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How impressive was Halo CE in 2001?
>>
>>739659615
It was impressive how much copy-pasting Bungie could do
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>>739659615
Yeah this sort of thing wasn't seen on PCs until 2007.
>>
Not at all. Getaway was.
Driv3r and Splinter Cell were very beautiful and jaw droppingly impressive on the Xbox. But Halo was a worthless pos.
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>>739659809
Dragging and dropping everything? You fucking idiot. It ruined games.
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>>739659930
No Halo and DoA3 mogged 2001.
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>>739659796
Halo CE was one of the earliest games to incorporate bump/normal mapping

Halo CE had bullet casings looked like real metal shells, didn't disappear quickly but remained on the ground for a long time (nothing cooler to see tons of bullet shells scattered everywhere after a fire fight), and watching them realistically roll down hills.

Specular on bsp is all kinds of broken in Halo 2, different ways depending on version of the game. Bungie disabled it on many surfaces because of this. In MCC it has a broken directional computation, in Vista it just doesn't work at all

Halo 2's maps were so big the original Xbox couldn't handle it. Containment is the biggest map in Halo 2.

Halo 3 ran at 1152x640, it wasn't even 720p

>“[Y]ou could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers, both of which render at 1152×640 pixels,”a Bungie representativewrote. “The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see: lighting. We wanted to preserve as much dynamic range as possible, so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.”

ODST didn't have any rain because the engine didn't support it

Reach's motion blur technique, like in Tekken 6, works on an individual object basis

>Reach's lighting system means that there can be upward of thirty or more light sources on screen at once, given off via weapons fire, explosions, and environmental lighting, such as the glow given off from lights inside buildings. All of these light sources are real-time, and interact with their surroundings. So a gunshot, or rounds from a Needler will light up surrounding areas, and change the shadows created by moving objects. Each individual projectile from the Needler also has its own light source
>>
>>739659615
I was blinded by its majesty.
>>
>>739659615
It was revolutionary.
The only reason Xbox did as well as it did was because of Halo. The hype for the series was only going up until Halo Reach, and then Halo 4 caused a massive decline in fans after it released.
>>
>>739659615
It was a very impressive game that fully took advantage of the system's capabilities, but the direction did most of the heavy lifting.
The truly groundbreak innovations were on the controls. What we today call "controller aim assist" mostly traces back to Halo CE.

The AI was amazing but nobody really noticed or talked about it at the time, but once you look under the hood, it's still better than most modern games' AI. To put it short, Halo enemies don't just have individual orders of action, but they work together to react to the player. This is very noticeable once you compare how grunts behave when they are supported by elites, and how they will immediately shift behavior once all elites are dead, but it applies to all enemies in the game.
>>
>>739659615
I was blinded by its majesty. Paralyzed. Dumbstruck.
/thread
>>
>>739659615
Were you not alive in 2001?
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>>739659615
>BABBY'S FIRST FPS
Lmao
>>
>>739661883
Right on schedule
>>
>>739659615
I don't remember thinking much of anything about the graphics. It was all about the set piece battles between two AI armies, vehicle physics etc. that was what interested me about Halo when it came out.
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>>739660035
Man I miss when DoA was good and popular.
>>
>>739661695
lol, lmao. It ain't that deep. Grunts attack when bigger allies are around, grunts panic and run when bigger allies are dead.
>>
>>739661695
>What we today call "controller aim assist" mostly traces back to Halo CE.
No, Goldeneye had an assist too.
>>
>What we today call "controller aim assist" mostly traces back to Halo CE
Fucking idiot
>>
>>739659615
>to console peasants
the best thing since sliced bread
>to anyone who ever played quake 2 or unreal
not at all
>>
>>739659972
could you explain your point instead of being an autistic sperg?
>>
>>739661883
>>739661987
does someone got the pic where quake fags critizice everyone including doomfags but everyone else just ignores them in response while giving feedback to each other?
>>
do you make these threads just to seethe at quake fans for hours?
>>
>>739659615
For casual console players, it was pretty impressive. But overall it's "pretty nice" tier graphics wise for the time. Xbox had all the best ports of all the games of that generation to compensate with the fact that it didn't have any good games outside of Halo and it's sequel, so every owner bought Halo and the game was solid. Personally at the time I looked at the graphics and thought "Ratchet and Clank looks better". But the game was pretty good.
>>
halo 1 has small aspects that look really good but looks average overall. the face textures being detailed photos of faces applied to plainly shaped models dates it the worst. reminds me of rare games and tony hawk.
>>
Quake fans were raped by Halo. So sad.
>>
>>739659615
>graphics
Very
>level design
Not at all
>>
>>739663420
>>level design
>Not at all
That's some bullshit. You can argue about the first level, and a lot of the second half of the game
But there was nothing like Halo's vehicle levels in any other shooter at the time.
>>
>>739664150
>But there was nothing like Halo's vehicle levels in any other shooter at the time.
https://www.youtube.com/watch?v=EtUrwcRF0PA
>>
>>739665236
You heard me.
>>
>>739659615
Geezeranon. It was solid and respectable, which wasn't what people expected from console FPSes. Halo was maximum Direct X 8 of the time.

>>739660504
>Halo CE was one of the earliest games to incorporate bump/normal mapping
You're a few years off. It definitely pushed the envelope though.
https://www.youtube.com/watch?v=GdAJHqRJdL8
>>
>>739659615
Projectile simulation and general physics interactions were extremely impressive for the time, as was the reactivity of the AI.

RTCW came out the same month and was a much better fps.
>>
>>739665559
It's quite mind-boggling. Here dedicated PCI cards in 1999 can't even reliably draw simple texture-mapped polygons at 24-BPP, and yet a game is doing bump, mapping and shadowing on the CPU alone. What the fuck was even the point of pre-GPU accelerators?
>>
>>739659615
if you were playing pc games it didn't really stand out
anachronox was probably the most visually creative sci-fi game of the year though not the highest fidelity, but there were several with better GRAFIX
>>
>>739664150
>But there was nothing like Halo's vehicle levels in any other shooter at the time.
Operation Flashpoint came out in june of that year and presented a far more compelling combat sandbox.
>>
>>739666701
Clearly not true by how nobody talks about Operation Flashpoint.
>>
>>739666859
nobody talks about halo besides people that had it as their first fps, so that's not an argument against what he said
>>
>>739661987
>>739662740
Look at how mad you both got. It's babby's first fps and there's literally nothing you can do about it.
>>
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>>739666859
Everyone who played on PC at the time knows about it.
>>
>>739659615
The only thing that was "impressive" was the writing. Everything else was sub-par or outright dumbed down and completely casualized compared to other FPS games that were out prior.
>>
Peecee niggers need to calm the fuck down, holy shit.
>>
>>739659615
It was basically a reason to buy the xbox and was one of the first examples of 'everyone can play online with ease now'
>>
>>739659615
you had to be there to believe it kid
schools shut down for weeks so people could play
you could talk to any random person for hours about it
hell even buses could be late because someone started talking to driver about Halo when he was buying as ticket
>>
>>739659615
worst level design of all time possibly. Red Faction, Unreal Tournament, plenty of games take a giant steaming shit on this overhyped trash. Halo was fun for its coop experience at the time, that's about it. Halo 2 on the other hand...
>>
The day Halo 2 recieved straight 10 out 10 scores across the board from multiple publications was the day I realized that games journalism was a fucking sham.
>>
>>739667740
no you fucking didn't.
>>
>>739667996
You weren't even born yet, shut your fucking mouth.
>>
>>739668140
you’re bald
>>
>>739668151
I'm 35 and have a full head of hair. Keep coping.
>>
>>739659615
We PC neckbeards made fun of it
>>
>>739659809
What? Halo CE was released on PC in 2003.
>>
>>739659615
I remember being impressed by the specular details and the fact that the ground texture had enough resolution to see individual blades of grass.
>>
Test
>>
>>739668280
nigger you were 11 when Halo 2 was getting reviews. You weren't having some grand epiphany that gaming journous were all snakes then. stop larping retard.
>>
>>739669152
13 going on 14, dumbass.
>>
>>739669152
>NOOOOOOOOO, YOU WERE INCAPABLE AT FORMING COHERENT THOUGHTS THEN, REEEE!!!!
You were born after 9/11, LMAO!
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>>739669202
oh yeah my bad homie.
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>>739659615
>How impressive was Halo CE in 2001?

