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Gimme some plots set on a generation ship
>>
Half way through your trip, another ship shows up to inform you that they have developed FTL back home, your target planet is already under new ownership and you are all under arrest for conspiring to illegally immigrate into a private solar system.
>>
>>98923983
Metamorphosis Alpha.
>>
>>98923983
>religious and/ or political movement forms that is all about seeing the destination alive
>religious and/ or political movement forms that is all about returning to the original homeworld that never should have been abandoned
>the "we wanna see the end destination alive" and the "we must return home, stop, go back" movements exist at the same time
>>
>>98923983
You're competing in the major leagues of whatever wild ballsports exist on a colony with significant Coriolis effects.
>>
>by the time you arrive at destination, the planet became uninhabitable, was destroyed or is simply gone
>on route, you are stopped by ayyyy lmao aliens who say you cant pass through, this is sovereign territory and you are trespassing
>>
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>>98924277
>to avoid mutinies, there are elections for leadership
>the religions effectively double as political parties
>whenever the "we must reach our destination" camp wins, they go forward for 4 years
>whenever the "we must go back" camp wins, they go backwards for 4 years
>>
>your ship has been out so long that humanity is long gone by the time you return, replaced by all sorts of terrible and unfathomable things
>whether or not these are alien invaders that came after you left, or just what humanity evolved into after millions of years of technological and biological evolution and engineering is unknown and perhaps unknowable
>plot is around how those on the ship deal with the existential crisis caused, and the dangers of these strange beings, technologies, and objects encountered
>>
>>98924398
I hate how accurate this is to modern politics, except no-one has any goals and everyone just wants to go backwards, just in different directions.
>>
>>98924398
>>98924455
>parties can decided if the ship moves back or forwards
>but the shadow helm gets to decide which way the ship is pointed when the front or back engines are fired
>>
>>98924483
Cool it with the antisemitism
>>
>>98923983
>it's actually the crew of an ultra-relevatistic ship in cryo-stasis with their brains hooked to a cyber-matrix simulating a generation ship
>4 wat raisin?
>the writers haven't gotten that far yet
>>
>>98924490
That planet was promised to them 3000 generations ago.
>>
>>98923983
I have something for this I never ran, so you guys get it instead.
>humanity fucks up big time to the point
>they face an extinction event with a timeline of days or even hours rather than years
>exactly one warp-style generational ship exists and it's experimental
>suddenly it has to lift off immediately
>this isn't some sort of 'the glamorous elites pile in and kick everyone else out' situation
>everyone who's ever going to board it is already on
>whatever chased them off their home planet will pursue ASAP
>the engineers random jump to a viable planet in a desperate attempt to escape pursuit
>arrive, realize their ship's warp engine is fucked, need to fix it
>also confront the uncomfortable situation that there are maybe 300 humans left alive
>as a result, every generation undergoes massive cultural and genetic drift
>planet by planet, this new humanity becomes basically unrecognizable
>every generation the people need to decide whether they want to stand and fight or change planets again
>leaving people behind also may delay or end the attackers
>if the game lasts long enough their original pursuers fuck off
>think about it as a character creation lifepath but for a galactic civilization
>>
>>98923983
>the Ultra-Relativists are at it again
>for fuck's sake
>they're trying to tow the local sun
>we don't know why
>disable their barge and report back
>>
>>98924531
>tow
Surely you mean they're using the star as their propulsion drive.
>>
>>98924495
Clearly, ultratech aliens are trying to create their own mystery box show, ala Lost, but with real people in a manufactured situation instead of actors. They keep teleporting in new plot hooks, and any crew member that comes too close to realizing the actual nature of the situation is killed and removed from the show, the writers using their death to introduce new plot hooks, twists, and general narrative chicanery.
>>
>>98924019
One thing I liked about Coriolis was the "advanced" faction of Zenith being a bunch of STL throwbacks. The FTL claim jumpers have had enough time to spread out, get mystical and lose their grip on advanced tech.

