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I'd say these are the quintessential games in the genre which have set in stone all the mechanics we know and love. Dishonored is pretty new and is pretty much the only modern stealth game that I like, I only included it to make the grid look neat lol. Anyway, what are your favourite and least favourite parts of these games and the genre as a whole? What 3D stealth games are overrated, and which are underrated?
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>>739736984
Continuing cause no space earlier lol
>favourite
I love when enemies are intelligent. I hate tall grass in stealth games cause it's boring but also cause it makes the enemies look really fucking stupid or blind. I loved the soldiers in MGS2 and how thorough they are when searching the area, and how they'll notice when something's off like footprints or random noises. Cardboard box gets a pass cause it's funny.
>least favourite
When being detected is an immediate game over, forcing you to restart, I mostly hate it because loading screens suck but also because I think it's more fun when you are allowed to roll with it and try to hide or maybe even fight back. The latter option should always be difficult and with the odds stacked against you imo, but the former should be an option. Detection = game over is fine if it's once in a while, not the whole game.
>overrated
Assassin's Creed. I cringe a bit when people even include them when talking about stealth games. The stealth mechanics in AC are far too simple and way too inconsistent for me to view it as an actual stealth series. Social stealth is a cool idea, but it never got implemented in a particularly interesting way. Still, I'll give them props for at least trying to move stealth forward in the late 2000s and early 2010s.
>underrated
Shinobido. I've mentioned it before on an older stealth thread. It's very janky, and has some ridiculously inconsistent enemy behaviour like enemies deciding to look over their shoulder at random times and fucked up pathfinding. But it also has cool mechanics, alchemy for people who want to break the game by making crazy powerful bombs and potions, a pretty interesting faction mechanic too which is my favourite part. Just please for the love of god, play the game in Japanese. For some reason the game only got a UK release, and the English localisation was done in the UK so you have characters from Sengoku-jidai Japan talking in modern British English. Quite badly, at that.
>>
i hated almost every stealth game because it felt like such an autistic genre
>oops the npc walked a nanometer too close to me and caught me, time to get shot and run away into a corner and wait for five minutes for them to fuck off or quick save quick load for 15 minutes until he either rng walks into a different position or you just go another route

Wow very riveting I can see why these remained a mainstay

i enjoy the IDEA of a stealth game but in almost every single execution it sucks
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>>739736984
Favorite part:
Going from a bumbling moron who is save scumming hard to finish a mission
to become an actual operative who can run around circle around the enemies
like Doing mission mgs 5 only using the grade grenades no detection

Least favorite
Any kind of waiting that cannot be bypassed
Linear sections, exposition or cutscenes

Underrated
Metro exodus, it has no hud indicator, you have to carefully take them out one by one by luring them in
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>>739737173
Get good
ideally you should be able to finishing the game without save scumming or getting detected
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Finally some good fucking thread on the gacha board
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>>739737173
What stealth games have you played? Like I mentioned, getting spotted and feeling like you need to restart is what I don't like about most stealth games. At the same time, it's in the name of the genre lol. If you're playing a shooter and you can't shoot very well, you aren't good at shooters. Likewise with stealth games. I agree that it's an autistic genre tho. I talked about it with my frens and we felt like modern gamers with shorter attention spans or desu just less free time wouldn't be interested in the genre considering how time consuming it can be.
>>739737210
>going from a bumbling moron to an actual operative
The skill progression in these games is amazing desu. I'm not talking about StealthgamerBR type shit but just getting to a point where you are so comfortable with the gameplay that you feel like an actual ninja/spy/whatever is irreplaceable.
>Metro exodus
Completely forgot the Metro games had stealth in them. I remember struggling a lot during the first stealth section in 2033 when I played it, was prolly 10 at the time lol.
>>739737242
I was getting tired of the usual modern gayming stuff like numbersposting, gachaposting and all the political shit. Hard to find any thread that doesn't devolve into or start off as any of those 3 these days.
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>>739736984
>no siphon filter
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>>739737459
> StealthgamerBR type shit
I used to find that a lot more impressive before I started replaying games myself.
I got really good at Dishonored, MGS 5, and the Hitman main campaign

A lot of what he does is just flashy but pointless
It’s really just a matter of having decent reflexes and replaying a level multiple times to plan out a carefully crafted route.