Really impressive. The graphics were great; but more than that it just played better than any console shooter I'd ever seen. If you go back and play Goldeneye its shit because the control scheme is ass; but if you go back and play Halo its still super intuitive and fun because the control scheme is great and has been widely copied ever since.

It was also the first multiplayer shooter for a lot of people at least on the console side of things. Me and my buddies used to have parties where wed' go hang out at a friend's house and take turns playing multiplayer matches. When Halo 2 came out we all hung out with my one buddy who had a good internet connection so we could play online. Still the most fun I've ever had playing video games to this day. I miss having friends.
>>
>>739669152
Not the guy you are arguing with but I'm 35 as well and I remember thinking "what the fuck are all these morons talking about?" whenever people were praising Halo 1 and Halo 2 back in the day as being some sort of masterpieces, since I was a PC player and already had played like 20 FPS games that were all much better.
>>
>>739666859
fucking rangeban console peasents already
>>
>>739669409
Name them.
>>
>>739669441

Unreal Tournament was the only PC shooter in Halo's league back then.
>>
So-so
>>
>>739669510
and even then Unreal tried to break into Halos console domination with Unreal Championship and failed
I really liked UC2
>>
If you were looking up game review sites and magazines in 2004 you would have been the biggest fucking nerd loser around in my school. I had to hide I played PC games lmao.
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>>739659615
Impressive. It was a system seller and the xbox wasn't cheap.
>>
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>slow as fuck
>floaty as fuck
>no level design
>no pacing (extremely repetitive)
>boring weapons
>slow enemies
Halo was a step down in every way compared to its contemporaries
>>
>>739669441
>Name them.
On PC I had already played these and probably a dozen more that I'm forgetting:
Doom 1+2
Quake 1+2 + Q3A
UT99
Duke Nukem 3D
Alien vs Predator 1+2
Turok 1+2
Half-Life + HLDM + Opposing Force
Urban Terror
CS
Medal of Honor
Star Wars Jedi Knight: Dark Forces II
Tom Clancy's Rainbow Six + Rogue Spear
Delta Force
Tribes 1+2
Team Fortress + TFC
Hidden & Dangerous
SWAT 3
Soldier of Fortune
NOLF
Serious Sam
Tom Clancy's Ghost Recon

And on consoles I liked Goldeneye 007, Perfect Dark and TimeSplitters more than Halo.
>>
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>>739669814
TASTE-SAMA I KNEEL
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>>739659615
it wasn't
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>>739669814
Most of those play like shit compared to Halo.
>>
>>739670169
>Most of those play like shit compared to Halo.
Maybe to you, because your brain wasn't developed and you couldn't handle playing FPS games the way they were meant to be played, and instead had to use a controller because anything else would overload your childlike pea-sized mind.
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>>739669814
thanks GPT
>>
>>739659615
It's pretty telling that most of the discussion around Halo: CE focuses exclusively on one or two levels (Halo and Silent Cartographer). People's memory of this game is dominated by the 10% slice of it that's decent and just force themselves to forget the rest because it's slop. The Revenge of the Sith of video games
>>
>>739670315
Is it incomprehensible to zoomers that people are able to make a simple small list of video games that they used to play?
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>>739670378
My favourite level was 343 Guilty Spark
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>>739670378
Even those levels are dogshit.
>>
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uncs about to be btfo desu senpai
>>
The Halo competitive multiplayer arena deemphasized mechanical prowess as a natural result of being a console shooter series, but I think the Bungie Halo titles did a good job of maintaining a strategically complex arena shooter sandbox.
>>
>>739670424
Global warming's been rough on the Pacific Northwest.
>>
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It wasn't impressive at all. FPS fans were clowning on it before it even came out. It was called baby's first FPS for a reason.
It dumbed down a lot of things for the casual console audience. It was mocked and despised for good reason.
>>
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I think Halo is a pretty cool guy. eh kills aliens and doesn't afraid of anything.
>>
>>739670424
>Campaign Evolved is "not really" an in-studio project and is mostly outsourced
We're about to see another pajeet remaster, just like when pajeets fucked up that GTA San Andreas remaster.
>>
>>739659615
Extremely. The next step forward was Crysis then everything declined after that. Or at the very least suffered diminishing returns.
>>
>>739670489
Don't forget poor GTA3 and Vice City; just as jeeted as San Andreas.
>>
>>739670559
Crysis is a odd one because it's not revolutionary in terms of gameplay, inb4 throwing_gooks.webm, but a lot of the tech it innovated has become such common place to the point where unless you care enough to research it doesn't seem that impressive. Like dynamic tessellation, which they went fucking crazy with for Crysis 2 btw, or inventing SSAO.
It also banked on a CPU future than never happened so it's technically still to this day terribly optimized.
>>
>>739670424
Halo is one game that could actually do with a total overhaul remake.
Most of the level design is actually straight up bad because the game was rushed to meet the Xbox launch date.
>>
>>739670458
KEK
>>
>>739670559
>then everything declined after that
Everything declined after Halo. It was what caused a ton of devs to focus on turning all FPS games casual-friendly and controller-friendly. It solidified shit like 2 weapon limit, regenerating shields/health, aim assist, bullet magnetism, matchmaking and the removal of dedicated servers and server browsers, bad map design philosophy based on "hotspots", etc. and not long after then CoD took it one step further and added aiming down sights, which slowed things down even further.
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>>739659615
For a console peasant, it was the best thing since sliced bread, but for anyone else, it was the beginning of the downfall of first person shooters. Regenerating health, aimbot and many other kinds of casualisation butchered the genre and still infect it today, but at least Becky could kill some space aliens while laying on the couch and be told in voice chat to get back into the kitchen I guess? At least we still got some good shooters over the years like Raven Shield, SWAT 4 and various others, but they were few and far between compared to sheer volume of other shooters that tried to copy Halo.
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It's like a broken record man. Just the same thing over and over and over again.
>>
>>739670760
And a bunch of it is "we don't know what we are doing and this is us learning 3ds max".
>>
I wasn't that impressed to be honest.
>>
>>739659615
>>739660035
This shit was 25 years ago, it's insane how little video games have actually evolved
>>
>>739670270
Halo plays better than those games even on mnk.
>>
>>739673156
Halo back then was the equivalent of Fortnite today. You were the equivalent of today's zoomers.

Simple as.
>>
>>739673363
>Halo back then was the equivalent of Fortnite today.
That was WoW
>>
newfaggots don't remember it but halo used to be hated around here.
if there's a good indication that this website is completely rotten it's this. Imagine venerating console slop. It had decent music that's all i can say about it really
>>
>>739673386
>That was WoW
No, not even close. WoW had a much higher barrier to entry than Halo and barely any normies played WoW until like 5-6 years after its initial release.
>>
>>739673593
>and barely any normies played WoW until like 5-6 years after its initial release.
Are you stupid? It was THE normalfag game. Every kid in school played it, mainstream shows constantly made ads for it, it had fucking TV ads.

