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File: 20260521125110_1.jpg (606 KB, 2560x1440)
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Why is Morrowind the comfiest?
>>
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>>
its a unique alien setting that is fun to explore

>>739319063
good.

average morrowind threads:
>hey guys lets talk about morrowind
>page 10 404

>HOLY FUCK THIS COMBAT FUCKING SUCKS
>missmissmissmiss.gif
>400 replies

try being genuine for once in your narcissistic life
>>
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Cyrodiil City... home...
>>
>>739319452
why did they shrink it so much
>>
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>>739319452
Alinor...home...
>>
>>739320821
So that they can get it out in 2090 instead of 2200.
>>
>>739318976
I like Vos
>>
>>739318976
Balmora gets mogged by most other hlaalu towns lol, Suran, Aandothren, Narsis, Arvud....
>>
>>739323089
Suran is a degenerate shit hole tho
>>
>>739323089
>Aandothren
It's Bal Foyen now, chud
>>
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>>739325915
*Stonefalls
>>
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how hard is it to update TamrielData and TamrielRebuilt if I have old releases? I hope its as easy as overwriting the new release over, using OpenMW btw
>>
>>739325915
>>739327008
what is this map?
>>
>tfw burned myself out running up to Goldstone
I did a no magic run and I paid the price for it. Was fun exploring cyrodiil, though. Waiting for PS for my next run
>>
>>739327152
old Arena (1994) map
>>
>>739318976
>Put a sword on the ground
>It stays there forever
Why is this a lost technology again?
>>
>boring symmetric gray city with inorganic distribution
Bethesda has never released a good game
>>
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For me, it's Suran
>>
>>739327008
Reich Parkeep, my beloved
>>
>>739327254
>inorganic distribution
You can call them buildings
>>
>>739327117
It should be, they havent needed any BSA registration shit in a while
>>
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I'm probably the only player that likes Bravil. I grew up in a little apartment in Florida, and it being a shithole in the middle of a marsh reminded me of home
>>
>>739327520
for me its always going to be balmora but suran was pretty nice/cute. i think the expanded cities or w/e mod built it up much better and actually made it a viable base of operations.
>>
>>739328445
Suran is comfy because it's one of the "other towns" like Maar Gan and Tel Mora, where it's a place you never really stay or go aside from a few quests but you like the idea that it's there despite not going there
>>
>>739328321
Bravil seems decently liked desu, more so than Leyawiin
>>
>>739318976
>Balmora. Home.
People only say this because 99% of Morrowind players literally drop the game shortly after getting to Balmora. It's literally all they know.

If someone says Balmora is their favourite anything, they are most likely a fake fan.
>>
>>739329892
It's cozier than both ald ruhn and sadrith mora
>>
>>739319324
>try being genuine for once in your narcissistic life
The combat in Morrowind genuinely sucks. As in the release of Morrowind coincides with massive increases in rates of cancer on the planet.

Morrowinds combat gave people cancer it's that bad.
>>
>>739318976
>joined house Hlaalu because theyre right there and Balmora is cool as shit
>apparently theyre the gayest and jewiest house
Fuck
>>
>>739318976
morrowind is not very comfy at all, and I quite like it because of that. It's very hostile and alien, and a shithole to boot. some of the TR areas look real nice though
>>
>>739329892
Yes but it's also the first town you get all your bearings and set up after getting off a slave ship and well it's just cozy. Vivec is gigantic and you have to walk 5 minutes before getting somewhere...
>>
>>739329892
Vivec, you're city is terrible, get over it.
>>
>>739329892
Or because it's where you get your start and do a lot of the early game stuff, like guild introductions, early side quests, intro to the main quest, training, buying, selling and it acts as a useful mid-point for fast travel between many locations.
>>
>>739329892
Balmora is the best place for a player to set up their base. Nowhere else matches the concentration of guilds, services, and travel points.
>>
>>739330093
in terms of actual benefit, it's Telvanni ≥ Hlaalu >>>>>> Redoran
Telvanni gives you more unique magic gear, but Hlaalu gives you more money and a much better house
>>
>>739332142
The player strongholds are all useless. Hlaalu is better than Redoran because it gives you very early glass armor and some ok artifacts, while Redoran rewards jack shit.
>>
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>>739318976
SOVL
>>
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CUM NEREVAR
>>
>>739332142
What about with TR?
>>
>>739332142
Odai Plateau is comfy as fuck. Plus it's close enough to Balmora and Hla Oad not to be hassle to get to.
>>
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>>739320864
...AND HERE COMES THE GIANT FIST!
>>
>>739318976
hating Hlaalu is the ultimate red flag

>muh hecking ebin r/atheism telvanni
>muh hecking badass chungus redditoran
>>
>>739332384
>Telvanni stronghold has like 3 people total, lacks walls, is absolute dogshit for display storage, is ass to get to, and you can't even go inside in stage 1, but is easily the coolest, is basically entirely yours, and does have an unlimited corpse storage in the basement
>Redoran's is boringly average, but is at least relatively close to Ald'ruhn and Gnaar Mok
>Hlaalu's got shit storage, but is in a great location
Guess it's obvious which great house I join in most playthroughs, isn't it?
>>
>>739335642
I mean, if you're going by Bethesda lore where the Hlaalu did get reduced to just Imperial bootlicker losers who lost everything in the end i understand but TR Hlaalu are objectively pretty cool
>>
>>739335642
Imperial hands typed this
>>
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>>739335642
>Liking N'walu is a Red Flag
Paint me red, then
>>
>>739335873
>Bethesda lore
Who cares, Redguard and Morrowind are the only canon Elder Scrolls games.
>>
>>739335879
>disliking the empire
holy reddit
>>
>>739320864
YOU DON'T UNDERSTAND, THE TOWERS WERE MADE OF UHHHH *checks PR notes from Zenimax* POETRY
NOOOOOO YOU CAN'T DO THAT, ALINOR NEEDS TO LOOK LIKE SHIT!!!!!
AAAIIIEEEEEE DELETE THIS IMAGE
>>
>>739334701
Obviously Hlaalu
>>
>>739318976
This ain't Tamriel Rebuilt
>>
Hlaalu wishes they had cool interiors
>>
>>739329892
Most major transit routes take you through Balmora. It's an easy place to stop off, drop off some shit, and resupply.
>>
>>739336364
leddit is extremely pro-globalism and anti-nationalist, they love the empire
>>
>>739339159
I actually tried to look for an alternative central hub for myself besides Balmora, but nothing else compares. The best I found was the boat in Sadrith Mora. Boat access + divine intervention to the wolverine hall is really good, and the boat has a bed and storage. Sadrith Mora itself sucks as a town, though. Another alternative is one of the dunmer strongholds, but those require gathering all the indices first, which is a pain.
>>
>>739338273
That new Indoril architecture set is almost too beautiful for words. Shame we won't get their stronghold any time soon, but I hope to creators make use of it for new housing mods
>>
>>739328321
Nah Bravil was pretty comfy.
>>
Balmora actually has a shortage of good player housing. Owned house containers will mark all the shit you put in them as stolen. The only place with un-owned containers that also has beds are the guildhalls. The Morag Tong guildhall has a single bedroll which you have to share with a corpse.
>>
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>>739340117
>player housing
lol
>>
>>739340751
Putting stuff in the streets makes the framerate chug, though. I have to stuff the merchant NPCs inside an interior cell..
>>
>>739340117
>>739340751
>never made it far enough in the game to get your own house
filtered, ngmi, etc.
>>
>>739340117
Just toss it all in Caius' house.
>>
>>739341303
It's just shit without mods
>>
>>739341303
The player strongholds are utter shit due to being located in the middle of nowhere. Fast travel is everything in Morrowind.
>>
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>>739339952
>to creators
*that creators
sorry, running on 4 hours of sleep and crashing hard
>>
>>739329892
>favoUrite
Why do those retards force themselves to sound like retards raping words like favo-UUUUUR-ite
>>
>>739320821
Maybe the old scale was too much even for OpenMW to handle.
>>
>>739319452
Who's Pell
>>
>>739342482
A corruption of Pelinal, most likely.
>>
>>739320821
What was the old one?
>>
>>739342580 (me)
To explain, Pelinal was also known as Pellani by the ancient Cyrods, which was their word for "Outsider". Pellani might've been contracted into "Pell" over the millennia.
>>
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>>739342645
This one. Islands still have a similar shape, but are smaller compared to Lake Rumare.
>>
>>739342765
And the outlying cities on the lake shores were administered by the Nibenese circuits instead of directly by the Empire
>>
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>>739318976
Morrowind is overrated. Oblivion is the comfiest and you can have fun with tard NPCs.
>>
>>739343178
>Dunmer
>god tier
Doesn't seem that way during Skyrim.
>>
>>739343281
>doesn't seem that way during [non-canon game]
who cares
>>
>>739343318
CODA isn't, fuck YOU and fuck the DUNMER.
>>
>>739342765
The new one looks a lot more reasonable compared to this. It's still massive, but it actually might run on early 2030s hardware unlike what you posted.
>>
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>>739343349
Keep going, filthy nord n'wah. Saint Felms built mountains out of your kin's skulls.
>>
>>739342765
The city is still years away from being made, so things can still change
>>
>>739343496
Agreed. I was worried it'd melt people's PCs if it ever came to being in that form.
>>
>>739329637
>>739339983
>Bravil
>Comfy

