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Terrible enemy placement
Gank galore, from normal enemies to bosses
Janky, even with high ADP
Less interconnected than DS1, fails to reach the boss highs of DS3
Least memorable OST
Overly relies on conditions to progress that are either obscure (the windmill, Frozen Loyce Knights in the third DLC) or item-dependent (Branches of Yore, Smelter Wedges in the second DLC)
>>
>>739590374
It's the least enjoyable GAME of all time
>>
>>739590374
ganks dont mean shit when you can stagger multiple enemies at once. the only objectively bad enemy placement in the entire game was the original dragon shrine stairs.
>>
>>739590374
>MUH DS3 BOSSES
Ok retard go play nightreign or other boss rush trash
This is an adventure for real men, not skinner box hamsters
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>>739590918
I beat your "adventure for real men" with just a claymore and base ADP kek, it's still the least enjoyable entry.
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>>739591043
Mindboggling that you believe being able to do that is a bad thing.
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>>739590374
>Terrible enemy placement
>Gank galore, from normal enemies to bosses
youre supposed to have a vast arsenal to deal with a variety of situations
>Less interconnected than DS1,
1/3 of DS2 is equally as interconnected as DS1
just like 1/3 of DS1 is actually interconnected and 2/3 of it is a linear hallway
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>>739591103
It's not a bad game, just the worst DS entry.
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>>739590918
Hey shut the fuck up, nightreign is amazing and it makes shit souls 3's bosses look like absolute boring dogshit, which they are. Dont pool that kino with DS3.
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>>739591204
Its amazing how much better the game, action and major bosses became as soon as the whole project started being directed by the actuall gameplay designer.
>everyone now has awesome abilities and faster sprinting
>infinitely better major bossfights with much cooler moves
>infinitely more enjoyable formula for multiplayer. The original bosses that get trivialized in vanilla multiplayer are repurposed in an ideal format for rushing through them, while the major bosses are built to deal with tons of players at once or put serious pressure on whoever is focused down, and need to be dodged in way more interesting ways than just rollslop
>can easily make some cooler more agressive setups, play around with more weapons, care more about status effects and shit like that
>waaaay better puzzley or gimmickey or gankey fights
I just wish shields didnt completely fall off in Deep of Night.
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>>739591415
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>>739590374
>Branches of Yore
Only one is needed to progress. The rest are optional.
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>>739591043
>base ADP
the fuck is base ADP? different classes have different base ADP. are you talking about warrior starting ADP with 3 iframe roll or explorer with 6 iframes?
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>Play DAS2 Scholar for the first time
>Most areas are okay except for No Man's Wharf, which is a stand out in design for me (Shulva is my favorite but it's DLC so I don't count it)
>Find out later that the bridge shortcut was only added to Scholar and it wasn't in vanilla DAS2

This game SUCKS
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>>739591551
It's an RPG that you're supposed to play for fun. Bad optional content = bad game.
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>>739590374
>Terrible enemy placement
>Gank galore
annnnddd opinion discarded
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>>739591678
>Moving the goalposts
Concession accepted
>>
>>739590374
>fails to reach the boss highs of DS3
LMAO gen A that started with ER and DS3 now thinking that bosslop is the standard
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>>739590374
It's so fun to get DS2 fans to scroll through a list of the game's bosses and point out how many of them aren't completely worthless. These retards are used to counting on their fingers.
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>>739591618
Knight ADP
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>>739591856
No one is saying it's the standard, and that's why you're focusing on half of a point instead of the whole post
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>>739591948
he has like the second highest base adp and best stat distribution overall.
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Dont care
Didnt ask
Best fromsoft game
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>>739591948
>9 adp
You didn't beat the game
>>
>kings field V continually filtering midwits
like clockwork
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>>739591415
>>739591461
>spectacle rollslop
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>>739592031
there is no world where this is true
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>>739592031
He missed that estus chug and died btw
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>>739590697
This, only retards complain about leGanks.
