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What's been your experience with it now that you could play around with it for a while?
I got the mail that I could theoretically redeem my reservation now.
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>>739635727
>redeem
I got one a week ago and I'd say worth it compared to the competition, especially with the piece of shit Xbox "Elite" controller I used before. It's nice that you're able to make your own comfy control scheme.
Aiming with the trackpad is objectively better than the right analog stick, and I'm trying to get used to it with Alan Wake. I got a nice thing going where I can hold down L5 and turn the right trackpad into a d-pad. Feels good.
>>
I only dipped my toes in steam inputs where all the potential is but also its like solving logic puzzles
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>>739635727
>What's been your experience with it now that you could play around with it for a while?
mines been trapped at the post office for 2 weeks
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>>739640248
>mailman takes your controller for himself and just claims it's still being processed
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The left stick looks like it's in the wrong spot, other than that it looks good
>>
It's probably the nicest controller I've ever used.
But you know, if you want to take it with a grain of salt, I've been using the OG steam controller for years.
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>>739636019
Why would you compare it to the Xbox Elite controller? Compare it to something good instead like the Gamesir G7 Pro... which is what you should've bought.
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>>739640678
Sorry, but I'm never gonna buy a controller called Gamesir.
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>>739635727
still reserved status. valve is worthless
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>>739640758
Will you always be a GameBoy then?
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>>739635727
I like mine quite a bit, but have certainly run into a few hiccups with steam input/big picture mode, which I had never really thought to try before getting this controller. Nothing particularly major, for example, when I started up a new character in dark souls, using the keyboard function to type in the name of the character seemingly disabled the controller functionality in lieu of a kb+m input until I restarted the game. When I typed in the name using my physical keyboard and then went back to the controller, everything worked fine. So here and there I run into something like that, but nothing I haven't been able to figure out so far.

As for how the thing actually feels, I like it a lot and I don't mind the stick placement as much as I thought as I would. Also I haven't really had the issue of inputting on the dpad/Ltrack when using the Lstick, but I have smaller hands so maybe the close placement of it all would bug some people but idk. Feels pretty worth it to me but I had been using a day one switch pro controller since 2017 on my pc so the mere fact this thing doesn't have fucked up sticks makes it feel amazing to me lol
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>>739640758
You fell for the Indian memes huh? It's a Chinese company, the controllers are produced in China and it's the highest quality controller available right now.
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>>739635727
Takes way too much time to set it up for a game
Literally a meme controller. You can do ANYTHING but you'll play NOTHING
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>>739635727
im thinking of waiting for reservation or buying a third party TMR controller but idk, could anyone help pealse
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>>739640915
>but I had been using a day one switch pro controller since 2017 on my pc so the mere fact this thing doesn't have fucked up sticks makes it feel amazing to me lol
I'd be switching from a 10+ year old xbox one controller where I am sometimes not 100% certain if it keeps eating my inputs/sending incorrect ones, or if I am just bad at video games, kek
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>>739640943
I know it's Chinese, but it's still a profoundly stupid name.
Anyway, the G7 Pro is about ten to twenty dollars less than the Steam Controller, no trackpads, and you can only remap it's two back buttons with proprietary software instead of Steam Input. I don't see how this is better than the Steam Controller.
>>
how are the ergonomics compared to xbox series and dualsense?
For reference, I think the dualsense is wildly uncomfortable and the xbox is perfect
>>
Does it have a feature that allows games to recognize it as a PS controller? I need those PS shapes as my visual inputs because the backwards ass xbox pattern fucks with my brain as a long time tendie/PS player.
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>>739641523
I've used Xbox controllers for years, and I didn't find the switch hard whatsoever.
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>>739635727
I hate the positioning of the select/back or whatever they call it these days
When I play elden ring, the d pad inputs left/right when I hit up and changes my weapon, tried a setting that should fix it, but it didnt
The grips are too small and not angled enough
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>>739640758
gameSAAR!
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>>739635727
My 2nd box elite controller has the grip peeling off and sticky keys already. I wish I bought one of those cheap Chinese ones as a stopgap
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>>739641643
Ok but what about the steam controller
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>>739640678
>Cheap crap with proprietary mapping and no trackpads.
>gameSAAR
Into the garbage it goes.
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>>739641643
for the price of one elite you could get almost 3 regular xbox controllers. The economics doesn't make sense considering you get the same stickboxes on both.
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>>739641707
They have a controller with a trackpad, though ;)
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>>739635727
Used it once
Definitely the best controller ever
Put it on my shelf and have not touched it since
No point, why use it when I have a keyboard and mouse. No point in handicaping myself.

