[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


Your Military Drama is Now my Exercise Routine Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ

>Exalted Hacks (incl ExWoD, Demake, Quixalted)
https://pastebin.com/YQ9BYUJF

>Stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Previous thread: >>98918923
>Thread Question: How many cultures have you disrupted with your chosen fuckery, and how did you do it?
>>
>>98947492
Weekly Update
>Art Direction
Infernals – Still waiting on the next batch of finals
Sidereals Companion – Checking on sketch status
Liminals – Goes live on the 17th!
>Press
Essence PG – Errata input
as noted, the liminals campaign starts in 5 1/2 days next tuesday
>>
>>98944922
I am surprised by you still being around
>>
>>98947774
Call me a boomer, but I'm here because this thread is still one of the best places for exalted.
>>
>>98948310
did you save all your shit from the forum? they shut down in january
>>
>>98948433
Everything I've ever written either exists in Gdocs or that one odt file on my onedrive I saved from eons ago. Nothing is getting deleted and I plan to scrape and backup the entire exalted forum if no one has done it by December.
>>
File: IMG_4030.png (742 KB, 587x768)
742 KB PNG
>>98941491
https://files.catbox.moe/8y9z3j.pdf

Posted it a few times. Its my homage/reimagining of WoD I wrote a few years ago. Formatting is kind of ass, but its 98% finished.
>>
>>98947492
>TQ
Higher level game, character had to spend a season repairing a field after shadow of the colossusing a titan onto an estate, convinced the surrounding clans that they should adopt a questing knight system like Arthurian myth or whf brettonians while our zenith spread a sol cult with the garb of sexy nuns for it's women.
>>
For game-havers.
>What is it you actually do in an Exalted game?
I tried to run Exalted multiple times but felt burnout because the setting itself is extremely basic and low-powered, and setup makes adding wackier areas in that are "higher level" or have Exotic elements much more difficult. There are like 1000 people that matter in all of Creation, and they are spread very thinly across the map.
>>
Can they just stop with Navella and all these other shitters btw? I can literally never show Exalted 3e art to anyone because it's never cool.
>BUT 2E AND 1E ALSO HAD SHIT ART
and they also had really great art. I can't show off any 3e art to anyone because it looks really bad and generic. No style.
>>
>>98949360
Unfortunately, all the talented third world artists went on to make bara and/or furry porn.
>>
>>98949322
>the setting itself is extremely basic and low-powered
Modern-day Creation in 3e is. It's a lot less so in 1e/2e, and a lot less so in outworlder campaigns, where you go exploring literally anywhere outside modern-day Creation, which is intentionally lower power than any other era or realm. Find a secret realm full of horrible monsters like Zen Mu, explore an interdimensional portal system like the ones to Yu Shan or throughout the Wyld, go to Malfeas or Autochthonia, find an activating ancient ruin from the First Age, fight back an old splinter-world that's resurfacing from the Wyld, etc-etc.

>There are like 1000 people that matter in all of Creation, and they are spread very thinly across the map.
You've been suckered into fanwank and failed to understand the rest of the world outside the Exalted. Of course if you only pay attention to Exalted you will only see Exalted. That's not a 'world is weak' problem that's a 'I don't want to engage with a world that might be as strong as me' problem.
>>
>>98949360
They cannot, Rich is addicted to cost cutting and MelUran has better things to do.

