I don't get it.>watch .pngs wack each other foe 40 hoursThis is why ARPGs are the future.
>>739432879We can tell you're not white enough to understand this game.
You're not interesting enough to make a thread about a game you want to talk about without using ragebait.
>>739433019how is he wrong though
>>739432879game is cerebral;series has some of the best turn based combat imo
I'd have preferred the Untold versions ngl.
>>739432879>>watch .pngs wack each other foe 40 hoursis this a bait?
>>739433123those aren't pngs
>even ironically being brownits not even funny. browns are lower than vermin. even a rat has a place in the world.
>>739432879>foeBased it intentionalKys if not.
>>739433123I really really disliked that gameeverything looks so washed out
>>739432942FPBP
>>739432942honestly nailed it with this. The one thing JP and Whites share is imagination. Now when the fuck will they start making Wizadry games again
>>739433796
https://www.youtube.com/watch?v=dB_PVPyn6n8>>739432879
What's the difference in equipment, like hats and gloves and boots?
>>739432942Gottems
>>739433081EOfags are insufferable.
>>739434890I think in at least some of the games they have hidden stat bonuses like boots making you take your turn sooner but other than that they're just for preventing stacking pieces.
>>739434890I'm not sure if this is true in the first game, but eventually they added a hidden speed modifier for them. Helmets slow you down, gloves slow you just a little, and boots speed you up. Other than that you can only wear a single item from each category but otherwise there's not much difference.
>>739432879>This is why ARPGs are the futureArpgs have been the "future" for 3 decades now
>>739432879>ARPGsThere is not a single good action game that benefits from rpg systems
This game has some hot character designs.
>>739432879>i dont get ditBecause you don’t enjoy strategy and thats ok
>>739432879>>watchNo, you actually play this one, unlike the modern trash you're probably used to
It's the only genre that gives the the feeling of being lost and in danger in a dungeon. Most JRPGs barely even have dungeons anymore, and other RPGs like Souls don't have respawning enemies you can always just turn back and run to the bonfire and dying doesn't lose progress so it doesn't matter.
>brainlet doesn’t understand the appeal of experimenting with team synergy EO isn’t even the most complex or best at it and you still managed to be too retarded.
>>739436610Kinda hard to experiment when you lose levels on respec. The series would be way better if you could freely change your points around and save loadouts.
>>739432879You just don't get it. https://www.youtube.com/watch?v=14U64jWO85s
>>739436610still a braindead easy game with no strategic depthyou'll have more fun and challenge playing Balatro than anything (including le superbosses) in etrian odyssey
>>739437094hrmnyo
>>739432879>ARPGs are the futureARPGs have been around since the 90s anon, how is a 30 year old genre the future?
https://www.youtube.com/watch?v=1WW0GEotp2Mhttps://www.youtube.com/watch?v=7x3r9jhj2HQhttps://www.youtube.com/watch?v=3KmcSXVyzzMhttps://www.youtube.com/watch?v=4qXQXYhMoxM
>>739436680>Lose 2 levels (basically nothing)
Nexus 2 with better class choices and less Shrines when?
what about "demon gaze extra"?
>>739439327I didn't like it as much.
>>739432879>watch .pngs wack each other foe 40 hours>foe
>>739432879>I don't like watching pixels change colors so I'm gonna watch pixels change colors instead
>>739432879it was fun 19 years agoPlay 3 and 4, they're the best ones
>>739440198>fun 19 years agoStill fun today. I played the shit out of 3, 4 and Nexus.
>>739434932youre a slave.
Brown
>>739438040It's 10 in the older ones, reduced to 5 for the HD remakes I believe
been playing 3 for the first time, fun game but it's kind of annoying how long it takes for the farmer squad to come online. I really want to start just grinding out cash because with each floor I go down enemy damage jumps dramatically, but armor keeps getting more and more expensive. How does ninja scale into the later game? I feel like ailments could be strong in this game but both weapon infusions and the ninja skills for inflicting them seem extremely inconsistent. might swap my ninja out for a Zodiac instead
>>739434932>t.
Is there a definitive list of changes made in the HD versions?
>>739441314Ninjas scale insanely hard and they subclass very well into just about anythingFarmers you really ought to just put their first points into the xp share and forget about them until you get actually hard stuck with your main team.
What's the recommended one for someone new to the series?
>>739432942Since when did white nigger pretend to like JP games?
>>7394415234
>>739432879so is this series just dead?
>>7394415231HD if you want the historical perspective, 3HD or 4 if you just want to play the best ones.
>>739441478yeah they've got 5 into combat study now, so halfway to maxxed on that. I just got the quest to kill the boss of the first dungeon, so I'm still early in the game so I'll keep at it. my squad right now isfrontline - Hoplite Piratebackline - monk with mostly heal skills, arbalist and ninja
>>739433081how is it different from your usual attack/heal-jrpg slop
>>7394415234 is probably the most approachable one. It gives you quite a lot of dungeons to explore that don't go to deep. Navigating the world map and discovering new stuff with the airship is also fun. Difficulty seems fair enough.
>>739442039you are required to use debuffs and ailments/statuses if you want to actually winyes, even against bossesif you just spam your basic attack and heal, you won't make it past the first floor
>>739441642They gave a statement that the next Etrian game had started development then promptly pulled developers off that project to make Metaphor. I don't think Next made much progress if any
>>739442039You have to understand how enemies attack and implement ailments or bind parts of the monster to stop specific attacks
Despite recognizing 2 and 3 as superior games, 1 on the DS was my original introduction to the series and to this kind of game in general really, I was really entranced with everything as I was going in blind. Playing the later games I was already used to everything and so the difficulty was way too easy for me. I recognize how jank 1 is nowadays but it will always be my favorite because of that nostalgia.
