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File: mirrorsedgevscatalyst.jpg (663 KB, 1272x1080)
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In retrospect, maybe we shouldn't have been so harsh on Catalyst. It wasn't as good as the original, but it was still decent and we might have killed the franchise for good
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It would have just gotten even shittier with every subsequent entry.
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>>739677364
The only good thing about Mirror's Edge was the style and first-person parkour +- music. The plot was insufferable shit from Rianna Prattchet, and the combat wasn't good. The future of the franchise would be doubling down on the worst aspects of it
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>>739677874
Part of the reason the story sucked was that the game was retooled. It had a rocky development that was supposed to be saved for two separate games.
Also they didn't plan to ever write a Mirror's Edge 2 at all. The ending was literally "Faith jumps into the helicopter and hugs her sister the end". DICE got fucked by being EA's battlefield bitch for the last 10 years prior to that and basically everyone left who wasn't also a battlefield bitch.
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>>739677364
>>739678002
This is also why Battlefield 2 and 3 look so fucking good despite being games from the 10s.
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>>739677364
Yeah it was alright. Never hated it in the first place
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>>739677364
A chud with a modicum of self-reflection? Holy shit, crazy things are happening
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>>739678162
A person who says 'chud' unironically is a massive retard? Must be a day ending in 'y'
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>>739677364
Good. Hopefully we can kill more franchises like this.
All who embrace this aesthetic will only find death.
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>>739678271
Daww, lil chuddie got triggered over a word! Haven't seen that in 15 minutes!
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>roof
I get it
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>>739677364
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>>739677364
Funny thing is that all that shit on the left is actually lore-accurate. Glass is specifically noted to be INCREDIBLY unsustainable by nature, representing the worst excesses of consumerism in a world where access to resources is severely curtailed. The world outside the city is post-apocalyptic, the mines are running out, the farms can't keep up with the population growth, the century-old desalination plants that create its entire water supply are breaking down from neglect and a lack of viable fuel...
The presence of an actual green garden with cascading water is considered a well-kept secret of the top 0.1% of the population. That's how bad the resource shortage really is.
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>>739680758
>resource shortage
I don't buy the idea of this being possible. Unless you send them to space, all the resources are still there, you just need to recycle.
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new virgin Vs chad variant dropped awww fuck yea
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>>739681902
The difference between fiction and reality is that fiction needs to be believable.
Humans can absolutely bungle things this badly and become resource starved even while surrounded by resources. Humans in aggregate are retarded.
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>>739681902
There's no such thing as 100% efficient recycling.
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>>739683620
Unless atoms get converted into another element, it's still reclaimable.
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>>739683620
Same as there is no such thing as 100% efficient mining, yet that doesn't stop it from working.
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>>739678425
imagine being the 35 year old balding liberal soillennial that typed this out unironically
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I've never played catalyst
i've never watched videos on catalyst
i've never read reviews on catalyst
I filter all posts on /v/ about catalyst
Life is good.
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>>739683689
>>739684169
There's a reason why it's REDUCE, Reuse, Recycle, dipshits.
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>>739685932
>Reduce
Pointless when barely 7% of the world population give a shit.
You want to reduce? Start dropping nukes on the countries that don't.
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>>739677364
Looks like the same gay shit.
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>>739686168
This. I support war with China and India for environmental reasons alone. We all share the seas and skies and they're fucking everything up for everyone.
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>>739677364
I actually liked the more futuristic city in Catalyst, I just wish it had a bit of the grime and detail of the original.
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>>739677364
>It was still decent
You're losing the picture here. It was alright-to-somewhat-bad in a vacuum. It was a huge stepdown from ME1 however: signalling that this is ok and doesnt affect purchase decision would´ve meant the next installment would've cut even more corners, because apparently customers dont find quality important.
Furthermore:

