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File: dragonromper.jpg (347 KB, 1280x720)
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Why do Japanese adventure games have so much fucking dialog
>>
>>739425026
>play visual novel
>WHY IS THERE SO MUCH FUCKING TEXT AHHHH MY ATTENTION SPAN SELF DIAGNOSED ADHD
>>
>>739425026
Not always. Danganronpa's particular poorly written and verbose; a 15-hour game stretched to 40.
>>
>>739425026
I know, jesus fucking christ are nips really this retarded that they need 2 hours of exposition?
>>739425265
explain picrel
>>
>>739425530
this is a japanese soap opera with gameplay, danganronpa is literally a visual novel the dialogue is the main appeal
>>
>>739425026
It's a story-centric game
>>
>danganshitter
>adventure
vnfags are just as bad and delusional as gachaniggers
>>
>>739425265
>visual novel
It's literally a game where you walk around and click on shit to get items and solve logic puzzles using what you pick up.
It's an adventure game, it just has copious amounts of text.
>>
File: Spoiler Image (171 KB, 1024x576)
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>>739425481
>Only 40 hours

ENTER
>>
>>739425481
>40 hours
It's 25 at most
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>>739425481
Ehh it feels like a bit of a common problem.
I'd wager Zero Escape has like a 3:1 ratio on hours of cutscenes to hours of actual escape room gameplay.
>>
>>739425026
And 90% of it is about how oishii the food is.
>>
>>739426549
Only the first one
DR2 it’s closer to 30 and V3 is indeed 40 hours
>>
>>739425026
That's a good thing



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