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File: swut67p3na8c1.jpg (93 KB, 1170x1165)
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>boss jumps to an invincible spot
>starts summoning minions
>>
>>739565647
A SAVVY WARRIOR MAKES USE OF ALL HIS TOOLS
>>
>witch enemy casts a spell
>suddenly I cant cast any of my spells
This hexes me
>>
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A good boss fight should not have adds. If your boss needs adds, it's not a good boss to begin with.
>>
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>boss summons minions
>kills them himself to heal
>>
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>>739565647
>boss waits until half health to become more powerful
>>
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>>
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>>739565768
>boss kills minions
>levels up
>>
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>Look how hard I can kill my own minions
>>
>>739565830
now search the hash for this one
>>739565778
>>
>boss's pattern are extremely easy to dodge but he is only vulnerable during a brief window of time so you just kind of wait for him to cycle through his animations until you can hit him again
>>
>>739565830
this perplexes me
>>
>>739566041
>boss has a move that sometimes has a followup and sometimes doesn't so you have to sit there like a cuck or gamble
>>
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>>739565860
>chop off bosses head
>it just regrows
>>
>>739565830
What is this image supposed to imply
>>
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adding that to my shit boss bingo
you could at least post a fucking vidya pic faggot
>>
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>boss has a move where he raises his arm for a very long time
>if you pre-emptively move out of the way he just doesn't do it
>>
File: 1779074485603532.gif (2.91 MB, 720x480)
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>boss battle
>bosses dialogue starts out confident and cocky
>cockiness disappears near half health
>desperation and disbelief at low health
>>
>>739565647
>Boss becomes invincible because fuck you.
>Whip out debugger, track down player damage function, overwrite with retn.
What now, bitch?
>>
>>739566760
>beat him
>cutscene shows you losing
damn shit games all who do this shit
>>
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>>739565647
>only one of the minions can be grabbed and tossed at the boss and if you accidentally kill it the boss repeats its cycle
>>
>>739566979
if you don't do the "cutscene attack" when the boss is at the weak state . he regenerates hp
>>
>>739565892
This game was so fucking cool.
>>
>>739565647
>boss flies into the background on an airship
>starts summoning minions from his base and shooting at you
>you can commandeer nuclear missiles from the base yourself and shoot them at the airship to kill him.
Shadow complex was a good game.
>>
>>739565860
>level has unkillable enemies that keep chasing you
>>
>>739565739
HA
>>
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>>739565747
>boss doesn't have adds
>has exponentiation instead
>>
>>739566041
fucking tropical freeze bosses, especially the final one.
death and woe be upon the designers
>>
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>boss has self heals
>boss has annoying weakspots
>max difficulty makes him borderline impossible to kill
>>
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>>739566041
>>739566979
These two always appear together
>>
>>739565647
>boss glitches through wall
>boss doesn't die and can no longer be attacked
>boss music intensifies
...
>>
>>739569770
that damn rasknitt, one time we were stuck until one guy disconnected
>>
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>boss transitions from cutscene to attack immediately
>>
>>739565647
This vexes me.
>>
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>you let the boss summon too much minions
>he sacrifices them to unleash the mother of all bitchslaps on our party
>>
>>739566428
Vexation.
>>
Nigger.
>>
>only way to defeat boss is throwing back his projectiles at him
>he keeps doing it despite it clearly hurting him
>>
>>739570779
>the cutscene starts while you attack, cancelling it
>boss immediately gets out an attack once cutscene ends while you cant move for another 2 seconds
>>
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>Boss just stands there waiting for you to come close enough or make the first move before attacking you
>>
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>both you and the boss have zero health
>you win
>>
>>739565739
kek
>>
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>>739565739
>>
>>739565747
Not disagreeing,genuine question: what's bad about it? It's usually there to provide the player with some fodder for ammo and health pickups.