I used a spear in my first playthrough and utilized the environment, I ran back to a choke then skewered the enemy 1 by 1, the older games weren't a power fantasy you needed to be aware of your surroundings.
In DS3 weapon choices are largely aesthetic choices the only thing you need to consider is reach and damage.
It's honestly sad how we will never see another game like DeS, DS, and DS2. Fromsoft instead catered to the casual secondary audience wanting epic boss fights.
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>>739590374
Non soulsfag that only played 3 and 2, but I enjoyed 2 more than 3.
I enjoyed how 2 encouraged using different weapons like an RPG, even if sometimes that was stupid as using a whip to deatroy poison traps.
3 felt like a Platinum game with a birth defect, I felt nothing aside from wishing I was playing an actual Platinum game.
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>>739592149
if you try to iframeslop nightlords you get your shit kicked in
other than maybe heolstor except everyone loves that one

They are spectacle but not like DS3 spectacle where you just press forward into every boss attack. you actually need to use your braincells
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>>739591043
>just a claymore
literally outing yourself as an idiot who played the game wrong

It is by far the most generous with upgrade materials, gives you by far the most incentive to have a more vast arsenal of tools, and makes it clear you will have a lot more fun that way. 80% of people who moan about DS2 just tried to cross through the whole game with a longsword or a greatsword like a dummy
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>>739593319
>other than maybe heolstor except everyone loves that one
and fulghor and adel.
besides ED Adel’s gimmick it’s a fairly simple fight. free wins for DoN.
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>>739593457
im not sure about normal fulghor but everdark fulghor has quite a few combos that rollcatch in phase 2
everdark adel has some troublesome lingering hitboxes that will rape you if you dont have extended iframes so you at least need to put some effort towards dodging properly
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>>739590374
That's 3.
>>
Dark Souls 2 has the best level design and nobody can convince me otherwise. Take a simple level such as Black Gulch:
>short area but with 100+ hazards
>every hazard can be clearly seen and disabled without risk (except for a few)
>the area is generally dark but visual clarity is provided by the hazards themselves
>previous areas grant knowledge which is needed to progress
>designed to test the players patience with some gotcha moments
>can be approached by multiple ways either taking it slow with no risk or rushing through risking death
>encourages different playstyles
>even has a pity bonfire which can be activated for a price
>optional invader
>multiple secrets
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>>739593543
That one twinblade combo ED Fulghor does wants you to get behind him, yeah. I think Adel’s hitboxes are kinda lenient for being a big drake, but you do wanna jump all the quakes instead of rolling them. He grabs a ton too so if you play undertaker like I do (rollspam r1 character I shouldn’t even be talking right now) you get lots of free ults.
Base Libra is roll friendly too but it’s easier and more efficient to run out from under the ground sigils and you can’t roll spam your way out of his madness chant. Gotta get rocks for that.
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>>739593892
There's definitely a fine balance in making an area both engaging and worth engaging with at the same time. Black Gulch might have all the traits you listed, you can just skip through it if you're willing to get hit by a few poison darts at the start of the area, avoiding even the optional invader as you cross the fog gate to defeat the (easy) boss. Why, then, should you take the time to painstakingly deal with every hazard?

Agreed about the secrets though, that was cool.
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>>739593892
>optional invader
Was it scholar that added like 3 invaders there? You get invaded by forlorn which is obviously scholar but then there’s those two wood children invaders.
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>>739594047
>, you can just skip through it if you're willing to get hit by a few poison darts at the start of the area, avoiding even the optional invader as you cross the fog gate to defeat the (easy) boss. Why, then, should you take the time to painstakingly deal with every hazard?
its really not that easy to just run past shit
at least for people in their first playthrough
>>
>>739594047
>you can just skip through it if you're willing to get hit by a few poison darts
That's only true on subsequent playthroughs because you already know where to go, know about the puddle tentacles, and also know about those worms. For a first playthrough I highly doubt anyone could run through without dying.
