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Epic has to got to be fucking around right now
https://x.com/DiscussingFilm/status/2058585160480624970
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>>739500027
>>
>>739500049
>>739500073
it still looks notably worse than any gran turismo or forza game
>>
>>739500027
can't wait for the next generation of generic slop!!! yummmm!
>>
>>739500027
SAAAAAAAAARRRRRRRRR
>>
>>739500027
>bunch of threads pop up at the same time
totally organic stuff guys!
>>>739500134
>>>739500091
>>
>>739500049
>>739500073
HOLY SHIT
IMAGINE MARIO USING THIS ENGINE
>>
>>739500027
the 6 is your fps
>>
6 for six frames per second
>>
>>739500027
>discussingfilm
did sony commission this engine
>>
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>>739500027
Another version that will look and run like shit
>>
>STUTTERING ENGINE 6 STILL STUTTERS ACCORDING TO DIGITAL FOUNDRY

AYY LMAO
>>
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>>739500027
5 is FINALLY starting to get stable in recent updates and you announce a 6? WHAT?
>>
>>739500027
They were barely starting to not make games run like shit, can't wait for even worse performance and worse image quality.
>>
>>739500660
Tim Epic realized Stuttering Engine 5 can never be patched and fixed and the name is too tainted so move to Stuttering Engine 6
>>
>>739500247
>gaming news
>people discuss it
HOLY FUCKING SHIT THIS NEVER HAPPENED BEFORE
>>
>>739500891
kill yourself epicshill
>>
plz get a small bank loan to purchase the next generation of gpus!
>>
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>not renamed to Fortnite Engine
fake and gay
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Literally all they've been doing with Fortnite in UE5 is making every asset "streamed" so the game is always laggy and shitty no matter what even after shader caching, even shit as tiny and insignificant in filesize as album art in the Rock Band mode is streamed and the game just plays roulette with art the first time you load in and always gets it wrong. How is UE6 supposed to be any better?
>>
>>739500950
BRO YOU ARE ON TO SOMETHING
IT IS ALL SHILLING
Go back to whatever fucking shithole you crawled from you fucking niggerfaggot.
>>
>>739500750
Tim Sweeney is a better and more successful man than you ever will be.
>>
>engine comes out
>only 5090 or 4090 cards can get any fps on it
oh wait that's unreal 5
>>
>>739501085
>Go back to whatever fucking shithole you crawled from you fucking niggerfaggot.
follow your own advice, Rashit
>>
mario if he unreal 6
>>
>devs are only just managing to not make every game on UE5 total dogshit
>release another saarengine upon the world
If this engine doesn't force hardware-based lumen we're in for a gaming drought.
>>
>>739500027
NINTENDOOOO!!! HIRE THIS MAAAN!!!
>>
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>>739501172
>hardware-based lumen
It's funny because nanite and lumen in their own goddamn game has only gotten worse and less optimized over time. It looked way better 3 years ago than it does now.
>>
>>739500027
I'm sue this thread won't just be a bunch of sea monkeys yelling about indians.
>>
>>739500027
Gaming just got ubercharged. Fucking huge news.
>>
>>739500247
>get ready for the next level of slop
are you implying this is shilling?
>>
>>739500247
Curious how posts like this only happen with non tendie related stuff
>>
>>739501135
>n-n-no u....
Kek, retarded newfaggots can't even come up with an insult nowadays.
This retarded newnigger really thought he would fit in by calling a random thread shilling. He really not expected to be called retarded. And now this retarded newshit seethes fucking HARD, lol.
>>
>>739500027
is this real? i legit cant tell, dont new unreal engine announcements come in form of trailers with their own demo instead of just putting it in some shitty old ass game?
>>
>>739500027
Wow! I can't wait to get 1/10th the frames so my silly cartoon soccer car game can look heckin realistic!
>>
Nice

More stuttering and nobodys gonna fix UE5
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>>739500247
>>
>>739500027
I don't understand why they have to ruin a perfectly well looking game that ran on a toaster
Oh well, I won't keep Timmy from eating more shit
>>
>>739500027
The Witcher 4 tech they showed a while ago looked pretty good, but that might've been CDPR's doing rather than Epic.
>>
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We should wait until hardware is capable of running UE5 games at 4k 60Hz without upscaling or framegen before moving to UE6
>>
>>739501243
They probably switched it to default to software lumen at some point.
For as long as software lumen is used performance will be abysmal in future. I don't care about AMD users not having access to raytracing without it, they're holding gaming hostage by making devs use software lumen due to sheer laziness.
>>
>>739501519
>wait
>for hardware
>Running UE5 games
>4k60
>without upscaling for framegen
How do we tell him?
>>
>>739500027
Six times the unoptimized foggy slop.
>>
>>739501550
PS5 doesn't have mesh shaders or sampler feedback, so it has to default to shitty software lumen

Unsurprisingly, SNOY garbage holding back the industry eventhough mesh shaders was a thing since 2018
>>
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MAGIC
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>>739501707
This retard can't even fix Stuttering Engine 5, fuck off Tim
>>
VaIvecucks SEETHING
>>
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>>739501707
Tim is keeping the metaverse going btw
>>
https://x.com/geoffkeighley/status/2058594376327348733

CHAT IS THIS REAL?
>>
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MAGIK
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>>739500254
>>739500253
Hivemind
>>
>>739501707
+ AI
>>
>>739501258
This. I will finally be able to stretch the legs on my latest GPU card. UE6 looks fantastic.
>>
>>739501707
"E=MC2 + AI" levels of faggotry
>>
This shit isn't going to be in games for 5 years at least

>>739501038
Is that why Fortnite is a stuttering mess until you actually get in game? The menu loading literally makes me sick.
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>>739501707
>>
PEPPER YOUR ANGUS FOR EXTREME GAMING
>>
>>739501707
>i propose a new formula...
>>
>>739500027
STOP STOOOOP

WE ALREADY HAD TO RESTART DEVELOPMENT OF OUR GAME BECAUSE WE UPGRADED FROM UE4 TO UE5

LEAVE US ALOOOOONE SWEENEY YOU FUCKOTRON

WAIT UNTIL WE'RE FINISHED WITH OUR GAME, PLEEEEASE WAIT
>>
>>739500049
>>739500073
NINTENDO HIRE THIS MAN
>>
I've never even played a UE5 game yet
>>
>>739501707
>nobody wants to use blueprints
>let's make a new language
>it's functional(ly retarded)
>garbage collected
>"making it fast is an engineering problem"
DOA
>>
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>>739500027
FUCK YEAH!!!
Can't wait to play Unreal Tournament 6!
Hope it will be as good as UT5!
>>
INTRODUCING: EPIC AI
NOW YOU CAN VIBE CODE IN UNREAL 6 USING GOOGLE GEMINI OR MICROSOFT COPILOT.

"UNREAL ENGINE: MAKE ME A 2D SIDESCROLLER"

"UNDERSTOOD, HUMAN, I AM GENERATING YOUR SIDESCROLLER NOW"

USE YOUR EPIC+ SUBSCRIPTION TO ACCESS ALL AI FEATURES LIKE "CODE REVIEW" AND "DEBUG" MODE.

