>Play The Surge back in't day>A random shclub gets his first day as a low level grunt in a bootleg steve jobs' factory>Power surge happens and it fries everyones brains as people are wired into mech suits to make jobs easier>Since he was part way through the hook up when it happened hes the only guy still alive, the rest are braindead bodies being used as ironic frames by their construction rigs that are now trying to kill him>What follows is a short, fast paces soulslike with a fun mechanic for chopping off limbs to make new weapons and armor out of the severed partsNot the best game, not for everyone, but i still really love the game. Finally got around to playing the sequel and its trying to be bigger in scope and add npcs, questlines, a directional dodge and parry mechanics and in general dump a bunch more stuff on a system that worked fine, people just complained it was too short and lacked boss fights. Instead the bosses are objectively worse fights and theres just more noise and input bloat coming at you in the minute to minute gameplay. I can appreciate wanting to be ambitious but i miss the tone and gameplay of the original.
>>739556056Damn, really? I liked the first game enough to finish it once. Got this one a few days ago because it was like $5. Can't be that bad. Hope is better than Hellpoint at least.
>>739556056I remember these devs as the Lords of the Fallen people, so I didn't have high hopes for their work. Surge 1 was about what I'd expect, though the robot power armor theming made things look and play a bit different. Surge 2 was immediately more fun, and the directional parry was the first time I felt they had a standout original mechanic that I wanted to use.
>>739556162Heres an example with the first boss from the box art:>massive flat square arena>three legged crab robot>target and break each leg to remove a pip from the overheat bar beneath its hp bar, if you remove all those bosses instantly die>breaking them causes them to piss out corrosion/poison>meanwhile boss has a slam attack that makes a pioson pullde, a five hit swinging combo, a three hit stamp combo and stands up tall and shits a big pool of water and sends out spirals of little mines that stunlock youTry and take it on like a regular soulslike boss and you need to do constant direction dodges that only work while holding one button, hit another and it changes your target, while also remembering heal and restore heal charges is a press or hold of the same button and theres drone guns you swap with left on the d pad and up swaps weapons and naturally you have stamina and battery charge to watch and the plan is to overwhelm you with information to make it hard right?Or you just stay out of range of its melee attacks, it does two stomps to gap close, you do the classic surge jump forward attack, hit three times then back off to do this again and break all its parts so it overheats and drops dead.They put all those different mechanics in place when "walk backwards then jump in for a few hits than jump out" makes it all redundant. Its just one example of how they cram so many more mechanics in thinking it creates complexity but when the player can simply not engage at all and its always more beneficial to do so then its a sign of failure on the games designer.
>>739556056I liked it, it was not very hard. I'm usually terrible at parrying but this game made it easy and fun. I'm worried for that studio next game as they swapped from in house engine to unreal 5...
>>739556162what did you dislike about Hellpoint? I concede the combat is janky but exploring the ship felt good, reminded me of dark souls 1. plus it had coop
>>739556056Too janky for my taste
>>739556881Jank combat, movement and armor designs. Everything I wore made me look scrawny or goofy.
>>739556056The 2nd game has far better gameplay. The world and its tone suffer for it though. Thats basically it.
>>739556056TS1 already had a directional dodge/parry mechanic though, just that instead of 4 directions, it's only duck and jump. The difference with TS2 is that that ONE boss is near impossible without parry so you can't ignore it. However, you can't parry-slop through the entire game like Sekiro either because that one OTHER boss has no parry-able attacks. >>739556162Not OP but I find the combat better overall since it's much smoother. The level design is still fantastic, imagine a main central area like Undead Burg but the entire game stays in Undead Burg changing it as the game progresses.What really let me down was the story and tone. Plot goes nowhere and the tone is now lighthearted and almost comedic at times. Big whiplash compared to Surge 1. Other complaints like lack of and worse boss fights is real.
I love The Surge but playing Surge 2 after i played Lies of P was a big mistake. Its like going from Elden ring to Lords of the Fallen.
>>739556056Played the first one and thought it was massively underrated
>>739561551its vibes are immacukate. closest comparison ive found is pragmata and yhats still not quite the same level of "society has been fucked by corpos beyond the point of repair" vibes.
