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File: Void Thrasher.jpg (295 KB, 1916x1080)
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No Trace Of Your Suffering Shall Remain Edition

>List Builder & Rules
https://sc.starcraft-tmg.com/

>Store Page
https://archon-studio.com/shop/products/starcraft-tabletop-miniatures-game

>Tactica
https://1d6chan.miraheze.org/wiki/StarCraft:_Tabletop_Miniatures_Game/Tactics

>Print-and-Play Cards, Rulebook and Building Instructions
https://starcraft-tmg.com/downloads

>How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s

>Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

>Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

>Previous Thread
>>>>>>98843978

>Thread Question:
What units from SC1 and 2 would you include in an "Amon's Forces" faction?
>>
File: Release Timeline.png (4.35 MB, 2880x1622)
4.35 MB PNG
Release Schedule
>>
>>98907637
>TQ
I would give them access to Zerg, Protoss and Terran units, but not the whole roster, only select units from each army (like Zealots, Hydralisks, Marauders, Dragoons, Siege Tanks, Ravagers for example).
I'd also include Samir Duran/Emil Narud in the list, along with Hybrid and probably Void Thrashers.
>>
>>98907637
Only core units from the other 3, and hybrid make up the other slots. Otherwise it'll just become the slop faction
>>
>>98907637
>Moebius Corps faction
>Access to all Terran generic units
>No named characters except NaruDuran
>Access to Hybrid
>Access to Void Thrashers
>NaruDuran comes with a Void Shard faction terrain piece
>>
File: raptors.jpg (803 KB, 2560x1441)
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Just painted Kerrigan's Raptors, I think they ended up alright
>>
I'm a bit confused. Can an engaged unit charge enemy units that are already engaged with it?
There is this one sentence in Charge section: "An Unengaged Ground Unit moves into the Engagement Range of Enemy Units", but there is nothing about being unengaged in target selection requirements for charge and stuff. The only restriction regarding engaged units I can find is that they can't do a normal move.
>>
>>98907907
>Kerrigan's Raptors
Used them yet, if so how'd they do? I'm not sold on them. Quite pricy for only 6 slightly above average Zerglings
>>
>>98907637
TQ:
Whole rosters, but there would be Hybrid tax, where % of minerals or slots would be reserved for Hybrids
>>
>>98908311
Tbf none of the sub-faction unique units seem worth it except for Nova's unique Marauder. Those dudes fuck.
>>
File: tassadar.jpg (431 KB, 4080x1836)
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just finished tassadar with praetors. this for now finishes my 2k+ daelaam with taldarim skew till the alarak vs stukov 2P box releases
>>
>>98909098
How was assembly of Tass? As bad as it seems? Got pics of the assembly instructions?
>>
>>98907824
probably the way its gonna be handled across all factions I recon
>moebius
>ma'lash taldarim
>cerebrate zerg
>>98909117
high points is that you get 2 bases and some options on hands
low points is that you'd need like 4 subassemblies painted if you didn't want to bother with painting the translucent plastics. Only divergence from the manual is to wait with all the lightning shit till you're ready to put him on base as the connection points are really hard to see but once you do a dry fit it makes way more sense. His cape and legs have some GW-tier wizardry fitting positions and I didn't scan any of it.
Bigger annoyance were the force walls as after the main body you have to twist the central piece to interweave and it doesn't exactly want to align and its hard to spot if thats by design
>>
>>98908311
Barely played the game save for a few test games, I prefer painting first then play, but since I've got 60 Zerglings and 18 is the number for each squad, I've got 6 orphans that may aswell paint them as the special unit.