The river that runs through the city is literal sewage. How the fuck is it comfy? Are you Indians by chance?
>>
Oblivion is explicitly anti-comfy. The only time I ever felt immersed was using an alternate start mod and pretending to be thief. Even that got boring quick.
>>
>>739344118
>The river that runs through the city is literal sewage
Every city built on a river has sewage in it. They just have better advertising.
>>
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>>739342765
Didn't it used to look like this, or is ny psychosis getting worse?
>>
>>739343496
>>739343636
>Smaller than Almalexia
>Reasonable
>>
>>739346541
>tiber's little imperial peepee is smaller than almalexia's big golden capital (BGC)
hehe, silly impsissies
>>
>>739346541
They’ll probably shrink Almalexia too
Both are years away
>>
>>739347954
Making Almalexia smaller than Narsis wouldn't beat the Hlaalu-fanboy accusations.
>>
>>739329892
TRVKE

dabbed on them morrowtrannies
>>
>>739348656
If anything it would be a sign that they're getting a bit lazy
>>
>>739329892
If someone says their favorite place is Vivec or Ald-ruhn or Caldera or Sadrith Mora, they are genuinely retarded and should kill themselves
>>
>>739342765
god you are really fucking upset about something so meaningless aren't you
>>
>>739332142
The strongholds are a fucking meme, there's a reason everyone just steals an NPC house instead if they want to store shit they've collected
The entire purpose they exist is just to give the player a vague sense of accomplishment at the end of the questline, and by the time you get one your playthrough is probably winding down already
>>
>>739327520
that whole part of the map in particular tanks my frames
>>
>>739332142
the base telvanni stronghold is so fucking fustrating
>seedling
can't do anything here but whatever I guess
>1st (2nd) stage
small home, it's fine
>2nd (3rd) stage
1 extra shitty room

thank fuck the tel uvirith mods available can give players basically whatever they want
I personally just want a mage tower not a town and I sure as fuck don't want weird romanceable npcs, got me a huge fucking tower
Now I just need even more towers.
>>
>>739341365
Skill/patience issue.
>mark my fucking wizard tower
>recall whenever
>intervention to wolverine
>take a boat
>>
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ah yes comfy shades of diarrhea puke
>>
Comfiest is the towns on the Skyrim coast, that's a LONG way from being officially released though
>>
>>739351264
Having to touch wolverine hall at any point in your life is admitting to failures you can't even imagine
>>
>>739352652
Petty nonsense. Also I'd totally forgotten they had a Mages' Guild as well.
Or you can always just jump really hard and get anywhere.
>>
>>739319324
Kek
>>
For me, it's Ald'Ruhn.
I don't have any pictures.
>>
>>739328321
Comfy af. Also the town with the pirates
>>
>>739328321
Bravil was always my fav because I remember it raining a lot around there
>>
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>>739318976
You can have the rest of Nirn for all I care. Just leave to me my mushroom wizard tower alongside my daughter/wife-clones and my thicc disabled dwarven fuck toy.
>>
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>>739318976
free wizard tower 10 minutes in with the masque of vile
>>
>>739329892
you spend half the main quest getting your orders from a drug addict in a back alley of the city. You spend a good amount of time there
>>
>>739350049
Vivec has like 20 hours worth of quests and it's also where you can buy Mark & Recall as soon as you start up the game. the Canton design is also cool even if repetitive.
>>
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>>739353257
>For me, it's Ald'Ruhn
Yeah, I always rush there, kill the 6th House and steal her crab-igloo, on account that the basement glows red and makes the interior look all evil and stuff.
>>
>>739329892
agreed ev&o my home base was in balmora
sadrith mora has superior vibes and caldera is more practical if you have the index official plugin
>>
>>739350049
>Ald-ruhn
is good though
>>
>>739356570
The canton design is a laborious and annoying concession for xbox ram limits, even settlements that only use one singular canton are a pain in the ass to traverse because of it
That Vivec is so central to so much quest content is a mark against the game, not in the city's favor
>>
>>739357276
I don't find it laborious, being inside on the middle level gives you instant access to the other two. once you have enough money to make a levitate ring it becomes inconsequential. and it's very realistic for a massive port city to be central to all different people's business.
>>
>>739318976
Balmora is a great metal band
https://youtu.be/6L2vlFqr73A?si=WN3lir3SvG9SlGGE
>>
>>739357375
Moving outside the cantons is bad, the insides being annoying too is just a bonus
And it making sense for it to be important is the reason why it should've been designed better
>>
>>739341642
Don't quote me on this but I'm pretty sure the English invented your language and you're the ones who fucked it up.
>>
>>739356570
I just wish the cantons were a little more visually distinct. Navigating it becomes trivial once you realize you can just fly around it for 5g
>>
>>739329892
Honestly though, the alternatives are a town made of mushrooms, one with a giant crab, generic imperial city N# and Vivec that sucks fucking ass.

Balmora IS nice
>>
>>739318976
The river goes nowhere and is fed from nothing
>>
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>The TR team is doing a small project remaking Vivec and adding tons of new content to it to make it feel on par with Old Ebonheart, Narsis, and Anvil

>But they're going to completely axe Ebonheart Castle with it
Why do they hate Ebonheart so fucking much
>>
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>>739358143
>Why do they hate Ebonheart so fucking much
Perhaps we will never know...
>>
>>739358143
I like how it makes you go through three loading screens to get to the Imperial Cult.
>>
>>739358143
Doesn't make sense + the interior might as well be a test cell that made it into the final release
>>
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>>739358012
Town made of mushrooms. Home.
>>
>>739355609
What the fuck is a masque of vile you stupid dweed.

>>739357826
>everybody should speak like they've got a mouth full of water
Might sound normal to you cock gargling faggot.
>>
>>739358939
Not that anon, but if you kill the necromancer in Sorkvild's tower, you can keep his home and score a helmet that fortifies your personality.

Judging by how much of an antagonistic faggot you are, it sounds you need all the boosts to your personality you can get.
>>
>>739318976
What do they eat?
>>
>>739357276
Also, I think that Vivec needs a mod that adds more population to the city exteriors. For a supposed "bustling city", Vivec comes off as deserted mosf of the time, until you enter some canton and find out that this is where all the NPCs hide.
>>
>>739359132
Ok now try saying "bottle of water"
>>
>>739358939
>bro doesn't even know who Clavicus Vile is
>>
>>739359263
https://www.nexusmods.com/morrowind/mods/52547
>>
>>739358457
I think it makes enough sense. I think changes to Vardenfell/the base game in regards to lore should be sparingly done and definite improvements. The quarantine was an off mention by one or two npcs and just used as an excuse for why you can't leave Mournhold.

Ebonheart s existence is fine. TR even has lore of Ebonheart being an awkward Imperial attempt to get a legal foothold on Vardenfell before it opened up. And that's a fantastic bit of lore that characterizes the Imperials and the state of Morrowind extremely well.

Now they'll need a third compatibility mod that renames Old Ebonheart to Ebonheart and removes all mentions of Ebonheart on the mainland.
>>
>>739359267
Martsharters be like
>boddle of warder
>>
>>739359272
Nigga, i only on episode 4 in the playlist ya sum bitch assumin motha fucka ass bitch ass hatin ass punk ass bitch.

>>739359132
izzet yew mate?
https://i.4cdn.org/gif/1779442571470584.mp4
https://i.4cdn.org/gif/1779442608890440.mp4

Also i ain't gonna live in someone else's shit, you nasty and uncivilized creature, i wanna make my own.
>>
>>739360096
Are you just a floundering retard?
>>
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>>739343318
>Skyrim is not canon OKAY!!!1!
Why are Morrowggers like this?
>>
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First time playing Morrowind and the main quest actually rules, but holy shit the late game pacing is atrocious. The entire Nerevarine and Hortator arc feels like a literal offline MMORPG. Go here, fetch this, convince this fetcher to vote for you, repeat twenty times. It completely killed my momentum. Should I just drop this save, reroll, and install something like I Heart Vanilla DC or a massive Total Overhaul modlist for OpenMW?
>>
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>>739360226
>>
>>739360096
>>739360938
Shitskin, frog, or puccian?
>>
>>739360785
Don't prioritize the main quests. Outside of progressing the main story, the only reason they exist is to encourage you to dick around and explore different locations.

Even crackhead Casius hints that thd fun parts are the side quests.


Personally, I love the fuck out of TR. But understand that 100% of the content involves exactly that, havomg fun exploring and being a menace.
>>
>>739361032
Dis yeew gubnah?
>>
>>739360785
You gotta finish the vanilla experience before you get to install mods you n'wah. One must have that baseline experience so we can connect as a society. Sticks and ropes son.
>>
>>739361182
You haven't even played Morrowind and you type like a nigger, go play in traffic.
>>
>>739360938
This friendly Breton fellow seems like he'd be great for a pint with at the tavern
>>
>>739361307
By word, you slouch of company.
>go play in traffic
THIS IS NOT THE KING'S ENGLISH!!!!! Uneducated monkey.
>>
>>739361417
https://x.com/PaulGolding/status/2057740821647032394
Don't forget to keep the love for ye olde English streets.
>>
>a single letter caused a thread-long melty
zozzle
>>
>>739356667
thought this image wouldw have Saddam at the bottom
>>
>>739319452
How are they gonna do it when Ebonheart has performance issues already? Narsis has the cool advantage of having a central hill that propably prevents the need to render everything at once.

