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>That short period of time where mobile games were the likes of Infinity Blade, Chaos Rings or Asphalt racing games

>All high quality as fuck
>Gave handhelds a run for their money

>Now everything is gacha and gambling bait

What happened bros..
>>
>>739598973
Unironically women.
>>
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>>739598973
Chaoz Rangz... My beloved...
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I still play Asphalt Legends
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>>739598973
Paid mobile games sold like absolute shit for years, so people stopped trying. Puzzle slop, management slop, and gacha slop also just had no friction to start, and got more people who don't normally play games to throw way more money for small hits instead of a chunk for a good, solid one time purchase.
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>>739598973
Why cant they have infinity blade anymore exactly?
>>
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>hey guys, guys, look
30 year old boomers thought this was the funniest thing back in 2008
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>>739598973
Appstores are a race to the bottom.
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>>739599329
>Boomer
>30
Boomers are twice that age.
>>
Mobile phones don't have controls just touchscreens and no one wants to play actual games like that. This sadly lead to the death of actual handheld development as every handheld dev became a mobile slop dev once they saw how much money it made.
So you can actually tie the death of handheld gaming to women and the Chinese
>>
>>739598973
Infinity blade was unironically kino, for a brief moment it looked like devs might actually try to make real videogames for mobile.
>>
The top games on the iphone have been the same or reskins for literally 15 years its pretty fucking insane
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>>739598973
>>What happened bros..
Money, pay2win, cosmetics, gacha, gamba, ad intergration, pay2skip etc mechanics will always make more money than buy to play, so developers stopped making games that would make them less money and went full on jew.
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PLEASE HOW DO I PLAY CHAOS RINGS 1, 2 AND OMEGA ON MY PC OR SOMETHING GOD.
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>>739599565
I'd also like to know
I think they may have gotten a vita port, right?
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>>739599565
emulate the vita versions prob, vita3k is pretty good(on the games ive tried)
>>
>>739599329
Zoomies simply cannot comprehend whimsy. Anything but misery is incomprehensible to them.
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>>739599329
>>739599387
holy cope
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>>739598973
Mobile is for the F2P audience. Real games belong on handhelds with real control schemes.
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>>739598973
>mobile games
begone phonefaggot
>>
The only good mobile game I can think of recently is the port of Battle for Bikini Bottom Remastered which runs flawlessly on my chinkheld.
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>>739599329
a girl laughed really hard at a bar when I did that and we hooked up later that night
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>>739599329
>nooo you can't have any kind of fun
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>>739599441
Sure, but Infinity Blade was a fun game made to be played on a touchscreen, and the Chaos Rings devs didn't have to do much to make a turn-based RPG to be played on a touch screen. It can work as long as you start from the understanding that touch screens aren't controllers m
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>>739599329
I wonder what happened with silly innocuous gag apps. Why they disappear?
>>
is the catalog broken?
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>>739599873
Yeah seems like it
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>>739599873
I only use the first page of /v/
>>
>you grew old enough to see some faggets get nostalgic about mobile slop
I didn't need this today.
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>>739599327
I don't get why mobile devs haven't tried a knockoff. i see people mention infinity blade semi regularly so it's clear there is still a market for that type of game
>>
That was just a punch out clone. A solid one though
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>>739599441
>Mobile phones don't have controls just touchscreens and no one wants to play actual games like that
That has zero to do with the current state of mobile games. You can't do specific genres well because of it, but other genres like adventure games, rpgs, dungeon crawlers, monster raising sims, city management, music, etc. could be done on mobile. Traditional games just don't work for the mobile audience. Everyone wants quick burst of numbers going up, huge inventory management where the inventory is meaningless because you're just gonna merge everything or toss becsuse of arbitrary rarity, whatever. You can't do something like a simple chao garden on mobile. You have to toss in so many useless side systems and currencies to gamble on. You can't make an RPG where you hold on to armor sets for their specific bonuses. It's all foos for currencies. City management games gotta demand so many micro currencies and awards to manage that you just give up and hit the automate button. These are all issues stemming from the mobile demographic wanting nothing but instant gratification. Depth of systems are irrelevant. Throw as many systems as possible so that the player is always checking the app every few minutes so they can see an ad.