>>98908982
What about Zagara's Swarmlings?
>>
>>98909414
nta but swarmlings might be tournament meta given that from most that ive seen you're allowed to admit 2 lists so for any fool without template weapons you bog down and just play mission
>>
>>98909432
>>98909414
Swarmlings are fun af, yeah. Haven't got to use Zagara's unique version (Vilelings? Something like that) but there seems to be a lot of overlap between the two
>>
>>98907644
>>98907824
Would Void Thrashers even work in the scale this game's at? They're pretty huge in LotV
>>
>>98909737
They could probably shrink it and call it a "Lesser Void Thresher" or something. There's a few things that people will want to see in the game that will have to be shrunk a bit, but scale has never been a consistent thing in SC games.
>>
>>98909737
They shrunk tf outta the Bile Launcher that comes with Zagara. Ever see the size of those fuckers in the HOTS story missions?
Besides, Amon's servants will simply have to be the "Knight Faction" made up of giant models due to the size of Hybrid alone
>>
>>98909620
There's no reason to take regular Swarmlings in a Zagara Brood. They have lower supply to make them easier to get in, but otherwise, Vilelings are just better in every way.
>>
>>98907907
That's some good work Anon. Also why do their wings look so chewable?
>>
>>98910349
Guess I'm gonna paint my swarmlings red too sinze Zagara is cool and I'm planning to bring her all the time.
>>98910985
thanks anon, I think the combination of colors just works.
I also painted a prototype for the regular raptorlings. I may have overdone it with the fluo red, but I kinda like the effect, it looks cute and gamey.
>>
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>>98911044
forgot pic
>>
>>98911049
Neon pink looks oddly good on Zerg.
>>
Any chance we'll get sprues in plain grey with clear plastic accessory sprues so I stop getting blue dye in my tamiya extra thin and I can actually put visors on helmets and have them a color other than orange?
>>
>>98911184
unlikely as they want factions to look color coded even when not painted, at most you'll get different color transparents like tald's are supposedly getting red ones
>>
>>98911184
>so I stop getting blue dye in my tamiya extra thin
Wait, what? the dye actually stains glue?
>>
>>98911184
>so I stop getting blue dye in my tamiya extra thin
This doesn't happen unless you're a complete fucking retard with no idea of how to use glue.
>>
>>98911184
wtf are you on about
>>
>>98911495
>Brush glue on contact point.
>Brush comes away light blue.

There's not exactly a wrong way to use glue...
>>
>>98912113
Pretty clearly there is, spaz
>>
>>98912113
>There's not exactly a wrong way to use glue...
Everyone clowning on you proves otherwise
>>
>>98911049
Oh pretty wings. Look oddly eatable
>>
>>98913183
Reminds me of that edible Starcraft cake with minerals made of hard candy.
>>
>>98913245
Never seen it but that sounds fucking awesome holy shit. Wedding cake idea right there
>>
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>>98913943
I think this is the one.
>>
>>98914086
adorable
>>
>>98914086
I love it god damn
>>
File: IMG_2157.jpg (2.07 MB, 4000x3281)
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Zerg have been fun to paint. I don’t normally paint horde armies so they’re a fun change of pace.
>>
Used Kerrigan for the first time yesterday. Very cool unit, pretty powerful but somewhat difficult to use correctly because she's very command point heavy. I'm eager to see how she performs in my next game, now that I'm a bit more familiar with her stats and abilities
>>
deep-fried zerglings hmmmm hungry
>>
I wonder if they'll ever bring Izha to the game. No clue how she'd work but I quite like her character
>>
>>98916215
>No clue how she'd work but I quite like her character
Only as non-combat unit like Megsk, I assume.
Although Stukov should be non-combat as well.
>>
>>98916735
>Although Stukov should be non-combat as well.
RETARD ALERT
>>
>>98916735
>>98917379
Can't wait to massive shove idiots with Stukov
>>
File: 20261103_171041.jpg (2.66 MB, 4000x2252)
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finished my raptorlings
>>
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>nothing to see here boys. Keep moving!

Acidental slapstick moment during a demo game. Both of the Players liked the game and will start an army soon.
>>
>>98917448
That pink really does pop.
>>
File: 1790779348130.jpg (1.93 MB, 2684x3473)
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Also, i finished a goliath. Surprisingly fun to paint and build.



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