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File: oot remake.jpg (100 KB, 372x606)
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What should it get outside of the most obvious, a non-linear open world?
>>
>>739587274
>a non-linear open world?
Lol it should not become open world slop with crafting for faggots
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>>739587359
It really should, it would elevate the game to mass appeal. Nintendo should not take cues from people who are playing retro games on repeat.
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>>739587423
Retard
>>
>>739587274
stop making this stupid bait thread over and over again retard
>>
>combat that enemies kill you 1000 times instead of you making a ball go into a tricycle to go into hover craft to kill an enemy that dies in one hit
>Instant attacking and no input lag with attacks
>Non generic Disney looking graphics made sure to have respect to the original
>No marking on enemies for weakness
>No telling where players can find secrets
>No change to the designs of levels or the world itself
>Non orchestra ost.
>Have multiplayer
>Have mod support

Do I need to go on
>>
>>739587596
>multiplayer
How? Someone plays as navi?
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>>739587667
Litterally add another link the fuck

Also I screwed up the first part. 1000 different ways to kill link not you have 1000 ways to kill an enemy in one hit which makes all combat not necessary

And double the enemies
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>>739587274
Turning it into BotW slop would be the worst thing that you could do. Fuck off with your shitty opinions.
>>
>>739587274
Needs new content. Not sure what kind of new content but ill know if its not there
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>>739587728
That wouldn't even make sens- oh wait there is four swords
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>>739587596
Please do.
>>739587667
>How? Someone plays as navi?
That is how I foresee it, especially with their new fairy controlling patent they registered. I imagine it's for seasoned players to guide new players, highlighting things they think they should interact with next.
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>>739587982
They're going to redesign the dungeons surely, I'm also hoping they add lots of stuff into Hyrule Field like some caves and such.
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>>739588894
>They're going to redesign the dungeons surely
They really shouldn't, may as well just make an entirely new game at that point. Only way they should do this if it's another Master Quest situation.
>>
>>739588852
>especially with their new fairy controlling patent they registered
I didnt even know about that I was just joking
>>
There will NEVER be another oot remake and you're RETARDED if you think there will be
>>
>>739589482
"NEVER" is a long time. But that isn't even needed here because the OoT remake is releasing this year
>>
>>739589245
They really should, or else everyone is going to be going through the motions.
>>739589374
Careful what you wish for anon, consider that everything you like is actually contrary to reality.
>>
>>739588894
They will make it so a sage accompanies you to the dungeon, where you point them at a terminal and tell them to use their ability on it four times
>>
Paper Mario Thousand Year Remake wasn’t bad but I just hope they make it like 3DS version but who knows. BOTW and TOTK were just as popular as that game and sold like hot cakes
>>
>>739590924
You jest but it would be cool to go through forest temple with Saria, fire temple with Darunia, ect.
>>
I'm curious how different this will be. If its just like the Starfox Remake where its basically the same exact game again im not really interested. I only really like the remakes that are like the Resident Evil Remakes where its totally different from the original.
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>>739591572
This. Even Star Fox should've had much more added to it, it seems they did the bare minimum. I expect an OoT remake to have more to it than just being the exact same game like on the 3DS.
>>
>>739587423
except nobody actually likes or buys any of these crafting games.
>>
>>739587274
"open world" in the sense of you can go anywhere at any time is retarded. but big zones with more content kinda like sections of an open world game like elden ring would be cool
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>>739588894
Its just going to be the 3ds version with updated graphics for the switch2