Please don't say that they just won't do it in the first place please.
>>
>>739362309
Just use openmw
>>
There's an Ebonheart on mainland Morrowind? I thought the Ebonheart on Vvardenfell was an Imperial city. Why name it after a Dunmer one?
>>
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>>739318976
hlaalu style is primordial and reminds us of our ancient human origins. it rings true in our hearts as civilized men.
>>
>>739362640
I do prefer the Hlaalu stronghold to the other two. It's just comfy.
>>
Favorite Great House Stronghold?
>>
>>739362804
Red Mountain
>>
>>739362690
>Hlaalu stronghold
True, it's on a mountain, has a good view, has some greenery and is close to the capital.
Meanwhile Redoran is in the middle of a desert where ash storms are frequent, and Telvanni looks like a tumor in the middle of a hellscape.

Not to mention Hlaalu are not moralfags (by Dunmer standards) like the Redoran nor schizoids like the Telvanni.

Hlaalu wins by a long margin.
>>
>>739362804
>Scenic River manor short walk away from cosy river town
vs
>shell hut in middle of ash desert 100% cancer rate
>dirty fucking mushroom from the ground
>>
https://docs.google.com/document/d/1BN4JOUw6kTZZVqnyG6_zw7HoqnTuNcGDOEYB9YveHWg/
Alright Hlaalubros, which companies should we take To The Moon?
>>
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>nords are children of the sky
>so they have special magic using their voices (the wind)
Logically consistent.

>ffw to skyrim
>ACTUALLY the thu'um doesn't come from nords it's from dragons
>a dragon just gave them that to fight other dragons
>anyone can actually use the thu'um nords aren't special they're just tall humans
Any time Bethesda retcons something it always detracts just to add basic bitch key jangling shit to bait normies into playing their games.

This also why Elves have better lore because Bethesda doesn't make games about them luckily.
>>
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>>739363887
TES lore peaked with Redguard and Morrowind. With Oblivion it went downhill and trend chasing.
>>
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>>739362804
>>
Why do they have flat roofs if they're in a swamp where it rains all the time. Doesn't seem very architecturally considered. Do you want to your house to leak? Then you go outside and some guy is up there fucking around. Terrible design
>>
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>>739364346
you dont see it in the game ofc, but in pre-modern times, flat roofed homes would have scuppers, spouts and gargoyles for this very function. also the west gash is not really a swamp and doesnt get that much rain.
>>
>>739364346
its just a cool design to make them stand out.
>>
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>This also why Elves have better lore because Bethesda doesn't make games about them luckily.
I think you forgot where Morrowind takes place and what race the majority of people are in it.

>>739363998
Just because the main quest was leaning more towards generic themes doesnt mean Oblivion didnt have lots of interesting things going on, the only difference is you have to look around for that a bit harder but its there. The bulk of it comes from the quest while the rest lie in small details found exploring or in books so you kinda have to connect the dots yourself instead of going on a binge on NPC dialogs like you could in Morrowind.
>>
>>739365092
>I think you forgot where Morrowind takes place and what race the majority of people are in it.
*After Morrowind in case you're too retarded to figure that out.
>>
>>739365092
I meant the whole Cyrodill recton, etc.
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>>739318976
>reading lore books at night during the rain in Cassius's crackden in VR while Cassius plans our next move behind me
God I fucking loved Morrowind
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>>739365196
Well you didnt state that all so how could i possibly imagine this is what you mean?

>>739365218
Climate and geomorphical changes happen all the time in the real world, let alone in one where magic is real and where a guy just willed it to happen. Would i want jungle Oblivion? Honestly, im fine either way. Its silly to think that Bethesda could possibly pull that off back in 06 so getting "generic" medieval fantasy land instead isnt too bad in comparison, especially with how beautiful it all looks. Not every area needs to be extremely unique or stick out like a sore thumb to look good, sometimes you just need vanilla.
>>
>>739365515
>Well you didnt state that all so how could i possibly imagine this is what you mean?
Probably by using your brain.
>>
>>739365092
>oblivion completely removed anything at all interesting about imperials and cyrodiil but at least there's some books that survived the purge
nigger you fucking what
>>739365567
it was pretty fucking obvious they were talking about modern bethesda
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>>739365629
The legion is still prominant, the divines are still prominant and got their own DLC, Moth Priests exist and you get to interact with them, you learn more about how the empire works and the true role of the emperor. You learn more about how Cyrodiil works in terms of law, the Counts, its citizens, you get a rich amount of Ayleid history as well as a view in their very own cities. All this and many more and it is still not enough? I think you are simply upset with not getting what was teased in the previous game which IS warranted but you dont exactly lose "everything" lorewise.
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>>739329637
Leyawiin and Anvil are my fav they are so kino
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>>739365515
i am too jaded by this fake and gay clown world to be able to immerse myself and feel free within a nice environment in games.

Wake me up 6 months after the new Elder Scrolls releases so i can play with a good amount of game fixing mods.
>>
>tfw no haughty Altmer gf who melts in your arms while you're alone

>>739365953
for me it's Chorrol
>>
>>739362309
>central hill that probably prevents the need to render everything at once
Funny thing is, neither morrowind engine currently has proper occlusion culling yet. Everything in range is rendered, more or less.
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>>739366036
>Altmer gf
I like dark elf babes more. I like the area around Cheydinhal but not the city itself
>>
>>739365987
Is this Star Wars Galaxies? Which mods?
>>
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>>739365987
Thats understandable, just my point is that people shouldnt use "its too generic looking" as an argument because well, there has to be a basis of some kind, you cant just make completely unique things every time.

>Wake me up 6 months after the new Elder Scrolls releases so i can play with a good amount of game fixing mods.
If modders gave up on Starfield it doesnt paint a good picture for TES6 if it comes out as shody as one would expect.
>>
*sniff*
>>
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>>739366208
Yeah, like 100 mods, but most important is just ReShade.

Back when i was bio-engineering hundreds of custom pets each week during the peek hours of thousands of people being online. Making some pets with certain abilities for tanking and status effecting and DoTing and just dishing out damage or yadayadayada.
>>
>>739358143
>The TR team is doing a small project remaking Vivec
Let me guess, the reason I can't find any news of this is because it's on their shit discord instead of on any indexed site.
>>
>>739365940
>The legion is still prominant
...without the cultural background of being tied to the nation of Colovia, the divide with Nibenay Oblivion removed entirely. Also what exactly makes you think the Legion is a major thing people care about in these discussions?
>the divines are still prominant
As a generic stand-in for the medieval catholic church instead of a proper pagan religion with multiple cults dedicated to different aspects of each deity, including legal sex cults. Also, the divines were the least important detail of pre-oblivion Cyrodiil's religion, that would be the saint veneration and the worship of minor deities, to the point The Imperial City alone had hundreds of cults in it.
>Moth Priests exist and you get to interact with them
...And Oblivion portrays them as just "the people who read the Elder Scrolls" instead of a major cultural pillar of Nibenese society responsible for communicating with the ancestors by raising and leading the funerary rituals that use Ancestor Moths, which, if you weren't aware, are supposed to be a sacred animals venerated by Nibenese Imperials, and yet didn't make their in-game debut until Skyrim.

And i didn't even touch upon the aesthetic decisions of making the roman theme extremely subdued, putting emphasis on a generic medieval style instead (which IS a bad thing since that's supposed to be the Bretons' thing) and entirely removing the Nibenese's exotic asian-derived aesthetics.

Judging by your previous post you're under the impression that people are upset over the place no longer being a jungle, when in reality the main problem with Oblivion is how badly it butchered the Imperials as a culture, and it says a lot how your only defense is "but it's technically still there though!" while ignoring the fact that the main issue is how diminished and boring everything is.
>>
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https://www.youtube.com/watch?v=cyZbK--FCu4
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>>739367469
>without the cultural background of being tied to the nation of Colovia, the divide with Nibenay Oblivion removed entirely
Yes, because now the legion is divided into counties which is about the same still so you dont really lose this divide you had, there's just more of it now.
>What exactly makes you think the Legion is a major thing people care about in these discussions?
You care enough to complain about it.
>As a generic
Not everything has to be a mushroom fueled dream to be interesting. You also miss the fact that Imperials meant to represent the common man, humans, not a super unique race with super unique traits.
>instead of a proper pagan religion with multiple cults dedicated to different aspects of each deity, including legal sex cults.
Which is already old news during the events of Morrowind because last time i checked, the Imperial Cult didnt look as such.
>Oblivion portrays them as just "the people who read the Elder Scrolls" instead of a major cultural pillar of Nibenese society responsible for communicating with the ancestors by raising and leading the funerary rituals that use Ancestor Moths
I've read the posts about them here and Oblivion's portrayal is still correct. In those posts it was clearly stated how once the empire was well established and became more "civilised" Moth Priests had become essentially government scholars and secret keepers and well, we see exactly that in Oblivion, they guard and read Elder Scrolls because its their job now.