>>
I was pretty sad when my shitty iptouch 4 got stuck on bootloop because the battery can no longer get enough juice or because my cord is too shit now. Might slice it open and replace it at some point. I have too much timeless kino on there you just cannot get anymore. The future got pretty dogshit and the games are nothing like they used to be now.
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>>739600341
"Could be done" doesn't mean it's going to be enjoyable to play on a touch screen. You "can" play GTA SA on a phone, it's awful.
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>>739600572
He listed a few games that work well on touch screen. Turn based RPGs already put the important choices in combat directly onscreen, so it's not a big leap to ask the player to touch the one they want. Adventure games are also about selecting an onscreen option, but with mouse control pretty similar to touch input. They're not Marvel vs Capcom 2.
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>>739600771
There's no game that works well on touchscreen as touching the screen ruins visual clarity
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To this day it is insane to me that we all have mini GPUs in our pockets that completely go to waste because Google and Apple are greedy cunts that don't care about the apps on their store
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>Playing Gameloft's Halo, GTA and Max Payne knock offs on my ipod touch
They were so fun
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>>739598973
>What happened bros..
Money
>>
>>739598973
fortnite happened
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>>739600572
Did you just not read anything I fucking wrote? I told you some games can't be done well, but others can and then you go ahead and list one that obviously can't fucking be done and wasn't part of my list.
>>
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>>739598973
Vainglory.
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Why hasn't any company tried this again?
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>>739602508
oh and slice and dice too. mobile is the platform it truly belongs to if you're not into the modding scene.
>>
It's what you get from an algorithm controlled market and billions of people not wanting to play games for free
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>>739599269
f(ourth)pbp
ad-based and freemium monetization create very different incentives and they were boosted by a bunch of other factors
android games were too easy to pirate (so why sell them at all), the mobile medium itself is too easy to copy (see also: threes VS 2048), and the primary customer are an unsupervised child and a woman in her fourties (not able or willing to spend actual money)
>>
Is getting a iPad for 32 but iOS games worth it? I was kinda considering it seeing how it has quite some exclusives by now, but being mobile games, mostly touch screen AND the fact I can't even really find a list of ALL iOS exclusives does make me wonder if I should bother.
>>
>>739600234
Back when IB was still new and popular there were a bunch of games on android copying the combat to fill the niche, but I don't remember any with a story. I think the gladiator one from gameloft (?) was the most popular one and it was just survival mode to reach the highest stage
>>
Chaos Rings 3 was unironically a good JRPG and had one of the most rocking soundtracks ever made, period.
>>
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>>739598973
I miss shit like battle bears.
Was basically a flash game in 3D on your phone for like, $1.50.
The demo even had an endless mode you could keep playing in for infinite waves and only really locked you to one weapon.
God we had it good.
>>
>>739599441
Zoomgod here, I've had several of my classmates throughout education have those gamepad attachments for their phones but they mostly emulated PSP games using it
I also remember some PC games got a mobile port and played alright, like XCOM or Civ V (unofficial, but it's pretty much the same game just with simpler graphics) and shit ton of JRPGa. Any genre that isn't real time or requires quadrillion menus can work on mobile
>>
Ive only played Infinity Blade at Dave and Busters im not even shitting you.
>>
Infinity Blade 1 has been ported to PC btw. https://archive.org/details/infinity-blade-pc
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>>739603967
So was 2
>>
>>739603967
>>739604008
Awesome
>>
Is there anything worth getting for it?
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>>739598973
Those games were absolute trash compared to current gacha
>noooooo muh gambling noooo
Grow up
>>
>>739600341
Because nobody wants to play a serious game looking at a tiny screen dumbass. Just like people prefer watching youtube to movies on phones
>>
I was a tiny wings chad
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>>739598973
simply put, the target audience is infinismall
the mobile "gamer" base and PC gamer base are vastly different.
the people looking for high quality/effort games arent doing it on mobile, they already have a PC and would rather play PC games than even high effort mobile ones.
the mobile "gamers", however, do not want a "real game". if they wanted that they would've gotten a PC. so they wont buy these games.
they'd much rather play the free five minute time wasters that they can take out while waiting for downtime at work and can put away once that downtime is over. without interrupting somthing that requires actual focus.
this is also why the "energy lock" thing is universal for mobile games with some kind of progression, its perfectly geared for wagies.