>>739442619>invest in the game's obviously broken status move (poison, debuff, etc.)>do this in every fight for 70 hours>decide after the fact that it must have been a cerebral experience because I soloed the game with Charizard in Pokeyman when I was 10
>>739441523People told me to start at 3 and go back to 1 and 2 if I liked it and I ended up enjoying 1 and 2 (originals, not untold) more than the others in the series except maybe Nexus. Mostly because 1 and 2 are more "pure" dungeon crawlers while games after it keep trying to add an overarching minigame like sailing or the airship on top of it which is just half-baked most of the time. Or weird bloat mechanics like grimoires in the untold games or 5's cooking system. Untold 1 is pretty whack, the intent is to focus on the story more but Untold 1 goes ahead and spoils the game's major twist in the first 5 minutes instead of dropping it at you when you reach the fifth stratum. Untold 2 dungeon design is overall worse than vanilla because it's too streamlined, every new floor you rotate the camera and see 4-5 shortcuts right away and you already know the floor is going to be FOE puzzle room into shortcut hallway into FOE puzzle room until the floor is cleared. It feels too much like a theme park and not enough like a dungeon. At the end of the day I think each game is jank in its own way so your enjoyment will depend on which you find the most offensive. 3 is a safe starting point and you can then go forwards or backwards from it in release order depending on what you want more of. You'll probably end up playing through all of them one way or another.
Sometimes the games can get a little too grindy for their own good. Typically the best part of the genre is the exploration and vibes of the zones, also they're relatively cheap to make so you don't end up with the buggy bloated mess you typically do with games trying to go beyond.Etrian I do wish wouldn't lock so many class features behind progression though. It often feels like I've been gimped in the first few stratums since my class doesn't actually turn on until you get subclassing or tomes or certain skills maxed.
>>739442039as others mentioned, status effects are important and paying attention is rewarded (more so than most turn-based).
Status effects became permanent!
>>739441523White skin.
>>739443443>Etrian I do wish wouldn't lock so many class features behind progression though.This. By the time I have what I want the game's over.
>>739432879Have you ever considered that the world doesn't revolve around your specific taste?
>>739442936kek, it's nothing like that at allnice try though
>>739445139It is exactly like that, you fucking weeb retard.
>>739445192hrmnyo
>>739432879post skin
the first EO is not that good
>>739441603Turn-based has always been for whites only.
>>739445692it's okay but loses a lot of what makes it interesting if you are spoiled on the twist
>>739445692looks like someone didn't use defender+immunize
>>739445692Hope you figured out that immunize works against all incoming damage, even of the tooltip says "elemental damage". It's very silly.
>>739445692TRVTH NVKEPeople like >>739445942 forgive the game for being broken though so the EO1=good meme will never die.
>>739445692the final boss of the fourth strata was one of the most suspenseful and exhilarating moments playing an rpg
>>739445692>EO is not that good
>>739445692It was the first so it has thatAlso initial strike is an iconic theme
Why is it so hard for me to get into this even though I liked strange journey
>>739445692its so insanely grindy. like whats the point of being able to have multiples of the same class when the grinding to level them up is this wack.
>>739446293Lack of SMT elements?
>>739445692Yes it is.Lots of people say that it's clunky and lacks QoL, but I say those people just don't like games very much.
>>739446505I don't think it's that good, but it is enjoyable in its own way. It's more on the basic side in combat but it's at least enjoyable jank (why is this so broken, why is this so strong). EO2 is bad jank though (why doesn't this work, why is this so weak, why doesn't anything work what the fuck).
>attempt to get back into my old eo5 savefile yesterday>everything is going smooth, I remember what every character does, grab a few quests and head to the dungeon>get familiar with the game clearing a few encounters>after the first round of combat softening up the enemy group they decide to focus all their attacks on the same guy killing him from 100% hp to 0>this was through blind>ragequit losing like 30min of progress>get the itch to boot the game againFuck, should I try to play more defensively or spend more TP on offense?I already know using "Attack" sucks dick and should only be used to finish lone enemies.I don't have a tank, party is: Deathbringer - Blade Master - Barrage BrawlerDivine Herald - Flying Falcon
>>739446341>like whats the point of being able to have multiples of the same classthe less survivalists you use, the weaker your party
>>739446698EO2 isn't jank at all, just don't pick the shit classes, or rather the shit skills (there really aren't that many)
>>739446842If you're doing quests, you don't need to manage your tp as much. I also don't recall Dragoons being that good, so might not be worth it. But you can always try one out if grinding a bit isn't an issue for you.
>>739441523Only played 4 and 5Loved the first 2/3rds or so of 4 but at some point you settle down on a tactic and repeat it ad nauseum. For me it was landsknech chains for bosses and using TP freely on my bushi/nightseeker since he could regen TP
>>739446842Just carry a couple of the cheapest nectars, one death ain't that big a deal
so how do i build a eo1 party
>>739447194From what I remember being shit, it's Landy, Beast, Alchemist and Survivalist which is a pretty hefty chunk of classes, maybe more if you want to add in classes that aren't terrible but are really boring like Troubadour. And I'm still butthurt years later after trying the Regen skills on a War Magus and realizing they heal absolutely jack shit.
>>739447543Medic is basically mandatory since they're the only real healer and playing with only items or troubadour for healing would be incredibly miserableAfter that as long as you have a landsknecht, protector or both for the front line you can kinda fill the rest of the slots with whatever.
>>739447660Nah, beast is really the only one that is outright terrible for normal play (you are a cover tank but have the defense of who you covered?)
>>739447543Medic is mandatory, protector as well if you want extra survivability. The other slots you can fill with whatever you want, I personally used the whip girl, landsknect (or however you say it) and the zodiac black mage oh also you should absolutely make a second team filled with all farmers and level them separately. Use a guide if you have to, their ability to generate money to fund your primary squad is invaluable
>>739448018I can see Alchemist being good for normal play at least, Landsknecht and Survivalist are god awful. At least I can see an excuse for survivalist, but Landy is atrocious. No I do not want a class that is only focused on doing damage but does less damage than almost every class in the game.
>>739448274Landies can 2 round ur child at leasthttps://www.youtube.com/watch?v=eQVU5tEJHeg
i remember reading something about there being some fuckery with damage calculation in EO1, where if you are lower level than the monsters you're fighting, then you do a lot less damage to them while they truck you.
>>739448748I believe it, there's all sorts of fucked up math in these games.