>And i didn't even touch the aesthetic decisions
You mean the exact same way they changed how things looked in every single entry in the series and it was more or less always fine by people?

>Judging by your previous post you're under the impression that people are upset over the place no longer being a jungle
Thats because most of the time this is the only retort people use and never elaborate further.
>>
>>739325289
That's why I like it.
>>
>>739336615
>THE TOWERS WERE MADE OF UHHHH *checks PR notes from Zenimax* POETRY
kek
>>
>>739320864
Erm architects wouldn't be able to build this, chuddie
>>
>>739318976
This is the only part of Morrowind I ever see posted, is the rest of the map just ugly and shitty?
>>
>>739369703
>the same still so you dont really lose this divide you had, there's just more of it now.
The Colovia-Nibenay divide is a cultural one. Colovia and Nibenay are two entirely separate nations within the same province, with different aesthetics, cultural outlooks, etc. We didn't get that in Oblivion at all, let alone "more of it", as Todd himself recognized in interviews. You are not familiar with even the basics of the subject.
>You also miss the fact that Imperials meant to represent the common man, humans
That's your headcanon. And the Imperials being roman-slavic-east asian wouldn't have made them any less human than them being medieval Europeans with very vague roman aspects.
>Which is already old news during the events of Morrowind because last time i checked, the Imperial Cult didnt look as such
In-game
The Imperial Cult in Morrowind is a missionary arm. Generic dialogue in the same game describes religion in Cyrodiil as still being the way i described it.
>I've read the posts about them here and Oblivion's portrayal is still correct
It's "correct" but incomplete, because again, Oblivion doe not have Imperial culture in it.
>and it was more or less always fine by people?
A bizarre point to make in a pseudo-general inhabited by people who tend to dislike post-morrowind changes. Anyway, the Dunmer are described as bug volcano people in Redguard, in TES III they are exactly that. The Imperials in Oblivion are not at all what they were in Redguard and Morrowind.
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>>739318976
For me it's Gnisis.
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Anvil... home...
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>>739319452
are they gonna do the tenochtitlan thing where they dammed the lake to keep it fresh water
>>
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For me, it's Sadrith Mora
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>>739371747
The lake is red actually
>>
>>739371424
God I loved Anvil in PTR. It really felt like a Hellenistic town in the Middle East.
>>
>>739371747
I don't think the Niben River is salty
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>>739318976
Home is where the mushroom tower is
>>
Hlaalo Manor... Home...
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I bet Dunmer women smell really good
>>
>>739373108
t. Tiber Septim
>>
>>739373108
I think you misspelled Khajiit.
>>
>>739373451
Khajit women smell of wet cat and drugs
>>
>>739318976
Balmora has several gimmie player homes too.
>Dura Gra-bol's house, who nobody will miss.
>Hlaalu manor, conveniently owned by a dead guy.
>Vori's house, who is out of town forever.
>The Council Club, which will be full of dead guys some day soon. Comes with a bartender who hates you and homeless roof guys.
>Caius' place eventually.
Who's house do you squat in /v/?
>>
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>>739328321
Oblivion is so aggressively ugly
>>
Instead of a house I just lay all my shit on the floor of the Balmora mages guild. Quickest possible access to a guild guide.
>>
>>739374517
Based
>Ranis, clean this shit up
>>
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>>739355462
>the dwarven fuck toy in question.
>>
>>739373030
The body on the floor is the cherry atop the cake.
>>
>>739371830
Wish it was actually like this ingame. I'm hopeful we get something similar when TR reworks the Telvanni Isles.
>>
>>739346541
>>Smaller than Almalexia
Have you seen Almalexia?
>>
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>>739374738
I want to mod Yagrum a proper goon cave but the assets simply aren't there. Maybe when PTR has more magitek idk
>>
>>739358143
I doubt it's actually true but Vivec/Ebonheart does need a massive overhaul.
Not sure if I like this hypothetical scenario where they start messing with the vanilla game, however.
>>
>>739374436
I think the main issue are the messed-up normal textures (the ones that give reliefs to objects) and the lighting. If you modified those, it'd look nicer.
>>
sex with ranis athrys
>>
>>739350087
Here's the guy who posted the image. I actually support the shrinking, it makes Lake Rumare look like an actual lake rather than a marsh.
>>
>>739375027
I totally agree, wanna give him some retarded weebie/chuddy dialogue options too.
>>
>>739375590
Lol what mod is that
>>
>>739375662
Flat Rate Package for Caius Cosades on Nexus.
>>
>>739362507
> There's an Ebonheart on mainland Morrowind?
Careful with question m8.

You do NOT want to relive the back-and-forth arguments that occured when that TR release was un development.

> The tl;dr involves VERY autistic interpretations of the in-game book "The Real Barenziah" and the conversation will only go downhill from there.
>>
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The most powerful mod was just released. It changes everything.
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>>739376106
>two dunmer in a stare contest
What am I looking at exactly?
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>>739375209
>Not sure if I like this hypothetical scenario where they start messing with the vanilla game, however.
Many agree with this sentiment hence why Vivec Rebuilt is a (comparatively small) offshoot project

>>739376012
>>739362507
To be fair, Ebonheart was a mainland settlement in Arena.
>>
>>739376012
There's an Ebonheart in Stonefalls in ESO too. You're telling me they all pulled this from a vague book description?
>>
>>739318976
Morrowind is WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY too fucking easy. I know where all the rare shit is but the bigger problem is there's way too many OP artifacts scattered everywhere. So it's very hard to avoid becoming OP.
>>
>>739376012
>>739376407
>>739376496
I think it's never said or implied in the actual game of Morrowind that there is an "Old" Ebonheart on the mainland and that the one in the game isn't the one from Arena and the books but retconned to be in the Vvardenfell, it was just kinda fanon that ESO turned canon
>>
>>739376307
Probably that they are sitting down
>>
>>739376497
>Morrowind is WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY too fucking easy.
Then try this challenge run.

To Win: Finish 2 Faction Questlines, Vanilla + TR each.
>Main Quest counts as 1
>Kingdom of Anvil counts as 1

>Permadeath
>Max Difficulty
>No CHIM (quicksaving, console commands, etc)
>No Creature Merchants
>No BOBS (Boots of Blinding Speed)
>No Fortify Intelligence Potions
>Must Level Up when able
>No Dark Brotherhood Armor (Can't be worn or sold.)
>No Bound Gear OR Summons from Enchantments
>No Vivec's Wrath
>All Sales Final (no selling something you bought, no buybacks)
>No Always Use Best Attack Setting
>>
>>739376307
A mod that makes NPCs sit on benches, chairs and sleep in beds and a few other things.
>>
>>739318976
Love morrowind but lightly modded/ vanilla skyrim will always be GOATed for sneak marksman builds.
>>
The contrast between the imperial fort towns and the rest of vvardenfell really is so cool and comfy. I hope they find a way to evoke that again without copying it
>>
>>739376849
>didn't ban bitter cup or any of the broken items besides BOBS
I can probably finish it before level 2
>>
>>739376497
I think morrowind rebirth will help you, at least IIRC. It changes up a lot of the usual spots but all knowledge you have will still make it easy
>>739376849
>No Creature Merchants
>No BOBS (Boots of Blinding Speed)
>No Fortify Intelligence Potions
>Must Level Up when able
>No Dark Brotherhood Armor (Can't be worn or sold.)
>No Bound Gear OR Summons from Enchantments
>No Vivec's Wrath
>All Sales Final (no selling something you bought, no buybacks)
That's all of my playthroughs lmao
>>
>>739319452
>Tharn Estate
Polite of old Uri to not seize it and scour his entire family
>>
>>739376849
Aside from the max difficulty this is how I play normally.
>>
>>739377075
I figured that if you can get the bitter cup with no quick saves while om max difficulty, then you deserve it.
>>
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>>739362507
Technically speaking, yeah, there is (or was) an Ebonheart in the mainland. I know it makes some TR guys seethe, but Ebonheart has existed since the First Era. Vivec had plans to relocated the city to Vvardenfell as he liked it, but the Imperials got ahead of him and built the other Ebonheart near his turf.
>>
>>739377258
getting bitter cup without dying is EZ, just use the invis ring. Now if you can out the skelly and get HIS vamp ring you're a cool cucumber
>>
>>739376407
On one hand I kinda like that Vivec city is a shitty labyrinth. Really makes you feel like Vivec intended for the city to be a confusing clusterfuck.
>>
>>739377305
so the Imperials did it to dab on Vivec? based
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>>739377205
>Tharn Estate
Worrying. Hope they don't integrate ESO stuff.
>>
>>739377501
Tharns existed before ESO anon
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>>739377470
Basically that. They started building that castle the moment Vivec allowed outsiders to settle his island.
>>
>>739377501
I just found out about the OC donut steel Daedric Qween Ithelia. What the fuck were they thinking.
>>
>>739376496
ESO's interpetation of Ebonheart was a nod to arguments on the TR forums from like 2004 or something, which caused an even bigger forum war when nobody could decide whether the land was originally Dres or Indoril territory.
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>>739377646
they weren't
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>>739362507
TR's lore is that Ebonheart was originally a Dunmer city called Khalaan which House Indoril burned and flung into a pocket realm to protest the Armistice. Imperials annexed and rebuilt it in Colovian style using the city's natural geography to turn it into a major trade artery and staging area for the Imperial Navy. Castle Ebonheart was constructed later as a workaround to then-present legal restrictions that forbade Imperial settlement of the holy island of Vvardenfell.
>>
>>739377853
Is Khalaan the city in oblivion with all the ghosts and chests?
>>
>>739377501
The Tharn in ESO is an ancestor/distant uncle of the villain ot tes1, and they've copied over a couple inoffensive lorebooks from ESO and that is probably the extent of what will come from it.
>>
>>739377990
Abnur is kino and one of the only good parts of ESO
>>
>>739319452
Just another beautiful day in the Cyrodil jungle
>>
>>739377470
> so the Imperials did it to dab on Vivec? based

