So I started playing the game cuz my pals were into it. I only recently learned how the game really works and this is my current asshole deck. I'm blessed cuz I'm in Socal and the community is big. Locals for my area is 40-70 people Playing twice a week. I know it's not the same everywhere but I enjoy my locals. Anyone else playing?
>>11870547wondering why did the old thread just unceremoniously die, also another player getting into the game here but I havent properly actually played with people even once yet
>>11870814I dunno I never saw one here and I was told in /tg/ this is where this belongs more than there. Where are you out at around, ballpark rough general location? I know the community can wildly range from actually insanely huge to nonexistent. Luckily I'm in an area where the community is thriving.
>>11870547Also I was at a 44 person tournament tonight and I got 9th place and my pal who was in my party got 3rd. Honestly the most successful night my little team has gone. There's around 5 of us in our little pod and the community is a regular Thursday is at least 35-45 people but out of the 5 tournaments I've gone there to the largest was 80 right after AX.
>>11870842Finland, I actually thought there was no community here but was pleased to find at least one discord server after all that hosts small events. The production/supply aspect is probably a big gatekeep for growth because currently there's almost no product in stores at least around here when just a year ago I still saw boosters and starters in random places
>>11870845If it's any consolation even where I am in socal availability is very grim. However I am almost sure the majority of bad availability stems from scalpers. I only recently got into it, but one of my friends has been playing for over a year at this point and said it has noticeably picked up relatively recently. From what I see elsewhere that's also the case basically around the world. Thing is after playing enough and actually getting to know more of the nuance in the game it's actually a lot of fun. It's also a lot less draining for me than a tcg cuz once the rip is legit it's really just up to fate and RNG. There's comfort and fun in the randomness. While there are of course better match ups the small seeming changes do make a lot of difference. Like putting a 70mm on a silver wolf over the more meta 60m for its unique ability and tonight I really really saw the difference. It's fun.
New beyblade thread is up! However for me i just like collecting the beys from time to time.
>>11870814>wondering why did the old thread just unceremoniously dieat some point they implemented a stupid system on this site where threads autosage after 2 weeks. I frankly don't get it, either the board is so fast that it's a non-factor or it's so slow that it actively harms discussion for anything
>>11871132that definitely makes very little sense if the thread is still alive and kicking but whatever, i wonder if the amount of posters/ engagement is somewhat low because of all the product availability issues toospeaking of which, my first current deck of beys that I own is >bahamut blitz>shark scale>knight fortressand out of these especially bahamut seems like it gasses out so fast its not even funny. im pretty sure the problem is 100% the bit so if anyone has decent recommendations that might also come with parts that could improve scale or fortress at the same time, my ears are open
>>11870547How do we make BX good again fellas?I feel like I have this predisposition of not really liking UX and CX (not hating it though) but I always on the last rank on every casual gatherings I attended.How do I make BX good? What is the best ratchet and bit combo that's guaranteed win using any BX blades that is not rush type?
>>11871702what BX blades for you have and are you opposed to using the new Expand Blade/Infinity subline for BX? (i.e. DranStrike)
>>11871702I feel like wizrod is only UX in name only. It's just heavy and round. I never understood what it did that made it UX.
>>11871702DranStrike is decent (technically its BX expanded), DranSword just got a weight buff with the v2 mold update. BX didnt fall off its just less of a priority these days but the expanded releases should revive it.>>11872110Wizard rod has plastic prongs which makes it UX but ya its not much of a gimmick.
>>11872060I feel like BX expand line isn't BX anymore (more like UX but with metal instead of resin). That said I fucking love Dran Strike because I'm biased with Dran line. It's just that I haven't got the right parts and combos for Strike, to the point that most of the time my Dran Sword (770 L) can beat opponent Dran Strike.>what BX blades for you haveDranSword, BiteCroc and GoatTackle is my usual go to deck.>>11872110Yeah, but I personally don't have it and I don't really think I want it now that almost everyone uses it.>>11872297>DranSword just got a weight buff with the v2 mold update.Yea but it's B4 Limited.Though I guess you're right. I should try to be more open to BX expanded lines when there's more of it.
>>11872110Wizard Rod's gimmick is stability.
>>11871702Takara Tomy could do a funny thing and introduce a point system similar to YuGiOh Genesys where you are given a certain number of points and every part is designated a certain point and your deck cannot exceed that limit (for example, Sharkscale is worth 100 points (200 limit) and the other 100 points will be shared between the shitter parts.)or a banlist where you can only use a certain number of parts from the same tier. (example: you can only use either Sharkscale, Wizard Rod, or Meteor Dragoon in a deck because they're in the same tier)but they won't do that because despite all their concerns about supply shortages and scalping problem, they're swimming in money right now and they wanna maintain that.
>>11872301>update early beys to be more competitive>lock it behind a limited exclusive release>it didn't fix the scalping issuegee i wonder
Supposedly there's a new left spin bey releasing in October.