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SH1 was an attempt to make a horror movie game in 3D
SH2 was an attempt to remake SH1 on PS2 and fix its problems, and the story just turned out to be as good as it is.
SH3 was just because now it's a franchise, but the devs tried to close questions that were never meant to be addressed from the first game, and it cheapens the "universe".
SH4 is literally almost not a SH game
Everything after is just franchizing the brand
The new games are just more franchizing.
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>>739606584
SH1 sold well, but SH2 sold way less so they made SH3-4 at the same time. That's why 3 is a desperate attempt to grab the SH1 fans, and SH4 is so weird because it was made by another team. But the sales continued to decline.

So that's why they started hiring cheap idiot American devs.

The SH story is mostly told without looking at the business end of things. Sales were middling after the suprize success of Sh1. Sh2 is heralded as a classic, but it was an atmospheric walking sim type game, more akin to Ico than anything, and it alienated most fans.

Toyama seems to have been the glue that kept the team focused on making an enjoyable game, and were lost without him. They focused on audio-visual spectacle, but couldn't create a package that appealed to fans.
>>
SH1 sold well because it was viewed as an RE clone. The RE2 remake sold well because it was an RE clone. It all comes full circle.
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>>739606778
It's a shame that Sato Works decided to make animations for Mario vs Donkey Kong and Luigi's Mansion 3 after SH2.
>>
just accept that it happened, not that it ended.
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sh1 decomp project almost ready to create a PC port.

Can you imagine 60fps and first person view? Only our imaginations can dream of such a scenario in 1999, but now it's a reality.
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>>739607474
>Can you imagine 60fps and first person view?
You could've done that with emulators for YEARS. Webm related.

AND, the OG game had a "first-person" view already in 1999, as an unlockable bonus feature.

Nu-fags wanting to turn EVERYTHING into FPV or OTS are turbo homos though.
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>>739606778
>SH1 sold well, but SH2 sold way less
Officially it sold a million in its first month of release which is half of SH1's lifetime sales. We don't know how much it continued selling beyond that or how well its Xbox and PC ports sold because Konami has never updated their sales numbers since the initial. It did get a Platinum Hits rerelease on Xbox though so it must've sold decently on there.

Konami just got spooked because it sold less in Japan than 1 which was a market that was still important to Jap game studios back then even though it was already starting to dwindle as far back as Gen 6 for traditional console games (mobile gaming on shitty tiny flip phone screens was fucking huge over there in the 2000s). Even Resident Evil sales domestically started declining after RE2 and it never reached that peak since.
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File: 1669705298582[1].webm (2.37 MB, 1067x600)
2.37 MB
2.37 MB WEBM
>>739608205
>You could've done that with emulators for YEARS. Webm related.

I'm actually quite knowledgible on this front. Forcing the game to run at 60fps is possible, but introduces a host of issues and bugs because the engine was never designed to run that high. We got spoiled a bit with Gran Turismo 1-2, since the devs specifically created a stable 60fps mode internally in the game's engine, but SH is not designed like that. Many engines from the past used frame speed as an integral part of the engine, affecting physics or audio.

For Sh1, it makes the game unstable, prone to crashing, doubles the voice audio, and doubles the speed of the falling snow.

A few SH1 60fps demos have been released on youtube, but those are stitched together via editing to look good. ie recording the 60fps video, then editing back in normal speed audio.

A native PC port is always superior to emulation for a number of reasons. Emulation is typically good enough.
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>>739608205
is that a mouse injector? Those are fine, but they're kind of hack jobs. They're always a pain to set up, as you have to run several gameshark codes, plus the mouse injector on top of it.

A FPS mode in a native pc port is as simple as installing one mod or enabling it in a source port.

https://www.youtube.com/watch?v=pxTY84SBWwA
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>>739606584
How about you finish the fucking story before saying it's good that it's over
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>>739607474
>Only our imaginations can dream of such a scenario in 1999
I wasn't dreaming of playing the same game for 30 years as a kid personally
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File: 1767151842109[1].png (122 KB, 2879x910)
122 KB PNG
>>739608776
They never released per-game sales, only sales fo the entire series, so I did some digging last year and did the math and it was something like a bit over a million per game by the mid 00's, which is really bad if SH1 sold 2 million.

Most game sales back then was in the first quarter after release, especially since Used Games are a factor. So 1.25-1.75 million Sh2 sales is plausible.

It's also notable that Sh3 did NOT have an Xbox version created. It paints the picture of each game selling less and less as interest in the series died out.

I'll double check since I didn't save any of my notes, it was mostly web archives of Konami's official SH site, which included all the total sales data throughout the years.
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>>739606584
>SH2 was an attempt to remake SH1 on PS2 and fix its problems,
Like what? Because it introduced problems 1 didn't have.

>SH3 was just because now it's a franchise, but the devs tried to close questions that were never meant to be addressed from the first game, and it cheapens the "universe".
This is mostly the fault of Konami. Originally the game was going to be another kind of spinoff story like 2, but Japanese fans were supposed to be somewhat unhappy that SH2 didn't follow the story of SH1.
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>>739606584
>SH4 is literally [headcanon)
That's because you've never played it.
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>>739606584
Sh3 was a re survivor game and was remodelled last minute. Best Sh game nevertheless. Sh4 was a spin-off initially. Sh4 is ruined by the shit second half.
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>>739608205
Self view, yeah... Never knew.
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>>739609275
>Originally the game was going to be another kind of spinoff story like 2, but Japanese fans were supposed to be somewhat unhappy that SH2 didn't follow the story of SH1.
Not quite right.
Originally, SH3 was meant to be THE Silent Hill Arcade game.
Then those plans were cancelled, and it was retooled into "SH3" within a year, with Akira Yamaoka as the director for whatever reason.
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>>739609802
No, the dev interviews talk about how the Japanese fans wanted a story that closed the holes of SH1's plot so they could have a nice resolution. They also hint that their original idea was too radical to actually do so they scrapped it.

If you look, the first boss is some weird penis worm, but none of the rest of the bosses really fit into any kind of a sexual theme. The story is also on its surface a runaway girl who's pregnant and being stalked who then gets an abortion. I suspect that the original draft was Heather being teen pregnant, and it was a side story akin to Sh2. It might also explain why some random minor characters pop up in the game who stalk or harass Heather but then immediately leave, as if there was a bigger plan for them that was dropped.

The last Sh game actually kind of runs in this direction (intentionally or unintentionally).
>>
>IGN recently caught up with Silent Hill 2's producer Akihiro Imamura at Konami Computer Entertainment Tokyo. When asked if a version of the franchise would come to Nintendo's GameCube, Imamura indicated that such a title would be too adult-like for the console. "Not likely," he said. "The machine will probably be good, but the demographic will be largely younger gamers initially. That doesn't really fit in with our market for the Silent Hill series."
>March 29, 2001
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I like SH4 the most as I find it the spookiest.
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>>739606584
>and the story just turned out to be as good as it is

There's too many layers of bullshit in the game for it to be an accident, some one on the team tricked the rest into making his personal magnum opus.
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>>739613007
do you have brain damage?
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>>739616102
This may come as shock to you anon but scary games are supposed to be scary and 4 is the best at that. Not like 2 or 3 which are just action games with some grime slapped on every texture.
>>
more like silent shit.



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