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I know the default assumption is healer-tank-dpr, but what three classes provide the most interesting combination in a three person party?

No warlocks or tieflings though.
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There aren't any interesting combinations, only combinations that people happen to be interested in.
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>>98930285
Where my pickers at?
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>>98930575
Fuck off McNally, buy an ad.
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File: 1687075234624260.jpg (2.35 MB, 2326x1750)
2.35 MB JPG
>>98930285
>default assumption is healer-tank-dpr
That's vidya mentality, in tabletop you should not have a dedicated healer, because mid-combat healing is inherently sub-optimal. And you should not have a tank because (in most systems) there's no reliable way to draw agro. You're usually better off with dpr-dpr-utility, dpr-utility-utility, or even utility-utility-utility. Depending on system and power level.
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>>98930608
This, my current party are a cleric, a druid and a sorcerer, you have two possible sources of healing a melee attacks and two possible sources of dps while keeping melee attacks and utility available, having two wis based clases means we can cover one end each to watch for traps and ambushes and the sorcerer can play the speaking role whole leaving the cleric a spot to shine with more noble characters and same with the druid and shadier characters (dude might be selling "medicinal herbs" but the clerical is neutral anyway so he'll just look to the other side when he talks with a friends from the black market)
One of us has as secondary stat strenght, the other dexterity, and the last one is the sorcerer all in on charisma cause a glass cannon can fire a lot more often with two supports in case of need
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>>98930285
>axe dwarf
>hammer dwarf
>crossbow dwarf
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Rogue with bow
Rogue with rapier
Rogue with magic
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>>98930914
Based
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Summoner
Necromancer
Beastmaster
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>>98930285
>No tieflings though
That's racist!
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>>98930914
>no pickaxe dwarf
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>>98930608
> And you should not have a tank because (in most systems) there's no reliable way to draw agro.

Really, the lack of actual tactical tools in most TTRPGs is kind of a major failing of the medium, stemming from bad design decisions from DnD that became normalized everywhere else for decades. think of how many systems where if someone decides to run past you, there's literally nothing you can do about it (or if it does exist, its something like a class ability or a feat you have to level up and buy and most people don't have it) despite "stand in the way of somebody" being the fucking basis of warfare for most of human history and something that untrained peasant levies with sharp sticks could do.
Maybe you get an attack of opportunity. Wow, I'm sure that 1d6+4 damage is really going to be a disincentive from the hobgoblin running past you and shanking the wizard.



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