>>98948310
>Go to SV out of curiosity/the knowledge that one of the writers posts what is technically homebrew there
>Go back a few friends
>People somehow even more self-hating and assblasted than everyone here
>Lots of statements on the order of "Yes I know I was a piece of shit back then CAN YOU PLEASE STOP FUCKING JUDGING ME FOR IT THANK YOU" and "NOBODY UNDERSTANDS MY OBSCURE PENIS JOKE ABOUT THE BISHOP I'VE BEEN HERE TOO LONG"
>Everything worded extremely passive aggressively
There is one place I know of better for talking about Exalted, but that's debatable because most of the people there don't know shit about it or acknowledge time passed since 2e, so I end up as the token crazy person explaining 3e. So in exchange for more open minds, I must simply accepted that only once in a blue moon will I ever meet someone who fully understands my frustration and obsession in equal measure.
>>
>>98949322
Not currently a game-haver, sadly,, but in the game I've run players have plotted the conquest of a major city-state while evading the Wyld Hunt in a different, Realm-controlled city that was their home base (Solars), triggered a civil war between Peleps and V'Neef in the West (Lunars), hunted for some lost family heirlooms (DBs), and just gotten up tp a variety of shenanigans in and near Greyfalls (also DBs).

>>98949420
Rich being all into cost cutting is kind of funny and/or sad, because as a former artist and art director one might expect him to appreciate both good art and the idea of artists deserving a decent pay.
>>
>>98949407
>It's a lot less so in 1e/2e
Well I read them all, and not really. Most of the nations in every edition are very mundane places lacking much magic or might.
>literally anywhere outside modern-day Creation
I mean that just makes it lamer then running an average D&D campaign then. I can go to alternate alien high level dimensions in D&D, but I HAVE to in Exalted.

>and failed to understand the rest of the world outside the Exalted.
What am I supposed to get? Whats the right way to play?
And critically, what's the right way to play that makes Exalted uniquely better at its own experience?
>>
>>98949451
>I've run players have plotted the conquest of a major city-state while evading the Wyld Hunt in a different, Realm-controlled city that was their home base (Solars), triggered a civil war between Peleps and V'Neef in the West (Lunars), hunted for some lost family heirlooms (DBs), and just gotten up tp a variety of shenanigans in and near Greyfalls (also DBs).
Mmmm...
I guess its all very much "Have low-stakes minor adventures until you encounter other Exalts" then.....Hmmm. I guess its sort of Wuxia that way?
>>
>>98949533
>alternate alien high level dimensions
Not what I was talking about. What I was saying is that if you stay fully within the means of modern-day Creation then you're going to find only low level enemies because modern-day Creation is basically just mortals and Dragonblood. This is why I listed examples that include you not leaving Creation but still having meaningful opponents.

It's like if you were in D&D and started complaining that everything was low level and low power and the setting resisted you ever going higher, but the reason you were saying that is because you disregarded the entire monster manual and had only ever fought commoners.
>>
>>98949570
>This is why I listed examples that include you not leaving Creation but still having meaningful opponents.
Aren't all your listed examples about leaving Creation? The leftover first age artifacts example is again dependent on Exalts.

>It's like if you were in D&D and started complaining that everything was low level and low power and the setting resisted you ever going higher, but the reason you were saying that is because you disregarded the entire monster manual and had only ever fought commoners.
But I don't need to go to other dimensions to have higher level D&D opponents, or have nations that wield power is what I mean.
But I guess then if its just the nature of Exalted I suppose. Its just not about having adventures in Creation then. Oh well.
>>
>>98949553
It's more like taking over a major city-state isn't really low-stakes. It's not an impressive end goal for a long-running campaign with experienced, well-established Exalts, sure, but for a starting Circle of fresh Exalts starting from scratch and working to take over any place of even moderate importance isn't really a minor goal.
>>
>>98949533
If you're really too braindead to come up with ideas already with all that's published and have to make D&D comparisons, just lift every monster from the monster manual of your choice and put them in Creation. I do not think there is a single creature that would make a splash big enough to raise eyebrows in Exalted.
>>
>>98949630
>>98949645