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>>739591415
>got hit by the ground attack anyway
this game is fucking funny
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>>739594353
>>739594456
I see, I did manage on my first playthrough but everyone's experience differs
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>>739594586
to be fair the explosion shockwave goes way fucking upwards visually. but it would be cooler if it didnt catch you up there
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>>739593892
I wouldn't say best, but I appreciated it for having thought out into it's gimmicks. It's very das1 coded in that most areas have a central gimmick you have to adapt to unlike 3 where it's just rollslop from beginning to end. Even frigid wastes or whatever had a unique premise with fuck you horses attacking from the blizzard.
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>>739594590
I believe you because I found Shrine of Amana pretty chill and comfy right on release while everyone was bitching about the difficulty. I had my fair share of struggles elsewhere.
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>>739594931
Funnily Shrine of Amana was possibly where I struggled the most, especially the swarm after the bonfire in the cave, because I didn't realise that you could just sidestep them towards the boss until after the fact. I still like the area though.
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>>739590374
Zoomers who praise this dogshit game didn't get the experience of seeing the trailers and beta test experience compared to the absolute butcher of the release version
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>>739590374
>make a magic build and have fun
>get to the dlcs
>every single enemy has 9999 magic resistance
thanks assholes
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>>739595306
yeah there's a lot of contrarianism surrounding this game nowadays, it's become cool to say DS2 is peak or whatever lol
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>>739593892
>even has a pity bonfire which can be activated for a price
what? dd they put a statue in that tunnel on scholar lmao?
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>>739590374
Was it really that good? To make people actually seethe so much after 10 years?
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>>739595413
>>739595306
At the same time a lot of the complaints back in the day were about unmet expectations rather than actual flaws with the game. You have people still complaining about "ganksquads", but then running through every enemy instead of pulling them one by one for instance.
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>>739592031
It actually is but it's not because im a contrarian, it's because i'm not a shitter and Drangleic is more magical than the others
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>>739591856
name one reason why wanting good bosses is a bad thing
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>>739593892
A good 2/3rds of the levels in DS2 are just boring straight hallway snoozefests. Black Gulch is a hallway, Shrine of Amana is a hallway, Hiedes Tower of Flame is a hallway, both Rat Covenant areas are hallways, Aldia's Keep is an actual literal hallway.
And then those few areas that aren't hallways, like Tseldora, are just pure AIDS
>>
>>739595606
Or people not using items to the challenges in the game
As in, nobody uses buffs or resists or even changes weapons and i see this in all of the discussions as they struggle with archers WELL NIGGA SHOOT THEM BACK or ganksquads well dumbass get some polearm they're all weak undeads and go down in a swing
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>>739595786
>noooo you have to change your playstyle to gay ass bows and spears instead of using your preferred weapon
>>
>>739595778
>Unlike DaS3 which is, in fact, a hallway through the game
>DaS1 which has, in fact, lots of linear sections to power through
>N-no not like that
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>>739591678
>Bad optional content
Darklurker/delvers of the deep is the best optional content in a souls game by far
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>>739595813
Just switch once you idiot faggot idiot
Get dunked nerd
>>
>>739595778
You can be a reductionist all you want but then the same can be said about the whole series. The content of the level matters maybe a bit more than the layout.
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>>739595786
People played it like Dark Souls 1 and refused to adapt. They complain about estus being slow and not healing much when in reality you are nearly immortal with life gems that can be infinitely farmed lol
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>>739595992
>life gems that can be infinitely farmed lol
Honestly I didn't realize that until the second DLC lmao
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>>739594047
>Why, then, should you take the time to painstakingly deal with every hazard?
They can still stagger you
>>
>>739595864
The level design in DS3 just absolutely shits all over DS2. It isn't even a contest. The absolute worst levels in Dark souls 3 like the road of sacrifices/Farron keep or the smouldering lake would be considered completely average if they were in DS2.
The Frigid Outskirts, one of the worst levels Fromsoft have ever created, was in the DLC, which is usually supposed to be the peak part of any From game. The game putting it's best foot forward to justify spending that extra money.
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>>739595992
I didn't think to use life gems until NG+ when I started PvPing and saw some guy spam elizabeth mushrooms and become unkillable in a 3v1 gank.
