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>Final Fantasy 16 was so bad, that Square pivoted back to making games having classic JRPG feel, like ff13 and 15
That's quite an achievement.
>>
>>739737654
>ff13 and 15
>classic JRPG feel
kill yourself you retarded faggot.
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>>739737906
15 is as classic jrpg as ff7 or ff9
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>>739737654
The only thing 16 did was make them give up on timed exclusivity.
>>
More of a test for a full world map like they did with FF7 rebirth.
>>
Forspoken is better than Final Fantasy XVI.
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>>739738458
16 made the most insulting, shallow and superficial imitation of DMC combat ever conceived.
combat consists mainly of lengthy, canned animations on cooldown timers making it feel more like a cutscene simulator or gatcha shit.
In doing so it also completely removed the magic system.

only about 1% of the game resembles real gameplay or combat. The rest is filler quests, NPCs talking, walking simulator garbage and cutscenes.
Trying to falsely advertise to action game players when infact your game is a shallow walking simulator is retarded and dishonest.
No Action game player is willing to put up with that garbage.

That's why this game failed.
>>
You're jumping the gun lol, let's wait until we see FF17.
SE is probably the most retarded Japanese AAA developer.
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>cooldowns in a one character single player game
How fucking lazy can you get?
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>>739739171
What the fuck does that have to do with what I said? I don't even fucking like the game I was simply trying to say that it's wrong to think SE learned any of the lessons that actually matter from it failing.
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>>739737906
How is 13 doesn't have classic jrpg feel?
No, you being homosexual zoomer doesn't count as valid argument
>>
I liked 16
Is it a worse DMC/Bayo/whatever? Yeah sure. But those were short games, come out every 10 years and I played them way too much, so I needed more and FF16 was good enough.
The soundtrack was also fantastic.
No, mashing attack at every normal encounter and casting sword dance and hyper beam at every boss is not "true gamer deep gameplay".
Final Fantasy Fables: Chocobo Tales and Stranger of Paradise are the only 2 FF games which could be argued better than 16
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>>739739674
>I hate and despise series so I loved 16
Well yeah
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>>739739674
>Final Fantasy Fables: Chocobo Tales
Why even put this much effort into baiting in a dead thread?
>>
>>739739729
>He didn't play the best single player party game experience on the NDS
Sucks to be you
>>
>>739737654
>Could've had KH4 years ago
>KH4 was put on a shelf because Yoshi-p needed the team working on it to come help make his shitty action game with the DMC guy and some Platinum combat devs
>Game ends up being so shit that Square pivots from their original dark and griddy Dragon Quest 12 idea and development had to start over from scratch.
This game not only managed to damage Final Fantasy as a brand (further than it already was), but damage Dragon Quest and Kingdom Hearts release schedules.

Truly, impressive.
>>
>>739739756
>immediately assumes people who don't overrate it haven't played it
ngmi
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>>739739469
Compared to Dragon Quest it's nothing like a classic JRPG
>>
This is some weird ass bait but I will let you square trannies fight amongst yourselves.
>>
i still cant believe they didn't just make it a movie instead
all those unskippable 40 minute xur scenes...
what were they thinking
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>>739739248
This was clearly pushed on him by higher ups, no way someone with solid grasp on action fundamentals would ever introduce fucking cooldowns to his game.
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>>739738324
Lmao fucking kill yourself you low IQ faggot. I bet youre brown tok
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>>739737654
Final Fantasy XVI is even less Final Fantasy than XII, XIII and XV.
The last good Final Fantasy was called Bravely Default.
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>>739739248
It's just based on a spaghetti engine they are using mostly for a mmo.
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Remember that Square released shit mainline games like 13 and 15 while 16 was as MID as possible and they wonder why "for some reason" the younger generation isnt into mainline FF games.
Thats 2 console generations of shit.
It's been about 16 years since FF13 was released
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>>739737654
I can't believe DQ12 is getting the VS13 treatment thanks to this piece of shit lmao
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>>739740973
XIII, XV, and XVI are all on the same level.
>>
I actually liked FF16 and don't think it deserves the bad rap it gets. The imitation DMC combat may seem shallow at first, but once you unlock more abilities and can mix and match however you want it gets pretty fun to test out various movesets. And while the combat never gets super difficult, some of the bosses or bounties can be challenging enough to make you have to think about how you tackle them.