It was a cartoony, dumbed down game mostly played by kids and was THE game everyone talked about.
>>
>>739673776
Both were ultimate normalfag games
>>
>>739673386
Halo was dudebro normie game. WoW was "that fucking nerd playing as a fairy" game until about Wrath of the Lich King (2008/9).
>>
I went from playing Goldeneye 007 and Perfect Dark, to Halo CE and Splinter Cell. I really don't think there's been a bigger upgrade in that time.
>>
>>739673776
>Are you stupid? It was THE normalfag game
WoW was not THE normalfag game in 2004, you fucking retard. What the fuck are you saying? It was extremely fucking taboo for many years before it ever became that. It took like 5 years before it became super popular, which was around WotLK.

It's painfully obvious that you clearly didn't even play video games in 2004. You probably weren't even born yet.
>>
>>739673946
Anon the TV ads was shown in 2007, retard. Why are you defending the biggest kiddie slop of all time, why does it make you so upset that WoW was the fortnite in the days?
>>
>>739659615
Not very. Most people saw it as downgrade compared to its predecessor shooters.
>>
>>739674015
>>739673946
Also the South Park advertisement episode was in 2006.
>>
>>739674015
>Why are you defending the biggest kiddie slop of all time, why does it make you so upset that WoW was the fortnite in the days?
Because it's just plain wrong. I already told you that the equivalent of Fortnite today was Halo back then. You are the one who is attempting to deny that, because you don't want to face the fact that kids like you ruined the FPS genre permanently.
>>
>>739674172
It was anon >>739674070
>>
>>739666859
Operation Flashpoint was a fucking colossal success on PC you fucking zoomer. Of its time, one of the best showcases of infantry and vehicular combat that overshadowed Battlefield 1942 and its DLCs, 2, C&C: Renegade, and just about every other title on PC until Arma 2 and its DLC Operation Arrowhead came about.
>>
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>>739674210
Halo, CoD and Gears of War literally spawned the "dudebro" term to describe turbo normies who didn't play any video games besides those, and now many years later it's the same "ball and gun gamers" who have continued on the same path.
>>
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>>739673946
>WoW was a normalfag game
lol no
NTA but I was actually alive back then. Only weirdos and nerds played MMOs of any kind back then. Normies were the same as they are today, they only played shooters and sports games. Every normie was playing PES(or local favorite sport equivalent) and counter strike.

Subscription based games were enthusiast level gaming.
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it was like a generational leap desu
nothing really came close with the lighting/normal mapping, scale and level of detail and cool effects all over the place
for comparison wizardry 8 released the same day as halo
>>
>>739659615
I played Halo 1 in like 07 and it was still good then.
>>
>>739674459
And Unreal released in 98
>>
>>739674459
>for comparison wizardry 8 released the same day as halo
Obviously not a fair comparison. MGS2 released 2 days before Halo, for example, and is a much better comparison since they were both console games. It was also much more impressive than Halo in every way.
>>
>>739661842
correct, i was born in 2006, but i have an older brother who played halo 1 a lot.
>>
>>739659615
>was
still is. sucks you in to the setting like nothing else.
>>
>>739674394
You're agreeing with me, so I'm guessing you misread or misquoted.
>>
>>739674459
>for comparison
You used a picture from a blobber made by a dying company vs a shooter backed by microshaft.
/clap
>>
>>739674673
Yes, I meant to quote the post you replied to.
>>
>>739674589
not fair to wiz 8 which I love but it's pretty representative of an average looking game for the time, nothing could really match halo's level of fidelity and features until unreal engine 2 came into form
>>
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>>739674632
>there are people replying on /v/ who wouldnt be born until 5 years after halo 1 came out.
>>
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The first mission in this game made Halo seem generic. >t. xbox and ps2 owner back then
>>
>>739674759
>nothing could really match halo's level of fidelity and features until unreal engine 2 came into form
I feel like games such as MGS2, GTA 3, Max Payne, Battlefield 1942, etc. were all much more impressive in every way.
>>
>>739674917
>there's tons of people on nu-/v/ who have never even lived in a pre-internet and pre-smartphones world
>>
>>739674394
Anon one of the biggest TV shows during the time (South Park) did an ad episode about it, it had TV commercials and every kid in school talked about it or played it.
>normie
best way to expose yourself
>>
>>739675079
You must be quoting what some youtuber have told you, because most kids at school in the mid 2000s were definitely not talking about MMOs of any kind, even if they were aware that they existed.

Ball and Gun normies were already a thing back then.
>>
>>739675152
>normies
You need to go back already
>>
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>>739675212
Laterally telling on yourself.
>>
>>739675152
Yeah, I don't know what the hell that guy is smoking. Anyone talking about anything that wasn't Halo, CoD, CS, FIFA, GTA, Pokemon or some kind of fighting game(SF/MK/Tekken/Smash) were considered weird.
>>
>>739675326
Yeah south park was this obscure small show nobody watched, same with TV ads.
>>
>>739675374
Have you watched the fucking episode you are referring to? It literally proves our point. It shows the characters being complete no-life loser nerds and they're made out to be a fucking joke who wastes their lives away.

It literally portrays everyone that plays WoW as fat, ugly, acne-ridden, smelly, lazy, etc.
>>
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>>739675535
It was literally a paid ad anon, kids watching their favorite cartoon characters play a game that at that time was super popular and the talk of in school doesn't make them think "Oh this crude actually makes the crude and dumb characters look... dumb!? Curious... this makes me totally not make me want to play this latest hottest shit! I am very smart"
>>
>>739675693
How old are you?
>>
>>739675735
Old enough to have been in a kids in school during that time. Even kids that barely was into video games talked about WoW.
>>
>>739675785
Tell me your age.
>>
>>739675785
>Old enough to have been in a kids in school
The fuck??
>>
>>739675820
The age where I know that someone uses the word "normie" instead of normalfag here doesn't belong.
>>
>>739675693
What does it having been an ad have to do with anything? They portrayed WoW players as losers, because that what WoW players were seen as back then.
>>
Graphically much more advanced than what was releasing on PC at the time, though it would be overtaken very quickly as was common at the time. Athlons raped the Pentium III in the Xbox but the GPU was Geforce 3 Ti500 tier and you couldn't buy a better GPU before 2002 on PC. This obviously meant that 2001 PC games couldn't push graphics only halo product owners could run, but this wasn't the case on a closed system like Xbox.
>>
>>739675868
That wasn't me. Now tell me your age.
>>
>>739675890
Are you retarded? Do you really think kids watching their favorite cartoon show about dumb kids think the game look stupid because their favorite STUPID cartoon characters act... stupid?
Either you are retarded or just being disingenuous for the sake of the argument.
>>
>>739675868
not that I have a horse in this race, but the more you deflect, the worse it gets
>>
>>739660504
>Halo CE was one of the earliest games to incorporate bump/normal mapping
Trespasser (1998) did that shit a solid three years earlier.
>>
>>739675970
What age range do you think South Park appealed to?
>>
Is the campaign even worth playing through? I only ever played it online with one of my best friends. We had a fucking riot 1v1ing each other.
>>
>>739676050
Are you now at the point where you are going to pretend kids didn't watch South Park back in the days, really?
>>
>>739676105
It depends entirely on your definition of "kids".
>>
>>739676141
I first started watching it with great interest when I was 10 years old.
>>
>>739676204
So are you arguing that 10 year olds watched South Park, saw the WoW episode, and then started playing WoW at the age of 10, and that this was a completely normal thing?
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>>739676238
No I’m just arguing that kids enjoy smut as much as adults. Maybe even moreso.
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>>739675895
>Graphically much more advanced than what was releasing on PC at the time

