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Every video games series on wikipedia is like this now:

- 2001-2007: A game every single year
- 2008-2015: A game every two to three years
- 2016-2026: MAYBE one fucking game

what the fuck happened
>>
Crunch stopped being acceptable.
>>
>>739492316
F2P live-service microtransaction slop happened
>>
>>739492316
American multi-million blockbuster culture happened
>>
>>739492316
"Video games are art" faggots infiltrated the industry and turned games into interactive movies with 200 million dollar budgets for cutscenes alone.
>>
>>739492608

Videogames have always been art. It has nothing to do with the budget. Every videogame ever made is art.
>>
>>739492535
This combined with the fact that games were more simple and teams were much smaller.
>>
>>739492316

Games are no longer made by small teams of enthusiasts, but large corporations where 90% of the people are worse than worthless.
>>
>>739492452
anons won't accept it but this is unironically the correct answer. Insomniac Games got their name from the fact the devs had to drink energy drinks and force themselves to stay up all night to meet the deadlines for annual releases under Universal (for the Spyro series), and this continued with the R&C games under Sony for a long while.
>>
>>739492316
companies got bloated. all dev teams used to be 5-10 white nerds who were passionante and highly competent, now dev teams have hundreds of people who don't even care about games and just do it for the paycheck, 95% of which don't seem to be doing anything and the work is extremely inefficient as a result
>>
>>739492809
they synthetize art - they aren't an artform by themselves
>>
>>739493153
I feel like crunch could be fun if it's a project the whole team is passionate about, like Fallout 2 crunch was probably dope
>>
>>
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>>739492316
Absolutely zero original content on this website anymore.
>>
>>739493395
>Absolutely zero original content on this website anymore.
"Good OPs create, great OPs steal."
-Steve Balmer
>>
>>739493395
How do you know the xitter user didn't divine this thread and stole it from the future
>>
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>>739493395
>>
>>739493353
nah crunch sucks even if they're proud of the project, see: Majora's Mask
>>
>>739492316
muh graphics
>>
>>739492316
>2028 - A remake of your favorite game! No qol improvements, just a shitty ass texture/lighting "upgrade"!
Pray for gen alpha.
>>
Graphic fidelity is fucking cancer. We did not need more
>>
>>739492316
Hollywood did something similar in the 50s-60s. Audiences got tired of cowboys and the market was going to shrink. Execs wouldn't have it so they made increasingly large and expensive spectacles to try and keep their audience, people stopped watching anyway and the industry crashed.
Vidya's at the big spectacle stage. Hopefully the crash happens soon so we get our 70s comeback before 2040.
>>
>>739492316
KYS holy shit
This is a straight copy paste from a Twitter post from yesterday
end your life subhuman faggot
>>
>>739493395
i guess it's just something several people have on their mind right now. just a coincidence.
>>
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Somewhere during mid-late 00s big devs decided that every new game needs to be a blockbuster.
>>
>>739493254
You're simply wrong. This topic is so obvious that if you argue at all you're just ignorant and not worth talking to.
>>
>>739492316
The talented people who made those early games were fired because their salary could pay 30 Jeets that have never seen a computer instead.
>>
>>739492316
They take longer to make these days
>>
>>739492316
It's a mix of this >>739492452 and this >>739492535
Generally back in the day, games used to be like factory work where a solid six months of dev time would be "We need to get this shit off the line NOW" and everyone would be nolifing game development in that time. It was probably incredibly unhealthy, but it worked a decent amount of the time. Clearly it was unsustainable, even in the 2000s (UYA rather infamously was completely broken a month before gold and narrowly got saved without delaying), but it worked.
The big issue is simply that companies want to make big money and not a little bit of money. Another problem is gamers pushed a distinct dislike for recycled content, recycled assets, and games that looked "behind the times".
Go play the original four Ratchet games and they largely look the same, especially GC, UYA, and DL. They reuse a lot between them, gun names are different but they all have the same animations, Ratchet controls the same with some minor alterations from GC on, etc.
The big gameplay innovations in them simply come down to running low on time to make something actually new. UYA just turns its MP maps into a unique variety of level and DL makes that the whole game with a renewed focus on shooting.

