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old school devs used every trick they knew to make their games run on toaster PCs and incredibly underpowered consoles
modern devs can't optimize for shit and their games run like shit even on powerful hw

https://www.youtube.com/watch?v=xDwRAk292bw [Embed]

what went wrong here bros?
>>
>>739658479
Microplastics
>>
"One size fits all" but for game engines, basically
>>
I watched this already. I don't see what the problem is, it looks just fine. I think you're just coping over the fact that pc gaming will cease to exist in a few years. Stop obsessing over consoles.
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>>739658626
>PC GAYMING IS LE DYING
niggers have been saying this since the PS3 / 360 release

how many more years are left for it to happen /v/ro?
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>>739658626
Why on earth would the most flexible/comfortable/powerful way to game be dying
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>>739658479
>old school devs used every trick they knew to make their games run on toaster PCs
not true, just because nowadays they look lowpoly and pixelated doesn't mean that wasn't state of the art back then
>>
i would like to see you list specific examples of optimizations the game is missing, and how and where they should have used them.
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>>739658479
i want to cum inside ps5 devs kit
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>>739658695
2 more years
>>
>>739658695
>niggers have been saying this since the PS3
Early Ps2 too, before the next gpu gen of the time released and made them go very quiet, kek
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>>739658695
Zoomer, PC gaming was very close to death during the PS3/XBOX 360 days. Developers shunned the platform due to extensive piracy. We often had to wait months, sometimes even years, for a port. Sometimes we didn't get it at all. VMprotect, Denuvo and Steam literally saved the platform.
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>Upscaling from 720p to 4k
>>
>>739661027
yeah
upscaling works that well now
https://www.youtube.com/watch?v=DKCyk3CeUFY
>>
>>739658479
Modern devs aren't programming enthusiasts
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>>739658695
2 week. Obviously unc.
>>
>>739661074
>Just make shit up
Kill yourself.
>>
old school devs used engines that they actually altered the source code of

nu-devs can only do what Unity and UE5 allow them to do
>>
Wouldn't have happened if Sony still had the power of the cell
>>
>>739658479
>What went wrong
Player controlled dynamic cameras. There are so many graphical effects that are much cheaper if you only have to worry about camera movement that you've programmed.
>>739658616
Also this. Game engines became optimized around badly made console games, because enginedevs wanted to capitalize on major companies that wanted to pump out one game a year with their 2008 bailout money.
>>739660229
And yet they all came crawling back once the console bubble popped.
Piracy had nothing to do with it, they just wanted that lowest common denominator.
Denuvo isn't even being used to try to convert pirates into paying customers, it's being used so that there are fewer people playing the game on day 1 and rightfully calling it out for being total ass.
>>
>>739658616
This.

>>739658880
And this.

Old era titles were wildly unoptimized during the Moore's Law era.

But Middleware engines (Unreal, notable) isn't helping matters since the middleware engine doesn't try to increase/decrease performance based on the platform it's being ported/compiled for.

>>739661027
That's been the case since the PS4. Devs are biting off more than they can chew on these consoles and it's really hindering progress.
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>>739658776
AI
>>
>>739664618
?
You will be able to generate your dream game with one prompt in the future. You can emulate every other console since they are basically custom PCs
>>
>>739665685
AI is making consumer hardware prohibitively expensive. You literally won't be able to afford a PC.
>>
>>739658479
old games were easier to implement, modern games are a clusterfuck of different departments not knowing what the fuck they're doing.

It's only going to get worse and worse.
>>
>it's hitman but now cinematic snoy garbage
nobody asked for this
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>>739658626
>>
>>739658479
The current console gen is 6 years old (or nearly 6 years).
We need a new console gen.
>>
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>>739660229
Back then PC typically had different games from consoles. The Witchter doesn't even have a console version to date.
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>>739669000
I almost fell for this myself, thinking ps5 performance was better, then i played city of the wolves on it and the character select screen lagged like a bitch on top of long load times, and the system sounded like a ps4 with how loud it was
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>>739669093
>The Witchter doesn't even have a console version to date.
it got a shabby xbox 360 port but it might as well not exist.
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>>739669128
That was 2, you smart(dumb)ass
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>>739669128
>it got a shabby xbox 360 port
>>
144p upscale to 1080p for my 11090RTX 128GB ($10000) for 30 fps?
LET'S GO
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>>739669226
Why are you spelling Switch 2 is such a strange way?
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>>739658479
Backroom hardware manufacturer deals.
Hardware manufacturers pay gamedevs to keep requirements artifically high so you're forced to buy new tech if you want to be able to play newer games. This has become noticeable after game graphics stopped evolving. They peaked 10 years ago.
Example: Doom 2016 ran at 60FPS on a Nvidia 970 4GB and a i5 4690 processor, meanwhile The Dark Ages requires significantly beefier specs despite looking exactly the same

