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>Sony planned to make 12 live-service games by the end of March 2026
>"commit" to make just 6 of them

>scrap TLoU mulitplayer game
>close PlayStation London Studio
>many other games are still in development hell

>one of the games they've committed to was Concord
>the only game still standing is Marathon
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Did you forget about fairgames already
>>
The only kind of meme service that works is gacha because weebs have 0 standards
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Bungie redpill

Marathon
>Alex Seropian's passion wasn't really in games. His passion was programming
>Alex Seropian Went to the University of Chicago, a very prestigious institution
>Got a bachelor’s degree in mathematics (with a concentration in computer science because the University of Chicago didn’t offer CS degrees for undergrads at the time)
>While bumming off of his dad, he founded Bungie
>Published Gnop! and Operation: Desert Storm, games he made by himself
>Roped Jason Jones, he met while at the University of Chicago, into his company and published one of the first games to require a modem on Macintosh computers: Minotaur
>Hired someone else (don’t know, don’t care) to work with him on Pathways into Darkness, a video game instrumental in the development of Mac gaming
>Designed Marathon and single-handedly composed its alien music (absolute bangers)

Halo

>Jason Jones, Robt McClees, and Marcus Lehto were the original Halo devs
>Joe Staten working at a family vineyard led to playing Myth and ultimately a job interview at Bungie to help write Halo in 1999
>Halo was first shown at MacWorld July 21st, 1999, and was a demonstration of Mac's new implementation of OpenGL. But then Microsoft picked up Halo and decided to make it semi-exclusive to the Xbox and DX8/d3d8
https://www.youtube.com/watch?v=6eZ2yvWl9nQ
>The MacWorld 1999 demo ran on a 400mhz G3 with a Rage 128 card. The behind closed doors E3 1999 showing ran on a PIII 450 with a TNT2 Ultra card.
>Ed Fries suggests buying Bungie and Halo in 2000 because he liked Myth. Bungie considered it a leap of faith because they liked Ed Fries
>Marty's only instructions came from writer Joe Staten: “Ancient. Epic. Mysterious.” for Halo's music
>Jeff Steitzer was planned to voice Chief, until Marty asked Steve Downes to voice Chief. They gave the multiplayer announcer to Steitzer
>Marty saw Ed Fries as Bungie's protector from the rest of Microsoft
>>
>>739570318
Say about gacha what you want, but at least the devs understand one very important point. If you want people to give you money then first you make what they want. Sony thought they'd get gacha levels of money by giving people shit nobody asked for.
>>
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>>739570403
>Marty loved Peter Moore, Shane Kim, Phil Spencer. Hated Don Mattrick
>Jaime Griesemer, who ran a Myth fan site before joining Bungie, was responsible for Halo's controls, gameplay design and sandbox design. Designed The Silent Cartographer (B30)
>Trautmann and Nylund were responsible for fleshing the universe out. They were the ones who defined what Spartans actually are, built out the UNSC to be a proper organization, and even created the ODSTs
>Bungie's goal for Halo 2 was to make every level entirely unique and not copy paste corridors
>Joe Staten wrote pretty much everything from lore, to cutscenes, to in-game dialogue, to the game manual for Halo CE and Halo 2
>Pete Parsons is responsible for outsourcing Halo's Windows/Mac port to Gearbox because 'it's just a business decision'
>Joe Staten wanted to tell Arbiter's story. Marty O'Donnell and Marcus Lehto hated Arbiter
>Halo 2 pstencil was gutted because it just flat out didn't work with outdoor environments
>Stencil shadows (a newer variant of the volumetric shadowing from the 90s) were starting to get replaced more and more by the raster-based (per-pixel) shadow mapping technique at this point (seen in games like the Splinter Cell series, Sudeki, Fable, Far Cry Instincts etc.). Stencil shadows are vector-/geometry-based, meaning that only polygonal objects are casting shadows AND it takes a lot of combined polygon drawing/filling time to draw lots of shadows per frame.
>Some of Halo 2's maps were too complex for Xbox dev kits 128MB and had to be downgraded for Xbox retail consoles 64MB unified memory
https://www.youtube.com/watch?v=TbAm3cUj_54
>Xbox GPU was basically listed as minimum requirements for DOOM 3
>Jason wanted to do this 32 player thing, little more than writing on a piece of paper. Max Hoberman had to fight for H1 style PvP, while the rest of the crew laughed at him
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>>739570462
>Max Hoberman, Chris Carney, and David Candland being lead multiplayer designer on Halo 2 and Halo 3 were crucial to their success
>Halo 2 was planned to release in holiday season of 2003, until Ed Fries gave Bungie an extra year
>Joe Staten intended for Halo 2 to end with "The Arbiter went into the 'Earth Ark' and learned some... 'essential' things about the Forerunners."
>Jason Jones vaporized at the end of Halo 2. He went on his long sabbatical out of the blue, and it was left to us to figure out who was going to lead the Halo team. At that point Bungie as a group was really rudderless, if not quite leaderless, really
>Jason Jones hated that Microsoft owned the Halo IP (that they agreed to sell btw)
>Halo 3 from the start was intended to finish and polish what they started with Halo 2 from the exact same devs
>Nerfing the Arbiter's writing and involvement in Halo 3 after the backlash in Halo 2 was Marty O'Donnell and Marcus Lehto's idea
>Killing off Sgt Johnson and Miranda Keyes was Marty's idea
>Forge and Theater Mode were late additions for the fans
>Bungie went independent in 2007, certain key people from microsoft followed them over, like Pete Parsons, who started as chief of marketing, but then later somehow became chief of staff and CEO. Slowly over time Bungie got warped in to a microsoft studio, despite not being owned by microsoft anymore
>ODST was Joe Staten's and Paul Bertone's passion project
>Joe Staten approached Nathan Fillion with suitcases full of cash and ask him to play the exact same Firefly character in Halo instead
>DON MATTRICK wanted ODST released at $60 back in 2009 from an expansion pack into a full priced sequel and then launching it alongside Modern Warfare 2 (LOL)
>Reach was Marcus Lehto's and Lee Wilson's passion project
>Reach was planned to have much bigger levels, but the Xbox 360 couldn't handle it
>Niles Sankey is responsible for The Covenant, Tip of the Spear and Long Night of Solace
>>
>>739570521
Destiny

