I don't know anybody who have played a campaign or even a oneshot.And I know nerds who have played niche weird games.
>>98932089The streamers who made it refused to start their next campaign with it. That should speak to the quality.
>>98932089Play something like FATE or Savage Worlds instead.
>>98932095This. When the literal people selling it won't play it...
>>98932089>Does anybody play Daggerheart?Nope. They just like talking about it.A lot of games are like that.
>>98932095They didn't refuse. they got paid a truckload of cash from Hasbro, and probably Amazon, to stick with D and D. so the next time Mulligan virtue signals about being such a good socialist , just remember he's a sell out whop works directly for Hasbro, just like Mercer and the rest of them.
>>98932142If you're that easy to buy your product sucks
>>98932142>so the next time Mulligan virtue signals about being such a good socialistIs anyone actually surprised by this anymore? We've had a term for people like him since well before I was born, Champagne Socialist. At best, they like to romanticize the idea of socialism from afar, where they're insulated from the consequences of it. At worst, they're hoping to go from lower upper class, to ruling class. In either case, this is nothing new. SoCal has always been a haven for their ilk, just don't take them seriously in the first place.
>>98932142>They didn't refuse. they got paid a truckload of cash from Hasbro, and probably Amazon, to stick with D and D.That's specifically refusing to run your own game. They refused because of money, but its still necessarily a decision to not run their own stuff. That's how choices work in linear time. You make choices and reject others.
>>98932142>they didn't refuse>they refused
>>98932297>>98932699You autists obviously know what he means. They might privately believe Daggerheart to be a superior system and would play it if not for their financial interestsThey don’t, obviously, the game is fucking atrocious, but the meaning in his statement is clear
>>98932089Literally played daggerheart oneshot in VtM setting last friday
>>98932935>They might privately believe Daggerheart to be a superior system and would play it if not for their financial interestsWhich still means they refused.>Yeah but it's a lot of moneyAnd people don't sell the family farm when offered millions.
>>98932089I have played a few sessions of it as a player. Impressions:>Even in the gritty campaign setting it's really hard to challenge PCs. We fought like 20 skeletons and a bunch of midbosses and nobody cared. >The only time when someone actually got hurt was when one player tried to solo a boss monster and everyone else thought this was a horror game so we should run away. We probably could have taken them if we didn't waste time trying to run away.>The health and armor system is fine, and kind of interesting, but there's not much reason for it to be different from hp and adds a lot of fiddly rules.>Spellcard system is kinda cool, but there's not a lot of build opportunities within the spellcasters.>We had some fun, but it felt like the game was only going to get easier as levels were gained.Me and bro gave up on it. I was asked to GM it but firmly said no. I wanted to try playing something else. Other GM went on to play with other people but having talked with them recently... They are considering switching to another system.
>>98932142So they refused. Just because you choose to do something because you got paid, doesn't mean you didn't choose to do it
I was thinking of getting my friendgroup to play Vtm but a friend beat me to the punch and she's a big fan of daggerheart, has the physical set and everything. Besides the push and pull of the hope&fear points it just seems like simpler dnd that's easier to get newbies in.
>>98933180>oneshot in VtM setting last fridayThat's neat, I'm not a fan of the whitewolf story teller system at all but do like a lot of the VtM setting so have been putting together a game for it using Dogs in the Vineyard, but other alternatives are interesting. How did the game go? How did it use clans and disciplines or weight humanity vs the beast? Was it a intrigue thriller or vampire superheroes? Things it did well, things it missed?
>>98935643>How did the game go?It was just a oneshot and I haven't played VtM for years so I don't remember the VtM stuff well. Game ran fine but I felt that any and every encounter can go either way. You can have a pretty simple encounter and a couple of bad rolls and whole party can be fucked over for nothing so you kinda wanna avoid combat.>How did it use clans and disciplines or weight humanity vs the beast?Sadly a lot of them we didn't get chance to use because most affect your long-term decision making. Clans/Disciplines force you to define your character and stay in character by forced hunger decisions/compulsions which is excellent railroading tool.>Was it a intrigue thriller or vampire superheroes?We played a Cleaner party, which was basically a couple of simple murder mysteries/fuckups. Everyone was kicked out of their clan for various reasons and we were basically Masquerade janitors.>Things it did well, things it missed?It was fun, It lasted too short to get a sense of character progression. It was my first time playing daggerheart so I was open to everything and didn't know what to expect from encounters. My character was the tank of the party and I was able to do my job as such. Basically the game was too short for me to judge how much of it was mechanics and design and how much of it was good DM.I myself was also enchanted with the visuals. The DM is a vidya game designer and he cobbled together an animated map that he casted on a big ipad on the opposite side of his DM screen. The map was very VtM. Red fog, animated rain and spooky night in Hamburg which was referencing existing google map of Hamburg. So we could actually look up and pick places from an actual map on our phones which was actually just 1 character. the rest of us either didn't have phones, or had 2004 nokia equivalents
>>98932089No, the Critical Role tards bought it then put it on their shelves and kept playing D&D.