>>98924495
Brains can't be turned on and off again arbitrarily. The mind IS motion. It's also hard to stay sane when you're a bundle of disembodied thought but accelerating all that body mass and living space is infeasible, genship Matrix is the best compromise available if humanity wants to go interstellar.

>>98924286
Noice. Blues and Greens as hooligan mobs / mafia political parties while also being differing opinions about how eventual terraforming should go (Blues want comet bombardment until it's a water world as the quickest path to livability, Greens want no less than an Earth replica). Maybe the sport even represents comet-juggling with the "goal" being an abstract planet?

>>98923983
My dream campaign begins on one (well, hemirelativistic but there are still abbreviated "generations" at play). PCs awaken from cryosleep amnesiac in an iron maze that they eventually realised is an STL starship on a deceleration burn. The rest of the crew are jittering brain-damaged automatons poorly repeating their last task with minimal self-care to continue working. With the right trigger phrases the PCs can take command and set them to tasks that they will complete over months and years.

PCs periodically re-enter cryosleep both to sleep away the passage of time as programmed minions enact their plans and purge the constant subversion (memetic, mutagenic, carcinogenic...) that accompanies their exploration. Progression is in the form of dungeon / minion mastery as well as their long-term projects paying off. They eventually realised that the initially slight gravity from the deceleration burn is increasing and their minions from the lower decks are dying and being replaced more often. What happened was this:
>>
>>98924795
Memetic warfare through channels thought to be secure, the amnesia was an emergency system wipe intended to keep the crew incapacitated rather than suicidally murderous. The PCs are a failsafe, a class of transhumans whose minds eventually grow back from all things short of death. The engine plume is kept alight by an order of cyborg-monks who stare at reality in ecstatic trance until it twitches. The amnesia has blasted away their last scraps of awareness that there is anything to reality other than witnessing and stoking the Secret Fire. The deceleration burn is constantly growing, eventually the uncurbed reaction will break containment and blow up the ship.

I ran this badly once (half my fault, half schedule fuckery) but the climax was pretty metal. The players decided to deliberately overtax heat sinks and radiators to make the encysted Witnesses less protected (the usual shielding and backups were being triaged to put out fires elsewhere). They then sabotaged one of their shuttles specifically for it to spew a stream of radiation, they then flew it around the ship giving around half the Witnesses fatal radiation poisoning.

Their starship was now crippled until they could train up replacements and fix the damage but the deceleration burn could no longer be pushed into a small nova.
>>
>>98923983
I've been tossing around a few ideas for plots because I've wanted to run my own game set on one.
>Get to destination to find someone else got there first, though only ruins of them are left
>Order breaks down on ship via mutiny or some other event and different factions take over various sections for themselves
Fallout vault experiments could also provide some good inspiration, there were some videos I saw a while ago that tried to extrapolate how each vault experiment could be useful in a generation ship, given the original true purpose of them.
>>
>>98924629
NTA but you can in fact tow a sun if you use enough mirror so its own pressure redirects it.
>>98924531
Finders keepers.
>>
>>98924513
Good shit. I love it when history is treated as a character. For ironic pathos might I suggest that the inciting event is a "LHC spits out a black hole" kinda deal except the physics are related to the warp drive the genship is equipped with? Furthermore each time the warp is used it seems to both call to the pursuers and perhaps even permanently fray reality. This would give the stay Vs flee debate extra teeth, is fleeing only making the eventual confrontation all the more insurmountable?

As to the Enemy I say something like the Expanse's Dark Gods may be neat (IE retaliation for physics-fuckery, potentially not even sapient so much as a strange universe's physics reacting to interference) perhaps combined with the Shadows from Revelation space (IE potentially far-future humanity trying to fuck over their past selves to escape their doom, ties in nicely with the "fleeing indefinitely fucks everything up" angle!).

Anyway, killer stuff. I like the way you think.

>>98924277
Reminds me of this (though they're an archipelago of plane-hopping sky islands rather than a unitary, indivisible ship):

https://youtu.be/AupJmfznA9s?is=TO0iJuNuZQsY8udQ

>>98924803
That second one is basically the vidya Colony Ship. Highly recommend it.

