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Why is Neverwinter Nights completely forgetten when all the other classic DND games so fondly remembered?
>>
>>739399440

NWN's official single player campaign is one of the shittiest ever.
Making modules of your own was fun but that too is limited in scope.
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>>739399440

It's not though, what point are you even trying to make?
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>>739399440
never played it, the idea of having just one character in a CRPG sounds kinda boring to me.
>>
Neverwinter Nights still has active community servers Boomers play on.
>>
>>739399440
NWN was never meant to be a single player game
It was literally designed as an online/lan multiplayer game with one specific player being the DM and creating the plot on the fly for the most part albeit mixing in things as th ey're being made
The Wailing Death campaign was put in literally about a month before release since publishers finally accepted that 'we need some reason for people to actually buy it' due to the whole fucking retarded idea of 'it's all community made' so you launch the game, go online and have nothing - no world, no module, nothing.
Like they genuinely expected people to buy it, have someone act as the campaign maker and DM and build a fucking whole campaign

That's mostly why. It's still a bit popular
But for more detail: NPC companions are shit, combat is really fucking last luster, it's like an ARPG at times with you fighting 3-15 mobs easily, the Wailing Death campaign was considered very basic black bitch. Shadows of Undrentide hile better, was incredibly fucking shit uintil around chapter 3 and had a lot of stuff cut out for being 'too evil'. Like you were able to rescue the baby and give it to the red wizard, side with the goblins in the ktichen in the village, side with the kobolds and actually complete the campaign on behalf of the dragon, etc
at one point you were also meant to have the dragon put a spell on Deekin who would die if he ever disobeyed you so he was a companion out of fear of his life
HoTU was better but fuck me was it a Monty Haul situation of: here's your +4 weapon sir, and armour and your high end misc equipment, enjoy!

That all said, PRC with shit like endless dunegons is kino

play a dance with rogues. Never did. Never will but you should
>>
>>739399440
it was an idea ahead of its time. the really cool aspect of NWN was the multiplayer dungeon master mode, where the DM could run a game in real time behind the curtain. i guess they implemented this because it was cool and felt like a true adaptation of the tabletop experience but there was no montetization pipeline for them to continue iterating on it
this idea still has legs, something more curated than the roblox/s&box slopfest that allows players to tell a cool story in an old style dnd campaign with live players.
>>
>>739400225
>PRC with shit like endless dunegons is kino
but having actual tabletop classes breaks the game even harder than usual.
goddamn wilder/psion psychic reformation respeccing levels and resetting powerpoints at will or just shitting out broken psionic powers and leveling the room
fucking shapeshifting in nwn is broken and werewolf doesn't mesh well with natural weapon boosting classes but then there's dragonfire adept that can steal any shape at level 6 at will at the cost of having a shitty BAB forever. it's hilarious. Soul Eater is very strong as well, a 2 level dip in totemist and suddenly for no fucking reason you can swing 4 extra times with your weapon due to funky interactions with the girallon arm meld.
>>
>>739400225
>dance with rogues
Unironically best porn game
>>
>>739400667
NWN itself was never balanced, anon
It's why most persistant worlds banned or altered time stop and hide in plain site

PRC is unbalanced as fuck, yes but so is the base game to most degrees. Greater Sanctuary literally makes you invisible to everything

>>739400762
That would be Witch Trainer after I modded it some more
>>
>>739399440
It's not, people are still playing it.
>>
>>739399440
Lackluster single player campaign.
>>
>>739399795
Last time I played on one of those it was just a glorified chat room for 50 year olds to talk about their day jobs sucking
>>
>>739400667
That’s the trick, 3.5 is inherently unbalanced. Embrace the madness
>>
>muh oc campaign was bad
completely overblown. is it as good as the incredible HotU? no and it's not close. but it's still better than SoU imo. It has some stand out moments, the characters are great and it's packed with SOVL. the acts being formulaic would be my biggest criticism.
>>
>>739400943
It's actually funny you brought it up vs SoU
SoU was an actual attempt at trying to write a story by professional writers
Wailing Death was apparently done by programmers who started playing DND sessions and pitched most of the ideas to a few writers who were hired last minute
>>
>Single player was... le bad!
It was a perfect dungeon and dragons kind of game, it's not suppose to be all story. It's suppose to be fighting stuff.
>>
>>739400943

