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File: MorrowindCOVER.jpg (53 KB, 267x373)
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>they're just never going to make an open world first person rpg as good as this
>>
>>739528310
>tfw I can't go back in time and enjoy this for the first time again
:(
>>
>>739528310
>just click on blud 500 times and maybe one of those will be an actual attack
nice uncslop sybau faggot
>>
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>>739530000
quads checked, very nice
>>
>gamebryo slop
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>>739530000
I'm playing it for the first time. Makes me sad that we'll never see an improvement ever again.
>>739530068
You're just a retard. The combat is the best in the series easily. If you're not ignorant of how fatigue/weapon skill works the misses are good, actually.
>>
>>739528310
Stop it. Just. Stop. I have had it up to fucking here with these shitty threads. You don't like games. You don't play games. You just post with these easy interactive experiences and post wikishit and porn for the sole reason you hate things that actually take effort and you want to fill up space. And I KNOW that you're a retarded troll from the other thread that just wants to hurt me, specifically, by posting another morrowind thread. I can hear you silently mocking me, knowing the mods will protect you. You have made my life harder for no other reason than you are extremely jealous of me and the things I do, so you want it to be impossible for me to discuss anything. I can't even talk about my Battle Garegga progress anymore, that's how bad it's gotten. I've had enough. I won't put up with this abuse anymore.
>>
>>739530345
I hope you enjoy it anon, I've only been able to get close playing weird shit like dread delusion and lunacid.
>>
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>>739530345
>>>739530068 (You) #
>You're just a retard. The combat is the best in the series easily. If you're not ignorant of how fatigue/weapon skill works the misses are good, actually.
uncs really be gaslight you with ts
>>
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>>739528310
that's what tamriel rebuilt and project tamriel are for
>>
>>739530471
Oblivion
>Floaty character that jumps like 10 feet at level 1 and drifts around
>Combat is hitting the same thing 9000 times
>Level scaling means combat will evolve into hitting the same thing 90001 times and so on
Skyrim
>Action game combat
>might as well be bioshock
>literal retard shaky cam everywhere
Morrowind
>be me in Morrowind, playing for the first time
>come across that Nord on the bridge to the 1st Dwemer ruin for the puzzle box
>guy summons skeletons
>im a high elf with weakness to magicka
>get rekt
>get rekt again
>levitate off to the side of the bridge and fireball his ass until he dies
In general the combat is just way better. Things don't take 1000 years to die or kill you like in Oblivion and it's not 14 year old shaky cam action game I'm literally playing assassins creed. It's a roleplaying game. I use my spells to buff my stats or manipulate surroundings, I fly, I use consumable, I access the menu frequently, and I hit/miss attacks based on my characters stats and attributes/skills.
>>
>>739530590
I'm looking forward to trying Tamriel Rebuilt and just doing comfy Morrowind playthroughs for the rest of my life probably, like it could be something I'll always do. I'm pretty confident it's the RPG goat and I'm only like 65 hours in on a few characters. I like Oblivion and I was going to do a dual playthrough to sort of compare the games but after a few hours I would always rather play Morrowind. What I think people don't understand is Morrowind is actually the least clunky of the games.
>>
>>739530471
Also even in that image you posted I can see one high art masterpiece of character design and one ultra generic zombie

The art style/direction of Morrowind was not even close to equalled in either of the succeeding games. And I actually like both of them for art/graphics. Morrowind literally has the best graphics, best combat, and best handlebility of the 3 games.
>>
Why do morrowbabies mock skychads so much when they can't even get into daggerfall?
>>
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>>739528310
I got you senpai
>>
>>739531330
Daggerfall isn't as great a game
>bbbut you think older is better
Better is better
>>
>>739531446
It's better than morrowind
>>
>>739528310
I only heard two people talk about his back when it was new. Oblivion was extremely popular but morrowind went under the radar where I grew up.
>>
>>739531507
No it isn't
>>
>>739530398
> just wants to hurt me, specifically, by posting another morrowind thread
If a thread about one of the best games of all time "hurts" you then you deserve to be hurt.
>>
>>739531507
This is one of the most contrarian hipster gaming opinions you can have. Morrowind is the peak of the series.
>>
>>739531887
It's not his opinion. It's something stupid people say to make some sort of false equivalency between old=good to justify why they like something new(ish) and inferior.
>>
>>739530930
The generic zombie was literally from the game on the bottom retard lmao
>>
>>739531649
Yes it is.
>>739531936
That's how you think? Way to reveal your train of thought. Fucking kys
>>
>>739532000
HOLY TRIPS
>>739531936
BTFO
>>
>>739530471
>draugr slices twice and you barely lose health
Skyrim is only bearable with modlists like Lorerim.
>>
>>739531997
No it's from Skyrim
>but some zombies are in morrowind
Ya, and skeletons too, but that Ordinator in pic related is better character/armor design than literally anything in Skyrim or Oblivion.
>>739532000
That's how I think. That's how it is. You know I've never entered a Skyrim thread. And I like Skyrim for what it is.
>>
>>739532228
Digits never lie. When are you killing yourself?
>>
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>>739532220
The mobile game UI they instituted in Skyrim and adopted for ESO, Oblivion Remastered, and their shitty mobile games, is a fucking travesty. People who don't have souls will have difficulty understanding this though, and they make up most of the consumers so we're all just out of luck.
>>
>>739532254
>>739532228
Record it please
>>
>>739532254
>>739532165
>enters thread about great game with anti morrowind images at the ready
>skyrim
>daggerfall
>samefags
For what purpose?
>>
>>739532425
000
>>
>>739528310
Why is this game getting so much attention lately? Did a mod release or something?
>>
>>739532610
Is it? Well everyone sort of interacts with the same content algorithms online I guess.
>>
>>739530471
The combat is exactly the same in both these videos, oblivion is the only game in the series that did combat differently: by making it a pool noodle simulator where the only thing that changes is damage numbers.
>>
>>739532506
Getting trips once is pretty meaningful to you
>>
>>739528310
no they wont; play TR
>>
>>739532610
Millennial fags trying to shit on skyrim and be different than everyone else
>>
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>>739532751
When it's telling someone to kys, it's a sign. Take it upon yourself, do what must be done.
>>
>>739532767
Extremely low intelligence individual at maximum reasoning capacity
>>
>>739528310
Is Daggerfall any good?
>>
>>739532727
Oblivion has the worst combat by far, but it does have good faction quests. Once you add global fast travel and follow arrow gameplay you've sort of killed the whole thing though. Oblivion is also clearly made for a controller, and there's a ton of functionality and options missing from Morrowind.
>>
>>739533018
Morrowtrannies can't play it. Yes
>>
>>739533018
it's ambitious and novel for its day
the only people that praise it grew up with oblivion and have a weird complex over being told morrowind was better, so they have to "think" of something else
>>
>>739533018
Bethesda has never developed a good game.
>>
>>739530732
yeah, if you like it, its a cool but janky blend of dice rolls with real-time player actions.
I would have liked to see it made a bit better in that regard.
>>
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>>739530471
>top looks like total dogshit
lol
>>
>>739530930
best graphics is a bit much.
its graphics aged a lot better because oblivion and skyrim (oblivions weird models aside) got poisoned by lord of the rings making focus groups go nuts over coniferous forests.

