Dynamic difficulty is so ass. Why should you be punished for doing well, planning things out and rewarded for playing terrible and being retarded?
>>739552679it's an easy way to make things hard for all skill levels. why design a proper challenge when artificial difficulty can do the job
>>739552679Because you didn't gatekeep this hobby enough
>>739552679>playing RE4R>try to optimize my shots, conserve ammo making things harder for myself>almost no ammo drops because the dynamic difficulty checks how much ammo you currently have>come back later after a few beers>just in fuck it mode shooting like rambo>enemies start dropping ammo like pinatas
>>739552679It's the fault of Christian morality. >You do well? Then you have to suffer more.>You are a barely alive retard, who masturbates publicly and drools spit constantly?People not only pretend they tolerate you, they actually think they get mana for epic magic spells in heaven, if they are nice to you and let themselves be sexually harassed and laugh about it.This is why I like Soulslike games. There it's the opposite. You are punished for playing bad. You permanently lose your souls on death, if you fuck up your second chance and lose out on levels. Which means you might also perform worse later on, because you are underleveled.
>>739552958Yea that shit was complete ass, fuck me for using the bolt thrower right? Not like that weapon needed more reasons to be shit
Name 20 games that utilize dynamic difficulty
>>739552679Exact opposite is also terrible>We lowered the difficulty without askingAbsolutely hated Sly 3 for doing this. Let me hit my face against the wall it's how I feel.
>>739553574crash bandicoot does this too. very annoying
>>739553302pretty much every rpg, sports game, and racing game
>>739552679Because that's real life.
>>739552679To make the game easier for speedrunners, because if you've noticed, every game with dynamic difficulty is set up for speedrunners and it basically only benefits them.
>>739553302Every RE game past 3. can't have retards soflocking themselves and load a previous save and try to do better right?
>>739553302All the new Resident Evil games use it, a particularly terribly implemented version of it too.
>>7395538712 and 3 remake do have dynamic difficulty. It's a nice illusion though because you always feel like you're running low but the dynamic difficulty will always give you enough to keep going no matter what. In the originals they just give a set amount and if you're just playing conservatively you end the game with huindreds of bullets.
>>739554151The illusion shatters the moment you understand how it works and that you can kill bosses with the knife faster than other weapons if you simply don't pick up ammo.
>>739554401just don't think about and forget it exists bro
>>739554596I can't just unlearn that the game fucks you over more the better you play. I'd rather be able to turn dynamic difficulty off completely.
>>739552679Dynamic difficulty is the SBMM of singleplayer games
>>739554653Are there mods for that?
>>739554829For RE2R? Yeah, but I'm a console pleb. I think it should be a built-in game option.
>>739552679Yep. It's just another way to let casuals play on baby mode without admitting it. The funny part is how often it breaks and makes things unplayable, like button mashing sequences that become physically impossible if you start mashing as hard as you can because you're expected to mash harder later
>>739552679>Access to higher difficulties >A punishmentYou should be ashamed for having this mindset.
>>739554869>Yeah, but I'm a console plebThen you deserve it. That's designed specifically for retards like you.
>>739555629Dynamic difficulty is in the same games that are on PC though and it has to be removed with mods. I'm arguing for more choices for everybody, PC players included.
>>739552679But, we love rank systems here.
>>739553180Uh no it's actually the inverse of Christian moralityChristianity says that suffering of any kind should be avoided and scorned. Christianity would tell you to drop the game to the easiest difficulty and resent any struggleIt's instead very Nietzschean, you've demonstrated mastery of the concepts and are now ready to take on further challenges. And this process never ends>And life confided the secret to me: behold, it said, l am that which must always overcome itself.
>>739555473That's not the point retard. If you chose a difficulty it should be a set difficulty. What's the point if everyone can beat the same difficulty they chose when it's all over the place and anyone can beat it because it keeps lowering the standards?