Come 2007 though a lot is different.
>Size Matters
Outsourced title.
>ToD
Mainline TECHNOLOGY heavy title.
>Secret Agent Clank
Outsourced title.
>Quest for Booty
Digital only demo that costs $20.
>CiT
Mainline TECHNOLOGY heavy title.
>All 4 One
Small scale side project.
>Collection
Outsourced.
>Full Frontal Assault
Small scale side project.
>Into the Nexus
Small scale side project.
>Before the Nexus
Outsourced.

And now...
>Ratchet & Clank (2016)
Mainline TECHNOLOGY heavy title.
>Rift Apart (2021)
Mainline TECHNOLOGY heavy title.
Cont.
>>
>>739493153
>anons won't accept it but this is unironically the correct answer.
Because that's only a part of the story. The other part is that between increased graphical fidelity, more complicated decision-making pipelines (Harada mentioned this when discussing bonus games in Tekken 5 and how this could never happen in current year), plethora of new requirements and hoops high budget games have to go through (localization, multiplatform QA, etc.) pumping out games in a rapid succession is just no longer feasible.
>>
>>739494507
people who do these shit debate tactics are plagued by self-doubt fyi
>>
>>739492452
despite the fact that every other fucking industry does it. game devs are such lazy pieces of shit
>>
>>739496072
The issue with a series like Ratchet is that Sony wants all their games to be prestige. They want them to be big and show off the power of their hardware and the ability of their studios, so Ratchet has to be on the same level, technology wise, as an Uncharted, a TLOU, a God of War, a Spider-Man.
This is fucking dumb. Ratchet looking like a Pixar movie and having gimmicks that use the SSD is fine and all, but remember that Rift Apart was the only game in Insomniac's lineup since 2015~ that actually bombed and failed to make a profit. This isn't because nobody wants Ratchet, but it's because Sonic is inflating how expansive one of their games needs to be in terms of technology.
You see this elsewhere but Sony really is the biggest culprit. That's also why they had like 20 live service games in development, because they want huge sales and a lot of good word for their games. Spider-Man 2 cost hundreds of millions for the same reason.

This then leads to fuckall for games coming out. You can't make a GC/UYA because reusing that much previous content looks bad for a huge studio.
You can't make a DL because a low-cost spinoff on your consoles looks cheap.
You can't make a SM or SAC because outsourced titles might not maintain that 'prestige' in addition to looking cheap.
etc etc

Maybe things are gonna change, the new 2.5D God of War seems in line with titles like Into the Nexus in terms of scope, but I sincerely doubt it.
>>
>>739493370
I hate when they don't have a green block for each year. At a glance it makes a series seem more active than it is.
>>
>>739492316
corps realized it's more profitable to repeatedly release dlc and mtx than it is to create a new game.
>>
>>739493395
>see thread that I don't like
>make a twitter post with the same contents as the OP
>post screenshot
How devilish is this behavior?
>>
>>739493793
if he posted the screenshot he would've been asked why he didn't just post the thought itself
>>
>>739492452
>>739492535
This, this, and the fact that games just take longer to create now that teams are bigger, more like large organizations than small teams, and all the assets taking more time to create due to gramphixs
>>
>>739496330
sony pisses me off so much because they owned like 20 goddamn "small" studios that would pump out exclusives for their consoles and then they got rid OF THEM ALL for NO FUCKING reason so now they just hand Naughtydog millions of fucking dollars to remake last of us 11 times and piss and cry that nobody is buying their shit on PC even though the releases are delayed by 2 years and full price
>>
>>739492452
Somehow video game development is the only industry where overtime is seen as this horrendous practice.
>>
>>739493370
Blame the 'guch and Square not transitioning well.
>Sakaguchi's concept was one game per story, any side stories or sequels would be told in other mediums
>this birthed Final Fantasy 1-7
>as Final Fantasy 8 is developed, off the success of the past seven entries and growing international interest, development teams are made for three games
>the "next FF" (9)
>the next-gen FF (10)
>a new kind of FF (11)
>Spirits Within also goes into production as time goes on and eats up much of money, with plans being made to have it be far more than just a film
And as everyone knows, Spirits Within bombed and Sakaguchi left (with all his money). This left Square vulnerable and led to them joining Enix, and as a way to rekindle the FF brand and net profits, it's decided to make new stories for older FF games as games, leading to
>X-2 (the big one)
>the Compilation of 7 (DC, BC, and later CC)
>4: The After Years
And as 12 is getting finished, they change the concept of multiple numbered titles in development to focusing on building a world to draw from-- which leads to the announcing of several titles in the world of FF13. If we drop 15, which was initially another 13 adjacent title, the gap between mainline non-MMO would really be from 2009 to 2023, a gap of 14 years.

