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Why did point and click games die?
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>>739655646
Honestly? The move to consoles made it an unprofitable genre
>>
I was gonna say that The Drifter came out this year, but apparently it's a year since it came out lmao
>>
PC got better games
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>>739655646
dwindling attention spans
>>
>>739655646
The buy, gut and kill machine that is the US game market.
Every good and creative studio in the US got bought, gutted and killed.
No space for unusual genres, no space for interesting things.
BUY,GUT,KILL.
BUY,GUT,KILL.
BUT,GUT,KILL UNTIL ALL PROGRAMMERS GO DO ROCKET SCIENCE OR SOMETHING.
>>
>>739655646
Because we're just too wumbo brained so devs gave up making things that would actually hold up to our refined standards since it's was already a small market.
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>>739656213
>it's was
I'm actually retarded. I was being facetious anyways but still.
>>
>>739655646
The same reason why movie games, action rpgs and open world became a thing that won't go away
Immersionfags and gaymerz with less than 15 second attention spans that need constant stimulation in order to pay attention, regardless of how boring the overall gameplay is, not that anyone cares about that anymore either
>>
The gamer of 1993 has not much in common with his inheritors
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>>739655646
They didn’t really, they just evolved into shit like uncharted
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>>739655646
What are some good ones THAT AREN'T CHOOSE YOUR OWN ADVENTURE SHIT. God I fucking hate women and steam tags so much.
>>
They just weren't good. Once gaming advanced, they were doomed. Simple as.
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>>739655646
they forgot to combine the soda can with the fish tank, then go to the kitchen and act like you're getting another soda but actually steal the oven mitt, all 4 hours and 5 hard saves ago, thus preventing them from collecting the fried fish after the nuclear blast to serve to the angry amazon wasteland queen so she doesn't kill them in an otherwise unavoidable game over
>>
>>739655646
>point and click
>games
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>>739657043
p.s. and you talk to fans of the game later and you tell them that puzzle was fucking retarded and they say "it makes perfect sense, in the original release the amazon specified beer-battered fish so you pour a can of beer in the tank instead but it was censored later" and you say "how was i supposed to not waste 4 hours of my life by knowing i would need to pour anything into the tank nevermind that it would be required" and they act like they don't understand the fucking question
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>>739655646
Because most of them were shit. Even the good ones have at least one unsolvable puzzle.
People were fed up with this.
>>
>>739655646
Because adventure games were predicated on the idea that you'd be content at trying literally every bullshit option in the book to try and draw out gameplay hours. This wasn't necessarily a bad thing back during their heyday because games were expensive and most people didn't have too many other distractions.
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But /v/, you don't even like point and click games.
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>>739655646
The internet. Back then when you got stuck, you would go to bed thinking about various things to try out the next day. Or you would be in school or out on a walk and suddenly a revelation would hit you. With the internet however, the solutions were immediately at hand. And if you used a walkthrough once, then the next time you got stuck you'd think "I already kind of cheated once, so it's not gonna make a difference if I do it again" and sooner or later you're looking up the solution every time you get stuck for more than three minutes, and the game becomes pointless. And very short.
>>
>>739657476
Of course I don't, Sam! A click means it's out of ammo.
>>
Replaced by ren'pycest slop
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>>739655646
It became economically and technologically feasible for more kinds of games to have the same, or better, complexity of art and writing, and the resource advantage of limiting your scope of gameplay became narrower and narrower until deciding to make a traditional point and click game was just a deliberate handicap for the sake of keeping the genre alive.

When the genre first emerged, it was hard, or even impossible, to make a platformer, or action game, or whatever else you can think of, that could support so many sprites, multiple highly detailed backgrounds, high quality music, AND store an entire narrative's worth of text. All on a cassette tape or floppy diskette.
And that remained true, even as hardware improved. Even the space on CD-ROM had to be used economically in light of the new features it enabled at the same time.

But by the time 3D graphics were commonplace, the end of the point and click adventure was already clearly coming to an end. Why play a slow railroaded game about clicking on shit and solving ridiculous logic puzzles when you could get an even deeper narrative in a game like Morrowind, or a more exciting experience in Half Life or Quake?