I was so excited for surge 2. I didn't even finish it. Stopped at some wolf/dog boss or something? I really enjoyed surge 1 but idk why it was a 1 and done game for me. Never replayed it after ll these years.
>>739561772Would Surge 2 be as popular as Pragmata if the little girl wasn't bumfuck ugly?
>>739562040sounds like you got a summer game to play.
>>739556056I remember how much they astroturfed to get the second dumber less interesting game shilled by youtubers
>>739562075Hugh Mann might be a bit safe but hes a classic capcom protagonist comperable to ethan or chris. The create a character of S2 is such a bland autist they added the protagonist of the first game in as a quest giver to stand in as personality for the one your dude lacks.
>>739558572>the tone is now lighthearted and almost comedic at timesThat already happened in the DLCs for 1 and to be honest, I actually like that they went this route, giving it its own, Fallout-esque character in the genre instead of being yet another 100% doom and gloom setting.
Really? I'm thinking about buying both, back in the day i've heard people saying the first was off-brand clunky dark souls and the second fixed a lot of stuff, is the second one really bad?
>>739562184>The create a character of S2 is such a bland autistthat was the fucking point and technically you don't even actually play the character you're creating at the start
>>739556056These games are too violent. Im just trying to relax mane
>>739562664It's just brazenly cliched and shallow and the parry gimmick will ruin the game if you dont intentionally stop using mechanics they feed you like the direction indicator.
>>739562664The first is clunky but it has some of the best shortcut porn in the genre and the setting is genuinely great. Its not "REMEMBER DARK SOULS???" type stuff its its own genuine thing you don't see a lot of in the entire medium and never in the genre. You wouldn't think a factory in the california deserts of the near future would have legs but walking through a scrapyard of half assembelled rocket parts and shipping containers as human puppets stumble out of the shade into the glaring midday sun for some mortal kombat style open air surgery fucking nails a specific tone that stuff like saarfield tried and utterly failed to do.
>>739563096the Akira-elevator bonfire is still the coolest one in the entire subgenre
>>739563096I dunno I got sick of some of the access tube backtracking in the first one. Just dropping most of the "undead burgh bonfire is the best thing in videogames" brain helped surge 2
>>739563096>shortcut pornkill yourself
>>739563663But they just added hover elevators and ziplines on top to do the same but worse. Surge 1 has the elegant design where you explore for 30 minutes then break a big crate and see a lift for workers, not a magic glowing beam out of star trek, but a chain pulled footpedal and handle so the frames can easily ascend tiers that takes you make to the first 'bonfire' and it has that fromsoft "...wait, wait no shit all the way back here??" stuff that no other game outside fromsoftware has pulled off so well.
>>739563802You don't have to be a miserable cunt every minute of the day lad.
>>739556056I think you forgot how bad the first game was. The only thing it really had going for it was better and more focused art direction compared to 2 becoming much more bland. That said it's incredible how the bosses were the worst part of the first game and they're still mostly shit in 2 as well, they didn't learn their lesson at all.
>>7395636632 then overdid it with the shortcuts.There are some, especially on the main street, where you end up asking yourself "what the fuck do I even skip with this?!".On the plus side, the antigrav-lifts were a godsend.If From should ever make "totallynotDarkSouls25 - IN SPACE!" you can bet your ass that those would be hover platforms that go on for multiple seconds and need to be called by elaborate swiping and push motions on a wall-mounted panel.
>>739556162>Hope is better than Hellpoint at least.Hellpoint is significantly better than either Surge game. Hell, Hellpoint is one of the best souls clones period. The final boss is a travesty though.
>>739562184>>739562075This reminded me, TS2's start/ending/NG+ story was fucking baffling. You start the normal game in the prison med bay with no explanation of how you got there, you find out you were in a plane crash at some point, then you never find out more about it for the entire rest of the game, but you're also chasing this random girl around for the entire game with no emotional connection to her at all, you're just trying to save her because she's a girl and in danger, and you find out she was also in the plane crash. Then you beat the game, and start NG+, and you get this whole new introductory cutscene about being on the plane and interacting with the girl in a casual environment before things go to shit, and then you get to the normal starting point. Fucking what?I seriously think that whole sequence was supposed to be the original start of the game but then they cut it and moved it to NG+ because play testers complained about the start being too slow and long with it in, or something like that, because it makes no fucking sense the way they did it. When you see it in NG+ you already know everything so there's no revelations to be had, whereas if it had been at the start of the initial playthrough it would've framed the entire journey and given you a reason to actually give a shit about the girl because you'd bond with her right at the start.Seriously one of the most baffling narrative decisions I've seen in a game in years.
