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I mean visually? Do you mod, or use Reshade or replace textures or turn on filters or anything like that in games you play?
Is it okay for other people to tell you what looks good or do you know your own tastes the best and it is devs jobs to provide that?

Any strong principles on this or does it depend on the game?
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Depends om the vision more than the game.
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>>739732237
In my opinion it's completely 100% voluntary and literally doesn't affect anyone else so who cares however people mod their games.
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>>739732237
It seems like you're a retard who doesn't understand game development, because 90% of games are made on a strict time and budget and virtually never released as originally planned
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>>739732478
That's not really the point though, is it? If a game comes out only reflecting 50% of the creator's vision, are you free to modify that and the other 50% as you see fit or is it better to accept that at least you got 50% this time?
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>>739732459

I didn't ask how it affects anyone else, I asked if you do it of it affects (You). Do you change things to your preference, depite the developer's vision, if (You) can?
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Very few modern games are actually the devs vision. Most are done with strict guidelines by the funders and the devs try to make it their own or other times like in Ubisoft/EA studios they are just cogs in a machine and no one person's vision is implemented but instead a by committee implementation.
Just like people in a factory doing their little part and not any one person doing anything beyond what they're expected of.
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>>739732237
A lot of games are factory line products and I think they can be better tailored toward the consumer with mods.

With indie games it's different but those usually don't have mods to change the developer's intended experience
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>>739732916

Why is everyone ITT avoiding answering the question? Who cares what percentage of the full game reflects the devs vision: do you feel entiled to modify whatever percentage is left?
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>>739732978
So it is, in your opinion, okay to change games to reflect what you want not what the devs wanted for you?
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>>739732237
I have played modded games, i will continue to play modded games, and modding will probably never be stoped. That being said it shouldn't exist. Players having the possibility of modifying a game whoever they see fit really fucks with the vision of the creator and the image of the game itself.

I truly believe that it would be better if such a thing wasn't possible, that being said i will now play my moded Elden Ring
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>>739733097
yeah. developers usually have to add things like yellow paint to appeal to everyone anyway which is done for people that aren't me
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>>739733114
So your faith in developers as some sort of übermench is so firm that you literally don't mind having these people tell you what you should or should not like and modifying it is heresy?
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Indie games
AAA are all soulless there is no vision, just design by committee
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I just do whatever I want in the moment.

People's visions rarely make it into the end product in any degree and even if it does there are a bunch lf external factors like the controller I use, or the TV the game's displayed on or the quality of my headphones that will distort whatever the creator had in his head anyway. Since absorbing what other people want is guarantees fruitless why bother dying over it?

Make the game look however you want and let the devs be happy if a small part of what you played was their original vision. You should always chase what YOU want. That's what makes you an individual.
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>>739732857
>That's not really the point though, is it?
Yeah, it is.
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>>739733030
>Why is everyone ITT avoiding answering the question
Because you're a retard
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>>739732857
Not that anon, but every single time the "creator" or "designer" of some game you loved tries to make a game of their own it sucks hard and they reveal themselves to be a massive douchebag, because no one figured out that what made the game good wasn't actually the creator. Look at Broken Age. Look at Return to Monkey Island. Look at Mighty Number 9, and while it wasn't a Kickstarter scam, look at Epic Mickey.
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>>739733435
Even the new RE game had to add Leon jumping over skyscrapers with a motorcycle. Do you think the developer of RE7 who likes slow burn horror wanted to add those action segments? I don't.

They did it to appeal to 2 groups of different fans who like different things

Now if we're talking about indie games it's a different story
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>>739733030
I usually mod only after an initial playthrough, on occasion I'll mod a game if it looks like shit.
For example, RE2 Remake, I did not wait for a full playtrhough before I modded the colors, contrast and removed the vignette.
It was ugly as fuck vanilla, fuck the "vision" aka do what's popular instead of what's good.
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>>739733776
If you look at the developer history of RE7, Ethan was supposed to be a detective and the mold people were supposed to be zombies in bathtubs. These were both changed to make the characters more visible than the enemies. Why exactly would the main characters need to be so much more visible? Not for me, I'd say.