Dude, not a single one of those three campaigns was even close to acceptable quality. You're arguing which of three flavors of shit tastes the best.
>>
>WOTC asked Bioware to rewrite most of chapters 2 and 3, forcing Bioware to scramble and come up with new content to fill them almost last minute
>Also forced Bioware to lock any threads with discussion of PW servers on the forums for fear that NWN "MMO" worlds would compete with their upcoming D&D Online
>WOTC was so overbearing during development that Bioware decided to never work with them again, leading them to come up with their own IP for Dragon Age and Mass Effect
>>
>>739399440
There are still player driven dedicated servers for this thing, bro.
>>
NWN had an identity crisis. It was marketed as the latest Bioware RPG, but the campaign was very barebones. It was actually developed to be an RPG-maker style toolset for DMs to make their own campaigns, but because they didn't market it as such, tons of people never even bothered to open the campaign editor.
>>
>>739401210
Indeed. Killing those hordes of enemies for 3xp was amazing.
>>
>>739401210
Which wasn't even in the fucking game until a month before release, anon

>>739401407
>>Also forced Bioware to lock any threads with discussion of PW servers on the forums for fear that NWN "MMO" worlds would compete with their upcoming D&D Online
I forgot that was a fucking thing lel
>>
>>739401820
>playing the actual game is bad
No wonder BG3 is so popular with normalfags, as they hate actually playing
>>
>>739401873
Expected.
>>
>>739400667
There's very little in the PRC pack that's worse than just a vanilla Cleric, relatively speaking.
>>
>>739399440
this game should have been turn based not real time, it ended being too clunky
>>
>>739399440
Because only 1 addon for each game was great and the rest was mid at best and most people didn't play the addons after a mid basegame
>>
>>739401873
>actually playing
>click on enemy
>watch MC shuffle on over and miss 80% of attacks
>do this for 30 hours
Riveting gameplay for martialfags. The wizards get all the fun as usual.
>>
>>739401210
There are better hack and slash modules than the OC, which has horrible pacing issues and all of the trash can't do anything to you but waste your time and make you press R occasionally.
>>
>>739399440
I don't know. Never played it. Wasn't really into PC gaming at that time. Seems to me a pretty significant amount of PC games from that era became forgotten about outside of the very tippy top of the popular PC games. If its Doom, Quake, Diablo, Half-Life, Starcraft, etc, its all remembered. The second tier of popular PC games like Gothic, Fallout 1 and 2, Painkiller, etc, all of these games are like a very distant second to the point of barely getting much discussion today. If Neverwinter Nights isn't even second tier then it would have to be a tier below in popularity and that means its probably very unpopular to the point people might not even remember it existing.
>>
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I only like the Aielund modules. Wailing Death is a poor man's Diablo with shitty loot and shitty encounters, SoU and HotU have really bad CR balance and annoying puzzles, and ADWR's excellent rogue gameplay is undermined by its retarded main plot.
>>
>>739402034
NTR (not that retard) but I'd say a martial class is better for enduring the main campaign. Unless you want to rely on the hench'person' (I would love for them to use this term in the eventual remake) and rest after every three steps. After a few levels, any warrior class will start hitting frequently and stay healthy enough to continue with the incredibly boring encounters while exploring the maps/floors.
>>
>>739402034
>NOOO I HAVE TO PLAY THE GAME!
just go back to bg3
>>
>>739402034
Just use PRC and play a Tome of Battle class.
>>
>>739399440
I played through shadows over unrenndtide recently I was hyped to do the next one then I got a new android phone and haven't ported the save over. The android port by beamdog is actually really good
It's not as good as bg1 and 2 and the fact you can't uncenter the camera from your player character upsets me to no end. Sucks this was really biowares last hurrah for boomer rpgs. I didn't care for kotor or dragon age.
>>
>>739399638
I've heard the Underdark DLC campaign is unironically incredible
>>
>>739402886
Those were really fun on Neverwinter Nights 2.
It`s also fun in the actual TTRPG.
>>
>>739400868
Arelith is like a full on RP MMORPG using 3.5 balanced for PVP, if you were OOC in chat you'd get banned

The in-world is 100% in character all the time
>>
>>739403098
>Arelith
Is it...fun? in 2026?
>>
>>739399440
They're still making content for this game, so I'm not sure what you're typing about.