>>
>>739565860
that's pretty sovl
>>
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>game has a guard break mechanic that leads to a stun
>boss has scripted zone transition at a certain health pool
>if you break boss' guard and deal damage over that threshold, the guard break doesn't end but boss just proceeds to take 0 damage for the rest of the stun
>>
>Hard as nails boss
>Die many times repeating the fight
>Finally get him to 1 HP
>... he stays at 1 HP
>Now I can lose to progress
FUCK
>>
>>739571869
Not that anon, but an adds-based boss is a hard thing to balance. Can't have the adds do too much or the player would be overwhelmed; too little, and they are basically pointless. Not to mention needing to use extra computing power for just one boss when it could be used somewhere else
>>
>>739565739
Mufufufufu
>>
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>>739565647
>boss summons minions
>like i havent killed a gorillion of them beforehand
>acts cocky like hes tough shit
fuck you faggot if you had any confidence youd fight me as strong as i could possibly be
>>
>>739566041
Doom Eternal Dark Lord was such a shit boss, man, for exactly this reason. You're just waiting around for him to do the one attack you can punish to delete half his HP bar at once.
>>
>>739571436
Why is this fucking retarded image so funny
>>
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>>739571436
>as you enter the arena, boss starts slowly walking towards you
>>
>>739566041
Don't play Nier Replicant 1.22 on Hard. I did a few years ago and wanted to claw my eyes out before. All bosses are just this.
>>
>>739565747
It depends on the genre. Turn Base games usually do really well with adds
>>
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>boss jumps to an invincible spot
>boss jumps to an invincible spot
>boss jumps to an invincible spot
>boss jumps to an invincible spot
>boss jumps to an invincible spot
>boss jumps to an invincible spot
>>
>>739565860
>boss kills you
>levels up
Ding! Grats!
>>
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>Waiting so the boss's phase change syncs with the music.
>>
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>>739565647
>mini-boss has minions with him
>they are invincible and can't even get staggered
>>
>>739565647
you are a black man
>>
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>>739565647
>boss character removes her skirt
>she has a penis
>>
>>739570779
this was the best part of learning to play bayo 1 and it sucks that it disappeared from 2 and 3
>>
>>739577369
>male boss is immune to groin attacks
>>
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>boss puts on an invulnerable barrier
>have to whack all the dozen annoying little minions before he can be attacked again
>does this at every 10% of health
>>
The fuck is adds?
>>
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>boss suddenly does a giving up pose yet refuses to speak the words
>keeps doing the pose despite the player taunting him to attack
>turns out he was charging an all out instakill ultimate attack
>>
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>>739566041
In 1 and 2.
>THAT'S RIGHT! AWAY YOU GO!
>>
>>739577596
>Not instantly killing them and then rushing the portal he takes to the next area to immediately kill him
Baal never stood a chance.
>>
>>739577846
Last Judge is a double nigger.
>>
>>739566496
Disables consumable
Memory minigame phase.
>>
>whole area leading up to boss based around specific gimmick item
>boss design looks like gimmick item is either necessary or can lead to a cool kill
>gimmick item actually does nothing to the boss whatsoever
>>
>boss charges
>you can only deal damage to him by making him crash into stuff
exciting stuff
>>
>>739573887
>Not to mention needing to use extra computing power for just one boss when it could be used somewhere else
Anon, we aren't playing on Atari anymore, modern consoles and PCs can handle more than 8 pixels on the screen at the same time
>>
>Stagger mechanic
>Fill up the stagger bar
>This also sets off a cutscene mid-fight
>Stagger meter is now reset
>>
>>739566041
Sonic bosses.
>>
>>739578617
This is usually understandable but annoying, what’s slightly more common is
>have high damaging move or combo where most of the damage is the last hit
>first part of combo or move phase transitions the boss with a cutscene and you lose a huge portion of damage because your position is reset
>>
>boss literally just looks at you menacingly
>every time you hit him when he does this increases his attack
>>
>>739578708
That shit was annoying as fuck in FF7 remake since without stagger you're doing scratch damage at best.