all that said i do remember some old mobile RPG looter game that i played way back when, 2d pixel artstyle.
do wish i could remember the name, i vaguely remember that there were multiple entries...
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>>739599329
its for people with real life friends
>>
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I still play this bargain bin Skyrim while on the shitter. Surprised I could still download it since I can't find it on the app store search anymore.
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>>739600009
>NOOO YOU CAN'T REMIND PEOPLE THAT AT SOME POINT DEVS ACTUALLY TRIED TO MAKE PROPER GAMES FOR MOBILE
Begone zoomer
>>
>>739598973
I miss infinity blade on my phone.
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>>739600234
People are so desperate for IB that there are people who port it to PC based on some demo or something.
>>
>>739599329
The modern equivalent of this is tung tung tung sahur btw.
>>
I just want someone to remake Chaos Overlords as a mobile correspondence game. It would work sooo well.
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I want to play Ace Combat Skies of Incursions
>>
Any place where you can still download em?
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>>739604184
>>
>>739599854
They're not meta enough for the zoom-zooms I guess
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>>739603371
No. It's not worth getting any mobile device just for the games. Mobile is the worst when it comes to actually keeping any games. As soon as they pull support and the games no longer keep up with whatever bullshit new OS versions demand (or the opposite, your hardware is too old and can'tkeep up with the newest version of the game), the games just completely stop working on hardware no matter what you do. At that point you just resort to emulating them if you can.
>>
>>739605941
I only care about the 32 but ones (2007-2017) roughly speaking the ones that are any good
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>>739602546
because for 99% of phone users that would be unnecessary weight and cost, it isn't needed for le tiktoks and 'gram reels
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>>739598973
Infinity Blade and Asphalt played like ass and you were better off playing almost anything on a dedicated handheld.
t. in high school at the time
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>>739606209
My shit ass ipad could not handle playing Infinity Blade at a stable framerate, and there was always a horrible delay that meant I had to either have frame perfect reactions, or just straight up guess the direction and enemy was going to attack. Couldn't beat the final boss ever because the delay was so fucking horrible
>>
>>739603371
None of the new ones work with those games and they purposely fuck up legacy software so you only play the newest slop loaded with drm and constant background checks to see what you are doing so they can upload analytics and collect a check. They even post here and train bots to lower other's perception of you if you notice it.
>>
>>739598973
>>739604876
PSA it got ported to pc a while back.
https://archive.org/details/infinity-blade-pc
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>>739607413
I know that, but I was thinking of getting a 4th gen iPad (last one thats compatible with 32 but ones)
>>
>>739607547
Oh, yeah if you know the exact library of stuff you wanna play then sure
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>>739607592
> if you know the exact library
Thats my problem though, there are some games I certainly want to try like Skies of Incursion and Infinity Blade, and I am sure there's more but it's such a hassle to find any more about it, only Mobygames seem to have a library but you can only see about 20 pages and to see everything you need to have a paid account. And besides all this I would still need a place aside from The Archive (that has some but I don't think all) iOS games
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>>739606209
Infinity Blade worked fine on my shitty iPod Touch. I actually remember I went to a company conference for an award my Dad's boss got when I was a kid and I was just sat in one of the only air conditioned rooms playing Infinity Blade.
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>>739602546
Production cost
Bonus bulk
Possibly smaller battery
You can just buy a Bluetooth controller (and they will be better to use too)
>>
>>739598973
>nostalic over mobile slop
you can't be fucking serious
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>>739608247
You can emulate Infinity Blade on PC. You can search it on youtube but someone dedicated managed to get it all working fine a year or two ago.
>>
>All high quality as fuck
lol zoomers
>>
>mobile games are so fucking bad now it makes people actually believe older mobile games were good
holy shit dude
>>
>>739608470
Yes I know, but Infinity Blade isn't the whole iOS library is it? I am just looking for iOs exclusive games (so no ports, no Android multiplats) and between 2007-2017
>>
because asians spend an obscene amount of money on anime girl gacha shit, (porn is illegal in many asian countries so they resort to spending all of their money on anime whores) and brown third worlders don't care about quality so they buy the first cheap trash they see and these games become successful because of that
>>
>>739608625
Half of these came out in times where fun wasn't a bad word, yes they aren't as good as other games at the time but they still might have something worth bothering for
>>
Touchscreens are shit for gamey games. After a briew period of trying, developers finally got it through their heads how they can't make 'video gamey' games on mobile because trying to do any complicated shit when all you can do is tap & drag your finger across a small screen is just terrible. terrible controls. phones are MADE for gacha.
>>
>>739608927
Kind of true, but (game) systems made with touch controls like DS are still fun



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