>Story
Somehow massive let-down from ME1 which barely had story as it is. From focused, animated albeit generic story to cliched generic story that is barely even told, is far more unfocused and brings up dozen threads that are never brought upon. Story goes from 6½/10 to 3/10. Absolute disgrace.
>World
I wont argue which graphical style you prefer. However mechanics-wise Catalyst is step-down: practically all areas are just linear straightaways, whereas ME1 always had multiple paths with faster paths being typically far more complex. ME1 also strived to have the rooftops be mostly realistic, while Catalysts rooftops are often early-ai-generation tier, having entirely nonsensical layout and build decisions
>Gameplay
ME1 is slower but weightier: making mistakes hurts you more. Catalyst is far less punishing (lower skill ceiling) since Shift lets you get back to speed instantly. However Catalyst is far smoother: I'd say its a minor upgrade overall

>Open world vs linear
Linear is far tighter. Open word is essentially linear in Catalyst (very little optional paths, nothing there except text blurbs or +100 xp "run from here to there" worst possible generic bear-ass-fetch missions

In a nutshell:
Catalyst did movement slightly better, but was far worse on pretty much all other fronts. We should be harsh against clear downgrades that go to 6/10 from 9/10. OP's claims are retarded, and obvious attention bait but I took it anyways since I'll never forgive Dice butchering ME1.
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>>739686796
The problem is that "voting with your wallet" works a lot like voting in real life. You don't get to hold out for a perfect option. You don't get to decide what is voted on. In this case, the options were not, accept downgrades or get a better sequel, it was accept downgrades or get no sequel ever
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>>739680086
lol
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Open world Mirror's Edge just sounds like a total non-starter.
The entire fun of the first game is that it's one long chase scene. The action never lets up.
>dude, pick up the flags. Walk to the waypoint
Nah, that's okay.
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>>739681902
in the 00's people still thought "over-population" was a serious concern.
These days, it's pretty clear a civilization reaches a particular plateau, and then everyone gets neurotic and stops breeding.
These days we're dealing with the more pressing question of "what do we do with the generations of iPad and ChatGTP raised morons we're currently producing?", and "how do we get women to step back from the death cult that is feminism?".
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>>739683689
>it's still reclaimable
with increasing amounts of energy required
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>>739687280
Indeed, and accepting downgrades would've meant even worse than 6/10 game. Its not ideal, but if the options from Catalyst onwards are "pay for 3-5/10 game" or "dont pay for such a shitty game", choosing the latter option seems like the logical choice to me. Not the optimal one, mind you, I would've loved more ME1-esque games, but Catalyst sadly just wasn't it. It seems majority of customers felt this way as well.
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The Ghostrunner games are alright if you want more like Mirror's Edge.
They don't have the impeccable art style though.
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>>739677364
>we might have killed the franchise for good
Good, MIrror's Edge was good by accident.
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>>739686383
!!! FACT !!!
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>>739680758
Trees with no roots.
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>>739681902
>*shits on your desk*
have fun reclaiming the resources from that
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>>739677364
Both cities look the same to me
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>>739677364
>maybe we shouldn't have been so harsh on Catalyst
The concept art and the album was good, but that's about it. It's a game that ships with an album to me. It should have been a spinoff and they should have never canned Mirror's Edge 2 or the comics.

The problem with Catalyst is that it just looks and feels like absolute jank and the Cyberpunk aesthetic just feels lazy and rushed and not at all immersive like the city from the previous game, which felt alive and grounded. It has its appeal here and there but it's just too different. As an independent thing I would like it though especially if given development.
>>739677437
Pretty much.
>>739677874
>The plot was insufferable shit from Rianna Prattchet
It could have been good if someone with better life experience wrote it instead, at face value the overall concept was solid but the details kind of sucked.
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>>739692976
>Both cities look the same to me
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>>739685718
This game still feels like the future to me even though it was 20 years ago almost. I've bought Catalyst years ago when it was on sale and listened to the soundtrack many times and yet I've still never bothered to play it because of all the DRM bullshit I found out about. Meanwhile with my GOG copy of Mirror's Edge I can literally install it as a local executable in any language I want and boom.
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>>739677364
It's rather clear that zero thought went into the general world building of the urban setting when they made Catalyst.
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>>739694034
Are you implying that the architecture in ME1 is soulful or something? Because if so then that's a point against the game.



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