The only thing it did wrong was make it a single character experience instead of giving you a party.
>>
>>739400868
>>739403098
Let's go with a modern classic.

>Leaving POTM after 8 years.
>Prisoners of the Mist is a persistant NwN server ran by a cult.
>They have insane rules that they enforce on "When-they-feel-like-it" basis.
>They allow friends and each other to bend rules and create content for each other, grant each other exp, and have strict procedures for anyone wishing to be included.
>Make one strike and live on a forever poop-list.
>Oh and you better like forums from the 1990s, cuz youre going to have to use them if you want to really be "a part of the server" and God Forbid, you think thats what the discord is for, you moron.
>Nearly every friend I have made of the years has quit, because of DM interactions.
>If you value yourself, I would strongly urge you to not waste away on a server that requires an extreme amount of your time to progress all while being under that watchful gaze of people who are actively trying to hinder your fun rather than elevate it.
>I don't care to say anything else, dont believe then just go see for yourself..
>I do not care anymore.
>good riddence.
>I hope your time can be more enjoyable than mine.
>I am done.
>I dont care what you reply to this, there is little you can say that would effect me any more.
>>
>>739403227
I haven't played in like 4 years but I'm sure it's still there.

My last run was fun. Played an orc in the Underdark, met up with orc bros. Muk Three Fingers was my character. Ended up getting an orcish bloodsword forged by a fellow orc bro smith, managed to convince a surface elf to craft Elven Mail for me, and risked my character on a perma deletion to kill The Beast in the Underdark pit fights to get the special belt.

I love that you had to risk your character on a perma to fight The Beast.
>>
>>739403275
>The only thing it did wrong was make it a single character experience instead of giving you a party.
Fuck no. We have enough of those already.
>>
>>739401079
originally they were just going to sell the module creation toolkit. it would've purely been software instead of a video game.
the campaign was last-minute created to show off what the toolkit can do.
>>
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>>739399440
I don't know. Honestly with modern resolutions and the EE the early 3d isn't even that bad, does a fine job of feeling like chunky D&D minis. And there are fucktons of good modules and campaigns out there and even when I bring NWN up with RPG chums they look at me like I'm a space alien. It's a shame because I've got one buddy that loves playing co-op Larian RPGs but absolutely will not touch NWN even if it would be hours of co-op adventure. Morrowind had a weird resurgence in popularity due to mods, I wish NWN would
>>
>>739403396
It's just bizarre for a dnd game
You can't really specialize. Have to waste feats on trap detection and other dumb shit iirc
>>
>>739403419
Not exactly.
They were going to release it for free and sell/rent servers for persistant worlds
>>
>>739403042

It's not. It's substantially worse than BG1 for example. The only way it looks good is if you compare it to the other NWN1 campaigns, which are pure excrement.
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>>739400870
NWN was 3.0 thoughbeit
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>>739399440
My dream is that Neverwinter Nights 3 gets made, it launches with a Starwars campaign effectively Kotor 3, its first expansion is Dark Sun, it gets premium modules of a remake of NWN1 base campaign + Doom of Icewind Dale remade together, and one of the expansion packs of NWN1 remade together, then an expansion pack of Forgotten Realms, then premium modules of NWN2 base campaign remade + Mask of the Betrayer together, then episodic releases of Eberron until NWN3 is complete.
>>
>>739399440
I played NWN for like more then a decade.
I have never completed ANY of it's single player campaigns. The game is an MMO lego-set, that's what it's good at.
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>>739403320
Oh hey, POTM survivor!
I played through the 2nd half of Archipelago, the first half of the village, the first... quarter? Of Underdark (part 2), and maybe the first third of City of Rings. We got driven out of ring 99 last I heard.

The problem I had with it was the claims that 'you have 360 degrees of freedom' but that's blatantly not true. There's just things they will not let you do or change, and if you succeed too hard they'll undercut you. Saw it happen with this guy during EfU: M - some black templar mage named Fear-The-Three or something? Dude basically spent all his time clowning on Netherese Enclave that they had to DM fiat undo his wins.