The thing that was really shallow were stats and gear. Everything just adds to health and attack, that's it, and no other stats matter. The items affecting Eikon abilities were neat, but as a whole chests and gear were never exciting to find. Story/world/characters are all subjective so I won't touch on those, but I do think FF16 was a step in the right direction after 15. If they just bring more of the actual RPG elements to the action combat, Final Fantasy could be great again.
>>
>>739741009
13 and 15 are really weird because they have opposite faults.
13 is disgustingly too linear and 15 is way too open world with 15 strongest parts are ironically when its linear and more focused but then that gets thrown out the window as well because the game is blatantly unfinished as FUCK

16's open world is also completely fucking unnecessary. The hunts were pretty good but my god that map is largely just empty.
16 biggest flaw is the side quests design i did them all and my god are there some bad ones that dont fucking matter HOWEVER there are actually some good ones that actually develop some characters and one actually important one that hints the meaning of the ending.
But jesus christ that they needed to completely redo those side quests.

In terms of combat 13 is too auto battle EXCEPT for the bosses that actually require you strategize, the final boss is actually properly hard and so is barthandalus and Cid.
15 is actually made for fucking RETARDS and you can hardly die in it. Tabata is a retard and he genuinely deserves all the hate he gets.
16 can get hard, but its biggest flaw is retarded cooldowns. If you find a fucking MMO rotation that just works you can outright just solve the game and just repeat doing the same thing without needing to change much other than maybe slot in something different every once in a while. Also itemization is TERRIBLE, either have it dont. Dont just half ass it and implement something that barely changes shit.
The DLC actually ends up addressing this but by that point its too little too late youre almost fucking done with the thing. I wasn't going to replay the game on actually HARD mode.
Unlock that shit from the beginning dont expect me to play that shit again when thoae tedious side quests are exhausting as it is.
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>>739741319
I will begin saying that FF is now a completely schizo series by demerit of Square. They tried too change it too much and its brand is no longe tied no any kind of gameplay, no matter how turn-based faggot uncs try to claim it as its essence. It's more than 20 years since FF10, move on.
That said, 16 is still too wildy different from everything they've done before.
After no-lifing in ARPGs and FF14 for a while, I found the shallow stats welcome. Just incremental numbers go up with the odd accessory doing extra flavorful buffs (and the best ones are tied to DLCs).
At first it seems that levels and gear don't make a difference, but they do. Compared to devil may cry, the series everyone points FF16 as a clone of, basically your gear and levels are fighting for you when playing in Action or FF modes. It's just that the game feedback makes you think you're always doing chip damage.
It tries to depart from usual FF cliches but abandon all of them after 3~5h of story and becomes just a classic crystal ayy lmao god thing. I don't care, but SE tried to sell this game as a gritty grimdark FF and it just wasn't, so it warrants a mention regardless of what you feel about the story and characters.
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>>739741618
I wouldn't even call 16 open world. It just had those big zones like 12 did with even less stuff to do.
The sidequests SUPPOSEDLY add to the worldbuilding and lore, but they use the mold of the shittiest of filler quests in FF14 (go there, talk to somebody, go back, talk to another person, go yonder, talk to yet another person and maybe fight a miniboss or an add group). I only did all of them because some gave useful accessories or rare crafting materials and you couldn't know beforehand if they did.
There are half a dozen sidequests with any meaningful impact, to add insult to injury. Most of them are literal fetch quests for random strangers that you MAYBE get a tiny half a line of dialogue regarding an interesting lore point. They didn't need such padding in a single player game.
Cooldowns and stagger system are lame but once you're able to mix and match abilities and eikons it gets much better.
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>>739739469
The characters, the settings and overall style of the game.
It feels way too... clean? Scientific? Modern?