Everyone losing their minds thinking they are going to make huge sweeping changes. its way to risky to make huge sweeping changes because #1 they already have a winning formulae for that game and #2 the autists will lose their shit if their fav game from 30 years ago is different in a bad way.
>>
>>739591572
Guaranteed the dungeons will be redesigned and make use the chemistry system that Botw innovated.
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>>739592527
You exist in an echo chamber, those games are the highest grossing and most widely enjoyed video games that exist.
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>>739593416
like what? breath of the wild 2?
cope
>>
>>739587274
You were BTFO in your last thread since everyone proved a faithful remake is better.
>>
>>739595234
No clue what you're talking about, but Oot is going to need more than an open world if it want presence in today's landscape. That's the truth.
>>
I don't know who this nintentoddler is who keeps saying OoT and Metroid need to be open-world but he needs to fuck off from making threads, these takes are trash.
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>>739587423
I think it should stay true to the original vision and incorporate elements that were planned for ura Zelda. It'd be kino and faggots like you can fuck off.
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>>739587274
Uh, are you new here? Did you think we're actually agree with you? Like, do you even know where you are? This is the international hub of anti-BOTW and TOTK sentiment.
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>>739597403
Metroid is perfect for open world, but you're not ready for that conversation.
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>>739587274
>a non-linear open world?
Good thing the game is already like that and would hardly even need changes to be fully open.
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>>739597480
>stay true to the original vision and incorporate elements that were planned for ura Zelda
orly
https://www.youtube.com/watch?v=oh5Ht5uKk1o?t=42
>>
>>739587274
I swear if we get this shit, then Nintendo is seriously creatively bankrupt and the Switch 2 should fail.
>>
>>739590924
>>739591278
Yes, having more sage interaction is clearly something that they'd wanted to do, but couldn't do properly. See Ruto in the Morpha fight, who speaks despite not being seen.
>>
>>739597634
How come you're the only one who sees eye to eye.
>>
>>739597678
Starfox is a good game though.
>>
>>739593376
>chemistry system
BotW sucked at having actually interesting combination recopies though. You just pop multiples of basic shit and it works out better.
>>
>>739597596
Not the kind of open world that people are usually talking about. If they designed Metroid like BOTW, you would have your entire toolkit from the beginning. That flies against the spirit of Metroid, which they go out of their way to enforce in every game where you have your powers taken away from you. Metroid needs meaningful player progression, pure open world like BOTW is devoid of that. Metroid could certainly benefit from being less linear than its recent entries have been, but it needs some degree of structure.
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>>739595717
>Oot is going to need more than an open world
You're right. What it needs is to mostly retain it's existing structure, but be packed with far more content. That way it had the huge advantage of having a much more compact, dense world where tons of stuff is going on in any given area and there's always more to find and interact with in new ways, as opposed to a world that you vaguely sweep through most of in a one and done fashion like most open world games. That's what makes it the best designed game ever.
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>>739597817
Botw has meaningful progression, what you're describing is arbitrary limitations placed on the player. It's not like every open world needs to be completely non-linear, but lets not mince words about Botw because you can't appreciate it. Structure can be as straight forward as the original Metroid, which Botw feels a lot like. Your mission, Mother Brain, your goal to obtain enough missiles to destroy her, there's other upgrades to find too at your discretion.
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>>739597675
You do realize these "beta" maps are mostly fanon filling in the gaps, right? Same with the beta Mario 64 videos.
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>>739597883
Basically remove Hyrule Field and connect the areas of the game together, less player imposed limitations on progression.
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>>739597970
You do realize that medallions doubling as spells and arrow types is a prototypical chemistry system, right?
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>>739597986
>Basically remove Hyrule Field and connect the areas of the game together
You made this dumbass suggestion in the last thread.
>>
>>739598029
Omg ur rite it's just liek combining an eybul to le arow
>>
I'd like a Link Between Worlds approach. Where you return to OoT Hyrule but you explore it differently based on what items you choose at the start. It could be a Majora's Mask sequel.
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>>739598213
I would love this so much
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>>739597596
Metroid would not work with open world.
Open world is a low tree-depth level select, Metroidvanias are high tree-depth contiguous levels.
>He's going to post the graph
That's not an open world.
>>739597817
>Needs some degree of structure and progression
As soon as you add that, the game stops being an open world and starts being a Search Action game. The game world's graph starts taking on an interesting topography with clearer points of ingress/egress as abilities start delineating barriers between zones, and at that point you're just obfuscating the typical breakable blocks and doors that only open for specific beams.
>>739598213
>Le randomizer just like my favorite streamers
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>>739598257
It can be built on the BotW engine but it uses elements from Ura Zelda. You start as Adult Link with only Hylian Sword, Hylian Shield, and Hylian Bow. While there is no Master Sword or time travel you do get to clean up Ganon's generals which are overtaking Hyrule in an attempt to free their master from prison. Its a combination of OoT and TP locations. And there's no loading screens or transitions between areas other than entering dungeons.
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>>739598479
Randomizer is paid DLC.
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>>739587274
Expanded/Scaled up world.