If there are any trannies femboys or women here north of Seattle that will have sex with me in exchange for the controller send your discord or snap here im willing to trade it
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>>739642017
>No point, why use it when I have a keyboard and mouse. No point in handicaping myself.
its more comfy to play with a controler in my bed
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>>739635727
I didn't buy one, my xbox controller has uses for a lot of things. Works for mobile gaming too, so why would I spend money on a meme? Gabe really has a cult following, but im not one of them
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>>739640953
skill issue
I already added Bonga to Steam to be able to use it
so far I only recreated my anti-microX setup of binding a few buttons to number keys, but when I get adventurous, I will try to map even more
maybe a wheel menu on the touchpad too
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>>739641685
Im considering it
>>
Quality gyro + fully remappable extra buttons is a surprisingly rare combo. I was considering skipping the Steam Controller for Tarantula Ultra, but Gamesir's xinput gyro sucks and the extra buttons can't be kbm remapped in DS4/Switch mode, nor are they visible to Steam Input. I doubt the gyro quality of the few third parties that have steam input support too.
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>>739641860
honestly interesting but i wonder how does it actually work
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>>739641860
>ever since
Yes, go on...?
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>>739644479
bing ching wing wong
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>>739635727
>What's been your experience with it
I got it so that I can use it exclusively with the Steam Frame. That being said, I have tested specific games that make use of the controllers features.

>MH Wilds
Action Sets. The ability to change your controllers bindings on the fly. I need it because I regularly change weapons during sessions. I heavily use the back buttons, but different weapons require different back button bindings. Works excellently. My 1 issue is that Steam doesn't tell me which Action Set I'm on, despite turning on the setting that says it will.

>New Vegas
Bethesda can suck my fat fucking cock. In New Vegas and 4, you can't rebind number keys. I use an MMO mouse and rebind a ton of shit to it in every game I play, because fuck reaching across a keyboard with my non-dominant hand. I also can't play aiming focused games with a controller, because I'm not a degenerate. Basically, the idea here is to bind the keyboard to the controller, just so I can use mouse aiming with the track pad. Would be nice if the game at least supported dual input. Some games don't, and when they do, often the game breaks for a second to switch inputs. What I did here was make a radial menu and binded movement keys to it. I found that the track pad is easier to use than the control stick in this instance. I control the camera with the trackpad, but when I aim down site, I have gyro activate when I pull left trigger. Feels pretty solid. Only complaint is that movement feels stiff, since the game is reading key inputs instead of joystick movement. Worth it for the mouse aiming though.

>Grim Dawn
Works perfectly. In fact, the devs made a layout for the original Steam Controller and went all out by creating "Game Actions", which is special bindings only dev can create as it is specific to their games. Only thing I had to do is add D-pad binding. I mainly wanted to play the game with a controller, but use the track pad for menus.

All in all. I am a very happy boy.
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>>739641860
Seems like it's mobile only?
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>>739635727
DF had a good take about it. It meets the PC market where it is, rather than where we'd want it to be. I own one and it's amazing, probably the best controller I've ever used. It unlocks so much potential with old games without controller support, games with less than ideal controller support, and games that typically you won't ever imagine using a controller for (think PC shooters, strategy games, CRPGs, etc). That being said most people probably won't need one, and that's exactly what makes it such a niche item. You probably have a mouse and keyboard, and unless you're like me having docked my PC to a TV and playing games on it from several feet away, you won't ever need a substitute for one, so a standard Xbox controller is fine if you were ever planning on using one for casual gaming.

Other than that, the TMR sticks are awesome. Probably the most precise sticks I've ever used.
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>>739635727
been nice.
I got wide hands and shorter fingers, but I found it easy to get into a position to hold it and hit all the buttons with my thumbs on the top, index fingers on the triggers/bumpers, and middle/ring fingers on the back buttons.
only game I had issues making it "just werk" was the pc port of bully: scholarship edition... but I couldn't even get that game to work with my old 360 controller so I imagine my compatibility settings are messed up.
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i reserved it weeks ago wtf happened
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>>739635727
Its all great except the dpad when I press up it presses left as well sometimes.
Kinda shitty and I don't think could be fixed as I assume its a hardware problem.
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>>739649672
its really popular
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>>739641462
Any controller that is not bound to the Steam Input malware is better than Steam Controller, which is to say all of them.
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>>739650319
Ironic retardation is just retardation.
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>>739650319
>Steam Input malware
?
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>>739650946
jeets are retarded liars anon
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>>739650685
>>739650946
And ignorance is a bliss they say.
Enjoy your shitty DRM'ed input lag controller
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>>739635727
It's good. Yet to find a use for the trackpads though.
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>>739652594
Try typing text in any text input field.
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>>739652445
Ironic retardation is just retardation.
>>
>250hz polling