>source?
It was revealed to me in a dream. Also you can use your eyes and draw conclusions from simple observation
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>>739658479
Optimization isn't magic, there are hard limits to how low you can go before things look even shittier than a low res upscale.
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>>739658479
No, they really didn't. You'd be surprised at the amount of badly optimized games in 2000's. And you couldn't simply download a patch from the internet, because the internet was slow and unreliable.
And yet, nobody cared, because we all had shitty PCs and playing Morrowind at 15 FPS was perfectly normal and acceptable.
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>>739669513
>despite looking exactly the same
It looks worse
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>>739658880
>>739664572
bullshit. Most devs used compression algorithms (pkmn crystal is one of the most famous examples), publisher were putting additional chips on cartridges, etc.
>>
>>739658626
It won't die for decades, potentially centuries to come, but it will never be as popular as console gaming.
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All toasters toast toast
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>>739658479
>[Embed] [Embed]
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>>739658479
games were always unoptimized, even back then. their performance and optimization feels good because of emulators, fan patches, and better hardware, but back then you wouldn't be able to run them well with average specs

quake was 80mb, but consumer hdds were 540mb. so it took 14% of space

cod 2019 is 179gb, but most people own 1tb drives. 179/1024 means that it would take 17% of hdd spaces
>>
I spent my entire paycheck on my gayming machine with geforce rtx and lgbt lights so I deserve to play games while others don't
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>>739658479
these devs are retarded
>bake fsr 3.1 into the game so you get cucked on radeon
>use dlss 4.5 by default for every resolution so upscaling quality steps have barely much of a perf difference
>screen space tracing so the lighting and shadows just reappear out of thin air as the screen gets updated aka when you turn the camera
also the reason why nvidia is not doing well in this game because dlss 4.5 has a non linear cost, at higher quality modes the upscaler inference cost increases massively compared to dlss 4/3/2 where the cost of inference is always fixed and you only lose performance for the targeted internal res
these devs are retarded for being taunted as being "so heckin smort" by df they sure as shit can't even read a basic nvidia guideline
>>
>>739658479
Old school devs took more ownership of their games and used in-house engines. Now it seems like every dev is switching over to the big name engines and relying on them to do most of the systems legwork.
That's the main issue.
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>>739673256
>every dev is switching over
Not switching, it's simply what the new devs entering the industry are trained on. These are people who explicitly went through video game dev courses, old school devs didn't do that, they were actual programmers who just happened to decide to make games with the skills they had.
>>
>>739658479
It's always been simple. At some point, game developers passed the buck onto gamers when it comes to system specs and building a game to run on hardware.
Decades ago, if a game dev wanted people to play his game, he needed his game to be accessible to as many shitboxes as feasibly possible, which meant optimisation, it required the dev to get his vision while using as many tricks as possible.

Now, AAA optimisation is close to a lost art, and dev studios will simply say "get a better pc". This is actually not just a dev studio reaction either, the PC community will shit on you for not having the required parts needed. Even if you call out that the games are not more advanced and don't look better but still need more and more modern tech you are mostly met with being called a poorfag, only in very rare circumstances do people actually acknowledge the underlying issue. People on consoles just get embarrassingly upscaled dogshit on low framerates and have to put up with it.
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>>739658695
isn't capcom earning more from pc sales?
>>
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>>739658695
Well PC gaming is at its worse it's ever been since the PS3/360 era.

>hardware all fucked because AI
>games running like absolute shit even on high end cards even less playable than consoles thanks to constant suttering
>Windows 10 being killed, the absolute state of windows 11
>digital storefront exclusivity
>extremely invasive DRM and anti-cheat measures
>(((payment processors))) killing your freedom and ability to play whatever the fuck you want
>absolute state of modding: patreon gatekeeping, discord trannies, Nexus monopoly, censorship
>steam flooded under bottom of the barrel mass produced slop including malware
>emulation under attack with war on people downloading 30 years old ROMs
>random projects aiming to port, enhance or resurect classics getting shutdown
>online discourse now defending the cancer: "stop being poor", "modders DESERVE to be paid", "just don't say the n-word", "just watch porn"
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>>739658479
I'm starting to think that maybe the lack of optimization isn't just incompetence due to DEI hiring, but mostly to exploit whales/normies who don't care about spec and requirements and just buy new hardware if the new AAA of the month pushes them to
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>>739674498
Dev studios don't benefit from that unless there are kickbacks involved from hardware manufacturers, which wouldn't surprise me if there were, but there's no evidence of that and it would be difficult to hide.
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>>739658479
old anon here, we optimized our games because we had the fear of god in us. If the game didn't run then your studio wasn't going to make it.
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>>739675170
Investment capital really screwed a lot up
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>>739669513
It's because The Dark Ages has mandatory raytracing, I understand that this is a meme and looks like shit but the technical reason for the specs is understandable
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>>739658626
Shillpost
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>>739674498
It's both, dumbass

Normies buying whatever the fuck AAA tells them to, including their shitty games, means that they're able to keep hiring incompetent retards because normies will buy LITERALLY ANYTHING

If normies weren't soulless retards and said "fuck no, i'm not buying this shit, optimize it", then they'd have no choice but to do it



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