Point and click games became shitty, cheap, mass produced casual fodder you'd find languishing on that weird shelf at the edge of the electronics department at Walmart. And they stayed that way, save for the brief blip of mainstream appeal that came with Telltale's Sam and Max revival series. And even they had to change the format to stay relevant. The Walking Dead would have been nothing special if they hadn't.
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It's a solved genre
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I'll never forgive the Sam & Max remake for removing a white man voicing a black character and jokes related to college students.
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>>739655646
>Why did point and click games die?
1. They stopped selling, perhaps because consoles became too popular and publishers lost interest in PC-exclusive game development.
2. Telltale kept it alive a bit after that with low budgets and indie distribution, but their eyes got too big for their stomach and they licensed too many IPs to make games of, rapidly expanded to develop them all at once, and got subverted by new hires who didn't like comedy or point-and-click games and wanted to make melodramatic walking simulators.
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>>739657771
This is such a gem.
>>
Sophisticated nerds are a dead breed.
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>>739657919
Grim Fandango had dumbed-down console controls, so it's not like the genre had to be fundamentally tied to PC. Most people just don't like to think too much in games, and either they want steady progress, or a sandbox where there's no real progress at all. I guarantee that Telltale's games would not have become anywhere near as popular if they had tried to keep the puzzle aspect of the old point-and-clicks, instead of simplifying them to visual novels.
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>>739655646
If you count stuff along the lines of like Ace Attorney and Danganronpa, they're kind of still going.
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>>739655646
>posts a shit sequel made by a studio full of faggots
That's part of the reason. Dumb faggots wanted to make adventure games and didn't know why they were good, so they made that shit.
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>>739660514
the original telltale were literally all the people from lucasart you retard
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>>739660659
Nobody of consequence.
>Telltale
>were
You're foreign anyway. Go back to Africa.
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>>739660705
>doesn't even know basic english
at least shitpost better
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>>739660781
I don't speak English like a little sissy boy. I speak American like a man with hairy testicles.
>>
Scriptwelder is still making them.
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I think their gameplay always rubbed people the wrong way. clicking from screen to screen combining random items until you grasp the intent of the writer not really directly interacting with the world

I feel like deductive puzzlers, exploration games, and moviegames have taken a lot of their space. directly in moviegames' case considering telltale swapped over to them by the end
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>>739658835
The last new Ace Attorney and Danganronpa games released almost ten years ago, anon.
>>
https://store.steampowered.com/developer/WadjetEyeGames

These guys are still doing point and clicks, released a game last year.
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>>739661342
Danganronpa 2 is getting a remake this year, and it's company and creators have done some other games in the same genre, in the mean time.
>>
TL:DR the gaming public's appetite for moon logic has long waned.

For the extended answer watch Yahtzee Croshaw's extra punctuation on what killed adventure games because I feel like he got it down pretty well: (https://youtu.be/B0gQ0ed8R6A?si=KFH_y9frb7ft7lNI)
>Computers were no longer restricted in memory or what they could render, so having a story and having actual gameplay were no longer mutually exclusive.
>There is no longer much of a PC/Console cultural divide in game preferences.
>You can have adventure game style puzzle solving and interaction without being constrained by the adventure game format; usually this comes in the form of minigames, puzzles, and dialog trees in otherwise more action-y games.
and probably the most damning reason why adventure games aren't a thing anymore:
>Writing clever puzzles is really hard, and puzzles are literally the centre around which the game revolves, so if they're crap (most of them were) then the game's going to suck.
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>>739655646
Technology advanced, and it became just as easy to make walking simulators which have more mass appeal.
You could easily imagine something like Firewatch being made 20 years earlier and becoming a cult classic like The Dig or something like that.
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>>739661968
The real answer is the cat hair mustache puzzle from Gabriel Knight 3, it was the epitome of the most difficult, convoluted, and outright stupid puzzles this sort of genre had.
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>>739661968
the niche itself has also led to walky-talky games and more abstract deduction games, just like puzzle-focused text adventures led to text games with a few discrete choices
some genres just wane as the world around them changes: be it text adventures (once you can render stuff and not rely on a text terminal exclusively) or fighting games (outside of dingy arcades and across the internet)
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>>739662191
Foreignfags will say the monkey wrench puzzle from MI2, because HOW DARE AMERICANS USE THEIR OWN DIALECT IN THEIR OWN GAME?????
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>>739655646
the internet became an international market (and point & clicks sucked in the first place).You can't write the monkey wrench puzzle in Chinese or Italian (or atleast it'd take alot of effort) and every other game that can appeal to that market gets their money.
Also VNs and walking sims solved point & clicks without the dead time of solving moon logic, just pure story. They still exist in VR funny enough.
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>>739662571
>gameplay is dead time
what?
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>>739661968
His opinions can be dogshit stupid sometimes but this guy fucking loves point and click adventure games and makes some good points here
The best critiques of a genre come from those who love that genre
>>
Outer Wilds and games like it are the true successor to the adventure game genre. Still puzzle-focused but based on exploring the world
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>>739655646
Originally, the computer game market was always small, but for a brief period in time it attracted a lot of casuals.
These casuals could only understand adventure games in terms of their story and aesthetics, but they provided enough money to keep the genre afloat.
Eventually, as new and shinier genres becomes possible, the casuals leave and the genre goes back to it's small user base of boomers (and Germans apparently).
They're only dead in the sense that publishers know the mass market isn't on board with them anymore, unless o course you degrade them even further into CHOICES MATTER nonsense.