SYSTEM REQS: 100,000 GB RAM, 500,000,000 TB DISC SPACE

No but for real though, this is definitely not going to be an improvement at all. We don't need any new game engines because they aren't adding anything good, they are just adding more bloat and garbage. We need them to start making their engines smarter and easier to use. For example, Unity is retarded and the "DEFAULT" setting for GUI is ABSOLUTE PIXEL SIZE and not SCALE WITH SCREEN SIZE. How fucking retarded can Unity be to have absolute size be the default initial value for UI elements and not "scale relative to resolution" like are you genuinely retarded. We need engines that are smarter not retarder. Stop creating hype for UE6 I guarentee all the games on this engine are going to be slop nonsense and it's going to make it even harder to be a dev unless you have a big team and it'll probably have some retarded new license policy too that makes you pay them 100,000 dollars per year to use the engine commercially. Lol.
>>
Ok. I just felt the vibe shift.
>>
>>739501550
>For as long as software lumen is used performance will be abysmal in future
People still have misconception that hardware lumen has better performance than software lumen. They think about old games that have software/hardware renderers, or about console emulators with software/hardware features.
But it's different with lumen. Hardware lumen has way worse performance because it does way more things than software lumen. And actual RT like for example the one implemented by NvRTX is even slower.
>>
>>739500027
>witcher 4 dropped their engine for Ue5
>spent more time trying to make their open world game run better on this shit engine
>UE6 drops
Fucking LMAOOOOOOOO
>>
>>739500027
I can't wait for even worse performance from modern games with little to no gain in fidelity.
>>
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>fucks your shit up
>>
>>739500027
PS6 locked in for 2027
>>
>>739502312
this shit is more Cliff's fault than his, he would've vanished if Gears wasn't successful
>>
Now with even more blur!
>>
>>739502213
>garbage collected
all gaming scripted languages are garbage collected
>>
>>739502443
WOO HOO
>>
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Time to play some awesome UE 6.7 games like Fallout 67 on my nVidia RTX 6070 Super !
>>
>9800x3d, 5080, 64gb ddr5 6000 ram, nvme ssds
>play lego batman
>shader stutter still happens every time anything new happens
jesus christ i hate unreal.
>>
>>739502443
more blur, more smearing, more Nvidia AI upscaling to compensate. Fuck yeah this is so good it's unreal
>>
>>739500027
surely this time the stuttering will be fixed
>>
>>739502618
>nvidia AI upscaling
I have a 9070 XT though
>>
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>Yay more slop
Lol.
>>
>>739500027
why did they cheer for realistic ricemobiles in rocket league
why did they cheer for unreal engine
why am i still here, just to suffer?
>>
>>739502504
not all of them
>>
>designed with current gen in mind
>cars like the Samus gunship for example will not get upgraded for the engine change
>vehicles will use their Fortnite models if they have them
>will now be launched through fortnite
>>
HOLY SHIT UNREAL ENGINE <CURRENT NUMBER>+1 I'M SO EXCITED
>>
>>739502640
skill issue
>>
>>739501827
>500gb download and 3 logins so your child can play a lego game.
>>
>>739502391
how is it Cliff's fault that Epic keeps releasing dogshit engines worse than before? also dude hasn't worked there since 2012
>>
Unity is easier to use, requires easier hardware specs, and C# is easier and more intuitive to the human mind than whatever Unreal uses in their tutorials. Lol.
>>
>>739500027
Leaked UE6 features:
>Environments desaturated by a further 5%
>TAA blurring doubled
>Screen space reflections now require path tracing
>Volumetric fog density upper limit lifted
>Nanite now requires 50% more cycles per particle
>>
>>739500298
I just noticed his finger looks like a dick
>>
>>739502287
Hardware can be worse yes but it also means dedicated RT components on cards can do it. Software based doesn't use them at all.
It's worth mentioning recently Epic did actually focus on hardware lumen in recent UE5 updates. It's obvious they recognise it as a solution long term.
>>
buh AAAs aren't even using 5 yet because of the stutter what are you doing
>>
>>739500027
it's gonna flop more than 5, it'll be a catastrophe actually since it isn't just an engine
>>
>>739500027
Can't wait for the new generation of games that all look and play the same!
>>
>>739500027
They are just trying to lose the shitty reputation UE5 has lmao
Get fucked timmy
>>
>>739503000
>It's worth mentioning recently Epic did actually focus on hardware lumen in recent UE5 updates
They are basically focusing on hardware lumen from this point on, software besides the irradiance fields mode that is in beta isn't getting major work done on it.
From tests I've done in some sample scenes the performance between hardware and software lumen is pretty small besides reflections but in generally looks better with less artifacts.
>>
>>739500027
What could they possibly add that's worth calling it a new engine? Everything is still held back by stagnant hardware
>>
>>739501827
I JUST BOUGHT MORE LAND IN THE METAVERSE
>>
>>739500073
Looks like an ad for an early 2010s phone racing game
>>
>>739501827
I swear he is going to kill his company over this shit
>>
>>739501827
this shit is "stepping down as CEO" tier
>>
>>739501827
Isn't the Epic Games launcher already a "hub" like this? What does this even do?
>>
>>739501827
All I see is bloat.
>>
>>739501519
Even if they came up with such a hardware, it would only be available as some cloud gayming subscription.
You will own nothing.
>>
>>739503623
EGS doesn't have users, UE has tens of millions of "users"
>>
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>>739503524
Just a friendly reminder Fortnite's player numbers continue to decline. This metaverse shit is just a desperation play by Timmy to leech off others and stay relevant.
>>
>every developer is shifting gears to Switch 1/2 hardware
>announce UE6 when Switch barely runs UE5
Good luck with that one Epic.
>>
>>739501110
t. Timmy Tencent
>>
>>739500027
Unless it's basically just optimizations, nobody wants it. Not devs and not users.
>>
>>739504835
No one fucking cares what you think
>>
>>739504002
The Switch 2 will still probably run games on UE5 until it's no longer feasible. But the filesizes are going to be a problem. Yoshi's Mysterious Book is like 20 gigs somehow.
>>
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>5 is in fucking shambles
>they're working in 6
uhmm hello?
>>
>>739501707
>metaverse
Glad to see UE keeping up with their trend of chasing dead ideas.
>>
>>739503465
with all the microtransaction crap RL has now it might as well be
>>
Slopreal 6
>>
>>739500027
UE5 was taken over by jeets but UE6 is build up for jeets. If you will get 30 fps in interior, while being static and looking at the floor, crouched, everything on low + frame gen on a 5090 you should be grateful. New slop era incoming, get your asses ready and pay those 100 bucks for indies in EA already you fucking bigot.
>>
>>739504861
>responds to one of the most agreeable opinions on the entire site
>NOBODY CARES
I chuckled maybe you are just being a belligerent twat for its own sake
>>
>>739504861
You cared enough to respond so maybe think twice before hitting that post button you buffoon
>>
>>739500049
That entire trailer looked "AI enhanced".
>>
>>739501707
Obviously they weren't going to make a UE6 this soon, it's just UE5 with UEFN and Timmy's metaverse crap.
Which is going to be even fucking worse.
>>
>>739500027
They aren't allowed to make another Unreal engine unless they make another Unreal game.
>>
>>739500073
welcome back need for speed
>>
>>739506103
Timmy killed unreal.
>>
>>739501038
they just want to merge the game into one slopped version. they already did this years back when they completely gutted directional audio so the game was relatively the same experience on a phone. now everyone is having space issues while also wanting good visuals, and the game has mode after mode after mode. the streaming is to make way for the lite client.
>>
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Did nanite live up to the hype?
>>
>>739500027
every dev is shitting bricks with the imminent drop of gta
>>
>>739504002
Who cares about what tendies can or cannot play?
>>
So what are the chances that the engine is better than 5 since it was unsalvageable, or is this going to be much much worse since it is probably rushed.
>>
>>739506358
>they just want to merge the game into one slopped version
I'm pretty sure they're aiming to do more than that. They're aiming to essentially become the new Roblox, where Fortnite+UE6 are a platform instead of anything else.
I believe some of their aims was to eventually merge Fortnite and Unreal Engine in their entirety, and to make it so every future UE game is launched through Fortnite. Or some shit like that.

