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>But i want linear Zelda back!!!

No, you don't.
>>
>>739625764
But I do
>>
>>739625764
i do, nu zelda sucks ass
>>
Still do. Wii meme controls ruined this game. Not linearity
>>
>>739625764
I do, this game, despite its flaws, is still more fun to replay than open world slop
>>
It's more about having good dungeons and unbreakable weapons again.
>>
>>739625764
I played skyward sword on switch using the pro controller and it was really good. Better than twlight princess.
>>
>>739625764
i want botw style zelda with skyward sword motion control combat and a twilight princess aesthetic + dungeons

knowing nintendo they will take the easy way out and make a botw3 and it will be a 7/10 that makes billions
>>
>>739625764
I don't care. Sweaty ntr child making sex with Peotrice
>>
>>739625764
Sex with Fi.
>>
>>739626149
Don't fuck swords, anon
>>
>>739625764
Yes, I do. Skyward Sword was great.
>>
>/v/ before BOTW: Zelda is too linear
>/v/ after BOTW: real Zelda is linear
/v/ doesn't actually know what it wants
>>
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>>739625764
I want more peatrice
>>
>>739626821
i don't want skyward shit nor ubislop
>>
>>739625764
Skyward sword is better than everything that came after
>>
>>739626012
>unbreakable weapons again
>Gianta knife
>Deku sticks
>Kokiri shield (burns)
>gilded sword
When was this again?
>>
>>739625764
Loved Skyward Sword

https://www.youtube.com/watch?v=3pwkYGquw_4
>>
>>739625764
This game is more fun than Breath of the Wild, even though it's not good.
>>
>>739625764
I sure do, open world Zelda is corny as fuck, I never complained about it being too linear, that’s cope for idiots.
>>
>>739625863
The meme controls were the most fun and engaging thing about it.
>>
>>739626821
Responding by making the game a tutorial, maybe some optional side activities, and then the last dungeon is not fixing the problem. The game is still linear, there's just basically no mandatory objectives.
>>
>>739625764
But I liked /ss/
>>
>>739627002
Are you retarded?
>>
>>739627002
Oh, seems like your enter key has run out of energy!
>>
>>739625764
It’s amazing that as soon as the dumb Wiimote controls were fixed with the Switch port, the grace of this game became evident
>better story than BOTW/TOTK (and a better Zelda)
>varied locations that show off a great art style
>actual Zelda gameplay with items and puzzles
>has equipment and upgrades that don’t feel annoying while still offering a progression system like BOTW
>tons of soul like Skyloft, the Lanaryu segment, Ghirahim, etc
>the devs remembered that humans have ears and graciously created an actual soundtrack with music rather than beeps and boops and rain noises in BOTW-onward
SS is kino and the HD version is a redemption
>>
>>739625764
>Multiple decades worth of good, linear Zelda games
>picks the one example of a bad, linear Zelda game and acts like this is somehow proof that linear Zelda can't be done well
As usual, OP is a fag
>>
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>>739627328
>>739627347
>>
>>739627427
We don't care shitch vegan
>>
>>739627445
What he didnt pick WW or the actual worst linear zelda Links Awakening
>>
>>739627531
You BOTWtrannies are incorrigible
Why can’t you accept that your garbage permanently changed the series for the worse?
>>
>>739627641
You OoT trannies are incorrigible
Why cant you accept your linear moviegame garbage permanently changed the series for the worse?
>>
>>739626012
Shields last like 5 hits tho
>>
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>>739627058
Jesus Christ...
>>
>>739627505
next you'll claim the enemy weapons in WW are also completely, 100% identical to the travesty that is the weapon system of BotW and TotK
>>
>>739627641
I hate both botwshit and sshit
ALBW was the last good zelda game, facts
>>
>>739627058
the dungeons and bosses really are great, they just got a bit to absorbed in having you travel a featureless sky and the nintendo mandated waggle certainly didn't help
>>
Skyward Sword has always been better than people have given it credit for
Legitimate the coolest, most thought out dungeons in the entire series
The actual issue of the game is the amount of padding it has
>>
>>739627445
Multiple decades worth of good, linear Zelda games culminated in Skyward Sword. ; )
>>
>>739627754
I can just keep pointing how OoT prototyped most of the shit you cry about in BotW while you keep exposing that other shit by yourself, Thanks!
>Skulltulas are proto koroks
>Grottos are protto shrines
>Breakable weapons and shields
>Empty ass overworld with jackshit to do
>Long ass tutorials that you cant skip
>Forcing you into cutscenes or conversations every 5 steps
Ez
>>
>>739627641
>permanently changed the series for the worse?
>permanently
Calm down, tranny. You're pissing and shitting your pants over two (2) open world games and we haven't even see what Nintendo is going to do next. Why don't you wait and see what the next game looks like before you throw these tantrums?
>>
The controls are extremely fun, well except when the game asks for precision which the controllers can't provide, vertical and horizontal slashes are fine but in between angles are kinda hard to pull off.
>>
>>739626054
>i want botw style zelda with skyward sword motion control combat and a twilight princess aesthetic
Perfection
>>
>>739627002
gilded sword is unbreakable retard
>>
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>>739625764
Yes i do
I always regarded SS as a good game and even better than WW by quite a lot
>>
>>739625764
I do, and SS wasnt even bad outside its story
>>
>>739628347
and the imprisoned
and the FUCKING shadow trials
>>
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Keep crying, my friends.
>>
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>>739628526
>the game was shit, but look at the sales!
>>
>>739627953
>master sword brea-
oh.
>>
>>739628315
Gosh, that final boss is easily the best of any Zelda
>>
>>739628617
>Master Sword doesn't work
It's been a thing since forever, but there are no sages or blacksmiths that can help you, everyone is dead and all the knowledge about it is gone.
>>
>>739628757
seems like your cope has run out of energy, don't worry it'll recharge after a while
>>
>>739628315
Kino.
>>
>>739628816
Eh? Not even that anon but it's a plot point, the Sage concept was so degraded that they simply became "Champions", it's crucial to the plot.
>>
>>739628487
>and the FUCKING shadow trials
They were cool though, at times really intense.
>>
>>739628837
the lightning strike power up had no right to be so cool
>>
>>739628315
>>739628681
>Gosh, that final boss is easily the best of any Zelda
Fuck yeah. SS had the strongest last third overall, but that fight was the cherry on top.
>>
>>739625764
This game actually felt ok after playing botw
>>
>>739628526
majority of people are slop consumers and this just proves that nu-zelda is slop
>>
>>739625764
Still the best Zelda game and exposed billions of extremely uncoordinated low IQ gamers
>>
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Feels good being able to love both Skyward Sword and Botw/Totk
>>
>>739629184
Chad
>>
>>739628526
I enjoyed four sword adventures
>>
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>>739625764
No one is asking for Skyward Sword again, except the few faggots who actually like it. What people are asking for is not more BOTW, but a return to complicated dungeons, useful and unique tools, and rewards for exploration that aren't disposable shit that actively encourages not exploring or engaging with the game.
>>
>>739628526
people post this chart like 8.8 being the top seller before Botw was something to be proud of
>>
>>739628347
Yes, I loved every single puzzle solution being told to me immediately upon entering a room by Fi, the Retcon of the Master Sword.
>>
>>739629437
yah fi was annoying

but its not like zelda puzzles arent already piss easy after OoT
>Windwaker lamps.webn
>>
>>739629373
>8.8 being the top seller before Botw
OoT is a solid 9
>>
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>>739627812
>>
>>739628526
I just see how superior OG Zelda up to Alttp was to the slop that followed OoT up until TP
>>
>>739627427
SS HD is the only port/remaster of the classic 3D Zeldas worth playing. All the others fuck with the games too much.
>>
>>739629437
Yeah but to be fair, the map was part of the puzzle, so you still had to do some work.
>>
>>739629184
>>739629224
>Low standards make you a chad now
>>
>>739625764
Can't they just like, do BOTW but with classic items and dungeons?
>>
>>739630065
>Classic items and dungeons
OoT relies heavily on being on rails
As soon as you get a bit more powerful than you are supposed to you can just curbstomp the game
>>
>>739630065
It isn't that hard to do so, just close down entire areas and have items as requirements to open them up, the problem is that the map is huge, you would end up walking for 10 minutes just to realize the area is inaccessible.
>>
>>739629184
Faggot!
>>
>>739627002
>>gilded sword
That's literally an unbreakable weapon you retard. I bet you asked chatgpt to make your argument instead of actually playing the fucking games.
>>
>>739630065
It was pretty underwhelming when you could only use the spinner on very few locations besides the temple you found it in, same with the life rod or whatever the fuck is it called.
>>
>>739628526
Mogged by genchad impact desu
>>
Skyward Sword tried to be a awkward halfway point between classic linear Zelda and open world, and it completely sucked because of it. Even people who like the game admit that the best parts are just traditional Zelda. The second it drops you into those big empty maps to fuck around and pad out the playtime, it becomes a chore. Skyward Swords is genuinely an awful game and no amount of time in the "Zelda Cycle" will change that.
>>
I hope botw 3 adds tons of new enemies, unique events and rewards for exploration, makes Link taller and cooler, gets rid of menu browsing gameplay, adds new weapon types and movesets, removes witch time dodge, makes equipment more than just a number, and
>>
>play Zelda
>get power bracelet
>it breaks after 3 uses
>>
>>739631773
>China ripoff outsells original
pretty funny
>>
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>>739629184
So you just enjoy eating shit?
>>
Cuddling with Groose.
>>
>>739625764
Who told you you could speak for me, slave?
>>
>>739627916
>N-NON CONSENSUAL SE...
kek at trannylators trying to avoid the rape word
>>
>>739632094
certainly, i would eat her shit
>>
>>739632592
I told him
>>
>>739625764
I never disliked Skyward Sword nor did I pretend to.
>>
>>739633514
But you never bravely proclaimed your love towards it. Coward.
>>
>>739629184
There is something to be said about the design philosophies of the games and whether or not you enjoy one or the other, but they're still both damn good games. Easily 8/10s at the very least.
>>
>>739632094
Twilight Princess is the best one
Shitward Sword is bargain bin
>>
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>>739625764
I adore how hard this game buckbroke obese /v/ermin who despise wagglan
>>
>>739625764
I 100% do actually. Shitward sword is a much better game compared to the open world sloppa we get today.
>>
>>739627002
Gilded Sword doesn't break you retarded BotW secondary.
>>
>>739625764
>SS
Strawman. You know this formula is capable of much more than this game.
>>
>>739637046
Yet another OoT but with new gimmick!

