[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: m2-res_480p.mp4 (1.98 MB, 850x480)
1.98 MB
1.98 MB MP4
LE HECKIN DOGGERINOS ARE IN
>>
post the webm of the dog mantling the fence
>>
Why is this white girl locked in ther garage with 4 eager dogs
>>
fake, i have no update showing in steam news
>>
you just know
>>
>>739501863
preview, not released yet
>>
why does this game always look so janky?
>>
File: 1779027229066031.webm (503 KB, 563x507)
503 KB
503 KB WEBM
>>739501819
>>
>>739501918
Thank you.
>>
>>739501902
the answer is very simple
>>
>spends a decade to develop and put in useless animals instead of useful human NPCs that literally everyone has been asking for for years
fuck these devs fr
>>
>>739502109
the animals are useless? you cant even buther or milk them for produce? good thing i dropped the game 2 years ago
>>
Someone is gonna make bestiality anomations the moment this is released
>>
>>739502558
thats why he adds them
>>
Imagine PZ + Exanima. It would be the perfect game.
>>
File: pz jumpscare.png (147 KB, 875x800)
147 KB PNG
>>739502109
>useful human NPCs
i fucking hate you npc niggers so much
the game needs special zombies, meaningful building, loot and dungeons. not fucking npcs that will 100% be some "safe zones" with scripted, immortal npcs stuck in boxes that give you shitty fetch quests
that's what happened in Cataclysm, its what happened in 7 days to die. it will happen here and be so fucking dogshit.
>>
>>739502690
You are so uninformed it's not funny. I won't even bother informing you because you're too dumb to inform yourself.
>>
uh oh the cataclysm tranny got called out and wrote an emotional response
>>
>>739502749
npcs in two more weeks sis, trust the plan.
>>
buy an ad
>>
>>739502690
Not like it matters anymore. This shit game with its shit devs will milk zomboid fags for all their with for the next decade and we won't see even one from your list be put in the game.
>>
>>739501892
Just 2 more years before it's added to the game then.
Shame that means they'll break multiplayer again.
>>
remember when this game was huge during early covid times and the devs did absolutely nothing with that popularity and just did their same old bullshit causing the game to massively drop players again?
>>
I was expecting the other kind of thread...
>>
>>739502985
Do they have a patreon or something? Because none of these patches have been paid dlc. It doesn't feel like milking so much as the devs are just lazy and/or lost interest the project but feel trapped by obligation.
>>
>>739501743
Can you kill them? That is very important.
>>
>>739501918
Ah, I like the new skinwalker update. Didn't expect supernatural horror to be added to Project Zomboid
>>
>>739501918
>"R-rex, are you okay?"
>"Don't worry about i--- I mean, woof."
>>
>>739502558
>zombolust already designed to be highly modular and being regularly updated
I give it a week or so before the first dog addon is in.
Also someone get the zombolust guy in touch with the horse mod.
>>
>>739502558
god i wish
>>
>>739501743
How hard is it though to keep one of these fuckers safe from a zombie?
>>
>>739501743
why do retards give this fagget scammer money, he's lied for 10+ years and he even gave the money to a tranny pedo and that eventually killed himself after it got busted for lying and trying to use it for dick snip.

>My laptop got stolen didn't back up
>We got robbed again
>Look you guys keep making me stressed and I stop working on it
>>
>>739504296
for the same reason you continue to giving money to capcom despite swearing to boycott them back in the SF4/SFV era with on disc DLC
>>
>>739502690
>the game needs special zombies
stopped reading here, kys zoom zoom
>>
>>739505059
this, fuck specials
>>
File: zomboidog.gif (3.28 MB, 563x507)
3.28 MB GIF
>>739501743
>>739501918
>>
What this game needs is an ending, an ultimate goal to finish it