So basically, the reason why there's less mainline FF is because SE decided to pursue the path of iterating on existing works. I imagine they're simply just scared of losing fans by transitioning to something completely new all the time while leaving something beloved behind.
>>
>>739493353
Surely you mean Fallout 1? The team was butting heads during 2 so Tim Caine left.
>>
>>739496604
>then they got rid OF THEM ALL for NO FUCKING reason
because they don't make money
>>
>>739496107
>new requirements and hoops high budget games have to go through (localization, multiplatform QA, etc.)
old games had to go through all that as well
>>739496717
it was beyond just "working overtime", Insomniac devs had to pull all-nighters frequently. You can even see in documentary footage that their office is full of cans of energy drink to keep them awake.
>>
>>739492316
You didn't want to pay more than $60. All the good (read: expensive) devs left. Now it's just freshmen lead by people who made 1 (one) game. If you made two you are an industry veteran
>>
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>>739492316
The games (((industry))) simply grew too large, too lucrative
>>
>>739496717
Forced overtime has always been considered unacceptable though
>>
>>739497318
>You didn't want to pay more than $60
I will, just pander to me harder.
>>
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>>739492316
>A crack in time was released in 2009
>>
>>739492316
I could have sworn that Ratchet & Clank: All 4 One was a PS4 game not a PS3 game
>>
>>739492452
It's less that and announcing shit before it releases.
>>
>>739492316
>what the fuck happened
I don't know, maybe they worked on other games once higher-ups saw a decrease in revenues with that franchise?
>>
>>739498221
then why is the latter 2/3 skippable?
>>
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>>739492452
If 1 year game dev requires 16 hours of work(crunch)
Then make 2 year game cycles so 16/2 = 8 hours aka no crunch
Everyone happy problem solved
>>
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behold
>>
>>739498380
It's called throwing shit at the wall, you should see what some great studios worked on in the 90s to see what would stick. Same thing today but with mobile/VR crap.
>>
>>739492316
This what happens when you hire based on politics instead of qualification.
And gaming has entered its own hyper capitalist phase, with teams being fired so often. If your dev team is a revolving door, you will never cultivate veterans or a foundational workflow/culture/sytem, and constantly be mired in devs being stuck in the "learning" phase.
Its like how IT has the issue with new guys not knowing how to use/fix/maintain old software/hardware. Same shit, really.
And the revolving door of devs has probably led to a degree of "why should I be efficient and help a game come out as fast as possible if my job is only guaranteed while the game is in development".
Retards are in charge now, so everything is retarded.
>>
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Not my problem haha
>>
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>>739498412
>>739498939
dangerously based. love bein' a Yakuzachad. love bein' a Trailschad. simple as.
>>
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>>739492316
>2001-2007: $5 million to $10 million production cost
>2008-2015: $50 million to $100 million production cost
>2016-2026: over $300 million production cost