SKIP
>>
>>739625764
I want everything about Skyloft to be in a future installment.
>>
>>739637850
I liked skyloft too. Thinking bout it now makes me wanna replay
>>
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>>739626228
I will not be stopped.
>>
>>739625764
This is a great game
>>
>>739638204
I have plenty of issues with SS, the town is not one of them.
>>
>>739638548
This is bullshit.
Fi is more than capable of wringing you completely dry while keeping her kuudere charm, give me that or give me death.
>>
>>739640064
Kuudere's can still blush so I don't see what's bullshit about it.
>>
>>739625764
I want Fi back.
>>
I want Fi on her back.
>>
>>739625764
Gee if only there was a middle ground between Skyward Sword and BOTW. Like, idk, every other fucking Zelda game.
>>
>>739625764
Yes, I do.
>>
>>739628526
>BOTW consoomers are children who never played a prior Zelda game but think they have an authority to decide what the franchise should be
Yeah. We know.
>>
>>739628526
I feel like this chart would be more useful if it controlled for console sales. OoT selling 8 million on a console that sold 33 million is more impressive than BotW selling 26 million on a console that sold 156 million.
>>
>>739625764
One mid game out of like 8 great ones doesn't mean you need to forever throw away the formula. It's fine that they wanted to change things up with Breath of the Wild but I think Tears of the Kingdom showed that they just don't have enough ideas for a third game with the same sort of idea. It barely worked as is.
>>
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>>739627427
>>better story than BOTW/TOTK (and a better Zelda)
No, fuck off. That's literally the worst part.
>>
>>739641452
Aonuma has never made a Zelda game in his life and refuses to make one.
>>
>>739625764
Only the controls are bad, the dungeons are great
>>
>>739625764
I hope this gets a PC port.
>>
>>739641965
>OoT selling 8 million on a console that sold 33 million is more impressive than BotW selling 26 million on a console that sold 156 million.
Cope. Remember how few games n64 had.
>>
>>739627427
>graciously created an actual soundtrack with music
Fucking this.

And best story and characters.
>>
>>739630065
The problem with merging them isn't the fact that BOTW is open world or non-linear. Zelda games have been non-linear in the past. The problem of the BOTW design is that it gives you too much unrestricted freedom, which breaks traditional dungeon design. Anytime BOTW/TOTK tried something resembling a dungeon, like the Fire Temple in TOTK, you have so many tools at your disposal that you can just completely ignore the dungeon mechanics and bypass everything. You can't design a dungeon with intentional obstacles to overcome when the core design philosophy of the game is "you have no obstacles to do what you want".
Part of the classic item design approach is also that you unlock them gradually over the game and they open up more of the world as you do. That's incompatible with the "go anywhere, do anything, at anytime" approach, and you also don't want to lock too much behind items in a world as massive as BOTW because it makes backtracking a pain in the ass. For a world that size, you have to be able to tackle a challenge as soon as you come across it, that's why BOTW gives you basically your entire toolkit at the beginning of the game. There are certain things that encourage backtracking like Lynels, but even those can be approached straight away if you're brave enough. There are no hard checks like in traditional Zelda games. Even Zelda 1 has hard item checks.

I do think you can have a non-linear, open Zelda game, and in fact many of the games have been at least somewhat non-linear, you just need to scale back the freedom and size of the world a little. More compact worlds are honestly more memorable anyway, bigger isn't always better. BOTW was just a massive overcorrection to the criticisms of SS, there is a balance.
>>
>>739625764
I want metroidvania Zelda back.
>>
>>739629184
Based, me too
>>
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>>739628526
You keep posting this and all it says is that the Switch is a popular console because BotW slop only sold a little more than Triforce Heroes on its native console. Either you're legitimately retarded or are ignoring it and merely pretending which would just make you retarded anyway.
>>
>>739642647
>you have so many tools at your disposal that you can just completely ignore the dungeon mechanics
"dungeon mechanics" in the past = hit switch/obstacle with newest item

Good riddance
>>
>>739632006
*Chinese improvement
>>
>>739625764
Linear Zelda was good when getting to the first fucking dungeon didn't take 3 hours of pointless and forgettable storytelling.
>>
>>739642428
And Majora's Mask selling less than half on the same console is because...?
>>
>>739643131
Where did the idea that
>game that sells the mostest is the bestest :^)
come from?
>>
>>739625764
>If I hold up the worst example of linear Zelda, with gimmick trash, as an example it devalues all of the good ones!!!!

No, minecraft yourself.
>>
>>739643242
That's another good question for >>739628526
Obviously it falls apart, given how critically acclaimed Majora's Mask is relative to its sales. It's probably the most underrated entry in the series by that metric.

Unless we want to say that Wii Sports is goated.
>>
>>739643131
Majora is reused asset slop at a time when ps2 came and nintendo had lost the battle
>>
>>739643467
>reused asset slop
you didn't play the game
>>
>>739625764
Truth Nuke
>>
>>739627641
>incorrigible
stupid ootsnoy
>>
>>739643131
Majora wasn't liked when it came out, it recently became popular due to streamers.
>>
>>739642141
>MM is mid
>WW is mid
>TP is mid
>SS is mid
>>>One
>>
>>739643467
I would argue that the reuse of some assets allowed the developers to focus more on the things that make the game so beloved: its worldbuilding and setting, its atmosphere, its characters, and the scripting of the 3-day cycle. Obviously they were forced to reuse assets due to time constraints, but as they say, pressure makes diamonds.
>>
>>739642647
>the problem is that YOU CAN
that's not a problem, retard
>>
>>739642902
not true and even if it were it would still be more engaging than just climbing or gliding past any obstacle
>>
>>739628526
It’s as if there was a global cataclysmic event that caused every man, woman, and child to regress into tendies.
>>
>>739643929
yes it is. sometimes restrictions are what make something interesting.
>>
>>739644057
It's not like they can keep the climbing mechanics but keep them to actually climbable things, guess it was easier to let the player be a gecko than make the system restrictive but there are some things that make no sense for link to climb.
>>
>>739625764
Zelda is dead. BotW slop is not Zelda, just a skinwalker.
>>
>>739627002
You tried and you failed lol
>>
>>739643868
>MM is mid
>WW is mid
>TP is mid
None of these are mid. They're good to great.
>SS is mid
It is but not like offensively so.
>>
>>739644057
How in the fuck would it be more interesting for you to engage the dungeon with the new ability it provided, if given the choice you decided not to fucking do it in the first place. Holy retard.
>>
>>739644557
They are super mid, when it comes to mid video games they are the bar, games that are worse than those are shit. Botw is much much better, it's revolutionary.
>>
>>739644671
Because if the choice to NOT engage with the dungeon mechanic is the more efficient choice in 9/10 scenarios, then the vast majority of players are just going to ignore the dungeon mechanics and they may as well not exist. "You can just choose not to use the tools you have" has never been a good argument, players will almost always choose the path of least resistance even if it's not as fun. It's just the way people's brains work.
If having no restrictions is so much fun, why shouldn't every game just let you enable god mode, give yourself infinite currency and resources, one shot enemies, and fly around the map unimpeded? Because that would be fucking boring, and intuitively you know that, which is why you probably don't just hack in god mode to games. But BOTW is just a couple steps below that basically.

Sandboxes have their place and can be fun, but not every game benefits from being a sandbox.
>>
>>739644727
See? You're doing that faggoty thing where you can't have a genuine discussion so you just put down everything to raise up your favorite. You can't be taken seriously.

Also your taste is shit if you genuinely believe that all those games, every single one, is just mid.
>>
>>739644918
>Because if the choice to NOT engage with the dungeon mechanic is more efficient
Do you fucking glitch the final cutscene in Ocarina of Time within 5 minutes of the game? it's super god damn efficient, retard.
>>
>>739645048
You're going faggot trying to elevate mid games just because you love them.
>>
>>739645961
How would you even do that, it's not even a long cutscene.
>>
>>739645961
Man I'm not gonna bother if you don't want to discuss this in good faith. Be serious.
>>
>>739625764
I want Koizumi Zelda back
>>
>>739646160
You cannot argue in good faith you projecting retard. Do you skip to the end of the game because it's efficient? no? why? is it because you want to experience the game? well then choose to do the same in Tears of the Kingdom, fucking tard.
>>
>>739625764
Zelda was always open world.
>>
>>739627094
Boy I sure do love standing and waiting for every enemy to pose so I can cut them in the specific direction the game demands
>>
>>739649028
Same thing can be said about most games with combat
>>
>>739626038
>on switch
that's why. they seriously improved the game by making Fi shut the hell up in the switch port.
>>
holy shit nin ten year olds (this is word filtered because tendies are also snowflakes) are fucking retarded lol
>>
>>739643886
I'm in favor of reusing assets (from software fir example)