>b-but muh grimdark, muh this is how you died

I don't give a shit. This game sucks because you have NOTHING to do after the beginning.
>>
>>739505640
rimworld has endings and ultimate goals and nobody gives a shit about them
>>
>>739501743
>redditcore
>>
>>739505640
Bro just download the extraction mod. It gives you a escape plan to build towards.
>>
>>739501743
post the webm of the dog mantling her
>>
>>739505640
maybe something nuke related so you can keep the stupid beginning
>>
>>739501743
>More useless fucking dogshit
poggers
>>
>>739501743
YJK
>>
When the fuck is Build 42 coming? I'm tired of playing on 41 and want all the overhauled locations of 42.
>>
>>739502690
Retard
>>
File: 1753385992361716.png (207 KB, 303x572)
207 KB PNG
>>739502690
I don't agree with your suggestions, but you're right about NPCs being stupid and redundant.
Singleplayer PZ is expressly designed to be played as a lone survivor scavenging zombie-infested towns. Adding NPC factions, questgivers, traders, and named survivors would detract from the game's desolate, lonely atmosphere. It'll shift PZ's focus away from "sandbox zombie apocalypse simulator" and onto "Fallout-style real-time RPG", where human combat, faction drama, NPC settlements, and quirky recruitable survivors overshadow the core premise of trying to make it by in a world overrun by zombies.
I don't want to have NPC companions who might die in a retarded way or inadvertently get me killed by shooting a gun indoors and attracting a horde.
Traders sound interesting until you realize they're glorified containers, and you can find or craft all the shit they might sell by picking through buildings.
Adding quests is unbelievably retarded and would ruin the game's reliance on self-authored goals. I don't want to give Hank 6 cans of beans for a spiked baseball bat, or save Mindy's brother from the raiders holed up in the bookstore. I want to find cans of beans so I don't starve later on, and raid the bookstore for mechanics books so I can fix my van's busted engine and move to a different town.
>>
>>739506590
>I want to find cans of beans
Loot one market, and you'll have enough to survive for 6 months or so.
>mechanics books
Loot one bookstore, and you'll have enough to watch green bar fill up for 60 years.
Thrilling gameplay.
>>
>>739506590
One way they can implement NPCs is making them "migrate" or factions "settle" into your world after you survived for 1-5 years. Or make it customizable to show up after a specific amount of in game days.
>>
>>739506590
The games fucking empty dude, you're playing a game that is functionally just raising stats, it's not hard to become self-sustaining, whatever the fuck you are talking about, doesn't exist because everyone who actually plays the game for more than 5 hours has solved the fucking game. It NEEDS more depth, the crafting system while fucked up at the moment, gives me some hope for the future as they are at least expanding on it. What you are asking is for the game to stay exactly the way it is right now when everyone has been doing the same shit from the start.
>10 million years of updates
>it doesn't change how you play, how you start, etc
>you still just go around and grab food from places, grab tools, grab books, grab generator, put generator, craft rain barrel, and suddenly you don't need to do a fucking thing anymore
it's all goals you build yourself, the game is empty and has nothing for players to do anything other than dying
>>
File: z modder.png (563 KB, 1844x1590)
563 KB PNG
>>739502109
fun fact: the devs said the reason they are doing animals with "simpler" AI is because those pesky modders would release a better NPC mod right away. And the devs dont want their glory stolen.
That is the official reason that NPCs are being released in batches, starting with animals.

>We have such amazing and peskily talented modders out there, we know fine well that as soon as we released this tech within their grasps, we would end up seeing extremely powerful NPC mods appearing, using our NPC tech heavily, before we had the pleasure of seeing this hard work paid off with our own NPCs.
source: https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/

You know what else is in that blog post? This NPC "teaser" trailer of the devs in multiplayer pretending to be NPCs FROM 2020 (SIX YEARS AGO!).
https://www.youtube.com/watch?v=oULByHbq5Tk
>>
they'll literally do anything but make NPCs
>>
>>739507075
because they know as soon as they release them, there will be a dozen mods making them better, which just makes lemmy shart himself
what a fucking loser man, everything that gets added has already been a mod, baka
>>
>>739503323
>zombolust
Wait hold up can you rape zombies because this changes everything
>>
>>739501918
oh geez
>>
>>739507243
I know one of the B41 mods had that.
>>
>>739506989
Devs are basically shittier Bethesda. They actively make their modding scene even worse than just releasing a slightly different version, they literally get modders to stop developing.
>>
>>739502661
Not that but someone is making a game that looks like zomboid but you’re on a ship with mutated plants