>>739564625You didn't get the big tweest?They were trying to say that you're some rando on the plane that saved the girl (not really), but died in the crash. The uggo girl did gain the power of NaNoMaChInEs from the cluster that hit the plane and decided to make a NaNoMaChInE clone of you for god knows what reason when she can already shit out nanomachine dogs and wurms.So basically the plot hinges on your human self saving the girl, but that isn't really true since it's actually the nanomachines that saved you so?????????????? And she shat you out to rescue her but also shat that fucking dog to cockblock your progress because??????????Then when you kill Eli and save her, she'll moralfag finger-wag at you even though you JUST saved her????????????I could overlook all of that if she was actually cute and had a sense of humor but they just had to make her an ugly fuck.
>>739562664They do have some good elements but the combat in both is really mediocre, with enemies being all around poorly designed and poorly balanced. There's a dire lack of enemy variety in both games but especially in the first. Cutting off enemy limbs and getting new gear that way is really fucking satisfying and one of the most fun things about it, but the bosses in both games fuck this up by having a retarded system where you have to beat them in very specific ways, often completely ignoring the boss' gimmick or going out of your way to kill them in the most tedious way possible, to get missable upgraded versions of the bosses' weapons.I did also like the game's healing / magic system where your drone gains energy when you hit enemies and you then use that energy to either heal or use your drone's attacks, but the second game fucked this up by making all the drone attacks use ammo instead and energy was only for healing now, completely boneheaded change that made the drone skills less useful and combat less interesting since energy never had a choice tied to it anymore.Like >>739563096 said the level design in the first game is generally great (if you tolerate all the access corridors), it has a good and unique setting with a story that genuinely has a few "oh fuck" moments to it, and the art direction in the first game is great, but all those things got worse in the sequel. 2 added a couple """metroidvania""" traversal mechanics like unlocking zip-lines and being able to blow open certain door locks but they're so under-utilised throughout the majority of the game they're barely even a factor and 2 is actually more linear than 1 was overall.They often go on sale for extremely cheap at least so I could recommend 1 for enjoying the technological art design and setting but I really don't think they're very good as games and they genuinely have some of the most dog shit boss fights in the genre.
>>739565374Yeah but the twist doesn't even have any impact when your MC is so fucking nothing the entire game, if they had the full intro cutscene play at the start of the game and made you think you were that guy then the reveal that you were actually just some fabricated recreation of that guy would've at least been, you know, a fucking twist. Instead they just keep dumping reveals on you when they skipped the set up, and then they show you the set up only after you've already beaten the game. It doesn't make any fucking sense.
>>739563984Nah I'm gonna call out faggotry at every opportunity and you can't stop me.
>>739566343Nobodies stopping you, your being a cunt wasn't our choice for you.
the surge thread? in my /v/? i thought nobody actually played this game.
u know what I'm gonna throw all the blame on the little shitSurge 2 sucks because athena SUCKS. BALLS.
>>739567597The first game is a favourite of mine but nobody i know has ever heard of it. Feels sad man.
>>739567741Did you learn nothing from these past years?
>>739567741tell me about it. i tried getting a couple of people i know to play it and everyone just lost interest one way or another. just the way it is.
>>739567805You realise the first group in that image is friends sharing an interest right? You dont need everything to become hyper mainstream to want any of your freinds to talk about it with. Shit my lifelong best friend only talked to me for the first time back in school because we were the two kids into digimon as well as pokemon. Without those connections its just a lonely time man.
>>739567597Gave it a chance recently, not sure where i heard of it, probably from here, was surprised by the mutilation mechanics that give you gear, this is possibly one of the most original ones i've seen in the sea of souls clones, i wouldn't even call it a souls-like, one thjing that disappointed me from the sequel is they took the route of character creation instead of a fixed canon character
>>739568296yeah, the 2nd game changed the gameplay for the better, but also shot itself in the foot story wise with a non-character main character and the tone shift. if there ever is a 3rd game i hope to god they do a proper character like 1
Some of their graphics are .webms. If you have either game installed, you can go into the game folder and post some short videos here, like the vending machine graphics.