But some of us remember gamers in 2000 wanted new exciting stuff and progress, as they waited for the new console generation with mind boggling graphics to arrive.
>>
>>739644918
>majority of players are just going to
do what they find fun and engaging
>>
wtf is "linear zelda" bro? lmao uncuck your psyche
>>
>>739642279
What the fuck?!
>>
>>739626054
>i want botw style zelda with skyward sword motion control combat and a twilight princess aesthetic
the worst of every world, bravo
>>
>>739655550
Give it a Wind Waker overworld
>sailing on an empty blue wasteland for 20 minutes
>find island
>lift rock
>YAHAHA YOU FOUND ME!
>sail for another twenty minutes
>>
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>Flooded forest Tadtones section
>Sky Keep is a pretty anticlimactic final dungeon.
>While I don't have a problem with fighting The Imprisoned three times during the main game, it becomes total fucking asscancer once you're running the boss rush to get the heart piece and Hylian Shield.
>"Master there is an 80% I'm going to repeat what this NPC just told you."
Only gripes I've got with the game.
>>
>>739625764
Skyward Sword is the most overhated Zelda game.
>>
>>739656419
Maybe. It's up there with Zelda 2 as the most overhated.
>>
>>739656661
Zelda 2 is actually a good game unlike Skyward Sword.
>>
>>739656703
While I agree about Zelda 2, I'll reserve my judgement for SS since I've never played it.
>>
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>>739625764
>Korok seed collectathons, Ancient Shrines scrambles and Ubisoft towers are the future of Zelda!
>Accept it.
Fuck off. It was fine for one game, but if this is the future of Zelda, then I am out. I honestly still can't believe that Nintendo actually made a glorified Breath of the Wild DLC with Nuts and Bolts gameplay.
>>
>>739638548
Swords will fucking cut you wide open!
>>
BotW is a better game but I enjoyed SS more and I will not elaborate
>>
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>>739656954
I WILL NOT BE STOPPED.
>>
>>739657036
Woah Fi... easy on the pumpkin soup...
>>
linear zelda is still fun when done right, it's just like breath of the wild though; when you keep trying to push new ideas on top of old ones you eventually degrade if you regurgitate the same core shit, but no one expected how fast it would happen for breath.
>>
>>739625764
I want LA/MM/Oracles/TP "linear Zelda". Even then, SS is still better than a good chunk of what's come after it.
>>
>>739657319
SS is literally 3D Oracles
>>
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Just make the scrapped TP sequel, already.
>>
>>739625764
Playing switch version with the joystick control. It's kind of fun going through large dungeons againn
>>
>>739626054
That sounds so fucking sick honestly, kino of such a high caliber could never be enjoyed by the specimen on /v/
>>
>>739649028
This but I just slice them up real good from the proper angle in seconds.
>>
>>739657516
Hope you have a good time. I really enjoyed the dungeons and bosses.
>>
>>739657516
I recently played through it and it was a lot of fun genuinely. I wish more games had analog stick sword combat.
>>
>>739657460
>ugliest NPCs in history
>every enemy is "like a puzzle"
>Link is equipped with a "smart sword"
>complete shit game only remembered because it has Zelda in the title
SS is the long lost CDi game
>>
>>739657624
Yeah. I finished BOTW years ago and slogging through TOTK. Hating the zoomer-sized trial dungeons and just said 'fuck it' and bought a copy of Skyward Sword
>>
>>739649028
>waiting for every enemy
Or you can skyward slash or stun them with secondary weapons.

SS combat appears to be too demanding for balding millennials who grew up with simpler games.
>>
>>739657738
Wind Waker is by far the much much more hideous game, zoomer.
>>
>>739657803
This, but I love Totk and bought SS to stop myself from beating it too quickly.
>>
I literally just want a straightforward linear zelda game like ocarina of time with lots of dungeons, with a cool interconnected overworld, and without any fucking gimmicks aka the one fucking thing they've never been able to do
No goddamn ocean, no goddamn timer bullshit, no gay ass wolf, no piss empty sky
>>
>>739657460
I can see some roots of SS in the objective design of the Oracles, as in what you're supposed to do and how you go about it. There is still absolutely no accounting for how both swordplay and the overworld works in SS though. That is without precedent, the Oracles still function much closer to LA with their overworld progression and the combat is very much classic 2D Zelda.
>>
>>739657984
And no faggy ocarinas
>>
>>739658034
you want to do that, we can point out the dark world in link to the past was a gimmick too.
this series has never not had a gimmick besides the very first game.
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>>739658030
feels like a 3D 2D game thoughbeit
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>>739625764
Anything is better than slop of the goyim
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>>739658148
>dark world in link to the past was a gimmick too.
Lttp fanboys bit the dust... Only zelda 1 fanboys are safe from their game being criticized....
>>
>>739657984
>two forms of Link
>backtracking to switch
>only half the inventory available to each form
>playable instrument you routinely have to stop and do a QRE to activate something
>a cutscene for any and everything you ever interact with
>a horse to get around the shoehorned hubworld with everything distanced just far enough apart to make you submit to using the horse
Convinced people became nose blind to Ocarina of Time's bullshit.
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>>739658317
Oot would be so much better if they removed Hyrule Field from the game.
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>>739658185
Maybe if the 2D games employed a glorified level select of a map, like Metroid Prime 3 but with more steps. And even then it's certainly nothing like how pre-LA Zelda worked.
>>
>>739658364
kys brainrooted zoomer
>>
>>739658317
You only mandatory need the Link swap for a couple major things, largely being the last two dungeons; if you're constantly swapping the two you're probably on a blind first playthrough. A song to warp to the temple would've helped a lot, though. And the horse largely becomes superfluous besides the Biggoron Sword quest if you know shortcuts and once you get the warp songs, or you're hunting Big Poes. About the biggest reasonable concerns are the ocarina songs playing back every single time you run one so it's just kind of obnoxious, which still isn't even that big a deal outside of the Water Temple most of the time besides the specific minigames and secrets every once in a while, and the interaction cutscenes - which no game in the franchise ever bothered to fix, so really I can't even bevy that one at OoT beyond inventing them.
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>>739658204
Actually, Breath of the Wild, Tears of the Kingdom, AND Skyward Sword are all good.
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>>739630065
>Can't they just like, do BOTW but with classic items and dungeons?
They could, but that would require talent and a very compelling vision.

Most classic Zelda games (nearly all) extensively controlled the player's progression through gatekeeping. If they relaxed that control a bit and combined it with modern sentiments, so a very large emphasis on exploration and open world shenanigans, then Nintendo could make a Zelda game to appeal to older and newer fans alike. Ironically, the first Zelda game, The Legend of Zelda, offered players more freedom than any other Zelda game until Breath of the Wild.
>>
>>739658317
>>two forms of Link
Yeah?
>>backtracking to switch
You get a song that teleports you to and fro the only place where it's "required".
>>only half the inventory available to each form
Yeah?
>>playable instrument you routinely have to stop and do a QRE to activate something
QRE?
>>a cutscene for any and everything you ever interact with
Are you seriously bitching and moaning about shit like doors opening?
>>a horse to get around the shoehorned hubworld with everything distanced just far enough apart to make you submit to using the horse
You never have to use Epona, it's not required.
You're a dumbass. Get some real complaints.
>>
>>739657591
>Enemy changes pose
>Have to slowly move your hand to the correct position to start a slash in the correct direction because moving there quickly registers as a slash, in an arbitrary direction
>By the time you are prepared it just switches poses again
>Often they just switch poses like 3 times a second to be as annoying as possible
Shit is the antithesis of tactical or skill based. It's fighting with the shitty accelerometer.
>Just get good
I beat the game, as did everyone else of this simple shit. The controls are just garbage down to the controller's design.
>>
>>739658364
Kek
>>
>>739625764
Fuck you. Why is everything a binary of linear or open world to you
>>
>>739658671
>>Have to slowly move your hand to the correct position to start a slash in the correct direction
>>By the time you are prepared
Lmao you are retarded
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>>739626884
Link chose her
>>
>>739658492
>>739658602
excuses excuses
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>>739658980
Uh yeah, we established that's all you were doing. Again, get some real complaints.
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>>739658671
literally git gud lmao
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>>739658671
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>>739627328
>Are you retarded?
It's a BotWfag
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>>739657984
>ocarina of time with lots of dungeons, with a cool interconnected overworld, and without any fucking gimmicks
Would be sick
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>>739625764
I like this game
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>>739659047
Nose blind, get lost.
>>
>>739625764
There's parts I like about this game. It's not a constant 8 like Twilight Princess, it dips into 6 sometimes while it reaches 9s in others, but I'd welcome another similar quality game over another open world game, where the player experience isn't as crafted.
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>>739657984
>a straightforward linear zelda game like ocarina of time
Sorry, that game offers way too much freedom of choice.
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>>739658317
>playable instrument you routinely have to stop and do a QTE to activate something
I'm genuinely shocked people overlook this gimmick entirely. What other game even has you doing this shit outside of Zelda.
>>
>>739659215
Who made this chart, it's very flawed.
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>>739659142
Retard.
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>>739627002
Go play MM you faggot
>>
I sure fucking do, faggot. I would take 10 Skyward Swords back to back before a third Breath of the Wild.
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Here you go
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>>739659101
Honestly I'm shocked that for the number of OoT hacks we've got, no one's tried to really do much with Hyrule Field and other factors even especially with the beta materials we've got now. Like, it's not as easy as just "plant a map in the game and hope it doesn't have terrible knock-on effects", but we've got the blueprints of loose ideas and concepts before they had to dial shit back because of losing the DD64.
>>
>>739659592
Closest I got to making it feel fun was randomize the enemies. It causes one of those massive tremor earthquake moblins to be out there, and there was an iron knuckle approaching from far off, spooky at night.
>>
>>739659592
Somebody is secretly doing a beta recreation with that Hyrule Field though. https://www.youtube.com/watch?v=hSx2Ota2g_Y
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>>739625764
>linear Zelda
>actual dungeons
>good music
>good stories
I really want it back OP, I want it back so bad.
>>
>>739625764
I want a zelda game with a linear first half and a second half that opens up more and lets me pursue the macguffins in any order I please
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>>739627427
How is even the gameplay on Switch? Are the motions in Switch as good as the Wii?
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>>739659830
Twilight Princess would be good if it didn't have the wolf and twilight shit. And it's not even that the idea itself is so bad, they just completely fumbled it
Twilight world could be cool as it could have literally just been light/dark world like lttp. Except the twilight world only exists for 3 tedious bug collecting segments then you never see it again except maybe that one dungeon I guess.
Wolf mode similarly seems to exist only for the gimmicky twilight sections and the gimmicky scent tracking parts. And it has fuck all interesting mechanics or combat as you see every single thing the wolf can do after 5 minutes.
They should've either committed to doing a shameless OoT rehash or gone all in with twilight world stuff.
>>
>>739659504
If you made Dodongo/Jabu Jabu doable in either order, and Forest/Fire/Water all doable in any order, I think this would be the perfect Zelda structure. enough flexibility that you don't feel railroaded, but guided enough that there is still meaningful progression.
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>>739628315
>Link had to go through a Warriors army of hundreds of Bokoblins decending all the way to Ghirahim to fight him and then Demise in sequence
>Demise actually praises Link and questions him being a ''hero'' because he doesn't fight like a hero nor a man at all, but a demon
I have many problems with Skywad Sword but that ending with SS Link becoming the First Hero was really good.
>>
Yes I do actually.
>OoT isn't linear!!!!
Yes it is. You have to back out of the fucking Water Temple after getting the longshot for the game to have any semblance of nonlinearity.
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>>739660416
I'm still waiting for a hack that removes Midna before I play Twilight Princess again.
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>>739660463
No you fucking don't. The Longshot isn't required for anything in the game.
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>>739628315
Counterpoint
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>>739660481
Twilight Princess but it's Garfield Without Garfield?
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>>739660463
That's not true at all. There's different sequences you can do entire dungeons in. You can also do mini-dungeons, the well, ice cavern, etc. in pretty much any order.
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>>739660481
why would you want to remove the best part of the game?
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>>739660524
meh. it's a weak point but it doesn't ruin the game.
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>>739660524
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>>739660551
why would you as a first-time player, is the biggest point against its nonlinearity. there's a lot of semantics about it but ocarina of time gives you "the freedom to fuck off and do something else, regardless of how little sense that makes at the current point," more than it gives any actual lack of guidance or intentional non-linear structure. this is something that also applies to other games considered nonlinear like super metroid where you're pretty blatantly gated by available upgrades at points but you CAN do a lot of wandering around and get there through some other means, or get upgrades out of order, regardless of its relevance to your last progression point
>>
>>739625764
I loved Squidward Sword
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>>739660564
"Navi but interrupts you more to call you a retard and a cuck" is what made me stop playing the first time.
>>
Asking again but how do the motion controls in the Switch behave compared to the Wii's? It's basically what makes it or breaks it for me cause I loved swinging that around as if it was a sword.
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>>739660654
There's merit in giving the player volume to explore and satisfying the players who want to test the limits of the exploration just because they can. How this is a point "against" nonlinearity I'm not sure, the fact that it's there, but personally not relevant to you.
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>>739660814
it isn't a point against nonlinearity as a concept it's a point against whether or not ocarina of time is actually supposed to be a nonlinear game, i can play it nonlinearly but that doesn't mean there isn't an obvious intended structure to it
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>>739660813
Virtually identical to the Wiimotion + controls but more consistent, all the old KINOGRAPHY like being made to point a joycon downwards and "draw the Master Sword" with a motion is still there
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>>739660813
The waggle parts felt better than on the Wii but I found the aiming stuff while okay was not as good probably because no sensor bar
>>
>>739661006
>>739661065
HOly crap really? That's awesome
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>>739661065
SS original was 100% Motion Plus wasn't it?
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>>739661227
Yes.
t. had to buy a chink one in my third world country to play.
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>>739661260
is that why everybody hated the motion controls, cause they were using cheap third party hardware lol?
I never had a single issue with the motion controls when I played SS but then everybody online was acting like it was completely broken. it was weird.