https://store.steampowered.com/app/3582810/Dandelion_Void/
>>
>>739506794
I have every lootable set to insanely rare when I play, so there's much greater scarcity. "Le green bar" arguments don't work on singleplayer because of time warp, although the game can still involve grinding. I find operating out of a van and temporarily basing myself in towns more fun than hoarding a shit ton of junk in a base and being set for the next 3 years, anyway.
>>739506804
There's definitely a way to implement NPCs without undermining the rest of the game. I'm imagining something like rare, silent, generic survivors you can find wandering towns and highways, or holed up somewhere alone or in groups of 2-4. You can attack them, temporarily ally with them, steal their shit, sic zombies on them, or trade with them. Just no radiant quests, factions, named NPCs/questlines, or large survivor communes. I just don't want the singleplayer game world to feel ordered, survivable, or "human". As long as I have the option to disable NPCs, I'll be happy.
>>739506883
>It NEEDS more depth
I agree, but I don't think NPCs are the right direction to head in. I still play on B41+mods, but almost everything I've seen of the new B42 skills and crafting has been disappointing. Just adding more skills to grind or shit to craft isn't going to improve the late game; it'll only bloat it. It's exactly what you described in your greentext.
>What you are asking is for the game to stay exactly the way it is right now
I implied nothing of the sort. I just think that PZ needs greater challenges for bases (harder water purification, faster generator degradation, weaker structures+more base defence scenarios) and greater depth for existing skills instead of adding completely new ones. The game making bases harder to maintain could ease the late-game content drought. I don't think adding an extraction ending or a shit ton of new mechanics is necessary to make the game's fun more enduring. Just balance tweaks and changes to make late-game survival tougher and more interesting.
>>
>>739509285
>I have every lootable set to insanely rare
Terrific.
So instead of 6 months of supplies on each market, you have only 1 month.
>the game can still involve grinding
>can still involve
>can
The game is nothing but grind.
>>
File: Wacky music.png (566 KB, 972x541)
566 KB PNG
>>739505598
SHIT, DOG GOBLIN

AAAAAAAAAAAAAAAAHHHHHHHHHHHH
>>
File: Postal2 run.jpg (148 KB, 1285x917)
148 KB JPG
>>739505640
You can make your own objective, here's a postal 2 one I did
>>
is there any base automation or things like that yet
>>
>>739512826
>removing the tedium
We don't do that here, boyo.
Here, go grind those 3 new skills to level 8 so you make basic stuff.
>>
>>739504296
There are only so many times you can blame prostitutes stealing your laptop before people get suspicious.
>>
>>739501743
it's cute but wow did they make this game a chore to play.
All we needed back during 41 was good npcs, and an npc quest element with the random event ideas they teased us with and maybe some form of progression.
>>
>>739501918
>>739505598
my sides
>>
>>739511320
Err, can you sign my petition?
>>
>>739509285
i dont believe a single word you said lol
>>
you just know
>>
>>739502109
im upset Knox Event development is on hold. It was the best NPC mod but the dev couldn't handle the heat
>>
>>739502109
But what would the devs do if modders made an NPC mod? They have no choice but to give us animals first. Let them cook.
>>
>>739501918
holy fucking shit i'm wheezing

i know they're gonna fix it eventually but i hope it's a mod option or something to leave it as is because that is hilarious
>>
>>739501743
I PLAY WITH TOUGH, SUPERHUMAN STRENGTH SPRINTERS BUT IN EXCHANGE I HAVE TRANSMISSION TURNED OFF - AM I A CHEATER?
>>
>>739518778
yes
>>
>>739518816
I THINK YOU'LL DIE LESS FREQUENTLY WITH DEFAULT SETTINGS THAN YOU WOULD WITH SPRINTERS CHANNELING CHUCK NORRIS
>>
Can't decide if i like this game or kenshi better. Kenshi feels less replayable
>>
I bounced off this game when I realised 90% of the time was just inventory management. Maybe I should mod in no encumberance weight limits or something
>>
>>739519194
>>739501743
This makes me think, what are other games that go for this kind of gameplay style? that forces you to get fucked but you can succeed if you get better at it's mechanics?