I dont remember Halo 1 having graphics more advanced than what was coming out on pc. It was an overall good console game.
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>>739676238
Soon you are going to discover that kids are super easily fucking influenced by stuff which is why most first world countries had to ban commercial toward children.
Reading your posts is like watching a kid learn about stuff for the first time.
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>>739676285
>No I’m just arguing that kids enjoy smut as much as adults
No, you were attempting to argue that because WoW was on South Park, it meant that it was a game that everyone played and everyone talked about, and made a direct comparison to it being the equivalent of today's Fortnite.
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>>739676431
I’m not even the same anon you were arguing with before.
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>>739659615
For 2001 consoles? Very impressive.
You had rather advanced graphics techniques that a lot of games still didn't use, you had fairly complicated AI packages which work alongside about half a dozen types of NPC's of varying ranks, whole shitload of fun and interesting guns to use, allied buddies to help you out and to defend, and large open levels.
It had issues too, but the fact the game remains so popular is because the pros well outweigh the cons. Which a lot of games at the time could not say.
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>>739676431
You need to stop already, you are the living meme of this
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>>739676336
>rtcw
are you havin' a laugh?
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>>739676336
I do consider RTCW to be one of the better looking PC games of the time but it’s also a much smaller game in scale. I’d rather compare Halo to Ghost Recon 1 which also presented larger playing fields. In both cases I do think Halo 1 as the graphically superior game even if RTCW and GR1 could be ran at higher resolutions and framerates on a top rig for compensation.
>>
>>739676508
>you are the living meme of this
In what fucking way? Attempting to argue that WoW was THE normalfag game in 2004 over Halo is fucking wild. We literally have the "dudebro" term that originates to Halo. We also now have the "ball and gun gamer" term that also originates to Halo.
>>
>>739673386
>>739673776
>WoW was the normalfag game
I got beaten in middle school for playing WoW.
>>
>>739675895
>Graphically much more advanced than what was releasing on PC at the time
You're a special kind of retard, huh?
>>
>>739676782
I know the concept of a console having briefly better GPU compute than even the best DIY builds is inconceivable if you were born after 2001 but try to understand.
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>>739676925
Not the guy you are arguing with, but here's a video of Max Payne recorded on time-appropriate hardware and a video of Halo 1 played on the OG Xbox.

https://www.youtube.com/watch?v=pJawkVX--I4
https://www.youtube.com/watch?v=ICUW98v8-ts

You are INSANE if you think Halo looked better.
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>>739677056
You can make a better looking game despite it being less technically impressive than its peers. AAA games released within the past 10 years should have made that obvious to even the most dense retard on this site. Max Payne and RTCW are the same in the sense that they both stick to relatively small playing areas where the better texture resolution afforded by higher PC memory goes a long way. Texture resolution enabled by higher memory isn’t technically impressive, however. See my point?
>>
People who hate Halo CE and were actually around back then were obviously people who only had a PS2.

Halo CE was amazing and still holds up well. Nothing came close to it for a long time. I played loads of other games back then and enjoyed many, but Halo was a step above and remained so until around Reach, which was still a good game, but by that point everything else had caught up.

Story is still fun. Its just fun. Its like old Star Wars or Warcraft 3; the writing isn't amazing and can easily be ridiculed; but the premise is great and it hits all those highs that we want. It took just enough inspiration from other big sci fi and horror franchises to harken back to cool moments; but it never felt like it was anything other than its own thing (in contrast to pretty every game since Cataclysm which is just pop culture references ad nauseam).
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>>739666971
but CS is my first fps
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>>739659615
It was trash. I watched PC gaming and FPS games evolve throughout the 90s, and spent a lot of time playing Quake and later HL and all of its mod.
Then this pile of dogshit comes along, and it turns out it's just a bog standard, boring FPS with terrible controls and jaggy, low-resolution graphics, yet the consolefags and kids go crazy for it because of how incredibly dated console gaming was at that point.
It was referred to as "babby's first FPS" for well over a decade, before the kids who grew up with that trash started to outnumber the older generations, and nostalgia completely rewrote the narrative.
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>>739659615
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>>739678317
Build did it better
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>>739678096
>People who hate Halo CE and were actually around back then were obviously people who only had a PS2.
Or, you know, every single person who played PC games and watched how suddenly devs were creaming their pants over the big new untapped market of casuals and tried to dumb down everything to appeal to casuals and consoles.
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>>739678434
>prebaked
>no diffused lighting
>not real 3d
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>>739678596
This thread is proof that none of that shit matters. If it looks better none of the actual technical methods matter. Build engine games look better than N64 games by a long shot to boot, it's not even a contest unlike Halo vs RTCW or GR1.
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>>739678317
>runs at 12 fps
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>>739668540
The effect didn't work on PC until 2020.
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>>739678567
Most sucked. You say Doom and Quake and sure, but Halo was similarly great moment to moment gameplay while being far more cinematic and epic feeling. There weren't many or really even any other games like it at the time. Very few since too. There's like... the last of us and red dead redemption. Gears of war tried so hard to tap that epic cinematic feel of Halo but it just wasn't at the same level. I'd say maybe Abe's Oddysee gave off a similar feeling before where you knew it was something special and deep... but Halo had a mainstream appeal that Oddworld never did.

Be a pretentious contrarian if you want, but Halo absolutely was something special, and the original trilogy will be remembered for a long time.
>>
>>739679160
The N64 wasn't very impressive for 3D games anymore in 2000. It was very impressive for 1996 however. The same happened with the original Xbox and later the 360. Since then consoles have launched as mid-range prebuilt PCs, not matching even the current high-end DIY builds.
>>
>>739662421
Goldeneye's system worked a lot differently. It would point your gun at someone close, but it wouldn't slow your camera or lock on to someone walking by.
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>>739679160
>runs at 12 fps and there nothing else going on besides a light source
LOL
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>>739679302
>Be a pretentious contrarian if you want
It's not about being a pretentious contrarian. It was just an absolute nothingburger to people who were already heavily into gaming. Pretty much the only people who hail Halo as this magical being are americans who only got into video games and/or consoles around that time and likely had it as one of their first formative experiences.

>There's like... the last of us
It's funny how you mention another game that's also insanely overrated. All TLoU really has going for it is a decent story. It's like a solid 7.5/10 game people praise it like it's a 10/10, much like Halo.
>>
>>739679940
Over rated in your opinion. I've personally never played red dead or the last of us, both look tedious and gay to me; and yet they clearly struck a chord with the masses. Halo was the first game to really do that, at least in my life time. Maybe Mario was similar when it first came out?

Nevertheless Halo was absolutely huge and is undeniably a 'game changer'. Its like old Star Wars. We can point out tons of flaws in it and call the writing crap and tropey and downright idiotic with the little teddy bears; and yet we simply cannot deny how huge it was.

Halo was like all of them, but it was the only one I actually personally liked. It felt cool to enjoy the cultural phenomenon back then.