I need to give SS another go, I haven't played it since launch.
>>
>>739625764
I don't want skyward sword back.
I want the games that were blamed for Skyward Sword being so shit back.
Aonuma didn't want to accept that he was part of the reason every game they tried to beat OoT with fell short, so he blamed OoT itself.
>>
>>739660456
He wasn't the first hero tho
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>>739661324
I'm not sure people's issues or the ones they had with Skyward Sword. I know very well my experience is unique in this case.
Mine only had issues when the wiimote was in low battery, at which point I couldn't even be sure if the issue was on the bootleg or the battery itself.
I didn't have any problems otherwise for most of the game aside specific sections like having to bait Girahim to one side and strike to the other so he didn't take the sword.
In fact most of my issues with Skyward Sword actually came from the Soul Bead segments. Fuck that shit.
>>
>>739625764
This game was so bad. Mostly because of the controls. But also because of how boxed in it felt.
It felt cheap and dumbed down. Going anywhere from the sky felt like entering a banjo kazooie level.

And it’s still better than the new open world games.
Open world Zelda could have been amazing. The graphics and everything hit just right, but they managed to fuck it all up.

The weapon durability was horrible. It requires you to grind for ages to be functional. Turning the game to a grind.
And the world feels empty and dead.

And a major annoyance with Nintendo since the Wii is that they focus all on a gimmick.
Motion controls and the building stuff from the latest game. It takes away so much for the sake of “beeing a thing”.

They need a linear main story for it to work. OoT set in the open world they created would be amazing.
And they could add so much more to it. More dungeons. More to the main story. Lots of solid side-stories etc.

Let’s be honest. Nintendo needs to stop making consoles at this point and start focusing only on making games.
They have a really solid lineup of exclusives, but the Nintendo consoles are weak. If they did that, then maybe we could get the Zelda game we want. But I think the new games are so bad because the consoles can’t handle much more.
So they turn everything into a boring grind/playground so they don’t have to add much value.
Hell, the last one was even the previous one with the laziest version of the world underneath.
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>>739661227
SS would actually secretly recalibrate with the sensor bar whenever you pointed at it
The motion controls slowly get worse if you play without it
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>>739660746
>if a character is mean to me I don't want to play the game
Actual fucking baby lmao
>>
>>739661403
>no even further back prequel game of Legend of Zelda: The Unga of Bunga
>discover the true origin of Hyrule as ancient Stone Age Hylians found the country
>invent Fire and Wheel among other items to solve puzzles inside the cave temples
>see the true story of the creation of the Master Club and help Link defeat Ganonsaurus
>>
>>739661501
What is she adding to gameplay besides wasting everyone's time to treat a player like a retard? Nothing. Remove her. All hand holding helpers must die.
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>>739661556
Why does she have to add something to "gameplay" to have value? If you're playing Twilight Princess specifically you're in it for the atmosphere of like 70% of the game. Midna is part of that.
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>>739661518
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>>739661624
Then she's shit atmosphere, as bad as the flea in Okami.
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>>739661772
She's good. Quite charming. Sorry you have such a fragile ego you can't stand characters flinging surface level insults at a player character.
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>>739661807
What's charming about the game interrupting me playing it? Would it be charming if I slapped the controller out of your hand every five minutes and said you were a moron?
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>>739661860
If a character having dialogue is tantamount to "slapping the controller out of your hand" then I don't think you're coming from a place where you can enjoy atmosphere or characters in the first place. It's a shame to deny yourself something games can do so uniquely.
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>>739661556
I'm playing TP on Dusk right now and she doesn't even really interrupt you. if you get stuck on some puzzles it will prompt you to call her for guidance, but you have to press it, she doesn't just pop out on her own.
she's the best Zelda companion imo, she has an actual personality and a fun relationship with Link. Navi and Fi were a lot worse.
>>
>>739662660
>she's the best Zelda companion imo
Ghost Zelda in Spirit Tracks is the peak, but Midna is a respectable second place.
>>
>>739662780
ngl I barely remember anything about Spirit Tracks. I really need to revisit the DS games sometime.
>>
i want a zelda linear enough that you can shatter the intended sequence if you play with the intent to do so
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>>739661324
>is that why everybody hated the motion controls, cause they were using cheap third party hardware lol?
I had an original Wiimote with the Motion Plus add-on attached. I didn't play SS much at all but my sister absolutely hated playing it because it needed constant resetting and calibration, it just lost track of shit so fast, and I think she may have been swinging it too much so the attachment shat itself. I hear that if you had a Wiimote Plus with the motion attachment built in from the get-go, it was basically flawless by comparison. Shit, if you want to do Dolphin emulation well, you need one of the updated motes because the old one can't play sounds accurately among other complications.
>>
>>739662660
>she's the best Zelda companion imo, she has an actual personality and a fun relationship with Link. Navi and Fi were a lot worse.
I heavily disagree. Just because she's nice to you later, that doesn't warrant an actual fun relationship.
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>>739660447
This, but child dungeons in any order, and then adult dungeons in any order.
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>>739662819
I think it's a weird one, with extremely high highs and extremely low lows. I would enjoy greatly for a few hours, then have to interact with that damn train so I put it down for 6 months, and then rinse and repeat until I finally beat it like 5 fucking years later.
>>
>>739660813
Motion controls are good, but the moment I was able to use an analog stick instead it elevated the game for me.
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>>739661324
It was hated because they desynced ALOT. It's also a bit counter intuitive to force the gimmick on people.
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>>739663163
lol are you actually offended that she's "mean" to you at the start of their relationship? it's more like playful teasing. and I like how they grow from Midna sort of using and teasing Link, and Link begrudgingly going along with her because he has no choice, to the two of them actually growing to trust and like eachother. it's a good dynamic.
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>>739663319
I'm not kidding when I say I didn't have a single desync issue or anything. I have heard a lot of people did, so I guess it was a common issue, but it genuinely worked smooth as butter for me. it was a gimmick, I'll give you that. but I didn't hate it.
>>
>>739662974
I too want a non linear Zelda
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>>739663171
I think it would throw things off to not have Deku be the first dungeon, but the adult dungeons in any order, sure.
>>
zelda has never been linear
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>>739663427
I dont, I would begin the game by sending Link to Hyrule Castle where Zelda and Impa give the objective of the three (potentially a new fourth?) dungeons. I honestly wouldn't mind if Navi were conceptualized as a more personable character, there's no need to stop the player to deliver dialogue anymore, she could just freely drop flavor text whenever.
>>
okay okay consider this
BotW style overworld
with
OoT style dungeons
The dungeons project an AIDS field that disables your climbing shenanigans
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>>739663451
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>>739663502
>Botw with no climbing
and dropped
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>>739662974
That's just Link to the Past and Ocarina of Time. Both have clearly prescribed progression, but a little bit of curiosity can go a long way.
>>
>>739663502
Problem is the overworld requires specific tools for its openness, which now have to follow major limitations or entirely different rulesets in dungeons. It takes a lot of individual mechanical peeling and dissection to figure out what works between one or another; people who do like the BotW formula want actual honest to god dungeons more like traditional Zelda but you can't really apply the same principles between the two.
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>when you're such a shitty obnoxious companion nobody even mentions you in a conversation about how bad companions are
Sorry Ezlo, guess you should have made people want to fuck you
>>
>>739663576
I dont get the fascination with dungeons in older games, sure they had neat theming sometimes SOMETIMES, but the puzzles were really fubar. I think people thumping the crap out of those old dungeons are just harming their own enjoyment.
>>
>>739663538
Only in dungeons
You can still cheese your way around the overworld like usual
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>>739663648
It's really a preference thing at this point honestly. You either prefer sandbox puzzles that offer a lot of options to circumvent or find the answer, or you like brain teasers and pattern recognition that 'feels good' but usually aren't that difficult unless we're taking certain games like Ages. Sometimes folks are just so uncreative that they'd rather have a dungeon with spelled-out designs than trying to confound their way through throwing anything at a wall.
>>
>>739663648
A good dungeon doesn't even need theming. Look at Zelda 1, that's what a dungeon should be.
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>>739625764
Skyward Sword was a failure of game design on multiple levels. The problem isn't even linearity, because it's not even that much more linear than Breath of the Wild would be if it had an equivalent quantity of story dungeons and major overworld tasks, since BotW's story dungeons also have the same rigidly prescribed quest progression.
>>739661324
Everybody hated the motion controls, because the function of the controls were deliberately obfuscated from the player to sell the illusion of the Wii Motion+ being more capable than it was, except that development of the game was very much a "Works on my machine" setup, so you had a section of people whose game worked perfectly and a section of people where the controls simply would not function.
This isn't like modern gyro where people accept that it desyncs and there are convenient ways to zero it, the game allegedly tried to be clever and resync with the sensor bar, which meant that a sensor bar setup that worked fine for the pointer would have to also work for stealthy resyncs with no instruction on whether it was set up properly even to the point that you could start the game with candles as IR light sources without the game warning you about it.
Resyncing with the sensor bar seems reasonable until you realize that this means that it will resync with any 2 sufficiently bright IR light sources.
>>739663538
The climbing in BotW is just a bad placeholder.
>>
>>739663720
>cheese
and this conversation is over
>>
>>739663337
You're the one that sounds offended because I pointed out how one dimensional she is. I get that she's your waifu and all but just because you crave affection, that doesn't make her a good character.
>>
>>739663497
>I dont, I would begin the game by sending Link to Hyrule Castle where Zelda and Impa give the objective of the three (potentially a new fourth?) dungeons
Meh. Sounds pointless and just adds a backtracking to Kokiri Forest for no real reason. It's nice to have a dungeon in the very first mini-area before you get sent out into the larger world. Then it can open up a bit more. Deku Tree as the first dungeon serves a solid purpose.
>>
>>739663827
Anon, all the shrines in Botw and Totk are practically that but with much more clever puzzles instead.
>>
>>739661556
She only chastises you at the beginning and is interrupting during the tutorial parts of the game, after that you can pretty much never talk to her unless you need to transform into a wolf and she becomes an actual aid for Link.