>>739568296The first was basically a 90's fps silent protagonist with ultra violence autism coding but that opening where you are in your seat on the train then move the stick was a fucking real chefs kiss moment. That first game has such a lovely attention to detail.
>>739556056I like both of The Surge games. I agree with most of what you posted but I think 2 does justify its existence and has details I like more than the original. The chip system is an improvement over the weapon leveling of part 1.If Surge 1 had the progression and build mechanics of 2, then it would be perfect.
>>739567645The story stuff in 2 is so fucking worthless she isn't doing much to make it worse. When I got out of the prison in 2 and saw the guy in glowing mmo armor I knew I was going into some fucking trash
>>739568668Knowing how the devs will just pull a do-over and pretend a maligned entry never happened i wouldnt be shocked to see a soft reboot redoing 1's idea in a new setting.Personally a giant mall of america type arcology mixing the first game with dead rising would really catch my interest.
>>739569656*And then he starts telling you about his generic post apocalypse cult holy hell
>>739569679As far as people that never played them know they believe 2 good 1 bad because they knew to pay shills by the second one
>>739569656>>739569731But if you manage to kill him (very possible if you dodge/parry everything), you get a spear that can last you until end of NG1.
>>739569639>The chip system is an improvement over the weapon leveling of part 1.>If Surge 1 had the progression and build mechanics of 2, then it would be perfect.The chip system was already in the first game, anon.
Beyond just the art direction, 2 fucked up the graphics as well, 1 had a very clean look to it, 2 was blurry as fuck for some reason.
>>739570108Dont act like you don't know what I'm talking about, if you played both you would know >>7395701922 has lower graphical fidelity in general and it really stands out with the armor, particularly those brought back from the surge 1. For exampleUHHH I forgot what it was called but the light armor from the first used to shine a light on the player character's face with detailed lines and text but in part 2, the light is just a blueUh not pic related but it is also a good example of the better lighting in part 1
What do you guys think the lore behind the respawn mechanic in Surge 1 was?Surge 2 hints that there are multiple copies of you i.e. nanomachines doing the respawn, it's lame but it's there.Surge 1 seems more vague. I think the biggest hint is NG+ adding the blood-trail and wheelchair to the prologue.
>>739570341IIRC there was some fuckery going on with the graphics, the Vulkan-only API implementation, etc. which was one of the main reasons 2 kinda flopped and they had to rush the DLC because a lot of people flat out couldn't play the game.
>>739570736on PS5 a lot of peoples faces are just shimmering blurs like a badly optimised launch window ps3 game.
>>739570192>>739570736Did they ever fix it?
>>739556056wut? I used to hear, IIRC even on /v/, that the sequel was better in every wayanyways, I'm getting both (since it seems better, and cheaper, than getting all the DLC for the first)
>>739556056>>739556541Did you play Rising? If yes, tell me what you think about it.
>>739569656It's absolute shlock and gets worse the longer you think about it (a couple of months have passed since S1's ending and you already have a well-equipped, drugged-up cult running around or a PMC cordoning off a city with skyscraper-high walls - what the fuck) but in the end it's still a fucking "NANOMACHINES, SON!" bullshit-magic setting where you're also doing some shit like prank-call one of the game's bosses, buy hollowed out sea mines as helmets, have Robert Downey Jr infiltrate the cultist's base in a movie prop or pick optional fights with potential cannibal victims.
I enjoyed every moment of playing 2 more but whatever kept pulling me forward I the first didn't pull me all the way to finish the second. I definitely feel like the second is worth playing for a fan of the first, although back to back probably isn't the way to do it.
>>739571484People still believed their influencer was different in 2019
>>739571484The honeymoon phase passed
>>739571601I would not at all be shocked if its a totally different writer who has played very few videogames and mostly describes themselves as "a fallout girly".
I guess they traded visual clarity and fidelity for the more open and DaS1-like world where everything reachable is also visible from the other areas and in the more or less correct position.Add to that how parts of it change, with some of them severely to the point where you have to rethink about how you traverse them, during the game and they simply had no budget for the smaller details.