I guess Exalted just isn't for me then. In a void it can do some stuff, but I struggle of things to do with it that other systems and settings don't do better.
>>
>>98949645
>I do not think there is a single creature that would make a splash big enough to raise eyebrows in Exalted.
https://youtube.com/watch?v=-8KxuB_9zSM&pp=ygUXYXN1cmEncyB3cmF0aCB2cyB2cml0cmE%3D
>>
Where do I find the rules for a dream souled character?
>>
>>98950138
The last appendix of exigents, or in one of Essence supplements.
>>
>>98950309
Thank you, I hope they work with what I'm planning.
>>
>>98949360
Some of the Essence art is actually pretty good in the newer books. I think Essence core might have the worst art of any released tabletop game ever though including d&d 1e because at least 1e had passion and soul.
>>
>>98950138
They’re in pillars of creation for essence.
>>
File: 1768941299763344.gif (560 KB, 576x4986)
560 KB GIF
The fate of all Athletics Supernals.
>>
>>98949322
>What is it you actually do in an Exalted game?

A few of the things I've run:

- Defeat the Silver Prince of the West (Vanilla)
- Uncover the conspiracy against Alchemicals and learning the big players of the world (Modern)
- Solars who exalted when they escaped Thorns and vowed to take it back (Modern)
- Dragonblooded who were tasked with protecting the Lap against a near-never-ending list of problem, before having to fight against a legendary Infernal General who has never lost a war since the end of the second Primordial War (Modern)
- A game where the players attempt to conquer the South, but discover there's a destiny to turn their adopted daughter into one of the most ruthless villains and mass murderers Creation has ever seen (Vanllia).
- Game where a group of Lunars in the North who have spent centuries fighting a guerrilla war against the Infernal Althing now need to deal with Moon Soviets with advanced technology (Modern, next planned game)

There's usually more side villains and side plots in these games, but I usually make it clear to players what the end point of the game would be. At most I'd entertain conquering the Realm, but probably not anything beyond that.
>>
>>98949322
Nothing else worth doing except take control of the SoC
>>
>>98951247
that's only true in a world with no reality engines so they can't just conjure new jungles to race through and mountains to climb in between beathing up raksha, but that's still in some sort of unreached post-first age utopia
>>
>>98951247
Assumes that Superman and every Athletics Supernal is a paperclip AI with no agency over their own actions, pointed at saving the maximal number of lives. Even with Superman it doesn't work because he's not about maximizing lives saved or quality of life, he's about compassion driving him to save people. If he's turning a wheel that generates enough energy to power the world and leaving it will cause a power outage potentially killing thousands, but he hears a gunshot go off that's going to kill someone, he stops turning the wheel and goes to save the person he can hear getting shot. Nevermind Exalted, where most PCs are saving people for entirely selfish or ancillery reasons.

Put another way, the comic is describing can only be downtime activities to be set aside when heroism is needed. It's fine to have downtime activities, but they're never going to be the priority.
>>
>>98951919
You've never heard of a battery before or something? Retard.
>>
>>98951247
Considering what is currently happening on the world, it is really unrealistic.

>>98951949
The modern batteries are making power grids obsolete
>>
>>98951919
Yup, Superman doesn't actually care about the well-being of humanity. He just wants a cheap ego pop from saving people from time to time. He's a lot like Goku if you think about it.
>>
>>98951983
Ah yes because everything is black and white and if people don't do what you think would be correct then they must be egotistical maniacs.

I don't even know why we're talking about it.
>>
>>98952149
>Ah yes because everything is black and white and if people don't do what you think would be correct then they must be egotistical maniacs.
I am pretty sure this is the baseline morality of Exalted.
>>
>>98952187
>I am pretty sure this is the baseline morality of Exalted.
1e/2e Exalted have virtues with ratings that aren't just outside of 1/5, and 3e Exalted have intimacies outside of Defining.