>>
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>Boss has dialogue for losing a battle scripted to win
>>
>>739565747
What if the boss is a negromancer? It makes sense
>>
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>>739577573
>and there are two of them at the same time
>>
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>boss has a callout before using an ability you can dodge
>Phrase is something like "Ugh just die already"
>>
>boss has a move that's telegraphed by an annoying soundbite
>boss spam this move like a motherfucker
>>
>use status effect on a boss
>Miss
>zero indication if he’s immune or you just got unlucky
>>
>>739579059
>>739579103
https://www.youtube.com/watch?v=CfTsvWTtoiQ
>>
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>Boss becomes a recruitable ally if you win the fight a certain way
>Loses all of his cool abilities
>>
recently went back to finish ds1 and i have no idea why people act like its meaningfully different boss design from ds1. Nito literally has infinitely undying skeletons and spams long rage target spear that pops up from the ground
>>
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>>739579223
>Boss has the same stats
>but you beat him so long ago they're basically worthless
>>
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>boss summons mind controlled minions
>they beg for you to kill them
>they thank you when they die
>>
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>boss isn't immune to status effects
>>
>>739565747
>mfw raid shadow legends ad plays during boss fight right after the nordvpn one
>>
>>739566496
Whats wrong with input reading?

Do you want the boss to just ignore you standing still and drinking your health pot?
>>
>Lich boss
>"Time to HEAT things up!"
>>
>boss can only be hit by an attack that uses magic
>you have to continuously kill adds to refill your magic bar while the boss stands back and uses long range attacks
>>
>can no longer do damage to the boss because he's supposed activate the next phase
>boss only activates next phase if i stop beating him up
shittiest game design
>>
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>>739579797
>boss can only be hit by an attack that uses magic
>you have to continuously kill adds to refill your magic bar while the boss is chasing you and rampaging around
>>
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>boss summons minions
>immediately starts eating minions to heal
>>
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>>739579954
>>boss can only be hit by an attack that uses magic
>you're playing DnD as a Fighter and the fucking DM forgot to give you a +1 weapon
>>
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>>739565647
>boss is secretly immortal, he won't die until he reaches the end of a scripted set piece
>he will still bleed and flinch to make you think that wasting your ammo/resources is making a difference
>>
>>739571869
Nothing is bad about it. That anon is just a casual who has never played anything other than Souls games which are not designed for anything more than a one on one encounter so his perception is warped.
>>
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>boss begins to read out your social security details as he takes damage
>>
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>>739565830
My bad, I forgot starting threads with frogs is /v/ culture around here
>>
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>boss has much longer i-frames than every other boss in the game because they know you could beat the fuck out of him if they kept it the same
>>
>>739580476
There's been a recent trend of people looking up the archive and going "YOU USED THIS REACTION IMAGE 8 TIMES YOU AVATARFAGGING SCHIZO" and I don't know why.
Like, I do the same thing but if it isn't triple digits then it's not a schizo, it's a regular anon who has a funny image he likes using, or maybe it's several anons because it's just a generic popular image with a wide usage.
>>
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>>739580620
>when they post it as a sort of 'gotcha' and the interval between the image being posted is in months
>>
>>739580023
The group I used to play DnD with always wanted to play like it was low fantasy but with wizards so you’d be level 5+ with the DM begrudgingly giving the party a single +1 longsword of plot relevance at a point where Wizards are throwing around fireballs
>>
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>boss fight has a time limit
>timer keeps going after the boss dies which can result in a game over because you're stuck in a cutscene
>>
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>>739579141
WOOOO BURN TO WOOO BURN TO WOOOOOO UUURGH URRRGH BURN TO THE GROUND WOOOO BURN TO WOOO BURN TO WOOOOOO UUURGH URRRGH BURN TO THE GROUND
>>
Looking at you, Atziri.
>>
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>boss has subs
>>
>>739565747
some games have adds drop health/ammo or what have you, so it's more ensuring the player isn't hosed at any time
>>
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>>739580806
>boss delays its death cutscene on purposse just to make sure the timer finishes.
>>
>>739565830
was this supposed to be an "own"? every single one of them is a decent quality vidya discussion starter thread
>>
>>739565647
>boss summons minions
Trash game 9/10 times. Only time it works is in Shinobi where you build up a giant fuck you 1 hit kill combo
>>
File: browns.mp4 (1.38 MB, 720x1014)
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>boss whiffs lunge attack and falls off the stage
>>
>>739581140
My favorite one is when they do this and all the pics have different filenames
>>
>>739571869
>here's an uninteresting boss
>let's make him interesting by having him throw the same mooks you've fought before at you!
>>739580340
NIce revisionism faggot. Casuals were used to "bosses" being just a bunch of regular enemies everywhere and Souls invented the concept of git gud because no one was used to the idea of a boss having more than 2 attacks
>>
>>739581270
Is he ok?