It's fucking bleak, honestly.
>>
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SSFS is such a game changer that epic could buy the plugin and use that alone to announce UE6 or the next major iteration. It does nice things to the distant visuals more than gaytracing ever will.
>>
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>>739507646
>>
>>739500247
I get my vidya news from my /v/ros.
>>
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>>739500027
Genuinely what? Didn't UE5 barely just come out, at least in relative terms?
>UE3: 2006-2014, 8 years
>UE4: 2014-2022, 8 years
>UE5: 2022-2026?, 4 years
What "revolutionary technology" could they possibly have implemented in such a short timespan to warrant a major version upgrade?
>>
>>739508062
yeah games need more fucking fog
>>
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>>739507646
Epic have already introduced their own version of SSFS. The creator of SSFS actually commented on that.
>>
>>739508415
id tech 1 -> id tech 2: 18 months
>>
>>739508459
MORE BLUR
MORE FOG
>>
>>739508514
Hardware advancements was way more impressive back then.
CPUs had double their clock speed increase in the span of a year.
>>
>>739508514
Yeah but at least back then technology was advancing a lot more noticeably, nowadays things seem to have plateaued with only minor iterative improvements.
Only thing I can think of UE5 lacking, at least graphically, is full-on realtime path tracing (as opposed to Lumen/basic raytracing).
Unless they've just been making major optimisations behind the scenes and want to use a new major version as an excuse to ditch the bad reputation of UE5 (unlikely).
>>
>>739508459
Completely sovless on epic's side. Looks like that depth haze shader that simply blurs environments
>>
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>>739501707
>timmy adding verse language to unreal engine
why doesn't he just add unlua by tencent? dont they own 40% of epic games?

https://github.com/tencent/unlua
>>
>>739500027
UE5 is only like 3 years old and they're abandoning it because it has a bad reputation of being an unoptimized piece of shit. I doubt they did anything to make UE6 better for the consumer.
>>
>>739500027
Can't wait to see how frame stuttering evolves into the next gen!
>>
>>739508592
AGENTIC ENGINEERING
>>
>>739508514
>completely different rendering system with a full new dimension
>comparable
>>
>>739509597
just admit that 4 years is a long time
>>
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>>739509597
idtech 1 was Quake, not Doom. That's Quake -> Quake 2.
>>
>>739500027
JAZZ JACKRABBIT 3????
>>
>>739509771
My bad
>>
>>739506103
>UE6 technical showcase is just a fake Unreal Tournament TDM showcasing the new lighting and destruction physics system

>>739506579
Every dev builds around the lowest common denominator.
>>
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>>739509781
There's absolutely no way they wouldn't fuck it up, but after fucking Bubsy of all things got a decent revival, I'd at least humor a 3D action-platformer JJ game.
>>
>>739508415
they know people hate ue5 so they just want to change to a new one
>>
>UE5 is extremely slowly becoming usable for video games
>devs will now immediately switch to pre-release UE6 just to brag about bigger engine number

I hate Unreal so much it's woman
>>
>>739509781
It'd be Jazz 4, since 3 was never finished from its publisher pitch that got leaked.
>>
>>739500073
>PS3 graphics
better tbdesu
>>
>>739501519
Maybe the engine was the problem all along and 6 will address the issues in 5?
>>
>>739501707
It's amazing how these people are so completely out of touch with reality.
>>
So what are they actually doing different in Unreal 6? Surely this time it will be optimized...right?
>>
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>>739501707
I don't use this term often but this is straight up word salad what the fuck am I even reading?
>>
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>You thought you were safe with your 32 GB VRAM
>>
>take a game that runs on the most toaster of toasters
>make it require a 2070 Super at minimum for 60fps DLSS Performance at 1440p
Good job Timmy.
>>
>>739500027
Best case scenario would be that UE6 is merely a "rebrand" of stable UE5.

Unfortunately it's also likely they made an engine that only runs well in RTX PRO 6000s (A meme GPU worth over $10,000 and has 96GBs of VRAM, triple the amount of a 5090)
>>
>>739501707
I see Sweeney is going through a spiritually indian phase.
>>
>>739503832
They also announced shutting down the spin-off games from Fortnite, which including the racing game, and the not-GuitarHero.
>>
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>>739500049
>>739500073
we're beyond diminishitting returns at this point.
>>
>>739508062
>fog but with blur
oh wow
>>
>>739500049
What is with the public being colored eggs? I don't play RL, why is the lore behind that.
>>
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>>739508062
>green anti-soul gas
At least have a weather condition to warrant it?
>>
>>739508415
>>739505253
>>739503297
It's all about multiplayer scalability and iot foe digital goods. No new tech for better looking games, no one cares.
>>
oh great instead of just shutting the computer off for no good reason, nu-UE5 can instead blow the entire fucking thing up and brick it
fuck UE5 and fuck UE6 i do not trust that faggot after having dealt with the cancer that is UE5 for years now
>>
>>739501293
Yes actually. Everything is shilled. Open your eyes to the world. Don't be dumb. Most of this thread are paid shills drumming up conversation and attention to it. YOU are probably one.
>>
>>739510214
So UE6 would be less powerful than UE5?
>>
>>739511689
It already was less powerful than UE4 as far as performance cost per feature went.
>>
>>739502243
desu!
>>
>>739500027
I see UE is used in a game, I no longer have any interest in said game.
>>
Sixteen times the blur
>>
>>739500660
from the sounds of it 6 is actually more like 5.9, they just want to move away from the bad reputation of 5
>>
>>739503028
japs are going back to in house engine because how bad was UE5 kek
>Square already has 2
>Sega has 2
>Namco has the Kirby's one
>Falcom has one
Is insane how UE5 fucked all the goodwill and work of UE4
>>
>>739501519
It takes a while for games to be made on a new engine. When UE4 was made available to devs it was two years before games started to appear, so you're looking at at least three years for UE6 games.
>>
>>739512757
Capcom were also burned by UE4 and made the RE Engine.
>>
>>739511689
It might have more tools written in Hindi and Bengali so the AAA devs can understand what they're doing.
>>
>>739512974
Cdpr had red, lol
>>
>>739500049
it looks so fucking bad
>>
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Timmy almost killed the vidya industry with UE5 (in just a few years dogshit optimization became the number 1 hot topic on PC gayming), will UE6 be the killing blow?
>>
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>>739500253
>>739500254
>>
>>739500027
I can't wait to need a 7090 in order to get 30fps in an arcade car-soccer game
>>
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>>739500049
Rocket League got a massive downgrade when Epic took over and "upgraded" the engine from UE3 to UE4. Can't wait to see what standard engine feature from 2009 they remove next.
>>
>>739502980
someone's got dick on the brain
>>
>>739500027
Who wants that? Part of the appeal of rocket league is that it runs on a potato pc.
>>
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>>739500049
Are they going to remove my DeLorean?
>>
>>739501110
Successful, yes. Better? Now that's debatable.
>>
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>>739500027
>>
>>739509730
>just admit that 4 years is a long time
Yeah, it's a long time for a whole lot of nothing new or exciting.
>>
>>739500027
Ah sweet, I'm ready for another generation of generic sloppa, entirely dependent upon Nvidia upscaling, which runs like hot garbage on anything less than an $800 GPU
>>
>>739512974
Did they even look at UE4?
I know they did with 3 but didn't like the performance so made MT Framework instead.
>>739515336
>Who wants that?
Tim to try and make his metaverse happen
>>
>>739500073
How is a random NFSU2 screenshot relevant here, anyway?
>>
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>>739500247
>DISCUSSING ANNOUNCEMENT ABOUT VIDEOGAMES?
>MUST BE ORGANIZED SHILLING
>>
>>739500027
I'm fully anticipating this just being UE5 but with AI shit tacked onto it
>>
>>739516236
street dogshit V and that marvel shit game with tranny dmc 3 dante looking used unreal engine 4
>>
>>739500660
Epic has done that since UE2 and they still haven't learned
>>
>>739500247
>10+ steam controller shill threads
This is fine
>3 threads about the announcement of the successor of the biggest gaming engine
OMG SHILL STOP IT!
>>
>>739516796
i still remember arkham asylum was ue2 i wonder who will be the based dev doing something good with ue 5 when dogshit 6 its used
>>
>>739516726
Oh yeah
Makes sense for the fighting games since from what I understand is the developers all know UE and go from studio to studio for these games
>>
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>>739516860
The entire Arkham series was built off of UE3 anon, it shows how good a developer can get when they know their tools
>>
>>739516931
yea google checked i got confused with bioshock
>>
>>739516931
A lot of the good UE3 games used a ridiculously customized version
Still it was cool what they could do with it
>>
>>739500027
why do you say that
>>
Fuck yeah next-gen soul killer fog and flashy effects and abysmal performance!
>>
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>>739516296
listen to this part of https://youtu.be/x1mccFqEUuU?list=PLUDP149WVeF87AAHmzEPV5AUggoKYOstz&t=74 - it is /v culture to talk about shills, because they are here for real. do not ignore the shills or else I, Todd Howard, will kill you. Also buy Skyrim again.
>>
>>739517076
Fucked up part about it was the suits at WB scrapping WB Games and Rocksteady's code sharing agreement and forcing them to work on different shit.
>>
>>739517419
God I can't hate corporate suits enough
>>
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>>739517562
Worst part about it was that WB Games was going to start making another Batman game while Rocksteady was working on another hero title. WB Games was even contracted to make all of Knights DLCs so they could have experience with the code, assets and engine.
>>
>>739501893
what does magik have to do with this
>>
>>739502791
>>cars like the Samus gunship for example will not get upgraded for the engine change