So, no. A lot of Exalted players default to us-vs-them no quarter morality but that's a player problem not a game problem.
>>
>>98952210
I meant the writing in general, it gave me the "if you kill a killer, the number of killers remain the same" impression.
>>
>Me, a Chosen of Journeys, manipulating and socially isolating my Solar charge into becoming perfect waifu. For the sake of the Gold Faction, of course.
>>
I like this general but I don't really know what to talk about at the moment. Has anyone heard of Umbrals? The heck even are those.
>>
>>98952369
>Has anyone heard of Umbrals? The heck even are those.
Yeah, they're Abyssals with permission to be tortured and emo in 3e, since Abyssals are supposed to be empowered agents of their own design/desires holding themselves to a personal philosophy and set of principles above all else, now. So, Umbrals are supposed to be what Abyssal renegades were previously understood to be, edgy emo tortured inner darkness with an evil tulpa whispering madness into your mind while hard metal plays in the background.
>>
>>98952392
I thought umbrals were just the fish fuckers so you can fight Cthulhu
>>
>>98952524
I don't think Umbrals have anything to do with that.
>>
>>98952555
Ah yes of course I was thinking of the Spoken Exalted
>>
>>98952524
I think that's the Spoken, who if I remember correctly are Lunars.
>>
>>98952576
Yeah, Spoken are more Cthulhu-like. I don't think we ever got that much solid information on them, though.
>>
>>98952775
They were an early pre release 3rd edition thing that was teased and completely forgotten about when the controversies and mass firings happened and are now a decade later getting talked about again because they are finally almost done with the Kickstarter promises.
>>
>>98950651
Essence core also had some of the best art in 3e imo, especially the Blood Ape Art and the more western comic art...but yeah the rest was very shit.
>>
>>98952806
It was because the writers aren't comfortable with writing a genocide.

>>98952991
They had to redo a lot from it after the early backslash
>>
File: nexus.jpg (92 KB, 1175x755)
92 KB JPG
>>98952991
>Essence core also had some of the best art
How do we feel about picrel? It's a wide shot of Nexus, and I have to say, the upside is that Nexus is looking way more stylish than I thought it would. The other hand is that I was under the impression the gondolas ran along the ground inside the city rather than outside of it, and that the yanaze was miles wide (the pictured river fork barely lets two boats pass each other), and that there should be at least one big stone bridge/open dam crossing it since those are fairly famous. Everything is down-sized.

I mean maybe it's not Nexus and it actually is supposed to be a random town, but it's in the middle of a pretty large section dedicated to Nexus, just like how that one good shot of chiaroscuro is in the middle of it's section.
>>
>>98953097
Seems pretty small, though OTOH from my understanding even populous pre-modern cities were packed into a fairly small area, so maybe that's fine. It seems small even considering that, though, and the river's definitely way too small if that's supposed to be Nexus.
>>
>>98952991
>some of the best art in 3e
>judges the bulky androgynous creatures they drew for the Alchemicals book harshly
Way to set the bar low

>>98953048
It's amazing the writers can stand to write about Malfeas at all.
>>
File: 2e nexus map.jpg (90 KB, 715x497)
90 KB JPG
>>98953235
>Seems pretty small, though OTOH from my understanding even populous pre-modern cities were packed into a fairly small area, so maybe that's fine.
Well, scaling the city map in 2e to the world map would have you believe it's like forty miles east to west and a bit more than half than north to south, but I don't particularly like that as a way to determine size. That said, it is definitely built on rolling hills, with districts covering a number of hills, and each of the six major districts being referred to as big enough to be a city on it's own, separate from each other enough that some don't even consider themselves part of the same city.

Nexus is called the largest city in the East for a reason.

In terms of hard numbers, the 'The Undercity' sidebar in 1e says "Some homes are accessible only by tunnels that originate almost a half-mile from the dwellings they reach", as a low bound, and 2e says "more than 20 miles of canals connect the Nexus and Nighthammer Districts" as the high bound.
>>
>>98953532
>Well, scaling the city map in 2e to the world map would have you believe it's like forty miles east to west and a bit more than half than north to south
That sounds off, and I think you're right to not use that was the way of determining its size. Ancient Rome at its largest had around a million inhabitants, roughly comparable to Nexus, and it covered something like 14 square kilometers, or five or so square miles. Now, Nexus doesn't have to and indeed shouldn't be modeled after Rome, but if it was that large it'd be quite spacious and sparsely populated for a premodern metropolis, which I don't think is the intention.
>>
How feasible is it to port 2nd ed lore into Essence? The group has half-an-intention to try out Exalted, and maybe an all-included abridged system might be a sensible way to get into it.