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>>739596283
>The level design in DS3 just absolutely shits all over DS2. It isn't even a co
You SHUT the fuck up and get out of here
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>>739596430
I accept your concession :)
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>>739596283
>The level design in DS3 just absolutely shits all over DS2
>pls miyazaki feed me more swamps
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>>739590374
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>>739596474
>Pls B-team feed me more flat hallways with no shortcuts
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>>739596504
>HEY LIL DONNIE, I POSTED A WEBM OF ME PLAYING LIKE A RETARD. WHAT DO YOU SAY TO THAT? HUH?
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>>739596871
>WOOOOOOOOOOOOOOOOOOW
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>>739596871
wtf look at that gank squad.
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>>739596871
>no 3 enemy aggro limit
ugh... the jankiness... the clunkiness...
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>>739596504
Man that's such a dishonest webm
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>>739592031
>people are using the image that I made yesterday
Makes me feel good about myself.
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>>739590374
How is the original release compared to Scholar of the first sin?
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>>739596530
>>739596474
Maybe the Dark Souls were the same shit we were playing al along...
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>>739599571
i think it somehow looks better but also is much much easier
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>>739596627
that's every /v/ criticism about every game
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>>739595469
It's in the original too, retard. Near the fog-gate.
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>>739596283
Frigid Outskirts was the peak of gimmick levels, you are weak and bitch made.
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>>739602382
theres no statue blocking the way in original double retard.
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>>739595469
Yes.
1.) The retard you're replying to doesn't even know it isn't there in vanilla.
2.) It's completely pointless because the game gives you a fragrant branch of yore at the beginning of Black Gulch itself. I guess it's interesting if you, like, think you're going to die to the Rotten and want to save the branch, but that's also one of the best spots to farm titanite shards so you want the bonfire regardless.

One of the many shit tier changes in Scholar.
>>
Dark Souls 2 best souls
Dark Souls 1 babies are just full of nostalgia
Dark Souls 3 is a good game and better than Dark Souls 1
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>>739596504
What makes these ganks in dark souls 1 memorable instead of tiresome is that they aren't on every single item you find in the entire game
If you see free shit lying on the ground in dark souls 2 you know a bunch of assholes are gonna jump out as soon as you grab it, and after the tenth or so time it happens it just becomes tedium
Dark souls 2 ambushes are like a jack in the box, impressive to a toddler but as an adult you know the jester is in there the whole time
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>>739591461
Is this the switch version?
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>>739592031
>t.rat
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>>739593892
Ds2 suffers from gimmick bosses that force the player not to engage with the boss itself instead have him worry about the environment or other enemies spawning mid boss fight, i don't think there is one boss fight where it's 1 vs 1, it's eitgher tight corridor, small platform surrounded by lava, spider with millions of other small spiders ganking you, army of skeletons ganking you. It's never the player vs the boss, one of the final bosses is 2 guys ganking you, the other is a boss that reduces your health's cap limit, it's not 1v1
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>>739592207
DS2 is my favorite game. That said, you're a fucking retard, and there is no single instance of combat in DeS, DS1, or DS2 that is not easily handled by walking up to the enemies and beating the shit out of them. You aren't a genius, and those games don't require a PhD to beat. They only ever seemed hard because people sucked at them.
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>>739607006
This is a fresh twist on the classic /v/ meme that all of DS2 is just you fighting a dude in armour
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>>739607181
>those games don't require a PhD
There is a boss that requires you to have specific souls in your inventory to be able to even scratch him, nothing in the game tells you this, one of them being the soul of the first boss you encounter so if you used it to pump up levels, tough luck buddy
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>>739607351
soul of the last giant doesnt count towards vendrick damage increase.
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>>739605591
>I guess it's interesting if you, like, think you're going to die to the Rotten and want to save the branch
What if I want to bonfire ascetic the rotten for my CBS?
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>>739592031
based
>>
>>739590374
>least enjoyable shart souls entry
That's a tie between all of them. Pure garbage.



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