See, >>739358364
Which is why half of the TR devs want to scorch earth the current OE and rebuild it from scratch.
>>
>>739377920
Yes. It's also central to Poison Song's new OE Mages Guild questline
>>
>>739377990
seems implausible that there should be any living members of the Tharn family around in the third era, let alone ones not stripped of land and titles
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>>739378068
Alfred Molina makes everything better. He's just that good of an actor.

>>739378090
>Which is why half of the TR devs want to scorch earth the current OE and rebuild it from scratch.
Thankfully, that won't happen at least for the foreseeable future. As of now OE is one of Tamriel Rebuilt's most iconic cities and benchmark achievement for the project. Redoing it at this stage would undermine years of hard work and goodwill from the community.
>>
>>739358143
Source?
>>
What's going to happen with TR magic now that OpenMW supports new spells? There's a third party mod for them out but I'd guess the eventual plan is for built in support?
>>
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Hell yeah I love Morrowind
>>
>>739379759
>37 year old Septim Emperor who looks 17
the Dragon Blood really works
>>
>>739343178
>dunmers
palestinians kek
>>
>>739378090
You're so autistically fixated on this it's no longer coming off as a joke
>>
>>739379759
we're 200 posts in little old for the unc posts
>>
>>739371830
In game never looks as good as concept art
>>
>>739380801
tbf, the only other shitstorm going on is endless argments about Necrom not bring a "dead city", and how the addition of ghost to make the city more "lively".
>>
Should I play both expansions too?
>>
>>739381270
Only if you get mods.

>>739381157
Necrom already had ghosts about, though.
>>
>>739381320
Yeah, but the ghosts that do exist in Necrom were only added as a compromise, and even that's not enough to please some people.
>>
>>739381157
>endless argments about Necrom not bring a "dead city"
Do they want a city with nothing in it?
>>
>>739377205
>>739377501
>>739377570
>>739377990
>>739378367
>Tharn Estate
PT is removing that at some unspecified time, the last time devs talked about it they were going to kill the concept of a "Tharn family" to begin with because Jagar Tharn is said in the Barenziah books to have been an outsider from nowhere.
>No one knows much about him. Claims he was born in southern Valenwood, of a Wood Elven mother. Seems to have been everywhere since --
Also not even a Man.
>>
>>739380801
Cope troon. Dunmerboos are fags.
The whole point of TESIII is Imperial vs. Dark Elf culture shock. Can't have that if you nuke everything Imperial like a retard.
>>
>>739381940
> Do they want a city with nothing in it?
It's a spectrum between whether Necrom should be a solomn city where the dead can rest, or a major Dunmer pilgramage site akin to IRL Mecca city + outskirts
>>
>>739381940
It could be fun as a catacombs dungeon city sort of thing
>>
I always play as a Redguard.
>>
>>739382250
>Imperial City being the biggest city ever (instead of being "the biggest city ever"^2) is "nuke everything Imperial like a retard"
Too obvious. Work on your bait.
May I suggest to go back to the "OMW crashes a lot" shitpost? That one was so bad that it looped around at being amusing, this crap is just sad.
>>
>>739382912
I'm watching you, scum.
>>
>>739382912
Good for you fren.
>>
>>739382912
based rapist
>>
What if Dunmer said nigger instead of n'wah, would that improve the game?
>>
>>739382912
>So I said, "where's the money in that?"
>>
Everytime I check on these MW/TR threads, it devolves into more discord tier drivel.
>>
>>739379408
Pretty sure TR announced they're gonna have OpenMW-compatible spells when Poison Song releases in August.
>>
>>739383004
I'm talking about TR not PT. Morrowind. Keep up with the thread.
>>
>>739383004
To clarify I'm fine with CC between divided into districts. I'm not fine with them wanting to nuke both Ebonheart and Old Ebonheart from Morrowind because it makes their precious dark elves look bad.
One thing I'm not stoked about in Project Cyrodiil though is how they keep shrinking the jungle regions.
>>
>>739382805
Is the Necrom rework coming before the new Akamora/Mephalan Vales forest?
>>
>>739382805
>a solomn city where the dead can rest
If that's the case, why would the player go there? If the player isn't supposed to go there, why model it? Just lock the gates.
>major Dunmer pilgramage site akin to IRL Mecca city + outskirts
That makes more sense to me, that's far more playable and meshes with dunmer culture.
>>739382860
That gives me Mornhold sewers flashbacks.
>>
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Is the new update going to be save compatible? I don't know if I should keep playing my save from last year that I've been ignoring or keep waitfagging for the update
>>
>>739384557
Necrom is so far into the future, I don't think it will be even touched outside of "moar ghosts" until after Amalexia finishes getting rebuilt, and even that seems to be falling apart.
>>
>>739384864
No but it's not coming out until September so you have some time.
>>
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One thing I like to do when I claim a home in Morrowind is to spawn a couple of these cock suckers around the place.
It's a simple move that spruces up boring interiors easily
>>
>>739384218
last i heard there was a lot of autism about whether it should be allowed or not because you can't just copy-paste the mwse scripts over 1:1
>>
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>>739381320
What mods?
>>
>>739386369
I do think sane minds will prevail in the end. The whole of Project Tamriel will eventually push Morrowind's old engine past its limits, even with MWSE. Making an OpenMW-compatible version of the spells would future-proof them.
>>
>>739387310
For Tribunal: Tribunal Main Quest Reforged, Undercity, Sotha Sil Expanded

For Bloodmoon: Idk lol
>>
>>739382019
>Jagar Tharn came fron nowhere
>Elven Mother
>Implying that it was a illegitimate son to an imperial noble family (or a false child entirely)
PT once again descending into Grognard mode and rejecting all lore from post-Morrowind, even if it would fill the small gaps they desperately need fo fill and wouldn't impact their lore in any meaningful way
Hate to see it
>>
>>739388124
>rejecting all lore from post-Morrowind
Good
>>
>>739388218
No settlements in Cyrodiil save for Anvil, Sutch, and the Imperial city, then
>>
>>739388401
It's also Kvatch and Skingrad
>>
>>739388124
To be honest, rejecting ESO lore is something we should all do.

Only exception to that rule should be Sotha Sil, the one guy whose depiction most people praise.
>>
>>739388124
Tharn's always been a nobody, I don't know what gay shit ESO added, but thinking anything from that should be canon tells me you have shit taste.
>>
>>739388639
Sotha Sil's ESO version is just trainwiz's version which TR seems to work with anyway.
>>
>>739330060
I never really saw a problem with it. the game just leaned into its RPG aspects more than the games after it did, which leaned more action.
>>
>>739388821
for some reason Morrowind's combat makes people's brains explode. It still isn't great mind you. Perfectly average for what they were going for I'd say.
I think it's the FPV+miss chance that causes sub 100 IQs to break down. IDK, it's really no worse than the average CRPG so the seething never really made since.
>>
>>739388585
>Skingrad
Speaking of which when is this getting made? Seems Kvatch has already been exterior complete for a while now.
>>
>>739389038
It took them ages with Anvil, I doubt you'll be getting Skingrad this decade.
Hell we'll be lucky to get Kvatch this decade given how SHOTN is turning out production wise.
>>
>fanfiction
>>
>>739388653
Don't know, anon. Khalaan's in TR, which was because of ESO lore.
>>
>>739389479
are you still attempting to defend your shit taste?
>>
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>>739389170
I'm just talking exteriors. Kvatch is already done I think.
>>
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>>739389703
Also Skingrad has environmental region assets done already.
>>
>>739389479
no it didn't lol
>>
>>739343318
>Wahh i don't like how they ruined muh fictional country
cry about it. 80% Morrowind is still intact and according to Neloth they have began settling in VVardenfell again. and there is nothing stopping people from going back home
>>
>>739389479
post the lore then because this is the first I've heard about it.
>>
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>>739371509
>>
>>739318976
Seyda Neen, comfy starter town

The only downside it got Fargoth
>>
>>739341303
why bother when nerano's corpse is an infinite container?
>>
>>739318976
Morrowind has a few key features that make it elite.
First is the speed of movement. You move slowly initally, so you're forced to immerse yourself in the world rather than sprinting and horseing passed everything. It makes the world feel much larger than it really is.
Second is the lack of way points, so you actually have to look at your surroundings when following directions and figure out how to get somewhere. This allows you to learn the landscape instead of just mindlessly and blindly following the glowing arrow. It also leads to organic distraction, finding interesting quests along the way to the main quest.
The game makes you feel a sense of freedom, you've been placed in this alien world, you are a blank slate, approach it how you want. The newer games force you into a role and remove that sense of freedom. They are more about spectacle instead of making the smaller moments interesting.
Older games always made you feel this sense of freedom, like Thief and Deus Ex. I always thought that as the technology improved you'd see more in depth worlds and greater immersion, but instead we replaced interesting features with 8k textures and screenshot bait. The only game that captured that Morrowind magic was New Vegas.
They just don't make games like they used to.
>>
>>739340117
>>739390617
>>
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>>739390620
>The only game that captured that Morrowind magic was New Vegas.