On the other hand there's shit like
> "Limit Breaks? I dunno, whenever you want I guess"
that really rubs me wrong and I wondered how much going by RAW Essence would make the concept of 2nd kind of meh
>>
Do Dragonblooded have any way to get above their age's Essence limit or lower the Essence requirements of their Charms, in 2e or elsewhere?

Like how Solars had the Divine Transcendence of (Ability) Charms in Lords of Creation and Infernals had Ascendancy Mantle of (Yozi) in Broken Winged Crane.
>>
>>98954283
Essence is very easy to add or remove stuff from just add the 2e limit mechanic fullstop and use 2e lore and you’re good.
>>
>>98952210
>So, no. A lot of Exalted players default to us-vs-them no quarter morality but that's a player problem not a game problem.
To be fair that's a lot of what the game is about.
>>
>>98952369
Long story short, they were an attempt to make DB level Abyssals but forgot to add the underworld elements like, Blood, Bone, Prayer, Goblin-Flame and... I forgot the last one not gonna lie.

In practical terms terms they are Wraith Exalted as their shadow gives them powers.
>>
>>98954817
You mixing umbrals and liminals
>>
>>98954952
Sounds about right.
>>
>>98954817
Ahhh. One of them optional exalted. I really like the Nocturnals and Eternals. Always fun to see someone try something newish.

The Spoken always made sense to me because the oceans are fucking huge and the exalted we have don't really fit there. Be nice for underwater to be an actual place with various cultures like they did with hell instead of just... yarrr pirates. Scaly-wag.
>>
>>98953712
>Ancient Rome at its largest had around a million inhabitants, roughly comparable to Nexus
Nexus has at least twice that many, since it's explicitly bigger than Chanta's two million. It's probably more. Cities and populations in Creation are intentionally outsized compared to contemporary periods IRL to match their ludicrously advanced architecture and significantly better-than-irl agriculture (they have an extra three months of growing season per year every year). Nexus is also basically built on the Nile delta with how the Yanaze is described there.
>>
>>98954283
>On the other hand there's shit like
>> "Limit Breaks? I dunno, whenever you want I guess"
>that really rubs me wrong and I wondered how much going by RAW Essence would make the concept of 2nd kind of meh
They actually work really well. If you don't like that it's all optional, then you can change them up a little so that it's not all in the player's hands. For example, you could make them go off every time someone notices a limit trigger is hit, or make it go to a vote, or just occasionally tell them they're limit breaking under stress when they hit a limit trigger and wouldn't do it themselves.