Wait what are you talking about? And why would that need an upgrade for the engine change?
>>
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>>739501893
I think I'm starting to prefer her Fortnite design over her Rivals design.
>>
>>739509771
nigga, i think idtech 1 WAS doom, but quake 1 and 2 are idtech 2 while quake 3 is idtech 3
Either that or quake 1 engine is referenced to as just quake engine.
>>
>>739500049
>>739500073
When you though Unreal had killed any semblance of art style before theyve actually managed to go above and beyond with the generic blandness.

Unreal engine is the biggest fucking cancer ever happened to gaming. And you know this shit is going to require insane specs too
>>
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>complaining about unreal engine and art style on /v/
lmao at your face
>>
>>739518897
your picture has never happened and you are fighting ghosts
>>
Remember when nanite was going to replace LOD's by being both higher fidelity and more performant? Whatever happened to that? lol
>>
>>739500027
so they're giving up on ue5 because they want a new engine built with ai from the start
>>
>>739520195
UE5 games still having pop-in was the biggest kick in the teeth.
>>
>>739520195
i don't know how nanite is implemented in ue5, but i remember reading that it was a cpu rendered solution, because rendering them on gpu was harder or something like that, and also that nanite rendering can be implemented with mesh shaders, but mesh shaders are only in never cards so either there isn't nanite rendering on mesh shaders, or there is, but it isn't used. (maybe i'm confusing mesh shader with meshlets, meshlets also had hardware support only in new cards)
Like, lumen is supposedly is cpu raytracing, and it can be rendered with hardware raytracing if the card supports it.

Also. nanite is mostly useful as a model converter tool, i think? it save dev time. ac unity had some paper mentioning meshlets, and it mentioned that all the models were authored by hand, (cut into meshlets by hand)
>>
>>739518897
chinks are good devs and artists idk fym lil bro. if u think the bottom has no sovl ur completely delulu off the spirals unc
>>
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>>739516840
>steam controller shill threads
never ceases to amaze me how much "people" like to suck fat gayben cock, those threads have been up 24/7 and there's barely anyone in those threads calling it out
even some of my irl friends fell for the meme and bought that clunky xboxhueg gimmicky no-xinput trash
>inb4 snoy/tendie/other consoleshitter
lifelong pcchad who simply doesn't interact with gayben's platform outside of the occasional multiplayer/coop game that can't be pirated
>>
>>739520893
lumen is software raytracing not cpu when not using hardware acceleration
No nanite is used for ingame meshes, meshlets are generated on converting a mesh to nanite in editor
>>
>>739521269
meds
>>
>>739520671
It's because nanite has so many limitations it can't even be used for many game objects. Like for example nanite couldn't be used with any skeletal meshes. Same for any meshes that use world position offset. WPO is often used for trees and vegetation movement/sway, so nanite couldn't be used for them.
It's all has been fixed in later versions of the engine, but almost all games are still stuck on early UE5 versions.
>>
>>739521916
>Same for any meshes that use world position offset.
The thing is it can use WPO and has been able too since like 5.1 or 2 can't remember.
The thing is it uses the pixel programmable path for WPO which murders GPU costs and unless you use the distance setting to stop it after a certain distance but it has to be very conservative.
A fun thing I learned is for Talos Principle 2 they have WPO enabled but only when the player is standing still, otherwise it's off.
>>
>>739500027
There's no new rendering tech in sight, anons. UE6 means Verse. IDK if it's gonna be good but if the vision of Epic works Verse it's gonna be a huge deal for game development.
>>
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>>739500027
makes no sense. I expected ue6 when c++26 finally had proper support. get rid of all the retarded reflection hacks and preprocessors
>>
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>>739521269
>lifelong pcchad
only always-defensive, terminally online losers would describe themselves like like this