>>739556056>First game is down on his luck working man signing up for a corpo drone ob just to make some money in hard times>Second begins with character in mysterious coma in prison and gets nanite visions while a giant monster hunter boss ravages the prison thats also a police station, dont think about it, and then you leave and end up at the top of a high rise for a lame botw trailer shot as a man starts preaching a religion thats just fallouts children of the atom madlibsIts like going from They Live to a fucking fallout fan film that didnt have the ip rights.
>>739572504>>739572832The plot to Surge 2 feels like one of those cheap Karen Travis paperbacks she farts out over a month to be sold as "extra lore" for mouthbreathers that think games like Halo or Gears of War have a deep, multi layered narrative. Just empty slop populated by cutouts of various character tropes whos named not one person here can remember without looking them up.
>>739572504As already said, the silly shit started with the first one's DLCs where you went around whacking junkfood mascots with giant candy canes and opened up shortcuts through rollercoasters or murdered dudes in wild west requisites with an arm-mounted coffin while silent movie music played and dialog cards popped up during kills.It actually got kinda toned down in the sequel in comparison until that one's DLC went borderline batshit insane again.
>>739572504Iirc they brought in some professional sci-fi writers for the original surge rather than it being any internal passion writing. Rather than stick with them the just went with their homebrew instead and it's predictably half autism from people that don't know anything but other shitty games and half derivative money guy garbage.
>>739571263replying to myselfit sure as fuck looks 200% times better than when i played itIncredible what 4K and SMAA does to old games
>>739556056Needed the custom save room music like the first game. That was the critical flaw. Screw those map-cels, they need to learn environmental clues.Shame they are going to be riding the Lords of the Fallen train for a while.
>>739574423>The first time that southern good old boy music hitsIt had a real sovl most souls clones lack.
>>739574423>Shame they are going to be riding the Lords of the Fallen train for a while.different devDeck 13's last game was basically the T€Di version of Flopspoken.
>Warren in a wheelchair for the tutorialGame journalists wouldnt know AA kino if it severed their head
>>739574423I WAS BORNIN A PRISON
I liked that by killing bosses in a specific way you could earn a more powerful weaponmore games should do something like that
>Stuck with the shitty drone skin>no one bothered to make a mod to change itsave bricked
>>739575584I changed it to the don quijote track from yakuza
TS1 is one of my favorite games of that gen, the timing of when it came out perfectly dovetailed with the technopessimist stuff I was reading. Really good storyline for a budget title.
>>739556056Surge 2 has much much better gameplay that 1 and has interesting, fleshed out antagonists. But it's utterly lacking the soul of the first game, the impossible to pinpoint atmosphere that made playing through it so gripping and depressing.I really need to finish the second game. And get the DLCs for the first one.
>>739576361Apparently a bunch of techbros got quite pissy about "the bad optics" the game had in relation to techbros fucking over the environment to pad their sharevalues. Imagine that. haha.
>>739576380The dlc is good, bit bruteforced in terms of setting to go "btw creos factory had a willy wonka ass theme park on site" but it has an almost jurassic park level of dumb ceo hubris i can respect.
>>739556056Have a nice day, WARREN.
>>739562184I don't get this pattern of 'first game protagonist is a distinct character with a name and personality, sequel protagonist is a random create your own chatacter guy'. Nioh did that too, and I'm sure there are other series that did that but they're not coming to mind now. Nioh also has the protagonist of the first game show up to show how boring you are by comparison.
>>739576456>thought this guy was the token woke/DEI/SBI/whatever abbreviation insert character>he ends up like thisSurge 1 was so based.
>>739576380I know exactly why, there's too many humans in it. As soon as I started playing I realized it was going to feel like an Ubisoft title because they included a bunch of NPCs that weren't enemies.The first game kept you alienated because every human-like think you interacted with was a zombie-like enemy, with the exception of that Russian chick and the guards at the beginning I don't even remember interacting with a sane human in the game. That's what made it good I think, you didn't have any "friends", the best you got was an insane engineer that was neutral so long as you didn't attack her.>>739576518it was definitely better than the cowboy one, no idea how that got greenlit>>739576456it's funny because I work in tech and previously was an optimist, but once I started working with so many nons and jews I realized there's no future where humanity doesn't use tech for evil means or exceed the earth's carrying capacity. white people are bad enough with tech, now india has access to the internet and jews are uploading their brains into the server farm and the chinks are strip mining africa and the earth will be dead soon
>>739576518That sort of setting sounds like it would ruin the claustrophobic feeling that made Surge so good. Does the DLC pull it off or ruin it?