I would have liked to see them try to go more wild and keep cyrodil a jungle that was forcibly tamed.
>>
>>739532000
Wtf...
>>
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>>739528310
Already surpassed twice.
>>
>>739533224
>best graphics is a bit much
I think it's justified. NPCs look silly when they move, but in general the art/art direction in Morrowind and armor/character designs are vastly superior.
>>
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>>739532000
>>
>>739528310
>open world first person rpg
New Vegas is the king in that category and Morrowind doesn't really stack up to it.
>>
>>739533263
reviewfag cant form an opinion
>>
>>739533224
>best graphics is a bit much
I think it's justified. NPCs look silly when they move, but in general the art/art direction in Morrowind and armor/character designs are vastly superior.
>>739533142
I think most people who hate Morrowind's combat have either never played the game or never understood the mechanics behind it. It's not difficult, janky, or obtuse. The only janky thing in Morrowind is collision physics in narrow hallways and shit.
>>
>>739533263
>more sales = better
all mogged by Starfield
>>
>>739533018
It's pure dogshit.
>>
>>739533335
For me, it has to be a fantasy game.
>>
>>739533304
I have to give oblivion a bit of credit for holding up with the skyboxes, and skyrim... I am a softy for snowy coniferous forests.
I agree with you still, though some of that silliness should be there from the farm equipment (furred and scaled)
>the armor
fuck the armor was so limited and yet so cool...
the bonemold/chiten stuff had style and I liked the different kinds of it that indicated different factions.
>>
>>739533357
>> think most people who hate Morrowind's combat have either never played the game or never understood the mechanics behind it.
nah
you are correct for the most part, but its a clunky way to marry player skill with character skill.
some people want their personal skill to matter more, or not at all.
thats why I would have liked to see it explored more in later releases
I would have liked to see more ideas tried in that general line of thought.
>>
>>739533408
>so limited
How do you mean? Morrowind lets you wear clothing underneath armor or overtop of armor, and to mix and match shoulder pieces and right/left gloves and all sorts of stuff for way more customization in appearance and enchantment slots
>>
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>>739533489
>the personal skill in question:
>>
>>739532610
>Why is this game getting so much attention lately?
It's just one schizo spamming threads
>>
>>739533512
How is it possible to be this bad at video games?
>>
>>739533512
nah, not the simple click on enemies shit casuals who gobble skyrim's combat up like.
its a niche I see people who get into KCD, or for older players, Mount and Blade (warband usually).
something tryhard where you need to block in different directions and can attack and counter from them.
its niche but some people don't like morrowind because they wished for something like THAT.
>>
>>739528310
are you the balatro fag?
lmao get shit on
>>
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>>739532000
>>
>>739533335
>New Vegas is the king in that category
And VTMB and Cyberpunk
>>
>>739533512
I'm an Oblivion nostalgia guy and I played it when I was like 14 or whatever a lot, but I do remember not really understanding the levelling system and everything taking 900 hours to kill and turning the difficulty down just to speed up the (mandatory if you want to main quest) Oblivion Gates shit. Playing both side to side even with my massive nostalgia for Oblivion (and I still think it's a good game), it's actually unbelievable to me that people think Morrowind is the game with problematic combat mechanics.
>>
>>739533489
>personal skill
Morrowind with kingdom come combat system would be interesting.
>>
>>739533640
VTMB isn't open world
>>
>>739533589
That's the most effective way to play Oblivion. Power attacks don't deal enough extra damage to beat out spam and blocking means you aren't doing damage.
>>
>>739533602
>but some people don't like morrowind because they wished for something like THAT.
That doesn't fit with rpg combat
>well that's debatable
No it's not. The more action combat mechanics you add the worse your rpg combat is for an rpg. Action combat games can exist and be good, but for first person open world roleplaying game what you really don't want is exhaustive near scripted action combat. At the end of the day these are all video games. They aren't going to simulate anything that good in the first place. Adding shaky cam and 4 different block options and max player skill in combat is just gay and fatiguing.
>>
>>739530590
Lyg when?
>>
>>739533702
My brain only registered first person rpg
>>
>>739533705
The most effective way to play Oblivion is to uninstall it.
>>
>>739533640
>VTMB
Not even remotely similar genre to Morrowind. Can't be compared.
>>
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>>739533757
Project Tamriel is going to the moon before it goes to Lyg.
>>
>>739533671
yeah, and I don't know how kcd does it, but your ability to use that combat in warband scaled with skill levels.

>>739533743
sorry but it IS debatable because morrowind was trying to be a hybrid between an rpg and an action game.
>shaky cam and 4 block options
1. why would shaky cam be needed?
2. morrowind already gives you 4 attack options
3. it would be 8 attack options for the more advanced autists.
4. dude I explained this was a NICHE crowd.
this is NOT A COMMON DESIRE in people.
calm down!
>>
>>739528310
Tainted Grail Fall of Avalon
>>
>>739533869
>but it is debatable
Anyone can debate anything, but I'm right. The most ludicrous thing in the Oblivion tutorial is when you get to le push le logs onto le goblin to demonstrate le epic physics based traps combat :DDDD

Maybe you can make a great game with physics based combat and traps and stuff but it's going to fuck up your open world rpg vibe.
>>
>>739533972
bro read the entire thing first your argument is entirely irrelevant.
>>
>>739530398
KILL YOURSELF. AND STREAM IT.
>>
>>739528310
Trannywind
>>
I really wanted to play this game but they never made a remake of it and I fear it's too dated to truly enjoy. IDK why they didn't make a remake of Morrowind instead of Oblivion.
>>
>>739532228
Mein nigga draugr are from morrowind dlc you mouth breathing retard
>>
>>739534091
AI is better at making textures and UI-elements for Oblivion than it is for Morrowind.
>>
>>739534167
okay it's from morrowind. What do you think the point you're making is?
>>739534091
It's not too dated to truly enjoy. This dated shit is actually just a giant meme.
>>
>>739530398
>Man is injured by the simple existence of the bi-daily morrowind thread
Man, I wish I had the power to hurt Schizophrenics this much.
>>
>>739534180
even that is a stretch since the AI managed to make oblivions skyboxes for sunrise/set WORSE than the original.
>>
>>739533997
What's irrelevant about it? Because some people might prefer action combat to rpg combat it's a debatable point which would be better in an open world rpg? It's not.
>>
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>>739531330
>Cool, this game has a skill to talk to Spriggans, I wonder what opportunities this will create
>oh, you can't engage in dialogue, it just rolls a chance for them to be non-hostile. Furthermore, Spriggans are extremely rare, you will likely encounter 0-1 of them over your entire playthrough
>I guess I won't invest in that skill then
>*20 hours of gameplay later*
>Finally, a Spriggan! If there's a whole skill dedicated to pacifying them, I'm in for a tough fight
>hit it once
>It immediately surrenders
>accept its surrender and close the dialog box
>it immediately dies because that initial strike was a one-shot
fantastic
>>
>>739534257
Silly anon, they just used the Unreal Engine assets store for the skyboxes.
>>
>>739534278
its not an RPG, its a hybrid
I was talking about a NICHE CROWD and explaining why THEY don't like morrowind
YOU not liking the niche crowd's interests because YOU don't jive with needing to be skilled is irrelevant.
>>
>>739534180
True, likely would have to make Morrowind from the ground up
>>
>>739528310
Skyrim already is there and surpassed it with mods and nice looking vanilla world
>>
>>739534384
Okay but I'm saying that for a good game design you don't want too much action elements in your rpg combat. I don't think Morrowind combat is perfect, but it is better than both Skyrim and Oblivion, and all attempts to make open rpg combat "better" usually result in making it "worse" because people don't understand what makes rpgs good.