Battle Garegga - The most famous example; the rank steadily increases as you collect items and shoot, sometimes requiring players to intentionally sacrifice lives ("rank suicide") to survive.Zanac - Known as one of the pioneers of adaptive AI in shmups, adjusting difficulty based on your firing rate and defensive status.Armed Police Batrider - Uses an intricate rank system that scales based on character selection, play time, and weapon power.Gradius V - Features a hidden rank system where the game intensifies based on your current ship speed, weapon count, and scoring efficiency.DoDonPachi - The original arcade defining bullet-hell experience, which dynamically increases bullet density based on how long you survive without dying and your combo chains.DoDonPachi Resurrection - Carries forward the series' traditional escalating rank, which spikes in intensity as you score high multipliers and maintain active power states.Battle Bakraid - Adapts enemy projectile speeds and patterns based on how quickly you defeat waves and collect medals.Batsugun - Features a leveling system for your ship that dynamically modifies the game's challenge as you grow stronger.Dangun Feveron - Uses a strict time/speed and score-based rank system, which becomes highly punishing if you hoard extends (extra lives).Crimzon Clover - The difficulty level scales aggressively, especially during "Break Mode," directly increasing on-screen bullet velocity and enemy counts.Ikaruga - Modifies enemy aggressiveness and scoring potential based on your chain multipliers and how efficiently you clear waves.Mushihimesama - Classic bullet-hell that scales enemy attack patterns in real-time depending on the chosen mode (Normal, Maniac, or Ultra).Espgaluda - Uses a dynamic bullet-cancellation system, adjusting rank on the fly depending on your usage of the "Awakening" gem mechanic.
>>739553302>>739557894RayForce / Galactic Attack - Adjusts its internal difficulty parameters subtly, giving you harder enemy formations if you swiftly clear out previous waves.Blazing Star - Features an adaptive system that ratchets up rank and enemy resilience as your score multiplier climbs during chains.R-Type Delta - Monitors player performance and stage progression to adjust bullet speed and boss phases on the fly.Gradius Gaiden - Ramps up difficulty when you max out your weapon gauge, forcing you to balance your power with survival.Progear - Capable of dynamically scaling enemy bullet density depending on your rank tier and medal collection.Deathsmiles - Employs a selectable rank system for each stage, combined with dynamic difficulty adjustments that trigger upon life losses.ZeroRanger - Dynamically shifts attack patterns, boss phases, and enemy speed depending on player progression and choices made during your run.
>>739553302every LEGO game, you die a lot, you only lose 1000 studs, you die rarely, you lose 4000
>>739552679it's very annoying when you're trying to overcome a difficult section and the game sees that you're dying repeatedly so it deliberately makes it easier for you.IF I WANTED THIS PART TO BE EASIER, I WOULD LOWER THE DIFFICULTY MYSELF. fuckers.
>>739552679So the game was to easy for you and it changed the difficulty so it isnt a cakewalk anymore? How is this a bad thing? /v/ really hates challenge
>>739553690most racing games have difficulty settings, they're just extremely retarded (either straight up cheating or braindead)
Sorry, you'll want to sit down for this. The shittiest players are usually also the players too prideful to just admit they have to play on easy mode. You can't get them to turn on a handicap manually as they'll throw a fit.All you an do is silently turn on easy mode for them in the background, or they'll quit and refund in 30 minutes.t. Dev
>>739558850even within those difficulty settings the ai will rubberband like crazy wreckfest on the hardest difficulty is one of the few that actually disables it
>>739557894>>739557954thanks, Claude.
>>739553302Godhand. It has a built in groveling feature for when you realize you cannot handle die mode.
>>739552679The game being piss easy and boring is not a reward.
>>739558968Maybe instead of Very Easy, Easy, Normal and Hard mode they should just rename the difficulty modes to Journalist mode, Relaxed, Standard and Fun mode or something.
RE2 remake is probably one of the worst offenders of this. I picked Hardcore for ink ribbon saving and every zombie was taking anywhere from 7-12 shots to the face before dying, or they'd still need a couple more when on the ground. Everything turns into a sponge the moment you have more than a full clip for your weapon, it's like being robbed.
>>739559468They've been trying to do that but unfortunately they just pick the difficulty highest on the list and then get mad.
>>739552679Only problem is my tolerance for failure and frustration is much higher than what the algorithm believes it should be.
>>739559553Giving you the benefit of doubt and assume you're an actual dev. So you're going to let some retards determine how you design your game? Do you believe morons that select the highest difficulty and then get stuck are a significant enough group?
What's worse?>dynamic difficultyor>any difficulty beyond normal needs to be unlocked by finishing the game ruining your first playthrough by making it too easy and boringI almost never play through games more than once.
>>739559804i always play normal first, so dynamic difficulty is worseyou can usually find a save or mod online for the latter anyways
>>739559804The former because you can download save files to circumvent the latter.
I remember Max Payne 1 having dynamic difficulty. Often when you did too well you got one shot by a guy with a shotgun and it would reset the difficulty and their accuracy.