yeah, real mystery here.
>>
>>739496072
>Before the Nexus
The fuck are you talking about?
>>
>>739498939
oh and don't forget the ~7 Ys games in this timeframe as well. FalcomGODS can't stop feasting
>>
>>739497312
>old games had to go through all that as well
Not on the same scale. You have thrice as many age-rating agencies, you have to coordinate QA with jeethouses two continents away, and all the online infrastructure is a beast of its own.
>>
>>739498939
This is literally the best advertisement I have seen for this series
>>
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>>739492316
Could dev times be reduced by a good margin if we went back to 6th-gen graphics?
>>
>>739493254
>>739492809
>>739492608
IMO it’s like a car with a big bender and a fancy decal done on it. The decal itself is art and the bender may have been added for “aesthetic” purposes but that doesn’t mean the car itself is art.
>>
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>>739492316
>>739493395
Not true for Resident Evil, unfortunately.
>>
>>739492316
Kikes.
>>
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>>739499259
>>
drakengard/nier not having a proper new game in almost 10 years is insane
>>
>>739501829
Almost certainly. The biggest roadblock to development in a reasonable timescale is all graphics.
>>
>>739492452
and
>>739496107
along with
>>739492535 a lot of studios preferring to put that work on one big scaffold game and bolt on updates instead of separate releases
>>
>>739501989
CapGOD
>>
>>739496397
this
>>739493370
is the series good? I played 1 I think on NES emulator it was fine but never beateded it
Also played XIII-2 and enjoyed that
>>
>>739503703
4-10 and some spinoffs like tactics are all great, i even liked type-0
10-2 to 16 are all different levels of divisive, personally the only mainline game i disliked playing was 13-1 but even then i dont think the others compare to the pre-merger run of the series
>>
>>739503956
Pretty much this. I'm fine with all the FFs up until XI. After that, the quality is all over the place. XIII is the only game I truly hate, even if it has a great OST and the graphics are quite good. That's all that game has going for it.
>>
>>739503956
>>739504025

so the 8 bit ones are basically only if I'm autistic enough to go through these grindslops for the sake of completion got it
>>
>>739492316
Series was oversaturated and people lost interest.
Anyone have that list of games per gen and it compared Nintendo and Sony?

The big problem is graphics. If those got scaled back to pixel art or simple stuff where you don't need motion capture, it would be much easier, and faster to produce games.
>>
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>>739492316
Meanwhile Metroid is the complete opposite, it had just 3 games before the 2000s
>>
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Zelda was less extreme but still.
>Oracle games made in 2001
Dafuq? I thought 2001 was well into the GBA era.
>>
>>739499062
>brainless consooming garbage rehashes like a good goy
>jerking his little asian penis to soulless gookslop
sure, "chad"
>>
>>739492316
>arrrgh devs shouldnt have to crunch! lets unionize!
>games now take 10 years to finish and release half-baked