>shill threads
it's called having a discussion about a certain topic, bud.
>>
>>739500027
I’m not upgrading my PC to run this, nor am I buying some crap next gen console at $1000 to run some gay, wokeslop, AAA game. Guess I’m going full indie/emulation. UE5 is shit enough as is. Garbage industry. Hope it dies soon.
>>
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>>739518668
It's your word against wikipedia's, and I know who cites sources.
>>
>>739522876
That would be nice but the engine gets rewritten 1 module per month, it's gonna take years for the shitty hacks to be removed assuming Epic wants to do the work.
>>
>>739523000
There's no new rendering in sight, anon. UE6 means Verse which is probably going to improve CPU performance in games because devs will have a better option to use other than Blueprints.
>>
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All this just for them to cut the Samus car
>>
>>739500027
at this point they would have gotten a better reaction by just announcing they were gonna go back to UE4...
>>
>>739500027
Is it going to include Ngoydia's AI instagram filter into it by default to pretend they had a big graphical leap while also running worse than before for nothing?
>>
>>739500027
UE5 games are struggling to get close to 60 at 4k on 5090.
This shit is just funny. It's not made for video games it's made for fucking movies and it sucks at that too.
>>
>>739525320
Show me your evidence.
>>
>>739525320
I can run subnautica 2 at 60fps 4k on a 5070
>>
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>>739525417
Alright.
There are other games that barely hit 60.
Still pathetic.
>>
>>739525663
>what does "your" mean?
>>
>>739501487
Crush your own head with a giant boulder
>>
>>739525705
>t-that doesn't matter
Faggot.
>>
>>739525787
I said "show me your evidence," and you showed me you have no personal experience. You're poor, gay, and the grapes are sour.
>>
>>739525852
>standardized test results? no, I want to know about your personal experience just so I can dismiss it for some other reason again
Deranged.
>>
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>>739525852
Have fun with your bag of shit.
>>
>>739526003
>guy has a nondescript bag filled with gold ingots
>"I BET THAT'S A BAG OF SHIT!!!!! ENJOY YOUR BAG OF SHIT!!!!!"
>>
>it's another episodes of retards being too stupid to understand optimisation
Every time on /v/.
Why do lazy indiedevs always get mad when ppl point out they're too dumb to optimize?
>>
>>739527318
Even Fortnite sucks with UE5
>>
>>739527370
Nah it runs fine. You're just some poor piece of trash still hanging onto your 10 year old GPU.
>>
>>739500049
>>739500073
why does it look like ai generated slop
>>
>>739500149
I don't think rocket league is trying to look like those games, anon.
>>
>>739527425
I have a 5070, turn off nanite and lumen and still have random stutters and performance drops. It’s just awful jeetcode.
>>
>>739527623
I just leave Nanite and Lumen on at this point because at least the game looks better
>>
>>739527428
Because it uses artificial lighting (manually placed light nodes casting at an object, aka a lighting rig) on the car. AI is mostly trained on photos with artificial lighting or lighting so good that it looks unnatural so this is why you're making that connection.
>>
>>739527428
Because it is AI. AI jeet code to be exact.

Welcome to the future.
>>
>>739500027
The future is here, and it's 12fps with dlss on at 1080p.
>>
>unreal engine 6 announced
>VGH why dont they fix 5 first???
you've...heard of version numbers before, right? you know what it means when they go up?
>>
>>739501342
Shut up, retard.
>>
>>739508062
Finally, double the anti-soul gas.
>>
This engine will offer "more"
More shit anti aliasing
More graphic artifacts
More GBs of storage space
>>
>>739532521
You can tell a 4tranny is poor when he talks about storage space.
>>
But I just started learning UE5.....

For personal lewd VR projects
>>
>>739532453
Cope it's really good
>>
>>739532683
unreal sucks for VR, the way the engine works is not suitable for it. game thread starves your cpu0 and causes so much latency and cpu bottleneck which means low fps and bad feeling game.

unity vr is what you need.
>>
>still can't do transparency
>>
The main feature of UE6 is going to be Verse, but it's not the language itself that matters but rather Verse Paths. Basically every asset in every UE project ever is going to have a globally unique identifier and can be optionally published and made available for other projects. They will probably make some Fortnite and Rocket League stuff available generally even outside of UEFN. They will probably add a way to publish UEFN games outside of Fortnite as standalone packages, and probably allow non-UEFN games inside of Fortnite which they had been planning originally when they announced their partnership with Unity.
There's not really going to be many significant engine or rendering features, primarily just pipeline stuff.
>>
>>739532958
I use UE for the realistic shaders. I know it eats up resources but my PC can handle it.
>>
>>739533054
their bandaid to shader compilation is just throwing microsofts advanced shader delivery support. you need to download the game from xbox/epic games store and have a compatible gpu (AMD).
>>
>>739508415
one can only hope ue6 runs the same looking games with less hassle out of the get go.
one can only hope it's less bloated and easier to use so every faggot dev actualy gets their shit together.
>>
>>739523868
Huh? man it's even gayer than that, idtech 1 supposedly wasn't even a thing. Even your pic doesn't have idtech 1 mentioned anywhere.
https://en.wikipedia.org/wiki/Id_Tech#Naming
>>
>>739500049
HOLY SHIT I CAN TOUCH GRASS NOW! THANKS TIM SWEENEY!
>>
>>739505202
5 has been alright for a couple years actually but it takes so long to make a modern game that nothing using one of the recent better versions will be out before like 2030. The biggest problems were resolved in 5.4, 5.5, 5.6... 5.8 is out now in public testing.

The really catastrophically shit UE games were on 5.0-5.3. Expedition 33 is on 5.4.
>>
>>739500027
>don't use ue5 features
>can switch to forward rendering for more fps
>forward rendering can't access depth
>so you can't use a single depth based effect
>no ambient occlusion
>no screen space reflections
>no screen space global illumination
these fucking retards, i swear to god. want basic features? lose performance by default. want more performance? lose features from 21 years ago.
>>
>>739530984
The software becomes worse?
>>
>>739501827
>>739503524
The only people keeping UE alive is Asian countries, literally China and Japan suck the cock off Tim Sweeney.
>>
I saw this, and expected jeets with fifteen year old pcs who just learned the word 'optimization' from a youtuber to be really upset on /v/. Looks like I was right.
>>
>>739525508
the game isn't even close to coming out anon. you're running a subnautica alpha not an actual video game
>>
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>>739508062
this will be graphics in 2013
>>
>>739532958
>>739532683
https://youtu.be/_Igfp7_1Df4
Could you not use Godot for that? I mean it's kind of light weight and easy, also it works well with Blender.
>>
>>739508062
>>739507646
>>739535065
Clean Natural Gas graphics.
>>
>>739535109
I need UE's powerful shaders
>>
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>>739500027
>Will be forced to use this crap just to play Rock Band in Fortnite
I'm out, they pulled me in and now they've forced my hand. Fuck you, Timmy.
>>
>>739506458
no, it doesn't run that well
>>
>>739530984
it means you can cut the support for the old version?
>>
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>>739500027
>UE6: Why run when you can crawl?
>>
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>>739501707
some people and companies never really recovered from 2020 huh
>>
>>739501110
>LEAVE THE BILLIONAIR ALONE!
>>
>>739501707
>>739502013
Uncanny.
>>
>>739525767
Physically impossible.
>>
>>739500049
HIRE
>>
>>739539846
THIS
>>
Why would you call your company Epic? Comes off as an edgy teenage name.
I wouldn't be surprised if a lot of people ignore their game store for that gay name alone.
>>
>>739500049
>>739500073
These pics go tuff fr fr no cap
need deep fried filter over them
>>
>>739539889
Epic Megagames was actually a really cool name.
>>
>>739539889
Because epic was founded when most video games where made by nerdy young white dudes or autistic Japanese people. The name is from that time.
>>
>>739540105
They didn't have video games until the PS4 came out in 2013.
>>
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>>739500049
>>739500073
I hate realism-slop so goddamn much...
>>
>>739500049
>the crowd is still just little floating circles
so this is the power of UE6...
woah...
>>
>>739541143
They're eggs.
>>
>>739500049
Ah, yes, can't wait for 8k fully simulated grass with realtime insects crawling on the blades.
>>
>>739502304
>schizo babble
They aren't locked to UE5. It's just a version bump. Basically you're a fucking idiot.
>>
>>739541302
>8k fully simulated grass
*dithers*
>>
>he finally mastered unreal 5?
>drop unreal 6, force him to relearn the engine, and leak his elderly mother's phone number to india
>>
lol, everybody just assumes it will be a horrible unoptimized mess that makes games totally unplayable on current hardware, because that's not what people have been conditioned to expect from new software