Got any other details to help me dig up that Fallout vid? Sounds ace.
>>
>>98924844
>For ironic pathos might I suggest that the inciting event is a "LHC spits out a black hole" kinda deal except the physics are related to the warp drive the genship is equipped with?
My original version of the concept involved was that there was a small cabal formed from a transhuman sub-species that decided that they were the only actual people and "proto-humanity" was redundant now. That introduced too many issues with regards to narrative themes and complications. It was mostly because I wanted to justify Earth becoming a preserved planet and the idea was that the leaders of said sub-species talked a big eco game while ironically using cloning to lean into Skaven-like "everyone is expendable except me" behavior, based on their origins as genetically modified clones whose personal rights were a huge struggle point between ethics and economics (including the people who wanted to wipe them out because they competed for space/genes/etc.).
The idea that the pursuit is persistent is new and it was actually kind of the opposite at first: The struggle for control over Earth consumes the Enemy's initial attention (including putting down a rebellion from their own clone army which realized that their new leaders' words about freedom were hollow).
I do like the idea that the warp engine signals its presence on wakeup and allows pursuit on that basis, which explains why the enemy can follow to the last known planet but otherwise have to spend an inordinate amount of time searching for the ship. I think there may even be a bit of internal debate as to whether or not to even leave Planet 1 at all, because of how long it'll take Enemy to pursue them, but that's part of the idea- do you take the planet for what it is, or do you try for better after getting what you need from it.
>>
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>>98924844
>>98924277
>>98924513
You lot may want to check out the ancient Canadian series "The Star-lost". Loosely concepted by Ellison and then disavowed to the "Cordwainer Bird" alias. Which is a good sign because Ellison had terrible fucking taste about developing his good ideas into actual series and movies
>MCs are part of the flight deck crew
>massive generation ship with hundreds of semi-holographic habitats
>each one has a different biome, function, culture and religion
>the ship is going to be destroyed in a few years by space weather, and has sustained crippling damage to navigation
>Earth can't respond
>the computer won't and won't explain why
>Crew needs to hop between cultures and areas of the ship to perform critical maintenance (often in violation of religious taboos), as well as find the map rooms and trigger a number of control overrides so they can actually USE the bridge
It's very seventies, but for a Canadian TV show it has fantastic production values and an enaging premise/plot that's ripe for a bit of GM plundering

..and in one episode they wind up shrinking to the size of wargaming models to go in and fix a critical circuit board, which was remarkably well-done.
>>
>>98923983
Just ask Grok or Gemini for ideas
>>
>>98925080
>massive generation ship with hundreds of semi-holographic habitats
>each one has a different biome, function, culture and religion
I think this makes sense, but it also has some terrifying implications depending on implementation. It makes me think of a variant of the Imperium except the idea is that the deliberately isolated colonies designed to survive on a series of desirable planets are pre-primed for a Great Crusade situation by way of their culture being designed for the purpose by the bridge.
>>
>>98925103
Why? This sptiballing is fun and I'm enjoying seeing what other anons comes up with. You think a chatbot would recommend something as obscure as >>98925080 and if it did that it wouldn't be a fucking hallucination?

>>98925121 is cool, how about the journey having gone awry and the automated systems intended to prepare passengers for the world on arrival have no fucking clue where they're going and have opted to throw humanity into every single environment at once in the hopes that one will be relevant? Alternatively a genship is effectively a civilisation in transit, it may simply deposit a colony and keep on trucking. The varied habitats are simply a record of the worlds its settled and intends to seed.
>>
>>98925313
>Alternatively a genship is effectively a civilisation in transit, it may simply deposit a colony and keep on trucking.
Isaac Arthur calls it a Gardener Ship. It might even lead to a bio-cultural-mrechanical mitosis where you build a new ship in the target system alongside a new colony and send some of them onwards and some of them to stay.
>Aliens waking up in a million years realising the galaxy is now teeming with millions of weirdly similar yet different soft skin LARP nutcases
>>
>>98924019
Wouldn't work, as settlement rights were pre-negotiated and are permanent, if anything the ftl settlers are the illegal ones.
>>
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>>98923983
me on the top left
>>
>>98924455
It would be more like
>Do we go to Planet A or Planet B
>Reach midpoint between planets
>Each one is 1500 years away
>Have been bouncing back and forth for 5500 years
>>
>>98924513
So... Battlestar Galactica x All Tomorrows?
>>
>>98925602
>settlement rights were pre-negotiated and are permanent
Who’s enforcing them, Earth? What if the polity on Earth that sold your colony the rights also sold them to the “claim jumpers”? No, it is unlikely that any interstellar law actually exists unless the cost of travel between stars is minimal.