I love zomboid and kenshi but already dumped a billion hours into them. I need something else
>>
>>739519194
neither has an endgame but kenshi is less challenging because you can become a god quite quickly; if you spend a good chunk of the early game having your guy punch humanoids and get the shit beaten out of him, his skills will rise quickly and eventually become a demigod
>>
>>739519284
rimworld
>>
>>739519326
NTA but anyone who's played these two games have dumped 1000+ hours into Rimworld already
>>
>>739519284
rimworld
it doesn't state its desire to end you, but if you have the attitude a normal player would it will murder you
you specifically have to metagame the systems in order to succeed and even the higher difficulties will fuck you
>>
>>739519372
nice projection champ
>>
>>739519465
>>739519372
>>739519326
never played it, looked it up just now and it looks like total shit compared to zom/kenshi, any others?
>>
>>739519541
you're a tastelet, go find your own way
>>
>>739501743
>address me
>>
>>739519541
yes it doesn't have 3d graphics
but much like kenshi it's a tactical game, you are issuing commands then hoping your guys don't fucking die
>>
>>739518778
The player is already canonically immune to the virus, so no point playing with it on. Maybe it adds something in multiplayer but there's literally no point in single player.
>>
>>739502690
>special zombies
Yep. I have been waiting for years to have the ability to mod in zombie variants so I can make lickers, crimson heads, plagas, Mr. X, and Nemesis.
>>
>>739519967
just doesn't interest me, I appreciate the answers but there is surely other options besides kenshi rimworld and zomboid for this level of autism that I enjoy
>>
>>739520212
starsector is another
>>
>>739520229
nta but that's a poor suggestion, that's just ship flying and combat, nothing even remotely close to the three he mentioned
>>
>>739501918
I just noticed the Fallout armor
>>
>>
>>739501918
HOLY FUCKING SHIT MY SIDES
>>
>>739502690
You spam this in every zomboid thread lol
>>
>>739519465
>you specifically have to metagame the systems in order to succeed
you do not have to build killboxes lol
>>
>>739519967
rimworlds "style" is the most dogshit unity slop and for that singular reason im never ever going to play it. i understand cultists like it but there are no mods to fix the rpg maker blobs
>>
File: file.png (73 KB, 640x339)
73 KB PNG
>>739523341
t. 5fag
>>
>>739519541
>>739520212
>>739523341
if you want the game you're looking for badly enough, eventually you'll maybe give in and get over the graphics and it might even come to grow on you, maybe. i know how you feel though and that's why i haven't played cdda. i was in the same position as you like 2 years ago in regards to rimworld and i even tried to desperately find a game that actually looks good and maybe even has z levels after i started playing it. there's going medieval which is a tranny game and nothing else really. there's never gonna be anything as good as rw where you play small to medium sized colonies instead of impersonal large scale shit where you don't care about any one character in the game

alternatively you could check out invisible strain if you want a twd simulator colony builder or something. it's hideous though and the UI is horrible and honestly so is the combat but it's unique and pretty hard
>>
>>739523293
i'm specifically talking about wealth manipulation, not killboxes
wealth management is helpful on easier difficulties and absolutely mandatory on higher ones
>>
>>739520106
i don't understand this either - why they'd make you immune to the airborne variant and then not immune to the bite, like bitch pick one or the other
obviously the game can't happen if you are not immune to the airborne version but at the moment it's loopy
>>
>>739502690
strong agree with no npcs, it will destroy the game's bleak atmosphere in one fell swing
>>
>>739506989
>You know what else is in that blog post? This NPC "teaser" trailer of the devs in multiplayer pretending to be NPCs FROM 2020 (SIX YEARS AGO!).
Bud you can find videos from archived mondoid blog posts from 2013 showing functioning npcs. 13 fucking years ago.
>>
File: please change.png (96 KB, 360x498)
96 KB PNG
>>739502690
>the game needs special zombies
stopped right there, i hate the zomboid devs but i hate you more.
>>
>>739523845
yeah the way wealth management works is pretty retarded
>>
File: 1777920813136801.gif (1.78 MB, 265x257)
1.78 MB GIF
>>739501743
So let me process this, we got:
>Hunting animals..before getting a bow to hunt.
>Dogs NPC..before human NPC
Zomboid devs has to be one of the most retarded, incompetent group of people i've ever seen in a while.
>>
Haven't played zomboid since they released b42. Is the multiplayer stable already?
>>
>>739524683
>Dogs NPC..before human NPC
I'm pretty sure it's a mod building off the animal system they added, kinda like how the newer horse mod works.
>>
>>739524018
Just start after the initial week then and roleplay that every NPC died. As it is now, it makes no sense. You start on the first day when the radio and TV say shit isn't even that bad, and yet there's zombies everywhere...
>>
File: 1778023823743863.jpg (45 KB, 947x954)
45 KB JPG
>>739524750
>Haven't played zomboid since they released b42.
A-Anon..they're still releasing b42 to this day...
>>
File: 1718910566864979.webm (3.99 MB, 600x336)
3.99 MB
3.99 MB WEBM
>>739501743
The devs got lucky with their concept and are now sitting on a fucking gold mine, but they are too incompetent and lazy to truly capitalize on it.
>>
>>739523203
last time i posted in a pz thread was months ago my man. probably said something similar though yes. not much else to say, similar to how the only thing people can say otherwise is "fuck when npcs" and bitching about EA.
>>
>>739526595
>fuck when npcs
They were promised nigga
>>
>>739525507
Exactly this. They have fluked into a great concept but have been causing it to stagnate for many years. PZ is one of the most disappointing games on the market - not because it's bad, but because anyone can see the potential it has, and how that will probably never be tapped.
>>
Zomboid
Rimworld
Kenshi
Starsector