Tldr, it was a market of 5 white guys on their PCs that boomed for a bit before going back to normal (aka dead).

>B-b-but I played them when I was a kid!
You were the casuals Timmy.
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>>739662747
if it weren't then walking sims and VNs wouldn't be popular
face it, people just want to watch a movie or read a book, not use X on every pixel on the screen just to advance the plot
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>>739662935
There was a time when this board didn't take the opinion of the lowest common denominator as fact.
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>>739662935
The plot has rarely been my primary concern in point & clicks. It usually just serves as context and flavor for the puzzles.
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>>739662418
Also that implies that Eurojank graphic adventure games made sense in their native language, which I find doubtful.
>>
the WEG industry killed them
there's just no interest in solving silly puzzles to see pixel boobs like in Spellcasting or Leisure Suit Larry anymore
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>>739663446
You mean using a flurgenburgen borkinbork to close a jurgenprost isn't basic knowledge?
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>>739655646
The gameplay didn't age.
You can play Monkey Island again in 2026 just fine.
>>
>>
PNC devs couldnt get their heads out of their asses and design puzzles with reasonable solutions and everyone got sick of their bullshit
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>>739656852
I liked Deponia.
The Leisure Suit Larry zoomer duology was okay if you can get over california as imagined by germans with love for toilet humor.
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https://www.gog.com/fr/game/sherlock_holmes_crimes_and_punishments
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>>739656852
Tides of Tomorrow
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>>739655646
Le hardcore gamers demanded action games and left
The other players just went to hidden object games
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>>739655646
too slow for modern audience
most puzzles are too bullshit and the more obvious/easy puzzles are too dumb
need good writing to function (good luck getting a good enough writer to handle that)
overall needs a lot of effort for very little return
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>>739665141
>I liked Deponia
Thanks for the recs but I just finished the last game like 4 days ago.
I'll check out leisure suit Larry, always skipped them because of how the MC looks, but beggars can't be choosers I guess.
>>
>start adventure game
>making decent progress
>wow cool world cool characters
>progress starts to slow down until eventual full halt
>nothing i try works
>exhausted what i would think is all logical means of progress
>dont want to look up a guide cuz thats lame
>put it down and decide ill give it some time to sit and maybe ill think up a solution later
>proceed to never pick game up again
repeat x100
cool genre
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>>739656852
Spirit Hunter: Death Mark.
It is an horror one where you go in haunted places to investigate the ghost, why they have a grudge and helping them clear their grudge and move on to the afterlife.
If you enjoy japanese horror and folkore it is a must play.
>>
>>739665651
Also forgot to add, all this will be happening while the ghost tries to kill you because their grudge made them evil and retarded. "Helping them clear their grudge" sounded like it was a peaceful thing.
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>>739655646
Might've had a larger audience earlier on when options were more limited. It's not that there's zero desire for point and clicks, it's just that it's minimal and it's mainly just serviced by dirty amateur studios since adventure games with a budget are a crapshoot that usually misses since most people don't want silly adventures with puzzles because they're bad people
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>>739655646
early 3D. everything became more and more quirky and globalism. If the main selling point is quirky dialogue, wordplay and obscure word puzzles that might include American idioms or history knowledge then it's not going to sell well in other countries
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>>739666680
To be fair to MI2, Lucasarts looked at foreign markets as extremely secondary.
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>>739666680
I kinda like how jank some games are with their English and how they try to sound American but they're always slightly off.