This is not okay. Even office mice come with 1000hz nowadays
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>>739653210
Repeating the same sentence twice is a sign of diminished mental capacities. Try a third time, my dear faggot?
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>>739653640
Thank you for admitting your retardation.
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>>739635727
hows the dpad and the back buttons?
good, bad, decent?
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>>739653269
And yet their input lag is equal or worse. Very curious.
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>>739653730
I'm actually not retarded. Just profoundly gay. Like it's actually a problem sometimes because I just can't help myself.
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>>739653773
scientifically impossible
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>>739653737
Dpad is fine. Back buttons are perfect.
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>>739653814
There are many other moving parts on top of the polling rate.
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>>739653937
source or bs
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>>739653730
>>739653791
lol and now replying to yourself after repeating yourself thrice. Truly a peak thinker you are. Your family is surely proud of you and you're definitely not a waste of resources.
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>>739635727
I think it's neat if you play primarily with emulators/hacks and are a filthy cheater that uses macros/shortcuts/speed changes like me. But for ACTUAL gameplay, I don't think it's worth it for most games that you would use a controller for since a lot of games have a seizure if you try to switch between controller and mkb, which is pretty much what you would use 90% of the trackpad features for with the back buttons being for remapping stuff like R3/L3 or something.
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>>739653791
>>739654096
well which is it anon?
are you gay or retarded?
both?
>>
how is this for fighting games if i'm a pad player?
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>>739654476
You're not worth anyone's time, let alone mine. Enjoy being mentally disabled. While it may be impossible, you may want to look into reading comprehension. Have a nice life!
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>>739640953
There's probably a community layout that already exists for whatever you're trying to play
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>>739640758
>cares about how a controller is called to the point xe'd rather buy inferior products
mart sharting intensifies
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>>739635727
I reserved at 9:59 and still haven't gotten an email
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>>739653967
>Hardware that takes the polled data and sends it
>Connection type
>Device driver
Probably more that I don't know of.
>>
>playing dungeon crawler with turn-based combat that requires you to hold B to speed it up
>set controller up so that if I take my hand off the left grip sensor it's always holding down B
okay this is kino
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>>739635727
I reserved on the 10th and haven't heard anything.
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>>739635727
I’ve been thinking of getting one, I don’t have a controller and now that I have a gf it would be nice to use it on my tv in the living room. I think she would also do better with her games like Hogwarts legacy instead of kb+m. Fair assessment for spending 100 doubloons?
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What's the best way to use this fat cunt outside of Steam?
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>>739657424
afaik it just works on linux and in emulators with sdl support
if you don't want to add things to steam you can use SISR to have steam input apply system-wide
if you don't want steam running at all but still want customization, I don't think anything exists yet but the DS4Windows dev is working on something for the new Steam Controller
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Reminder you can pump up look sensitivity for sticks on game end, tweak gyro to stick, and raise minimum stick deflection the get almost perfect gyro input with just joystick inputs through gyro. I can dial in headshots like mad, and keep analog walking
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I like it, but I find myself dipping for the left trackpad instead of the dpad. I think it's some weird mental hangup because the shape of the controller feels more like an xbox controller in my hands, so I'm dipping down as if the left analogue was a offset analogue. It's strange, because I haven't even used an xbox controller regularly in like a decade.
Only other thing is I'm not sure if the overall shape of the controller is ergonomic for me. I've been dealing with some discomfort but I also am not sure if that's coming from work pain or just aging hands.
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>>739635727
Literally the Kojima of controllers in the bad way which is the only way, theres no ``good way`` with Kojima whatsoever
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>>739657648
What game r u playing
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>>739635727
I guess its fine for the size and shape of the hands of its target demographic
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>>739657372
if you want a nicer controller there isn't really a better option than the steam controller for PC for now.
I assume you have the PC hooked up to the TV for that?

>>739657737
I had pain in my palms at first, and haven't touched a controller for a decade as well.
Turned out to be muscle soreness from hands unused to gripping a controller like that.
Went away after the hands healed up.
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>>739657173
This does sound kino.
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>>739657834
Yeah I just drag it out 15 feet and hook to it with an hdmi. Currently we only do Wii games but a couch gaming time might start to be beneficial.
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>>739657825
actually we had a guy I was certain had those hands because he was bitching about randomly hitting the joystick while working the Dpad and randomly hitting the trackpads while working the joysticks.
only way to do that is to have REALLY fat hands or really tiny hands
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>>739657905
Well, again it IS one of the best options for its price and features right now, though many good games you might play may not have them.

You are taking a slight but low-risk gamble that any hiccups or limitations of the controller with certain games will not be solved right away, but all the relevant groups are already working on that.
The only game I found it to be troublesome with so far was a really old game I was also running in compatibility mode for windows XP... that were also PC ports of 360/wii games... that were updated versions of a ps2 game.
and it was a notoriously sketchy pc port
>>
What the hell is the deal with all these firmware updates? Have they said what they've been working on?
>>
>>739657905
>>739658137
oh sorry... wait time is the other thing.
so many fucking people are trying to buy this to see whats going on that everything is flooded.

Its not scalpers either, because places like ebay aren't seeing ENOUGH controllers go up for sale.
My current theory is that all the guys I recognized as being from epic's shills, sony's fanbase, and a bit of what I think is microsofts crowd put up such a fuss that it got people really curious.
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>>739658218
only so much testing valve's testers can do, and they have a long history (despite those people surely retiring) of unreliable testers.
some firmware stuff people expected wasn't finished by the time of their release (like the grip sensor customization)
and some other shit was miscalibrated, resulting in shit like a deadzone on the left trackpad (fixed the same day)

Right now they are getting a fuckload of testing of the controllers and steam input across all kinds of rigs and with all kinds of games, on top of all sorts of people trying to tweak and fuck with the controllers.
So there are gonna be a lot of bugfixes, and a number of feature additions.