>How feasible is it to port 2nd ed lore into Essence?
It's very easy. Just slam it in and go. The only tough part is Infernals since their mechanics and lore in 2e are so intertwined and weren't brought over into Essence in the same way.
>>
Any idea whether weapons given by a Fourfold Demon Arm count as mundane or Artifact weapons?
>>
>>98955481
They are neat but as usual you need to plan around them, they are annoying in some regards
>>
>>98956014
Fourfold Demon Arm limb-shapes count as either mundane melee weapons or unarmed attacks depending on what they're based on. An effect which said 'parry any attack made with an unenhanced mundane / non-artifact weapon' would parry them. On the other hand, an effect which said 'after parrying, destroy the weapon parried unless it was an artifact' wouldn't destroy it because it is an artifact.
>>
>>98954693
Hasn't the whole Virtues and generally speaking "morality" system (intimacies and such) been overturned, so that reintroducing Limits would mean doing surgery on more stuff rather than just plopping them in?
>>
>>98955710
>Nexus has at least twice that many, since it's explicitly bigger than Chanta's two million. It's probably more
No, it doesn't. Compass: Scavenger Lands gives it's population as "almost a million". Biggest cities of Creation generally have populations in the hundreds of thousands, not millions, with a couple of outliers like Nexus and the Imperial City having a million or more inhabitants. Imperial city with its "well more than a million people" within the city walls and "hundreds of thousands more scrambling to survive in the makeshift perimeter town that clings to its exterior" might have a two million inhabitants if you count that perimeter inhabitation as well, but it's also explicitly the largest city in Creation. Chanta's two million people don't really fit into this, true, but the problem there is just that Halta in general was written by a group of drooling retards who put no thought whatsoever into what those numbers mean. Halta is out of scale with the rest of the setting, but regardless, we do know for a fact that the population of Nexus is around the same as that of Rome around 100 AD.
>>
>>98956583
No? Why don’t you just read the system. It’s pretty simple and intuitive.
>>
>That one Infernal who uses Pestilential Apotheosis to belch the Great Contagion and the Great Blight (3e Voidcancer) into Creation
>>
>>98955720
>The only tough part is Infernals since their mechanics and lore in 2e are so intertwined and weren't brought over into Essence in the same way.

Damn, Infernals are the coolest Exalts in 2nd ed
>>
>>98957014
*In every edition

Not to say they're better written except in the most obvious ways (i.e. no mandatory 3CD gangrape) in 3e, just that they're the least slandered there. Rivalled only by Alchemicals, whose worst crime is getting some shit art direction for their iconic circle.
>>
>>98957014
Infernals are also really cool in 3e. I would say they NEED their Pillar and Player's Guide charms though. The Core charms and modes make them very good evil viziers but they are kind of balls at everything else.
>>
Are there any good VTT art or token packs for Exalted? The setting is super unique, so it doesn't have a ton of overlap with D&D or Pathfinder tokens.
>>
>>98957038
>The Core charms and modes
>evil viziers
I was very confused when the default Crowned With Hellfire presentation was definitely more of an evil overlord/crossroads devil/cannibal berserker fit to me, until I realised you were talking about Essence. The differences between how they're presented there and in the Crowned With Hellfire manuscript aren't obvious without a thorough reading (apart from having more Yozis to work with than the 2e Reclamation 5), but the more low key differences mean the world to me.

The proper 3e Infernals companion is the first 3e companion I'm wholeheartedly looking forward to. The charmset is already so strong I'm fascinated wondering what you could even add to it.
>>
>>98957059
Oh yes sorry I did mean Essence not 3e. I believe the entire reason they have such a strong showing in 3e is because of the wet noodle they got in Essence and their original preview stuff going over like a lead balloon.
>>
>>98957111
Yeah, as someone massively demoralised by their Essence presentation, I agree with that. The mechanical structure of Charms aside, it was especially aggravating to have had all these vague promises about being "the Chosen of Hell" and "not having Yozi Charms" and then...getting the exact same 2e Yozi Charms but with less aura, thus giving the impression they weren't really trying.

I firmly believe they weren't, and needed the clapback to turn things around.
>>
>>98957038
I haven't even glanced at Essence, but if their Charms don't work by "See if it touches on your Yozi's nature" logic, don't even get that shit near me.
>>
>>98957308
Essence and 3e got away from that, Infernals are now collectively poisoned by the combined might of the Yozi both so none of them have a leg up on each other and also because 3e made Exaltation itself a lot more of a thing that actually weakens the entities performing it. By sharing the load and the corruption around they didn't have to give up anything, and this also ensured that they wouldn't need to actually sit around and groom and watch and care for their little wards individually either. The will of the Yozi is present in every Infernal, they will do what the Yozi desire even without needing to be told to.