There’s no way it’s spontaneous even pros make mistakes and get caught in bad corners
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Pandora tomorrow is a really good game and i hate when people say it’s worse than the first SC
I hate combat sections in stealth games (zombies and ghosts in thief come to mind)
I’d say i’d rank the ones i played like this
S: THIEF 2, CHAOS THEORY, MGS2, MGS3, DISHONORED
A: THIEF, PANDORA TOMORROW, SC, BLOOD MONEY, MGS
B: THIEF 3, THIEF 4, CONTRACTS, NUHITMAN TRILOGY
C: ABSOLUTION, CONVICTION, DOUBLE AGENT
>>
>Dishonored

Lmao it’s a terrible stealth game
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>>739737476
I only played a bit of it when I was very young. From what I remember, it was like 70% TPS, 30% stealth. Is it actually more stealth than that? I should revisit it if that's the case. All I remember was shoving some terrorist dude's face into a stove and burning his entire mug, some lady talks to Gabe or whatever his name was and like "bro you did not just do that" and him saying something about how he had it coming.
>>739737585
Yeah it is cool but it's like non-DMC action game combo videos desu. It's a showcase of very good execution but it's not something that matters much in the game itself, and not a real showcase of skill in that genre.
>>739737701
I need to actually play through Splinter Cell again. I finished Double Agent when I was a kid, never touched the series again other than playing co-op with my bro in Conviction and Blacklist. Why do people say Pandora Tomorrow is bad? Also same with the combat sections. I was so confused when I played the first Thief for the first time and encountered the zombies.
>>739738424
I think it's decent for modern standards. We don't have many stealth games coming out these days and all the Dishonored entries have been pretty good. They are probably closer to what people consider immersive sims than 100% stealth games, but there tends to be a lot of overlap anyway. I like Dishonored 2 more in terms of gameplay. Lots more mechanics and tools, plus better non-lethal options. But Dishonored 1 clears in terms of story and atmosphere.
>>
I really enjoyed the stealth mechanics of Sekiro. I don't think any other game comes close to it
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>>739738960
Sekiro is a weird one for me. There's a surprising number of stealth mechanics in it like throwing ceramic shards to distract enemies, or to call them over to you for a wall stealth kill. There's also the blood smoke ninjutsu, all the parkour/climbing possibilities especially in Ashina castle. Tall grass is a shame but it's sparingly used sorta. The whistle prosthetic tool can single an enemy out, and you can even use it as a projectile to make enemies go somewhere else, like a long range ceramic shard. But none of this ever matters because the game has the most retarded detection system ever. Deathblows are your only stealth kill technique, but doing it is noisy and will draw nearby guards' attentions. It's especially aggregious in the end game, when Ashina castle is on fire. It's part of Fromsoftware's weird AI programming. Since they're all in combat, their detection range is increased like crazy. Just a glimpse of you even from far away and they'll immediately detect you. Now, I understand that Sekiro is primarily an action game with small stealth elements. But all the aforementioned mechanics make me wish they embraced the stealth more, if only a little.
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>>739736984
You forgot Thick as Thieves.
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>>739736984
Dishonored is overrated, can't even properly say it's stealth.
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>>739736984
i love stealth when it lets me get away with killing people in cold blood, but still manages to make it a risky challenge. tenchu was fairly easy on that but the ranks gave me a motivation to play properly. intravenous was also sick, the knife is such a great weapon and the enemy ai is really punishing on that one.
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>>739740134
Is this good? Never heard of it before, I see multiplayer so I'm a bit wary but I'm always excited for new stealth games.
>>739740239
What does it lack in terms of stealth compared to other games? For me I wish the enemies were a bit more proactive in searching, otherwise it's fine.
>>739740261
Same honestly stealth games have a secret function for me which is to satisfy my primal urge to murder people.

Also fellas forgot to add, if you are a fan of Tenchu and Shinobido, there's this game on Steam and itch.io called Ninja Game. It's made by a developer called kusoge or something, and the screenshots make it look pretty rough but it's honestly a fucking great prototype for a stealth game. The dev really nailed the core mechanics imo, bit of refining the jank and more levels and it'd be kino. Just a demo for now though.
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3d
>>
>>739736984
>ESL wordsalad solid turd
>stealth
>3D
It's pacman with cutscenes.
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>>739742739
I guess I should have specified 3D as in either third person or first person lol. I've seen videos of this and it seems pretty cool, just not what I'm looking for. I kinda like being immersed in the role.
>>739742783
Not sure what you mean, but now I'm thinking, have there been any good Pacman clones? Like what would a Pacman game look like if it took place in 3D space, involving verticality?
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>>739742783
retard
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>>739736984
>stealth is dead
what when wrong?
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>>739738960
Play the Tenchu games. Sekiro’s stealth is just an extremely watered down Tenchu.