The others weren't to my tastes, but I won't delude myself and say that there was nothing special about them. There clearly was.
>>
>>739662421
No, Halo invented aim assist+aim magnetisim. Pretty much any console shooter before had doom/goldeneye style auto aim. Or an actual lock on button.
>>
>reality
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>>739676336
Halo has bump maps, shiny reflections and complex curved surfaces that dont make it look like a quake game like in this pic.
>>
What fps games before Halo had good physics? Throwing grenades in Half Life feels like granny chucking cinderblocks on the moon and to this day the way the grenades feel in Halo is unmatched.
>>
>>739680414
When I think back to games that were out before Halo was out where I had a "wow, that was a cool story and this game also blew my mind overall" experience I think of games like:
>Silent Hill 1 and 2
>Resident Evil 1 and 2
>Chrono Trigger
>FF6/7/8/9
>MGS 1 and 2
>Half-Life
>Max Payne
>Baldur's Gate 1 and 2
>Diablo 1 and 2
>Shenmue 1 and 2
>Starcraft
>GTA 3
>Deus Ex
>Thief 1 and 2
>System Shock 1 and 2
>Legacy of Kain: Soul Reaver
>Medal of Honor
>The Longest Journey
>Planescape: Torment
>Fallout 1 and 2

And if I compare these games directly to Halo and Halo 2, I can safely say that Halo 1 and Halo 2 were nothingburgers when in direct comparison. Now if I hadn't played any of these games prior to playing Halo 1 and 2, then I would have probably had a completely different view on them, of course.
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>>739681485
Halo shit on these game in gameplay and tech. Are you high
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>>739681362
Red Faction had some super sick destruction for its time.
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Halo 1 through Reach's campaigns are the best co-op games ever made
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>>739681536
>Halo shit on these game in gameplay and tech
Tech is arguable, but definitely not in gameplay or story, which is more what I was talking about.

Halo is a slow and boring 2 weapons game with regeneration shields/health where you just go through hallways and linear map designs. If you look at it objectively, it's actually crazy how boring it is. You needed to play it in co-op for it to be decent, and you also need to take the story into consideration for it to be decent. If you strip away the story and the co-op, it's a fucking horrendous game.
>>
>>739681797
>silent hill 1 and 2
>resident evil 1 and 2...
More games on your list are slow and boring than not.
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>>739674959
I'm sorry but any historical game where you're a regular guy that somehow carries a dozen guns and mows down hundreds of generic soldiers (1 enemy type for the whole game) is bad.
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>>739681901
Those games are slow for a reason, you numbskull. It's for the atmosphere and to serve the gameplay. There's no reason for Halo to be slow other than the devs having to make it slow so that casual kids playing on console wouldn't get overwhelmed.
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>>739681485
Lol.

I like a lot of these but if you think they were on the same cultural level as Halo you are delusional. Most are things only hardcore nerds would play and of those that aren't, they aren't anywhere close to being as cinematic. Several of them are text games and most of the others are clunky as hell and are honestly overrated. I get that pretentious people want to say RE1 or Planescape: Torment were masterpieces but very few people could just pick them up and have a good time. Give them their due for pioneering mechanics or tropes but they just did not have the polish, accessibility or sense of grandeur that Halo did.
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>>739682027
Halo cant be slow for a reason...because why? If you zipped around at Quake speeds you'd never melee anything, grenades would be useless, projectiles would never hit their target, and no one would ever get in a vehicle.
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>>739682047
>I like a lot of these but if you think they were on the same cultural level as Halo you are delusional.
I never talked about cultural level. What does cultural level have to do with anything? Are we going to argue that Fortnite and Roblox are the best games ever because it has the highest cultural level?
>Several of them are text games and most of the others are clunky as hell and are honestly overrated
How old are you?
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>>739681485
The only game on that list that is a multiplayer FPS and should be compared to Halo is Medal of Honor and if you're going to tell me with a straight face that MoH1 is a better game than Halo 1, let alone 2 you are missing more than one brain lobe.
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>>739662662
>9 hours later
I guess he couldn't.
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>>739682135
>Halo cant be slow for a reason...because why?
What was the reason that Halo was slow then? Go ahead and attempt to argue it.
>Quake speeds
No one is arguing that it should have been Quake speeds. There's a happy medium in between, which is where most other FPS games at the time were sitting.
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>>739682027
>devs having to make it slow so that casual kids playing on console wouldn't get overwhelmed.
Counter Strike is slower than Halo and made for pc
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>>739682267
>What was the reason that Halo was slow then?
I just told you
>" you'd never melee anything, grenades would be useless, projectiles would never hit their target, and no one would ever get in a vehicle."
>>
>>739682226
I specifically didn't mention multiplayer FPS games because I was giving examples of games with STORY. We were talking about story and writing. Try reading.
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>>739682280
>Counter Strike is slower than Halo and made for pc
It's not. You are confusing movement speed for overall game pacing. In CS you can literally die in a split second due to the TTK. In Halo the TTK is so fucked that 2 equally skilled people can be in a 1v1 for ages if they know how to properly dodge and disengage to regen shields.
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people keep saying that halo casualized FPS but i can't actually think of many major FPS games that came out even within 5 years after halo that tried to copy it. i mean what were the biggest games after halo? call of duty, timesplitters, rainbow six, planetside, HL2, UT, FEAR?

or was it the multiplayer that was casualized? in any case, it seems like it actually took several years for other franchises to even start copying halo in any way
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>>739682323
No offense, but do you have trouble reading or something? I literally just told you that it should have had similar pacing as other FPS games at the time, not Quake-like speeds. Everything you mentioned would still be completely possible with normal FPS game speeds. But Halo was slowed down as much as possible to cater to non-gamers and children on consoles.
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>>739682480
In Counter Strike you sit in a corner for a minute doing nothing. That's overall game pacing.
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>>739682480
>he never played with shotguns or snipers
>he never played with vehicles
>he never figured out plasma pistol into pistol combo
If the fact that you put starcraft on your list over CnC didn't expose you; this post did.
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>>739682509
See >>739670802 for examples of how Halo ruined FPS games. It wasn't apparent immediately but almost all of the issues with modern FPS game be traced back to Halo or CoD.
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>>739682608
>should have had similar pacing as other FPS games at the time, not Quake-like speeds
And it did. Counter Strike, Serious Sam, No One Lives Forever, Rainbow Six, Red Faction, Soldier of Fortune are all not faster than Halo. Quake speed was archaic at the time Halo came out.
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>>739682368
If you struggle with coming up with genre specific examples to compare Halo to then I guess that proves its exceptional nature more than anything else.
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>>739682757
>If the fact that you put starcraft on your list over CnC didn't expose you; this post did.
Are you attempting to argue that C&C had a better story than Starcraft? Or are you just yet another retard who didn't read what that list was about?
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>>739682857
We were talking about how Halo's story wasn't impressive to me because I had already played like +30 other games with better stories prior to playing Halo. What the fuck do you not understand about that?
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>>739659615
Not at all, I tried it because of the hype and was extremely disappointed by the weapon limits and the regen health mechanics. It was a shitty, dumbed down shooter, worse than older games which came before.