really shows the age we live in, that people no longer look forward to new versions of anything
>>
>>739500073
Why does your NFSU2 look so shit mate?
>>
>>739539856
INDIAN
>>
>>739501769
You sound like a red-blooded boomer (towards the old end of that generation). "Stuttering Engine" is something one would say. Doesn't even match up the abbreviation. Maybe try "Unoptimised Engine" or something?
>>
Its probably just for investor boost, but honestly it is probably harder to fix UE5 than just skip it and go straight to 6 that might not have similar issues because it handles XYZ in the pipeline differently. Some of the UE5 games that run more smooth skip the features like Lumen or Nanite which on paper should be good for games especially open world ones but its always shit
>>
>>739511339
Diminishing returns was 15 years ago. We've been backsliding since the AI era began.
>>
>>739514450
I predict a 0% adoption of UE6 for at least a year after its release.
>>
>>739515871
>$800 GPU
lol where are you gonna get a decent GPU for only $800? Your uncle gonna give you a discount cause he works at Nvidia? Or is that merely the first monthly payment?
>>
How did people create their own engine back in the early 2000s anyway?
>>
>>739500027
More like 6 unreal frames per second
>>
>>739530984
When the number went up from 4 to 5, it resulted in a much, much worse experience. Based on this previous experience, I can only assume 6 will be a total disaster that destroys Epic's credibility completely.
>>
>>739542975
Back then there were these people called "software engineers" that could write in real programming languages like C, and knew how to properly manage memory usage and write hardware drivers. These are lost arts, now.
>>
>>739543090
Plenty of UE4 games ran like shit too or have stutters, FF7 Rebirth comes to mind
>>
>>739543271
And UE5 is even worse.
>>
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????
>>
>>739500049
looks awful
>>
>>739525320
What do you mean it sucks at movies? Shouldn't it be even better for movies because movies are prerendered and don't need to care about real time performance?
>>
>>739527623
The 5000 series cards have extra cache bolted onto them similar to v-cache for x3d chips.
Stutters and frame time is a CPU issue. What's your CPU?
>>
>>739500049
HE'S USING UNREAL ENGINE (6) IN ANY WAY HE CAN
>>
>>739521269
xboxhueg is good though.
>>
>>739502602
same but 9950x3d
unreal
>>
>>739502662
Harry Potter 1, 2 and 3 PC are better than 2-10 on this list
>>
>>739502959
>Environments desaturated by a further 5%
thats impossible. you cant desaturate them any further than they already are.
>>
>>739501827
slopmaxxing
>>
>>739500027
couldn’t be bothered fixing engine five
>>
what will UE5 be remembered for?
>>
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>>739509781
as a temporary game mode in metaversenite!
>>
I'll be impressed if Rocket League actually runs/scales better on UE6 than it originally did on UE3, but I highly fucking doubt Epic learned to optimize their core after the state of how 5 ran in general.
>>
>>739532958
>Blablablablabla I'm a retard
>>739532683
just use forward rendering on dx11 anon.
>>
Unreal Engine 5 isn't even 4 years old and has 0 decent games made with it. What the fuck are they doing making a new engine with more features that will run worse in a world where Unreal Engine 5 runs like shit on 99.5% of PCs and 100% of consoles? There isn't even any new hardware to upgrade to.
>>
>>739547276
It's VR, you use forward rendering regardless both for performance reasons, but also minimizing visual hiccups that only show up in one of your eyes.
>>
5 was barely functional
why make a new one
>>
>>739500027
>ue3 is announced before the 7th gen, incel goes :)
>ue4 is announced before the 8th gen, incel goes :)
>ue5 is announced before the release of 9th gen, incel goes :)
>ue6 is announced before the release of 10th gen, incel goes "OH MY SCIENCE YOU HAVE GOT TO BE KIDDING ME I DIDN'T EVEN HAD TIME TO GET LAID EVEN ONCE"
Kill yourself.
>>
>>739547694
UE has AI doe
>>
>>739500027
I boycott every single non-indie game that uses Unreal Engine. I don't want all games to look the same.
>>
>>739547694
Wtf will the 10th gen even be? I'm expecting it to just be a PS5 Pro refresh at this point because they can't go any higher with the hardware costs.
>>
>>739500253
>>739500254
kekaroo!
>>
>>739500027
>>739500049
>>739500073
>It's an engine thread
>/v/ illiterates thinks engine means graphics

Every single fucking time
>>
Are you trying to tell me they weren't going to stop at 5?!!!
No way!!! Who could've thought!!

No, but seriously, what the fuck are you niggers on about, how is it suprirsing?
Fucking with you how?
>>
>>739500049
outside of matrix demo and the cave demo, v5 barely got any games that pushed the whole feature set, meaning nanite and lumine because ps5 is too weak to run it, and on PC you'd need a 5080 with frame gen ON. maybe a shorter linear game with smaller levels could work and wouldn't be too expensive for western tranny devs but that this is not popular among zoomers. why is epic so shit at optimization? v6 will surely fix this.
>>
>>739500253
>>739500254
Nice
>>
>>739549071
That happens every UE generation. Tech demo shows a lot of shit that doesn't get used practically in a game until the end of that generation when 1 or 2 devs figure out how to milk performance to let it happen.
>>
>>739518897
Bottom is infinitely better. Top is a street with a lame chunky ass gun.In fact, I'm confident top would look better with chink AI.
>>
>>739501110
You're a cunt
>>
Every game I have ever seen upgrade from UE3 to anything newer looks way worse and runs 100 times worse.
>>
>>739549302
When UE3 was first showcased it looked exactly like Gears of War.
When UE4 was first showcased it looked like a copy of Killzone Shadowfall.
>>
Nobody makes games that look as good as ue5 engine, why move to 6?
>>
>>739550481
The game thread system is fundamentally flawed in unreal and the source of all its performance problems.
>>
>>739550481
VR games are all better in Unity than Unreal for a reason.
>>
>>739509057
NIH syndrome
The hubris of nearly every large company to not use something that has been tried and tested for decades and instead believe that they can just shovel something better out in a couple of years is astounding
>>
>>739500253
>>739500254
geg
>>
>>739500027
So the speculated merge of Rocket League with Fortnite is not happening? Good news since the merge would mean end of Rocket League for Linux players.
>>
>>739550481
Because marketing nigger

Software version numbers are pure marketing
>>
>>739550372
Tower Unite on UE4 was fine, its UE5 that shit all over the optmization.
>>
>>739550854
UE6 allows devs to seamlessly share assets and shaders across projects. If Witcher 4 gets ported for UE6 for example then it's easy to use the work for Cyberpunk sequel that's also Unreal.
>>
>>739550429
>Gears of War
one of the worst downgrades I've ever seen. the early demo they showed had dynamic shadows and all kinds of detailed geometry. what they released had baked shadows so low res you can barely tell what they are being cast by and the world is made of simple blocks. even the guns don't have any detail on them. what they showed of "Unreal Engine 3" never happened at all, not even in late 7th gen games. Arkham Knight didn't release on 7th gen.