These are the suggestions I see in the thread, any more games in this genre?
>>
>>739529082
State of Decay(kind of)
Mount of Blade(kind of)
>>
>>739529082
Quasimorph
In fact, pretty much anything Seth has reviewed
>>
>>739529541
Why kind of? Both of those games are really good, although State of Decay 2 is much less involved in the finer details than PZ. It has better combat, though, and a sneaking system that ACTUALLY WORKS.
>>
So basically people want PZ to be Isometric Dead Island
>>
>>739501842
You just know why.
>>
>>739529623
I prefer SoD 1 over 2
>>
>>739502690
this nigga knows game design
>>
>>739501918
kek
>>
File: 1373954364275.jpg (93 KB, 640x427)
93 KB JPG
>>739511320
>>739515449
>>
>>739515449
No way you freaking pinko
>>
>>739501918
I never noticed the player just WALKS through the fence
>>
>>739531810
probably in admin or it's part of the power armour mod
>>
>>739525507
>webm
any mods that fix this?
>>
>>739501743
the dogs are in the enclosed pool area
>>
>>739533973
No need for mods! Lemmy, in his infinite wisdom, fixed it by making your knife snap on the fifth stab with an unrecoverable blade so you can't fix it even though the same build added blacksmithing!
>>
Whats another setting that has zombies but not zombies? Like is there anything that can be a apocalypse happening and there are monsters everywhere but not be aliens or zombies? What else is there? What other interesting scenarios could there be? I guess nobody ever did alien invasion proper from a civilian point of view. I think there was a TV show though.
>>
>>739534120
I feel like you can get your blade back and you can't do the stuff in that webm because you get tired fast and can backpedal faster than the zombies
>>
>>739534312
Aliens and demons are the two other I can think of.
I guess some other fantasy creatures like fairies (the scary kind) could work too, with shit like people getting their names stolen and shit.
>>
>>739502558
I'm patiently awaiting the deer loving mods
>>
>>739534412
*can't
>>
File: 060814_dead_hlarg_5p.jpg (603 KB, 1000x563)
603 KB JPG
>>739506590
>Adding NPC factions, questgivers, traders, and named survivors would detract from the game's desolate, lonely atmosphere
Half of what makes zombie media compelling in the first place is seeing how different people react in the face of complete societal collapse and the drama and conflict that comes with it. Think about how boring any of the Dead Rising games would be if the entire game played like a shitty version of I Am Legend.

>>739534452
https://www.youtube.com/watch?v=MPPlL_IhgTY
I'm not sure if this is what you're referring to, but there's this game, although it hasn't come out yet.
>>
>>739529082
HumanitZ
>>
>>739534652
>>739534312
Meant to reply to this anon.
>>
>>739534652
So do people want new things or do they want the same thing over and over? Because most threads shit on indie games for not doing new things and copying new/old AAA/AA games
>>
>>739534729
>>739534452
Yeah im watching this now, but yeah you could do aliens like xcom but they win scenario and so you play as a civilian trying to live though human extermination. You could do intresting aliens and spooky technology. Which lets you kinda do whatever at that point, you can have them launch a virus that turnspeople into deformed monster freaks. Have aliens that do hunting and killing. Drones that kill on sight etc.
>>
>>739501743
I stopped playing with build 42. It just became too fucking annoying to craft and do anything.
>>
File: plants vs zombies.jpg (803 KB, 1920x1080)
803 KB JPG
>>739534652
>Half of what makes zombie media compelling in the first place is seeing how different people react in the face of complete societal collapse and the drama and conflict that comes with it.
Pretty much this.
>>
>>739501918
10 years for this.
>>
>>739534120
I meant the stupid siphon like behavior that zombies do when they get closer to the player
>>
>>739501918
Put me in the screencap guys!
>>
>>739529082
Survivalist: Invisible Strain
>>
>>739534312
I guess something like Look Outside or Sweet Home
>>
>>739501743
Pz now has to much crafting
I hate this shit so much
>>
>>739536028
Always put your faith in Lemmy, because he also made your character become so tired he can barely move if you do anything more strenuous than getting the newspaper from your front door.
>>
File: 1756673676145660.jpg (108 KB, 430x381)
108 KB JPG
>>739501918
>>
Honestly I do not see what people find fun in this game. There is only grind and that is all. Only pointless grind.
>>
>>739505713
Rimworld has actual events happening, Zomboid has nothing.
>>
>>739502690
>not having NPCs in your game to actively fuck with
Survivalist Invisible Strain would be an even shittier game if they took a page out of Lemmy's design document by going down this route. What they have in spades is a rudimentary memory system that tracks what they have experienced. While tying into personality traits that actively contribute to their overall behavior is legit. It is doing the kinds of things that State of Decay should've improved on rather than cashing out for cheap brownie points with BLM faggotry.