>>98935816Thanks for the rundown. That sound like the gm did a lot of the work there creating atmosphere, very cool idea. Are the visual effects their personal project only or are they thinking of making it distributed?Gameplay wise it sounds like it was fun, the encounters going either way on swingy dice isn't a thing I'd be as interested in personally but could work out if the goal is to make combat a thing to avoid unless you have overwhelming superiority. How did making characters work for adapting them to being VtM themed? Did it seem like it had a lot of homebrew or was the base game easily adaptable?
>>98935923Startplaying and groupfinder have it as second and third most popular game, respectively. You’re obviously going to bitch about these not being representative but they’re one of the few sources of up to date, actual data on ttrpg popularity.
>>98933180How did you adapt the whole class system?
>>98935999I have no idea what those two things are, so that statement means bupkiss
I wish there was a /tg/ group that is actually successful and popular enough to have made a good system. I'd not only buy it but shill it as well.
>>98935947>could work out if the goal is to make combat a thing to avoid unless you have overwhelming superiority.Now that I'm recalling the damage threshold mechanic is something I liked a lot. Layering armor and raising that damage threshold gives you a feeling you can tank damage even though HP seemed low>How did making characters work for adapting them to being VtM themed?>Did it seem like it had a lot of homebrew or was the base game easily adaptable?Seemed like a perfectly fine working conversion. But then again, a lot of stuff we didn't use because it was too short.>>98936007>as heritage you pick a clan>after you pick a clan, you pick discipline and upbringing>after that you have some additonal subclass optionsAll of those form a pseudo-class since different clans can give you same discipline and upbringing options so it's all about picking a combo of the three that form your character.
>>98936074it is like grindr for rpg players
>>98936074It takes 10 seconds of googling to find out anon
>>98932089Daggerheart did it's job to bring Hasbro to the table to pay them more to keep steaming using D&D. It was never made for them to really use, just to threaten them to use it if they didn't pay them more. The system was made for streaming not playing to begin with. Any fucker who played it can tell you it's not a TTRPG it more of those LARP games.
>>98936512Appreciate the breakdown and I'll give the SRD a look. >224 page SRD, no art wew
I've learned that some highschool friends of mine which I haven't seen in years really got into RPGs and invited me to a Daggerheart campaign.I've never heard of the system before and we haven't played it yet but man character creation was boring as fuck, it's like they wanted to make D&D 5e even more dumbed down. Also got flashbanged by the combat wheelchair in the core book I thought that was a redditor homebrew thing lol at least the GM also thinks it's ridiculous. Regardless, it will be worth playing with them.
>>98932247>just don't take them seriously in the first place.Sadly we're forced to because they own the culture and entire hobby space.
>>98936093The closest I can think of is like theangrygm's in-progress system. Really hoping it will be good.
>>98932089I went to a one-shot that some guy was running, but he did the whole preamble about the table being a safe space and that people who violate things were going to be booted with prejudice, so after about 20mins I faked getting a call so I could leave the table. That shit just makes me nervous. Like, yeah that's just common sense. If anyone's being racist or sexist or otherwise bigoted, then they're generally being an asshole at worst and focusing on things that aren't the game at best. Every table for every hobby out there boots people who are being jerks, so if you instead have to talk about how much you're gonna do a common sense thing, it just makes me think you're gonna be actively looking to call things jerkish when they actually aren't.
>>98941385Yeah, same idea with like X-card. I understand the intent of wanting to create a safe space, but unless you're dealing with literal children you shouldn't have to teach that to adults.
>>98941385Christ. Anon just say you want to scream slurs at the table, you're on 4chan. Fucking hell.