who could have known
>>
>>739504923
rightoid melty
just as retarded as usual
>>
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Call of Duty has actually managed to release one game every year.
>>
>>739493153
>unironically the correct answer
it's not because crunch is still widespread. You just sign an NDA saying you can't talk about it ever. You guys don't know shit about how this industry works
>>
>>739504989
Missin 2004
>>
>>739492316
>what is armored core
>>
Every dev just collectively forgot how to make AA games in 16 months with 20 people for no reason
>>
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It's weird, I always had this feeling that nintendo never made kirby games but it turns Kirby still has games regularly released.
>>
>>739504989
It's amazing how every franchise fell off the cliff mid 2010s. Direct correlation with the spread of wokeness
>inb4 umm it was already bad
Even Infinite Warfare was way better than modern CoD
>>
>>739504973
You're why people have leftoid fatigue btw
>>
>>739505129
There's still a lot of AA games but they all get clowned on by people like you for not being AAA enough
>>
>>739504923
gta6 has taken 13 years despite the crush
>>
>>739504989
That's the bobby strategy. Making 2 studios working on the same franchise and alternating releases.
>>
>>739498404
Crunch is not a logical issue, it's a human issue. It's "deadline is approaching and this shit isn't even close to being shippable" issue. Double the dev time and you're just delaying the moment this realization hits.
A lot of the time spent on creative work is just stalling.
>>
>>739505261
gta6 is an industry unto itself and not a game
>>
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>>739492316
I think it's less about which time period and more about how some series just peak for 4-5 years make game after game and then afterwards all the devs retire and people stop caring about the series.
>>
This thread is copy pasted from twitter. No original thoughts on /v/
>>
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>>739492316
Everything and everywhere. Peak Simpsons was 26 episodes a year... Only fromsoft kept up the work ethic and now even it too has fallen off.
>>
>>739497557
just draw a smaller red circle lol
>>
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Halo ironically had the most releases AFTER its peak in Halo 3.
>>
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>Still putting all of your eggs into the Sony third person cinematic experience basket
This is how I KNOW Nu 4chan is full of niggers and Indians. Nobody goes to fucking PLAYSTATION to play ACTUAL VIDEO GAMES.

Get a computer, dipshit. The age of the console is OVER.
>>
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It's unreal that so many games use the unreal engine when the namesake series hasn't had a release since 2014.
Fortnite must have eaten up all the devs attention.
>>
>>739492608
Those aren’t video games are artfags. They’re Hollywood rejects that want to use the medium as a way to make their shitty “magnum opus” and worm their way into Hollywood. Actually vidya is artfags understand that the medium has its own unique criteria which is unique to it and must be taken into account when you judge it. Meanwhile these retards will always use the standards of film to make a game. It’s like writing a movie how you would a book or a book the way you would a song.
>>
>>739493353
Good post about this, I've lost the pic. Used to be teams having fun, taking battle axes to doors, and now its just HR hires.
>>
>>739493457
>>739493516
Kek
>>
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Doom's releases are concave
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>>739498412
Good call, and good on them. Just wish infinite wealth was better.
>>
>>739505261
>gta 5 was released before fucking gamergate
>skyrim 2 years before that
It feels so bizarre. When I was a kid, a 13 year old game was completely ancient, but now that kinda timeframe can be the latest entry in an active series.
>>
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12 year gap between Quake 4 and Quake Champions
>>
>>739505936
>Fortnite must have eaten up all the devs attention.
It quite literally did just that. When Fortnite exploded in popularity, Epic decided they needed to put all their resources into supporting it in order to keep it from becoming a Flavor of the Month by doing constant big updates, doing that required all staff working on other games to be moved to support Fornite Battle Royale.
>>
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The time between pre-sequel and 3 and 3 and 4 are actually pretty close.
>>
>>739506472
1 and 2 and 2 and pre-sequel are closer
>>
>>739506240
>Doom II no rest for the living was released on 2010
WTF?
>>
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>And then, when EA released a Sims game, the players found there was no AI but $100 of DLC, and no one ever bought a Sims game ever again!
>Anyway, that's why Sims 5 will never come out.
>>
What really gets to me is when the midway point (here 2010) is a couple of entries ago. Tekken 6 is "old" Tekken.
>>
>>739505261
>>739506281
duke nukem forever's development cycle was considered one of a kind, truly insane how long it took to release
it only took 2 years longer after duke 3D compared to how GTA6 is taking after GTA5
>>
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Rare case where more games were released more frequently.
>>
>>739492316
hollyjew and moviegames
scope creep in video game development
the death of AA games
AAA game cycles
>>
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What the FUCK happened at EA Phenomic?
>>
>>739507021
do we really count re-releases and cheap outsourced mobile cash grabs? world and adventures are the only actual games
>>
>>739507021
Ive heard from people in the know the creator might be the smartest man alive. I hear the creators code for that game is in the 0.1% of the 0.1% most beautiful elegant thing any programmer had ever seen. I could see how that would be tough to grow. No idea if thats true, Ive never played it or programmed.
>>
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>>739492316
Graphics are the problem. Turn down the graphics and games can be made faster and by smaller teams.
>>
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>>739492452
Crunch is still bad these days. People don't think it is because dev times got longer but that's because of insanely large scale and high fidelity becoming the norm. RDR2 took forever and had a TON of crunch despite that.

