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File: IMG_7438.jpg (1.95 MB, 4032x3024)
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>real time ray tracing in 2001
How did Nintendo do it?
>>
I'm 29 and I still don't know what ray tracing is.
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>>739531610
https://en.wikipedia.org/wiki/Transform,_clipping,_and_lighting
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>>739531610
By rendering one tiny ass room at a time
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Nintendo invented mirrors
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>>739531645
when light hits something it bounces instead of stops. one is realistic but more taxing, the other is fake but less taxing.
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>>739531816
ocarina of time had reflections with shadow links room
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>>739531610
Saaaar there must be 5090 for that effect to work!
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>>739531986
And Mario 64. Star Fox 64 has ship reflections in water, even enemy ships
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Crazy how shit even the 3DS version looks in comparison, nevermind the sequels. Transparency was just lost to time like greek fire I guess.
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>>739533770
I never looked at the 3DS version before, and wow you're right. I naively assumed it was a 1:1 port, but it's a huge visual downgrade
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File: new 3ds.gif (1.81 MB, 720x480)
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>>739534724
xenoblade as well
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>>739534802
Xenoblade at least has an excuse, being a huge open world game. They should have been able to get Luigi's mansion right.



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