>>739448748I think that's a thing in every EO.Every time you hit a new stratum everything hits hard
>>739447660>>739448018Beast is great dummies, just use Rampage and accept that your're going to have to revive him occasionally.
>>739448157<Zodiac>FarmersAnon, he's talking about EO1.
>>739442704>to make MetaphorPlease say sike
>>739448748the same thing was in SMTV, it was so bad it made low level runs practically impossible
>>739434710Never gets old
>>739448748Beating the wolf boss in stratum 1 and then getting wiped by a random slime in the first encounter in stratum 2 in EO1 was certainly something that happened to me. Seems like a really annoying mechanic to just make you grind more, even if your use of the party's abilities would actually let you beat the monsters.
>>739434023you will never be japanese lmfao
>>739449095If you somehow didn't already know they just threw in the entirety of Lost Shinjuku in there
Holy shit Nexus is fucking garbage
>>739441642HD game development sucks. Takes more people longer a longer time to make fewer games that require more sales to justify the costs of production to keep going.Now, unless no work on it was done at all since that trailer...almost 8 years ago (why, god), it might eventually come out at least. But the good days where we got these games almost every year are certainly over. I think the devs were smart and knew they could only run the series like that for so long and went hard while they could....Seeing the July 28th, 2018 on this upload date has made me less confident in this game existing actually https://www.youtube.com/watch?v=i0T_zIR9m60
>>739449732>they just threw in the entirety of Lost Shinjuku in thereNTA but I did not know that.
>>739450009https://www.youtube.com/watch?v=_3ZfFpJ3y_M
>>739449810>https://www.youtube.com/watch?v=i0T_zIR9m60Its been 8 yearsYou have to let go.Everyone has to let go.It isn't your fault unless you work at Fatlus in which case fuck you fuck you fuck you fuck you fuck you
le millenom girl
>>739450073I hate Fatlus so much it's unreal.
>>739450193The game also has Ariadne thread.
>>739450232I don't care about trannyadne threads, it's always warp wire in my heart.
>>739432879Do you have that autism that makes you restart the game if the exp bars on your main party don't match up?
>>739448748levels really give a lopsided advantage or disadvantagein addition to damage, the ambush rate is also heavily against your favor if you're underleveled.
>>739449734Yeah. I can't even point to any major reason why, it's just a huge collection of small issues that add up to make the game not very fun to play. Doesn't help that it's twice as long as any other game in a series of already very long games, so actually finishing it requires an insanely high amount of patience for its mediocrity.
>>739442039You spam poison and spam the break x limb status effect and pretend it's riveting and engaging gameplay >omg the enemy slaps as an attack>Formulations and math equations floating in front of my face>Ah of course the answer is to spam poison and bind his arm every turnIf he kicks bind his leg instead instead. This is what retarded eo niggers think is "MASSIVELY HIGH IQ" gameplay. The real challenge comes from the insane menial cock and ball torture the game makes you go through by forcing you to leave the dungeon every 5 seconds to sleep and sell all of your items because your inventory is full
>>739451092what are you doing during the first 20 levels before all that shit is online?
Uh oh, melty.
>>739451092it's strange how the gameplay is put on such a high pedestal when it's really simple. Like, weapons are all very similar except this one gives 14 atk and the other gives 17 atk. Tree looking enemy is weak to fire, so you bring out the fire ability. But I suppose EO fags find comfort in the simple, endless grind. If they really appreciated theorycrafting, experimental gameplay and such theyd upgrade to something like SaGa games but maybe that's asking too much.
>>739451092>>739454124The funniest thing is that even that level of simplicity filters people who can't stand turn-based RPGs.And really, the fact that status effects work on bosses alone makes EO's combat stand out from most other RPGs. That and binding body parts.
>>739432879>>739432942what are some other games targeted at people who can imagine and rotate an ultra realistic apple in their head?
>>739454124I won't lie the only one I really liked is Unlimited, but I didn't play that many. Romancing 2 was kind of neat, the only thing that took me out of it was that for some reason your main character would die, but some of the events in the world stayed the same despite there being no logical reason for some of them. It's a minor nitpick though. Scarlet Grace wasn't really what I was looking for. Maybe it gets better, my problem wasn't the battles at least. I just wasn't into the progression where you choose a map and fight up to three fights in a row.
>>739454124The thing with EO for me is that you're constantly confronted with dangerous encounters that can easily end up with party wipes if you prepare, explore and manage your ressources poorly. They also tend to be harder to kill, so you can't really kill them quickly and try to prevent them from killing you with status and binds IF they proc successfully. The consequences for failure also feel more punishing in general with how hard ressources can be to acquire, especially in the early to midgame.Dunno man, just like the feeling of danger, proper management and difficulty
EO6 never ever
>>739455989
>>739432879>foeheh
>>739447660The only one of those classes you listed that's actually bad is Survivalist.Landshark does fine if you build them around chasersAlchemists rape the first 5 stratums of EO2/2HD, especially if you beeline Analysis due to damage calculation quirksBeast is not a tank, its a Rampage bot which is one of the strongest moves in the game.Troubadour is not getting used unless you run an element oriented comp, and if you're doing that then there's no reason to NOT field a Landshark.
>>739449096It was not that bad in SMTV. I remember beating a bunch of the overworld FOE clones well below the intended level. The only times where you really feel it are Nuwa 1, the 99 meme fight in the final dungeon and Shiva (who is supposed to be hard because he's the optional superboss).>>739448274>Who does less damage than almost all of the other classes.This is not true.
>>739457069>It was not that bad in SMTV.they heavily nerfed it in the rerelease, thats why
>>739432942/thread
>>739457139I played the original version on the switch. Being 1 or 2 levels under an enemy was not a death sentence by itself as long as you understood the fundamentals of SMT team building.If you really want to minmax your team design then, press turn generators go in slots 1/3, supports go in 2/4. Tarukaja is the only ST kaja worth keeping, Accursed Poison BREAKS the fuck out of the game and IIRC is the only magatsuhi that got nerfed in VV. Vit dumping for in the 1st zone actually makes the early game significantly easier.