A game with the scale and moddiabilty of Zomboid that has you competing with established factions and their dynamics would improve the replayabilty beyond it becoming a squirrel simulator. Contending with diplomacy, trading, drawing up borders, setting aside logistical and manufacturing hubs to reproduce luxury items at scale etc. Your end goal can be anything from murder hoboing to reclaiming portions of the map to serve as pseudo city states with their own internal economies and desires.
>>
>>739533973
You don't even need a mod just stop being a shitter and turn on sprinters.
>>
>>739538418
It's fun for a few dozen hours to live out the fantasy of "what would you do in a zombie apocalypse" but that's before you realize the game is hollow of any meaning. Even if shit happened IRL you'd have other goals beyond "being self-sustainable" which is pretty much the Zomboid endgame right now. You'd want to form a community, restart civilization, restart power/running water, escape to a shelter etc... and it has none of that. This is also disregarding the fact that important tropes of the genre like roaming hordes don't happen without mods, zombie spawning indoors is busted (also fixed by mods) so you can't clear a sector or building with a siren...
Mechnically it's a unique game, but on the fun factor it gets shat on by pretty much every other zombie survival game from 7DTD to Survivalist Invisible Strain.
>>
>>739501743
this looks fucking retarded
>>
>>739541049
I remember playing it back then when you had wife(or something) and though it gonna evolve into zombie survival with some nice combat and NPC with your own faction and NPC factions etc
But it was like decade or more ago and its still same game just more grindy and more boring
I just don't get it
>>
>>739501743
I just want ragdolls for melee combat already holy shit. but I guess I'll have to wait a few years so they can add a couple garbage cans instead.
>>
File: 1553986314699.jpg (2 KB, 125x120)
2 KB JPG
>>739501918
>>739505598
>1779027229066031.webm (503 KB
>zomboidog.gif (3.28 MB
>>
File: images.jpg (36 KB, 569x227)
36 KB JPG
I bought Zomboid in 2011 on Desura and was excited for NPCS to come.
>>
>>739542208
did you learn anything? do you still buy early acces games?
>>
>>739542261
I was eleven years old and am now twenty six.
>>
>>739542208
Same (well not on Desura but on their website, got a key after it released on Steam). I was 18...
>>739542261
I still buy EA games but only if
>it's about the release soon and there's a sale so it's cheaper
>it's a solodev and the game is selling decently but not great and I want to support the guy (Devil Spire Falls, Elin, Zed Zone...)
This has made me avoid all the scams like Lethal Company or Valheim.
>>
Just play CDDA.
Or even better play Cataclysm: The Last Generation
>>
i want a full rework of the sound system.
basically the thesis is that every sound is real. music being the only exception.
birds chirping? frogs croaking? you can find it. itll flee if its threatened. a zombie might pause and look at it.
the zipper on your backpack? slamming the fridge door? zombies can hear that. through thin walls even.
wind in trees? waves on the shore? creaking industrial buildings? real in game sounds with their own properties.
something like that. of course it would require a total rework of the meta event system. those would have to be real too.
>>
>>739542934
>just play bloat
>or the same bloat but in a different direction
Stop playing pocket simulator and install BN
>>
>>739502690

Considering what they have claimed to want human NPCs to be like, I definitely still want them. They won't be sitinabox quest givers. They'll have entire generated family trees, relationships, backgrounds and experiences that shape their personalities as they survive both before and during the game. They'll have their own ulterior or benevolent motivations that are also shaped by how they thrive.