Also a massive factor in a roleplaying game being good is setting, story, and writing, and much of that can/should come from the main questline. This Bethesda cope meme of "if you want to be a shoe salesman in the imperial city you CAN :0" is both untrue and retarded, and a huge reason Morrowind is much better than Oblivion and Skyrim is the latter two games have incredibly poorly written main quests and incredibly poorly written game settings.
>>
>>739533850
How the fuck are they going to even handle Tatterdemalion's twin. Just plop down the cells in the worldspace, or what?
>>
>>739534489
Stop spending paragraphs to repeat an irrelevant argument nobody is disagreeing with, please, I beg of you.
>>
>>739534537
I've tried to be nice but you could really brush up on your English skills. Unless you wanted to garbedly explain to me that some people like action games I'm still not sure what you've been saying.
>>
>>739534521
I don't think it'll ever actually happen, it's a flight of fancy. If it does, they're likely banking on OpenMW adding support for new worldspaces.
>>
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>>739534480
>nice looking vanilla world
You have not played vanilla Skyrim in more than a decade.
>>
>>739534592
I already fucking did.
>>739533489
>>739533602
its the brand of autists that want complex shit like mount and blade warband's combat.
its that fucking simple.
they like that shit.
they like having to BE good at the game while also playing a role.

for the love of god cease the autism and understand there are people with particular tastes and interests that are DIFFERENT from yours or mine.
>>
>>739534643
>talking about world
>poost character model
did your mama drop you when you were born or were you always this retarded when you came out of her gash.
>>
>>739528310
I recently beat the game for the first time. I was really invested in the story and main quest but the ending felt a bit rushed, good game overall though
>>
>>739534735
yes I'm aware some people prefer other game genre to open world rpgs. some people like first person shooters the most.
>>
>>739534643
Vanilla Skyrim looks great and I'm anti skyrim.
>>
>>739534736
The world around the awful looking character also looks awful.
>>
>>739534843
this isn't just the game genre.
its specific sets of mechanics.
they want to need to do MORE than click on the enemy.
>>
>>739534842
i'm not a fan of the fight against Dagoth Ur, feels like something you could have done with a mid level character if you had the right scrolls.
>>
>>739534932
In Morrowind you often need to do more than click on the enemy, and when you don't the clicking is sufficient. Typically you need to select the casts you want, implement them, move to avoid enemies and projectiles, and aim to hit. Sometimes you need to get creative with your resources to overcome a combat obstacle, and in typical RPG fashion you make use of consumable spells, potions, and strong once a day powers. You manage your fatigue, magicka, and health through dungeons. That's all rpg mechanics, and Morrowind does them all well
>but some people would prefer other things
Then they should play other things.
>>
>>739535016
Indeed, it felt pretty underwhelming
>>
>>739535043
You are retarded.
There is no rotating apple in your mind.
>>
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Morrowind combat is shit because of the overreliance on character skills and poor feedback. it also doesn't help that most weapons are basically the same, there is no difference between sword or a axe aside from doing more damage from slashing (which is useless because armor don't have different attack resistance) meanwhile in Skyrim there is a difference. Swords/dagger can crit, maces can ignore AR altogether. having ten different skills for each weapon isn't going to make the combat better if all the weapon feel the same.
>>
>>739534234
The point I'm making is the fact you called it a generic zombie & then proceeded to glaze morrowinds character design despite it being grom the same fucking game
>>
>>739534917
Nah. Vanilla Skyrim, despite having a brown filter looked great for it's time. the aurora, the night sky, even some of the areas like Whiterun and Riften looked beautiful back than.
>>
>>739535113
>having ten different skills for each weapon
>well in skyrim swords and dagger can crit!
see >>739530345 's second line
>>
>>739533018
It's difficult unc slop, just watch a long play YT video of the gameplay.
>>
>>739535113
And yet none of those differences matter because you press control, unsheathe your bow and kill everything in a single shot.
>>
>>739535165
nta but you are retarded.
its a generic zombie in skyrim because 90% of what you fight is fucking draugr.
>>
>>739535090
I accept your concession as you never made a single point except garbling incoherently in broken english about how some people like action games.
>>739535113
>meanwhile in skyrim one thing is slightly better
I agree differentiating between weapons a little bit would be good. I'd like to see that in a real successor to Morrowind perhaps. But in Skyrim pretty much everything is significantly worse, including combat overall.
>poor feedback
Not really. If you miss you get miss sound/no feedback. When you hit you stagger the enemy or clearly connect with feedback. Spells collide and explode in midair which is cool. Spells all have satisfying feedback.
>overreliance on character skills
It's an rpg. Building your character to have specific skills is core gameplay.
>>
>>739535370
>retarded autist is incapable of understanding morrowind isn't an RPG, but a hybrid, and that some people like to imagine games playing differently
>decides this must be broken english because his mind cannot figure out what the magical "rotating apple" means
>>
>>739535196
>muh fatigue and miss chances
is a dogshit mechanic. this isn't a turn based rpg and i don't need hit dice in my first/third person rpg where i explore solo
>>739535236
Sill more option than Morrowind where the most viable way to play is being a mage and spamming magic because it has no dice roll. you can't even stealth kill in Morrowind or even pickpocket from what i remember
>>
>>739535430
>still more option
Both games only have a single option, ESL.
>>
>>739535430
>Sill more option than Morrowind where the most viable way to play is being a mage and spamming magic
sorry, I directed you to the wrong post.
see>>739533357's second line.
>>
>>739530398
So you've escaped shmup threads and are just shit posting on the whole board now, huh?
>>
>>739530732
What are you people doing in oblivion that makes you do so little damage?
>>
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>>739535479
>>739535508
The rpg system in morrowind isn't good and relies heavily on character skills. end of story bots.
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>>739535165
So Morrowind designed the zombie they use for Skyrim while also having by far the best art direction of the games and the best armor and armor customization options. The way characters look in Morrowind is verging on high-art and you can not make an elder scrolls character that looks cooler in any other game.

In general Morrowind has the best graphics.
>>
>>739535631
>relies heavily on character skills
how is that bad?
you may be autistic but surely you can muster the words
>>
>>739535423
I decided it's broken English because you kept responding in very broken English
>>739535609
Levelling up inefficiently or roleplayingly (not focusing on combat). If I have fun in Oblivion running around towns stealing stuff and all my major skills are mostly noncombat and I get to level 12, I'm going to have to hit all the level scaled opponents a billion times
>>
>>739535701
>autist is so confused by the apple they refuse to even mention it
>>
>>739535631
None of these games are good, you faggot ESL turdie. In Morrowind you play a retarded faggot who jumps 500 feet into the air, in oblivion you play a retard who flails a sword around like a pool noodle and in skyrim you play a stealth archer.
>>
>>739535196
He's not wrong, there is 0 feedback and the weapon variety doesn't matter in the slightest when it comes to enemies.
You can kill a skeleton with a throwing dagger and poison bolt as effective as a mace.