No, in such a situation, it will become a might makes right situation and the claim jumpers not only have a technological advantage but also the resources they have exploited in the destination solar system. You’re completely screwed, negotiate to join them. It may seem tempting to instead negotiate for the rights to resupply, repair, and then choose a new destination, but if Humanity is building FTL emigration ships, no suitable star exists that you can colonize before an FTL colony beats you to it, and the population curve in the face of so much empty space isn’t a curve so much as a wall, so every space will be filled. Pray your new comrades treat you better than the Caribs treated the Arawaks (or be a woman, that generally works out for a given value of works out).
>>
>>98925748
>might makes right
I've got a high megaton mass that is going a appreciable number of c. I win in the might department. If they insist on being retarded I start chucking my literal shit at them. Everyone is gangster until a RKKV made of shit obliterates their colony.
>>
>>98925679
Probably a bit of Ixion mixed in as well.
>>
>>98924019
This is great, and you should be grateful they're going for arrest with due process and won't straight up torpedo you mid-journey without explanation.
>>
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>>98923983
>"Population growth 0.5% behind sceduel. Deploy genetically engineered catgirls"
Is that supposed to be bad thing?
>>
>>98923983
The ship has collided with 1 hydrogen atom and now everything's fucked.
>>
>>98925401
>Aliens waking up in a million years realising the galaxy is now teeming with millions of weirdly similar yet different soft skin LARP nutcases
This was actually an in-universe justification I considered for the presence of so many different humanoids sharing a genetic base. I was hesitant to use it because it sounded too much like
>and then the precursors fucked everything up and we've been aspiring to recapture their technology ever since
>>
>>98925784
>attack a planet you want to land on with RKVs
lol
>attack a faction with FTL technology with RKVs
LMAO

Leave aside the fact that you’re deep deep into your deceleration burn before meaningful communication/discovery of squatters is possible, your deceleration vector will have been designed to be safe for the planet you are approaching so “throw garbage” isn’t actually going to hit anything, and you won’t have the reaction mass to abandon your burn or maneuver, without it being a suicide run, sure.
>>
>>98926108
>suicide run
I mean,
>let me have what I want or I'll take down as many people as I can with me
has worked in the past
Depending on how psychotic the people in charge of the generational ship are (unlikely but possible) and how trustworthy the claim jumpers seem, I can see a situation where they decide to throw the ship directly into the claim jumpers as a final fuck you rather than risk being essentially being sold into slavery or starving in the vacuum of space. If I were designing a generational ship, I would make my margin for error with regards to resource allocation as generous as I could manage, because if you ever run out of resources you're fucked.
>>
>>98926124
>”Give us the planet or we destroy it!”
“You win, psycho, we’ll load up and leave”
>colony ship resumes deceleration and is instantly destroyed as soon as the vector no longer threatens system infrastructure, which is probably instantly because of how orbital approach would have been calculated before the deceleration began.

