slow ag4+ (not that there are any skills for dorfs to take). Khorne and Orgres just suck. they both take advantage of brawling brutes because khorne gets more knockdowns via frenzy and they have the blood thirster to get cas, but khorne really sicks and is dicey as fuck and ogres have 6 mighty blow but they're still ogres and they still suck with skills. so it's just nurgle and orcs and I don't think nurgle are really causing that many cas because they don't have kill skills beyond the beast of nurgle. and even then the BoN just wants stand firm and maybe guard. nugle isn't taking mighty blow as the first skill on the warriors either, they need block and then go guard or mighty blow. the seethe is just based on orc big uns (who start with mighty blow) and orc blitzers leveling up super fast. it probably does accelerate the blitzers because you might only get 1 or 2 TDs a game, but you can get lucky and get like 4-6 cas a game, especially with orcs since you have all of that mighty blow and you can might blow blitz game 1 with orcs



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