Skyrim is pretty dumbed down and mechanically half baked why is there enchantments and poisons to remove fatigue from enemies when enemies don't need fatigue to swing? (or the fact that crit damage is scaled based off of base damage so its effectively useless) but it at least feels better because of feedback alone.
t. morroboomer with more time in it than the other 2 games combined.
>>739535638
>In general Morrowind has the best graphics.
Art direction, not graphics anon.
>>
>>739535638
>Art direction
>dude shrooms lmao
Even the armor you posted look ugly. atleast post one without thos oversized wow bonemold pauldron
>>
>>739535758
Kek
>>
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>>739535430
>the most viable way to play
This is an issue of the soul. You don't roleplay so you have no understanding of the appeal of a roleplaying game. When you have options you craft a character/story around what you want to do, not what's "best" to complete the game. You might as well just use a console command to make yourself kill everything in one hit, if you're reliant on doing what's "best" in every scenario. My Morrowind character is very strong now and I like to approach combat via roleplay. Maybe I'll knock a guy or two out with a ranged paralyze, fly up into the sky and summon a few things, or just use all my spell options to have a fun time in combat, rather than just finding the best option and using it repeatedly.
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>>739535789
I wasn't arguing with him about the feedback, bro.
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>>739535789
>art direction, not graphics
They are one and the same. Heroes of Might and Magic 3 graphically mogs the newly released Olden Era by an unlimited factor.
>graphics
In general for this type of game you need to meet a certain graphical threshold for the game to inspire awe, wonder, immersion, etc. Morrowind reaches this threshold (though perhaps barely) and the rest is just godly art direction, the likes of which we don't see anymore. I am periodically underwhelmed by Morrowind's graphics, but I also periodically take a breath of Tamriel's air in real time, because the game is pretty, and I can prove it with screenshots.
>>739535820
>dude shrooms
I don't care for the shrooms. I actually don't care for Vvardenfell as a setting particularly. It wouldn't be my first choice, but they did it well, and they did it better than anyone since.
>>
>>739535825
its more telling that he sees "magic" as equally variable as "I shoot them with an arrow from stealth"
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>>739533850
>ID_ext
is that a section file? is moonmod actually moving? never thought I'd see the day.
>>
>>739535789
>morrowboomer
Are you? Because there's definitely a lot more feedback in combat than 0. Weapons may not be too different from one another, but there are more weapon types than in other games. I don't think anyone believes Morrowind is perfect, but it just has more than the other two games, and it has a superior setting, art direction, and worldbuilding.
>>
daggerfall is better
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>>739533367
>more sales = better
That's right. It means more people liked it.
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>>739533018
It's fun once, and I say this as someone who did like a 50 hour playthrough of it (that is a fucking lot for DF) and really enjoyed myself. I finally got around to it when Daggerfall Unity came out and thought it was good, but it is mind-numbingly repetitive. If you're the kind of person that hates games like Warframe or Diablo 3 because they just result in you doing very similar dungeons over and over again, you won't enjoy DF.
But if you can find enjoyment in that, there's a really fun game underneath the tons and tons of samey dungeons. Being a speed demon with a longsword and no magic was some of the most fun I've had in a TES game and I really like the atmosphere, it's extremely comfy. It's not a terribly complex game, even character creation which looks intimidating at first is actually really intuitive as long as you don't get confused by the XP gain bar or think that language skills have any use case.
In my opinion, just play it. Daggerfall is literally free on steam and Daggerfall Unity is pretty much drag and drop installation. You can leave all of DFU's settings on default, make a melee character whose skills would make sense in Morrowind and pick up some quests to explore dungeons from whoever. There's no real point in giving a shit about the story, you probably know it already and you won't get anything out of talking to the NPCs since there are none not directly involved in the main quest (everyone else is basically a mannequin with identical lines).
Personal suggestion: be a werewolf. Insane stat boost at all times with no particular downside except needing to kill people in towns once in a while (trivial).
Here is some music from DF if you need to gauge the mood it's going for, it's so wildly different from 3 onwards:
https://www.youtube.com/watch?v=5MXmURow8xU
>>
>>739536109
Conversing with you morrowtrannies is useless because for some reason you guys (or should i call you gals) think morrowind combat, the most universally shat on in all the tes game is somehow better than the later titles. sure the art direction and the worldbuilding is nice but the fact that people defend the combat of all things and says it's better makes me angry.
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>>739536315
>schizo comes in to start baiting
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>>739535972
Songs of conquest mogs it in every way possible.
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>>739536315
>the most universally shat on
By people who tried to kill a mudcrab with no fatigue using a starting dagger they had 0 weapon skill in, lol. And people who really just don't understand anything at all, like you.
>bbbut I know the combat is bad because everyone says so
Lotta stupid people out there, and I think most "reviewers" don't actually play the games they just repeat community consensus, nowadays with the help of AI. Morrowind's combat is vastly and objectively superior to Oblivions which is actually horrible, and it's better than Skyrim's bioshock combat too.
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>>739536350
>never heard of it
>look it up
>ugly mobile game, just like everything else now
Homm3 is the goat, and art direction is a big part of it
>>
The best Elder Scrolls game is Shadowkey.
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>>739536315
Canonically, the trannies are all Oblivion fans.
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>>739535848
No, you're just being pedantic and pretending having a bunch of different skills for them makes a better game like daggerfags who pretend their dozen language skills gave it depth too.

Marksmanship has several weapons under one class in morrowind but suddenly it's an issue when one handed and two handed get condensed with perks that encouraging maining a weapon type.
>>739535972
They're absolutely not the same and this is why people take the piss. Skyrim objectively looks better than morrowind but it doesn't have a weird and alien setting that fills you with wonder.
If you were being honest you'd post an image with a CRT filter and a render distance of the single cell you're in because that's what it was designed around.
>>739536109
>Because there's definitely a lot more feedback in combat than 0.
The fuck do you mean? If you miss with a weapon literally nothing happens. At most an NPC might have a shield and jiggle their arm if you roll a block. In modern games utilizing the diceroll formula npc's visibly dodge when you roll a miss instead of two people stabbing at nothing because it looks retarded.
>>
>>739536568
>No, you're just being pedantic and pretending having a bunch of different skills for them makes a better game
you DONT have a bunch of different skills for each weapon bro.
You either don't understand the game system, or your english got a bit botched.
so which is it?
you have ONE skill for each weapon.
not a bunch of skills for each weapon.
stop freaking out about a system you know nothing about
>>
>>739536568
>In modern games utilizing the diceroll formula npc's visibly dodge when you roll a miss instead of two people stabbing at nothing because it looks retarded.
Mods fix this.
https://www.youtube.com/watch?v=aVUaiL6zZMg
>>
>>739536568
>they are absolutely not the same
Yes they are. You know the Skyrim UI with the awful new bethesda font and action game interface? The menus? These all contribute to graphics too. They're what you see when you play the game. You see good things in all the Bethesda games, I will acknowledge that, but you see the best things in Morrowind, and the game just has the best interface and visuals.
>muh alien setting
I'm not an alien setting enjoyer. I loved Skyrim's setting when I played it. I love snow.
>because that's what it was designed around
>if you're being honest
I'm being honest. Yes, the graphics were worse on the original xbox. That's not how anyone plays Morrowind today.
>the fuck do you mean
I mean... there's more feedback than none
>when you miss there's none
and when you don't miss... there is

I don't believe for a second you're not a raging, tantrum throwing, shaky cam loving, plasmid enjoying, Skyrim babby lol
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>>739536607
>you DONT have a bunch of different skills for each weapon bro.
Are you genuinely retarded? I never claimed that, learn to read.
>you have ONE skill for each weapon.
You have PERKS for that ONE SKILL that MODIFY the WEAPON you choose. It's literally no different than marksmanship covering throwing weapons/crossbows/bows in morrowind except it actually rewards you for building into that weapon with unique effects. which mostly suck but I digress
>>739536727
>Yes they are.
No, they're not and people will think you have a brain tumor if you bring it up in a conversation.
UI design is not the same as graphical fidelity my dude and the fact you're arguing this makes me think you're not all there.
>I'm not an alien setting enjoyer. I loved Skyrim's setting when I played it. I love snow.
Okay? morrowinds art design is way more interesting than snow huts, but it's not graphically better.
>I mean... there's more feedback than none
Oh sorry, let me rephrase my original statement because we're getting back into pedantic shit that makes people despise morrowinds autistic fanbase.
There's binary feedback, either blood comes out of an enemy or nothing else happens.
>I don't believe for a second you're not a raging, tantrum throwing, shaky cam loving, plasmid enjoying, Skyrim babby lol
Suck my dick you mentally disabled faggot, I've been playing the latest TR release for the last 2 weeks. Morrowind's my favorite game of the series but it's got its own fair share of problems.
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>>739536401
i completed Morrowind three times (more times than a average morrowind glazer) and doing my fourth playthrough as a hlaalu rogue and i still think Skyrim combat>>>Morrowind. sorry but tit's truth. guess you need to lvl up your speechcraft if you want to convince anyone your shit taste is somehow better
>>
>>739537180
>Graphics are visual images, designs, or displays created to communicate information, illustrate concepts, or entertain. They encompass a wide variety of media, including drawings, photographs, charts, and digital art. Today, the term primarily refers to 2D and 3D digital images generated by computers.
Morrowind has better graphics.
>fidelity
>Graphical fidelity refers to the level of visual complexity, realism, and technical detail in digital imagery or video games
Nice, you found the right word to describe what you're referring to, but what I said was graphics. Morrowind has better graphics, despite lower graphical fidelity.