>>739436863What is it about this boss that unlocked my love for the game?I bounced off of 1&2 but 3 had sick classes and after I beat this fucko I understood and beat all the mainlines
>>739457458>Being 1 or 2 levels under an enemyhow about 5 or 10
>>739441414https://etrian.fandom.com/wiki/Etrian_Odyssey_Origins_Collection
>>739457686Still doable. Hell Bucketgetter had to limit himself even more in his low level run because the game had way too many OP tools.
>>739432879boHQP23-ZM6G8-WXD5Nrp
>>739456812My experience with Landy was extremely bad, even chasers feel like you need literally the entire party dedicated to it. You need Troubadour with the element buffs, you need Hexer, you need all the element skills from Troubadour maxed, because it sucks otherwise. I won't forget the time I tried a half assed chaser build and three hits from a chaser still ended up weaker than a single Midareba that didn't even require setup, and this was on Colossus.
I really wish they'd just HD rerelease the rest of the franchise already, it can't cost that much to do it and they have infinite persona money to work with
>love the numbered entries>try Untold because muh canadianfu>have a poor time with it>try Untold 2>every boss is a puzzle boss where you either have to memorize the attack rotation or look it upI'm 4 stratum in and just not having a good time. Tempted to drop it and try Nexus since that's the only other one on my list but I hear bad things about it too
>>739457896Dampen does not stack with Frailty/Ifrit/Ymir/Taranis, so if you did that then you robbed your Landy of damage. Since Dampen overwrites all existing elemental resistances and is actually a damage loss in most fights.Also, Chasers in Etrian are historically an all or nothing team composition.
>>739457896Everyone in EO2 wants a Hexer because its the best class in the game and increases everyone's damage output.You also dont actually need all of the element skills even if they're worth getting eventually. You only actually need just one element and then Dampen can cover enemies that resist your main element. The others are for coverage.I also really dont know why you were running a "half assed chaser build" and expected it to perform competently. That's silly anon.
>>739458363The quality of things you can chase with has gone up significantly over time though. 2 lets you imbue with elements which I always thought was too slow and neuters the damage of the user, Risk element skills from Gunners which really need some form of mitigation, element skills from Ronin which are just plain worse than Midareba and Alchemist which is fine for the main game at least. Later games give you more multi-hit skills to work with to make chasing not as difficult.>>739458546I was just using a sword build and had enough points to get one of the skills to max and felt like trying it. Considering Colossus is weak to elements and resists physical on top of a 3 hit chaser being stronger percentagewise compared to Midareba, I expected it to at least hit harder than my Ronin, but no.
>>739458062My issue with Nexus is that the first 5 stratums of the game are just the 1st and 2nd stratums from each of the games. 6th is just forest but pink, followed by another forest stratum. It doesn't start to deviate until the 8th stratum. Then the post game just adds yet another one.
I used an elemental chase party of landy, bird, war magus, alchemist, and gunner in 2hd and it was good. Alchemist is good the whole game including the 6th stratum, Megido with warmight never stops being good. The elemental chases are good when you setup around it. Gunner's binds actually came in handy for shutting down bosses to get multiple turns of full party chases.
>>739441010It was only ever 10 in the first game, reduced to 5 in 2 and 3, then to 2 levels in the 3ds games.And honestly, 10 levels would have been fine past EO1, as the only reason that penalty sucked was due to that game's nonsensical damage scaling formula. 5 levels was perfect, not enough to discourage a respec but just enough to discourage respeccing for every single thing the game throws at you, the change to 2 was basically removing the penalty entirely.
>>739432942based
>>739459380Why shouldn't you be able to respec for everything the game throws at you? This is what I don't get about EOfags - they wear their submission to the game's inflexibility as a badge of pride, as if it's unreasonable to want to change up your strategy in the face of new info - something that is totally normal in other turn-based games.I don't know what things are good and what the bosses will be like, and the games do a lousy job of explaining how skills work. This is also why EOfags have to use elaborate fan-made datamined skill calculators to even figure how the game works and plan their builds.So...what's wrong with changing your strategy? That's like, the entire point of strategy games.
>>739458062Nexus is by far the most balanced EOwe're talking SMT IVA levels of balancedtons of options (there should have been even more fuck the gay popularity poll) and some really interesting boosts/breaksyou can even stack exp boosting skills and items before bosses to make yourself overlevelled at any pointit does however drag a bit for the sake of being longer than other entriesthe superboss is about as terrible as every fatlus superboss
>>739432942exactly
>>739432879play wizardry daphne instead
>>739458850No enemies in EO2 have a native weakness to slash.Multiple enemies in EO2 are weak to an element.Elemental moves can doubly benefit from Frailty/TroubadourPhys have to pick Dampen or Frailty.There's like a whole host of other factors that go into damage output than just % modifiers too.
>play this expecting a comfy fantasy game>ZIKES it's actually in the future and high-tech with space ctuhulu aliens
>>739459958>Why shouldnt you be able to respec freelyMost video games that involve builds actually do put in some sort of meaningful limitation or gating to respeccing your team. To draw reference to a sister series for Atlus, completely making a new set of demons or personas for bosses can get very expensive very fast.
>replay V cause I want to try the x3 Necro meme>decent enough early game>unlock mastery>become unstoppable monster that kills random encounters turn 1 and shits out damage against foes>bosses get the 9999 fair trade trade treatmentI even eded up retiring and reclassing my other two characters for more reincarnation procs and made of them an evoker after learning the petrify skill is bugged and has a retarded high chance to procsad fatlus will never make another EO let alone one with a class as fun as this
>>739460998>Only one evokerHow does multi necro work if you're not grave dancing nonstop?
I feel a bit silly asking this but what skills do you normally get for your defenders and tanks? Do you go provoke into the self buff and elemental walls or front guard and healing? Or I guess shield bash and fish for stuns?
>>739459958If you don't understand why a game making you live with your decisions is something someone might like then no amount of explanation will ever clear it up to youAlso you shouldn't reinforce your (literally) autistic refusal to understand with nonsense preconceived assumptions and false claims like "the entire point of strategy games" and "EOfags have to use [...]"
>>739459958EO is based on old grognard tier DRPGs like wizardry. respecs would make it too easy. If you have a bad build that's on (you). But you can still make a new team. It'll take effort. Like it should.