>>739559804Dynamic difficulty is worse because even if you get the difficulty where you like it any amount of playing better or worse will ruin it.Games with set difficulty are at least consistent. I can cope with cruising through on medium and then cranking it up later if I really liked the game, or just cheat to unlock the harder difficulty from the start.The real kick in the dick are games that make you pay extra money for harder difficulties. Fuck Inticreates for doing that shit with Megaman 9 and 10.
>>739552958Holy slop, and people defend that game?
>>739552958Funny, I had that very same issue with the Dead Space Remake. Because I wasn't a modern zoomer mouth breather and regularly used kinesis, stasis, and well aimed shots the game proceeded to just not drop ammo, health, or even money. Oh but here's this suit upgrade that costs 40,000 Cr that you don't have, because you've been doing entirely too well.
>>739553871>Every RE game past 3How does OG 4 have dynamic difficulty?
>>739560097yeah, people still defend the original despite doing the same thing
>>739560175It was the first RE game that added the ammo checks and would drop ammo depending on your needs.
>breeze through first level of piss easy game>suddenly because I never died to any of the weak enemies or easy platforming the minigames and speedway races are nigh impossible and TAS tier difficult >only option is to just bash my head against the wall or suicide off a cliff on repeat until the difficulty goes down>now the entire game is piss easy again>cycle repeatsEver since I was a small child I thought dynamic difficulty was complete and utter horse shit.
>>739560034It did? That game was so hard even on easy
>>739560175Enemy damage and aggression is determined by how well you are doing. Sometimes they won't even spawn in if you suck ass hard enough.Drops are also based of what you have in your inventory, so if you're low on healing you'll get more herbs, and if you're low on ammo you'll get more ammo. Playing loose will get you plenty more resources instead of money, which is usually a better deal.However unlike most games like this RE4 has professional mode which disables the dynamic difficulty and locks the game to as hard as it can be. Which is really something other games should learn from.
>>739560274Based post, this thing has the worst dynamic difficulty in anything I've ever played. Game flips from being toddler mode to being genuinely impossible on the drop of a hat.
>>739552679it's the other way around my friend, the punishment for failure is the shame of having the difficulty go down a peg. Game is literally Mom moving blocks around to make your game easier
>>739560927There's several examples in this thread alone of games that just turn into total bullshit if you're doing too well. If I pick a difficulty, I want it to be consistent in either direction.
>>739553871They kind of already were experimenting it with 3. The first 2 games just give you a set amount for the entire playthrough but it would either managed to lock you out of progression if you didn't look around and were shooting around like a retard or you would end up with hundreds of bullets if you played smart so in 3 they added crafting where you could make your own ammo depending on your needs but it didn't solve the main problem so they added the dynamic difficulty in 4 that would meet in the middle where you cant lock yourself out of progression if you're retarded but also would restrain the players that played smart.
>>739559727NTA but you would be surprised at how many people pick the hardest difficulty after beating their first most entry level game in the genreHappened with Doom and Doom Eternal
>>739552958not really seeing the problem>eases up on giving you excess ammo because you are good at the game and clearly don't need it>gives you extra ammo because you can't aim worth a fuck and clearly need itI've never been in a situation where I'm out of ammo in any version of Resi4, no matter how well I play, if anything, isn't this dynamic difficulty done right? if you play well, they tone down ammo drops to make it feel more scarce to keep the tension up, you are skilled enough to deal with it
>>739558968If you make games for the lowest common denominator then your game is fucking shit mr ''dev''
>>739560175Things like item drops and even enemy AI vary depending on how well you're doing. Professional mode doesn't have dynamic difficulty. The remake also has dynamic difficulty but changes what it actually affects and still uses it for Professsional mode.
>>739553302Like every ratchet and clank game so thats 10 already
>>739561647Ironically I wanted to use doom as an example of higher difficulty being available from the start. Never saw faggots choosing nightmare and then whining about dying. No idea about the modern doom games though, different audience
>>739561669for me the joy of shooters is managing my resources. if i efficiently clear a room, the excess armor and ammo is the reward for doing well. it gives you a cushion for more difficult encounters or mistakes with artificial difficulty, it doesn't really matter how well you play because you're forced into a baseline of resources
>>739552679>planning ahead on a fucking gamecringe desu
>>739562012Specifically, people who played Doom 2 for ten thousand hours picked Nightmare in Doom Eternal, got fucked immediately and then publicly cried about the game being too hard.