>>739496717
Forced overtime (or "do the overtime or you're gonna get let go/never promoted") sucks even if you like your job. I've done 55 hour weeks with no choice in the matter and it was the worst period of my life. Even then I guarantee a bunch of studios have gotten away with not paying time-and-a-half for crunch somehow.
>>
Honestly bad example. Videogames would be EXTRA shitty if every 30 year old IP had a biyearly release.
The biggest problem is that new IPs are very far between and rarely get more than 1 or 2 releases per generation, plus generations last longer.
>>
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>>739493153
>Insomniac Games got their name from the fact the devs had to drink energy drinks and force themselves to stay up all night to meet the deadlines for annual releases under Universal (for the Spyro series)
>>
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There's a 11 year gap between Enforcer and nu-XCOM and a 6 year gap between the mobile game and now.
Also, it's pretty impressive that enemy within and war of the chosen both released a year within the original games.
>>
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>>739504841
The Oracle games were released the month before the GBA launched.
>>
>>739507260
It was programmed in Assembly by one man. You'd have to program directly in language understandable by the processor. It's basically human readable machine code. An understanding of hardware registers and processor function is crucial. It's basically not worth it for anything unless it needs to be as efficient as possible. Or if you're a mad genius.
>>
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Alpha Centauri ii never
>and that's a good thing!
>>
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Fallout 76 killed the series so hard it's name isn't even in bold.
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>>739507757
What pisses me off more is everyone released nothing in that Civ 6-7 gap. Very few AA 4x games to speak of. Dark times that paradox made bank in.
>>
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>>739496330
>Sonic is inflating
>>
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>>739492316
imo it's a complete lack of passion by developers
look back at the 90's, all these popular modern bloated studios were teams of like 8 guys who fucked off from Microsoft because they had a vision they wanted to create, ink they had to (and I mean HAD TO) get down on a piece of paper. They put their whole pussies into it, some sold their fucking houses, that's how much they cared.
Point me to a single modern dev that would sell their house to continue working on the AAA slop they're assigned to by big fuckdaddy Blizzard or Sony. Not a single one of them. It's all commercialized and lifeless. The only thing with any amount of passion put into it these days are indie games, and even then after they release, they either get a huge fan following which kills the dev's entire motivation to continue the game/series, or nobody plays it to begin with and it falls into Steams 1 Gorillion game back catalog.