>>739460789Based. Luv me a fantasy game with guns and aliens.
>>739450567I can just rest them if it bothers me. Otherwise, I'm more focused on max level (EO2 exempted) for the endgame.
>>739462329Front guard and similar skills are generally more useful because provoke doesn't help against AoE.The shield bask skill is worth getting on Protector because it does great damage.
>>739462329Depends on the game.EO1's mainly just Defender, the walls, and Shield SmiteEO2's just the walls and whatever I can get my hands on for some extra damage since Hexer and DH are locking down and killing everything.EO3's the typical Line, Bodyguard, Walls, passives, and subclass perks because building it offensively is a fool's errand.I dropped my EO4 Fortress in the second stratum for a rocket tag party.EO5 is bunker land but with cannon focus instead for a slightly squishy setup.Nexus I didn't use one at all until endgame because the debuffs from Landy, Ninja, and Harbinger were reducing the damage anyway.
>>739462457>>739462494Yeah see, this is the kind of self-righteous autism I was referring to. "You just don't get it, man! - it's IMPORTANT that you have to grind to try new things." Objectively, it leaves nobody satisfied. If your build is good, you just keep doing the same thing over and over again, and you never interact with the respec. If your build is bad, the standard advice is to respec - so then why be punished for it? What's the justification? Just because it's "tradition"?Fortunately they recognized this design flaw in newer games and lowered the cost of respec and also introduced Picnic mode for accelerated grinding (which I know you use to quickly grind your builds, don't lie to me).
>>739463264>Objectively, it leaves nobody satisfiedObjectively, this claim is retarded and provably false, but you probably don't know what objectively means anyways.>self-righteous autismYou self admittedly have no theory of mind, don't go throwing stones in a glass house.
>>739463719>ad homThus, the conclusion to every conversation with an EOfag. Defensive bunch.
>>739463804Plenty of people have already given you the courtesy of actual responses despite your obnoxious provocative posting, you are not as smart as you think you are.
>>739462872Front/Rear Guard are actually really bad in 1/2.
>>739449732that doesn't mean they killed etrian for metaphor. that entire sequence is an eo1 homage. what likely put next stage on ice is the director and the entire etrian team being pulled off for smt v.
>>739463885You appealed to the usual thought-terminating cliche of "because it's always been done this way" and "it would be too ez if you could respec freely."Now I'm asking you to move beyond surface level statements and justify what your beliefs. I don't find them convincing. Can you do that without insulting my intelligence, or assuming every facet of your favorite game is simply above all reproach & criticism? Are you even interested in doing it?How would it make the game "too easy" if you could respec freely? Is a big part of the game for you fucking you up your builds, and then grinding to fix them? Is that really where the appeal of this series lies?
>>739432879this is bait but a arpg etrian odyssey would be kino
>They killed EO for MetaphorAre you people stupid? EO3U didnt happen because EO2U didnt sell well and there was a vocal anti crew over in Japan. They then took those resources and spent it on EON. The classes were chosen based on the fanpoll and what the team decided that they needed to fill out missing roles.Komori and crew were then sent to go work on SMTV which we know had two full time releases. Metaphor was made by Hashino, the former director of Persona.
>>739464050NTA but why do you want to respec at every opportunity instead of learning what the boss has to offer and adapting your presently existing build accordingly? The majority of the games are very friendly towards all sorts of compositions.
>>739464050Yeah see, this is the kind of self-righteous autism I was referring to.
>>739464286>why do you want to respec at every opportunityBut I don't. I just want to be able to do it freely, without being made to grind. Even if that's only once. In a level dependent series like EO, it makes no sense to punish the player to the tune of 5-10 levels for the pretty harmless desire to "want to try something else."That's most likely why they've made it increasingly less punishing, in recognition of this fact. It's not cool and interesting game design to actively discourage players from trying out more of your game.
>>739464050Because I like the feeling of permanence when playing an RPG and having to figure out how to make do with my choices, mistakes and all. Sorry if this is too "surface level" isn't "objective" enough for you. People like things you don't like for reasons you don't get, get over it. If something has always been done a certain way and there are people that enjoy that certain way, why should that way change for an outsider who wants something else? Especially when in your own words (>>739459958) most other games in the genre supposedly do what you want.
>>739464483It's not permanent though. You can change it. You're "encouraged" to change it, in fact. Just uh, eat shit if you do haha.Like I said, you wear your autism as a badge of honor. You think you're a pretty tough customer. "An outsider" lol, gimme a break.
>>739464419Level is secondary to your build and equipment. 10 points spent wisely is better than 15 points spent haphazardly.
>>739464635It absolutely is not. Level matters a fuckton in Etrian Odyssey.
>>739464593>You can change it. You're "encouraged" to change it, in fact. Just uh, eat shit if you do haha.there's a word for this anon, it's called discouraged i think
>>739464593>you're encouraged to change itResting is a last resort option to avoid people truly "bricking" their characters and being forced to build a brand new one from scratch.
>>739464780No, that's the bizarre thing about EO. It wants to have its cake and eat it too. You get bonus skill points for retiring and then grinding back up again. Resting is obviously useful, too. The game wants you to grind, basically. It's encouraged and discouraged all at once.
>>739432879final boss is some bs id probably never have beaten him without looking it up
>>739464670The only EO game where level plays a major role in the damage calculation is EO1 and you can still brute force fights well below the enemy level thanks to Defender/Shelter/Immunize/Ifrit/etc. Every game since 2 has drastically reduced its effect.
>>739464159I don't know how you can play metaphor and not understand it's a celebration of fatlus's ips. it's so completely on the nose the town you find the dungeon by is named eht ria. the inn and the shop are both named after the inn and shop in eo1. there's several items with shared names and several archetypes that are named after eo classes. I can only assume this is just some retard wanting to blame hashino for something he had nothing to do with. if anything metaphor celebrating etrian as much as smt or persona should be a good sign, but no clearly they dumped an hd asset from a cancelled eo1 remake in the lost shinjuku segment and my evidence is that it came to me in a dream.