There will always be sandbox options to change the starting density, dissipation or enlargement of populations and how factions form and whatnot, that's always what Zomboid has been about. "I don't want human NPCs!" okay, so turn them off in the sandbox settings then.

There's a lot of interesting emergent gameplay that can come from that. They seem to be going for a Dwarf Fortress type of AI here, and that sounds very exciting. It's really fucking hard to make an AI like that. The mods kinda only scratch the surface of what they can be like.
>>
>>739543089
What you'll get instead is some additional skills such as bookbinding or carpet weaving, a recipe for a brick dog house (but dogs will be introduced in build 53 prior to the first iteration of NPCs, check our new roadmap) and another "re-balance" of occupations
>>
>>739543527
they're not gonna be fucking anything lol, this game will die long before any of this happens
>>
>>739534312
Something like The retreat book series then?They are infected but they are psycho instead of zombies,the worst kind of apocalypse
>>
>>739502661
Lol wasnt examina supposed to be the tech demo for an actual open world rpg or some shit? Hows that going
>>
File: 5238503.png (228 KB, 860x880)
228 KB PNG
>>739502661
The real perfect game would be once human NPC's are sufficiently developed someone can come along and make a faithful Fallout 1 and 2 overhaul mod.
>>
>>739501743
>white woman
>4 dogs
what was happening in there...?
>>
>>739501743
>that one lardass corgi that's obviously slow than the rest
fucking adorable
>>
>>739501743
these dogs are obviously out
>>
File: AIEEEEEEEE.png (226 KB, 410x357)
226 KB PNG
>play game about zombies that swarm you from miles away if they hear the slightest sound
>dog: bork
>>
>>739501918
Fucking kek
>>
>>739534652
>Half of what makes zombie media compelling in the first place is seeing how different people react in the face of complete societal collapse
Yes, and the way you play Zomboid is YOUR character's reaction to civilizational collapse. That's the appeal of the game. You don't need NPCs for this.
I feel like you haven't considered the knock-on effects of adding NPCs. PZ's atmosphere and horror rely on the absence of humans, not the spectacle of human conflict. I don't want to go on tacky escort or rescue missions, or get entangled in the conflict between the Rosewoodsmen and the Muldraugr. I don't want the game to be about grinding reputation so I can be let into NPC bases, instead of having to be self-sustaining. I certainly don't want to get aimbotted by a gang of raiders and die 10 hours into the game - a stark contrast to typical Zomboid deaths, which are almost always the player's fault (overextending, being unprepared, getting caught off guard).
>and the drama and conflict that comes with it
Zombie fiction doesn't require drama and interpersonal conflict to be compelling. That said, human conflict exists in (singleplayer) Zomboid, albeit indirectly. Survivor zombies, barricaded safehouses, emergency broadcasts, annotated maps, and the occasional gunshot heard from afar maintain the idea that human survivors are present without actually having NPCs mucking about. This is exactly what you meant by seeing how different people react to the apocalypse, and the game already achieves this with solid environmental storytelling. Walking into a house and finding an unzombified dead body with half-empty packs of painkillers lying beside him tells me more than if I had conversed with that NPC and gotten artificial dialogue about him being terrified or contemplating suicide.
>Dead Rising
Dead Rising is the complete tonal opposite of Zomboid. You might as well have said "Zomboid would be better with zombie-shredding lawnmowers because Plants vs Zombies has them".
>>
>>739547960
nta, but i also think having a bunch of npcs roaming around would ruin the tone of the game
that said, i think the best direction that game could take is the original one - having one npc (a wife, a daughter, a stranger you rescue) to take care of and protect, that would make everything you do in game have a lot more meaning and would make for a way better story
i mean the game still has to have something, and given that zomboid is a game where you spend a lot of time getting attached to your character it's only natural that the npcs should reflect that as well, give you one person to get attached to (and maybe build a family, i mean what the hell, the game is practically a sims already)
>>
File: 1760232738927070.jpg (446 KB, 1536x2048)
446 KB JPG
>>739525507
>vid
kite kike - the game
>>
File: 1714390148251135.png (3.13 MB, 3841x1864)
3.13 MB PNG
>>739502690
i think what this type of these game need is something similar to kenshi
you just recruit random survivor, take them back to your battruck or base somewhere, assigned them automated works
>>
>>739501743
How long until someone makes a knotting mod now?
>>
>>739505598