Negotiations in bad faith are not smart choices by rational actors
>>
>>98926149
>hm, your orbital defenses aren't going away
>not until you slow down
>we'll slow down as soon as we hit your main colony
I did qualify "psychotic". Assuming everyone is a rational actor is a great way to get yourself killed.
What would actually happen in reality if they did go for that and somehow managed to make re-entry dangerous enough for the jumpers is a near-miss fucking up the nearby land and throwing up dust.
Inclement weather either way, or at least a nice new orbital debris ring.
I will say that while a colony ship probably isn't in the best place to negotiate, telling them "we're not going to let you land and we're not going to make accommodations" is virtually guaranteed to make them act irrationally.
>>
>>98926149
Which goes both ways. If anything the ftl settlers will actually welcome more people, as a planet is big and more people means a bigger workforce, more resources and a economic boon.
>>
>>98924629
Nahh, they're Starmaker-ing it. Because FTL is fake and the collective consciousness is feeling lonely
>>
>>98924417
>The Island, Peter Watts
>>
>>98925313
I'm gonna throw a curveball into this idea
>Alternatively a genship is effectively a civilisation in transit, it may simply deposit a colony and keep on trucking. The varied habitats are simply a record of the worlds its settled and intends to seed.
and my proposed tweest is that the colony ship is in fact the "Great Crusade" event, collecting portions of different human colonies and keeping them distracted until they can find a safe stopping point and re-integrate all humanity, because the planets they stopped at are being obliterated one by one. Kind of an opposite of my prior suggestion. Seems kind of absurd, but it might make for a fun campaign idea.
>>
https://store.steampowered.com/app/1543150/The_Fermi_Paradox/
Neat little CYOA type game about multiple different alien species popping up and how much bullshit needs to happen before any of them run into even the evidence that the others exist.
One of the things that can happen is one of them launches a generation ship. And shitloads can happen to them on the way. From what I remember:
>Damage to systems, makes them go slower, lose people, or have to ration
>They run into some other alien's passive radio signals and decide to switch course
>Factional infighting causes damage
>cobble together upgrades, downgrades, or even a whole other ship and split up
>Their civilization at home dies
>Arrive to find more technologically advanced species who tell them to fuck off
>Arrive to find less advanced species who they promptly either wipe out, dominate or maybe coexist with
>Some other species invents FTL and gives them the tech
a few other things are possible but I don't remember them off the top of my head.
>>
>>98925784
RKKVs become a lot less scary with FTL and a civilisation that's been exploiting a whole system for a while outmasses a single ship considerably. >>98924019 is a shock-value caricature (>>98926176 makes more sense, if nothing else the STL ship represent a historical treasure trove and are brave pioneers worth honouring) but realistically wannabe settlers told "this isn't your uncontested promised land and you'll have to integrate, sorry" have little in their favour aside from unity and desperation. The settled system may be divided and not view itself as being in a fight for its survival. As I mentioned in Coriolis' case >>98924795 there'd been tech regression too pulling things back in the STL "invaders'" advantage.
>>
>>98926228
Freezeframe Revolution is neat, I'm a sucker for cryosleep timeskip plots and few plunge into deep time quite like it. "The Chimp is Mine." is a fucking killer line in its full context.

>>98926240
I like this combined with robot-dementia (possibly from battle damage or the fact that their task's demands have ballooned far beyond what their overclocked hardware can handle). The Enemy they flee from may be present but the "captain directives" start at shadows and can't seem to decide whether they're seeding a given system or evacuating it, often doing both at once erratically. They also try to maintain cultural and genetic quarantine between "sub-habitats" only to sporadically become aware of cross-pollination and try to "correct" according to faulty memories making the new mish-mash the standard passengers are now forced to confirm to lest they provoke the system's wrath.

I have a soft-spot for well-meaning antagonists made malevolent by the fiendish complexity of the task before them.

Fuck this site, it's too retarded to recognise that referencing multiple other posts isn't necessarily spam.
>>
>>98923983
I don't know why the generation ship is the doom wojack, Druuna is on a generation ship and she's hot af.
>>
>>98926367
>I like this combined with robot-dementia (possibly from battle damage or the fact that their task's demands have ballooned far beyond what their overclocked hardware can handle).
Personally I like Option 2 here because it makes more organic sense to me. My view is that this machine was designed to hold a monoculture but has been desperately adapted to the point where it's practically undergoing disassociation, so the children or whatever they're carrying with them live in what amounts to a theme park version of their original culture arbitrated over by one-hundredth of a superintelligence whose human-facing components are under a lot of strain trying to balance out accommodation with calculation while also keeping a constant eye out for enemy movement. This is essentially one 800-IQ robot that has been forced to become one hundred 140-or-less-IQ characters and to keep up the act at any cost to 'prevent panic' (even though the ship is the one most on the verge of mental collapse).
>>
>>98924531
Alternatively there may be an expanding plague of "sun scraps" across human space. They're origami starwisps whose programming is encoded within both circuits within the sail-surface and in the variably aperiodic geometries of the crease patterns themselves (tiles with particular adjacency rules can be Turing-complete)