>>739464159they should have made new games instead of remakes
>>739464865>You get bonus skill points for retiring and then grinding back up againAnd there's not a single game in the series where retiring is actually mandatory
>>739465016You have to ask yourself at a certain point "why is this game doing this? why is it encouraging it even a little bit?"Disgaea is all about level looping and infinite grinding, because it's da grindan game. So it tailors the entire experience to this.Etrian Odyssey has a bunch of level resting/resetting mechanics in it as well as superbosses that. But don't *actually* use them wink-wink nudge-nudge. Why is that? Hmm.
The level cost of resting is just to make you consider your party building more carefully. It's a series that's more about trying to build a party that can handle everything the game throws at you instead of completely changing it every time you face a little resistance. I do agree that 10 levels is far too much and even 5 was kind of high but from 4 onward, the 2 level cost is more reasonable. Having multiple save slots in the newer games and hd collection helps as well so you can at least save your newly rested team into a new slot and go back to a previous save if you change your mind quickly after. It's also useful for making my precious exp bars nice and even if they accidentally get misaligned. De-leveling in general is useful if you somehow get too far above enemy strength as well.
>>739465103>>739464806
>>739465103Many JRPGs have a level cap of 99 even though they can be beaten well below that level. Are those grinding games by your definition?
>>739447543Protector and troubadour are mandatory for the post game bosses. Medic is very good to have as well.Other than those 3 just Burself. Landy is the only other heavy armor class so it's a good choice since you have at least one more front line party member.
I like to explore
>>739466670You can beat everything without Protector but its really annoying to fight final superboss without one. Troubadour can cover for the other postgame bosses. I cant remember if the buff removal item exists in 1 because its that and Bravery inadvertently blocking panic in one specific fight that makes Troubadour helpful.I'd also heavily recommend a Survivalist because 1st turn is a god send.
>>739466892>I cant remember if the buff removal item exists in 1It does not, which is the main reason you need a troub. Technically hexer can do the job too but hexer is kind of bad and only unlocks in the 4th stratum so why bother?
>>739457896You don't need a troubadour for chases. You already have warcry and should be wanting warmight for buffs, which means you can only use your one elemental song and then can't do anything else. The elemental songs aren't that much stronger than frailty either which doesn't eat one of your buff slots.
>>739468226Frailty = -32%Element = -50%Its a damage gain of ~1.56x over Frailty.
>>739460409wtf, cats are white?
>>739468226>>739468593https://gamefaqs.gamespot.com/ds/943642-etrian-odyssey-ii-heroes-of-lagaard/faqs/73801/introductionThey stack btw
>>739432879ARPGs are only good when they have well designed combat like Dark Souls.Trash like FFXVI that wants to be an ARPG but also have braindead button mashing combat is worthless and gets utterly raped by a good turn based game.
>>739432942Guess I'm spiritually white. Nice.
>>739468593That's not how the math works. Assuming an enemy has a neutral base 100% resistance you're doing 132% damage vs 150%, only a ~13.6% increase in damage. If the enemy is already weak to that element it's even less of an increase.And again the elemental songs also give you an elemental resistance buff for that element, which if you're using it offensively probably isn't doing anything other than wasting a buff slot.
how do the EO ports play? I have a 3DS so I have no reason to play them but I'm curious how they handle the map stuff without the touch screen
>>739469478i tried to use the controller for the map but i did not like it so i used the mouse
>>739468948>This is multiplier actually applied directly to their damage resistances, so the Alchemist's Analysis skill can activate on certain enemies that have this debuff.Anyway, the only part you got correct is that the real damage gain is actually ~1.14% despite the multiplier being ~1.56% higher. The part about the gain being "lower" relative to Frailty if the enemy is already weak to the element is incorrect as both skills operate the same way in 2 (and stack).i.e (150 x 1.5)/(150 x 1.32) = (100 x 1.5)/100 x 1.32) = ~1.14%Troubadour comps just have higher damage because you can field Bravery/Warcry/Bravant and Ifrit/Frailty. Compared to WM comps being stuck with Warcry/Warmight and Frailty.
>>739432879That's why you only play Untold 1, Untold 2, IV, V, Nexus and try 3 for curiosity, but ignore 1 and 2.
thread full of midwit contrarian fags complaining about a game they havent played.
>>739469478I'm used to emulating drawing with the mouse and using a controller for everything else. works fine in the pc ports.
>>739469963It's not a multiplicative increase, it's additive to the enemy's resistance. So if an enemy is 150% weak to an element you're now doing 182% and 200% damage.>Bravery/Warcry/Bravant vs Warcry/WarmightAnd what's stopping the WM team from using a bravant too ? And you don't even have to deal with reapplying your elemental song knocking off one of your buffs.
>>739464960Some people are mega retarded and ACTUALLY think that Metaphor is a full blown prequel to EO. That's why they don't think it's just an homage.
>>739432879>foeFOEFOEFOEFOE
>>739465591>>739465103The way skill points generally work is that the first few points are more impactful than the ones after them. This generally means that if you need a skill, you don't need to grind that much to get it to a useful state.While a lot of skills also have mana-increasing breakpoints at levels 4/7 sort of area, many of the most impactful skills can only be accessed later in the game which means that even mid/late game 1 or 2 levels can still be very helpful in fixing problems.This isn't explained to the player at all, which I think leads to people assuming they need to respec to fix a problem rather than get a couple of levels. It also means that later in the game that -2 level cost to respec isn't that bad because an 8/10 skill is only worse than a 10/10 invested skill by a couple of percentages.My best guess is that all of this is done to make the player *feel* that their point decisions have a lot more weight than they do. Make them feel tension without actually putting them in that bad of a situation. Its like RE typewriter ribbons, you are afraid of running out but in reality they are so abundant its never an actual issue but it adds to the tension.
>>739448748IIRC only the first 2 games scaled damage on level. One of the many reasons people say you should start with EO3
>>739471697>he first few points are more impactful than the ones after them.After playing 3 of the games I think this is total bullshit. Most skills are complete fucking garbage if you don't level them.