Valve is in a nice position where its easy for them to update the firmware on these controllers, but you see it as an individual update.
When someone like PlayStation updates THEIR controller firmware, its part of a regular system update for the console itself. Their dualsense has gotten a bunch of firmware updates over time as well, but you don't get told about it unless you look for it.
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>>739658248
I think I’m fine with being on the waitlist as long as it’s a quality product. I’ve heard too many horror stories of Xbox or PS controllers going shitty after a couple months. Will go get on it now I think.
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>>739658578
>I’ve heard too many horror stories of Xbox or PS controllers going shitty after a couple months.
I personally blame the chinese market and their shit like 8bitdo I see lurking around on the sides trying to be the "affordable" option compared to the higher end stuff.
Chinkshit is known as such mainly for their terrible quality control on top of any corner cutting they might have done.
So even if some people have a perfectly good experience at first, plenty of get something that falls apart quickly afterwards.

With this controller, you can look up manuals on how to repair and replace anything on ifixit
https://www.ifixit.com/Device/Steam_Controller_%282nd_Generation%29
and valve is intending to sell replacement parts through them as well.

you just need a careful hand and the right kind of torx screwdriver to take it apart.
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>>739657812
Just cause 2. Set in-game sense to 85, set minimum stick deflection on steam input to 1.5, should be pretty fucking good. Still not exactly mouse, but headshots like nobody's business
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>>739635727
I like it, but my A button had a big dead zone so I RMA'd it, and my replacement has a pinging/clicking sounding right stick when moving it, I must have some bad luck or Valve has very average manufacturing
>>
So just to make sure. In games with no dual input or bad dual input (so most) I'll have to chose between my left stick being a joystick or my right trackpad being a mouse but simply can't have both? What's a good workaround? I guess it's stiff af to set up your left joystick as WASD but what about setting your right trackpad as a joystick? Are you giving up on too much accuracy if you do that?

Now to think of it this layout implies setting gyro as a joystick too... Man it's bullshit: it sounds way better to give up on analog movement and settle for left joystick as WASD but jeez that's a big loss too.
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>>739659478
Tf you mean dead zone? They are digital, not analog. Wrong terminology

Also assuming you aren't just shilling, you're the first I've seen claiming faults

>>739660174
Stated above but

Set in-game sense AS HIGH AS POSSIBLE

SET pad and gyro to be mouse like joystick. Adjust minimum stick deflection to slightly higher, or at dead zone (i use 1.5)

Now it's VERY close to mouse input. Still has a turn speed cap, but its much easier to dial in shots.

Also enabling catch up helps a little depending on the game.

Huge improvement for just cause 2
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>>739635727
I emailed gabe 2 years after Steam Controller 1.0 came out and gave him a free idea: different colors for the controllers, including Lambda Orange.

He never responded.

No reason we couldn't have all the different colors like how Xbox controllers offers. Let the females/troons have their pink damnit.
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>>739640758
Suit yourself, Tegenaria Lite is a total replacement for Dualshock 4 in my book. I never use the touchpad on my real DS4, so I'm not losing anything and I can basically get a brand new DS4 for $20 with TMR sticks and a better d-pad.
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>>739640915
Not all games support on-the-fly switching between kb+m & controllers, especially NOT older ones. Most modern games after 2015ish do, however.
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>>739662192
I will say, having gyro to headshots while being able to terminator walk on stick in Just cause feels bad ass
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>>739662267
Worth it, then? I remember I excitedly bought SteamController 1.0, and probably used it for less than 10 hours. I didn't like having to config it or browse user-made configs. The customization was epic, but I'm just not one of those tech guys who fucking cums at being able to throttle the jizzgyro-hapticCoomstick to 0.046 degree offsets.
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>>739658495
>and they have a long history (despite those people surely retiring) of unreliable testers.
Quite the understatement given how somewhat retarded their hl2 ep2 playertesters were. I have feeling that as the broader population become more retarded, that carries over to testing and valve is forced to review of products already out and adjust
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>>739662468
It's worth it if you're a power-user that's into that kind of stuff, not so much if you just want a plainer controller. I'd pick an 8bitdo Pro 3 if you wanted a plainer controller, it has a very similar feature-set but lacks HD rumble motors and can only do Xinput over its 2.4Ghz dongle (Bluetooth allows Dinput and therefore all its inputs). You'll get what you want out of a controller and it costs less than Steam Controller while still being a Playstation layout.
>>
I know its been half asked this thread, but for those who had both the deck and now the controller, and use the dpad extensively (either fighting games or precision platformers) can you tell me the difference between the two?
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>>739662153
I'm not buying one either. Buy an ad esl
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>>739663071
I'm hearing the dpad on sc is better than deck. Deck was fine IMO, but I'm not a fighter dude
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>>739663223
>esl
That's not a generic insult to whip out in any situation...
>>
Whoever came up with the idea that emulating a stick instead of a native gyro would be the right solution is simply utter nonsense, I don’t understand who uses this.
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>>739664976
Its specifically to sidestep games that don't allow mixed input, to keep controller stuff like analog movement and triggers, but having something very close to approximating mouse . Yes, it's not 100% its not supposed to be, but its a DAMN improvement over joystick normally.
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>>739654776
lol this dudes a fag
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>>739635727
Why do people keep posting this AIslop picture of it instead of using a real photo?
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>>739640943
My Tarantula Pro is starting to piss me off. I got it early, before the latency was known.
I wanted a symmetrical controller with more buttons and TMR.
And it technically IS all of those things, but the software is obnoxious as fuck.
It feels like the controller fights everything I want to do with it at every turn, with intentionally obtuse implementations of every feature.