Lake Hylia has it's own lake town. You can now go fishing in the entire lake with a boat.

Fish catalog with 100+ types of fish to catch.

The areas leading into Zora's Domain and Gerudo Fortress are now little encampments that have their own fishing spots for lake and mountain fishing.

Coastal/Beach area added into the southern portion of the map between Kokiri forest and Lake Hylia (salt water fishing).

Net item for bug catching with it's own insect catalog.

Can buy property in the major areas, and furnish these properties with furniture sets. Some sets can only be earned from minigames and side-quests.

Cucco breeding and training minigame (Basically chao garden), with Anju. Raise cuccos for flying distance and fly racing. Stats are boosted from feed made from monster parts (chaos drives). Unique furniture set is tied to this.

Horse breeding and training minigame with Malon and Talon (same as above, but is mechanically Monster Rancher). Can enter horses into competitions for cash prizes and furniture sets.

Rework poe hunting minigame into a score based time attack, where you have to slay as many poes as you can before sunrise. Big poes are worth 100, small poes are worth 10. Prize is a spooky furniture set, heartpiece, and a bottle powerup that makes everything in a bottle a double portion.

Add another minigame to the destroyed castle town, where you raise monsters (same as above), for combat, except this time it's mechanically more like pokemon. You can capture and send a monster out to fight other monsters to train it. Stat gains are on a limited number of days, and certain monsters defeated yield certain stat increases.

Secret songs for each melody that draws from your MP pool. These songs are like the song of double time from Majora, where you alter the note arrangements of your melodies to create powerful versions. (Ex: Song of storms played double style creates Song of Hurricanes that screen wipes enemies)
>>
>>739597940
>Botw has meaningful progression
Not really. You get basically your entire toolkit within the tutorial section of the game. The only thing you unlock past that point are the Sage powers, which aren't really impactful.
I actually liked BOTW but it had virtually no progression outside of getting bigger numbers on your equipment which doesn't feel great and wouldn't work for a game like Metroid.
>>
>>739587274
Real-time ocarina engagement, and what I mean by this, is that you can play the ocarina while moving around, and even while fighting enemies. Certain melodies played while in the presence of enemies or NPCs will yield certain results, alter behaviors/dispositions, ect.

Play in castle town to have people throw rupees at you like a street performer.

Certain songs have spells attached that debuff enemies and buff Link in combat.

Lead a parade of animals in Castle Town and Lon Lon.
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>>739599647
This would be neat
>>739598594
I would be down for this, yeah. I fully expect them to cut loading zones for a potential remake so the map feels more seamless
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>>739587274
Would be cool if they map every item to a button and completely removed pausing to swap between them. I think there's enough buttons for everything these days with dpad and stick clicks and double triggers.
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>>739599252
>Cucco breeding and training minigame
I feel like you're jumping the shark here, this is a remake of a game from 1998
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>>739598479
>Metroid would not work with open world.
Retard.
>>
>>739600597
I imagine it will be a selection wheel or bar like selecting items or powers in BOTW. The bow will probably get a dedicated button, but I doubt much else will.
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>>739589482
If fucking Star Fox 64 got two remakes, OoT absolutely will too.
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>>739598101
He's been suggesting this Skywardized concept for a while now.
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>>739587274
Make the golden gauntlets have uses outside of specific scripted events. Always was such a letdown they're only used in certain instances.
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>>739589245
>may as well just make an entirely new game at that point
I mean, yes. That's what they should do instead of a remake.
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>>739587274
Not happening, you fell for a fake leak made by Nintendo as a canary trap to catch potential leakers
>b-but Starfox
lucky guess
>>
>>739600597
What a weird artificial point. Why ask ai for opinions?
>>
RANDOM THOUGHTS

Keep the story and the core/spirit of the progression structure from the original intact, including the branching semi-linearity in the post-timeskip part of the game.