If you're talking about graphics, I also don't remember being impressed. I still think the color palette of various greys and dull green looks ugly and isn't aesthetically pleasing, I don't know if there was anything technically impressive about it since I was too young to think about such things, but the end result was meh.
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>>739682509
Probably that's what people are [unknowingly] thinking about. Halo 2's matchmaking, to be specific.
Bungie-era Halo map design was certainly left at the wayside. I think COD4 was an inflection point at which developers learned which sorts of maps were better for engagement (that being lane-based maps), although in this regard, StarCraft, DOTA, and Counter Strike had already been trending in that direction.
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>>739681797
Hard disagree. For its time Halo had a large amount of scale and atmosphere for a first person shooter. Unironically mind-blowing when they introduced the flood half way through adding a solid horror element too. This isn't even including the whole vehicle side of things which was well designed and didn't feel like something tacked on.
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>>739682960
And all of that list vacuums shit out of my ass compared to your average book. Stay within the genre or you risk looking like a retard.
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>>739682816
but most of those things didn't even appear in FPS games after halo until much, much later, around the mid-2000s
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>>739682826
>Counter Strike
Much faster TTK.
>Serious Sam
Faster movement, faster TTK.
>No One Lives Forever
Completely different genre of game, since it's more of a spy-like game. Not really worth a comparison.
>Rainbow Six
Rainbow Six is even slower than Halo, but it's slow for a reason. It's because that game is super tactical.
>Red Faction
I don't remember the pacing of that game. I only played like half of it.
>Soldier of Fortune
Definitely faster than Halo. I specifically remember bunnyhopping around blasting limbs off people.
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>>739683119
TTK means nothing in this discussion
>>
Halo 2 still has the best multiplayer ever made and it's not even close.
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>>739683119
>>Serious Sam
>Faster movement, faster TTK.
You obviously never played it. It's a game designed counting the number of rockets it takes to kill an enemy. And the movement is slow on purpose to make getting swarmed by the amount of enemies possible. Otherwise you'd just backpedal from any danger.
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>>739683069
>but most of those things didn't even appear in FPS games after halo until much, much later, around the mid-2000s
It didn't happen IMMEDIATELY after Halo but every thing there can be traced back to Halo. Also, CoD followed a lot of things like 2 weapon limit, regenerating health, aim assist, etc. which legitimized it and solidified it as an FPS stable. And even went a step further and introduced aiming down sights which ruined the FPS genre even further.
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>>739682993
>Halo 2's matchmaking, to be specific.
ok this i understand, that's a pretty serious aspect of casualization but i'm not familiar with console FPS multiplayer before halo since i didn't play it much back then... what was there before that? wasn't it just LAN? i can't think of any games in that category that had server browsers
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>>739683119
You keep excusing slow games being slow for "a reason" but never give that same leeway to Halo even after being told the reasons why it's slow.
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>>739683148
>TTK means nothing in this discussion
Of course it fucking does. One of the major problems with Halo throughout the entire series has been its TTK. The fact that they make killing as slow as possible so that they can cater to as many casuals and noobs as possible is the whole reason why Halo is considered a slow game.

The fact that you think TTK doesn't matter just shows that you are completely clueless. It's baffling you'd even make a statement like that.
>>
>>739674959
As someone who played frontline first and discovered halo second, this is the complete opposite of the truth
MoH was one generic WWII shooter in a sea of generic WWII shooters while Halo actually had something unique with a killer soundtrack and an actual servicable story on top of the shooting
Every enemy in MoH is some schmuck in varying camo fatigues, enemies in Halo were a mix of different species with different attributes and their own hierarchy of ranks within each species
Every gun in MoH does the same job in slightly different ways, you shoot the enemy until they die. In Halo the weapon sandbox is split into human weapons and covenant weapons, with covenant weapons being especially good against shields and human weapons being good against flesh and the flood. There was actual incentive to pick up different weapons based on what kinds of enemies you were fighting at the time rather than just use your favorite flavor of bullet hose the entire game.
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>>739683349
There's no problem
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>>739683294
>but never give that same leeway to Halo
Provide me with some arguments for why you think Halo should be as slow as it is then. I'm willing to hear you out.
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>>739683445
I already have
>"you'd never melee anything, grenades would be useless, projectiles would never hit their target, and no one would ever get in a vehicle."
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>>739683478
What the fuck do those things have to do with a slow ass TTK?
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>>739683258
so none of those gameplay aspects really caught on or were popular until call of duty 3/4, right?
don't you think it stands to reason then that call of duty is responsible for popularizing those trends, since halo obviously didn't?

halo may have been responsible for creating them but clearly it didn't disseminate them into other games that came out afterwards for a long time for whatever reason
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>>739659615
>only game in the franchise where the invisible walls was pits

i fucking hate how the later sequels cop out with blatant invisible walls so you can't really explore without heavy glitching.
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Reminder, this is /v/'s favorite fps and they tell you Halo is baad cause it's slow and has weapon limits.
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>>739683538
No one but you thinks TTK is important for whether a game is fast or not. We're talking about moving you retard
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>>739683546
>don't you think it stands to reason then that call of duty is responsible for popularizing those trends, since halo obviously didn't?
I think it's probably 50/50 overall, but you could also use the argument that if Halo never made those things in the first place, then CoD wouldn't have copied them.
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>>739683682
>but you could also use the argument that if Halo never made those things in the first place
did the developers do any commentary videos or interviews or anything explaining why they added those things?
>>
the story was dope, the setting was fun to play in, shooting the grunts and hearing their little reactions was kino. driving through the ship at the end as the main theme was playing was hype. then i learned about multiplayer and chatting against players and it was like a different game completely.
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>>739683626
>No one but you thinks TTK is important for whether a game is fast or not
I'm sorry, but it's impossible to have a genuine discussion with you when you are this fucking stupid. Saying that Halo's TTK is not important is pure insanity. It's literally one of the biggest factors of the game.
>We're talking about moving you retard
No, we are not. You were. You brought up Quake and I instantly told you that I never wanted it to be like Quake. We were talking about overall pacing of the game, where TTK is the biggest factor for how slow Halo is. If you could oneshot with a headshot in Halo then the overall pacing would DRAMATICALLY change, even with the slower movement speed.
>>
>>739683538
I mean melee and grenades have a large part in TTK otherwise you'd never use them
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>>739683842
No, you're the only one arguing TTK. Quake has a high TTK with enemies taking dozens of shotgun shots to kill and multiple rockets because computers in 1996 could handle like 5 enemies before blowing up. You wanna tell me Quake is slow too?
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>>739683784
>then i learned about multiplayer and chatting against players and it was like a different game completely.
that feeling when you love every moment of a game and then you discover that you've only been playing a small fraction of it

ah... the days of childhood...
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>>739683943
>You wanna tell me Quake is slow too?
Quake absolutely has slow TTK if you are in a 1v1 and using certain weapons, yes. 2 equally skilled players in Quake can literally be sitting and plinking at each other for up towards a minute before one party decides to engage/disengage. TTK and movement speed are completely separate things. Quake has slow TTK and fast movement.
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>>739684247
You cant even tell me Quake is slow because you know how retarded you sound. Say it. Say Quake is slow. You wont.
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>>739683768
>did the developers do any commentary videos or interviews or anything explaining why they added those things?
Probably but I don't know any video off the top of my head. I remember seeing one ages ago where a dev was basically saying "we wanted to streamline things so it was accessible to anyone and everything was easy to understand from the very first game you played" (paraphrasing, of course).
>>
>>739683572
>no slow, floaty gameplay
>no aim assist
>no huge hitbox
>no huge crosshair
>no automated health regeneration
>no checkpoints
>no bulletsponge enemies
Holy soul
>>
>>739684368
I literally just said Quake has slow TTK depending on weapon use and armor, to the point that 1v1s can be a game of chicken for up towards a minute where both parties are just sitting far away from each other and waiting for certain other things to happen, like an armor spawn for example.

If I used your logic, I could go ARE YOU SAYING THAT CS IS A FAST GAME THEN BECAUSE YOU CAN DIE IN 0.1 SECONDS?
>>
>>739684639
>I literally just said Quake has slow...
>TTK
See he wont do it
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>>739684672
Is CS a fast game?
>>
Literally every good fps ever made has high TTK. Otherwise you're just playing Call of Duty
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>>739684781
No, I already told you it's slower than Halo but by your logic im confusing movement with game pace. Unless im arguing with 2 different people and if so stfu and quit interjecting.
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>>739684783
>Literally every good fps ever made has high TTK
Is CS a good game?
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>>739684903
>I already told you it's slower than Halo
But you can die in 0.1 seconds in CS, so according to your logic it must be fast.
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>>739684783
>every good fps ever made has high TTK
Based Fortnite-baby zoomer moment
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>>739685017
No, that's your logic you fucking retard.
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>>739685048
MY logic? I haven't even attempted to make any claim like that. I was the one constantly trying to separate TTK, movement and pacing. You are the one who kept jumbling them all together and constantly being confused. You kept saying that Halo was slow because otherwise you couldn't hit melee, land nades, etc. which was obviously referring to movement speed.