Surely someone out there has made a good symmetrical controller, right?
>>
>>739655834
>inferior products
He clearly mentioned he bought a superior product though.
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>>739662134
Because different colors means some will sell less than others, and you wind up with excess stock in pink that nobody buys and you have to mark down eventually.
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>>739665751
Best options are 8bitdo Pro 3 and Steam Controller
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>>739665892
Also they made the files open source, you can print or but your own shell
>>
I've been playing normal games with it
As a normal controller actually it's pretty good, the d-pad is better than I thought, buttons are soft and there's less input lag than the dualsense
I received it nearly 2 weeks ago and only had to charge it once, another good sign
However I'm not really finding all that much use to the extra fluff, there's a bit too many of those games that don't accept mixed inputs and I had hoped I could use a trackpad in a different way with a few 2D games that's not available right now. It's practically unusable as a joystick essentially. And I'm on linux which is supposed to be better for the thing but Valve has decided prematurely to break the controller with a firmware update and have me wait until SDL3 gets its June 1st update to have it work outside Steam (because they changed something so that the controller works consistently between different wireless methods I guess).
Also, all this noise about it making funny meme sounds is worthless because it doesn't support anything close to HD rumble on most games anyways. So you have it but it's not really being utilized by anything and it's not like there's a tool that can translate that from games that support some form of advanced haptics. Honestly? I would trade the capacitive analogs for that any day.
Also minor problem but still a problem, under R2/L2 there's no ridge. Pic related. This might be a nitpick or some people might be fine with it, but because of this being not pronounced at all my finger sometimes gets caught in there while I'm pressing the trigger. Someone on a review acted like it was a good thing that this wasn't sharp but no, the point is to notice that the finger is going into a place it shouldn't.
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>>739635727
Its become my #1 controller, so much so ive just bought another 2.
I cant believe it works out of the box on emulators, even the back paddles are detected just fine. The whole
>it doesnt work outside of steam
was just a fucking lie, no doubt paid for by sony or microsharts because this thing destroys all reason to pay for their 'elite' controllers, since its cheaper and has more functionality.
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>>739666476
>had hoped I could use a trackpad in a different way with a few 2D games that's not available right now.
Do tell
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>>739662023
Okay then the contacts for my A button were faulty causing misinputs, you can't call me out for wrong terminology then use the term shilling when talking about grievances, also yeah there's plenty of people talking about the right stick pinging/clicking thing if you look around, apparently it's a wire getting caught and making the noise upon stick movement and is quite common with plenty of threads talking about it, just sucks I got it on my replacement
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>>739666610
I want the trackpad to use absolute instead of relative movement for the joystick
So if I'm touching the left edge, it should register (as long as it's being held) the analog being pressed all the way left
Instead it works in this way where no matter where you touch, that's the center (relative) and it keeps readjusting and it can sort of hold a direction but it's wonky.
>>
>>739635727
It's great and I use it everyday now. I gave my other chinktroller to my dad and he's happy with it.
>>
>>739662023
Can I set-it up so the trackpad is faster than gyro-aoming in this set-up? Or are they mirroring each other?
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>>739666476
>under R2/L2 there's no ridge. Pic related.
>because of this being not pronounced at all my finger sometimes gets caught in there while I'm pressing the trigger.
>sometimes gets caught in there while I'm pressing the trigger.
>sometimes gets caught in there
>while I'm pressing the trigger.
>>
>>739666673
I said shilling because there ARE a lot of shills who make shit up to bash it

Maybe you indeed have issues, but its first I've heard.

>>739666682
Just turn pad to joystick mode. Not AS joystick. As joystick is mouse emulation via joystick
>>739667043
Can adjust sensitivity per touchpad or gyro
>>
>>739667156
Anon this isn't a riddle, we have multiple fingers.
If you press R2 with your index finger, your middle finger is underneath R2, isn't it? Same with the ring finger if your middle finger is used to press R2 like a lunatic would do.
>>
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>>739667341
Fucking lol. No dude, why would I rest my middle finger so high up just because the controller lacks a ridge? I just tried it and that feels insanely uncomfortable. Not shitting on you, I just find it funny.
>>
>>739667218
>Just turn pad to joystick mode. Not AS joystick.
See here's the issue, I didn't even know you could do this because in quick settings only "As Joystick" is an option.
I had to go check into the game layout to find out that there are more than 3 modes.
But I'm glad this is actually a thing, not even fucking Claude could help me with this.
>>
>>739667602
Anon I'm not even sure you understood the assignment here.
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>>739667156
Your.... finger....gets caught in a trigger??? Picture please, idk what tf you are talking about
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>>739665892
True. But:
- You can see your unsold stock of daring color sticks but never the extra controller you sold thanks to this variety so there's a small shopkeeper bias here.
- It's hard to swallow that Valve can't afford or risk that when virtually every single chink handheld console comes in different color choices since nearly a decade.