>Reach ships and Bungie signs Activision contract
>said contract was released to the public during the Activision v Vince-Zampella case and showed the original agreement was a major destiny release every year with 2 smaller dlcs between each. Y1 D1, Y2 D1 Expac, Y3 D2 etc.
>10-year publishing partnership on April 29, 2010
>Destiny has development issues because no one really knows what it is at the time [Destiny changed a lot post release]
>Joe Staten writes a lot of lore and the almost the entire main story for Destiny 1 for 4 years
>Bungie scraps the entire story
>Marcus Lehto left on his own terms after Reach's release because of Bungie's infamous crunch culture
>Pete Asked Marty O Donnell to "just make music without a game"
>Marty made Music of the Spheres for 2 years without any gameplay to look at
>Marty said that Pete Parsons came from Microsoft and managed to worm his way into the company and has brought all his Microsoft practices with him
>Activision started pushing Bungie around as if they owned the Destiny IP
>Game ships, it's a fucking mess of missions strung together from recycles what encounters they had ready pre-reboot and shuffled around to make *something*
>The Taken King begun as a Europa expansion, to a Mars+Dreadnought, to just the Dreadnought.
>Dreadnought was a pre-reboot area, all of D1s expansions besides Rise of Iron was actually just adding pre-reboot content
>EDZ, which wouldn't been seen until D2, was actually the first area of Destiny shown to the public, in the Brave New World ViDoc
>D2 Mercury can also be seen in same ViDoc
>When Destiny 2 was in deep development and they were maintaining it Bungie had like 1800 employees
>Destiny simply couldn’t attract a new audience thanks to chunks of the game missing
>“Marathon will not impact Destiny 2 development.”
>Bungie is planning significant layoffs, Destiny 3 is NOT in active production
>Sony leadership feels that Bungie is a failed investment
>>
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>>739570583
Marathon PS5

>Bungie approached Microsoft before Sony and they found that Bungie's burn rate was way too high to buy them, meaning they spent a ton of money without having much to show for it
>Pete Parsons, an ex Microsoft employee eventually became CEO and destroyed what was left by firing as many old devs with stock options
>Pete Parsons tried to steal Marty O'Donnell's stock and backpay
>Jim Ryan pushed super hard for live service games, an entire SLEW of them, hoping to hit the roulette win where a single one managing to withstand the tides of competing with the kings of the hill would make up for all those losses. The ONE game that survived this onslaught, Helldivers 2
>Jim Ryan announced that Playstation will be focusing on 12 GAAS live service games in 2022
>Sony buys Bungie. MS got 100x the value from their studio purchases, Bungie has no IPs except Destiny which they just killed
>The 1.2 BILLION dollars Sony gave them for Employee Retention has been "misplaced"
>Marathon alpha's environments are covered with plagerized assets lifted from poster designs
https://x.com/4nt1r34l/status/1923067988871147605
>Marathon failed to reach people outside of Bungie/Destiny bubble
>Sony already confirmed that $800m of that $3.6 is straight up gone, value lost by bungie. The company went from 1400 employees after the Sony takeover, to 850, to now looking at being 600 employees in a month
>"A new beginning for Bungie" - lays off every employee
>Bungie decides THIS is the game that will carry them forward. Worse gunplay, worse stories, worse movement, worse lore, worse activities, worse PVP
>Sony missing that 3.6B every day
>If a Sony-owned studio doesn’t have a game lined up it’s probably a sign that it will be shut down. I’m just basing that opinion off of what happened to Bluepoint
>>
>>739570685
>If a Sony-owned studio doesn’t have a game lined up it’s probably a sign that it will be shut down