>>
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>>739565647
>boss isn't hard, however you get distracted cycling through all the terrible reddit meme dogshit weapons the game threw at you and you get hit by a red pellet
>70% of the shit you're carrying is less practical than the starting gun
>upon killing a boss your reward are currencies so you can buy more reddit guns to pollute the weapon pool
>ammo management is tedious because you're always thinking "i might need that gun for the boss" so you use the terrible reddit guns instead that you're afraid to drop because they might be useful during a specific room configuration.


enter the gungeon can go fuck itself
>>
https://www.youtube.com/watch?v=kNjVu6IRHM0
>boss summons adds
>if you don't kill them in time you swap places with them when they enter an iron maiden
>>
>>739581335
I don't know but it didn't lower his overall IQ. That I can assure you.
>>
>>739581307
>NIce revisionism faggot.
Don't use terms you don't understand the meaning of.
>ignorance vomit
Thank you for confirming you're a casual shitter.
>>
>>739580806
>goons keep attacking the objective during the mission end message
>if the objective you were meant to defend has too little health it can die post end mission radio message and will give you a mission failure

thanks armored core arena
>>
>>739581270
I'm now thinking of this 3d wrestling/fighting game (for maybe DOS) that my brother and I could never figure out how to play properly because of how easy it was to ring out. This is going to bug me for the rest of the day.
>>
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>boss implants ideas into your head that you can't comprehend
>>
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>>
>>739582000
whoever made this played bravely default
>>
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>>739565739
>>
>>739565747
>t. brainlet who constantly gets punished for not picking aoe skills
>>
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>>739582406
>tfw so much single target dps the boss dies before the adds are a problem
>>
>>739565647
Nog culture
>>
>>739582000
The Touhou SMT is the only turn based RPG I can think of where you can reasonably guess a boss's element weakness and moves in a blind playthrough because it will always be a named character the common enemies are clones of
>>
>>739582000
SMTgods win again
>>
>>739566041
BASED GGG
>>
>>739582943
YOU WANT THE ATLAS?
TAKE IT.
IT'S YOURS.
>>
>(((merchant))) character joins the party.
>Cuckolding plots immediately begin.
>Female party members start being sluts.
>Black guy is fucking everyone.
>>
>>739565647
>Lawful Neutral becomes Chaotic Good during the epilogue.
>>
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>boss can't be damaged by any means
>boss decides to summon minions
>killing minions damages the boss
>>
>>739582995
Why are you like this?
>>
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>>739565747
>boss fights become the easiest part of the game since they're the only time you're not fighting adds
>>
>>739565747
>A good boss fight should not have adds. If your boss needs adds, it's not a good boss to begin with.
But what am I supposed to use all these cool AOE spells and abilities on???
>>
>>739584303
Why do I notice a very obvious change in things? I dunno I guess I have a fully functioning brain.
>>
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>>739575660
>boss ai is broken and just keeps walking slowly towards you forever if you back away and shoot him with a bow
>>
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>Only way to damage the boss is to throw back a projectile he fired at you

99% of Nintendo bosses.
>>
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>Boss has a 100% chance to break all your equipment long range whenever they want.
>>
>>739584759
Also my equipment with on-kill effects.
>>
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>>739584780
But none of that happens when you recruit Partitio
>>
>>739584807
That's how I took out Pontiff Sulyvahn, felt really clever figuring that out by myself.
>>
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>>739565647
>game doesnt refresh items used on death
>>
>>739584807
I borrowed vanilla dark souls 3 and only played postgame and DLC in a post-elden ring pre-hack steam sale so I beat nameless king on my first try
>>
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>>739566496
>random instakill move that you could never predict was coming the first time
>wait for weakness (different to hit weak spot as you're just waiting ages for him to even be weak in the first place and it's boring)
>boss has a boss rush of previous bosses you've fought before you can face him and every death makes you fight them again
>boss has a long drawn out grab attack you can't do anything with but take damage
>if you do too much damage to the boss too quickly you can accidentally skip cutscene triggers making them impossible to beat
>>
>>739579706
do you not know what input reading means?
retard
>>
>If you don't kill the boss's minions fast enough they instant kill you.