>the single most on-rails rpg of all time captures the magic of one the most free, open-ended rpgs of all time

I hate trannyvegas posters with a passion
>>
sancre tor... home...
>>
>>739390037
IIRC, Mainland Ebonheart has been a struggle between depicting it as Imperial or depicting it as Indoril for a *long* time. An Imperial Ebonheart was finalized for plans/lore/etc, but there was still a dormant Indoril-Ebonheart base
When ESO dropped, and depicted an Indoril Ebonheart, that side rose up, but due to the essentially impossible to now-change Imperial Ebonheart, they got shot down again. It was from here the idea of Khalaan, the Indoril Original, was formed, and was created to "explain the lore discrepancy" (read: Use ESO as an excuse to get the concept in that they wanted)
>>
>>739390830
so they took ESO lore and made it good? Ok
>>
>>739387383
i hope so, this console wars stuff with the game engines has always been my least favorite thing about the mw community
>>
>>739390896
Yep, which is what I'd grown to expect out of PTR.
There was a nice period where they used to take from everything and adjust it to fit into Morrowind-era lore philosophy, which is a good way to not only fill out the empty spots in Morrowind's canon.
Course, that looks like it's going to change.
>>
>>739390795
>the single most on-rails rpg of all time captures the magic of one the most free, open-ended rpgs of all time
Wtf am I reading
>>
>>739390795
Hmm, yeah I agree I do wish it was better, but I can tell they cared more about the world than any other Bethesda titles of late. I still enjoy it.
I just want to get rid of map markers and for the game to be designed around not needing them.
>>
>>739391152
Good, they were playing too close with the Ebonheart stuff anyway.
>>
>>739391191
What 3 paths did you take to cross the entire map, anon?
>>
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>>739320864
Beautiful. Alinor and Summerset should look like something out of a Elric comic made by P. Craig Russell.
And because the hero of TES I shares title with the one of Elric, the eternal champion The Eternal Champion is Ocato
>>
>>739391567
>The Eternal Champion is Ocato
I sort of like this theory
>>
>>739391471
>you can't noclip from one end of the map to the other therefore the game is on rails
>>
>>739391776
Yeah, I like two aspects of that theory. First, one of the origins of the Eternal Champion says the following "Other unnamed identities include the Altmer account who claim in public the Champion was an enlightened wizard, but in private admit he was an outcast". Which would make sense for someone like Ocato, the Altmer would publically admire him, while resenting him in secret (for supporting the same empire that conquered their isles with an apocalyptic machine).
Second. The eternal champion had to enter the hall of colossus, that place is pure nuclear chaos after the activation of the numidium, only an Altmer capable of using pre-dawn chaotic forms could endure such trial.
>>
>>739376012
You need to calm your bussy down son
>>
>>739390896
> so they took ESO lore and made it good
kek, it's actually the opposite. TR's concept came before ESO.
>>
Why did the Bethesda place the player's house in the wasteland in the middle of nowhere with no fast travel points? Were they stupid?
>>
>>739376849
pfft, still ez
>>
>>739390425
What's so wrong with him? He's your first sidequest giver and lets you buy starting equipment at a cheaper price if you give him his worthless ring back.
>>
>>739376849
Also randomize your race, gender, class and birthsign and also reroll if you get the atronach btw.
>>
>>739392270
They probably expected you to recall there, but of course nobody wants to cripple themselves with an inconvenient recall.
>>
>>739363887
>>anyone can actually use the thu'um nords aren't special they're just tall humans
Yes. Tiber septim was a breton and he could also use the voice. I swear Morroniggers hate their own game setting
>>
>>739376849
Only hard thing here is potentially dying to the DB.
>>
>>739389703
My jewdar must be malfuntioning because from the thumbnail i thought it was merchant baked into the photo
>>
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>>739391567
That would fit PC's interpretation of Ocato as this mysterious vagabond who seemingly came out of nowhere one day and suddenly he's one of the most powerful figures in The Empire.
>Three decades ago, shortly after the Imperial Simulacrum ended, Ocato appeared in the Emperor's court with no explanation. One day the Emperor announced that this unknown mer was his new battlemage. Just to ensure a baseline level of competence, the Elder Council subjected Ocato to all the standard exams. To their surprise, he proved in every metric to be the second-most competent candidate in history. "I created these tests," he smiled. A jest?
>No one from Firsthold has ever heard of an Ocato.
The alternative is that he's an aspect of Zurin Arctus and/or Tsaesci, though, I personally prefer the EC explanation more.
>>
>>739389170
Exterior-wise, they're already working on Sancre Tor and Skingrad. They'll probably reach Pale Pass before the end of the decade to link up with Skyrim.
>>
>>739329637
Only an Arg*nian or a Kh*jit would like Leyawiin. I legitimately always forget that town exists, unless I do guild quests.
>>
>>739389703
Seems they kept the Arena, the castle and possibly the chapel of Akatosh.
>>
>>739392615
Disingenuous nigger.
>>
>>739389837
Balmora and Vos survived the Red Year, at least. Neloth also survived the devastation of Sadrith Mora.
>>
>>739336364
>Sucking Septim cock this fucking hard
>He doesn't know the imperials are basically normals'wits who ruin everything
I think you need to leave, fetcher.
>>
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>Morrowind has Fargoth
>Oblivion has the Adoring Fan
Who's the obligatory hateable gay bosmer of Skyrim?
>>
>>739388124
PT's Nibenay isn't run by "Imperial noble families", it's a cosmopolitan and bureaucratic magocracy that takes officers of every race and creed. In lore, the position of Imperial Battlemage has been held by at least one random outsider in the past (Welloc from Winterhold)
>>
>>739393574
The one guy that want to have sex with Camilla.
>>
>>739392270
Being from House Chadoran has to have at least one downside, anon
>>
>>739393574
Faendal obviously
>>
>>739392861
kek I see it
>>
>>739393079
I mainly remember Leyawiin as "that town near the portal to the Shivering Isles".
>>
>>739393829
that's Bravil
>>
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>>739318976
Best city
>>
>>739392615
Not really since it was very heavily implied in the Morrowind days that Tiber Septim was a fraud who never used the Thu'um and Wulfharth did it for him

And he's never actually said to be a Breton, his name is fucking "Hjalti Early-Beard" for fuck's sake, the important bit about him being from Alcaire is the fact it means he was never from Atmora but rather from some random High Rock Kingdom, his race isn't a part of it
>>
For me, it's the Telvanni demesnes
>>
>>739394415
Implied not stated. in this Thread Tiber Septim was a hero who united tamriel and could use the thu'um. end of story. also i am pretty sure Brenziah book mention his race and who better to tell you about the man than one who shared a bed with him
>>
>>739394408
When Rihad, btw?
>>
>>739393687
>>739393710
Oh yeah. Forgot about him, my bad
>>
>>739393708
Redoran already punishes you by getting no rewards.
>>
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>>739394415
>>739394623
>>
>>739394751
He's pretty boring compared to the other ones you mentioned.
>>
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>>739394663
Sooner than later, probably. Projects Hammerfell and Cyrodiil seem to be speeding along.
Too bad HR427 and SHOTN seem to be dragging.
>>
is there an up to date TR transportation map?
>>
>>739394913
Yeah, and he doesn't trigger any gay-bashing impulses like they do, which is essential to the whole thing, because his whole schtick is that he wants to bang a hot imperial woman
>>
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>>739394784
I have yet to try out the other Houses, can you elaborate on the "no rewards" thing? Off the top of my head, I remember getting this ugly helmet and the stronghold.
Do the other Houses give you more stuff?
>>
>>739396221
Oh neat, you have some nice quests in store for your next playthrough then. Definitely a lot more rewarding
>>
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>>739376407
If they're going to be moving cantons around they should swap Temple and Palace, would make sense if the city is supposed to have sprung from the palace that Vivec originally would build a fuck off ziggurat in the middle of the water and later the temple would build a minor one on the shore. I see they're already adding some walkways on the water level so those could lead to the other cantons from the Temple one to keep the palace exclusively accessible from the Temple one only.
>>
>>739376407
wasn't there a project to remake vvardenfell to the standards of modern tamriel rebuilt? But wasn't that cancelled
>>
>>739396221
You can steal that helmet whenever you want. House Telvanni has absurdly broken quest rewards -- some of the best enchanted items in the game.
>>
>>739319452
Has anyone actually tried to make the Imperial city 1:1? I feel like that in it of itself would take ages, probably as long as it has taken to get TR up to this point.
>>
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Is there an in-depth enchanting rebalance for morrowind?
Enchanted gear is honestly pretty shit outside of exploits to fire off 50 nukes in half a second because alchemy and magic does every defensive significantly better.