I know it's different but I actually would recommend giving 3e's Malfeas and take on the Yozi and Infernals a look see because 2e Infernals were my favorite and 3e Infernals are still my favorite, and I actually think Malfeas is even better now. There are still some dumb and pointless changes but I just go back to 2e lore for the things I don't like about 3e, while I think a good lot of the changes and additions of 3e are for the best.
>>
>>98957519
So why weren't the deathlords severely diminished by corrupting solars?
>>
>>98957541
Cause the Neverborn actually did that.
>>
i think corebook Essence infernal charms were meh but their base advantages, caste advantages and all the other charms they got from that point onward more than made up for that.
>>
>>98957629
So why the Abyssals ape the deathlords instead of their true patrons?
>>
>>98957673
Because the Neverborn have nothing going for them. No themes, no aesthetics, no characterization, nothing.
>>
>>98957694
>Because the Neverborn have nothing going for them. No themes, no aesthetics, no characterization, nothing.
Just like the deathlords themselves?
>>
>>98957706
Hey now, let's not be pedantic. Terrible characterization is not the same as the absence of characterization.
>>
>>98957710
It is actually worse, since no characterization is basically a blank check for the writers.
Meaning they could have pulled a Sidereal/Infernal with their made up themes.
>>
>>98957706
Whether or not the Deathlords are well written (they mostly aren't) is its own question, but they definitely do have characterization, themes and aesthetics.
>>
How do you stat spiritblooded in 3e?
>>
>>98958136
Mote poll equal (Permanent Essence × 10) + whatever charms and features the st cares to give them.
And there's a spirit blooded merit in a Dragon-blooded book (heirs?)
>>
>>98957789
The 3e writers are afraid of "stifling" people the way a mom who believes in unschooling does. So they give as little as possible to give the ST even more work. I have wanted to run exalted forever but the thing that stops me is that 3e expects about 10x the work previous editions ever did. I could just make my own table top for that kind of hassle.
>>
>>98954952
To be fair both of them sound like Talion knock offs in terms of powers IIRC.
>>
>>98958828
Who?
>>
>>98958838
Exactly.
>>
>>98958838
Shadow of Mordor/War's mc.
>>
>>98958451
>The 3e writers are afraid of "stifling" people the way a mom who believes in unschooling does.
That was never a notion anyone in WW/OP ever subscribed to. The truth is that they realized all too late their system is unworkable because it has zero guidelines so to disguise that they polished the turd by advertising it as giving STs more freedom and whatnot. Same thing happened to the fluff.
>>
>>98958856
>>98958838
Guy that can't stay dead because he made a deal with a ghost for revenge.

His immortality is like the Liminals and the ghost mirrors some of the Umbrals.
>>
Previous thread. I said this gameline would be incredibly dumb if it subverted the Scarlett Empress and had an "Aktually she wasn't the reason" moment where she didn't actually save the world. The game line can't help itself from doing these things was my point, absolutely made that shit up myself.

Graceful Wicked Masks. It says the Scarlett Empress didn't succeed but that Balor was betrayed and that's the only reason they failed. This, for some reason, doesn't bother me. I think it's because the book says several times that the fae are liars and you'd be a moron to trust them, flat out retarded even. Also everyone I've talked to says you'd have to be stupid to think it's canon.

But it does exist and it's in 2e and I fucking called it. My dick is HUGE. I just know this setting so damn well and the people who write for it even better.
>>
>>98958857
To some extent, but 3e was made under the stupidest assumption that most people who were playing exalted were super into devil tigers. It's why there's such a push to make everything it's own charmset for everyone pushing out tons of homebrew. Even compared to 2e and 1e the game expects so much more of you. Bespoke charms for artifacts bespoke charms for god blooded bespoke charms for exalted. Just a shitload of extra work that's made more appalling by how little you are given.
>>
>>98959039
If only we had gotten a half decent Exigents book early in the gameline, we could've avoided an endless list of headaches.
>>
File: FF7.png (524 KB, 732x406)
524 KB PNG
This is stupid, but I'm working on a thing where my party will be dressed in different clothing, Kingdom Hearts-style, as they visit different worlds. Underworld = Goth and Undead and Heaven = Fancy frilly luxurious robes are obvious, but what do you do for Hell, the Wyld, and Autochtonia?
>>
>>98958964
>Graceful Wicked Masks. It says the Scarlett Empress didn't succeed but that Balor was betrayed and that's the only reason they failed
No, it says that Balor was killed by his own. That's all. It outright says, right after the part with Balor's death, that it's unknown what the hosts of the Fair Folk could've achieved after Balor's death because they were Sword of Creation'd right about then.