Any chance you're at all capable of understanding this? Will you spaz out because you were provably not aware of what the term graphics meant in the first place?
>Okay? morrowinds art design is way more interesting than snow huts, but it's not graphically better.
It is. But Skyrim is graphically good too.
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>>739536448
>muh art direction
>uses mods to enhance the weather and remove the fog
Kek. average vanilla morrowind fag everyone. atleast skyrim fags are honest about turning their game into a dungeon crawler/dark souls hybrid with sex simulator
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>>739537220
>i completed Morrowind three times (more times than a average morrowind glazer) and doing my fourth playthrough as a hlaalu rogue
I just don't believe you, sorry. Regardless, what you're saying is wrong.
>>
>>739532000
Lmao
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>>739537354
>mods
No mods, it's the base game run through open MW with options turned on to increase view distance.
>kek, average vanilla morrowind fan everyone
I'm playing the game with no mods. I'm sure the game can be improved with mods, but I wanted to try it base first. And it's much better than the other 2 titles, right out of the box
>nooooo you need to play on xbox 1 :(
Why?
>>
>>739537180
>ou have PERKS for that ONE SKILL that MODIFY the WEAPON you choose
nooo you don't dumbass XD
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>>739537357
Morrowind isn't challenging. Come back when you tried arena
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>>739537532
yeeees you do you retarded faggot x3
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>>739537534
I never said it was challenging.
>try arena
why?
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>>739537570
that's SKYRIM you dumbass
you managed to get confused about whether you were talking about morrowind or skyrim lmao
>>739535113
>>
>>739537701
You implied it.
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>>739537753
No I didn't. Learn to read.
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>>739537706
You're an illiterate retard, it's not my fault your education was third world tier and can't follow a reply chain.
>>
>>739537818
>randomly swaps from talking about skyrim being good to it being shit with his last sentence
>expects people to notice this
LMAO
>>
>>739537534
believe me or not. doesn't change the fact that Skyrim is better in a lot of ways. also tell me the how are you taking screenshots because my openmw game crashes(still modding rn) when i windows+prntscrn it
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>>739528310
Game is great but most of its fans are posers and would be better off being dead
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>>739537871
>be talking about skyrims skills the entire time
>retard jumps into conversation without looking at the reply chain
>misunderstands what "It's literally no different than marksmanship covering throwing weapons/crossbows/bows in morrowind" could mean in this context
>tries to play it off
You're laughing at yourself, right, anon? You can accept that you made a mistake instead of shrugging it off and attempting to twist it into someone else's fault, right?
>>739538023
That dudes been popping into my recommendations but it's him seething about thief playstyles.
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>>739530398
Oiga anonimo, tomese sus medicinas.
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>>739538023
>this is the average Morrowboomer
god i hope the hentaivirus or the novavirus or whatever new virus bill gates create wipe these shit stains from earth once and for all
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>>739538089
>"I was talking about skyrim the entire time!"
>>739535113
>"Morrowind combat is shit because of the overreliance on character skills and poor feedback. it also doesn't help that most weapons are basically the same, there is no difference between sword or a axe aside from doing more damage from slashing (which is useless because armor don't have different attack resistance)"
>over half the post is crying about morrowind
>"I was talking about skyrim skills the ENTIRE time"
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>>739537934
>skyrim is better in a lot of ways
I think a lot is exaggerating. Maybe in a few ways, but I'd struggle to think about what those are.
>Screenshots
I dunno, they just work fine for me, but I'm not using any mods. I do want a mod to hotkey spells to more buttons, and I also want to check out tamriel rebuilt of course
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>>739538142
Mmm, no, you chose the latter. Very shameful.
Nothing wrong with being stupid but there's plenty with being stupid and egotistical.
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>>739538236
>Nothing wrong with being stupid but there's plenty with being stupid and egotistical.
then why are you?
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>>739538142
Why are you constantly tagging my post when i am not conversing with you niggers. i stand by my point. Morrowind combat is shit, Skyrim combat is better (not a high bar)
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>>739538317
because this nigger >>739538236 is pretending to be you
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>>739538149
I like the snowy nordic look, the music and the natual vistas which looked amazing (in 2012) but really the best thing about Skyrim is it's mod desu. i mainly use the one that add more realistic armor and expand the cities and make it similar to Oblivion
>I dunno, they just work fine for me
guess it's just my shitty resolution than.
>tamriel rebuilt
do it. it's good. the only reason i am playing hlaalu is because of the abundant content they and telvanni get in TR
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>>739538347
I've never claimed to be that anon, akin to how I'll never make the claim you're not the product of consanguineous marriage.
Accept that you have a critical lack of reading comprehension and move on instead of throwing this pathetic tantrum that only further makes you look special needs.
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>>739538578
I agree. I like that stuff about Skyrim too.
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>>739538612
>I never pretended to be him, I just randomly jumped in and replied to you
>its your fault that I randomly jumped in
and its a frog poster to boot
peak retardation
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>>739533263
>pin unrelated
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>>739530068
I pity zoomers so much.
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>>739538683
Didn't know only pre-approved anons could respond to others on an imageboard. You gonna whine about the other responses to the same posts and attribute those to a single person as well?
I don't know why you're being this insufferable, half of all adults in the USA read below a sixth grade level; you're not exactly alone in this.
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>>739538809
when you jump into a reply chain you make sure to announce you are "not that anon," newfag.
now that we have settled the matter and it really was just YOU being a fucking retard the entire time, I am fine with moving on.

Next time don't be a retard.
This is why we tell you "people" to lurk.
>>
>>739528310
It's not an RPG so that is inherently true.
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>>739538921
he called it a first person rpg, not an rpg.
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>>739538858
>when you jump into a reply chain you make sure to announce you are "not that anon," newfag.
>you broke my imaginary rules!
>this is your fault!
I reiterate;
>You can accept that you made a mistake instead of shrugging it off and attempting to twist it into someone else's fault, right?
You genuinely should end your bloodline with yourself, though that's more than likely involuntary if you act like this in real life.
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>>739538985
>blah blah blah IM A RETARDED NEWFAG SO ITS ALL UR FAULT blah blah blah
yeah don't care.
we already settled the matter of your retardation, newfag.
enough with the hissy fit.
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>>739538921
yes it is
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>>739539031
Been here since before chanology, friend :^)
here's my first reply, you can work your way down the chain and see exactly where (you) fucked up!
>>739535789
Perhaps this experience can be humbling instead of you tripling down on being a friendless faggot.
>>739534886
Same, minus anti-skyrim.
They're all good for different reasons bar battlespire.
>>
For me, it’s argonians.
>>
>>739539292
>"I was always here!"
>no idea what nta means
lurk longer
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>>739532220
Is lorerim actually good? Saw that you needed fucking SIX HUNDRED GIGABYTES of space for it
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What happened to them?
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>>739532610
The third game now old enough that liking it while shitting on the 2 newer games makes you "cool and intelligent"
It's also new enough that playing it isn't as clunky as playing the first 2 games, so we pretend those don't exist
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>>739539739
And it's just a better rpg than the later games.
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>>739531507
Insane take, it's a generic, procedurally generated, soulless dungeon crawler
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moving to new house
I won't have internet for weeks(installation shenanigans with ISP), thinking about installing Morrowind to keep me occupied
which one of these would you recommend lads?
any cool mods that are not in these packs?
>>
>>739539784
It's not really his take. Noone actually thinks the earlier games are better.
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>>739539887
There are a million cool mods, if you want a vanillaish experience get the vanilla pack from your pic, otherwise I'd recommend Path of the Incarnate (wabbajack modpack, has a website you can google too)
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>>739530398
N'wahs and S'wits, we got him!!
>>
>>739536168
Holy shit, nice!
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>>739539536
Ok continue being pathetic I guess; never accept responsibility for your own shortcomings.
>>739539545
It's a really good modpack, I can't speak of the current version but I played 3.0 a year and a half ago and was surprised how it fixed all of Requiems total dogshit design and had way more roleplay potential, both in builds & quests.
They even released a potato PC version called loretrim without the 400gb uber hyper RTX grafics shit.