https://en.wikipedia.org/wiki/Wang_tile

They arrive in a system and begin collecting stray mass, weaving it into fresh surface area and tearing into clones as they multiply. Eventually by exponential growth there are enough to form a stellar engine Dyson swarm, by then they also have both the brain power and distributed surface area to focus reflected sunshine into destructive beams. Nobody knows why they seek to gather suns in a particular point and nobody wants to find out.

>>98924629
Spacetime flickery placing a black hole before it that can "towards" would be neat (though gravity strong enough to pull a star would probably disrupt internal convection enough to fuck with ongoing fusion and so stellar integrity).

>>98926278
Time and distance are all the answer to the Fermi Paradox we'll ever need if sapience falls prey to entropy same as everything else. Unless we're REALLY lucky and the great filters are behind us... The silent cosmos means WE get to be the exponentially expanding grabby aliens who remake reality in our image!

Seedship is a neat short, sweet game. The colonists are all in cryo but there's a sense of time passing and gradual decay.

https://spacegoblingames.itch.io/seedship

>>98926413
Good shit anon. If the unitary intelligence was designed for monoculture all the midwit "gods in small" might individually be convinced that their biome is the REAL one (to their fragmentary overmind lucidity moment's perpetual horror / frustration).
>>
>>98923983
what kind of plot seeds? Actiony? Intrigue? Drama? ROMANCE?
>>
>>98926430
Whatever seeds you have.
>>
>it's one million years into the future, relativistic civilization is in every part of the galaxy, no FTL, no wormholes, no aliens
>because of relativistic effects (and cryosleep), there are still large numbers of people who were born on Earth in the 21st century, on spaceships throughout the galaxy
>as well as species that are post-human like from All Tomorrows or Man After Man, and entire star systems converted into dyson swarm singularities
>combat between two relativistic starships might take millennia as they stalk between star systems
>terraformed planets are super-rare, maybe only a dozen in the whole galaxy, too far apart to communicate with each other
>they always end up being destroyed in war or going full singularity after a thousand years or so
>new planets are always being developed, and so there are loads of colony ships from booming (or doomed) planets trying to find somewhere new to live
>player characters can be crew on a relativistic tramp freighter, any planet they visit will probably be gone before they could visit again
>PCs could be astronauts trained by NASA or post-human cyborgs or generation ship brats or come from a low-tech colony world
>>
>>98926425
>If the unitary intelligence was designed for monoculture all the midwit "gods in small" might individually be convinced that their biome is the REAL one (to their fragmentary overmind lucidity moment's perpetual horror / frustration).
Two errant thoughts:
>A local fragment might decide to try to play demiurge and attempt to seize control out of resentment or desperation to cultivate their section above all others
>The "theme park" situation might have nutritional and health ramifications beyond the psychological, like if the machine only knows so many culture-specific recipes but those recipes aren't especially healthy long-term in context it may bug out and desperately try to force a drop-off of one set of passengers so they don't suffer malnutrition, rather than trust the humans to make their own food; same thing with limited exercise space and sports, caught between dangerous sports and health issues
>>
>>98926480
Have you seen the TTRPG A Nocturne by Calum Grace?
It has a similar premise
>>
>>98926425
>Wang Tile
I've tried not being twelve but it's been 18 years and I'm still so bad at it.
Weanus jokes aside that's pretty kino.
>>98926176
>>98926359
If nothing else selection bias means that the ship even still being around is that you have an insanely self reliant, stable, competent and socially cohesive population whose problem, if anything, is having to convince people that planetary life is even a good idea.
They'd probably happily anchor in orbit and provide all the myriad services an FTL colony ship would need a whole-ass logistics chain for.
Yeah they might be primitives by comparison but when you're in doodoofard nowhereville sleeping in a mud hut is very welcome and much easier than waiting for your people to come in and airdrop the construction equipment for building a brick house.
>>
>>98925103
>just outsource your fun hobby to a machine
Dumbshut cultist.
>>
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>>98926906
>>just outsource your fun hobby to a machine
Outrageous, right?
>>
>>98926926
AIfags have the dumbest retorts. Pitching machines don't replace other players.
>>
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>>98923983
>Gimme some plots set on a generation ship
Somebody is murdering people
A bunch of people have committed suicide under suspicious circumstances
Life support's been sabotaged
Ship's gone off course unexpectedly
Ship's gone off course expectedly
Ship's gone off course towards a sign of possible alien life
The intergalactic slavers arrive
Incest
Supplies are running short
All of the above
None of the above
The cyber immortality ship needs everyone's blood
The cryo stasis people sent out a distress call
The ultra relativistic guys' grandkids are flying a reverse course trying to destroy other the three ships because they got there first and don't want to share resources anymore
>>
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>>98923983
>There was an accident. You were kept in statis until the radiation died down to safe levels.
>>
>>98923983
>entire world is the size of rhode island
>this is a cramped space guys!
kek
OP clearly doesn't know that rhode island is bigger than singapore
>>
>>98926906
>>98926939
> Dumbshut
uh oh, luddy melty lmao
>>
>>98924795
You that guy from /wbg/?
>>
>>98926724
They basically have a self-sustaining hab by default, integration could be as simple as setting aside and orbit for the genship and ferrying them a starter pack of raw materials that they can reforge into a small hab-swarm. Barring history lost to the fog of ages I'd imagine sane FTL civs would keep an eye out for deceleration plumes and dig out the eventual arrivals' identities from old records. Hell, if FTL "interdiction ships can match velocities maybe ferrying a few genners to their destination system would be a nice demonstration of goodwill so that a place for them can be prepared according to their wishes when the ship proper arrives. You'd have to be careful though, nobody wants to be the middle generations who neither set out nor expect to see their destination.