I'm playing this one for the first time and I'm really enjoying it but it's hard as fuck. Also I think I fucked a couple of my chars stats and made them super shitty by building them completely wrong. Should I focus on a couple of skills? Should I give them things like HP, TP, AGI, STR, DEF, etc.. Just straight up stats if there's no skill thats connected to them?
Reminder that Labyrinth of Touhou is the better game
Why did they decide to just not bother and kill this series with the end of the 3DS?
>>739460191>the superboss is terribleYeah but at least its theme was fuckin' dopehttps://www.youtube.com/watch?v=rw-CLN91Q3s
>>739471984The first point in HP, TP and ATK are really good, each one is a 10% increase but it drops down to significantly until you get to 5 and 10 points. Defense is shit throughout though and should be skipped, same for AGI as it's just not that valuable a stat overall. For skills it varies heavily by class, alchemist and dark hunter for example want to go wide to get all elements/binds but landsknecht wants to stack points in one move.
>>739471968As an example, here is E04 Sniper's Longshot weapon damage per level. Note that at the start of the game we are getting about a 3.5% increase per level (i.e, 140 * 1.0357 = ~145). But from level 8 to 9 its only about 1.6%. A full investment is only 36% more damage in total, which is significant but not back breaking if you don't fully invest.Level Damage1 140%2 145%3 150%4 155%5 165%6 169%7 173%8 177%9 180%10 190%
>>739472508Good job cherrypicking retard.
>>739432879EVEN IN THIS SHITPOST F O E
>>739459958I agree the lack of skill information is a problem, I wish the games were more open about damage numbers and skill effects so datamining wouldn't be necessary to make informed build decisions. But free respecs isn't the solution, that would defeat the purpose of builds altogether.Also EO is pretty generous in its flexibility, most essential skills in the game have single-use items you can buy with the same effect. If your team is lacking a valuable role/skill for a boss, you can buy a few items to cover your bases. Most people who struggle with EO never use items, they're stuck in that JRPG rut where they think the only items worth using are heals and revives--which I can't exactly blame them for, considering ailments are useless in 90% of other games, but in EO they can give you 3 free turns against a boss. That's invaluable.
FOEOE
>>739472508>>739472654EO's skill damage formulas were made by someone who was really high. Isn't there something that has like a 3% chance to work until you max it out?
>>739432879I play EO for map autism, the character portraits are just icing.
>>739473148I think the newer games are generally better with the idea that you don't absolutely need the damage information on skills. They're pretty open on what skills are the big dick damage, which skills set up for your big dick damage, and so on. You don't run into the issue of seeing a skill that passively heals your party's HP at the end of every turn only to find out it heals 5 HP at max level when you can have 500 or more HP by late game.
KFY3I-88CNX-FY0P(seven)Etrian Odyssey 3 steam key I got from HBenjoy
>>739432879Faglus can't make ARPGs. They had to outsource it to Koei Tecmo. Even VW can make them but faglus can't.
>>739473349BASED
>>739473349Holy shit it was real! Thanks kind anon. I love EO and don't have money so this is a great gift and 3 is my favvorite!
>>739472654I mean if you look at the same skill from nexus you again see only a 50% increase. This is just a case where I picked a game that was developed later. The other e04 skills on the same tier across classes have very similar numbers. Like you can see in your image they hadn't commited to increasing TP costs at 5 and 10 yet.
>>739464159I was looking forward to EO3U since the first EOU happened, and going off the blueballs I experienced watching the reveal trailer for EMD2, I'll ignorantly pin most of the fault on EMD2 and whoever approved it. I'll also pin a little on whoever made the choice to make everything into a fat damn damage soak in EO2U, attrition is not fun to play against when it's nearly every single big fight or fuckoff FOE
What is this expression trying to convey?
>>739473437>LATAM
>>739473781If it makes you feel any better I hate my country and its brain dead people too.
>>739473715Are character genders defined in code? Like are there dungeon events that consider a character's gender? I'm curious what this creature's penor status is, I'm leaning shota but can't say with certainty based on appearance alone.Pic somewhat related
>>739473957That's a girl, dude.
>>739473957clearly male since he isn't sticking his ass in your face
>>739473957no, only prince/princess have a canon gender. In the original the name changed based on the portrait while the later games changed the class name to sovereign to avoid the issue. Then they just let you pick either name for any portrait in 3hd (and maybe japanese nexus I think)
>>739473957No, in the DS games they were all referred by named (and there weren't too many events that did that anyway.) In the 3DS games use "they" and they also inserted memes wherever they could, I wonder why that is.
>>739473957Events in the earlier games avoid using pronouns to refer to player characters. I think some of the later ones will refer to them as "they".A lot of the new portraits in HD were made deliberately ambiguous so you could use them for male or female.
>>739432879Navigating the first floor in EO requires more brain power than 99% of ARPGs released in the last 10 years and that's saying more about ARPGs
>>739432879even in OP's post F O E
>still have to unlock classes in the HD versionsFuck off.
I tried the wizardry remake and I believe it’s one of the shittest drpg to ever exist
>>739475016elaborate
>>739475035The exploration isn’t rewardingToo many team wipes because of bad rolls And too much grinding
>>739475016Yeah, but the original is worse.
>>739432879Etrian cunny what happened to all the doujin artists
>>739472221Probably because the 3DS was their last budget system.
>>739473209RoarMax lvl: 5The Beast attempts to terrify every single enemy in the battle by roaring at them. The scaling is as follows, and I swear I am not making this up.1 - 10 TP - 1% chance to inflict Terror2 - 11 TP - 2% chance3 - 12 TP - 3% chance4 - 13 TP - 4% chance5 - 14 TP - 75% chance
>>739432879>watch .pngs wack each other foe 40 hoursEven in the OP, FOE!
>>739432879>>watch .pngs wack each other foe 40 hourskinooooooooooooooooooooooooo
Full shota teams!
>>739432942fp always bp
>>739475196>im-fucking-plyingWizardry 6-8 is one of the best adventures you can have in a video game.