I'm old enough to remember when the world was painted in bright and neon colors to attract kids and I loath the current trend of normy bleak. Valve didn't help. At all since it's the second time they go for "serious" black, even the buttons.
>>
>>739667602
Here I'll help you out
Is pic related insanely uncomfortable for you somehow? Is this not how you hold your controller?
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>>739667615
Sorry man, steam stuff is extensive and there's so much to document. Glad that fixed it though.

>>739667718

Steam also has experienced both massive hardware sellouts, and the failed previous steam machines. They probably don't want this any more complicated than necessary. If you want a shell, buy one , once they are for sale on third parties
>>
>>739667784
After back buttons started becoming a thing, you really should've adapted to the correct "index and middle finger on triggers" grip. Even if I go back to the garbage "index does it all" layout, my middle finger is still out of the way. Lose some weight, tubby.
>>
>>739667925
What the fuck are you on about?
Do you find pressing R5 with your pinky comfortable at all with that shit? How do you not have arthritis?
>>
>>739667925
>>739667983
And besides what does it fucking matter? Replace the middle finger with the ring finger like I said.
>>
>>739667784
You use triggers with your middle finger...
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>>739668091
Ring is a solid cm away at worst from the bottom of the trigger area.

You run into this issue because you're only using index, which means the stretch to the bumpers is too far and your middle finger migrates up to a more comfortable position, which might be in the range of the triggers. If they put a ridge there, you'd be bitching about it digging into your fingers because you can't hold a fucking controller correctly.
>>
is it durable/dpad any good for fighting games? kinda sick of hori pads starting to fail after two months of play
>>
>>739667784
I just held an xbox, switch pro, and steam controller. My fingers always wrap around the grip.
>>
>>739668175
The stretch is the exact same whether I place my index finger on R2 and middle finger underneath, or my middle finger or R2 and ring finger underneath. You act like there's a bigger separation between your middle and ring finger than your index and middle finger.
>>
>>739666476
>>739667156
>>739667690
I've had this same problem, particularly while playing THPS and pressing R2 for revert.
>>
>>739667218
>Gyro and Trackpad as Joystick
>But eah with different values
Thanks! Is this the best way to enjoy analog left joystick + analog triggers + virtual mouse? Or did I miss something and the trackpad and gyro would be better off set-up to straight Joystick instead of AS Joystick?

It's really is a potent device for whoever is willing to deep dive and fuck around so they can pick up game developpers' slack. I sure hope it will be a huge success and force the devs to take it into account so they get their fingers ot of their ass instead of treating controllers as an aftertought.
>>
>>739668337
Ring should be on R4. Learn how to hold things.
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>>739668337
>You act like there's a bigger separation between your middle and ring finger than your index and middle finger.
The gap is the same, the place that gap spans is completely different. In the first example, it's the trigger to the back button. In the second example, it's the BUMPER to the back button. One span is comfortable, the other is too large, which is why your middle finger migrates up to the pinch location.
>>
>>739668393
It
Doesn't
Matter
Faggot.
The point is you could have your fucking index finger on fucking Y and your pinky finger on R4 for all I fucking care. The problem remains.
>>
>>739668337
>The stretch is the exact same whether I place my index finger on R2 and middle finger underneath, or my middle finger or R2 and ring finger underneath. You act like there's a bigger separation between your middle and ring finger than your index and middle finger.
Your middle and ring finger share a ligament, it's hard to separate your middle and ring finger. They like to move together.
>>
>>739635727
It's good, but you need to micromanage fucking everything and rumble is fucked 30 different ways and I don't trust Valve to ever actually fix it
>>
>>739668453
It doesn't, you just don't know how to hold a controller. Again, this is a grip style you should have moved away from 20 years ago.
>>
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>>739667925
>"index and middle finger on triggers" grip
>>
>>739668493
Alright I'm going to need an explanation here.
If you have a difficulty separating your middle and ring finger, how is it actually better for you to do it? It feels contradictory.
>>
Currently playing Casualties Unknown with it (with trackpads). Found a community layout I barely had to change anything of. Just moving around some binds the way I personally like better. Played some rimworld with the trackpads too
>>739648019
You are 100% sure steam overlay is going ingame? Pretty sure steam displays the notifications for stuff like action set change via the overlay. I had issues running rimworld through rimsort not having the radial menu in the default layout, so I had to run it from steam. not that big a deal since I just use rimsort to manage my modlist
>>
>>739666027
>8bitdo Pro 3
Interesting, hadn't seen that before. Might look into it.
>Steam Controller
Honestly this is the most tempting, but the dependance on Steam Input seems annoying.
I know there's already a SDL fix, so I'm hoping widespread support will only get better.
>>
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>>739668739
>You are 100% sure steam overlay is going ingame?
Yeah, overlay is always on. The only way I got action set to work is not by using "Change Action Set", but by using "Hold Action Set Layer". Then the new Action Set uses the "Remove Action Set Layer" to revert to the original control scheme. This method shows no notification though. "Change Action Set" doesn't actually change the controls that's set in the new Action Set for whatever reason, but the notification that the Action Set was changed does pop up.
>>
>>739668864
>SDL
You understand that no one will implement support for sdl, it is more likely that the developers will add support for dualsense.
>>
>>739668359
Setting as mouse is better, but if there's mixed Input issues, joystick gyro is Best.
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>>739635727
I wasted like 4 days trying to set up control schemes for some games that are mainly for mouse + keyboard, and at this point I am so burnt out that I will just wait and hope someone comes with decent builds and in the meantime use it as a regular xbox one controller for platformers and racing games. I bought it mainly for trackpads and gyro, but they just don't feel as intuitive as I thought.
t. someone who wanted to play CS2 and WoW on this thing
>>
tfw set up a radial menu for every emulator function, for every emulator
>>
>>739669082
What game bro??
>>
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>>739635727
Buy an ad
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>>739668916
My change action set in RE5 was showing a notification when it changed for gyro when aiming. I have no idea with hold action set layer
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>>739635727
DO NOT REDEEM THE STEM CONTROLAAR
>>
>>739665751
>Surely someone out there has made a good symmetrical controller, right?
Soon my nigganon.
https://gadgethyper.com/products/leadjoy-saber-plus-wireless-controller
>>
https://github.com/SteamTracking/SteamHelpTracking/compare/dd2e07347c04...dd1393a56480
damn, they just removed trade holds on cs2
>>
>>739640943
>SAAAR PLS REDEEM
Your shilling is too obvious.
>>
>>739669443
tl;dr?
>>
>>739669548
>As of May 26th, 2026, Counter-Strike 2 items are not subject to trade holds or trade escrow.
>Regardless of the level of protection an account has, Counter-Strike 2 items are immediately traded between accounts because of Trade Protection.
>>
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>>739662134
>>739667718
Actually, I'm happy they don't offer that because it means you have to learn how to disassemble and reassemble your device to customize it. If even a single woman (female) picked up a screwdriver to do a shell swap, that's a huge win.
I guess the same goes for zoomers and alphoomers who generally don't know how to tinker. If the lack of customization drives them to do anything at all with their hands, then it's a huge win.