tl;dr: The exact reason you didn't read the rest of this post is why shit stopped being made
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>>739507924
2K in general barely released anything during that time, they were one of biggest western publishers during the 360 and early ps4 era and then went downhill afterwards
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>>739504841
The GBA came out in 2001 so it makes sense the Color was still getting games. Pokemon Crystal for example was released in 2001 in NA. They even advertised that Color games worked on the Advance.
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>>739508003
all the passionate people get cockblocked by revenue-maximizing execs who place inordinate demands on the devteam and forbid any kind of extras or fun (we could charge for stuff like costumes instead). that's the real problem
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Wtf, 4 came out a year after 3 but there's a 20 year gap between 4 and 5.
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>>739508261
I think the two go hand in hand, there is no "real problem"
Except, of course, y'know, Jews.
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For metroid it's more like there were a bunch of releases in the mid 2000s and then nobody cared after Other M.
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>>739508043
>Basic reading ability is needed to fully enjoy this game
Imagine putting that on a game today, it would be pandemonium
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Toon link got way more releases than "real" link.
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>>739507867
4 was pretty bad.
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>>739501989
Oh yeah don't worry, we can tell.
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Posting Mario.
Turns out while tons of series got annual releases in the late 90s early 2000s, Mario bros was actually going through it's biggest drought.
Only Sunshine got released between 96 and 06.
That being said it could also be all the subgames being released like Mario vs DK or Mario kart.
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>>739508003
This is why I think AI might actually save us. Small passionate teams of white men might be viable again.
Whatever E33 was, I want more of that.
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>>739508968
Yea but...
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>>739492452
I remember a game dev explaining to me about "crunch" and me as a financial software dev do that 3 times more a year. Working till midnight sucks but it's not that big of a deal when you are just typing on a keyboard and sitting there waiting for others to finish and test things. They exaggerate this shit
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And here's DK games
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jesus christ, why did AC3 get 5 expansions?
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>>739508690
>Four Swords
>Wind Waker
>Four Swords Adventures
>Minish Cap
>Phantom Hourglass
>Spirit Tracks
>Triforce Heroes
I count 7 without remakes, a lot but not that many. Almost half of them are spinoffs.
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>>739509023
e33 had like 2 million dollars of budget funding
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Is Lord of Shadow that bad or did people just get Dracula fatigue?
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>>739508690
if you include the HW games, we have had almost yearly releases of something Zelda relatee since the 3ds era, only missing like 2 years
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DOA1 only had 4 female characters and 1 (Ayane) was a hidden character.
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>>739509514
I thought it was 30m. Im still happy with that. Its the 200m killing us. More importantly the better AI gets the cheaper and cheaper it will be. I can afford 2m, hopefully it goes back to 200k.
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First Soul Calibur had Sophitia, Seong Mi-na, and Taki.
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>>739510063
>the gap between SC6 and today is two years longer than the gap between SC5 and 6
Why does that not feel right?
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>>739505146
>the mid 2010s
Presuming you mean 2013-17, literally all of those games were hated with the exception of maybe WWII (wasn't even paying attention by that point).
Ghosts especially I remember as being an AC Unity level disaster for COD.
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>>739492316
>Guitar Hero oversaturating their market killed them
>Everyone is now scared to repeat that mistake
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>>739492316
In the old days a team of a dozen people could slap an entire game together in a few months while nowadays 100 people (out of a dev team in the thousands) spend a year modeling the individual hairs in a single character model
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>>739509335
nexus-last raven are known as generation 3.5 due to heat mattering more and the gameplay being way more different compared to 3/SL
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>>739493353
>I feel like crunch could be fun
if you owned part of the company. yes
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>>739492316
7th gen ruined everything.
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when ur bald you either need to keep it short or grow it out. the no man's land clown puff doesn't cut it.
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>>739504918
keep crying trancel.
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>>739492316
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>>739492452
They still crunch all the time. It seems like every new game release has reports of 1 year of straight crunch.
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The funniest thing is that the graphics or gameplay have not changed since ps3. But I guess a realistic reason why they stopped releasing shit so often is you are supposed to just release an online game every now and then and milk it. Releasing single player games doesn't do anything.
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>>739509156
this, take an adderall and shut your bitch ass up and make some kino
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Yeah I think about that a lot when it comes to the younger generation and how they attached they be or never get to particular series. I grew up playing FF games through the SNES and PS1 era and seems like a constant stream of them coming out throughout my childhood. Kids these days get basically one game from a series through their whole childhood. Perhaps it is not wonder they flock to service games with continuous updates. That might give them a similar kind of feeling to what FF gave me throughout my childhood.
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>>739520776
Damn I should have read that before posting, it is riddled with grammar errors.
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>>739518051
>>739518698
MMOs and Online Play are the real franchise killer. Skyrim has 100% been due to the MMO, same with GTAV. FF14 killed FF. Its a money printer and nothing else matters.
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One of these games is not like the others.
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>>739521295
Tactical RPG Pokémon does sound intriguing?
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>>739493353
No it burns you out completely. You don't just work a lot for a week, it goes on for many months, often nonstop without even weekends. People emerge out of it as fucking husks, many quit



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