>>739550549
elaborate.
>>
>>739551108
It looked exactly like the DX10 version of Gears on PC. 360 could only do DX9 aka not pixel shader 3.0.
>>
IIRC ol' tim made a comment years ago that UE6 was going to be the version that really pushed for parallelism on the cpu side of things to basically get rid of the concept of a single main render thread to tackle the issue of the engine not scaling with modern cpu thread counts. I wonder how much of that was bullshit.
>>
>>739502213
>garbage collected
m8 if i want to memory janny for some spare nanosecond i'm not using a fucking scripting language in the first place
>>
>>739518563
I'd agree, but her disco skin is fucking sexo
>>
>>739551108
Core gameplay logic, Blueprints, C++ code, AI, and physics all run on the game thread and it's forced onto cpu0 which is shared by the render thread. Core contention city. You can decouple the threads but that's not a Unreal feature that's actually you manually lassoing your CPU.
>>
>>739542178
I don't use UE but don't they basically same engine with more effect like Photoshop old > newer version?
People don't need to relearn from basic again, and ight?
>>
>>739500252
Focus, M.
>>
>>739551289
surely this would have been addressed in 2008 since that's when game engines started struggling that didn't exploit multi-core (cryengine)
>>
>>739551154
DX10 was fake bullshit. it's not like any version of Gears used tesselation, the only relevant feature added in DX10.

here's what Gears of War was supposed to look like in terms of light and shadow
https://www.youtube.com/watch?v=bZFvQ0QQRsw
they gutted it completely. shadows are "fake" projectors in the actual game, they're like the kinds of shadows you got in HL2 or id's Rage. meanwhile plenty of UE2 games had already used stencil shadows and early UE3 demos still had stencil shadows including objects casting shadows on themselves (self-shadows).
there was an early Gears demo with shadows like this proving that they had very much intended Gears of be a moody, dark game with nice shadows at one point, before gutting it. you can see some of it here:
https://youtu.be/C_dFsE0TUdY?t=490

this early version of Gears 1 shits all over even Gears 3. it took them until Xbox One to finally make a Gears game with decent shadows but they didn't capture the art style even then.
>>
>>739551372
That has been addressed in various ways multiple point releases ago, hasn't been an issue in literally years. 5.1, 5.3, 5.4, 5.5 all had optimizations for this and developing around the remaining limitations isn't a huge deal, you just have to be aware of it. 5.8 is currently in preview.

>>739551108
He heard Kevin Sachez or Ramirez or Gonzalez say it. Where's his game by the way? Did his kickstarter to hire a developer to offset subpixel coordinates with an AI patch succeed or did The Man shut that down?
>>
>>739551725
In 2008? Not a chance. It has only been the release of ryzen and the core wars it started with intel has there been a massive shift in cpus for mere mortals and we're not going back to 4c/8t ever again (and we still haven't got those 10ghz cpus intel promised).
>>
>>739518897
what's the point of having live raytracing on a completely static scene?
>>
>>739552039
So the devs don't have to waste time on their machines doing the rendering pass to bake it in and let it become the user's problem.
>>
>>739552039
They can sell more hardware that way. Try and bring up baked lighting and there is always some retard spouting bullshit about how bad it looks while shoveling his UE5 garbage
>>
>>739500027
Will /v/ apologize to Timmy if if solves all the issues?
>>
>>739552039
correct reflections and being able to move the sun without losing bounce lighting or having to bake multiple versions of it (prohibitive for game file size but also iteration speed in development)

that point about moving the sun doesn't apply to HL2 but the visuals you get from path-tracing are still better than anything you could do with baking even then. the bang for your buck solution in the context of HL2-likes would be baking the lighting and using one planar reflection for water. so the exact stack they used in 2004. Valve themselves use SSR now (CS2). I guess they want reflections on arbitrary geometry - but then they don't actually use SSR on anything that isn't mirror-like so it ends up only showing on water, which would look better with planar... seems like a half-baked tech demo, like someone at Valve just wanted to write SSR and used CS2 as the opportunity for it even though it doesn't make sense.
>>
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>9090RTX
>30fps high setting 1080p DLSS ON
>upscaled from 144p
This is the future of UE6 KINO
>>
>>739500049
No reflections of the audience off the vehicle. Light effects still shit. The only thing this engine does is enhance shit you want not to exist to maximize performance like grass / reflections.
All these graphical enhancements remind me of how installing the wrong ones in Skyrim can fuck everything up.
>>
>>739552391
if saying sorry did anything. jails would be empty
>>
>>739509823
The lowest common denominator you're talking about isn't hardware related.
>>
My solution to UE 5 is simply to not play games made in UE 5, but sadly it's a really attractive engine for newbie studios because you technically don't "need" many skilled programmers to get a game that runs when you double click the exe, I hope UE 6 will change that, as in, be so bad newbie studios bite the bullet and abandon UE 5 and future versions altogether.
>>
Is the big feature axing lumen?
>>
>>739552039
>>739552381
>>739552360
Because there's no such thing as a completely static scene unless it's some point-&-click game. Even HL2 had shitton of moveable and breakable objects, it had doors that could be opened/closed, it had lights that could be shot off. It had a fucking flashlight. It all adds, removes or changes light bounce.
It has been 20 years since games started moving away from baked lightning, and now suddenly faggots think it should be brought back because of some autist on youtube forcing it.
>>
>>739553342
>It's another "you can't have opinion because I watch faggot essayists on youtube"
Go fuck yourself
>>
>>739500027
>UE6 is coming
Gabe, it's time to finally release HLX and Source 2 SDK
Please, for the love of God, save us Gabe
>>
We've known since the 80's real time ray tracing was the future, it just hasn't been computationally viable until recently and even then it gets more and more taxing as scene complexity goes up. It isn't going away and a lot more work still needs to be put in both on hardware side* and software.

*there is a trend in certain srs bsns designs to essentially have a chip being a bunch of specialised accelerators all glued together but that has other quirks that need sorting out.
>>
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>>739553474
The fucking irony. I literally tell you that you, nigger, speak about baked lighting only because of a youtube essay. If you haven't watched that essay, then you are double retard because your opinion is based on an opinion of some /v/ retard who watched youtube video.
By the way, pic related. Soon to be 20 years since release. No baked lighting.
>>
>>739553342
>It has been 20 years since games started moving away from baked lightning, and now suddenly faggots think it should be brought back because of some autist on youtube forcing it.

Can you blame the end user for this? Performance matters in video games and ray tracing is eating away 8 years of advancements forcing the end user to pay more for high spec gpus(that can't barely keep up anyway)

Raytracing wouldn't be an issue if NVIDIA or AMD kept advancing their GPU tech. But they haven't. They are AI companies now.
>>
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>>739553939
>Brings up youtubers
Noone cares zoom
>Posts crysis pic
Are you for fucking real? You're going to use fucking CRYSIS of all games as your example? You just completely destroyed your own point. Fuck your lighting shit, I want vidya that runs well BEFORE they add shiny bullshit. I want vidya that doesnt take over a decade to come out, games that are more shallow than their decades old counterpart.
>>
>>739553939
>used baked ambient occlusion
kill yourself retard
>>
>UE6
>>
>>739554252
>Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek.[1]
retarded fucking nigger
>>
>>739501618
>Spacing
>Every
>Word
>Out
>Here
Please kill yourself faggot I hate retards that make posts like these. UE5 sucks this is entirely unrelated to the thread, you jus type like an absolute fucking donkey
>>
>>739554195
>zoom
Hahaha, the very reason I can talk about those graphic techniques is because I have been playing games for decades. The reason I bring youtube is because of the guy in >>739554267's pic, the main reason "baked lighting" meme is forced on /v/.
So what point are you even trying to make? The original post was about baked lighting, and I tell that people who want baked lighting back are retarded. It's that fucking simple.
>>
>>739554615
>the guy in >>739554267 (You)'s pic, the main reason "baked lighting" meme is forced on /v/.
The fun part is said dude doesn't advocate for baked lighting at all. He just advocates for doing things in a performative manner.
>>
>>739500027
But does it still stutter?
>>
>>739509057
adding lua is an obvious move to try and capture roblox devs
>>
>>739506458
Terrible and completely pointless.
Nanite runs like shit, creates shimmery artifacts, is incompatible with basically everything and then UEs jittery rendering and TAA destroys the very detail that you use Nanite for in the first place.
>>
>>739554297
>quoting wikipedia
https://developer.nvidia.com/gpugems/gpugems3/part-iii-rendering/chapter-16-vegetation-procedural-animation-and-shading-crysis
>Finally we also use a precomputed ambient occlusion term stored in the vertex's alpha channel, which is painted by artists or computed using standard 3D modeling software.
Who's retarded fucking nigger now?
Kill yourself
>>
>>739500027
The movie industry is killing the gaming industry.
>>
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>>739556142
Retarded fucking nigger spent an hour googling to find out artists paint shadows in textures. You would be surprised they still do it even today.