Expand the world, make it more seamless and interconnected, and fill Hyrule Field with more and varied enemies.

Keep swordplay basically the same, but add running slashing from TP.

Add more minigames and logs/collectibles, but nothing Korok Seed tier. Simply stuff like expanded fishing, a Navi enemy log that could contribute to someone's research, etc.

Have time progress constantly in nearly all areas a la MM/BotK after leaving Kokiri Forest for the first time (kinda like how time didn't progress in BotW until you activate the Great Plateau tower).

Start gradually increasing enemy damage output after Dodongo's Cavern, both by buffing enemy attacks and by giving more enemies stronger variants a la the classic games.

Have a Cave of Ordeals style challenge, including exclusive tougher enemy variants and maybe ending with a new superboss (but please nothing that wanks off future games' lore).

Make tunic dyeing an aesthetic feature and turn the Goron/Zora upgrades into separate, permanent items instead a la SS. To make up for this loss of leverage for Like Likes' fear factor, allow them to now randomly steal Rupees and/or ammo-based items alongside Shields. maybe also non-quest Bottle contents if you wanted to be extra evil

Make item drops from bushes/rocks/pots less common (except for fixed pots in puzzle/prepuzzle dungeon rooms) and nerf ammo bundle counts/magic jar recovery like LttP, to help better encourage Rupee hunting and use (don't make drop magic AS stingy as LttP though). To compensate, buff the wallet capacities to like 300/600/1000.

Nerf the healing capabilities of Red Potions and Fairies. For Fairies, death revival could be formulaic like Souls Flasks, restoring half your total heart count +2 (+2.5 if it's an odd number total).
>>
>>739602697
A few more thoughts since I got character count'd:

With the expanded map, make the warp songs bring you to a map like the Song of Soaring in OoT to let you choose from a few different warp destinations in each song's "jurisdiction" (e.g. Requiem of Spirit would give you the choices of Gerudo Fortress, the outpost in Haunted Wasteland, and Desert Colossus).

Give the Adult dungeons new names as subtitles to go alongside their formulaic elemental names. ("Spirit Temple" would become "Desert Colossus", requiring a new name for the outside oasis area.)