Then there was the guy who was apparently a DM and just started his own guild (the Wayfinders) in Escape From the Underdark (part 2)

I still think about it. I still miss it. But it gave me ulcers.
>>
>>739408139
Why Neverwinter Nights specifically though? If you have to do RTwP, it should DA:O's system. Dragon Age was the peak of RTwP.
>>
>>739399440
>when all the other classic DND games so fondly remembered?
Remember Dark Sun: Wake of the Ravager?
Remember Champions of Krynn?
Remember Ravenloft: Stone Prophet?

No?

I guess Neverwinter Nights is more memorable than those games, and so isn't the only D&D game that's forgotten. Half the reason that Neverwinter Nights is memorable is because there are three or four games named Neverwinter Nights, but still.
>>
>>739403335
NWN persistent worlds were always sort of just close to being fun, roleplaying with other people was always a blast but the servers always had the fucking worst rules to try to limit EXP so no one could level up without being an unironic no-lifer, and usually made it so only low magic equipment was available which meant class balance was even worse than the vanilla game.
>>
The community content aspect was cool but a mixed bag and single player experiences were never the game's strength. It turned out to be best for persistent worlds, which suffered from the same disease as old internet forums where the mods and admins go on power trips, create and enforce overbearing rules, play favourites among players, and blow up their communities out of the blue in dramatic internal shit fights. Compared to a classic CRPG experience like Baldur's Gate, it's just harder to share nostalgia about something as niche as an NWN persistent world without people IRL looking at you funny.
>>
>>739410623
have your own dreams
>>
>>739411469
>>739410885
best way to describe NWN PW's is it was like being in a guild in an MMO except the guild officers were also the GM's and Lead Devs for the game.

So just think about the absolute batshit levels of e-drama and add in the fact they literally also controlled the game. I still miss it.
>>
i could never get into the neverwinter systems
but i played the shit out of icewind dale
>>
>>739402886
>sword wizards
>>
>>739399440
one of my favourite RPG's
hordes of underdark was fucking kino
>>739400870
god I love 3.5
my fav edition by far
there was so much cool shit you could do in 3.5
>>739407262
it is a wierd hybrid of 3.0 and 3.5
>>
>>739401971
PRC + cleric + Enhanced edition removing the max +12 stat bonuses is utterly disgusting.
divine power + battletide + righteous might + bull's strength + mighty contender of kord or whatever that prestige class is
fucking 60+ STR, and that's still not as broken as vanilla harm/heal.
>>
Nevermind me i'm playing humanchad warrior with bard dips and 10 DD levels.
>Improved Knockdown
>Devastating Critical

This game is soo easy LMAO.
>>
I'm working on a new PW that will have a level cap of 60
I'm trying to come up with a "light" progression system on top of the existing leveling that will mostly complement high-level characters
So far I'm thinking maybe each class starting at 15 can gain a new instant use ability every 5 levels
Most of these would be assigned to the F keys (or NUI buttons) and they'd have cooldowns instead of refreshing on rest (space bar will also be used, but I'm thinking that will be used for item-based unique abilities)
The logic is easy; I just have to learn how the new UI works so I can use it to show the skills menu and the cooldowns
Or IDK, maybe I'll just use PRC instead... is it well-balanced?
>>
>>739399440
I'm a boomer but NWN is one of like three games I'd call actually clunky to play
The camera and controls feel like fucking shit
and the Vanilla campaign is the most boring thing in fantasy gaming
>>
>erm it's fun with friends
Genuinely, fuck you.
>>
>>739399440
NWN1 and 2 both suffered from shit story, broken item economy, heavy railroading and some very annoying/janky quests.
The online multiplayer in 2 was pretty cool for its time though.
>>
>>739415310
I'm pretty sure the level cap of 40 is hardcoded
>>
>>739399721
You can have a party on the base game, but you can't adjust their skills or equipment. I think they allowed full customisation in the expansions - regardless, going solo is your own decision
>>
>>739418241
No, PCs can reach level 60 now.
https://github.com/nwnxee/unified/tree/master/Plugins/MaxLevel
>>
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>>739400762
It's unironically a great module, an OUTSTANDING rogue module especially. Only problem is you're supposed to play as a female character and whore around to get the most out of it so it gets a bad rep.
>>
>>739401407
Wasn't there a leaked design document on what NWN1 OC was supposed to be?
>>
>>739410885
because small communities lend themselves to cliques. add mods and deveopers to the mix until real power tripping starts. you're either in or you're not.
>>
>>739399440
turns out DND mechanics were a chaotic mess when they actually expected you to play the game and not set it on auto
>>
>>739403042
It is, don't listen to the other anon, he's a fucking mong.
>>
>>739399440
because it looks and plays like shit. it dosen't have the beautiful art of the infinity engine games, the style of fallout or the story of later NWN2. all its fit for is larper server with its worlds made out of generic NWN1 blocky assets
>>
>>739399440
>Why is Neverwinter Nights completely forgetten when all the other classic DND games so fondly remembered?
It's clearly not, I mean twice as many people are playing NWN on steam at the moment vs Baldur's Gate 2 etc