>If you kill all the boss's minions at once they instant kill you.
>If you buff yourself too much they instant kill you.
>If you debuff the boss too much they instant kill you.
>If you resist the boss's moves by building your characters smartly they instant kill you.
>If you start the battle automatically buffed like from equipment they instant kill you.
>If you get a critical hit before the boss has a chance to make a move they instant kill you.
>If the boss feels like it they instant kill you.
>>
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>>739581610
>goons start attacking the objective during the pre-fight boss monologue
>want to hear the monologue, so start the fight with objective nearly dead
>game autosaves after the monologue
>>
>>739566496
Pretty sure Warframe alone can fill this instantly and have enough to spare
>>
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>final boss
>actually it's not the final boss unless you did a bunch of obscure things to unlock the real final boss
>>
>get boss to 5% hp
>"ENOUGH!"
>leaves
>>
>>739586180
Atlus superbosses are designed to waste your time. It's just a test of patience to see what you're allowed to do so the boss doesn't get upset and use its faggot instant kill move.
>>
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>boss attacks you the millisecond you enter the arena
probably the only time i'm glad a boss was "nerfed" in a fromsoft game
not even sure i can call it a nerf, felt more like a fix with how insanely retarded it was
>>
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>Mage boss
>Spam the fuck out of magic mirror
>Boss kill himself
>>
>>739566496
mandatory damage
>>
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>>739586180
>final boss is basically unkillable without a completely broken bugged spell to make you take 2% of all damage
>can still RNG instakill you whenever it fancies
>>
>>739565739
YOU ARE A BLACK MAGE
>>
>>739589382
I think like 90% of capra demon deaths are in the first like five seconds after entering fog gate
>>
>>739586180
>Only saving grace the boss has is having a predictable script.
>If the fight drags on too long however it will start randomizing its moves.
>>
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>Finally reach the climactic battle with the main antagonist after many hours of playing.
>Normal boss theme plays.
>>
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>>739590718
>two completely different hog-related bosses have an extremely similar issue that almost no other boss has
but what does it mean
>>
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>>739566496
>parry timing changes when the boss is below half health
>>
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>>739565739
>>
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>>739565747
lol
lmao
>spams illusion swords every fucking turn
>>
>>739565768
Xenogears
>>
>>739577836
When a boss summons minions (other enemies) during the fight. Think the "adds" term for it comes from MMOs
>>
>boss has minions in his room
>he uses corpse explosion when you kill them which oneshots you
>>
>>739590657
lmao
>>
>>739580620
Probably had one of their schizo posts called out with the archive. They don't understand how to or why people use the archive to call them out.
>>
>SRPG
>boss is scripted to move to a specific tile once its hp hits a certain threshold where it'll start summoning enemies
>you can park one of your units on that tile beforehand
>if you do, the boss never moves to that tile and you can just skip that phase.
>>
>>739582000
pure strength and brute force wins in all situations.
>>
>>739566853
>muh cognitive dissonance
only autist faggots care about this
>>
>>739565747
If the only thing you can think to make your boss good is combos, it's not a good boss to begin with.
>>
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>boss forces you to do an QTE mid-fight or you instantly lose
>>
>>739566496
There's nothing wrong with Adds.
I would add "there's no boss fight, only killing minions"
>>
>>739565647
a boss summoning minions is an instant shit boss sign
>>
>boss turns completely immune to all damage thrown at him while he winds up some scripted event
>mom comes in and says it's his turn to have the controller stop complaining
>>
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>>739565647
>minions drop healing items
>>
>>739581892
>Low int characters immune to madness
>>
>>739594491
Your gift is too great for me
>>
>beat boss
>loss in cutscene afterwards
>>
>Lose to boss
>Win in a cutscene afterwards
>>
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>if you defeat the boss before clearing the minions, one of the minions will become the new boss
>>
>>739594491
"your gift is too great for me"
>>
If I were a boss, I'd simply not do the one move that opens me up to damage.