If you're unfamiliar with Requiem it's basically
>what if we tried to make a classic roleplaying game in skyrim akin to morrowind but half assed it and called it a roleplay overhaul
with abhorrent balancing and ignoring skyrims #1 issue which was quests were all railroaded trash that didn't allow roleplaying.
I could write up a small novel about how it's a terrible mod baseline and only recently after 12? years of being out has the creator started attempting to fix the glaring issues instead of handwaving it with
>not all characters are meant to be able to complete the MSQ...
Lorerim is basically babbies first intro into it and it's a damn good one.
>>
>>739540556
glad you learned to eat the loss and move on
>>
>>739539739
I unironically really like the story of Persona 1
>>
>>739539887
I Heart Vanilla Director's Cut seems like a good list to start from
With TR I use these to fix progression, TR has so much content you can become overleveled so slowing it down + buffing the vanilla "endgame" content makes sense
https://www.nexusmods.com/morrowind/mods/50262
https://www.nexusmods.com/morrowind/mods/46036
https://www.nexusmods.com/morrowind/mods/45713
https://www.nexusmods.com/morrowind/mods/45714

These are also essential
https://www.nexusmods.com/morrowind/mods/47588
https://www.nexusmods.com/morrowind/mods/46562
https://www.nexusmods.com/morrowind/mods/49557
https://www.nexusmods.com/morrowind/mods/51354

And these are just fun
https://www.nexusmods.com/morrowind/mods/56512
https://www.nexusmods.com/morrowind/mods/48247
https://www.nexusmods.com/morrowind/mods/53036

You should check out quest mods too.
>>
>>739540556
Lorerim is dog poop, leveled lists like that are awful to play. Mod creators like that remove all power fantasy and would only work if the quest menu showed what level the enemies are before tackling it.
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>>739541678
>leveled lists like that are awful to play.
You mean unleveled lists. And, skill issue.
>Mod creators like that remove all power fantasy and would only work if the quest menu showed what level the enemies are before tackling it.
t. played for 1hour before rage quitting after getting dunked on by bandits
The idea behind requiem is going back to older games where you can't expect to fight endgame enemies 5minutes in; that's not a power fantasy it's just shit game design.
I've played through it as 3 characters, a dagger and illusion only night blade, a crowd controlling spearman, and a dual dagger poisonmancer.

All of them powerscaled to ridiculous levels because i actually understand how to play videogames.
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>>739530471
It will always be amusing to me, how the skyrimoid philistine is utterly incapable of comprehending what makes Morrowind good.
Whereas Skyrim is a game about wandering into a cave and left clicking on draugr over and over for 50 hours, Morrowind is about exploration and learning about the world. And there's not a single game that's better and it,
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>>739535165
Skyrim Draugr are lame as hell in comparison to Bloodmoon Draugr.
Seriously, compare Skyrims generic halloween costume Draugr to these fuckers and tell with a straight face they are at all equal.
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>>739543791
>Yeah bro just tackle bleak falls at level 30.
>Who cares about the quality of the game at the start just do delivery missions.
Theres nothing that lets you know what you can and cannot tackle and with limited fast travel it becomes a time sink. I feel like it just needs a mod or two to actually be ok.
>>
>>739536168
Sounds like an SNES JRPG. Cool.
>>
I've been sight seeing in this lately by loading up an old save and running around and i've got to say the "combat is arse" posters are right. I've got a cast on strikes spear and its loud as fuck and i just spam stab till the mob falls over. Most of the combat and magic is garbage. The music and world is so good though i don't care, also i'm nostalgic and the theme that plays when you get off the boat is like dayum, i wish i was young again
>>
>>739530471
>uncs really be gaslight you with ts
Ironic you say that while posting Morrowind footage with god mode turned on. You're a lying little bitch.
>>
>>739544608
Skyrim is like “you see these falmer guys, they used to be sentient”
“Oh, then where’s the evidence of their past civilization?”
“…uhhhhh”
>>
>>739545362
I literally did bleakfall barrows at level 7 on the spearman.
Again, skill issue. The pack outright warns you about the MSQ in the preamble and gives you a bestiary that outlines mobs strengths, weaknesses, and recommended strategies if you plan on fucking with them.
It's safe to assume that, no, a dude who just started out isn't tackling daedra and vampires.
>Theres nothing that lets you know what you can and cannot tackle and with limited fast travel it becomes a time sink. I feel like it just needs a mod or two to actually be ok.
Yeah, it's almost like you're playing a modpack based around a mod that redesigns the whole game to mimic stuff from the 90's and early 2000's
You're upset about the baseline balancing of requiem so a mod or two isn't going to fix it, it's a "use your judgement" type of thing where if you've been getting your shit pushed in by bandits maybe sprinting towards the nearest falmer cave quest isn't a good idea.
If you did a single google search of the mod it's based around you'd see a decade+ of
>when you're weak do bandits
>when you're around level 10~ you can start dealing with undead, or earlier if you have sunfire damage
>don't fuck with dwemer ruins until around the time you start getting daedric quests activated
>you have many tools to approach situations, go find them
>the harder the area the better the shit tucked behind it is
I'm not joking when I said it's babbies first Requiem pack. The base mod is way, way harder than this because there's so many less avenues of power thus you end up with only destruction mage, two handed sword barbarian, and light bow archer as viable
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>>739545929
Don't forget Winterhold apparently being swallowed by the sea, yet you can walk towards the coastline and you will not a single brick or remnant anywhere.
This happened 200 years ago by the way. Why didn't they rebuild the city? Why is this ghost town still up and running? Certainly not because it's on a trade route. Who the fuck even lives here? Why is there still a Jarl?

See, had it been in Morrowind, all these things would have been considered and thought-through. That's because that game was made by people who cared.
>>
>>739540014
does it come with over the top graphical overhauls that mysteriously need NASA tier PC just to maintain stable 60 FPS?
>>
I see skyrim and oblivion trannies continue to shit up morrowind threads because when they make one its all just porn. Thats the only thing people play skyshit for. To post gooner bait and jerk off to porn. Ive never seen them talk about gameplay or rpg elements.
>>
>>739533018
A cool collection of ideas limited by the technology of it's time.
It's fun once or twice, but the generated quests are a bit samey after a while.
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>>739530471
People often miss out a major point: Daggerfall, Morrowind and Skyrim really are just 'dungeon crawlers'
They're ALL about
>go to X (civilized place or dungeon)
>kill shit using combat
With Morrowinds only strength being unleveled world design
But ultimately, most of what you do in Morrowind IS the shit combat. There's almost 0 use for roleplay/meta problem solving skills like Pickpocket or Speech, they're garbo. There's no complex quests or puzzles to do, and the whole thing really is just about minmaxing your ability to whack away at mobs by standing in place and clicking LMB
and many say
>but Morrowind is so much more
in reality, it really isn't. Tamriel Rebuilt has the same flaw repeated a thousand times more

Hopefully Elden Morrowind will fix it :^)
https://www.youtube.com/watch?v=ed6kKLd3Fso
>>
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>>739549268
To add upon this, Morrowinds world and level design is also not akin to any "hardcore procgen games"
So ultimately if you just do half the quests along your way, you are effectively playing Skyrim anyway, except you have to read the journal instead of following a quest marker. The unleveled worlds main benefit is that you can skip content if you know what to skip, but what you're skipping to is not necessarily more interesting, just higher level.
There's no Quarry Junction like New Vegas, no Kenshi esque faction to take down, no Elden Ring style secret boss that you can meaningfully outskill, no cool Dark Souls Ash Lake to find and no awesome vistas or aesthetic rewards like Blackreach because the aesthetics of the game are bad
>>
>>739530068
>500
This isn't oblivion lol
>>
>>739535825
>>This is an issue of the soul. You don't roleplay so you have no understanding of the appeal of a roleplaying game. When you have options you craft a character/story around what you want to do, not what's "best" to complete the game. You might as well just use a console command to make yourself kill everything in one hit, if you're reliant on doing what's "best" in every scenario. My Morrowind character is very strong now and I like to approach combat via roleplay. Maybe I'll knock a guy or two out with a ranged paralyze, fly up into the sky and summon a few things, or just use all my spell options to have a fun time in combat, rather than just finding the best option and using it repeatedly.
The "you can roleplay" excuse is shilled by Morrowfags only because of faction exclusive questlines, but not the actual game design. This is because Morrowind ultimately has 2 playstyles, "Magic Convenience" and "everything else" which all plays the same, has access to scrolls and potions for stuff like levitation/teleportation/mark and recall anyway and can still cure the same things. Whether its a bow or an axe doesn't change the unga bunga approach, neither do all the enchanted items
Todd was right (and was president of 10 clubs in High School) about factions
New Vegas actually does it right
>>
>>739549268
>With Morrowinds only strength being unleveled world design
Wrong, Morrowind's strength is the rich setting. Morrowind is about learnig about it's world, it's history, politics, factions etc.
You don't care about it and that's ok, not everything is for everyone but with posts like this the only thing you achieve is displaying your ignorance.