>>739462215wraith explosion does absurd damage even at level 1 and 5x reincarnation makes it so you have a really high chance of having all tgree wraiths respawnthe attack is bash/fire so it's hard finding an enemy that fully resists it and in case yoi do face such enemy you can either use level 10 fair trade for fixed damage or a simple level 1 negative energy (another absurdly strong skill) after a couple of wraith explosionsnegative energy does almighty damage and most of its power comes from how many party memebers have died during the turn before it's castedthe difference in damage between level 1 and level 10 is a meager 100% damage increase, meanwhile a single dead wraith (you kill three with a single wraith explosion) ladds an 150% increasewith 5 necros and a bit of luck with reincarnation you can kill a total of 12 wraiths before negative energy is castnow take all of this and add sacrifice's 2.5 damage multiplier (the 4 brokers can use it and three of them can cast it in a turn)they are however incredibly squishy but thankfully chain blast+tombstone vice usually buys you enough turns to burst down FOEs
>been seing a few EO threads lately>dig up my 3DS>have an EO5 save I started in 2019>3rd stratum>no clue what any of my characters doKinda feel like restarting, I don't even remember what I was trying to do with these skill trees
>>739482095That's probably for the better since you probably don't remember the game mechanics or story.Play vidya to enjoy them, not just to complete.
>>739482134Though I do have recollections of the first two bosses being unfun shit like the first one breaking into smaller mobs. Something about 5 just did grip me as much as the others, it's the only main game I haven't finished
>>739432879dark
>24 hours later this thread is still upThis site is dead
>>739483068I'll take a dead site with actual video game discussion like in this thread over off-topic shit from social media
>>739472508>listing EO4 when it's the entry with the most front-loaded skillsetsTry harder.
>>739437837Sovl overload
>>739483782Well unfortunately for you, it's a dead site with off topic shit from social media while actual vidya discussion is liable to get raided by schizos dedicated to derailing on topic discussion, or deleted for no good reason because a mod has sand in their neovagina about the game/topic in question
>>739432942Fpbp/thread
>>739432942And you aren't white enough to catch OPs clever joke
>>739478867Based and deranged.
>>739457686I beat Shiva 10 levels under, I think you can do 20 with a perfect strategy.
>>739432879I've wanted something like this as a phone game since forever. Apparently that Wizardry game is sort of similar, but I had a weird problem with it.
just beat V again and realized the Eternal Tyrant from V is rhyno beetle themedjapan really loves their beetles huh
>>739485480EO is a Wizardry clone and Japan makes a lot of them.
>>739448748My build was just stacking all the defensive buffs on myself and being underleveled.
>>739449734>>739450743I didn't have that many issues with it outside of things that were immediately apparent from its very nature as a "celebration" game (story even more sparse than usual, almost too long for its own good). It's what you play when you're hankering for even more EO after finishing everything else.
>>739486072People forget the director said since it was the last game that would feature dual screen mapping, they put in enough mapping to make you sick of it. I guess it worked.
>>739432942Hahaha ain't that the truth.
>>739471147The WM team will still ultimately be weaker. Its 3 offensive buffs/2 debuffs vs 3 offensive buffs/1 debuff.
>>739473708EO2 DS has by far and away the lowest HP values in the series because they tried to overcompensate with defenses and resistances. This is why Frailty/Troub Songs/Dampen are so strong.2U has higher player offensive modifiers across the board to the point that Ronin has the worst force boost in the entire game purely due to the fact that its the only one that DOESNT boost its damage output. So that combined with enemies having less resists, mean that enemies in 2U will seem like sponges if you just read off values but in practice its not really true.
>>739442619...so just like smt?
>>739488432>but in practice its not really true.except it's true and they absolutely feel like sponges when you're fighting them
>>739488432Can't blame people that got memed into not playing 2 because they were told it's an unplayable broken piece of shit. If they had played it, they would have known the 1k damage you are capable of doing by the 2nd stratum is end game damage in the original.
Why does EO cost 40 euros? That's way to expensive for what they offer.>finished EO1
>>739488586I hate the 2U and Nexus boost system.Just let me have all of the tools at my disposal at all time, provided that I unlocked/leveled them, instead of a glorified buff.
>>739488654Because Sega is retarded
>>739488654>game for a niche but well-loved series that plays best in its source console/handheldI mean, come on.
>>739488705I got EO1 on sale, and it was fun. But I'd probably seethe if I got it for 40 euros
>>739471147>>739469963>>739468948>>739468593>>739468226A generic chaser comp is Land + 2 Feeders + Hexer + X.Your most consistent feeders are Ronin, Gunner, Alchemist. Gunner is one of the strongest classes in the game and can buy a free turn with Freikugel.Ronin/Alchemist are interchangable but its easier for Alchemist to hit its power spike with the right routing.Troubadour can force anyone to be a feeder and also have access to two elemental weapons. On top of also assisting in overall damage outputProtector can help the L to not die while using Warcry thanks to Provoke.War Magus has ST buffs and healing.You want to get as many characters as possible onto link feeding duty as fast as possible which is where T shines because its AoE buffs means that you have to spend less time setting up. This is generally preferable outside of Colossus/Ur Child/Wyrm (i forgot the electric one's name) who react negatively once you pass a certain buff/debuff threshold.However funnily enough Ur Child's threshold is 12/2 respectively, so you're not likely to reach it with standard T comp settings anyway.
What's a good way to make money in EO 4 other than emptying farming nodes, everything is so expensive.
>>739432942jfc absolutely murdered OP
>>739488846Emptying farming nodes in later areas.Just be glad you don't have to actually make a farming team in this game compared to EO1 and EO3.
>>739488586>Except its trueIt absolutely is not true. Its fucking ridiculous how much easier classic mode is compared to story because you arent forced to drag around Fafnir who doesnt become good until when he finally learns Accelerate and a team of characters that are trivial to build wrong because people gaslight themselves into thinking that you have 1 DPS and 4 supports.Troubadour enables so much horse shit its unreal.
>>739488846overworld FOE and vegetables farming
>>739488938>>739488949Got it, just gotta grind it out.I liked having a farming team in 3 tho
>>739432879If they added some graphics EO would be a massive hit
dye the mad with blood
>>739489279The series is too high maintenance for zoomers since it requires thinking about team synergy and planning.