Actually, I bought an OG Steam Controller at the same time as the Gen 2 just as a tinkering project to practice desoldering when doing a TMR + USB-C mod on it. Still not sure if I want to keep it as a curio or sell it to someone for a good price so it can find a proper home with someone who will use it.
>>
>>739642154
>so why would I spend money on a meme?
I don't know. You already did so go ahead and tell me.
>>
>>739641860
>AI generated
Not a real product.
>>
I have this issue where when I push the right analog stick to the right, it makes a clicking noise every time. but only when pushing it right and only on the right analog stick.
it's pretty annoying when not using headphones, but I don't know if I want to RMA it just for that considering how ghastly my experience with having the controller shipped to me was.
>>
>>739648019
>What I did here was make a radial menu and binded movement keys to it. I found that the track pad is easier to use than the control stick in this instance.
>Only complaint is that movement feels stiff, since the game is reading key inputs instead of joystick movement.
Using the dpad for movement might feel better if you're using WASD anyway. Have you tried that?
>>
>>739669718
incredibly common issue if you look around on leddit and "easy" fix if you want to take your controller apart
quality control on SC2 is liquid dogshit because they cheaped out and had China assemble the things instead of doing it in America
>>
>>739669835
>had China assemble the things instead of doing it in America
Wow it's almost like every other fucking controller
>>
>>739648019
>Would be nice if the game at least supported dual input.
Mods fix it. The first game I tried when I got the controller was tww (I think I followed thebestoftimes guide, although it's been a few years since I set it up) and I'm not having any issues with switching between mouse (gyro and trackpad) and controller input.
>>
>>739668651
For THPS games it was more ideal to be able to claw grip the face buttons. As a result, your hand is tilted back further. This puts my middle finger on the bumper/trigger, and the ring finger behind it.
>>
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>>739669738
Fucking EXCELLENT call bro. I just tried it and it feels significantly more natural
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>>739669896
>>
>>739670137
Ai generated
>>
>>739669021
I think this is going to be a problem since the steam controller isn't tied to a platform that must include it which makes the userbase much smaller which makes developers give zero fucks about it.
There would be more prospects if it weren't for the fact that steam input has existed for a good while, there was another steam controller for a long time that didn't get practically any actual support and the steam deck with all these gimmicks came out as well and it didn't move the needle much.
Native support is definitely better for things like some actual HD rumble or mixed inputs, maybe a unique way to use gyro that isn't part of the steam input settings, but the problem is Valve constantly encourages developers to go through the path of least resistance (like they did with Proton instead of developing native versions for linux) which is "just let players fuck around instead".
There's a few exceptions to this but they're that, exceptions. You can't expect a big game coming out next year on steam to support the steam controller. But you will find dualsense prompts on it, adaptive trigger support, even haptics and gyro, the intended developer way, seamlessly.
Of course the only way to change this though is if people actually fucking use these features and buy these controllers. So acting like "we shouldn't have this if it's not working all the way" is just bullshit.
>>
>>739663071
I'm not a dpad autist, but the one on the controller feels pretty good from the little testing I've done. Diagonals are easy to hit unlike the 'eck, but not so easy they get pressed accidentally.
>>
>>739670137
>10 years ago
>>
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>>739658495
>but you don't get told about it unless you look for it
You do actually. It just pops up when you boot in after the system update that contained the new firmware.
>>
>>739663071
I have the OLED deck (bought early 2025, so not really an early model) and the controller
The diagonals are a pain in the ass to pull on the deck
The diagonals come off easily on the steam controller
Also the d-pad wiggles less on the steam controller.
>>
i've no idea what kind of inputs i could bind on the grips that wouldn't be triggered by accident all the time
>>
>>739669142
Huh? Well as I said mainly Counter Strike 2 and WoW, then I tried Hearthstone but that does not work at all because I cannot link it to Steam, The Finals (that one works reasonably well, I guess it is fine for ADS shooters), and then just games that work without trackpads and gyro like FH6 and some gachaslop. Although you can make a steering wheel with gyro in Forza which is nice I guess.
>>
Does anyone know how to generally increase the haptics/rumble to be higher?
>>
>>739670292
>>739663071
Also if you're curious it's not extremely sensitive.
I can do single wall walljumping on SM continuously without aiming down accidentally almost ever, which is a test that surprisingly some modern controllers don't pass.
>>
>>739670348
Anything on release rather than hold. But I think they just put them there for gyro ratcheting which is not my favorite thing to do.
>>
>>739670363
>>
>>739669021
>no one will implement support for sdl
Midwit
>>
>>739670121
Glad to hear it helped.
>>
Is there a way to make radial menus trigger upon letting go of the trackpad instead of clicking?
>>
>>739670461
SDL has existed for the longest time, but it's up to developers to actually use any of the non standard features of the controller without thinking "well steam input exists, so why would we bother".
The people interested in doing this is people who develop mods, open source engines, fangames, emulators, small indie games. You may convince some PC friendly big developers to add some feature or another but you're way out of your fucking mind if you expect GTA6 to come out by 2029 with steam controller unique features. Hell look at FFVII Rebirth, it got a Steam Deck ad, but does it add any advanced haptics on the deck? Any specific features? No. It's just "it's verified".
>>
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>>739670445
>>
>>739635727
My experience? Waiting.>>739635727
>>
If you're in the market for a new PC controller it's a no brainer, but if you have a controller you're already happy with it's not a must have, especially if you own one with gyro
>>
>>739648019
>Would be nice if the game at least supported dual input.
Have you tried analog emulation on a joystick? It allowed me to sneak really slowly in Thief Gold
steam://controllerconfig/211600/14
>>
It's an incredible controller held back by the fact that basically nothing officially supports it so far.