It's probably the most played of the old DND games, people just don't feel the need to talk about it.
>>
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>mfw NWN1EE actually resulted in more DLC for the game
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>>739399638
this. OC was so shit it's the only game I know where not trolls warn to avoid it for first timers
>>
>>739399440
Cause it's boring
>>
>>739399440
It comes up on this board and others every week and in fact has a small but perpetually dedicated fanbase that play on the Persistent Worlds, of which there are quite a few. There are even some for the failed abortion that was the second game.

If what you're asking is "Why don't they make new single-player campaigns for a game that's 25-odd years old", I would call you an absolute retard for even asking, if they hadn't actually done that too recently. Go buy the extra campaigns if that's what you want, you troglodyte, they made some. Or just play one or several or the PWs, they're free. In short, it hasn't been forgotten at all. Here's your (You), faggot.
>>
>>739403042
>I've heard the Underdark DLC campaign is unironically incredible
It's way fucking better than the vanilla campaign and certainly very very good, personally I wouldn't say it was incredible, but easily in the top ten as far as old CRPG's go for me and if you've played through the vanilla campaign you absolutely should treat yourself to it.

Unfortunately it's not something you can really reccomend people just play instead of the vanilla campaign though as it kinda throws you in the deep end and assumes you understand a bunch. The vanilla campaign is really like a massively bloated and drawn out tutorial in a lot of respects.
>>
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>realizing bioware was unknowingly on the forefront of dlc with their premium modules
>>
>>739399440
>Why is Neverwinter Nights completely forgetten
>literally still getting new DLC's, fan campaigns and lots of active persistent worlds
What did the retard mean by this?

I'm sorry it's not Fortnite or your favourite e-celeb isn't shilling it or whatever.
>>
>>739399440
Despite being based on D&D rules it's very ungabunga click friendly
>>
>>739399440
>forgetten
I replay the expansions once every half decade. More or less same as BG1.
Waiting for my son to know how to fucking read before allowing to play vidya, so he can start directly on shit like Monkey Island & BG, instead of ending up a ball&gun player starting immediately on action stuff.
>>
>>739399440
The only good things that came from NWN were Dance with Rogues and Gladiatrix
>>
>>739399440
Is there any good custom module that aren't "good" solely because you get low-poly-pussy in it?
I don't mind porn in my adventure, but reading the recommendation lists feel more like everything is "WE HAVE PORN, and the non-porn parts are tolerable I guess, BUT DID YOU KNOW WE HAD PORN?".

I just want to fight dragons, pillage dungeons and shit. Not have 90% of the content be the local brothel (or whatever the author repurposed as effectively a brothel).
>>
>>739399440
>don't leave your fucking bubble
>think the game that's still actively getting new shit is forgotten
>take your ignorance for objective truth because confirmation bias rules your life
Raped behavior
>>
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>>739420590
>realizing bioware was unknowingly on the forefront of dlc with their premium modules
Campaign modules were a natural fit for CRPG's honestly, closer to mini-expansions than what i'd typically associate with DLC.