Obviously I'd prefer a cleanly translated script, but you can't expect that from indies in third world favelas.
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>>739657556
Fucking lel
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>>739665643
>dont want to look up a guide cuz thats lame
Train yourself out of that. Too often it'll be some dumb parsing issue where you're trying to do what's intended but applying things in the wrong order or something. OPTIMAL adventure gaming is sitting around a computer with at least one other person and everyone tries to think about it in different ways, but since that only happens when you manage to roofie and handcuff a hooker it's best to work under solo play assumptions and just look up a guide after you've been getting frustrated for 10+ minutes
>>
>>739662418
There are way more puzzles than the monkey wrench that don't translate well. That one got famous because of youtubers
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>>739669861
That's not a translation issue. It's a dialect issue. I challenge you to find one that people in any other native English speaking country had issues with (due to dialect, not retardation).
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>>739655646
i like hit the road but I hated the telltale games, along with Monkey island tales.

Just not funny, not interesting, etc
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>>739655646
Because mouse controls died when everything went to console in the early 00s and mouse based genres never recovered except for FPSs. So that's the reason why point and click and real time strategy games both dies at the same time.
>>
Ibliked Episode 1 of Kings Quest 20q5 a LOT.
But only episode 1. It completely falls off a cliff from ep2 onward
>>
ron gilbert turned into a fag and tim schafer stopped making them
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>>739670796
why? because of the bridge? or because you had to clear puzzle 1-2-3 instead of 3 puzzles in whatever order you like
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>>739655646
Because people realized that paying $20 for a frustrating, obtuse experience wasn't worth it. I played many point-and-click games as a child, and none of them come with fond memories. It also has the same amount of "gameplay" as a VN, but without said VN's longevity, focus on story, and consistency of maintaining the plot. So you're getting the worst part of both mediums, really.