But I was always talking about the TTK and overall pacing due to TTK.
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>>739685208
You're the only one who brought up TTK in the first place
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>>739685261
Because TTK is infinitely more important than movement speed, hence why CS and Quake were perfect examples. But somehow with those 2 perfect examples of just how much TTK matters, you are STILL confused.
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>>739667040
Operation Flashpoint was peak SOVL
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>>739685352
If it's that important than Counter Strike is a fast game? Say it.
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>>739685458
Holy fuck, you must be incredibly stupid. You are literally making my argument for me, while thinking it's a "gotcha" for you. This is insane. You must unironically have an IQ of 80 or something.

I truly hope that you are either trolling or some kind of AI bot.
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>>739685535
And he wont say it. What i tell you. Because he knows how retarded he sounds.
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>console exclusive FPS
>on a controller
What a waste of a youth

This is what the world was playing.
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>>739685614
>What i tell you
There it is, the broken English. You have finally revealed that you are indeed some low IQ brown retard. What country are you from?
>>
>>739685352
nta but it's absurd to be this reductionist about movement speed, when a shooter could implement movement in countless ways. having high ttk in a shooter with high mobility is not the same in another with low mobility. this discussion in a vacuum is going to lead to no meaningful conclusion.
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>>739685816
You still have nothing to say and trying to back out without sounding more retarded than you already have
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>>739685895
I'm not backing out of anything. Why didn't you answer my question? Where are you from?
>>
>>739685858
I'm not being reductionist about movement speed. I'm just saying that the discussion wasn't about movement speed at all. The discussion was about how Halo is slow due to the TTK being slow, and the TTK is slow because it allows for people to disengage easier so they can get behind cover and regen their shields, and the reason that people can regen their shields is because it's casual-friendly.
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>>739685935
You haven't answered at least half my questions. Is Counter Strike fast?
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>>739686007
>discussion wasn't about movement speed at all.
yes it was you idiot
>Halo is slow due to the TTK being slow
Quake is slow because the TTK is slow. Amazing
>>
>>739659615
I don't remember being particularly wowed by the graphics. I do remember really liking the vehicles and the overall design of the levels.
>>
>>739686007
>I'm not being reductionist about movement speed.
>TK is infinitely more important than movement speed
without context to a game is reductionist. anyway i don't particularly care about halo being casual-friendly, it is to a degree, but that doesn't mean the competitive aspect isn't present simply because of low TTK. being able to recover fast is a big deal sure, but modern shooters also have absurd bloom at times that forces you to place shots. i could easily make a chain of implications that end with "it's casual-friendly due to bloom" but that's just silly. so i feel the same way here, it's silly to assume that.
>>
>>739686025
>Is Counter Strike fast?
No, obviously not. It's a slow game and the reason it's slow is because it's a game that's like 80% about strategy and tactics, and a constant back and forth/push and pull between the team that's playing defensively and the team that's playing offensively.

Why the fuck would you think I'd argue that it was a fast game? Once again you're just showing how dumb you are. And once again you still haven't answered where you are from.
>>
>>739686207
>but that doesn't mean the competitive aspect isn't present
I never claimed otherwise though.
>>
>>739686235
You've literally said Counter Strike was faster than Halo only because of the TTK in this very thread. You're the only one arguing for TTK. Do you have brain damage? I was telling you Counter Strike was slow from the start and you still wanted to argue with me about something you already agree with?
>>
>>739685403
Really a complete antithesis to Halo.
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>>739686098
>yes it was you idiot
It wasn't. I specifically said TTK probably a dozen times.
>Quake is slow because the TTK is slow. Amazing
I'll make it super simple for you, here you go:

>Quake = sometimes fast TTK, sometimes slow TTK, fast movement - fast game overall, but has regular "mexican standoff" moments where people plink at each other from across the map or camp certain areas waiting for the enemy and/or armor/weapon spawns
>CS = fast TTK, slow movement - slow game overall, but for a tactical reason where the majority of the slow time is spent strategizing and using different tactics
>Halo = slow TTK, slow movement = slow game overall, for no reasons other than to make it more casual-friendly by letting people disengage and regen to reset fights + so it's easier for people on controllers to be able to fight back against people who get the jump on them
>>
>>739686378
>You've literally said Counter Strike was faster than Halo only because of the TTK in this very thread
Show me the post where I wrote that.
>I was telling you Counter Strike was slow from the start
I was literally using CS as my example of a slow game with a fast TTK to try to apply your retarded logic to it here >>739684781
>>
>>739686552
>I specifically said TTK probably a dozen times
Yes, you're the only one because no one thinks a game is fast or not because of TTK.
>>
>>739686716
>no one thinks a game is fast or not because of TTK
Quick question. Let's assume that in Halo you could kill people in 0.1 seconds with a headshot. Would you say that the overall pacing of the game has now become much faster?
>>
>>739686654
That's your logic
>Show me the post where I wrote that.
>>739682826
>Counter Strike, Serious Sam, No One Lives Forever, Rainbow Six, Red Faction, Soldier of Fortune are all not faster than Halo.
>>739683119
>>Counter Strike
>Much faster TTK.
Again, you're the only one using TTK to argue whether a game is fast or not.
>>
>>739686808
That's exactly what SWAT is and it's no faster than normal gameplay and is evidence for why Halo is the speed it is because no one melee's or uses grenades in swat. Which is 2/3 of the game. But you just excuse that as muh consoles and casualization
>>
>>739686843
In that post, I literally mention both TTK and movement separately.

>Again, you're the only one using TTK to argue whether a game is fast or not.
You keep using this "you're the only one" sentence as if it's some sort of valid argument. It's very woman-like, do you know that? It's like when a woman poorly attempts some sort of "heh, no one else thinks that" gotcha. Are you a gay man by any chance?
>>
>>739687018
You didn't answer the question. It's a simple yes or no question.
>>
>>739687139
Why even mention TTK as a descriptor unless it's evidence it's faster? You agree with me it's slow. Why are you arguing?
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>>739687249
>Why even mention TTK as a descriptor unless it's evidence it's faster?
You should also answer this question >>739686808
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>>739669814
All of those are complete dogshit lmao. PCjeets have no taste
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>>739687202
>You didn't answer the question
>"no faster than normal gameplay"
>>739687202
>It's a simple yes or no question.
And when i ask you yes or no questions you go on about TTK and "reasons"
>>
>>739687416
>>"no faster than normal gameplay"
If CS had regenerating shields like Halo where people would be able to peak around corners, get shot, retreat and then regen shields, do you think it would affect the overall pacing of CS?
>>
>>739669814
URBAN TERROR MENTIONED!
i kneel
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>>739687484
yes
>>
HaloGODS are sex havers, quaketrannies and doomcels can cope and seethe about it
>>
>>739687406
>consolegoyim can only play dumbed down games for casuals
Yes, we know.
>>
pc fps's are so hardcore you literally have to do fighting game combos just to reload weapons. And then Halo comes out and it's like one button. Are you serious? lol
>>
>>739689431
Get this. Some pc fps's dont even have reloading. That's how dumbed down and casual they are.
>>
>>739687484
This is what you spend your time thinking about?
>>
>>739689431
>PCjeet loves eating turds and shitting up the internet
Yeah, we know
>>
>>739690456
Jeets don't even have PCs. They use phones and consoles. Come up with a better term.
>>
>>739690528
Consoles are like $5000 dollars in 3rd world countries. Only brown people play pc games.
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>>739690528
PCjeets can only afford computers that run the dogshit you’re suggesting is “good” (lmao) like quake and doom
>>
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Funny I just replayed this (co-op, legendary) and holy fuck Halo CE is peak. Everything sounds good, everything feels good and weighty. Melees, vehicles (GHOST PHYSICS). Literally fucking peak and Halo 2 (and 3, to a lesser extent) feels like plastic hollow shit in comparison.