No one ever had a problem with supporting more good quality content for a game, most good games even back then had expansions, unfortunately we somehow went from expansions to rubbish like oblivions horse armour real fucking quick.
>>
>>739420851
>The only good things that came from NWN were Dance with Rogues and Gladiatrix
ok coomer
>>
>>739421024
Aielund. It's a standard fantasy adventure from level 1 to 37ish. There's a fade to black sex scene in the final module if you romance the princess but it's such a minor component of the story that it's easily forgettable or missable.
>>
>>739420851
ADWR is a good module, with a lot of variety, a city setting, some cool rogue stuff that most modules miss... but Gladiatrix is pretty bad. I dont know why people like it. Its a generic fighter arena module.
>>
>>739421024
>Is there any good custom module that aren't "good" solely because you get low-poly-pussy in it?
Plenty, just look up anyone's top 10 list of best modules or whatever, then make sure it isn't on this list.

https://neverwintervault.org/article/reference/adult-content-modules-nwn1-means-not-kids-sex-and-dark-themes

It's really only Gladiatrix and A Dance with Rogues that are high quality and horny.
>>
>>739421426
I also dislike Gladiatrix. It has exactly the wrong mix of arena and adventure, and the module's area design is ludicrously huge and empty so it takes fucking forever to walk anywhere.
>>
>>739399440
>anon makes shit up again
NWN is more fondly remembered than Baldur's Gate imo, especially outside anglo countries because the gameplay system was so much more fun. No micromanaging party members
>>
The castle frozen in time and the snowglobe quest were pretty neat.
>>
>>739421301
>modernslop
>>
>>739403042
Underdark is the only high level crpg campaign that I actually enjoy.
Havent played mask yet tho, that will probably dethrone it when I do.
>>
>>739421301
Basically. It turned sour when industry wanted to sell you bite-sized content for like 20% the price of an actual expansion pack.
>>
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>>739423196
Nah. NWN is seen more favorably in hindsight after 20+ years of community content. On release people complained about the visuals being a downgrade vs pre-rendered backgrounds, how uninspired copy/paste campaign was and, perhaps most importantly, absence of proper party management.
>>
>>739399440
>forgetten
And yet, not a single RPG matched it in modding potential. Member how Owlcat fans creamed themselves at the idea of modding tools for WoTR? And Where did that go? Oh yeah nowhere.
>>
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>>739403320
>greentexting an entire post
>>
>>739424013
There were attempts, but it was before 5E grabbed the modern audience and devs were sadly more interested in nickel and diming the players to allow them modding assets.
>>
>>739399440
>https://youtu.be/KOOhaCR9Cbo
Best voice option, every single playthrough
>>
>>739424173
>Not psychotic NG char
>>
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>>739424173
That energy seems familiar.
>>
>>739424225
Ye it had a real suck your dick eat your shit energy
>>
>>739399440
It’s not completely forgotten? It still regularly gets threads talking about it. The simple fact is it’s dated and the BioWare campaigns are lacking compared to the vastly superior 3rd party and fan modules that have been made for it
>>
https://www.youtube.com/watch?v=jrY8NGaumH0
Favourite spell?
>>
>>739421024
The Aielund Saga is a good, fun grand adventure that falls off a bit in its last chapter.
The Prophet series is genuinely one of the greatest things I've ever played in my life. The creator used the toolset in ways I didn't know it was capable of, and the writing is top shelf.
>>
>>739424262
>https://youtu.be/7F1i6lxVbsI
They all sound like Homelander lol
>>
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>>739399638
fpbp, the campaign was abysmal dogshit garbage
>>739403042
true, it's very good. very memorable and gives you that feeling of "holy shit, this game means business"
after the base campaign I expected this one to end much earlier than it actually did and I was in awe how deep it was
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>>739399440
Because lilura is a cunt who removed the comprehensive modules list from the website, here's the archive.

https://web.archive.org/web/20181107234219/https://lilura1.blogspot.com/2017/12/Core-Neverwinter-Nights-Adventure-Modules-and-Campaigns.html