fuck this is like the NTE thing isn't it. But actually funny
>>
>>739501743
oh shit zombie dags
>>
i wish lemmy sold the game to the chinese
>>
>>739552820
i wish lemmy got lou gehrig's disease
>>
File: thicc.png (159 KB, 1210x922)
159 KB PNG
>>739552229
Remember the faggot devs took this from you and added gay flags
>>
>>739529541
state of decay is a VERY hard recommend, at some point having the game spawn zombies around you bc you spun the camera around gets a little ridiculous when they put such heavy emphasis on long term goals
>>
>>739552820
me too! imagine all the real life timers, leaderboards and rng they could add to this game!
>>
>>739553164
1 or 2?
>>
>>739552229
>monster girls mutations mod vs vanilla
>>
>>739501918
S-SKINWALKER SHOOT IT SHOOT IT GET THE SILVER BULLETS AND FIRE
>>
>>739519284
Try
>survivalist invisible strain
Just don't read any discussion about it or you'll spoil yourself a lot of "fun"
>>
>>739553253
i didnt say a number for a reason, the improvements between 1 and 2 dont detract from the overall stupidity that is spinning your camera and having zombies spawn around you in a flat open field bc they were "out of view"
also personally with each update SoD did one thing would be improved another random thing break: i never had an issue with ladders but the patch a "ladder quality of life" was added was the first time my character just straight up didnt grab a ladder on a radio tower and died for free
gets reallllllly aggravating with all the long term supply pressure they put on you then have stupid shit like that
>>
>>739553164
Have they removed the offline timer yet?
>>
>>739503293
>PZ-style isometric game where instead of surviving a zombie apocalypse you're skulking around forests/towns trying to hunt down cryptid shit
Would it be cringe or kino?
>>
>>739534312
cdda? its got zombies, but those are just part of another faction. its basically any everything apocalypse. rifts open up on earth, and it varies. theres terminator robots, actual aliens, ghosts, fungal creatures, giant ant colonies, and sometimes even straight up dragons and shit.
>>
BUT CAN YOU PET THE DOG?
>>
>>739501918
working as intended
>>
>>739553808
as far as i know no, but the hilarious thing that will set you up so you know what to expect with SoD (1 or 2 and 3 whenever it releases) is the offline timer, something that appears to be intrinsic to every other game system, literally does nothing
no bad events can happen while offline and even if you're in the red supply wise with no new supplies coming in everything will be fine when you get back and maybe have ONE facility break down as soon you load in bc thats when the game checks
i really tried to give SoD the benefit of the doubt at every turn but believe me that game is nothing but systems trying to fool you that the game is deeper than it is
in actuality SoD is a very "video gamey" game that encourages you to abuse its own systems and shortfalls just so you can unceremoniously lose a character and a lot of progress due to a bug or qol change
i wont be looking at SoD3, they could legit make the best zombie game ever but i simply wont believe it, they scorned me too much
>>
>>739552501
Cane to ask this. When will the Jackerman proportions mod be ready?
>>
>>739501743
Why do people like this game? Feels like all the developers do is add more and more inconveniences and hassles because muh realism and then mask it as an update instead of actually finishing the game.
>>
>>739554224
there's two types of players
1. the ones who get stuck forever restarting the first 2 weeks
these people tend to find the game boring very fast and think it has no content
2. the people who actually make it past the first year
these people tend to sink in thousands of hours into the game
>>
>>739519541
absolute retard. impressive that being this fucking stupid is even possible in this society
>>
>>739554301
I don't keep restarting the first two weeks, I just keep dying. How am I supposed to know a fucking retard put his whole family in a closet so they can jump a survivor once everybody turned ??
>>
>>739501918
>>739501743
It's a mod guys
>>
>>739554301
its a shame he went full crazy troon. ash used to be cute.
>>
>>739542154
The world is broken.
>>
>>739542154
>Reddit frog
>>
>>739519967
No better way to convince people to play this masterpiece than posting a webm of my porn addicted furry coomer modlist playthrough! Look at these little furry cat lolis killing some foxgirl tribesmen! Uhh why are you leaving? Please believe me this game is amazing!
Fuck you and your degenerate /rwg/ ilk you fucking faggot.
>>
>>739556170
lmeow seething
>>
>>739556170
>nothing prongraphic in the webm
I'm starting to think you people are sensationalists from other sites trying to pull some social engineering here
>>
>>739552946
Game isn't fun anymore all the One shot enemies you could kill in creative ways has been nerfed.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.