It wasn't until I started playing an artificer with an entourage of hired NPC's I've been kitting out that I'm coming to see how bad it is having your goons run straight into a hail of spells I have 0 capability to mitigate.
>>
>>739396812
Don't allow yourself custom on-use enchant effects (except weapons). That alone balances the system.
>>
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Since I'm retarded, unworldly, and uncultured, could someone tell me what the deal is with Punavit?
Feels like it has a real world equivalent that I'm too stupid to pick up on.
>>
>>739396361
Interesting. I decided to experience the main quest normally with little to no mods before installing TR for my next playthrough. Do you know if it changes the main story all that much? I wish I could experience all three houses vanilla style but I know I won't have the patience to do that AND start over once again for TR
>>
>>739396910
Well, the thing is constant effects on something like an exquisite ringgood luck on an actual piece of armor when the majority get 10~ enchant capacitygets about 5% of an ele res where as you can get up to 50~ of a skill/attribute.
In Oblivion or Skyrim you can actually make a set of defensive armor that is viable for your glue munchers.

It's getting to the point I'm considering using the poison mod to dip bolts into resistance potions and shoot my dudes in the back of the head for protection like some sort of fantasy vaccinator.
>>
>>739397336
Not sure why controlS fucked that goodluck statement, but whatever.
>>
>>739355462
After 4000 years of straight fucking, his dick must shoot nothing but dust and grime.
>>
>>739397251
You have to gain the recognition of more Ashlander tribes and the whole mainland Hlaalu council to become Hortator, and there's an extended epilogue quest that's really well done.
>>
>>739397336
Use in-game enchanted equipment instead of custom ones. There are a lot of awesome constant effect rings that players ignore.
>>
>>739390795
>free, open-ended rpgs of all time
You mean the 1 with only 1 ending? Morrowind is just an amusement park and you have to end it the same way each time. You cannot team up with Dagoth Ur, you can't just leave him be, you can't curb his ambition etc, only destroy the heart and stop the blight. Most of the faction quests are trash fetch quests with only 1 solution, the legion quests are particularly bad.
>>
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>>739397127
> Punavit IRL
Deer urine mixed with liver enzymes.

Treated like "holy water" by Indorils. Causes auditory halucinations which something, something, Indoril interpretation of Dwemer tonal magic.
>>
>>739388124
>PT once again descending into Grognard mode and rejecting all lore from post-Morrowind
chads
>>
>>739318976
that's just Peru but in HD
>>
>>739397453
Oh, so it doesn't bloat the main quest as much as I thought. Sounds good to me! I'm guessing the Hlaalu/Ashlander thing is where the mod nudges you into visiting the mainland?
>>
>>739397127
It's a bunch of shit mushed together.
>Made from Nectar
Mead
>Halucinagenic liquor
Absinthe
>Prepared in religious ceremonies via communal cup
Wine
>Prepared using a Samovar and strained
Tea
>>
>>739398681
You're suggested to do so much earlier, but I don't think it's necessary before then.
>>
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I never thought I'd say this, but I'm pretty sure I'll be a khajiit on my next playthrough. I downloaded the mod that makes the Tamriel Data races playable and look at this nigga. I like him.
>>
>>739399024
Straight outta Cats
>>
>>739398907
Then I guess I won't travel to the mainland until then, although hopefully I don't show up overleveled, at least for too long.
Not too much skin off my ass, since you're bound to be overleveled at some point but yeah. I don't think there's a "right way to do it" anyway. Just install the huge mod and play it
>>
>>739399024
Lay off the skooma bro.
>>
>>739399509
He doesn't look like a skooma user, though.
He looks like he was born under just the right moon cycle that makes him a good guy, who also happens to have as many cat traits as an elf can. And also, he's the good guy you'd expect him to be.
I might come around later, but as of now I thnk this dude fucking rules
>>
>>739399024
uh huh whatever you say furry
>>
>>739399653
He looks like he smoked a fat blunt and is now critically examining rape dwarves dancing on someone's head.
>>
>>739376849
>No Vivec's Wrath
nigger what are you even talking about
>>
>>739400847
TR added a premade spell called Vivec's Wratth. It's a super OP destruction spell that completely trivializes the game.
>>
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>>739363781
>east empire company
too big NOT to take it there, and their rare materials might be useful
>caldera mining
local business focused on one mine because they literally don't need anything else, skip
>briricca bankers
possible choice, a bank in space sounds useful
>Radiant Building Commission
construction company sounds useful on the moon
>Ylfing metal commission
literally THE imperial shipping company for transporting metal
no way they aren't going to the moon
>stone clan timber company
no need for a skyrim based wood exporter. skip
>Zarfirbel Bay company
a useful importer to get certain rare materials, but they are a small fry compared to East india. skip
>western policy group
we don't need hlaalu insurance on the moon. skip
>southernmost sugar group
pelinal should have exterminated those filthy beasts. skip
>Free Farmer Rental Company
we don't need hlaalu farm equipment on the moon. skip
>Uvandas mining
>assimaleb masonry
we don't need some backwater redoran corps built entirely off of redoran incompetence. skipped
>hlaalu council com-
skipped
>Relothren arming
>kanit counting
>narsis stock exchange
>naris numbers
we don't need some backwoods hlaalu corps fucking around either, skip.
>telvanni
we already found the summer home of one of those fuckers ON the moon. Creepy old dude in daedric armor and some kind of harem.

in conclusion:
>East Empire Trading Company
>Ylfing Metal Commission
are solid ins.
Everything else is up for grabs.
Let the free market go wild, baby!
>>
I can't tell how or when, but I'm pretty sure my nerevarine had sex with alamalexia at some point
They must have. She must have used her powers to make me not aware of it, but there's no way they didn't.
>>
>>739400937
yeah you're gonna have to be pretty fucking specific because all I've found is that they added in a pretty garbage looking spell with a higher than usual spell cost that the base game already had in it but that wasn't actually distributed anywhere
10-20 damage of all damaging types, well no poison but poison is shit
>>
>hate vanilla Morrowind graphics on release
>now love them

How does this happen? Using any kind of graphics replacement mod ruins the charm.
>>
>>739327520

Love the hoes that dance and strip for big Dunmer daddies.
>>
>>739327520
Suran has nothing in it. There's just the club and Umbra to the East. That's it.
>>
>>739401168
Oh Lord, it seems I'm talking to a special ed student. It's a spell you can buy at the Old Ebonheart mage's guild. I'm playing on max difficulty and it melts through most enemies with little issue. If you're playing a character with high magika, then you can spam this since it's magika cost is pretty good.
>>
>>739401168
40-80 potential (i.e. not factoring resistances) damage on target for a measily 25 magica per cast is damn powerful spell, considering how cheap it is to purchase.
>>
>>739401740
Such a pathetic spell
It doesn't even absorb health.
>>
>>739402023
my bad I'd looked in the construction set and for some reason the scaling on costs there is wrong, dunno why, something wrong with the spell duration shittery I guess
Still, that spell isn't exactly impressive when you can just dumpster anything with a couple of easily early game rings from telvanni
>>
>>739379759
>>
>>739402223
You don't need to absorb health if your enemy dies before they can even touch you.
>>
>>739402319
Yes, but I want their health, anon.
>>
>>739402261
I have never seen such a young Nerevarine
>>
>>739402223
>>739402319
Absorb health bypasses reflection, is fully effective on the most common race, and is governed by the superior Mysticism instead of Destruction. Its existence renders Destruction pointless.
>>
>>739402319
you do if they have reflect
>>
>>739402251
The best ring requires slaughtering a dozen slaves, which makes me feel bad.
>>
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>>739363781
Are Reman's cum vaults insured? If so, who pays for that? The Imperial treasury?
>>
>>739402515
you're a fucking telvanni, why the fuck would you care about some meaningless slaves?
>>
>>739402515
Inagine not killing Khajjit and Argonians when you're given the chance.
>>
>>739402483
>>739402507
Most enemies you fight don't have reflect. Just avoid attacking deadra with it. Plus it doesn't change the fact that it's a powerful spell you can get super early game. So many of my runs became cakewalks when I used Vivec's Wrath that I just flat out ban it in my runs now.
>>
>>739402563
They invest the Remen Semen into many smaller buisness to get return dividends.
>>
>>739402251
> something wrong with the spell duration shittery