Add Sword Beams as a learnable technique. Maybe this could be the new major prize from Gerudo Training Grounds instead of Ice Arrows, and Ice Arrows could be made a prize from a new minor quest to unfreeze Zora's Domain after Water Temple (perhaps shooting into the frozen water of Zora's Fountain with a Fire Arrow as a parallel to how you get the Fire Arrows).
>>
>>739598479
>Le randomizer just like my favorite streamers
Just outing yourself as not having played ALBW. It's not a randomizer, there's just a shop full of items that you can rent and it basically lets you explore the world in whatever order you want depending on the items from the shop that you have on hand.
>>
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>>739602697
>To make up for this loss of leverage for Like Likes' fear factor, allow them to now randomly steal Rupees and/or ammo-based items alongside Shields. maybe also non-quest Bottle contents if you wanted to be extra evil
>>
>>739603186
Streamers have become a hot new boogeyman for S/v/itchfags recently. They've also claimed that Nintendo not having general Directs is a good thing solely because it somehow spites the streamers.
>>
>>739587596
I like how you had to edit this pasta after I called you out on it, kek
>>
>>739602465
>game where EVERYONE'S CONTENTION was pausing to switch iron boots on and off
>arbitrary and artificial point
>>
>>739601261
>remember how Skyward Sword has this deep interconnected world without a hub?
>No, I remember there being this hub world you flew around in like Ocarina of Time
You feeling okay, retard?
>>
>>739604271
must be a pretty good game is the biggest complaint is a minor UI annoyance that was only an issue in a single dungeon.
the iron boots thing really wasn't that big of a deal. the touch screen equipping was a nice QoL fix, but it didn't make or break the game. and you're delusional if you think they're going to give the iron boots a dedicated button on switch. look at BOTW, it has it way worse with constantly pausing to switch equipment.
>>
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>>739604318
Yes, anon. I was totally referring to the flying and not at all how Skyward Sword gutted the concept of an overworld.
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>>739604407
>they fixed the Iron Boots situation in WW, TP, and OoT3D, but that doesn't mean they'd do it again for an OoT Remake
>>
>>739604530
the touchscreen QoL in OOT3D was good but you can't really do that on the Switch. and didn't WW and TP HD just make them an item you could map to the usual item buttons? that's not the same as giving them their own dedicated button. I can see them giving a couple items dedicated buttons like the bow, but definitely not all of them, and not the iron boots. it will just have a BOTW-style item selection menu.
>>
>>739604408
>the flying around is the important take away
god you're retarded
>>
>>739604407
>must be a pretty good game if you recommended a fix for an issue it had
Ok, suck it off some more if you want, I frankly don't give a rat fuck.
>>
>>739587274
fish pussy
>>
>>739604742
>you can't just fix the game's controls despite the latest console having over double the button inputs of the original device
>as per the original comment in the comment chain talking about precisely this sort of thing
>of which I somehow someway think I took issue of in the first place
what drugs are you on
>>
>>739604864
anon the game has something like over 20 unique items, not even counting stuff like masks and quest items. there aren't enough buttons to give every item a unique button, especially ones with niche uses like the iron boots or hammer. a few items, sure, but not all of them.
>>739604797
calm down, I'm just saying it's not such a big deal that they will give it a dedicated button. I don't know why people are getting so worked up about this. it's had numerous QoL fixes in various games, all of which I am totally fine with, but none of which involved it getting a unique button map. I think it's plainly obvious they will just go the BOTW route with item selection because people obviously don't have any problem with that, and it's been in like 3 Zelda games by now.
>>
>>739605037
>anon the game has something like over 20 unique items
anon, the inventory is divided in fucking half between two transformations
>>
>>739605037
>not even counting stuff like masks and quest items.
why the FUCK would you moron, you can bring those items up in dialogue, do you even play video games

>LINK NEEDS TO HOLD AN ITEM UP LIKE HE'S PROUD OF IT
>>
>>739605087
>>739605120
jesus fucking christ you people are fucking retards. go ahead and map out every single item to a unique button then, do it. you have approximately 8 extra buttons (assuming they don't use any of them for additional controls that might come with a remake) and at least 11 items as an adult, not counting variants.
it's not gonna happen. you will probably get a dedicated slingshot/bow button, a dedicated ocarina button, and then a couple item wheels.
>>
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>people are now trying to "optimize" menus out of OoT entirely, to the point of wanting to destroy brief flavor animations for infrequent events
What causes this level of mental illness and impatience? You're not the goddamn Flash, get the fuck over yourselves.
>>
>>739605409
>and at least 11 items as an adult
so you only need to map out 11 items tops, and of those items 3 of spells, and 3 are arrows, so those can be knocked down to 2, leaving ... 3 items to map..

and you dare call anyone else retarded, when you cannot do math

how the fuck is anyone to map out 3 items to how many god damn buttons does a controller have, a lot fucking more than an N64
>>
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>>739605484
>my favorite parts of Oot is pausing the game
go to the doctor stop projecting
>>
>>739605554
Can you miserable fucks ever make an honest argument?
>>
>>739587274
There is no point in making a simple graphical "remaster" of this game because there just isn't that much to add. Making it look "better" while maintaining the internal logic and gameplay would just make the whole thing feel out of place because you would need to keep all the original polygons and movement for the game to not break everywhere. You cannot simply change it "a little" because it will break everything. People who just want the same game except "expanded with more things to do" are even more fucking retarded because adding a bunch of nonsense would take away form the game's design and not add anything of value.