Are you sure you played the game, or just watched a youtube essay shitting on it?
>>
>>739661721
>earlist-known
See, you don't know that Cave-Link doesn't don his iconic green mammoth skin. We can still have an origin story to explain that.
>>
>>739663924
I don't think she's one dimensional at all, she has the most character growth of any companion. Not that that's a particularly high bar, but still. You just sound upset that she teased you lmao. Are you traumatized from girls teasing you in school or something?
>>
>>739663982
The tutorial does last for five hours though.
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>>739663960
It wouldn't be "pointless" if I divulged more about how I would envision it, but it's already evident that we come from two different stances.
>>
Does anyone actually like the overworlds in classic 3D zeldas?
I'm not talking about the dungeons or the towns but the barren empty fields they used to connect everything
Mashing A for 5 minutes to roll from kokori forest to hyrule town isn't fun
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>>739625764
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>>739663965
>no enemies
>just puzzle slop
Not a dungeon.
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>>739663985
Neither of you two anons, but I can't wait for Nintendo to reveal the Zelda series exists in a looped time line. They're all the first heroes.
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>>739664030
Tatl has more character growth than Midna, but ya'll ain't ready.
>>
>>739664047
I just think it changes the whole beginning of the story in a way that really isn't necessary. Link's first trial of courage being the guardian of his home in Kokiri Forest before he's sent out into the larger world of Hyrule is very important to his development as a character and the theming of the game. I can't see a good reason to change that except for "I want to go to Jabu Jabu before the Deku Tree because I just do".
But yeah. Agree to disagree I guess.
>>
>>739664059
No>>739658364>>739659101
>>
>>739664143
eh, actually fair enough. Tatl was cool.
>>
>>739664171
There's a lot of the story to change and flesh out. Oot is too barebones and there's a lot of projecting onto it what people think it's about.
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>>739664227
See, I disagree with that. I think the story is pretty much perfect as is. But sure. Whatever.
>>
>>739663965
There's a tiny fraction of shrines in those games that should not be cut, most of them are garbage filler.
>>739664090
There are multiple shrines with guardians, there's like 20 copypasted enemy combat shrines.
>>
>>739664059
eh. not really. it's probably the weakest aspect of the 3D games. they never really figured out how to properly translate the design of the 2D overworlds into 3D. then they seemed to pretty much just give up with SS.
I don't know if the BOTW approach is the right direction either though. there has to be another way.
>>
>>739664030
Her character "growth" isn't even her's it's entirely Zelda's influence. Get outta here kid lmao.
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>>739663502
>BotW overworld
Nope. Style is okay but fuck the scope, that shit gets boring before you've explored even half of it. EoW got it right as far as modern Zeldas go, it's like 10 times smaller and way fucking better for it.

>>739663576
As far as BotW style progression goes, I think Hyrule Castle had the right idea for dungeon design. Steps away from puzzles and just becomes one big combat gauntlet, which is precisely what the divine beasts got wrong.

>>739663965
Zelda 1 dungeons are straight combat gauntlets, there's almost no puzzles in them.
>>
I want linear zelda back without the shitty waggle and some connecting overworld sure.
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>>739663648
It's about the rhythm of the whole game. You know how a game with a good number of decent length boss fights tends to have them spaced pretty evenly apart, aside from maybe once or twice toward the back half? All of game design has rules to its "tempo" and ways to make that tempo feel good.
Dungeons create a separate "mode" of the gameplay that you switch to for a while, usually building up to a climax in the on screen action. Switching to and from the dungeon mode of play helps each part of the game feel more distinct and refreshing as you arrive to it, at the expense of sometimes making the dungeons feel isolated from the rest of the game.
Open air Zelda focuses on many much smaller phrases to try and make each moment distinct, and has comparatively much less of the game reserved for its "mode shift". I will admit that the mode shift is great when it does happen, the dungeon approaches, the quests to get to the divine beasts, and Hyrule Castle are all high points of BotK, but it lasts maybe one tenth of a decent length playthrough in total.
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>>739664465
You're just describing what I experience as "poor pacing"
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>>739664371
not really, her major turning point is getting btfo by Zant after collecting the fused shadows. Zelda's sacrifice is another one, yes. characters grow through interactions with other characters, that's how it works.
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>>739663551
lttp, sure, but i don't know about doot
that game was built for storytelling, and i don't think there's any way to get the medals out of order without some major glitches
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>>739664521
NTA but Midna is insufferable and at no point displays any growth. The most you could account for is becoming more tolerable as the game progresses.
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>>739664521
>not really
Yuh really. Zelda literally says that her heart was one with Midna's through the entire second half of the game. Get out of here secondary. Midna had no turning point after getting nearly killed by Zant because that's literally when Zelda's sacrifice happens.
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>>739664579
>>739664683
Adding to this: if Midna had any character growth, people wouldn't act like her true form was some radically different personality just because the words coming out of her mouth aren't an insult to somebody for once.
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>>739664731
She basically pulls a Clerks 2 though
>I'm hot
>you'd fuck me
>I'd fuck me
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>>739664731
Midnafags haven't actually played TP. It's why that retard got offended for me pointing out that Midna has no relationship build up with the player outside of Zelda literally influencing her not to be a one dimensional bitch.
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>739625764
I enjoyed TMC more than OoT, so yes, I do.
Also you're a huge faggot :)
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>>739638548
I tried to make it with AI, but I can't work AI right. The idea is Link doing the anime edgy blade lick, then maybe making a second picture with Fi blushing.
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>>739664571
You don't need to do the Fire Temple to finish Water Temple, and once you have the longshot you can go to Gerudo Desert. The game even has an acknowledgement of this built in it - Bongo Bongo has unique interactions with ice arrows for example. Someone on the dev team anticipated people would try that before going to do the Shadow Temple. There's no glitches involved in any of this.
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>>739664880
Best I have is this. There's an image of Ghirahim doing it and Fi slapping him but I'm not saving that.
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>>739664884
>and once you have the longshot you can go to Gerudo Desert.
You can also enter the desert by jumping the chasm with Epona. Little moments of player freedom like that were just removed from all the games after OoT.
>>
It's crazy how many decent 2D zelda clones exist but not a single good 3D zelda clone exists.
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>>739664731
man you really are hung up on the "insults" aren't you. sorry girls bullied you in school and you can't handle some light teasing. must suck.
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>>739664731
>people wouldn't act like her true form was some radically different personality
It isn't. After Zelda's sacrifice, she warms up considerably. She even admits later on that she originally only cared about saving her world and using Link to do it, and she had a change of heart. Midna does more or less experience a hard pivot in her motivation with Zelda's sacrifice, but you can see her gradually warming up to Link throughout the adventure. It's funny how people hate the first 3 hours of the game so much and yet hinge so much of their opinion of Midna on her conveyance there regardless of how she shifts throughout the game. By the time you're walking into Palace of Twilight, she's even apologizing for imposing on Link once again, a far cry from her early berating attitude.
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>>739665006
>not a single good 3D zelda clone exists.
Souls
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>>739664503
I'm describing where poor pacing is most likely to emerge and thus how it can often be addressed.
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>>739665048
that's not even remotely close to being a 3D zelda clone wtf
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>>739665048
Souls games aren't really similar to Zelda at all
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>>739664731
Nobody acts like her true form had a radically different personality. She grows throughout the game. Her true form isn't slinging insults because she spends the game becoming less inclined to that. In other words, she grew as a character. Sorry you seethed so much over her insulting "you" that you didn't experience over half the plot that actually happened.
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>>739664997
>You can also enter the desert by jumping the chasm with Epona
I actually didn't know that. Now that's really crazy.
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>>739665037
>and she had a change of heart.
Because of Zelda's influence.
>but you can see her gradually warming up to Link throughout the adventure.
No you don't. Throughout the entire first half Midna is entirely selfish, teasing, and generally just a bitch. There is a moment where getting the Zora armor, Rutella makes a request to Link to look after her son and not even a second after she's gone, Midna fucking chimes in with "uhh that's nice and all but the fused shadow?? Hellooooo???". That's not even taking into account the fact that she teased covering Hyrule back in Twilight before the burning bridge event. You people give her way too much credit.
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>>739665175
How did you ignore the entire part I wrote between those two greentexts?
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>>739665175
>obsessing over her being rude to rutela
Holy shit are you literally that guy who spent half a thread seething about Midna and how nobody who likes her actually likes Twilight Princess the other day?
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>>739665174
https://www.youtube.com/shorts/UdSIjG1w9jg
>>
You now remember Retro Studio's cancelled concept.
Also there's was a cancelled scifi zelda concept too
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>>739665175
>That's not even taking into account the fact that she teased covering Hyrule back in Twilight before the burning bridge event.
keyword here being "teased". it's not a serious threat, she's just toying with you a bit in the beginning.
and I don't know why it's such a big deal that Zelda influences her. characters grow and change through interactions with eachother, that's how character growth works lmao. people don't change in a vacuum.
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>>739665215
Because it's fucking incorrect? Its been addressed before and I just did it again. You embellish on this character because she's later kind to you (because of Zelda) and now she's your waifu. It's Marin syndrome. She doesn't gradually warm up to Link, she's clinging to him immediately after Zelda's sacrifice because again, of Zelda's influence. The entire second half of the game, anything kind Midna is doing is literally because of Zelda and again, Zelda herself points this out.
>>
There is no actual case against Midna as a character. She is only offensive if your ego is completely at the mercy of a fictional character who you are SUPPOSED to start the game at odds with.
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>>739665279
never seen that. but an older, bearded Link would be pretty cool imo. they would have to treat it very carefully to get the tone right but I think it could work.
don't really want a scifi Zelda though, in fact I'm already tired of all the magitech shit in the last few games, would love a return to low fantasy.
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>>739665298
>and I don't know why it's such a big deal that Zelda influences her.
It's not, the issue is that you're claiming that she has character growth throughout the entire second half of the adventure which she doesn't. Once Zelda's sacrifice happens, it's like a switch has been flipped in Midna.
>>739665247
No. I don't know what you're talking about but you're probably just making that up and you're going to claim I am anyway.
>>
For his next trick, the impfucker in denial will say that nobody ever acted like Tetra lost her entire personality when she became Zelda
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>>739665387
>Once Midna went through a major emotional event that her old worldview was completely unequipped to understand, it's like a switch flipped in her.
Yes. That's generally how major character change works.
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>>739665351
the scifi shit looked more like buzz lightyear lmao
also here's more pics from the retro studio game
https://www.unseen64.net/2021/01/19/zelda-sheik-retro-studios-cancelled/
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>>739665454
That is not how major character change happens. That is the plot doing a one 180 with the character on a whim because it demands it which you stated was a gradual build up but at least we're getting somewhere through that thick wall of denial you call a head.
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>>739625764
I always loved this game.
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>>739665484
seeing those images now and considering what the artist wrote back then, I think they turned this concept into botw/totk
>Fun pre-pre-pre-production origin story of the Master Sword. Within the bad ending of “Ocarina of Time” exploring the last male Sheik’s (after a genocidal ethnic-cleansing) journey transforming into the Master Sword. All while the Dark Gerudo are giving their 100 year birth to Gannon.
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>>739665387
I mean what >>739665454 said, but also I really don't think it's as dramatic as you make it out to be. Midna is never openly hostile to you, she's a little selfish and plays with Link, but she still respects your agency and lets you do your thing. If she really wanted to, she could have been a lot more controlling of you in the beginning. You can see underneath her teasing and toying that she isn't entirely cold hearted and it's just a front. Then she goes through a traumatic experience which you save her from and she lets her guard down from then on.