It doesn't have the rough fantasy feels that jrpg usually have not to mention the horrible world building and whatever you call the story is.
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>>739741745
>The characters, the settings and overall style of the game.
Not really
>>
13 is utter shit but its battle theme is the best in the series. That's everything I can concede it.
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>>739741808
>Not really

Yeah really
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>>739737654
At least Jill was fucking hot
>>
That retarded torgal button system was more retarded than cooldowns. I know nobody uses that system because it's irrelevant and does almost nothing unless you're the kind of schizo that plays Ultimaniac mode, but it's still shit.
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>>739737654
Every single eneny was a hp sponge unless kn the easier difdiculty lmfao

Shit was bad
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>>739741873
Why are there 3 of the same character?
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>>739741941
How fucking dare you. Torgal is the goat
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>>739742082
Skill issue.
Other than godzilla Eikon battles, encounters ended in 2~4min depending on the waves and enemy type.
I guess people kept "saving" the cooldowns for the stagger phase and kept slowly slashing at mobs until they broke their stance instead of using the moves.
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>>739742158
The eikon battles are the only ones i enjoyed

Every other fight was a slog because most had too much HP
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>>739742142
Torgal is, but the way they mapped his commands was absolutely retarded. And I don't think you could even remap them like you could for other actions.
And they did almost nothing. Maybe launch an enemy of keep them airborne, which is completely useless unless you're playing those modes that rank you for points.
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>>739741873
Classic jrpg characters
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>>739741874
I wish she was playable
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>>739742186
I did measure across difficulties and gear tiers and they really do not take that long. The problem is the way HP bars work they give the player this weird notion the enemies take hit after hit and don't die.
Because they do die very fast, even faster than DMC enemies that aren't the bottom of the barrel fodder. But we keep feeling they are HP sponges.
SquareEnix failed even at that, the basic action game power fantasy thingie.
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>>739742265
I suspect maybe Jill and Joshua would be playable (you get a full party with them + Torgal to do side stuff at endgame) but ultimately the game flopped and Yoshitpiss couldn't be arsed to release a "vergil patch" for FF16.
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>>739742194
Okay fair enough, I agree. Though early on, the launch command was pretty dope because the Garuda abilities let you do a decent amount of air juggling and then there's an AoE ground slam to trigger from the air so it could be pretty useful.
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>>739742329
There is one DLC accessory that really buffs your air combat but the enemies that would benefit it the most can't be juggled, so it's a moot point for Torgal. At least I don't think you could juggle any of the stagger bar foes. You would have to use the hop ability to keep attacking them while airborne.
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>>739742318
Wasnt more dlc planned but scrapped?
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>>739738704
No it’s not. However much you happen to dislike 16 it’s still not even half as bad as Forspoken was.
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>>739739171
I’ve been playing action games since 2000 and I liked it fine enough. C+ to B- game carried by its main story content. Endgame challenges are ok too.
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>>739742668
This.
It's just that nobody expected it to be an action game + everybody is waiting for the next FF to be like FF7 in 1997 but it's been 25 years now since 10. It's not happening.
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>>739739197
I had no expectations of XVI to be worth a shit after XV, but now I’m cautiously optimistic for XVII and will be at least checking it out when it’s announced.
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>>739742318
I think scrapping it was the right decision, because it would outrage peopel even more
>tease people with changing povs in prologue
>lock it behind paid dlc
Really would give game even more bad pr
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>>739742576
Forspoken did had good combat after you unlock skills
16 combat peaked in demo, and only went downhill from there
>>
I like it
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>>739740968
Bullshit, fucking bullshit and you want to know why? Because there's a mod that removes the cooldowns for the abilities and it was released like a month after the game was released on PC.
>>
OP is a retarded fag