Early Telltale was the closest thing we had to a close middle ground, but even then, the execution was pretty flawed.
>>
I'm surprised that kids didn't get too much into point and clicks, people my age would've loved the shit out of the Humongous Entertainment ones.
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>>739657556
5 stars post
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>>739670937
Why was ep1 good?
The writing is good and funny, the puzzles are good. There was heavily implied system of being honorable or kingly in your behavior which I liked, but it was actually tracked or anything.
2 onward just regurgitated the same jokes and assets. Just wasnt good at all
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>>739655646
They have little to no replay value and can be pirated off of youtube.
>>
games like ace attorney and danganronpa or cinematic games like heavy rain and until dawn kind of took their place
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>>739657556
nice
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>>739671162
wasnt tracked*
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>>739657771
This game sucked ass
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ITT: A bunch of retarded and depressed millennials who are too braindead to click on a tag on their bloated drm spy botnet launcher.
God I fucking hate you rats JUST FUCKING KILL YOURSELF AND STOP SHITTING UP THE INTERNET WITH YOUR RETARDED DELUSIONS
>>
>>739671306
agree, and The Dig sucked too
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>>739655646
Sure you have them, theyre games like Disco Elysium, Mixtape, Walking Dead and Life is Strange.
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>>739671162
>honorable
like killing everyone. In KQ1 you can kill the giant, witch and dragon. What do you mean it wasn't tracked? Did you not see the big SCORE at the top left. killing the dragon gives less points than the other solution. It was tracked.
I can't blame a game from that era to reuse assets
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>>739671336
I think people meant "where are the good ones".
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>>739671516
Its been 11 years, I do not remember all the details and wasnt prepared to be interrogated about it.
Maybe it was tracked but it didnt matter much.
Im still not sure what your stance is what youre arguing with me about
>>
>>739671596
KILL
YOUR
SELF
NO ONE WILL MISS YOU
STOP PRETENDING TO CARE ABOUT VIDEOGAMES
YOU ONLY WANT TO STROKE YOUR DYING GO WHILE BOILING IN YOUR OWN NOSTALGIA FECES
>>
>>739671726
I only care about good videogames.
>>
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>>739671336
I gave up on searching for genres a long time ago.
https://store.steampowered.com/category/adventure
Crimson Desert - Assassins Creed Shadows - Skyrim - Street Fighter 6
>>
So can I get a safe opinion on whether broken age was good, or is that game still part of a culture war or something?
>>
>>739661968
>>739662191
>moon logic
>muh mustache puzzle
Reflecting on this, I think it's wrong. An entire genre doesn't just die like that. Doom and other FPS at the time had fucking abhorrent level design and that didn't kill them, they were thriving.
>Computers were no longer restricted in memory or what they could render, so having a story and having actual gameplay were no longer mutually exclusive.
another meme i don't get, point'n'click have gameplay, the gameplay is puzzles mixed with exploration. in what other fucking genre besides CRPGs can i click on and explore or interact with literally everything on the screen? if dodging and pressing the shoot button 500 times in a row is gameplay then so are point'n'clicks
>>
>>739661968
I disagree with the video. Part of the click and point games was solving the puzzle. Brute forcing a puzzle gives no positive feedback but killing an boss in Doom or Mortal Kombat by keep running your head against a wall felt relieving once you won
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>>739672183
skyrim is an adventure game if you don't use a wiki
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>>739675201
It's an ACTION RPG. labels are just labels. FPS or Platformer wasn't even a genre when doom or mario 3 came out.
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>>739672297
If you are a /pl/roach then kill yourself.
The game itself was fun but not sure I would have liked it back then with the reusing of the levels not just one but 2 times. It works as a whole both in gameplay and narratively but if you were waiting on the edge of your seat for updates after the 3m kickstarter campaign you likely were a bit pissed.
Also Keeper was so fucking good and hype at the end and I also tried Stacking for the anniversary and it was really charming and has many different puzzle solutions.
>>
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>>739655646
>die
Nigga adventure games still exist, they just changed into something else
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Not enough lovable funny sidekick characters for your adventures.
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>>739677253
Telltalelikes are a newer sister genre. There are still plenty of point&click adventures being made at a rate that I can not buy them all to play.
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>>739672183
Anyone who has used Steam for more than a day knows their categories are ASS
AdventureGamers used to be trusted source, till the owner decided to sell the website for gambling
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>>739657556
heh
>>
>>739660824
No such language
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>>739655646
>Why did point and click games die?
This is like asking why DOS text adventures died. We have better tech now, grandpa. Walking sims are the point and clicks of yesteryear.
>>
Point n click still exist but they're niche and I would rather have them that way. Not everything needs a gorillan dollar budget and mass market appeal.
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>>739657556
>filename
He belongs there
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>>739655646
short attention span and how people keep complaining about graphics
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>>739655646
The general public wants action, not tough puzzles. They’re not profitable.
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>>739682293
You don't need crazy high budget for an adventure game.
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>>739655646
Isn't Disco Elysium basically a point and click game? That game was super popular.
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>>739655646
because despite the point and click parts being fun, theres often some terrible minigame or 2 that are basically impossible. full throttle im looking at you!
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>>739655646
Moon logic puzzles became the industry standard to sell more guides.
Soft locking you after hours requiring you to start the game over to sell more guides.
I played one good one. Primordia. No moon logic. Good story. Fun times.
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>>739655646
I don't think it ever died.
The genre had and I think it still have the same core audience. Sure it may not be Fortnite big or anything, because it's a small niche meant for a specific audience and that audience didn't shrink at all.
The audience that cares about p&c simply isn't big enough in comparison to modern mainstream game genres.
Also play picrel, it's genuinely great.
>>
>>739655646
Making up clever puzzles is hard.
>>
>>739685137
good thing adventure game devs dont have to do that
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>>739655646
There is only few good writers left in the industry, and Point and clicks are very dependent on good writing.
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>>739661342
>Ten years ago
I will never forgive Capcom for this
>>
Still waiting for the new broken sword game
>>739683259
Although true most point and click games are successful through voice acting and since these type of games are text and dialogue heavy it can easily cost many thousands because voice actors are greedy
>>
>>739687090
I'd O his WO
>>
>>739655646
changing demographics of pc owners. pc became for everyone.
>>
>>739685054
The genre is by all means multiple times bigger than it was during le golden age but it is just that most everything around it grew at such an absurd rate that it may look "dead" to the shallow normalfag who only plays what is advertised to him on tv, ign and his console home screen.
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Text adventures (and by extension, point and clicks) were mostly an accommodation for the fact that the technical capacity for making the game the developers actually wanted to make wasn't really "there".
>>
>>739690003
Like if you like point and clicks it sucks to think about, but they could just, y'know, make a Sam and Max game with actual gameplay.
>>
>>739690003
Nothing wrong with working under limitations, and there's definitely a craft to making good point and click puzzles
>>
>>739655646
because browser games died
>>
>>739655646
Play the Chicken Police games.
>>
>>739690093
>with actual gameplay.
fuck you. there's more to gameplay than combat and platforming.
>>
It's a fairly niche genre, so there's not a ton of money to be made, and the cost of development/living has gone up. Seems like a casualty of shit getting more expensive. Then again, Zero Parades just came out so what the fuck do I know?
>>
>>739685054
Unavowed was sick.
>>
the entry level mass appeal hook of adventure games got taken over by other genres, cinematic stories and recognizable worlds, and people who enjoyed them inspite of other 3d games existing for dense writing and detail, difficult puzzles, etc. wasn't large enough to compete with every major publisher selling out for the console audience.
it limps a long as a small scale indie genre and while some decent stuff has come out I think something was lost in translation. older games made by major studios tended to be more ambitious and less pigeonholed.
>>
Walking Dead was the death blow, point and click evolved to shit like Life is Strange and Mixtape.
>>
https://store.steampowered.com/app/3858650/Crushed_In_Time/