The ONLY way to remake this game and have it be worthwhile is to actually remake it from the ground up. You can keep the bones of the world and the story but literally everything else needs to go.

Here are a few examples:

>Game keeps all the original dungeons but they are completely redesigned. The "themes" stay and so can a few of the core mechanics but everything else is changed. For example, the water temple will still be located in lake hylia and have the core theme of changing water levels. That's it. Everything else about it can change.
>Game still starts in kokiri forest as a tutorial area that you can't leave until you clear the first dungeon. That's it, the entire design of it and items and everything else can be changed completely.
>the world maintains the main locations it is known for, but is free to add others since the game is no longer constrained by the original design.
>The main mechanic of the game is "time travel" since you play as the hero of time. you can do so much more freely through your ocarina of time and it is a major mechanic in solving puzzles throughout the game and not a super basic mechanic constrained to the temple of time.
>>
>>739605554
we get it, you inpatient retards just want to blow through popular games (or rather games with popular names) ASAP so you can be in on your favorite meme and reaction channels before moving onto the next game or whatever to briefly wear as a trendy social accessory.
>>
>>739605484
It does get real fucking annoying in the ocean temple tbqhwy
>>
>>739605752
>the Ocean Temple
>>
>>739605785
lol I hat PH on my mind, Water Temple and Temple of the Ocean King got mixed up in my head
>>
>>739605652
I like pausing the game too, it's fun.
>>
>>739605664
>There is no point in making a simple graphical "remaster"
Don't even need to read to know you are correct in your assessments. That's how obvious things are when they are fucking true. /v/ could never
>>
>>739606162
Make your self-replies less obvious.
>>
>>739606242
you got BTFO by someone I didn't even read, pitiful
>>
>>739587423
lol are you so threatened at the concept of new players enjoying the older gameplay loop more? You know that if this releases it's gonna be a hit, and it will leave BotW-likes in the distant past.
Zelda will return and the Ubishit formula will burn. And there is nothing you can do about it.
>>
>>739605554
The way that OoT has an interesting pause menu that you want to open to get access to everything related to items, equipment, quests and full map info is good. You complaining about something as small as having it exist and take up a small amount of time, as opposed to having dozens of button combos to memorize, is so obviously a PC streamer brained thing. The game benefits from downtime where you literally pause and reflect on things, and the menu being how it it means that it can provide as many items as it needs to in a way that's completely intuitive. The game has a natural pace, a natural level of openness, and a focus on what you might call intuitive freedom, and having this menu where you just open it to assign any item whatsoever to your existing buttons exemplifies that. Everything being a per-determined chord for you to memorize is repulsive comparatively.
>>
Original 64DD vision. Gigaleak showed how huge those were, and would suit open world better. Also it's technically new rather than "N64 again", while still staying familiar. Same with medallion spells etc.

With the bigger worlds, give us more mini-dungeons if not full on optional dungeons. Tie Skulltulas to them if you have to. But don't make them shrines, make them varied and flawlessly integrated into the game's world and lore that you can just come across and explore.

Better Time travel mechanics and use. The N64 has its limits. Have the child timeline be baby mode where you can go anywhere BOTW style, but the adult timeline all shit has hit the fan, monsters are everywhere, there are storms and shit and you can still go anywhere but now you have to work it out with your inventory and if you aren't prepared, you will fucking die.

Similarly, time travel on the spot at some point after the forest temple using the Song of Time or whatever, and puzzles that use this time travel mechanic. Nerf it a bit with heavy magic use.

Orchestrated music, and as cautious as I am to say it, voice acting and more cinematic cutscenes. Give us good voice actors though. OOT's story is very wordy and would benefit from it if care is taken.

Additionally, the owl just talks with no cutscene and you can just run past him. He just flies with you if you do. No more "le funny Japanese humor" with the yes button anymore, or if it's there it doesn't hinder you other than keeping the owl with you longer.



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