>But it does exist and it's in 2e and I fucking called it. My dick is HUGE. I just know this setting so damn well and the people who write for it even better.
Considering that you apparently can't read, I'm going to doubt every part of that.
>>
>>98958857
>>98959039
>Expect contradictions.
T. Holdorke in a long lost podcast about the lore.

You forgot the fact that the writers hated exalted lore and mechanics being "solved" so they made things obtuse on purpose.

And it is the overcorrection against 2e, that also led to npcs having stats so anemic, fans complained about npcs having bloated sheets, so the devs created the new system, ignoring that npcs had to have pages of charms to function.
>>
>>98959082
>No, it says that Balor was killed by his own
Thank you, yes. It does say that. I knew that the setting couldn't help itself. It also says the fae are liars about a thousand times and you'd be stupid to trust the fae on that fact.

Just feels so good to be right. Do note, this doesn't really bother me because again. The book seems to know how stupid the idea is and is playing around with it then playing it straight. Still funny.
>>
>>98959039
Tbf, rotse and infernals did take up a lot of head space for 2e. Less so for infernals, they just got the coolest shit is all. The forced metaplot did a lot of damage imo.

Infernals took up so much headspace just because they were the coolest. They're what solars should have been. Just, so so cool. Of course the fandom is going to go a bit crazy with them. Plus they just feel made for homebrew, lots to work with.
>>
>>98959051
It wouldn't have worked, Ironically, despite the push for homebrew, 3e was designed to be inimical to it.
>>
>>98959105
Infernals carried themselves, others such as Abyssals and Alchemicals failed to catch despite their own push.
>>
>>98959097
>Thank you, yes. It does say that.
...and that is, quite obviously and straightforwardly, in a way that should not require further clarification (though I get the feeling that you'll be asking for some), different from the Empress not actually succeeding and stopping the invading raksha hordes.
>>
>>98958857
>The truth is that they realized all too late their system is unworkable because it has zero guidelines
Every WW system has zero guidelines. There's nothing saying "this a good challenge for PC's at this point in time", it's always "eyeball it".
>>
>>98959111
Nah, the fae were pretty clear about the Empress not being the real reason Balor failed and it actually being because of betrayal. But the book also says a million times that the fae are liars so. You know, I'm going to make up another thing and it's going to be true. Flat out making this up right now but just you see.

There is someone who will double down on the Empress not being the reason Balor failed. I don't know how but there is going to be someone who really thinks that the Scarlet Empress being a fraud is actually makes the setting better.

>>98959109
100%. Abyssals just didn't have the oomph and Alchemicals just weren't magitech enough and also bricked themselves by turning into cities. There is also just the lore, Infernals just have the best of it. The Yozi are just more interesting then the Neverborn.

I see a lot of potential with Alchemicals at least. The underworld is boring so eh.
>>
>>98959124
nWoD has at least five merits that boils down to "Your ST has an NPC that they'll use to help you". Shits fucking weird there.
>>
>>98959127
>Nah, the fae were pretty clear about the Empress not being the real reason Balor failed and it actually being because of betraya
Nnno, the book says that Balor died because he was betrayed, but that it's unclear whether his betrayers would've led his army onwards or done something else. The raksha didn't disband when Balor died, they were broken apart by the Sword of Creation.
>>
>>98959140
>Balor died because he was betrayed
Yes. According to the Fae at least. The filthy liars.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.