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File: zelda steampunk.png (1.11 MB, 669x1000)
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Congratulations, anon, you are now in charge of the next 3d Zelda
Tell us about
>gameplay
>setting
>races
>plot
>companion
>villain
>canon love interest
>>
It is rated M17,Link can fuck npcs now,zelda is tall as fuck and has huge fucking titties,no stupid puzzles,you can join the bad side and destroy shit.
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>>739511650
cool, if you want to sell only 50 copies this is perfect
>>
>>739511105
**Zelda: Echoes of the Veil** is an open-world action-adventure that builds on Breath of the Wild’s freedom while restoring deeper dungeon focus. Players control Link, who gains the Echo ability—recording and layering short actions, objects, or combat sequences to solve puzzles creatively. This mechanic shines in multi-floor dungeons, vertical exploration across surface, sky ruins, and the shadowy Veil underworld, and in flexible combat where echoes can be infused into weapons. The world features reimagined classics alongside new regions like the storm-battered Shattered Coast and the ever-changing Everbloom Wilds, with melancholic yet wondrous visuals full of spectral particles and golden lighting.

The story unfolds in the Fractured Age, where the boundaries between reality and the Veil (a realm of memory and souls) are collapsing. Link, bonded to ancient power after a mortal wound, must restore the Seven Veils while collecting Zelda’s scattered memories. He is joined by Lira, a witty and lonely Lumen companion who shifts as a ball of light, offering aid, hints, and emotional support as she learns to embrace the living world. New races include graceful plant-like Lumen and sturdy bioluminescent Dredge, alongside familiar Hylians, Zora, Gorons, Gerudo, and Rito.

The main antagonist is the tragic Vaelor, the corrupted Sage of Veils, a charismatic scholar who seeks to merge the worlds to end suffering. Multiple endings depend on player choices regarding the fate of the realms. Zelda remains the canon love interest, with their bond deepened through collected memory echoes revealing tender moments, culminating in an emotional, subtly romantic resolution that affirms their connection without overt drama. Lira serves as a close friend and ally rather than a rival.
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>>739511978
sar this is kindly good
>>
>>739511105
Steampunk is such a reddit aesthetic
Electro swing too
>>
>>739511842
>what is conan exiles
Stfu faggot
>>
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>>739511105
Legend of Moblin
You are the moblin chief and your job is to pillage and rape. Grow your warband by recruiting wild moblins and bokoblins and other monsters and taming the mindless ones like octoroks and like likes. Then go around attacking villages to steal loot and women. You start with easy targets like animal village or rito village and work your way up until you're like breaking into the twilight realm to rape Midna or taking down the great fairy. The final boss is Link commanding the royal guards of castle town and your job is to rape Princess Zelda to win the game. You can do the raping yourself with 1st or 3rd position POV or throw the woman to your minions for morale boosting gang rape. Also the women get pregnant and give birth to new monsters with traits depending on the mother and father.
>>
>>739511105
It's like Twilight Princess but at least somewhat challenging, upressed art direction and with more lantern caves. I don't care about the other faggot shit you're asking about, I want Twilight Princess with the based cranked to 11.
>>
>>739511105
I have an entire game plotted out I would love to see made. It takes place in a countryside boxed in by a mountain range, there's a farm, a town, a huge forest and woods, and a cove, along with a token graveyard. The game plays out over the course of a month or so. There's all kinds of branches in the progression of the game. There's survival and simulation elements, where rupees are important, you need to eat and sleep, when you mess up very poorly you end up having to spend half a day working that farm to recoup. Successful dungeon delving can keep you on a roll. There's dozens of dungeons, they are all hidden in the world, and you have to explore and discover them, and making progress inside is also a matter of keen exploration. Elements of the story is randomized, like when bandits sack the town, the villager in cahoots is different on playthroughs. Toward the end of the game there's aliens who abduct villagers, and you don the hover or gravity boots to flip upside down and fall up to the mothership which is a mega dungeon, filled with bosses from prior games given new motifs and aesthetic appearances. It would turn out they were misled and betrayed by Ganon, who is hiding in one of those dozens of dungeons in the overworld. When you happen upon his hideout it transitions to the dark world, and that dungeon is morphed into his castle lair.
There's no heart drops, and when you die you get robbed and rag dolled into the wilderness debuffed.
After beating the game the mountain pass is finally cleared and Link rides out of dodge having saved the people, wild west style.
>>
>>739511105
This version of Link defeats Ganondorf and saves Hyrule before the game starts. He becomes a wanderer and eventually settles down in a land outside Hyrule and gives up adventuring. We come into the game as an older Link in his 40s or 50s who has not touched his sword for decades and has become a recluse. When a threat emerges and threatens his new home, he's forced to find his courage again, as an older man and without help from the divine forces that protect Hyrule.
>gameplay
Mix of open world and classic dungeons. Scale back the freedom that BOTW gave you a little bit, with the reason that Link is older and less agile, so he can't glide and climb everywhere, and has to rely more on tools. This brings some structure back to the game and makes traditional dungeon design possible again. But you can still have a pretty wide open overworld for the most part.
>setting
Doesn't have to be anything radical, just switch it up a bit from Hyrule. Can include some underused biomes in the series like swamp, American badlands style desert, tundra, shrublands.
>races
Probably include one or two usual races for familiarity, like a new tribe of Gorons, maybe some nomadic Gerudo. Bring back Anouki from the DS games. Then a couple new races. Zora can come back, but as the hostile river Zora.
>companion, villain
Idk, whatever. Needs a break from Ganon. If you want to tie it into the classic mythos, you could have a traveler from Hyrule who came into possession of the Triforce of Power in Ganon's absence, and comes to the new land to cause havoc, and find and eliminate the old wielder of the Triforce of Courage (which Link doesn't have anymore, but rumours followed him).



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