>a game starring Holmes and Watson, specifically the versions from There Is No Game: Wrong Dimension
wtf
>>
One of my greatest gaming laments is that adventure games never really transitioned to 3d. everything is there for a highly interactive puzzle world in 3d but we never got much outside of all the theme park story games and amnesia clones. when adventure games were on its last legs as a viable genre in the mid 90s mouselook 3d was still in its infancy so we got clunky abominations like tex avery.
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>>739691076
*tex murphy
>>
Simon the Sorceror 3D
>>
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>>739657556
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>>739655646
Play something like Waxworks and it becomes pretty obvious, cool music, cool story, intentionally retarded combat mechanics and programming that make the game cock and ball torture
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I looked Poco :)
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They sort of devolved into those first person puzzle games where you stumble around an apartment trying to find something you can interact with. Also pure point&click kinda sucks for 3D and people these days can't into stylized 2D.
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>>739690418
And there's more to gameplay than a bunch of puzzles conditional interactions that have to be fulfilled as a checklist perhaps in a nested checklist because what you want to have the "player" do is too complicated to make playable.
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>>739691413
>MC's ancestor catches a witch trying to steal his chicken
>Cuts off her hand as punishment
>Witch curses entire bloodline to always produce one super evil murder-satanist whenever twins are born
Bit of an overreaction, innit?
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>>739657556
kek
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>>739655646
Casuls.
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>>739661968
>so having a story and having actual gameplay were no longer mutually exclusive
I wouldn't classify point and clicks as story games
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>>739694008
the Witch should have gotten a job instead of stealing other peoples chicken , unemployed bitch activities right there
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>>739655646
there's still a lot coming out, just not by big studios as you don't really need triple A budget and 200 people working on a point and click game, one dev and one artist is enough for most
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>>739655646
they evolved, heavy rain and games like it are kind of the "3d" to their "2d"
I do think however with the ps5 touchpad, Ipad kids, and switch mouse mode these kind of games can make a comeback
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>>739657476
>>739657556
Heard this in their voices.
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>>739655646
Because the "clever" dev riddles were all retarded bullshit
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>>739655646
>You crack me up little buddy



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