What game does Media Molecule have lined up?
>>
>>739570240
Why do all live service games have to be shooters? Give me an Animal Crossing clone or something.
>>
>>739570316
Jade$ game, you mean. But it's now Jade$ Out.
>>
>>739570685
>>Bungie approached Microsoft before Sony and they found that Bungie's burn rate was way too high to buy them, meaning they spent a ton of money without having much to show for it
OR, and just follow me on this here: MicroSlop knew they were 'tards, and would have to 'tard wrangle them after owning them the first time.

The fact Halo 1-3 turned out as good as they did (after crunching in the literal Eleventh Hour for each of them and scrapping shit before that intense crunch [as you mention] because they'd make ambitious shit for the consoles they were developing for) is insanely lucky.

I bet MS breathed a sigh of relief once they saw Destiny 1 (and 2) flounder and ATVI selling them off/breaking away from the contract when MS bought ATVI.
>>
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>>739570240
Your corporate money pit is no concern of mine.
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>>739570462
Max Hoberman must have had one of the biggest "I fucking told you so" moments in the history of gaming, knowing how spectacularly successful his arena multiplayer idea turned out to be it's kind of crazy to think that everyone else at Bungie shat on it initially.
>>
>>739572325
Max Hoberman

>Designed Halo CE's main menu UI
>Designed 1-50 Ranking System
>Designed Lockout
>Designed Zanzibar
>Designed Turf
>Designed Waterworks
>Designed Headlong
>Designed Sanctuary
>Designed Coagulation
>Designed Desolation
>Designed Tombstone
>Designed High Ground
>Designed Valhalla
>Designed Halo 3's Forge and Theater Mode
>Designed Halo's classic gametypes
>Designed Xbox Live 'virtual couch', voice messages, clans, sending messages, invites, the Y button menu
>Designed Xbox Live integration for Halo 2 and Halo 3
>Designed some Reach maps
>Designed some Halo 4 maps
>Didn't like Sprint in Halo
>Knew Halo MCC would be a disaster
>>
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>>739570316
>Did you forget about fairgames already
leftsis are so afraid they changed the name of this game.
>>
>>739570685
fuck this rat kike
>>
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>>739570316
Also horizion hunters
>>
>>739570240
Sony has there head so far up there own ass they have no idea what people want faggot. But expecting any major producer to figure out making a shit load of live service games to compete with both there games and the other live slop.
>>
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>>739570316
It’s called Br€ak In now
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>>739570240
Get woke go broke
>>
>>739570685
>>Marathon failed to reach people outside of Bungie/Destiny bubble
Destiny and Halo fan here. I'm not touching Marathon. I regret even watching a streamer I sub to play it.
>>
>>739571000
stop trying to spread the disease, nurgling!
>>
>>739570403
This is not accurate.
>>
>>739570318
I don't think that's true. The average gacha dogshit is much more technically and artistically impressive than the so called healthy live slop of the west. What's their flagship? Fucking Fifa? Wow? The 10th flavor of Overwatch? It's all just decades old sunk cost shit for decrepit old men, none of them offer anything new.
>>
>>739570404
No. You just have to bait them with the promise of what they want, then the psychological manipulation keeps them playing (and paying)
>>
>>739579552
What's impressive about lifeless open world maps and gameplay as bad as those garbage ecchi games Japan used to shit out frequently a decade and a half ago? They're bad games that are highly popular and profitable because they're combined with gambling
>>
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>>739570240
>12 live service games
>all had the same looking brown cast of characters
>>
>>739580482
Ask the japs who dumped their own market for those. If it were anywhere near that simple, jews would be successful at it too.
>>
>>739570240
Concord 3
>>739570316
Concord 4
>>
>>739570404
Accurate
>>
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>>739570240
>Marathon was the best of the dozen
>>
>>739570240
don't worry, they are still shitting out Fairgames for some reason!
That'll be surefire hit! IGN gave it such strong feedback like "it struggles to find the fun"
>>
>>739570240
>Sony planned to make 12 live-service games
They are even dumber than capcom was in the late 90s
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>>739572746
he's like the fps prophet of good and bad. shooter moses.
>>
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>>739570240
reminder sony had like 10 GOTY candidates in one year for the ps2.

and now, this.
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did anyone realize marathon is also on xbox? doing like shit over there too tho
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>>739587046
It has zero presence on Xbox, even Destiny 1 has more players. There's just no chance of survival for Marathon, the average consolefag finds it repulsive.



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