Has any game successfully created hard moral choices?
https://www.doomworld.com/vb/thread/98433
>>739561748Visual novels that have two equally desirable heroines, who each need you to choose them
>>739561748>Do you waste your life playing video games or do you do something productive in lifeThey all do
>>739561857Those are two separate options though. You can do both.
>>739561748
>>739561857I tried doing something productive, now I play videogames.
>>739561748Nope. Not once. Not never.
I feel like the only games that really engage with player morality are those that don't actively try to do it. Like, say, in Dark Souls you can kill most NPCs. You're neither encouraged nor punished for it, the NPC is just gone. If you emphathize with those NPCs, your actions will probably weight on you, as you've done it of your own volition, having no particular reason for that action, and thus putting your morality to question. Meanwhile if a game has an established moral system in place, I think the player is more likely to treat as simply another part of game mechanics, you're just gathering karma points or unlocking more content or whatever.
I hate how morality in games that isn't braindead black and white still comes down to "pick the position you agree with and make it come out on top." there's never anything that makes you feel like you are being forced to pick the least bad option that you still have regrets about.
>>739561748Virtue's Last Reward heavily involved a similar philosophy question, the prisoner's dilemma in this case, and asked the player to pick an answer.
>>739561748any game that makes you choose between two girls with huge tits
>>739561748Biocock 1 has le hard moral dilemma blepblepblepblep
SOMA counts?
>>739565156where's the choice?