Well, let's read the previous fucking sentence of that article
>The way we handle outdoor and indoor ambient lighting is quite complex and would require two more chapters to explain; therefore, it's outside this chapter's scope.
Well, guess what. They did release that explanation in a separate document, and it's really fucking easy to find it online. Pic related. Oh shit, it's actually real-fucking-time AO. What a fucking clown, hahaha.
>>
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>>739556556
>t.
>>
>>739556796
Posting wojaks now as ad hominem? Very funny joke, zoomzoom

Go back to shartie
>>
>>739556796
lmao, this is the most impotent seething reply I've got this month
thank you
>>
>>739556870
Why are you replying to yourself?
>>
>>739556861
>posting wojaks as ad hominem
See>>739518897
go back to reddít
>>
>>739518897
>lmao at your face
do epicjeets really?
>>
>>739556796
I look like this and I think Unreal Engine is great, it's only an issue with incompetent devs
>>
/v/ is so dogshit, why does Tim want to advertise his next scam on this board again?
>>
>>739500027
Why did they stop making Unreal games to showcase their engine? Do they seriously think that cars hitting a giant ball is going to be an impressive showcase?
>>
>>739500027
You guys do realise that they're most likely just using parts of UE's new architecture that will be in UE6, it's not like they're building the game on an early build of UE6 because that shit would be buggy as hell and extremely unstable. Also UE6 is not releasing publically at any capacity for at least another 2-4 years, we might see the first limited previews next year at best
>>
>>739557824
Because ut2004 perfected the formula, and all content creation was offloaded to the community
>>
>>739556556
if the large scale AO in Crysis is actually real-time that's a surprise to me. I thought I knew everything about Crysis already. but I guess it had to be real-time to take the sun direction into account.
>>
>>739558563
>I thought I knew everything about Crysis already
Unless you are a dev you can't possibly know everything about a game
>>
>>739531012
kys newfag
>>
>>739500073
Tothe window (to da window)
To the wall (to da wall)
To the sweat drop down in falls (fall)
To all these females crawl (crawl)
To all skeet, skeet, skeet, skeet skeet skeet
>>
None of this if you retards kept whitewashing snoy because of muh graphix and not pressured id to release idtech tools as valve cucking everyone with source 2.
this trully is the time of ending, just let videogames die.
>>
>>739557824
they'd have to allow community servers again
modern UE netcode + epic servers probably can't handle 16-32 people being good at UT
>>
>>739558172
THE People who made 2004 are working on warframe, and Timmy was always jealous of Digital Extremes.
Mainly because inhouse Unreal games were ass.
>>
>>739557824
Because 1 of those games made more money in a year than the hole company on it's lifespan.
You retards think devs jump into micro transactions and gaas because they are evil or something.
>>
>>739563993
>from the CREATORS of
Nah
>>
>they delete rocket racing
>but rocket league is okay
Epic why
>>
>>739559741
even devs can't know everything about their game either. it's obvious hyperbole.
>>
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>>739501707
Press + Button = Awesome
>>
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>>739500027
hahaha yes! YES! hahahah

>one step closer to being able to make a game with ZERO COMPUTER KNOWLEDGE thanks to AI!

hahahahahahah YES! YESSS!!!
>>
>>739542475
unoptimized is kinda too vague and is used as a catch-all term by tech illiterates

the biggest issue with UE is the amount of stuttering though. it's not just big shader or asset loading stutters, but also microstutters and inconsistent frametimes. a lot of UE games feel awful on weaker CPUs because you end up having a 30ms frametime in between all the 6ms and 7ms frames. you can't see it on the framerate counter and it barely even shows up in the frametime graph, but your brain does notice it. idk what exactly causes it a lot of time, but i think it's often bad blueprint scripting choking the main thread
>>
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>>739565652
also it's not always a weak CPU issue. i have pic related in marvel rivals when equipping a specific Winter Soldier skin, and i have a 9800x3d. i think it is a faulty blueprint script but it might also be some sort of shader issue that i can't seem to resolve
>>
>>739557824
Have you not heard about UT4 which was made open source and was intended to be completely free? By being open source it meant that anyone could join and contribute to the development.
Guess what, no one fucking cared. The game sources are still available on github. Do you think anyone picked up the project after Epic abandoned it? Nope. The era of simple arena shooters is simply over.
>>
>>739502847
Not a problem via the cloud.
Hint hint
>>
>>739554252
SSAO is not baked, what the fuck not to mention it looks ugly anyway
>>
>>739502213
>nobody wants to use blueprints
i thought people like to use them because it was easier than c++
>>
>>739502213
Everyone uses blueprints. Just not for everything. For shaders blueprints are the standard because shaders tend to be made by artists
>>
>>739535065
>reverting to psx fog
BASED!
>>
>>739515171
It baffles me how Ue3 can look as good as it does but everything after looks like plastic lifeless shit
>>
>>739541307
>counters your schizo babble with my own schizo babble
lmao, fucking lmao
>>
>>739567661
he was talking about the splotchy large scale (!) ambient occlusion Crysis has on terrain and maybe rock and tree meshes. I also thought it was baked but apparently they calculated it in real-time so it could work with dynamic time of day.
>>
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>>739500027
>UESlop6
>>
>>739572448
Crytek largely moved away from baking and static lighting with Crysis/Cryengine 2
A few things still are baked but it's usually stuff that takes no time like reflection probes
>>
>>739572534
>grift interactive
>>
>>739566115
>Have you not heard about UT4
no
>no one fucking cared
well maybe people would fucking care if we actually heard about it
>>
So we accept that UE6 will be the best game engine, and all others should be made illegal, in the same way linux will be illegal soon.
>>
>>739575420
Lol
Lmao
>>
>>739575125
It was promoted, it was shown on gameshows, it was available for free beta testing, anyone could install and play it, and their Epic Launcher had a separate tab just for Unreal Tournament 4.

Here's some random video from youtube:
https://www.youtube.com/watch?v=A_LrzeBSoMI
As you can see it was pretty far into development cycle, it looks more finished than lots of BR and hero shooter flops we get nowadays. If you haven't heard about it, it's probably because you were a consolefag.
>>
>>739501038
>How is UE6 supposed to be any better?
UE6 = UE5 + AI
>>
>>739575627
Are you having a seizure?
>>
>>739500027
The reason why I stopped gamedev on UE5 is because the single core problem
UE6 is being developed around using more cores/threads on your CPU, so it'll likely be way better



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