FFXIV was pretty good overall. As a final fantasy game not really, but a game set in a final fantasy setting yeah.
The only reason why they would "pivot" back to JRPG main series is because of all the protest buying of Expedition 33 and Metaphor. Even then it's going to be one "OMG they're so BACK" and then fags won't play any other installment or even funnier they won't even play the "retvrn to ff roots" game at all. All just larp and flagging.
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>>739742576
Forspokens combat was legitimately better than XVI's. Everything else about it was shit though.
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>>739742797
This white smear filter like I have cataracts really put me off though.
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>>739742797
>Man takes a screenshot of the DLC Rising Tide which is only accessible at the end of the Main game having to put into 30-40 hours of your time to reach.
I mean, if the game was set up like Rising Tide and the Omega DLC then yeah I'd be more positive about the game, as those DLCs to me were amazing, but the rest of the game was not and I did a playthrough recently and I was just so annoyed at the slow pacing of the game, tactics deliberately put in to the game to pad time.
You can really tell it's a game made by MMO developers.
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>>739742831
XVII will most likely repurpose 7R's combat system, if it exists at this point even in a pre-production level.
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>>739742891
I just posted this pic to prove i've played it, I like the base game too
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>>739742891
FF16 had way better bosses than fucking Artemis, Nidhogg, Gilgamesh, Geryon 2.0...
Omega was absolutely ludokino.
It they stuck to their guns instead of opting for MMO padding it might've done better.
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>>739739895
As a KH fan myself, I really do not think there was ever any chance KH4 came out before the next mainline FF did. SQE’s major releases have always been that way. Do you really want KH4 to be rushed out and be a repeat of KH3?, it’s probably the last or second to last KH game we’ll ever get if you ask me, so it better be good.
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This guy is an amazing developer, he knew exactly what the Final Fantasy series needed sike .
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>>739742983
>KH3 takes a decade to be launched
>still rushed
wtf in going on at Square-Enix? I remember I played KH2 on the PS2 and 3 only released in 2015 or something.
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>>739737654
Why did Square convince itself Final Fantasy needs to be a shitty DMC clone instead of turn based perfection
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>>739743083
First they convinced they needed to turn it into a SP MMO, then a Autobattler Hallsimulator then a checkbox simulator, then shitty DMC clone.
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>>739742979
It's not the bosses I have a problem with in FF16, it's actually getting to them or giving me a motivation to fight them. Or giving more things TO fight in the world that aren't scripted boss fights.
Ok what I mean by that is in the OG ff games you had your scripted boss fights, but you could go out and explore the world find secret bosses, find secret superbosses, enemies, just explore.
I really miss that feeling of exploration, finding some neat gear, item, accessory, boss or even secret area.
I just didn't get any of that with FF16. The story was ok, and I did like some of the characters wish Cid didnt die and the music for the most part was amazing (didn't like the weird Titan mumbling rap crap) and some of the aesthetics were right up my alley.
I think, it's a game with a lot of potential but kept getting in the way of itself by how it has such a basic gearing system ( do you want this item that gives you +5 or +10?) and how long some of the cutscenes are and one after another after another, I think there's an entire segment where I didn't touch my controller for well over an hour because of the cutscenes, I'm watching a movie at that point.
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>>739742576
I dare say Left Alive is better than XVI too.
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>>739742907
It will
7r combat system after all was mix of xv menus and xiii staggers
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>>739743146
>Autobattler Hallsimulator
Hey, say what you want, but people loved X. So square were right
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>>739743208
I think the people doing combo/stagger stuff are the same devs since FFX-2 came out. They're still working at the main team doing mainline Final Fantasies. I think they gave 16 to the MMO team because they were doing the 7 Remake trilogy already.
>>739743261
Wrong. FF10 was JoKenPo Hallsimulator.
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>>739741319
> The thing that was really shallow were stats and gear. Everything just adds to health and attack
Worst bit for sure. And here I was thinking GoW’s rpg elements were shallow. If it was gonna be so redundant they might as well remove stats, gear and crafting entirely. At least that way gamers couldn’t get pissed off at having to collect boar asses.