>>739563187I'm not sure what you're referring to, do you got a picture?
I don't remember anything about this game except the end where there is a giant robot snake and then you suddenly fight a robot angel in heaven.
>>739575568>makes sense for the dude to be in a wheelchair>isn't trying to get anybody's pity>even becomes un-wheelchair'dSimple.
>>739576812Its decent, it leans a little more into "the park animatronics went full westworld" and i think it was before the fnaf autism really fucked up mascots as a enemy type forever. Feels very much like a full extra third of the game but oddly i did it all near the end and steamrolled the whole thing but apparently for NG you are meant to do half early on and hit a wall and come back in the late game with upgrades to open the rest.
>>739576802One day the blessed sun will fart a strong enough flare to wipe the slate clean and the people will drag them all out into the streets and hang them and we can try again.
>>739577059>...and then you suddenly fight a robot angel in heaven.yeah and then fucking nigger has the audacity to ask you to spare his life and thats "the good ending"
>>739576812It severely strains the tone and you need to be a pretty chicken tendie type to think it was a good idea, but it's silo'd off enough that you can just read it as unrelated to the real game. But surge 2 is entirely that
>>739577045Don't have one but it was the medbay in the final area that you had to move around on one of those diagonal elevators to proceed and also use its roof as makeshift bridgeI just loved how while you technically had the medbay on multiple levels of the area it still adhered to the game's "one bay per area" rule while also using the whole thing in an unusual way.
What's up with that song they play endlessly in the medbay? Not only is it the same song on repeat for the entire game, it's not even the full song. You don't get to hear the full song, and understand it's relationship to the game, until the credits roll. Who thought that was a good idea? At least you can shut it off.
>>739577618Its for the vibes lad.
>>739569401>That first game has such a lovely attention to detail.The second also has its fair share>can kill the first major boss again while he's in some medical stasis pod hidden inside the citadel, complete with YOU DEFEATED message>vendors make remarks about the job you picked during character creation and feature slightly different stock>the tank form of the first S1 boss that was only implied makes an appearance as level hazard>the THE END IS NEAR! guy who you can join for a new weapon who later holds a TOLD YA! sign>the assassin squad that gets more and more desparate and suicidal the more members you kill and each one gets their own "signal lost" screen inside their HQ
>>739578096>the THE END IS NEAR! guyAfter the literal apocalypse has already happened
>>739556056First Surge is great and better than Surge 2 in every way. The "Combat is better in 2nd one" claim is highly disputable. What it actually means is "I liked the parry", which is fair, but you wouldn't say that boxing is worse than kickboxing because boxer can't use kicks.
surge 2 was better than surge 1. it improved on every gameplay aspect. unfortunately sci-fi as a genre is much less beloved than typical fantasy settings like dark souls/elden ring so surge never had a chance at that kind of fame
>>739556056this game is absolute fucking ASS. what the fuck is wrong with whoever designed these levels, was the first game as bad? I remember a cool ass industrial setting that mostly made sense
Gave it a fair tryIt keeps fucking crashing Shame because i was having fun
>>739578615There's a reason there's a lot of fighting games, but only a few boxing games.
You can break The Surge 1 and get yourself to level 99 within the first half hour or so.
>>739578673The level design is significantly worse.
>>739580936How, I loved that game enough that I think I would have figured it out if it's not some item dupe cheese or something
the devs caught lightning in a bottle with the surge and went back to generic action movie games, why?
>>739582572I don't think original surge did so well it was a franchise thing, they knocked out a cheapo dumb sequel in a year and moved on. They're German so the publisher is always too ambitious since their development is just as expensive as us and UK. They're trying to generate massive hits not niche soulslikes. But instead they get huge bombs
>>739582492Okay, it's been a while and I lied. It takes a bit longer and you can go far above 99. I honestly forget whatever the 'level cap' is in the game. https://steamcommunity.com/sharedfiles/filedetails/?id=944219746
>>739582572Atlas Fallen was generic as hell but it was still cool. Neat combat, desert aesthetic was well-done. Kinda ran like ass but that's not news.