Honestly I feel silly writing up this much about her, she's not a particularly deep character. Most Zelda characters aren't. But as far as Zelda companions go, she's solid.
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>>739665564
forgot pic, you can't tell me this isn't urbosa
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>>739665495
>That is the plot doing a one 180 with the character on a whim
Well, said "whim" is framed as a near-death experience. That tends to affect people profoundly.
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>>739665495
You seem to be implying that Midna was a complete asshole with no change in her attitude towards Link between meeting him in prison and Zelda sacrificing herself to save her life, and that immediately afterward, Midna morphed into her "endgame form" where she was no longer an asshole.
This is incorrect. She spends the first half of the game warming up to Link personally but still planning to use him and lacking patience for "people" in general. She spends the second half of the game coming to terms with the crisis she lived through and trying to work through the new emotional conflicts it opens up, like "fuck I actually am not going to fuck him over AND I like him, it's going to suck to leave".
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>>739665594
Again, I disagree heavily but it's 2 AM and I don't feel like writing down the early events of TP to prove a point to Midnafags that are just going to go "nuh uh" to it anyway because it shines light on how their imp waifu isn't as great of a character as they make her out to be. Hell, half of them stopped linking my posts in their replies anyway and the one that IS still linking me in replies is just going "no u".
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>>739665689
>This is incorrect. She spends the first half of the game warming up to Link personally
That's a lie and I've addressed it earlier. Alright, I'm done for real now.
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>>739665709
lol, I literally just played through TP on Dusk. I don't need you to tell me the events of the game. I think you just take some of her early snarkiness way too seriously and can't recognize the playfulness of it. but yeah, I'm bored of this, it's clear the conversation isn't progressing. night dude.
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>>739665709
>you're just saying "nuh uh!"
Nigger you're the one saying that Midna was a bad character because she was too mean to you and then she stopped being mean after a near death experience. For awhile it even looked like you were implying you thought Midna only stopped being an asshole because she underwent, like, soul fusion with Zelda or something. You are clearly downright deranged about the fact that this character bruised your immense ego. There is no logical reason to zero in so hard on her committing such grave sins as "disregarding the mood after a ghost moved on".
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>>739665750
>That's a lie and I've addressed it earlier.
You just said "nuh uh". You didn't address anything. She warms up her tone towards Link throughout the first half of the game. This is noticeable to EVERYONE who actually played it.
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>her tone isn't something I can objectively measure so I will pretend it doesn't exist
Don't worry, you can get to sleep, I already know your next reply anyway.
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>>739665564
>The Master Sword is trans
Please no.
>>
Well, that was fun. Anyways, back to our regular "SS > BotW" programming.
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>>739666102
It's fun to watch the kids fight over like, fifth place, huh?
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>>739626054
BotW with classic style dungeons is just Zelda 1. A lot of people were expecting BotW to be just like that, except you could go straight for Ganon.
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>>739625764
Skyward Sword was the best 3D Zelda before BotW came out.
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>>739629184
I don't dislike any Zelda game except the DS ones because of forced touch screen. I didn't mind the waggle of TP Wii and SS. I wish Nintendo let Capcom pump out more handheld Zelda games to fill in the gaps between big releases.
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>>739627002
Look at this fucking retard, hahaha.
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>>739666312
it is like that, the four shrines on the plateau, the four divine beasts, then hyrule castle. what more could you need.
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>>739625764
i'd take 100 skyward swords over one more ubislop pile masquerading as zelda
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>>739625764
I want a zelda in the vain of DS1
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>>739625764
This game's problems have less to do with linearity and more to do with the fact that it forces you to retread the same mediocre levels over and over again
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>>739625764
It's not about linear vs open-world. It's about having legit distinguishable dungeons and temples. No, not just 4 dungeos + Hyrule Castle. Also dungeon items, enemy variety. Not just a sword that will break in 10 hits from a blue bokoblin(which is just a recolor version of 4 other varients)
>>
I've already replayed SSHD more times than I have replayed BotW
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>>739668863
Classic style dungeons.
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>>739625863
The linearity didn't help.

Everything was a corridor loop to a shortcut. There was little actual exploration.
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>>739672473
Same template, simple enemy combatants.
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>>739670514
filtered
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>>739672623
I asked for classic style dungeons and did not get them.
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>>739634126

I generally enjoy all 3D Zelda games. There's none that I felt "holy shit, this entire game is awful"
They do have have garbage parts or too much padding, but they're all pretty good at least.
2D zelda games are more hit and miss but I enjoyed them overall.
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>>739666102
I dunno, I liked watching that triggered guy throw a shitfit over the idea people can dislike Midna.
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>>739641637
Adults who grew up with Nintendo bought 155 Million Switches, not kids. That's why the Switch 2 is all black and don't look like a toy anymore.
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>>739674776
>anymore
Nintendo offered the black model Switch at launch.
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>>739642647
>The problem of the BOTW design is that it gives you too much unrestricted freedom