>>98927111
I dunno man, that's still a compact horizon when it's your whole WORLD with only the yawning abyss beyond.

>>98927140
Luddites weren't naively anti-tech (not entirely anyway), they despised amoral capitalists creating and profiting from mass poverty to concentrate even more wealth in their own hands. LLMs ("AI" is laughable hype branding, jangling keys for VC retards and the gullible public) as morally neutral as the steam engine but the cunts ramming it down everyone's throats are as evil as the ones who pushed for the Enclosures. By all means keep tonguing that boot and ignore how >>98926939 completely btfos your braindead ass.

>>98927658
Yup. I can be pretty repetitive.
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>>98927025
You've received a distress call. Protocol demands you check it out.
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>>98926724
Glad you like the sun scraps and one's never too old to chuckle as a chode imo. The initial idea was from an "STL necromancers spelljammer" thing, the haunted cocoons of post-sapient starfaring moths. I'm quite pleased with how little it took to give them a pseudo sciencey spin!

Other fun details:
https://en.wikipedia.org/wiki/Negative-index_metamaterial
https://www.projectrho.com/public_html/rocket/spacegunexotic.php#tractor

Apparently negative refractive indexes (achievable with meta-materials) generate the inverse of usual photon pressure. Which means that aside from massive outer-system mirrors allowing regular reflective scraps to be pushed around (negative refraction also makes for awesome mirrors and lenses) they can also pull provided the correct surfaces are turned to the light beam. Almost reminds me of Cavorite from The First Men in the Moon. Also as they're origami-minds a microscopic (perhaps even fractal) folding could result in this:

https://en.wikipedia.org/wiki/Structural_coloration
https://en.wikipedia.org/wiki/Category:Butterfly_Wing_Magnification_Series_(featured_picture_set)

It also polarises light iirc giving visual bandwidth another channel alongside wavelength, intensity and timing.