>>739582492It's the multiplier bonus when you kill stuff on the way back to retrieve lost scrap.
>>739583049Oh yeah, right, now I remember that die and reclaim your loot but with a multiplier exploit.
>>739580854>stupid insinuationThere's a reason why Tetris is the most popular video game ever.I can play this retarded rhetorical game as well, but it doesn't change the fact that combat in Surge 2 is not inherently better than in the first one.
>>739583369>tetristhose are squares, not boxes
>>739583369Hard to argue matters of taste. For me, the first game had better atmosphere and soul, but the second game had better combat.
>>739583859The clunker combat and atmosphere went hand-in-hand in the first game where it felt extremely grounded. In the second one, the speed and agility of many rigs felt more like magic than sci-fi.Well, as you said - a matter of taste, I guess.
>>739556056Surge 2 was better because the combat was better. It's really that simple.
>>739585150combat isn't the meat and potatoes of this game but the level design and the rpg mechanics
>>739585210Disagree. This is why being a gamedev would suck though. The things you value I don't and vice versa. I have more fun with team ninja games than fromsoft ones because the combat is better despite nearly everything else being worse.
I vividly remember how one of the bosses in 2 (one of those mech lion things) was straight up too fast to hit with a slower weapon, like he had 0 windows to actually hit him as he would move away too quickly after an attack for anything to landI switched to a faster weapon and killed it in 2 minutes.I could tangibly feel they had not thoroughly playtested the boss.
>>739585648Because you were "supposed" to fight him with parries
>>739586483There isn't supposed to be a way you're "supposed" to do itIt's pointless to put certain weapons in the game if the game literally doesn't allow you to win with themIt's either bad design or bad balance
>>739586585I'm not trying to shame you, I'm just saying I think they intended for you to beat bosses by reactively parrying and punishing and everything beyond that is just a circus trick to then they don't necessarily need to make viable. There's also a perfect guard mechanic they never tutorialize iirc that make slow stuff more viable.
>>739587216*To them.
>>739556056Played through this again because it was on heavy sale, only thing I can recall it improved on without fucking something else up in exchange was getting rid of the Proficiency system from the first game.Also if you’re looking for an actual challenge, don’t buy or disable any non-Kraken DLC content, the unique armours they let you find completely mog 90% of the vanilla sets.
>>739578615Based on this thread looks like it's not a popular opinion on /v/ but I agree.I loved The Surge 1, in fact it's my favorite souls clone video gameThe Surge 2 is total ass and I hated everything about it
>>739559565Comparing Lies of Piss to Elden Ring is a bold statement. Just because its the best souls game that isnt actaully souls doesnt make it a good game, just makes it barely better than dogshit like Code Vein
>>739580854Because fighting games have cooler characters. Why do you think Punch Out is the best boxing game? Sorry some brown from south america or some ugly skinhead from slavland isnt selling 4 million copies of 'dude punch 2k7'
>>739556056I WAS BORN!
>>739585210This is an anon that liked Dark Souls 1 the most>>739585150This is an anon that liked Dark Souls 3 the most
>he used twin-rigged weaponsYou did not beat the game
>>739556056I liked how the first game adhered to the Dark Souls 1 style of multiple shortcuts lead back to the same bonfire. No other copy cats really bothered to put the effort into their level design. Didn't really like the second one much. For the last third of the game I was able to facetank bosses because my flask recharged so quickly.
>>739591115>or some ugly skinhead from slavlandSay that too my face, not online, mother fucker
>>739593724I like Dark Souls 2 the most. What am I?
>>739595127Retarded
>>739594953>I liked how the first game adhered to the Dark Souls 1 style of multiple shortcuts lead back to the same bonfire. No other copy cats really bothered to put the effort into their level design.Bro your Hellpoint? Your Grime? Your Dolls Nest? Your Salt & Sanctuary? Your Lords of the Fallen? Have you even played more than two souls-likes?
>>739595745You know, perhaps I am.
>>739595892>Your Grime? Your Dolls Nest?What are these two games?