>>739562219>people who played Doom 2 for ten thousand hours picked Nightmare in Doom Eternal, got fucked immediately and then publicly criedWho did that? In the originals, Nightmare was the intentionally broken endless monster difficulty added post-release to satisfy autismos too good at UV. That's why there's a "yo don't play this" warning
>>739562097are u trans or something?
>spyro 3 has dynamic difficulty>forced to throw in the races numerous times because they're impossible at max difficulty and 1st place will be a lightyear ahead of you even if you race perfectlyHow about I just pick easy/medium/hard and it stays consistent?
>>739553302every Bethesda game since Oblivion
>>739564750daggerfall has some of the worst level scaling in their catalog
why do people refuse to lower the difficulty and would rather quit playing and call the game shit but never admit it was the difficulty that made it shit for them?
>>739552679Like everything else there is a good way and a bad way to do it. Dishonored being a classic example where the game has noticeable differences between a high and low chaos run. Being quiet and stealthy in the front half of the game means the back end of the game is smoother. If you become a murder-hobo then the back end of the game has a lot more dudes lining up to be slaughtered. Not all dynamic difficulties need to be dogshit level scaling that makes it feel like you never actually get any stronger and a cave-rat will always take 3 hits to kill. I like the fallout 3 method, where at a certain point in the story where things change, new tougher enemies are scattered across the map. The game still has level scaling, but I feel like just that shift after the enclave show up gives the environment a nice reset half way through a big open world exploration.
>>739559804>I almost never play through games more than once.Depends on the game. I remember the first mass effect had that, but the game also rewarded replaying the game by having different classes and origins having some minor differences or options through certain events. And if you wanted to hit level cap you needed to play through the game again, an since they announced your character would eventually carry on to the next game it gave you an actual reason to be a completionist. One thing I enjoyed in 3 is when you meet conrad verner, it turns out he's actually a leading researcher in an incredibly obscure field that is conveniently relevant, and he mentions "if only I had these incredibly obscure things!" which were the random collection missions if you explored the random planets in the first game. And if you got those, and hand them off, he makes some kind of comment thats basically like "Why in the fuck would anyone just be carrying this shit around?"
>>739565016I like when a game suggests a difficulty change. Feels nice when you get a popup that says "Hey, you're kicking ass, maybe you should try a higher difficulty" of course the opposite is the game suggesting you lower the difficulty if you're really sucking ass.
>>739565751It would actually be a good idea for most games to lock hard mode and easy mode and have everyone start out on normal mode. then if you're shit you unlock easy mode and can switch to it instantly, if you're doing well you unlock hard mode and you can switch to it immediately. I hate dynamic difficulty but I also hate when harder difficulties are locked behind an entire playthrough
>>739566085In a perfect world harder game modes would include something besides just number bloat. I liked how arkham city did it, where you had your difficulty mode, but if you played NG+ it added additional modifiers that made replaying the game with all your skills unlocked wasn't just an instant cakewalk because now you get special enemy types from the get-go, and they're variety is scrambled up even more.
>>739552679Increased difficulty isn't a punisment, imbecile. Beating the game at higher difficulty just makes you even more of a badass. And if you play skilled enough to reach the highest difficulty and then beat the games at their hardest point, that makes you the ultimate badass.If they lower the difficulty because you died two or three times though, that fucking sucks. Like, bro you gonna put the game on baby mode just because I am a bit slower at learning new things and haven't fully understood and mastered the mechanics yet?
the biggest stain on Max Payne is the absolutely retarded scalingno idea what the fuck they were smoking
>>739561669The problem is that the player is presented with motivation/reasons for playing in a specific way, only to find out that it's a lie.For example, pretend you're playing a game that has a health bar, and you see it go down when you get hit. Naturally you try to avoid taking damage because your instincts tell you that if the health bar empties out, you lose.But now imagine if the game never let you die. In reality the health bar never empties completely. It just looks like it's going down but in reality it's programmed to never hit zero. Maybe you take less damage as it drains until you take so little damage you'll never die unless you go out of your way to try.A game where you lose if your health bar that hits zero is good because it challenges the player.A game where you can't lose from taking damage can still be appealing because some players may not want that challenge or it may not be fitting for the game.But a game that pretends to be the first game while acting like the second is will disappoint anyone who was looking for game 1. It will only appeal to people who *think* they want game one but really they want game two. (Which to be fair there's actually a lot of people like that).
>>739567119It's literally the same difficulty setting except because you do your best, use your ingenuity and try to optimize your playthrough the game will just make it harder for you when doing so would normally give something back to you in return. Why would you lock in if you can play like a retard on the same difficulty and you still get through the game? In fact it incentivizes you play dumb instead of playing smart. Playing dumb would be the smart thing to do to.