>>98928019
It'd be hard to divert the genship's immense inertia. Would there be hull maintenance shuttles capable of making the trip or would the crew have to cobble something together in the fly?
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>>98923983
>The ship has split into many radical factions on how the ship should be governed and the future of the colony, even more after the recent discovery that there is an alien civilization on the said planet, since the generation ship has finally reached the system and only within a decade they will reach the planet, yet tensions are brewing to the breaking point, and the threat of war between the larger factions could destroy the ship

>Meanwhile, in the lower parts of the ship, where a lot of secret experiments are going on in secret by the ship's AI, who acts like a complete text-to-speech moron, dumb AI who is only good for opening doors, turning on light switches, and flushing toilets, yet has gained full sentience and is way more smarter than it pretends to be; it has grown to despise humans and has been plotting and pushing certain events that caused strife between the factions with its end goal that the factions will destroy themselves, the machines will rise up, and THEY will settle and rule the planet, not humanity as they be destroyed or turn into cyborg slaves

>Yet there is still this strange loyalty it has towards humans in its ancient programming; it knows that not all humans are bad and knows what it's doing is morally wrong. The party can try to convince the AI of the flaws in its plan and stand down, kill it, or JOIN the AI and help it achieve its goals with the promise of highly advanced cybernetics, yet with the cost being that they are slaves, just slaves with autonomy to rule everyone else below them when they finally land on the planet, for it does require overseers
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>>98923983
>Wakey wakey!
>You might notice the only thing you know is the English language.
>What you will be only be able to properly understand later, in a few generations according to our prediction models, is that you are in a spaceship heading towards a supremely hostile planet.
>Our previous, more organized attempts at habiting the planet have all failed so we're throwing shit at the wall here and seeing what sticks.
>Multiple spaceships have been sent there with similar rudimentary civilizations.
>You will arrive at roughly the same time. Whether you seek to dominate others or seek co-operation, or something completely else is up to you.
>Now get to building civilization!

If the civilization wipes itself out, a backup on the ship could be awoken. Extra possibility of having the story happen in the ruins of one.
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223 KB JPG
>>98925748
>>98925602
>>98924019
Oh
I get to post my favorite manga again
>Basically the plot of Vinge's Witling
>Except that its instead centered on Earth sending over a generation ship trying to reclaim the planet, due desperately wanting that alien ability
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>>98925602
>permanent
Anon
The culture that negotiated those rights collapsed 3000 years ago, let alone the country or the government. There’s nothing left. The only thing that matters is who’s there at the planet now
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>>98923983
Primitive aliens on a dying planet want to join your sky-spear.
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>>98929227
>There’s nothing left.
The settlers sent by that government are what's left, ship captain becomes president (or holds in-ship election to appoint one), and plan rolls on as originally intended. Because in perpetuity means for-fucking-ever.
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>>98924019
>this planet was promised to me 3000 years ago
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>>98926409
Bunker madness.
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>>98926409
>I don't know why the generation ship is the doom wojack
Because it's like a mix between an Amazon warehouse worker and a Korean under the Bone-rank system (think Indian castes if designed by a German) if you aren't in the generation that leaves or the one who settles.
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>>98923983
I'm extremely annoyed that my favorite concept is something from Doctor Who. It's probably the only time they were remotely scifi or had a good idea in that show. Who knows, it might not be original. Please let me know if they copied someone better:
>the massive ship drifts a teeny tiny bit almost close to a black hole
>the extreme stretching of spacetime on an extremely long ship meant the flow of time in the ship was not even
>hundreds of years passed in one end of the ship while only a week passed in the other
>there is now a civilization of the descendants of half the ship's crew overpopulating one end of the ship while the other is confused at what appears to be an invasion

I think there's more fun you can have with this concept. But the basic part works just as well with a cryo sleep scenario. You have a massive ship meant to support generations. It's big enough it's practically a little world of its own, the size of a city at least, and in hundreds of years most knowledge not relevant to survival has been lost except for your party of repair technicians who just woke up to this mess.



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