Why do Japanese adventure games have so much fucking dialog
>>739425026>play visual novel>WHY IS THERE SO MUCH FUCKING TEXT AHHHH MY ATTENTION SPAN SELF DIAGNOSED ADHD
>>739425026Not always. Danganronpa's particular poorly written and verbose; a 15-hour game stretched to 40.
>>739425026I know, jesus fucking christ are nips really this retarded that they need 2 hours of exposition?>>739425265explain picrel
>>739425530this is a japanese soap opera with gameplay, danganronpa is literally a visual novel the dialogue is the main appeal
>>739425026It's a story-centric game
>danganshitter>adventurevnfags are just as bad and delusional as gachaniggers
>>739425265>visual novelIt's literally a game where you walk around and click on shit to get items and solve logic puzzles using what you pick up.It's an adventure game, it just has copious amounts of text.
>>739425481>Only 40 hoursENTER
>>739425481>40 hours It's 25 at most
>>739425481Ehh it feels like a bit of a common problem.I'd wager Zero Escape has like a 3:1 ratio on hours of cutscenes to hours of actual escape room gameplay.
>>739425026And 90% of it is about how oishii the food is.
>>739426549Only the first oneDR2 it’s closer to 30 and V3 is indeed 40 hours
>>739425026That's a good thing