>>
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>>739595994
>If there are no minions you become the new boss
>>
>>739590657
MORE BAD BREATH
>>
>>739581140
>“character doesn’t talk the whole game“
>good thread

Just shut the fuck up
OP is a lowlife little bitch
>>
>Boss attacks are unblockable
>Kill boss
>Boss explodes
>Kills you in one hit
>You need to block the nuclear explosion to live
>>
>>739596404
Think there was a game (or a demo) some time ago (possibly years) where parrying a nuke was a thing
>>
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>boss calls you into work on a holiday
>>
>>739596149
I Silence this!
>>
>>739596692
I can't cast care
>>
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>boss has a scripted heal because fuck you
>boss heals himself again when phase two starts because fuck you even harder
>>
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>>739565647
>killing the boss does not kill its summons
>>
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>>739594491
>>
>>739594491
Do your worst. I can take it...
>>
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>>739594491
Your gift is too great for me
>>
>>739565647
all black men look like foreman to me
>>
>>739569249
lol is this that piece of shit from prime 3 corruption? Extremely easy on PC with kb+m, fucking impossible on the Wii, the precision needed is worse than most PC shooters and the lock on just doesn't work and the accuracy with the wiimote makes me want to hang myself, shit took like 30-40 minutes to do on the Wii, I legit considered turning the game off.
>>
>>739565830
Based house poster
>>
>>739565747
What if a boss is a summoner or warlock with a familiar
What do you have AOE for if it doesn't help with bosses
>>
>>739594491
>an
ESL
>>
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>>739565647
>be boss
>player starts summoning minions
>>
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EFL here, what the fuck are you people talking about when you say something "has adds"
>>
>>739586180
>take a fine game
>demake it to if you hit the boss too hard it turns yellow and does a party-wiping attack
>by the way, this is every single story boss in the game, they all do this arbitrarily
>>
>be the only boss with Elden Ring tier wonky delayed attacks
>hitscan instakill ranged attack if player tries to kite
>also the final boss
I'm still mad.
>>
>Boss has an unavoidable instant kill if you take too long fighting him.
Why doesn't he just start the fight with that? Is he stupid?
>>
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>beat boss
>get banned because you didn't do it the way they wanted you to
>developers gloat that it the boss was "never beaten" when that was never the case
>turns out the "intended way" was bugged because of spaghetti code
>>
>>739578893
A Shinobi would know the difference between victory and honor.
>>
>>739566496
>Boss fight uses entirely new controls
>Boss fight is a forced lose boss
>Save point isn’t directly next to a boss room
>Nor is the room signposted to being a boss room until you enter and its too late
>>
>>739566041
Hi Fi Rush's Kale (phase 2) is impressively awful, like it must be some designer's retarded pet idea that couldn't be vetoed. Imagine dying in a "drop your style rank and you lose" difficulty, all because the boss just doesn't fucking do anything and is invulnerable.
>>
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>>739566512
Isidora from Blasphemous wanted me to do pic related to my console.
>>
>>739599258
MMOfaggot speech for normal enemies
>>
>>739599258
Short for "Additional Enemies" I think.
>>
>>739599905
Thanks, I guess that's what I'd say as well, or "regular bad guys"
>>
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>>739570779
>boss transitions from attack to cutscene at the end
>>
>>739589120
But wouldn't that mean he IS the final boss unless you unlock the extra boss?
>>
>>739579760
>fire retardant boss
>"I'll defeat you asbestos I can!"
>>
>Absolutely buttfuck a boss in a matter of seconds
>ERM WAIT YOU ACTUALLY HAVE TO SURVIVE MY GIGANTIC FUCK YOU ATTACK I WOULD'VE USED IF THE FIGHT HAD BEEN LONGER
>ALSO I'LL BE INVINCIBLE UNTIL I'M DONE ATTACKING
Fucking Diablo
>>
>>739566041
Twinblade from Fable. Fucker can do an instant 180 if you hit him more than once from behind so even if you assassin rush him you can't really do that much damage and have to wait for him to do that stupid attack where he gets his swords stuck in the ground
>>
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>boss deals absurdly high damage and can one shot you if you get hit
>but they drop a special item if you kill them
>>
>>739565747
depends, if the boss has phases where it just throws common enemies at you, then yes it's lame. but if it has unique adds, or if the adds interact with the boss in an interesting way, then it's okay.
>>
>>739584895
jesus that's fucked up
>>
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>>739596582
>>
>you can just pay the boss to fuck off



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