>>739740239
Dishonored is 100% a stealth game. It just so happens it has an option to go loud because it’s also an immersive sim.
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>>739736984
I have only liked Thief, but the game shits the bed half way through for some reason. And the sequel lacks SOVL.
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>>739743567
People are retarded
Most people will struggle finishing a level dishonored or even hitman without all the clues and the story
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>>739743274
>I should have specified 3D
you should have had better taste, more like
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>>739742739
Were you able to do all the challenges ?
they were fucking stupid
>kill everyone with a brick in a minute
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>>739744442
I’ll never forget the Dishonored playtesters who got stuck at the Boyle manor because a guard told them not to go upstairs. Where do they find people with IQ this low?
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>>739741063
>What does it lack in terms of stealth compared to other games? For me I wish the enemies were a bit more proactive in searching, otherwise it's fine.
It dumbed itself down for playtesters who obeyed guard instructions and got stuck if progress was in restricted areas and it fell for the objective marker trend of 7th gen.
>>739743567
On the developer side most of what goes into a Stealth game is a bunch of interconnected systems that are greater than the sum of their parts, and that kind of falls apart in modern development.
The average member of the target audience would also fail the mirror test, which is why they're not included in modern games.
>>739744671
>Where do they find people with IQ this low?
It's the opposite problem, all the people with higher IQ are better at stealth games, so they can't be found for playtesting purposes.
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>>739736984
Stealth is for limp-wristed gays
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>>739737701
pandora tomorrow is the only SC game I've played other than conviction, I remember doing the split jump and losing my shit that you could do such a specific maneuver in videogames
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>>739744951
So true
Real Gays play RTS
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>>739744885
>It's the opposite problem, all the people with higher IQ are better at stealth games, so they can't be found for playtesting purposes

Wouldn’t that make them genuinely perfect for playtesting? They could push the game to its limits and find bugs and glitches that a casual player would never find. I often wonder what would happen if they got pro speedrunners to playtest games, since they’re all about trying to find ways to break the game.
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>>739736984
>dead franchise general
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>>739745097
because their objective is selling to the lowest common denominator so they make more money
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>>739744558
I think I did nearly all the ones that aren't timed, for the main campaign. it was a bit annoying when they were not all possible in a single run, such as
>kill everyone
>don't kill anyone
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>>739745351
I gave up because of those

and timed once required you to play like a retard
when i looked it up
>>
I recently played some FPS stealth game where you kill bunch of guys in an apartment
It felt like shit
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>>739745209
It is sad that all of those franchises except Hitman in OP’s pic are dead. I’m surprised 47 was the one who held out the longest.
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>>739744205
I played the reboot first and thought it was a discount Dishonored clone with worse level design. Shame it's not better.
>>739744534
Top down is more for RTS and shit for me. I like twin stick shooters too, and Diablo likes and shit. It's just specifically stealth games and other "action" games that I like with the perspectives I mentioned. Mostly cause those are the games I grew up with. I assume you're on the older side so you prefer top down games, which is understandable. In a way, most of MGS is like that and they're among my fav stealth games.
>>739746602
Do you remember the name? Based off that description I'm just thinking of Cyberpunk lol. Not the worst implementation of stealth in a non stealth game but it was far from great.
>>739746932
For real man. I don't like the newer Hitman games as much though, something about either the aesthetic or the gameplay itself doesn't appeal to me as much as the older ones, mainly Blood Money and 2. 2 is pretty janky tho, and the levels kinda suck. Blood Money is the perfect middle ground between old and new. Anyway, personally I'd really love a new Tenchu game, or even a remake even though they'll likely botch it in the visuals department. Ninja oriented stealth games are my absolute favourite.
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>>739745097
Yes, they would make great playtesters, if they could be found and hired.
But as I said, they are too good at stealth.
>>
>>739748186
>MGS
I remember spending much more time sitting through nonsense conversations about bs, and retarded boss fights, than any stealth gameplay. and that stealth gameplay was basic
>>
>>739749941
In truth, MGS’s stealth mechanics didn’t really become great until MGS3 or MAYBE 2 at a stretch. Even then though, you can beat every MGS game in about an hour or two if you skip all cutscenes.
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>>739736984
1. mgs2 substance
2. chaos theory
3. blacklist on highest difficulty with modern helper stuff turned off
4. everything else (which I enjoy)

In terms of stealth gameplay those are my favs. I feel like the stealth in Arkham Knight is underrated, its very arcadey like mgs. Also Last of Us 2 had some pretty tense sections but I only played it once and don’t know how they hold up on replays. Shoutout to Alien Isolation.
>>
>>739746932
To be fair Hitman is just as dead as the others. The reboot trilogy is a husk of a game story wise. The series was ramping up with Absolution and there were a million ways they could have continued but instead IOI decides reboot the franchise.
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spy mogs all of those gay games
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>>739738960
I liked the beginning of Sekiro where you could use more stealth around the castle and flashback area, and disliked the game the more it became a Souls.
>>
Quite enjoy the Thief sim games. Feels good planning a heist and pulling it off.
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>>739736984
>least favorite part of game
>Tenchu Z
>beating the game on hard difficulty doesn't unlock the achievements for beating the game on lower difficulties.
>have to to play through 50 mission 3 times to unlock all achievements

Shit was weak

Favorite part?
>mag dumping silver ballers at point blank range
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>>739736984
>all except snake brandishing
what does it mean?
>>
>>739736984
>favourite
I love when NPCs are having funny unimportant conversations, or murmuring to themselves. Also enjoy it when they hum or whistle. Just adds a bit of life.
>least favourite
Containers for hiding bodies are kind of lame, IMO. I can get why Hitman does it, but it feels too convenient in something like Styx.



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