Yes, Steam Input is incredible, but a work around still only goes so far. A lot of games don't play nice with it. The back buttons, grip sense and touch pads are useless in most games because surprise most games are designed to be played with a regular controller. Basically nothing supports HD rumble and I don't think it's possible to emulate dualsense vibration. Gyro is the big standout from this, since tying it to mouse aim is relatively easy, works in most games, and makes playing shooters with a controller amazing, but other controllers already have gyro.

The Steam Controller is basically the controller of the future, as in, a controller for a world we don't currently live in. I really hope its popularity mean we get games designed with it in mind.
>>
>>739672640
Honestly, all it would take is for developers to finally enter 2013 and start offering dual input and native SDL support. Crazy to think that input standards in games are almost two decades out of date.
>>
>>739672640

My issue with Steam Input is there's still a decent chunk of bugs. It generally works fine but shit like Action sets seem to be broken and doesn't save properly, some shit isn't responsive, etc. Making nesting menus could also use a UI overhaul or something to make it more intuitive.
I'm really hoping with the Steam Controller they'll do some major cleaning up with it.
>>
>>739672821
I saw some community layouts split stuff like gyro into a separate action set, what's the reason for doing this over just having something like L2 to activate gyro?
>>
>>739673237

I don't really mess with community layouts personally, it just feels weird using someone else's configuration because it's always unintuitive to me, so I wouldn't know for sure.
Maybe they had issues with trying to use menus while Gyro was on and it messed with something or were using it?
>>
>>739673237
I don't see any reason. Sounds like someone wanted to play with the configurator without having a reason.
>>
>>739673237
You could give gyro different parameters on a action set like senstivity changes.
Most importantly though you can do things like gyro always remains off when navigating with dpad and then touching track pad brings back the action set to make gyro possible again.
All dpad has remove Gyro action set as a secondary function
Touchpad touch has Add Gyro action sets so it becomes possible to use again.
>>
>>739670348
the one I saw youtubers mention is pausing the game if you release the grip
the only other thing I could think of right now really is to have alternate bindings for the buttons on the right if you release the left, but with all the options you already have anyway I don't think I'd ever arrive at the point where I need that.
my brain would give up on remembering what's where before that
>>
>>739670348
For advance gyro set ups could be very useful to set it as a reset camera function



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