I'm The Evil Within, Sebastian was supposed to have burnt down a barn himself but they changed that because a morally wrong protagonist doesn't fit with the desires of the average consumer base

modding good. large budget games are barely made with a single consumer in mind.
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Games aren't one-man productions most of the time so vision is pointless. And even when it is a one-man operation, time, money, laziness and incompetence usually destroys the vision anyway. Who cares? Do whatever you can to extract as much fun out of your time alive as possible.
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>>739734954
is modding really about extracting fun out of the product?

modding can be done to fix a game's translation
restoring original music

a modded game can actually be closer to the developer's vision idk
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>>739732237
The developers themselves are reusing other people's works and are subject to their own restrictions that prevent them from fully realizing their vision anyway.
If I feel that I would enjoy the game more with a mod, then I will use it, the creative vision of the modders and myself is not lesser than that of the developers who worked on the game.
Total conversion mods that use the base work as scaffolding are practically their own creative vision entirely.
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OP is probably playing AI-generated assembly line garbage made to maximize a profit anyway. This isn't a small team's vision.
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>>739732237
>developers vision
No such thing anymore. All they care about is how many features they can cut from the game amd still make a profit.
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>>739735249
Total conversion mods using a AAA framework can especially nowadays be even more of an individual endeavor

Say if someone made their own game using Crimson Desert as a backdrop

Enderal could be said to be more individualist and visionary than Skyrim
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>>739733097
Is it not okay to change the color and contrast on your TV when you watch a film? The director surely didn't intend for you to calibrate your TV set.
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Something like Paper Mario for the N64 had a credits screen that was only 20 lines long, and I don't think that's hyperbole

Name me one of these modern "indie award" games from Annapurna or Astroturf33 that has such a short credits page

Actually we can start doing a fun game where we count the amount of lines in Expedition 33's credit page and compare it with a AAA game from the past
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>>739735143
True, there's Josh Sawyer's mod for New Vegas that's made by an Obsidian dev (JSawyer), and Douglas Goodall's (former Bethesda dev who worked on Morrowind) Morrowind mods (AFFresh) too
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>>739735994
Fable 1 had a 40+ minute unskippable credit sequence and it was made in like what, 2004? Longest 40+ minutes of my life as a kid
it was so bad the TLC version had to play it at like 3x speed and it was STILL 20 minutes
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>>739736107
Yeah probably. I know most people don't actually care about these things.
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>>739732237
I respect what is respectable.
I always go in settings and turn off motion blur and all that crap.
Then I play 10 minutes and if something annoys me it gets fixed.
QoL annoyance? Look up a fix.
Low contrast and anti-soul gas? Get reshade.
Awful FOV? Mod.
Old games PC emu/ports? I will enable widescreen and FPS hacks.
Bland MC? Maybe download a fun character replacement.
Bethesda? You bet I'm downloading a modpack tailored to my taste instead of vanilla.
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>>739732237
No gamer, and 98% of /v/ respects an artists vision. Redditors and /v/tards might trash on DLSS 5 for "not respecting an artists vision", meanwhile they use reshade, call the devs fucking dipshits because the game isn't the exact hue or visual language they want, and mod the shit out of everything. Gamers are and always have been complete hypocritical single digit buffoons, both sides of the aisle.
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>>739735256
Post skin.
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>>739733718
/thread
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>>739732237
Yes I usually like to play games as they were, vanilla. Fixes and patches being exceptions.
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>>739740704
DLSS 5 lacks any real intentionality (unless you believe increasingly sweaty leather jacket man).
When throwing mods together at least every step in the process included intentionality and full awareness of context, at some point someone knew what they were doing even if it was just creating a modlist shitpost.
The studio that made the game had an artist's vision (moderated by design by committee slop most likely), the modder had an artist's vision and whoever put all that together had an artist's vision.
Art is always collaborative even if you don't like being forced to collaborate with icky gooners or theoretical retards hundreds of years in the future.
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>>739743581
It inherits intentionality from the sources it draws from: humans. But whatever, it doesn't even matter anyways because none of this "respecting artists design" shit meant anything. The DLSS 5 RE9 thing was only the drama it was because "muh based Japanese kawaii plastic skin lighting" was replaced with the arguably more typical and accurate instagram bimbo look she would actually likely have "in real life". And whats more, Nvidia had already confirmed prior to that during integration, you could apply masks so DLSS would ignore parts of objects or anything and simply upscale it instead, like... the face.
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The game exists for me to enjoy myself. If that means modding to change the bits I do not like so be it. I don't care what some seething dev thinks.
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>>739732237
I'm not a graphicsfag so I'd never download a mod just to change that. When it comes to content mods it's practically all special cases and I always try to beat the game as intended first. Skyrim was one of the excepts because mods became a part of this game's identity and it would be a waste not to partake in them. I also modded Library of Ruina to remove the pointlessly tedious card farming and added some custom characters to Darkest Dungeon, but I was already more than half-way through both of them when I decided to do that. Oh and Doom too, I have to admit there's no point in playing it nowadays without installing brutal doom.



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