It's funny how some like Darkness Over Daggerford have since seen official release for EE.
>>
>>739399440
Base game is boring crap, lots of mods, however, are great.
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>>739420590
>bioware was unknowingly on the forefront
Falcom was doing paid modules for their CRPGs in the 80s where all of your party/character data was saved on one floppy disc and campaigns were sold on another floppy disc, which led to an explosion of official campaigns, fan-made campaigns, and third party campaigns.
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>>739424761
Keyword here is DLC.
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>>739403042
>I've heard the Underdark DLC campaign is unironically incredible
It's not a BG1/2 by any stretch.
The first part is really nice.
The second part feel kinda bland because while it's nice as an adventure, the overarching goal and fake urgency is just an annoyance since your character can easily win the final battle by himself.
The last part range from cool to atrocious, too many time-wasting gimmick. I guess is hell is not supposed to be fun, but still: the slow-and-tedious type of not fun was probably not the best choice for a vidya.
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>>739421024
Saleron's Gambit. It manages to make a low level adventure fun, every chapter feels unique, the writing is good, and it has plenty unique ways to resolve quests that depend on your class and sometimes stats, feats or avalable spells.
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>>739421024
Ehhh the porn ones are only aimed at wamen.
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>>739399638
The OC is fine desu, generic but totally serviceable.
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>>739403042
It's much better than the original so people think it's amazing by contrast but it's merely quite good
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>>739425327
I agree. It’s overhated because the fan campaigns and modules released after were of much higher quality.
>>
Any other decent coom modules besides adwr?
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>>739399440
because it's boring
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>>739428991
Holobased
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>>739425327
>The OC is fine
If the OC was fine it would've been remembered fondly. It's a demo for the editor and nothing more.
>>
>>739429251
I remember it fondly.
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>>739429375
I'm sorry, anon, that must be rough.
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>>739399440
Because it sucks and was a complete downgrade from Infinity Engine isometric kino
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>>739403042
It's a matter of contrast .After an campaign that lasts 30 hours and gets you to level 15, and then another that lasts 15 hours and gets you to level 15, an expansion where you start at level 15 straight away, that showers you with powerful (+4 in the first hour) and varied items, and where you can have more than one companion (something that should have been there from the beginning) it's like... dude! fucking something finally!
>>
People skipped the multiplayer. The modules were so good. Nordock was one of my favorites
>>
>>739399440
i dunno about completely forgotten, I just bought nwn2 everything edition on ps5 for easter cause long story short I bought that a looong time ago for pc and lost the fucking key so I didn't get to play 2.

1 RP servers (not erp well I wasn't there for erp...) were peak af, shame about the admins at the time, who i apparently made cry and left the server (deserved for fucking with me. don't require an essay for "special stuff" and reply with just "no", fuck you.)
>>
>>739431086
Always found it interesting there are two groups of D&D players. Who really enjoy the early parts and those who live for epic levels.
>>
>>739424401
Mordenkainen's disjunction
Very cool visual and sound effects to go with it and it dispels buffs in a large area of effect making players absolutely seethe
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>>739400225
>NWN was never meant to be a single player game
One of the loading screen prompts in og BG2 was import your character into the upcoming NWN.
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>>739424401
quickened spell+
haste hellball timestop
*360 moonwalks away* nuclear limit break (nwn1) in that order. its incredibly funny to watch people panic while they can't move staring at a singularity thats about to turn them into paste
>>
>>739431426
>start casting hellball
>another player starts spamming counterpspell prompts on me
>other player then interrupts their queue and cast hellball while I spam counterspells on them
>finally we both cancel our counterspells and cast hellball
>causes like 100 of them to be cast at once due to the queue glitch and crashes the server
Good times
>>
>>739401407
>>WOTC was so overbearing during development that Bioware decided to never work with them again, leading them to come up with their own IP for Dragon Age and Mass Effect
and now Larian has undergone the same cycle. i can't wait for Divinity 3, bros.
>>
>>739403042
Reminder that Underdark is a direct sequel to Undrentide so you're expected to have played that first. It's also a pretty good lower level campaign.
NWN's base campaign is kinda shit but I like to point out that BioWare basically recycled it wholesale for KotOR and Mass Effect.
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>>739421024
Swordflight has tons of class related quests, skill checks and large cities to explore.
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any PWs where you don't need to RP?
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>only ever played official stuff
Weird that I never bothered with the community modules back then.
Time to rectify that.
>get the NIT tool to install custom stuff because
>install 6 gorillons community packages
Usual with community mods, why not.
>last chapter is corrupted, can't install it
Whatever, let's at least see the beginning.
>click on "Play"
>it alt-tab from the game
Ah yeah. Now I remember why.
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>>739432579
>not playing Swordflight because you want to hatefuck Zarala
ngmi
>>
It's not, it's just almost a quarter century old and its default campaign, while serviceable, is not exactly standout writing.
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>>739433297
ok zoomer
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>>739431960
>It's also a pretty good lower level campaign.
Fuck no it isn't. One third is just a retread of the first chapter of Wailing Death, one third is total filler, and the last third is mostly just giant fetchquests and "dungeons" invalidated by an item enchanted with "find traps".



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