It's better than the sequel because there's no RPG mechanics.
>>739454049It's better than the sequel, because the sequel wasn't conceived as system shock game, but was changed later during development. It’s essentially system shock in name only.
>>739454049System Shock portable unironically made me realize how kino this game really is with the mouselook. Genuinely appalled no boomer shooters have tried to recreate how it feels to play this game at high speed. Nothing even comes close except Strike Force Centauri
>>739454049for me the level design in the sequel is such a down grade that it doesnt feel like the rpg mechanicsw even add much since theres so much less variety in how you can approach an objective
>>739454049It's better than 2 because of how bad the story is in 2. Otherwise they're about equal, I think the RPG mechanics were a nice addition.
>>739454049The RPG mechanics in SS2 are largely arbitrary, you can play it like a straightforward shooter except for two very short segments where you need to engage with something else.
>>739454398Exactly. Having the level design be so much more linear reduces the potential for experimentation. SS2 completely fails at being an immersive sim compared to something like Deus Ex, primarily because of the level design. The RPG mechanics further diminish what little satisfaction you could get from the exploration.
I'm going to try this game. It better not be a boring slog like every other fucking boomer game /v/ loves. do i play enhanced or original?
>>739455725Enhanced, because it has mouselook. Game gets better the longer you play. Don't give up if you think the gameplay is unsatisfying or level design is too confusing on the first level.
>>739455725Its not that good game, you should just play Terra Nova Strike Force Centauri instead.
>>739455725Skim the manual first. You can write notes on the map, write down everything of interest.
I'm gonna play the shit out of the remake on Steam Frame
SS2 is the greatest survival horror game of all time. Preferring 1 to 2 is deranged contrarianism.
>>739459068lol
>>739454049I agree in part, but I would have liked opportunities to properly lean into an energy build. As it stands by the late game your energy drains so damn fast taking energy weapons is a total waste of time.
>>739459680Where am I wrong?
>>739454049You could always just play 2 on the hardest difficulty to remove most of the RPG stuffBut I don't think it's better than 2 for that, I think it's better than 2 for not having any obviously bad parts like the Rickenbacker
>>739459068The game is way too generous with ammo, health, and other pickups to be called a survival horror. Also no puzzles to speak of, just silly mini-games.
>>739459992Right here >SS2 is the greatest survival horror game of all time
>>739455725with mouselook, SS1 is kind of more a puzzle based Doom.I think it's pretty fun, but it can be overwhelming.
Fuck the relay part, holy shit.
>>739454049There are two kinds of people, those who played system shock 2 and those who think 1 is the superior game.
>>739454049I really like the hardest difficult you need to beat on a timer. Strange more games haven't tried to copy that
>>739461852Casual gamers don't like to be stressed by time limit, and speedrunners will self-impose it anyway. So implementing it is a waste of time.
>>739461137>>739456247what is mouselook?
>>739462941Using the mouse to look around, duh. If you need to ask this question then it's what every FPS game you've ever played has.
>Shitting on SS2 Larping zoomeroid faggots
>>739462941it's when the merchant gives you the eye
>>739459068They have to have something to brag about. Theres niggas on this site that worship pokemon games man the worst ones in the series they defend with their lives. Just ignore them and one day the suicide will happen
>>739463058lmao how did you look around and aim beforehand? numpad?
>>739467835The original controls are>SZXC for movemet, the same as WASD in modern games but one row below>AD for turning>QWE for leaning, unlike most games lean doesn't reset by itself so W is for re-centering>RFV to look up/down, similar to leaning you can use F to center>TGB for stand/crouch/proneAlternatively you can use the mouse and hold down the left button in different regions of the screen to move around.
>>739454198How does that make one better or worse?
>>739455725I would play the original. It didn't have mouselook, but the combat was desgined for that. It's too easy, otherwise. Also, it makes you use all the tools at your disposal, like leaning and other shit.
>>739469037tossing emp grenades while leaning from a cover to disable those fucking turrets.
>>739468383This is a neat piece of history, you can tell they understood the need for ergonomic controls but were still struggling how to implement them.
>>739454049it's just better in generalpeople were simply scared to interact with such an ancient game prior to the remakethat's the only reason anyone would have argued otherwise. Most people got filtered by the very first area or simply by the UI.
>>739469037>too easyI'm getting raped in the new version. I lose a few hp every fight, so in practive I have to backtrack to the healing station (sometimes even on a different level) after 2 rooms.Am I supposed to just chuck grenades at every threat? even now I'm struggling with ammo
>>739469749Be more tactical and cautious. Preserve ammo, be careful. Lean at corridos, use the trademarked Gordon Freeman's crowbar on the easy zombies and robots. learn how to smash it and retreat or strafe. Just take the game seriously like we did.
Cyberspace in SS1 gives me a terrible headache for some reason. Shame because the rest of the game is a lot of fun.
>>739471634oh yeah, the cyberspace thingy! lmao. that was so soulful. You don't have shit like that anymore.
looks like a dick and balls lol