>>739552679It can be done correctly, in certain settings I am sure, but most of the time yes it is ass.If I'm doing well, I want the game to let me feel like I'm doing well. I dont want it to ramp up the difficulty until I start to struggle. Struggle is what I did while I was learning the game's system.
>>739567226>one shots you because you haven't died in a whileHeh, nuthin personnel kid.
Enemies becoming weaker is NOT a reward unless you're a decadent woman-minded faggot. If you're a man, the natural thing to do is to crave challenge, violence, tough battles.
>>739568363Except the game never tells you directly if you're doing well or doing bad. It will just adjust and tune the difficulty behind your back so you never know if you got through something because you're doing something optimally or if the game is throwing you a bone because you suck ass.
>>739552958Yeah, I have no idea why people praised RE4 back in the day when it had this shit.
>>739553690>pretty much every rpgNope, it's literally just Elder Scrolls. Way to out yourself as a skyrim bab tho
I feel like the vast majority of games are developed around normal and Hard and up will just give enemies bloated HP, bloated damage output or random arbitrary ruules that work in their favour.But Cyberpunk was only playable on Very Hard.
>>739554749coal
>>739552679>play game too badly>game automatically downgrades itself so youre having less fun and dont get a chance to try againthis is the gayest shit ever conceivable
Pillars did this best but dynamic difficulty should only be reserved for the main quest rather than the entire game. Sidequests and optional bosses you can come back to should not scale with how far along you are in the game's story.
>>739568961the poster below you named one (the witcher 3 also has an awful loot treadmill) even old bioware games had it. BG2 has some sort of scaling, as does NWN. it's not really pronounced compared to modern open world RPGs though
>>739569209You're just talking about level scaling based off character strength now instead of difficulty tied to player performance
>>739569362meant for >>739568785
>>739560175Jesus fucking christ I hate this board. Re4 oh invented it you stupid fucking retard.
>>739560490Most other games have this too. Pro/Inssnity/etc. in remakes 2 3 4 also remove it. 5 pro removes it but it's a shit gimmick mode. 6 no hope removes it. Madhouse does not have it. Village of shadows does not have it. Insanity does not have it.Unironically the dynamic difficulty makes re4 og better. Professional is easier to manipulate than normal.This board is so full 9f retarded zoomers it makes me want to kill not all of you, just myself, as I see common knowledge disappear into folklore before my old ass very eyesGrim
>>739569464There's a correlation between the two in RPGs.
>>739569669no it didn't. go play mario kart or nba jam on the snes. it's very obvious and not fun
>>739569837I'm talking about non-resident evil games moron.That should have been obvious, but I suppose I need to put some yellow paint on my posts so you can read them better.
>>739569669lol
>>739568539Maybe, but this doesn't have much to do with my point.
>>739569905Zelda 1 has different item drop chances if you kill lots of enemies without taking damage inbetween
>Game gets harder if you do bonus objectives>Gets easier if you skip them>Actually assbackwards since you can afford way more upgrades on Hard because there's more enemies
>game gets harder when you grind and overlevel
>>739552679>A game matching the challenge to your skill level is a punishment Just play on easy then kiddo
I don't like it when it's kept hidden from the player.Godhand not only makes it visible but counts how many enemies you defeated on each level to measure your performance.
how has nobody brought up FF8, possibly the most famous example of this
>>739571670neat, I never knew that. explains how annoying farming is with full HP
>>739572185Because it's meaningless.Every enemy has a hard level cap and the player scales much stronger so you never really notice it. The only time level scaling matters in FF8 is if you level up too much while not juctioning magic to stats at all.
difficulty selector not being ass is rare99% of the time dev only tests the game on normal and easy
>>739557954All shmups which are known for doing this though
I hate the sliding scale difficulty in KI:U or Smash Bros. I don't remember with KI:U, but not even having the option of starting on max difficulty and having to build up to every time you play classic in 4/Ultimate was such a piss off.If I slip up or struggle with the highest difficulty, give me the option to keep doing so if I choose to instead of forcing the difficulty down and preventing me from even practicing at that difficulty. Just give a point penalty or something. Even old games that let you have unlimited continues would just reset your score if you lose.
>>739573052Kid Icarus let you go to the max difficulty right away. It lowered if you died, also decreasing the rewards you'd get from the level. That was a sort of extra punishment for dying.