Downsides ofc
>very repetitive level design (AOTCR, library, reusing levels, so on but utlimately a good use of resources for dev time)
>some jank like instakilling hunters with pistol, warthogs killing you at 1mph
>can't use swords
>remaster looks good overall but fucked the color palette and FUCKED the dark atmosphere
Mind you Halo 2, which I'm now on, has those abysmal elevator segments every two seconds + legendary requires noob combo.
>>
>>739685026
To be fair he said good and you posted two piles of shit.
>>
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>>739659615
You had to be there
>>
>>739691603
The boomer guy would NOT like Halo. He's a Quake/Doom/Wolfenstein/Duke kinda guy.
>>
>>739666971
>n-no ur the mad one!
says the gen Xer that's been repeating the same meme for a quarter-century because they're rectally ruptured over halo obsoleting arena shooters overnight lol lmao kekerino
>>
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>>739664150
>But there was nothing like Halo's vehicle levels in any other shooter at the time.
ahhhhhhhHHHHHHHH
>>
>>739691825
Not the guy you are replying to but Halo had barely anything to do with the death of arena shooters. That was more due to the rise of games like CS, Battlefield, CoD, Medal of Honor, Rainbow Six, Day of Defeat, Wolfenstein: ET that had more tactical elements in them which meant they were slower and more methodical and thus better suited for most people, rather than arena shooters just catering to super hardcore FPS fanatics.
>>
A good FPS has a fast TTK that is difficult to achieve and doesn't happen all the time. Instant kills all the time suck, and people needing half a mag to kill sucks even more.
>>
>>739669814
Holy based, console brownoids will never understand what's it like to have a good taste
>>
>>739671157
>hardcoremarathongunplay.webm
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>>739692359
all the games you listed were slower-paced than arena shooters and halo is one of them. don't know why you'd leave that one out specifically especially when halo was far and away the most dominant fps series of the 2000s
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>>739692842
Until CoD4 released.
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>>739692842
>don't know why you'd leave that one out specifically
Maybe if you think really hard you could come to the conclusion that the reason is because it's an console/Xbox game, whereas all the other games I mentioned were PC games that were in direct competition with arena games and their fanbases.
>>
>>739662342
Name three other shooters which do something similar released ±10 years of CE

Hard mode: no FEAR or Half Life
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>>739693096
anon 4chan is not real life. people don't only play consoles or only play PC for the entirety of their lives. this tribalistic shitflinging of autistic foot soldiers defending their platform of choice like their lives depend on it is not normal behavior. i had multiple consoles growing up and played multiple PC games of all genres. i played the first 3 quakes and the first 3 halos and loved them all.

maybe if you think really hard you'd realize "oh yeah, i am a fucking retard for thinking like that"
>>
>>739683572
>playing on easy
nice self own
>>
>>739692842
Nigga how the fuck is Halo going to affect arena shooter player counts when nobody fucking played it on PC? The truth is everybody moved from arena shooters to Battlefield and CS. No-one wants to play arena shooters now, and neither do you.

When was the last time YOU played an arena shooter for more than 3 hours?
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>>739693606
>maybe if you think really hard you'd realize "oh yeah, i am a fucking retard for thinking like that"
It's fucking hilarious that you're attempting to make an argument using a personal anecdote, and then you're calling other people retarded in the same breath.
>>
>>739659972
Id take a game that's a bunch of refused assets if it means dev cycles were only like 2 years not this insane 5-8 years bullshit
>>
I am 47 years old and I must talk about Quake
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>>739693809
Halo PC was pretty lively right up until Gamespy shut down.
>>
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>>739692157
holy shit forgot about tribes 2

gameplay mogged halos by a wide margin
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>>739684571
You are slow as fuck in FEAR, and better yet the game is even built around literal SLOW MOTION
>No checkpoints
>No bulletsponge enemies

ydptg
>>
>>739693268
Not the guy you're replying to but here's some

Left 4 Dead has AI that tries to work together and it also has that whole "The Director" thing that tries to control the entire game
STALKER Shadow of Chernobyl has similar AI to Halo/FEAR/Half-Life where they will dynamically work together in different ways
Star Wars: Republic Commando, does it count if it's friendly AI?
>>
>>739659615
Halo's AI is still pretty unique and impressive to this day. Very few games have an enemy roster with so much diversity that's also meant to actively and intelligently work together. Most are like Doom, where enemies working together is solely by positioning by the mapper, or diversity in units is superficial and limited--mostly just being simple stat changes and what not, or being single Hero enemies bolstered by simple mooks.
>>
>>739670424
>Fail to capture Halo's original sterile environment because it's designed by a bunch of chink-jeets
Nuke the third world
>>
>>739694119
>STALKER Shadow of Chernobyl
>A-Life is GSC Game World's proprietary AI and world simulation system for the S.T.A.L.K.E.R. franchise. It controls all NPCs and mutants, allowing them to roam, hunt, and fight independently of the player. It generates emergent gameplay, meaning the world changes dynamically and unfolds even when you aren't looking.
>Dynamic Simulation: NPCs have daily schedules, can trade, scavenge for artifacts, hunt mutants, and migrate across the map even when the player isn't interacting with them.
>Tactical Combat: Enemies in combat actively take cover, flank the player, toss grenades, and communicate with squad members to hone in on the player's last known position.

>Online vs. Offline: A-Life handles two states. When actors are near you, they are "online" and actively rendered with full AI. When they are farther away, they go "offline" and act as calculations in a background spreadsheet until you get close enough for them to spawn.
>Emergent Events: Instead of enemies only spawning when you trigger a quest, A-Life lets stalkers and mutants wander, take over camps, loot bodies, and engage in skirmishes naturally.
This is fucking sick. I love it when games do this kind of thing, makes it feel like a living breathing world.
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>>739659615
>The remake slop will ruin every good aspect of this classic game.
>>
>>739694492
It's nesto but most of this shit is only true for Clear Sky, particularly the wandering persistent squads
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>>739659615
Halo 1 wasn't really impressive for its time if you were already playing games like BF1942, but it did feel like it was at least pushing the envelop forward on consoles even if the two weapons at a time system is kind of cancer for when it eventually got adopted by pretty much every FPS even Bioshock Infinite where it doesn't work. Splinter Cell Chaos Theory was probably the most impressive game graphically on the original Xbox. Most people liked Halo 1 because you could coop it plus the multiplayer. Support LAN for consoles was probably the most "impressive" thing about it from a technology perspective.
>>
>>739693809
see >>739693606
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>>739659615
Supposedly impressive, but I played it in 2001 and I wasn't very impressed.
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>>739695040
BF1942 wasn't even out and it also had weapon limits
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>>739695202
Oh sorry, good point. More like Tribes (Tribes 2 for sure) were already around. And the problem isn't that games have weapon limits, some of them make it work just fine like Halo 1, it's more when others later just started following the trend for the sake of it (like Bioshock Infinitie).
>>
>>739659615
Halo and Call of Duty Modern Warfare were cultural phenomenons.



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