Oh no, the game doesn't treat me like a baby and let me play it however i want...
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>>739675035
A game letting me play it however I want is it treating me like a baby.
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>>739628526
The main The Legend of Zelda games will be open-world for the next decade or so, soon or later you will have to accept this fact.
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>>739657845
No we just actually used the completely ass wii controls and not the emulator controls that work way better, or the switch port where controls were basically fixed. The wii motion+ controller would take a solid half second to even register where I had put my hand so combat was beyond trash to play. The first sword fight with gay boy sucked balls not because I didn't know what to do or missed timing, it's that unless I sat for that half a second holding where my swing would actually start so the location would register, the game just registered a diagonal slash regardless if my arm was against a wall keeping it straight up and down or not. Shit was unplayable unless you were a massive sperg or spent money on the brand new controllers with motion+ that had better communication instead of the upgrade dongle to add it to your existing controllers.
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>>739675237
Hmm.. I don't see it, maybe it's time to upgrade to a PS5.
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>>739675237
Babies, famous for being allowed to do what they want unsupervised and not have their hand held.
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>>739675526
>Hmm.. I don't see it
Let me spell it out for you then.
The only reason to engage with the majority of the mechanics is personal preference. This means that the game doesn't ask you to master most of the skills it offers. Which means it is way easier than it should be.
Spotting a hookshot point, pulling out the hookshot, and shooting it wasn't exactly mentally stimulating, but BotW doesn't even give you that. If you can see a place you want to go, you can probably get there by walking, climbing, and gliding, three actions so basic it's basically impossible to actually lose access to any for more than a minute or two at a time.
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>>739675791
Babies, famously only left unsupervised in scenarios where none of the stupid choices they're prone to making can have any negative impact.
"Freedom" achieved by standardizing everything in a game so that you aren't missing out by refusing to engage in anything for more than 20 minutes at a time is babyproofed game design.
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>>739675791
Kek
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>>739675423
The last open world Zelda was in development for 12 years and had to push out a placeholder game halfway through using existing assets just so that they could avoid ending a generation with no Zelda.
The development time of Zelda games is dictated by the span of a console generation, since not releasing a new one would be suicide for their brand.
We will not see another open world Zelda this decade even if they choose to make another one, at most we will see a placeholder game panic developed on a 2 year timescale to hit the Switch 2 sunset using whatever assets they have in development, and given how significantly BotW cannibalized TotK's sales they're probably not going for another open world game as their placeholder.
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>>739675809
>Spotting a hookshot point, pulling out the hookshot, and shooting it wasn't exactly mentally stimulating, but BotW doesn't even give you that.
It gives you much more stimulating choices in what to do.
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>>739676030
You are dumber than a baby, this is bad news.
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>>739627002
Don't mess with this NuZelda fan, he's only played BOTW
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>>739676156
>Build a fire so you can wait for the weather to be better
Wow so stimulating, a truly valedictorian graduate from the Wind Waker school of design.
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>>739675493
The more you people post this the more I'm interested in playing Skyward Sword.
I know the Switch's joycon gyroscopics are 1:1 to the Wii's and the system overall better. But how does that behave in sections I'd have to aim instead of swinging a specific direction? This is basically the one thing I still need to confirm
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>>739627002
>Gianta knife
Isn't the entire point of that weapon to show how dogshit and unfun breakable weapons are?
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>>739676156
>Hm... do I climb up there?
>Or do I do something potentially more engaging but ultimately pointless and likely slower?
Repeat x1000
That is BotW's decisionmaking. Whatever problem you run into, there is a mechanic baked into Link that invalidates it with minimal to no equipment requirements. You have to "choose" to ignore the obvious solution to the problem before you as a matter of course before you get any real choices.
>I could engage with these enemies stealthily and pick them off one by one... oh wait, I can basically make the fight into me slaughtering them one by one if I charge in and abuse flurry rush like the last dozen camps
>>
the last time I played SS was with a friend but I moved when we were halfway through it and my life has only been misery since so I don't know if I can ever play it again
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>>739629184
>Enjoying almost every single Zelda game
Based brother
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>>739676205
You are the one who finds game design meant to validate literal babies appealing.
>nooo the ones where you were told what to do were the ones for babies! The game being terrified to tell me I'm doing something wrong is mature sophisticated challenging KINO!
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>>739628526
>BOTW fans aren't Zelda fans
Thanks for proving it with facts and logic.
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>>739676470
Botw doesn't need to tell you when you do something wrong, it's more well made than that. You just succeed or fail.
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>>739676356
>invalidates it
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>>739676518
based and drawing rational conclusions from the data pilled
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>>739676353
The prospect of paying rupees, a resource you have basically on tap, for such a big change as a whole second moveset was suspicious. The fact that the weapon broke was just the follow-through of the "catch", not an argument against the very idea that weapons can decay in games.
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>>739676273
I just played through the game and the controls were phenomenal, no worries.
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>>739676712
Sugoi.
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>>739676260
>build a fire
>in the rain
you didn't play it
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>>739676625
But I don't fail when I do something wrong. That's the whole problem. I fail when I repeatedly fuck up at combat and that's really the extent of it. Doing something wrong in a puzzle has like 50-50 odds of either hitting the exact trigger they wanted it to anyway or revealing a way to skip the trigger entirely.
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>>739676662
Yes, a mechanic I can access with a single timed button press that renders all enemies but like one of the elemental blights completely offensively nonthreatening is in fact invalidating most of combat.
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>>739625764
I'd rather play this on Switch without the meme controls that replay TotK
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>>739626821
OoT did it right. I don't want a railroad but I don't want a sandbox either.
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>>739676798
>But I don't fail when I do something wrong.
But you do.
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>>739676689
It's literally a joke weapon that breaks in three hits. BOTWtroons would know that if they actually played Zelda games.
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>>739676991
But I don't. I have to do something wrong many times in a row to even begin to be threatened with failure, and most pure puzzles don't even have something you can fuck up hard enough for the game to count it against you.
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>>739676960
>OoT did it right. I don't want a railroad but I don't want a sandbox either.
That's what I liked about Dark Souls, the comparisons people made to Zelda were valid. Just a shame I don't like Souls combat.
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>>739677074
Yes. It's a joke weapon that breaks in three hits. Because you paid rupees for it, which are basically free. OoT acknowledges how little rupees are actually worth to the player in at least one other place with how confused the last guy is when you break the Skulltula's Curse entirely, since all he can offer you is unlimited rupees.
The joke is not "haha weapons that break? How awful!" It's "you get what you pay for".
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>>739677191
>Weapon is a joke because it breaks
>Th-this has nothing to do with weapons breaking!
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>>739665873
That you're an idiot that's conveniently ignoring her actual tones in the game and facial expressions to measure? Yeah I'm sure you do my next reply seeing how hard I've been dog walking you idiots. Honestly, you sound like you're defending a pitbull. "Oh she's not violent at all, see? Aww she's smiling!"
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>>739677260
Anon. I am against BotW's weapon durability. Your post implied the motive behind the way it was designed was to mock the mechanic of weapons breaking, and I'm pretty sure that was wrong, given how much it sounds like projection of a more modern attitude on durability. Nothing more. Stop getting your panties in a twist.
>>
This entire thread proves that the Zelda cycle is real. Whenever the next game comes out /v/ will call BotW a masterpiece.
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>>739677304
>pretends Midna's tone doesn't exist because he can't objectively measure it
>HAHA I WIN, SEE?!?!
Relying on "facial expressions" to analyze a character's tone in a fucking 6th gen game that delivers 95% of its story and dialogue via text with maybe a canned clip of the character sighing or grunting to go with it is absolutely hilarious by the way, keep up the jokes.
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>>739677528
>pretends Midna's tone doesn't exist because he can't objectively measure it
I literally just said otherwise. Absolute clown show.
>Relying on "facial expressions" to analyze a character's tone in a fucking 6th gen game that delivers 95% of its story and dialogue via text with maybe a canned clip of the character sighing or grunting to go with it is absolutely hilarious by the way, keep up the jokes.
Yeah, who would do something like relying on facial expressions during a gen that gave us Wind Waker. You know, the game that's praised for its art style and expressiveness?
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>>739677495
But the three hour youtube video told me it is no masterpiece!
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>>739677767
>I literally just said otherwise
And you were lying about it. Midna grows personally familiar with Link throughout the first half of their adventure together and this is reflected in how she acts toward him. If you couldn't detect the difference in how she felt towards Link by the end of the Lakebed Temple versus fresh out of the castle dungeons, then you were either severely autistic or deliberately ignorant. Once again it just reads like you have zero tolerance for characters being mean to you and refused to give her "another chance".
>wind Waker
Wind waker's faces are 2D images stretched over the face area of their model. Even then, most expressions are reserved for a moment where they suspect you'll be looking.
Twilight Princess's faces are 3D rigged. They're much tinier unless you're zoomed way in, and changes can be a lot more subtle because of that. The intense facial animation is reserved for cutscenes, very little happens comparatively in text box conversations.
So it sounds like you're upset that Midna didn't have a new idle animation for the second half of the game where she was obviously close to tears or something.
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>>739677945
>And you were lying about it.
You can't call it a lie because you don't like it.
>Midna grows personally familiar with Link throughout the first half of their adventure together
We've been over this. No she doesn't. You're going in circles now.
>If you couldn't detect the difference in how she felt towards Link by the end of the Lakebed Temple versus fresh out of the castle dungeons, then you were either severely autistic or deliberately ignorant.
Again, you're embellishing a lot here because it's what you personally headcanon for the character.
>Wind waker's faces are 2D images stretched over the face area of their model.
And? What does that have to do with anything?
>Even then, most expressions are reserved for a moment where they suspect you'll be looking.
You will like with the millions of close up scenes with both Midna and Link alone? You just keep BTFOing yourself at this point. I don't know why you're bothering, outside of petty pride of course.
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>>739625764
Correct I don’t want skyward sword zelda back I want OOT, MM, WW, TP zelda back just like I want ALTTP, LA, Oracle games, etc back for 2d zelda instead of that trash they came up with recently
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>>739678230
>NUH UH, NUH UH, SHE TALKS COMPLETELY THE SAME UNTIL SHE NEARLY DIES AND THEN ZELDA POSSESSES HER
Everyone who played the game knows you're lying.
>You will like with the millions of close up scenes with both Midna and Link alone?
Where you can in fact see her getting less guarded and hostile with him before you've even gotten out of wolf form for the first time? I figured you were disregarding the actual cutscenes and focusing on her default expression in gameplay being a little bratty looking. Knowing that you were talking about the cutscenes and still can't see the change everyone else does is... honestly worse.
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>>739678371
>Everyone who played the game knows you're lying.
So far, it's only the Midnafag secondaries that's calling me a liar despite references to back up my claims.
>Where you can in fact see her getting less guarded and hostile with him before you've even gotten out of wolf form for the first time?
Like right here. This doesn't even happen in the game.
>>
>>739678472
Please do kindly link whatever reference you posted that proves all Midna dialogue had the same tone.
>This doesn't even happen in the game.
She goes from treating him as a potential threat to joking around and handing him weapons before you have cleared twilight even once. Once again, everyone who played the game knows this. Keep seething though.
>>
>>739677092
The game is very well designed, you succeed or fail as you do things.
>>
>>739678669
>Please do kindly link whatever reference you posted that proves all Midna dialogue had the same tone.
There you go, putting words in my mouth again. You're a big boy anyway, you can just read the thread on your own.
>She goes from treating him as a potential threat to joking around and handing him weapons before you have cleared twilight even once.
She never treats him as a potential threat, that's just more embellishing shit on your part. Throughout the entire first half of the game, she's mocking him, calling him an idiot, etc. She doesn't even hand him weapons either, she has him go steal them because she needs him to get the Fused Shadow for her.
>Keep seething though.
I accept your concession.
>>
>>739678738
I don't fail, though. I succeed slower because that's the worst punishment they were willing to levy on a player who didn't pick the right solution.
>>
>>739678856
>j-just read the thread I already proved that Midna's tone toward Link doesn't change at all throughout the game!
You didn't exactly post a complete text dump so I don't believe you.
>noticing Midna's character traits and thoughts as she expresses them is you "embellishing", just stop embellishing and you'll notice how flat she is!
Sure thing buddy.
>She doesn't even hand him weapons
She just shows him how to get them, transports them for him, and hands them over as soon as he has hands to receive them, right.
>>
>>739679049
>You didn't exactly post a complete text dump so I don't believe you.
Yeah and I'm not going to. TP just got a new PC port that you can just play and experience TP for the first time instead of having strangers on the internet feed you the story word for word. Goodbye now.
>>
>>739679189
I first played TP on the Wii 20 years ago and am telling you what happened in it. You are denying it because you "played" TP while fuming so hard about the presence of its main character that you didn't notice half the shit she did or said.
>>
>>739629332
Did you play it with a friend?
>>
>>739679312
Time for a replay then if that's true. Get to it, chop chop.
>>
If your experience with Switch's Skyward Sword do you think Trauma Center Second Opinion would run fine if I used that Tico emulator to play using Switch's joycons?
>>
>>739679497
I also replayed it like 5-7 years ago. I still remember it pretty well.
I don't know what you hope to achieve. I play the game again and can take pictures of my shitty CRT showing Midna saying stuff she absolutely wouldn't at the beginning of the game when I'm a bit into it? Are you so delusional you really think I'll experience your made up version of the game now that you've yelled at me about it enough? Or are you planning to pop in and "correct the record" by explaining how the way she's talking doesn't ACTUALLY indicate any growth or change in her feelings for every post I make?
>>
>>739625764
I definitely don't, I just want dungeons in the new games. SS sucked ass and it's clear they didn't know where to take the franchise, game is so bloated with cutscenes and boring fetch quests.
>>
I never actually finished SS. Is it possible to play it without the motion controls?
>>
File: IMG_9220.jpg (1.89 MB, 1179x2090)
1.89 MB JPG
Did you guys go around doing the sidequests in TOTK or just killed off the four beasts and went after Ganon?
>>
considering that this thread started on dishonesty, there was never a possibility of good faith arguments to begin with.
Zeldafags not beating being the new Sonicfag allegations.
>>
>>739680168
i did everything besides finding all the wells and the korok seeds
>>
>>739680168
I've never fucking touched BotW slop. That shit isn't Zelda.
>>
>>739680035
Switch port has an option to use the right stick to control his arm, or the normal motion controls I think
Both work much better than the Wii and it lets the combat shine in the ghirahim/demise fights
Switch SS is all around just the definitive way to play, zero concessions like the 3d versions of the time games (which I think are definitive but some people don’t like the aesthetic changes made in Majora specifically)
>>
>>739680270
Least obvious butthurt Midnafag.
>>
>>739680306
>skipping the korok seeds
You missed half the game.
>>
>>739677941
Funny thing is that a lot of the opinions about Zelda on /v/ are basically copies of that one YouTuber who made a series about dungeons years ago. You can see his opinions in every thread almost verbatim.
>>
>>739680438
proved my point
>>
File: 1753482167687034.jpg (1.07 MB, 2495x3648)
1.07 MB JPG
>>739680438
they'd be a lot more tolerable if they liked the actually good version of midna but most of them are into an uggo instead
>>
>>739680808
That's nice. Go back to your Sonic threads now.
>>
>>739681045
Yeah, I should really be differentiating them by calling them impfags but it's a habit on my part.
>>
>>739681045
based, true form Midna is so beautiful TP Link probably managed to build another mirror just to go to her world and impregnate her multiple times.
>>
>>739681045
I like both. I prefer imp, but I like both.
Don't agree with the faggot frothing at the mouth about how Midna was too mean, you'll only embolden him for next time.
>>
>>739681050
Proved my point again and as long as you keep replying, you will continue to be wrong and prove my point.
>>
>NNNNNOOOOO WHY DOESNT EVERYONE ALSO HATE THE CHARACTER THAT WAS MEAN TO MEEEEEEEE
>true form Midna is nice though :)
an ego the size of a planet and also short term memory issues, truly Zelda threads produce the worst opinions
>>
Him being a Sonicfag certainly explains the melty.
>>
>>739681443
Are Sonicfags prone to projecting so much hate at a character that the character's every action supposedly starts to play into the things about them that suck?
>>
>>739625764
yes I do, skyward sword was great!
>>
>>739680168
I did a whole lot of random shit but didn't get 100% of it
>>
>>739681201
I don't know why he's focused on her being mean and not that she constantly interrupts you and makes TP's already slow pace turn into a glacial unfun slog.
>>
>>739682995
At least she actually is a bit mean to you, what the fuck are YOU talking about? She "interrupts" like Navi does, that is to say, she mostly doesn't if you don't push the button to summon her.
>>
>>739683516
You never played Twilight Princess.
>>
>>739680168
I'm knocking out the sidequests and caves right now, bubblefrogs.
>>
>>739683742
I did. I'm just not completely mentally ill about a character "stealing" gameplay from me by having dialogue.
>>
>>739683853
If you did you know she's the worst due to her inability to shut up. She's as bad as Fi, she just has tsundere personality instead of Beep Boop I Am Robot personality.
>>
>>739683991
Nope. Fi is the worst because she not only talks a lot but actually DOES interrupt you to remind you of things that already had a sign like low health. People are overwhelmingly dismissive of anything they identify as a "character" in games these days, it's amazing how they still expect you to take them seriously.
>>
>>739680168
i still haven't finished it
>>739625764
Honestly i'd rather they alternate between the linear and open-world, keeps both camps happy and can help keep the series feeling fresh as things you do in one can assist with improving the other
>>
lol Midna fucking sucks
>>
https://www.youtube.com/watch?v=1lBECVyyI0s
>>
>>739686770
my cock!
>>
>>739664880
ai slop garbage
>>
>>739626012
Breakable weapons were a complete non-issue in TOTK and I don't get why people still complained about them. You could argue they discouraged you from fighting enemies in BOTW, but combat in TOTK enables you to get continually stronger weapons to the point where you'll have more than you'd ever need even when they break
>>
>>739625764
fuck you, i loved skyward sword
>>
I would like the tears realm trials back
That shit was fun
>>
>>739625764
combat in this game was fun, BotW combat is ass
>>
>>739690951
This post feels familiar...I guess other people like its combat a lot.
>>
>>739677495
Nah.
>OoT/MM/TP good
>WW/BotW bad
>SS slightly less bad
>TotK didn't happen
>>
>Skyward Sword getting shit on as usual
Can we at least agree that its OST is the best among the entire series ?