Yeah, I am not sure what's up with it, because it only has a 1 sec cast time for me, which makes me feel like I am firing a machine gun. (Might be something in my modlist though, I am using OpenMW Total Overhaul)
>>
>>739399024
This nigga was born under the worst moon. The solar system tells scary stories about bro.
>>
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>>739402938
He could have been born into a talking four-legged cat or an ugly hairy elf.
If he plays his cards rights, he can play into his looks and get his way. I just gotta waste some attribute points on personality, then he'll be fine.
I believe in him as of now.
>>
>>
>>739403297
The best time to poop is when enemies are nearby.
Whether out of fear or provocation, but it's the best time either way. Fuck that boomer facebook meme
>>
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>>739403382
>>
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>>
Is there a mod that fills in the rest of the missing land for TR? I don't care if it's just a blank grassland, I just don't like it when I get to the edge of the map and it just cuts off like that.
>>
>>739403276
Dude, he's cooked. The only way he's getting pussy is by grinding until he has a billion septims and a guar collection.
>>
>>739403642
They used to have a exterior prerelease file back in the day to wander around in.
>>
>>739382250
God I wish your retard crusade was based in any kind of fact, it would be so cool to actually see dunmer culture outside of shit ass fishing villages divorced from the imperials at all
Instead everywhere needs to have every imperial guild, everywhere needs to be flanked by forts or share rulership with a secondary legion presence
You're coping so hard with the world you think you're not getting that you're larping the world I want
>>
ITT contrarians pretend to like the older elder scrolls games when elder scrolls in general is normieslop made to make rpgs appeal to call of duty type of gamers.
>>
>>739386809
Based
>>
>>739404283
Yes, everyone knows this. If it makes you feel better, I left a negative review on steam just for you.
>>
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>>739382250
>>
>>739403642
There's an outdated Almalexia that you can walk around, which fills in that blank retangular area east of Almas Thurr, but there are no NPCs and the collision meshes are dogshit.

There's also what >>739403731 mentioned, which was TR_RestExteriors, which included Blacklight in the Velothis Districts and a huge chunk of the Eastern coastline.

I never seen it first hand, but the southern Redoran areas were part of an unreleased "Dominions of Dust" expansion and there are some other misc. stuff that will inevitably become obsolete when Poison Song releases in September.

So, tl;dr - it's *possible*, but it would require a lot of manual stitching together.
>>
>>739404283
what games do you play
>>
>>739329892
It's a place where you set up a permanent base to which you return after every long journey. That's what makes it cozy.
>>
>>739404641
Marathon
>>
>>739404283
I regularly play Morrowind to this day. That's not the case for any other Elder Scrolls game.
>>
>>739384950
Necrom is presumably right after mephalan vales(and nedothril which is included now)
It already has prospective claims reaching into telvanni territory because necrom by itself would be too small for a whole release
>>
>>739404732
Based hardcore extraction shooter gaymer dabbing on morrowfags
>>
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>>739404775
Aren't they just waiting on environmental assets now? Think Necrom's done and also the new Akamora with the new Indoril set.
Hopefully those regions go pretty quickly.
>>
>>739329892
Balmora is similar to Whiterun; both are major places where you first go to, most of the main quest takes place in them, and the cities have all of the basic needs for the player.
>>
>>739404579
Yea I just tried it out and wasn't happy with it. I'll just go back to playing with the finished stuff and stay away from the edges.
>>
>>739362309
By merging a bunch of kit bashed assets into a single mesh as well as using texture atlases, it would be neat if OpenMW added features later Bethesda titles had like room separators and visibility planes, or whatever they are called in their engines.
Fallout 4 can render it's iteration of Boston better than OpenMW can render old Ebonheart, and it's because they have features that improve optimization like ones I referenced.
>>
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1.76 MB GIF
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>>739376862
They should integrate it into Tamriel Rebuilt, think about how that improves the base functionality of the mod.
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Realistically speaking, dwarves aside, are the dumbers the master race of TES?
>>
>>739405914
>In terms of strength
Nords
>In terms of magic
Nords
>In terms of architecture
Nords
>In terms of how tight they are
Khajiits
>>
>>739406065
Ah, a true "Skyrim is for the Nords" type of fellow.
>>
>>739405331
I haven't seen anything about necrom assets in a long time, either they're done or it's so far in the background that they're just not concerning themselves with any specifics yet
>>
>>739375209
It should happen, if not just to add the 6th house questline but there's going to be a point where Tamriel Rebuilts feature set and quality will be so distinct from Vvardenfell that it will feel like you are playing two separate games, you're going to ask questions like why is there only 1 type of Khajiit on Vvardenfell when the mainland has a wide variety, why do the mages guild on the mainland offer better spells than the ones on Vvardenfell, why are there no waterfalls and why are all bodies of water in Vvardenfell at sea level, and why are all NPCs in Vvardenfell standing up.
The lightest possible option is to make it an optional expansion, but then it will most likely be an optional expansion that 99% of users use, it's like Tamriel Rebuilt now, even with it being incomplete it improves Morrowind so much that I will not consider playing Morrowind without it installed.
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>>739376862
What is it called
>>
>>739330060
>The combat in Morrowind genuinely sucks.
Fits in perfectly with the rest of the ES games then.
>>
>>739406426
I 100% agree, there would be massive potential in a project re-imagining Morrowind (the game) from the point of view of being able to have the entire Morrowind (the region) at disposal for quests, npcs, dungeons, open world exploration, etc.
My personal problem is that it opens a very nasty pandora's box and what was considered untouchable becomes suddenly something which needs to be changed and reiterated upon.
>>
>>739406426
Is OAAB not the project that's trying to bring Vvardenful up to parity with the mainland?
>>
>>739405850
Ancient gif
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>>739407154
ooab is just an asset repository, isn't it?
There's a bunch of mods that use their assets to improve stuff (like caves/tombs/distributing new weapons and armor to vendors & npcs; etc etc) but as far as I know it doesn't touch anything else.
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...
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>>739407253
That's what it's become, but Melchior Dahrk's original concept was for it to be a project to rework all of Vvardenfell. At least that's how I understand the situation.
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>>739406797
It would be such a hard balancing act since people could make balancing or Qol changes that people are used to and end up hating. An example of what I'd want to change is moving all encounters in the open world to being random, with some locked behind player level, world state or quest completion, I'd love to have Tarhiel not only fall out of the sky randomly but being able to meet him in one of the mages guild with a small build up to him killing himself, but I know that everyone else would hate features like that.
You could make it a completely separate mod or limit it to consistency with Tamriel Rebuilt or just limit it to Qol.

>>739407154
I think it's predominantly a mod that acts as a dependancy for mods that want to use it's library of assets, but there are mods that do modify parts of the world, but I don't think that the mod itself co-ordinates with Tamriel Rebuilt.
>>
>>739407459
where did you get this picture of me
>>
>>739407719
>>739407154
>>739407253
OAAB_Data is the asset package for a project called "Of Ashes and Blight" which revamped Tel Mora, Vos and Tel Vos, which is separate project than Tamriel Rebuilt.

However, the assets contained within OAAB_Data are used as a dependency for like 800 other random overhauls, similar to how TR_Data is used for various new lands projects.
>>
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Oh wow this expansion sucks eggs
>>
>>739409094
Both of the expansions are pretty shit, I can't imagine their development time was more than a couple of weeks each.
>>
>>739409094
>use my ultimate niggerkiller spell on these
>die
woooow how was i supposed to know

Seriously though, fucking 60% reflect? Why and how?
>>
>>739409906
IIRC they only had a couple months to make each one
>>
Poison Song when?
>>
>>739410447
August, apparently.
>>
>>739410447
August.
>>
>>739410454
>>739410467
two people saying this actually gives me hope it's real
>>
>>739399024
Nigga looks chopped as hell
>>
>>739410598
god I wish you retards could communicate your thoughts with clarity instead of shitty meme words
>>
>>739410491
They've already set a target date, anon
>>
>>739409906
Like six months for each.
>>
>>739411629
Surprising, especially with bloodmoon's bad dungeons and big ass empty map.
>>
>>739410491
The content lock and bug testign goes into effect mid July
>>
>>739407154
You're probably thinking of rebirth
>>
>>739407289
Literally me when Suvaris asks me whether or not Dunmer should be allowed in Skyrim and I'm playing as one.
>>
>>739373108
Damn, imagine a woman that smelled like raw Earth material. That would be sooooooooo fucking bad ass.
>>
is morrowind playable by todays standards?
>>
I don't hold back when I play this game anymore.
>>
>>739411315
DUDE SLANG IS MAKING ME GO FUCKING CRAAAAAZZZYYY AAAAAAHHH SAVE ME NIGGERMAN
>>
>>739386809
Why does this fucking asshole sit with his dirty slug testicles flopping around in the public fountain.
>>
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>>739373108
Which Elder Scrolls races would be the best and worst to date, and why?
>>
Why are they called Dark elves when they're more of a blueish color?
>>
>clear out that den of thugs that was rude to me
>get a nice reward
>right next to the silt strider
>dump all my treasures in there stacked floor to ceiling
Yeah, it's gaming time.
>>
>>739419019
Well it's dark blue.
>>
>>739419019
>Dunmer -- literally 'the Dark, or Cursed People,' or 'Dark Elves' -- are the dark-skinned Elven peoples of the East. 'Dark' is variously understood to mean 'dark-skinned,' 'gloomy,' and 'ill-favored by fate.' The Dunmer and their national character embrace these various connotations enthusiastically. In the Empire, 'Dark Elves' is the common usage.
>>
>>739419019
They should be black as coal like old dnd dark elves.



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