>So ultimately if you just do half the quests along your way, you are effectively playing Skyrim anyway
Not having qyest markers and fast travel in undervalued, you need to pay attention to our supplies and actively plan your route for each incursion, it fundmentally changes how you interact with the setting.
>>
>>739549861
>Wrong, Morrowind's strength is the rich setting. Morrowind is about learnig about it's world, it's history, politics, factions etc.
I don't consider this a compelling push-forward mechanism for its gameplay design. New Vegas setting and its connection to the story and characters (who are also active and dynamic, people like Divayth Fyr feel like a joke compared to even basic NPCs like the Enclave Remneants) is more rich (even though Morrowind technically has better 'background lore' all the good stuff is in the books) but without its satisfying gameplay and progression (ie Fo3/4s) and good encounter scripting it would not be remembered fondly.
>Not having qyest markers and fast travel in undervalued, you need to pay attention to our supplies and actively plan your route for each incursion, it fundmentally changes how you interact with the setting.
Morrowind is too easy for this to ever be truly the case unless you are skipping quests to get to high level content early. I never even ran out of health potions once across all my MW playthroughs.
>>
>>739528310
I just wish fatigue wasn't so stupid. Why is it used for fucking everything.
>>
>>739528310
If I play this should I go in raw or mod it?
>>
>>739550129
When I found out it affected buying prices, speech success chances, picking locks and disarming traps the only thing that came to mind is just why?
>>739550296
I'd pick up the patch for purists at least. If you can't stomach it there's a few modpacks for a more modern experience with things like 100% hitchance and regenerating life/magicka.
>>
>>739530068
watch the retards actually fall for this shit horrid bait and seethe about "zoomers" lmao
>>
>>739550296
You can definitely go raw if you can handle jank.
>>
>>739550129
I think it's fine. But I would definitely boost regeneration if you are walking and super boost it if you are standing.
>>
>>739550087
>I don't consider
>I never even
Okay. :)
>>
>>739531330
because daggerfall sucks and is boring? not really hard to understand? daggerfall just feels like an excel spreadsheet simulator with a powerpoint presentation of ultra-generic shitty DnD art in the background.
>>
>>739550296
Don't fall for the OpenMW meme. That is unambiguously not the vanilla game, it adds a lot of stupid changes but the retards who shill it don't even know that because they've never actually played the original.
Just play the original and you'll realize it performs perfectly fine, certainly not poorly enough to warrant a dedicated fix just for the performance. It's the only TES that's still a good game even with no mods attached.
Well... you might want to add the Expansion Delay mod for your first playthrough. The way the expansions trample on the game is kind of annoying if you don't know about it, trust me that mod actually makes the game more "vanilla" instead of less.
You can also add MCP and MWSE at some point after you get used to the game, MCP's bug fixes are very customizable as it's kind of subjective what constitutes a bug. You can pick your own settings and keep the things you like once you've learned the game.
>>
>>739550807
What does Openmw change?
>>
>>739549268
This is so fucking wrong and stupid lol
>morrowind's only strength
Besides god tier art direction, the best interface, the best combat (yes, play it), the most extensive magic systems (by far) with the most unique and interesting spells, and nearly unlimited pc potential, the best writing, worldbuilding, lore, and main quest.
>>739549675
I agree Morrowind has some flaws, but it's still the best by default as the other two games, while good, are even more flawed.
>>739549413
>>739549675
>omg morrowind isn't better its the SAME but you have to use a journal
Ya that's better. Following an arrow for every single quest objective and global fast travel is complete cancer to an open world rpg. And this is very obvious.
>bbbut I don't like being mildly inconvenienced by having to figure things out
Figuring things out is the gameplay. It should have always been the gameplay. Removing "figuring things out" entirely from the games isn't just some small irrelevant thing.
>>
>>739550129
Fatigue is fine. Managing it is an rpg mechanic that helps to balance the game. Morrowind is too easy, not too difficult, so whining about miss chance is just dumb. This is pretty much the same as complaining about health and how when health runs out you die as dying isn't fun you should just never die and always be able to swing your sword and hit every time because that's more fun :(
>>
>>739550876
no idea what that schizo is rambling about
so far I have noticed 2 things that are negatives
>Dwemer ghosts are super transparent
>enemies are a bit better at judging weapon range
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>>739551649
Fatigue draining just from running around is shit.
>>
>>739550876
It makes your options menu better, updates some textures a little bit, makes the game run better, and adds some stuff like mousing over your level to see which stats you've improved to what bonus for level-up (so if I hover over my level it might say strength 2, endurance 2, and however far progressed into the level I am in total all depending on what skills I've levelled.)
>>
>>739551683
You can enchant your armor with passive fatigue restoration to negate this. Waiting takes one second (literally 1 second) and restores all your fatigue. Having you slow down a bit from zooooooming in dungeons where you're going through multiple combats in a row without being able to wait is... again, balancing, and good, actually.
>>
>>739536153
so mcdonalds is the peak of food?
>>
>>739528310
I tried it. It is fine if you go in expecting less. Not awful by any means but it definitly is showing its age.
>>
>>739552024
>t. played for 20 minutes
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>>739528310
The world-building in Morrowind is unmatched, but is it really that great of an RPG when you start one-shotting everything a couple hours into the game (even without abusing any exploits)? Sometimes it feels more like a Walking Simulator than an RPG, at least until you reach DLC content...
>>
>>739550876
You can play with a controller, 1920x1080 resolution, better graphics basically brings the game to modern standards
Also akes modding easier
https://modding-openmw.com/
>>
>>739552000
For people looking for a quick lunch Yes.
>>
>>739552284
>but is it really that great of an RPG when you start one-shotting everything a couple hours into the game
You don't though, and there's a difficulty slider
>>
>>739552319
what a retarded comment
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>>739552071
10 or so hours. I think I was close to finishing the Fighters Guild before getting bored.
If you play it as an exploration game and skip the quests it may be more engaging.

It is a good game for what it was. Worth playing if interested. Even if just to see how far they have come.
>>
>>739552368
You absolutely do, and the difficulty slider doesn't do much. If you're not extremely overpowered by around 10 hours into the game just by going around, killing stuff and doing quests, then either you're doing something wrong or you're intentionally giving your character some sort of handicap.
>>
>>739552415
Name a better option for a quick lunch.
>>
If you use openmw, you didn't play the game
>>
>>739552638
spend 5 minutes in the morning putting together sandwich with some cheese, meat and vegetable of your choice if you're in a hurry, grab an apple/banana for a snack, put them in a container
assuming you're an adult, plan ahead and make food day prior
>but I don't want to
trailmix
>>
>>739552284
>The world-building in Morrowind is unmatched, but is it really that great of an RPG
It used to be my favorite, but by now I know the world and the gameplay is too simplistic.
>>
>>739552623
>you absolutely do
You absolutely don't. I'm playing a level 27 mage right now and I don't one shot everything, or even most things.
>slider doesn't do much
I believe it increases damage you take by 6x and reduces damage you deal by 6x