https://www.youtube.com/watch?v=MnHPDJeu_j8&list=RDMnHPDJeu_j8&start_radio=1
>>
>>739677495
Zelda cycle isn't real. It's a term coined by WWtoddlers to cope with the fact that WW nearly killed Zelda.
>>
>>739692709
Also, better graphics than other Wii games.
>>
>>739693524
I've never heard of this, but also, the use of ''WWtoddlers'' makes this post feel like bad faith.
>>
>>739696286
>I've never heard of this
That's because you're a late gen z tendie retard.
>>
Why don't they just like, make a good one again?
>>
>>739696373
Huh, and speaking of bad faith...do you even have sources for ''Wind waker nearly killed the series''? Because that's a bold claim.
>>
>>739632681
He literally screams I'LL RAPE THE BOTH OF YOU in the previous page.
>>
>>739696704
Anon.
Almost everything about Twilight Princess is an overreaction to one of the things Wind Waker upset the fans with.
>>
>>739696704
He's partially right there. WW barely sold half of what OoT did, but also there was the issue of Four Swords Adventures, which remains to date the only major Zelda release to sell less than a million copies. Doubled with WW's mixed commercial reception on release, there was more pressure than usual for its followup, TP, to really deliver. It was sort of a make or break moment for the series. Luckily, TP ended up selling gangbusters when it was positioned as a Wii launch title.
>>
>>739696704
https://www.youtube.com/watch?v=XCv1vyT8NwE&t=4
I know your generation can't read but you can do your own research.
>>
>>739697148
I know, hence the different art style, but to say ''Wind Waker nearly killed the series'' instead of just ''it was a game with graphics and a lighthearted tone that people initially didn't like but it was never going to be the end of Zelda'' is another thing.
>>
>>739696286
>>739696704
>>739697264
You have to ubderstand this zoomer
Scott the woz hasnt made a video about it
>>
>>739650197
So is Soinyggers.
>>
>>739698051
Yeah he sounds like a Scott the Pozz fan.
>>
>>739674776
>Adults who grew up with Nintendo bought 155 Million Switches, not kids.
Yeah, those are called mothers. My mother grew up with an NES so we had Nintendo in the household. Now I'm an adult and don't ever care to buy from nintendo. Been hearing moms love buying garbage switch games for their kids, though.
>>
>>739697148
Which is really funny when TP kind of plays out like the first half of WW, but stretched out for an entire game.
>>
>>739698298
Well yeah
Every single 3d zelda has a long ass tutorial
From OoT to Skyward
But people like to shit on TP's for some reason
>>
File: gudetama.png (57 KB, 1200x1138)
57 KB PNG
>>739698298
>Immediately jumps in to defend WW vy making other games look worse
Subtle wwkiddie
>>
>>739698370
What fucking tutorial does OoT have at the beginning of the game?
>>
>>739699007
Literally the first 3 dungeons where you are railroaded and stopped for everything up to pressing A to open a fucking door
>>
>>739698298
WW kind of plays out like an unfinished attempt to use OOT as a format with a significant lump of filler attached at the end, so that's not surprising.
>>
>>739699115
And other bullshit you tell yourself, lmao
>>
>>739699115
You're retarded. It's literally only the Deku Tree that does that and it does it once, half of the tutorial shit like climbing vines you can even skip.



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