amazing
>>739669764yes goy we finally gave what you wanted now shut up and buy the game and stop being anti semitic
>>739669764That UI though. Holy slop
>>739669764Hitman also had mirror tech, so this is unsurprising.I wouldn’t say it’s that impressive, since the engine was explicitly designed to have working mirrors.
NO FUCKING WAE
it's been back tho
>>739669764we are so fucking back bros
>>739670518>duplicated mirrored model on the other side of the wallboo
>>739670590How do you know that's not the case in the OP?
>>739670590is it actually? I thought re9 was pathtracing
>>739670629because it's tilted and has a empty space behind the mirror and you can see the background and the background is tilted and the background looks like shit for optimization issues due to actual mirroring I'm 51% sure it's a mirror
I LOVE TECHNOLOGY
>>739670763>hey boss, if the last digit of the product of the first 1,000 prime numbers is greater than 5 attack me first, if it isn't attack me last>boss crashes
>>739670590>>duplicated mirrored model on the other side of the wallthat's how mirrors work retard
>>739670927So there's a person on the other side of the mirror in real life?
>>739670763>be tank>taunt the AI boss>he ignores the taunt and kills the healer because it is strategically correct to do sothank you NVidia
>>739669764I wonder how they do mirrors
>>739669764Hitman tech. On hitman people could actually spot or check your gun in they see you in the reflection. Does it work like this in 007?
>>739671035Just like in real life
>>739670743its pathtracing.if you just use rt you don't get the reflections in re9.
>>739670958Yeah
>>739673565Don't pirate my posts.
>>739670590thats rtxwithout rtx, mirrors dont work in re engine
>>739669764This is a very indian thread
>>739670518Yeah and it only took the world's strongest video card technology to do it.
this is the exact same mirror tech the same devs used in Hitman: WoAwhats the point of this retarded thread
the Hitman engine has functional windowsit's programmed by east europeans from a bygone age, when they knew how to do mirrors without needing MUH RAYTRACING to do it.
>>739670338>>739670518>>739670589you guys are missing the point.Mirror tech feels like moon landing-level lost technology, so it’s exciting when a new game has it.
>>739673784Would you be excited if someone staged the moon landing again?
>>739673684ehh not really, it's in Uncharted 4 and TLOU as well, in RDR 2 as well>>739673784no it doesn't, devs don't do it cuz it's resource heavy so why bother. But's really easy to do
>>739673841
>>739673687Meme mirror threads have convinced people that don't play games that mirrors are impossible in modern games.
Mirrors aren't MAGIC or LOST TECH in 3d. I used a mirror in this render. It's pretty ez https://x.com/gtmtr267902/status/2036834004909924506
>>739670897The product of the first 1000 prime numbers is a multiple of 10 (2 and 5 are prime) therefore its last digit is guaranteed to be 0.
>>739673841>no it doesn't, devs don't do it cuz it's resource heavy so why botherIt costs like 1/100th of what RT does.
>>739673998>It costs like 1/100th of what RT does.Adding a mirror to a RT rendered scene is cheaper than adding it to a traditionaly rasterized one. Not to mention 007 isn't using RT at this moment.
>>739673998Wrong it's more expensive to run RT but adding mirrors to a RT renderer costs nothing. While in a traditional one it doubles the rendering cost of a frame.
>third thread about this game and mirrorsyour sarcastic shitpost makes no sense, since the devs never hyped working mirrors or even mentioned them.they are just in the game and you get insanely mad about it for some reason.you are mentally ill
>>739670590Literally no game in the past 18 years works like this anymore... you know that, right?Mirrors since like 2007 always have been cameras now that just render a second viewport onto a projected texture. In fact, the whole hand model you see in first person shooters and shit are actually in a completely different space with a different camera and the images of the game world just get composited ontop of each other. Games have stopped using tricks like duplicating models and spaces a very long time ago because there is no need to optimize for that performance.