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File: Jumpchain Title Card.png (16 KB, 510x574)
16 KB PNG
>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view

>Last Thread
>>98791850
>>
File: Fable 2.png (1.56 MB, 1220x1294)
1.56 MB PNG
Here's Fable 2, again.

https://drive.google.com/file/d/1QU08SIq7Cu-4cblgBL14DOvD7Odyx4Jh/view?usp=drivesdk

I was sitting here thinking about it, and there's very little in Fable 3 that hasn't already been addressed by Fable: The Lost Chapters or my Fable 2 Jump. You'd have to cut up the Road to Rule and give aspects of it to each origin to have any sort of appeal. I think 1/2/4/6 for 4 is optimistic, but I could see 1/3/6 for 4, maybe. Off the top of my head, anyways.

The standout options are Weapon Morphing, Spell Weaving, and the Will Gauntlets. "Heroes of" aren't really a thing in 3, so it's all just a bit shit, innit? Fable: The Journey is probably worse. Don't even see how you would make a Journey Jump without significant overlap or nonsense.

Just ruminating, not making anything.
>>
>>98909053
>Just ruminating, not making anything.
This, except ruminating on how bad Fable 4 will inevitably be.
>>
>>98909053
Fable 2 JumpChain

Drawbacks: Getting Hit (+100), Over Bloomed (+100), Betwazzling Vocabularium (+100), Nightmare Hollow (+300)
Origin: Scholar/Drop-In (0)
Age: 19
Gender: Female
Starting Location: Bowerstone Cemetery
Origin Perks: Bewitching Witch (0), Blank Assassin (0), Gate Keeper (-100), Potion Motion (-200), Spell Enchanter (-200), Hero Of Will (-300), Seer Soothsayer (-300), Statuesque Model (-100), Pied Piper (-100)
Items: Highwayman Outfit (0), Steel Katana (0)
Companions: Hired Henchmen (-300)
Endgame: Wealth (Move On)

Test build I'm going to tweak on my own later. Wanted to purchase Spire Schematics but it's probably better to obtain it in-jump, same as the Snowglobe.
>>
>>98912664
Theresa gives the Snowglobe to Murgo to sell to Sparrow after the events of the game. Assuming that Garth isn't captured, you could theoretically get it. I put it up for sale because I assumed it being back by Jump fiat and CP might make it valuable for importation in the future or if it somehow gets broken. It's hard to balance everything against Will, yeah. That's why I gave Monk a lot of potential with Weather Wizard and Pirate Grim Shadow. I associated highwaymen with Scholar because the master of the Highwayman's Guild can use the Will spell Assassin Rush. Seer Soothsayer's damage resistance seems like it's all or nothing. The Devourer, one of the Corruptor's lieutenants, easily ripped through Theresa's defenses. Just because you can take a hit, doesn't mean you shouldn't try to dodge.

Arigato, Build Maker-san
>>
I am lazily watching through a Let's Play of Fable 3. I'm not taking it especially seriously, but I am making notes and cross-referencing things as it goes. For those worried, I played through 3 several times. That said, I still have no idea what the majority of perks would be, even if I did something like offering Jump-repeating perks. 5-Star Dog would almost be 1-to-1 outside of breeds and the tomb. Plenty of magic-related things to offer, though. I will be limiting my posts to once per day for awhile because I am the last God in a dying world. Not commiting to making it, yet.
>>
>>98912826
>I associated highwaymen with Scholar because the master of the Highwayman's Guild can use the Will spell Assassin Rush.
Huh, I thought it was because of Theresa's time with the bandits even though that's from Fable TLC (haven't played Fable 2 because no PC version and my current PC probably wouldn't handle emulation).



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