You're just making shit up and are a retard.
>>739552591
>10 hours
lmao even
>>
>>739552786
Are you retarded?
>>
>>739539919
Some people grew up with daggerfall though. You just cannot fathom someone liking something different you. That's the sign of a womanly mind, or a homosexual.
>>
>>739552806
McDonalds is clearly a better option than that garbage.
Fucking soiboi actually suggested trail mix.
>>
>>739528310
wizardry 8 was made before morrowind, dumb bethestard
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>>739528310
>talk to npc
>get redirected to a wiki article
killed the game to me
it felt like I was interacting with terminals rather than npcs with character
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>>739530471
>
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>>739552978
>some people grew up with
Doesn't mean they like it the most
>you just cannot fathom someone liking something different
I can. I can't fathom someone liking Daggerfall more than the modern games though.
>but morrowind is also old
Yes but it's less old and better in every way. There are no daggerfall fans. If there were I would probably check out the game because that would mean it's still good to this day. Since there are not, any, anywhere, I see no need to do this.
>>
>>739553025
>literal poison is better
you're too far gone
>>
>>739552810
10 hours was more than enough. I was one shotting everything. I could leap across the island. I had basically beat the game at that point.
>>
>>739552810
It seems you're just not very good at the game then, no shame in that. But the average person will in fact become overpowered very quickly, simply because balancing a game with a world this big without having enemies scale with you or somehow limiting the player's freedom is very hard. Most enemies can't even hit you after a while because you just move much faster than then... You can go on places like the Steam forums and you'll see a lot of people have talked about this same issue.
>>
>>739553107
Did your dad cry when you came out?
>>
>>739553109
I fucked your mom for about 10 hours as of now yet I still feel like I didn't finish the game
>>
>>739553118
The enemies don't scale and I have 100 in a few stats, with strong spells. Hitting them is clicking on them. There's no player skill I'm underutilizing to not one shot everything, it's just not what happens.
>become overpowered
You do, I agree. You can always turn the difficulty up though.
>>739553109
If you use a console command you can beat the game instantly
>>
>>739551650
>>739551710
>>739552306
Oh I should have been more specific. I was curious about how it deviated from the original. Like, if it makes it so that yiu don't clip through the floor or get stuck on bridges then whatever. Bit if it changes how stuff is calculated behind the scenes then I could see some complaints.
>>
>>739553432
i don't believe it changes any gameplay
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>>739553432
>>739553491
you can toggle some of the gameplay changes
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>>739553595
oh ya and there's always use best attack


and i did turn off the vendors immediately wear stuff you sell them because i thought that was stupid
>>
>>739553595
Toggles are more than fine.
I think I remember older builds deviated in:
Hit detection being based on the end of the attack animation instead of the start (MW works in a retarded way like that)
Variable spell damage was variable (It actually isn't in default MW)
Targetted spells missing creatures when fired from a weird angle.
>>
>>739550087
>I don't consider this a compelling push-forward mechanism for its gameplay design.
But it is. The way in which Morrowind communicates its worldbuilding can't be done in any other medium except video games. You do read a lot of text and look at images, but those texts and images are arranged within the world itself. You are traversing the actual world in 3D space. Every piece of info you read has a set location in that world, and you organically gather more info as you encounter it. This type of immediate, free-form structure is something that can only be done in a digital medium and if you can't see the value of it for worldbuilding purposes then I don't know what to tell you.
>>
>>739553432
Fixes some bugs and exploits, but still the same vanilla experience, thoigh you can still tweak things, like you can remove the fog
https://wiki.openmw.org/index.php?title=MCP
>>
>>739553432
In vanilla Morrowind, enemy melee attacks are instant hitscan so dodging is very important. In OpenMW, enemy attacks have actual hitboxes tied to animations so you can avoid them by just walking backwards.
>>
>>739539739
Morrowind praising and shitting on Skyrim have been a thing on /v/ since at least Skyrim's release.
>>
>>739554359
Didn't openmw already redo it the way it works in the original
>>
>>739554359
They correctly emulate the vanilla behaviour now. I'd honestly like it as toggle.
>>
>>739554450
Yes it did I think it's just visual idk what that anon talks about
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>>739554485
Damn no toggle? I hope it can be modded in still.
>>
>>739554485
Oh they finally fixed that shit? Sorry I'm not up to date, that's good to know.
>>739554490
Why are you being a disingenuous faggot? That used to be a legit issue.
>>
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>>739554547
Honestly no idea. I haven't done a playthrough in a while but there have been recent mods with timed blocks and parries and those are hard to imagine with MW's vanilla hit detection. Who knows how those work or if they even added it as an option to be able to choose by now.
>>
>>739532610
>Did a mod release or something?
More or less.
Tamriel Rebuilt is 80% of the reason people play Morrowind nowadays, and it announced the release date for its latest expansion a couple weeks ago.
>>
>>739555091
>Tamriel Rebuilt is 80% of the reason people play Morrowind nowadays
Maybe the people who've already played the shit out of vanilla for years and are fiending for more. I highly doubt TR would make new people want to play the game.
>>
>>739555505
>Maybe the people who've already played the shit out of vanilla for years and are fiending for more.
Well yes, that's the whole point. What, you think more than 20% of Morrowind playthroughs nowadays are made by new players when you have hordes of millennials doing multiple runs whenever a province mod releases new content?
>I highly doubt TR would make new people want to play the game.
You'd be surprised, people see all the discussion it engenders and get interested.
I never recommend first time players to install TR, but many come with the expectation that they should mod from the very first playthrough.
>>
>>739555845
I'm like 60 hours into my first Morrowind playthrough on base game with openMW do you know if I install TR now will it mess with my current save? I'll probably complete the main quest, telvanni, and some other questlines before I bother but just wondering
>>
>>739532767
I don’t see much shitting on Skyrim as I do praising morrowind.
>>
>>739555940
>if I install TR now will it mess with my current save
Should be safe. Keep in mind it will fuck with your faction reputation, since it now has to account for far more quests.
That said, I wouldn't add TR mid playthrough, it's balanced for fresh characters doing limited runs.
>>
>>739546670
Doesn't Winterhold continue to exist because of the college? The college is the only reason the town has any remaining economy at all yet all the locals hate them because they blame them for the collapse.
>>
Is it pronounced Lah-loo or Huh-Lah-Loo or Hlah-Alu or Lah-Alu
>>
>>739556173
any idea how TR behaves if you update it within the same save file?
originally I wanted to wait for Poison Song in August but I won't have internet for a while and Morrowind is the perfect for long singleplayer playthrough
>>
>>739556387
i personally think it's huh-lah-loo but all together at once more like
>hla-loo
>>
>>739556468
I always pronounce it this way when I read it too
>>
>>739530732
The problem is all those things are so powerful combat becomes absurdly easy. Enemies can't deal with levitation, buff stacking or even just running backwards. I gimp all those options with self-imposed rules and mods. No attacking when levitating, no stacking buffs from same source (only one use each of potion/spell/enchantment at a time), backwards movement speed reduced by half.
I make it more about the immersive experience of my character getting stronger than the highly exploitable gameplay.
>>
you can, you just can't get a writer taking controlled substances to hallucinate an entire world's lore again.
>>
>>739556447
>any idea how TR behaves if you update it within the same save file?
Much worse than installing fresh mid savefile.
They're always reworking some shit across the map between releases, chances to fuck shit up is high.
It will be particularly bad for poison song due to the rework of areas touched by a ton of quests.
>>
>>739556387
HLAW-loo
tel-VAH-nee
RED-uh-ran
>>
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>>739530471
>actually moves the character around in the top video
>stands still like a retard in the bottom video
Do you think playing Morrowind like a retard makes Skyrim look better or something?
If moving around in Skyrim is to your advantage. Did you ever consider that it's to your advantage in Morrowind too?
>>
>>739528310
Koreans did
>>
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not going to make a custom class
not going to pick Breton (this time)
not going to talk to trainers
not going to power level alchemy
I will use Maces and Axes for melee
I will use proper tools befitting a thief
I will level high speechcraft just to talk shit about them and provoke a fight (OFFICER, he is reaching!)
I will level high trading skill, you will pay fair price for my looted scrolls and gems
>>
>>739559687
>not going to make a custom class
Unfun
>not going to pick Breton (this time)
Most other races are fun so whatever
>not going to talk to trainers
I understand but you might find yourself spamming manual training. Might as well start talking to them then.
>not going to power level alchemy
Good. It's completely boring.
>I will use proper tools befitting a thief
Get yourself some poison shurikens
>I will level high trading skill, you will pay fair price for my looted scrolls and gems
Mercantile over 50 makes you the one that jews out people.
>I will level high speechcraft just to talk shit about them and provoke a fight (OFFICER, he is reaching!)
Cool



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