>The items affecting Eikon abilities were neat,
That was one of the best bits for sure. They should have removed the gear and made charm slots something you can obtain playing, like Hollow Knight. Personalizing a loadout of charms with different costs and cool effects each would have actually been interesting as an rpg element.

>but I do think FF16 was a step in the right direction after 15
I fucking love uncle, what a based gigachad. They should have done more with Jill tho, she kind of reminds me of Rosa but edgier.
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>>739743387
They could remove all that crap but keep the weapon glams. Every sword was cool.
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>>739741618
> and one actually important one that hints the meaning of the ending.
Which one?, I did them all too and I’m not quite remembering which was it.

>Unlock that shit from the beginning dont expect me to play that shit again
It would have been fine if the game actually did the DMC5 thing and switched encounters up and added new enemy behaviors. Oh well.
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>>739743548
>Which one?, I did them all too and I’m not quite remembering which was it.
The one which ends with Harpocrates gifting Clive a quill so he could lay down his sword and write his story after game events. Clive is the only one who knows the title of the book since it's a quote from the final battle, after all.
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>>739743548
Final Fantasy mode changes enemy placement during main missions, at least it did in the earlier ones.
As for behavior, I don't think it does anything. You get some wyrmlings that do heal enemies (like the green flies from dmc5 heh) and enemy casters are better at buffing, but all this does is create priority targets.
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>>739741732
>Cooldowns and stagger system are lame
Cooldowns are lame.
Stagger systems are cool as fuck. Literally the only thing FFXIII did right.
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>>739743693
13 revolved around it because you had to manage the gauge with COM and RAV. And SAB and SYN had their utility roles to make it faster or easier.
All the yellow bar in FF16 does it create a mandatory burst window. That benefits an action game in absolutely nothing. FF16 already have a parry window, staggers could just be part of the natural flow of battle if you hit a weak spot or whatever.
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>>739741873
No, not really dude. I don’t like their look personally but it’s classic jrpg design right down to color-coding.
There’s been modern settings in JRPGs since forever. Megami Tensei 1 came out BEFORE FF1 did.
>>
>>739742723
>It's just that nobody expected it to be an action game
Maybe if you don’t pay any attention to what they say you wouldn’t. Square clearly has the point of view that traditional jrpg combat was there to fill a void. It was impossible to use the technology to depict these characters doing superhuman feats of might and magic, but now it kind of is and it can look amazing when it’s done right, like the best parts of XVI show.
Really, the writing was on the wall since the first God of War came out and managed not only a more fun, engaging game, but also a more immersive one than if it had been a turn based rpg.
People act like the pivot to action gameplay is a cynical cash grab move completely devoid of artistic merit, but I completely disagree. Action combat does help you get into the role of the protagonist, there’s just fewer degrees of separation between you and the characters than with turn-based combat.
What I’m wondering is how much did the SQE folks really like Expedition 33 because that game did some cool stuff with turn based combat, I’m 99% sure they are not pivoting back to turn-based, but we should expect to maybe see some elements of it in FFVII part 3, maybe.
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>>739744306
>QE folks really like Expedition 33 because that game did some cool stuff with turn based combat
Name something it's combad had that square didn't did themselves before
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>>739742789
I’d put on a dress, cut my balls off and use them as earrings before having to hear to one single line of Forspoken dialogue. At least XVI has a story worth my time.
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>>739744429
Maybe the radial menu they got from Persona, Square games still have you scrolling down a list when they have commands.
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>>739744448
Anon... That's a pretty specific fantasy you dabbled into... You know you don't need an excuse to act it, right?
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>>739742979
> Nidhogg, Gilgamesh, Geryon 2.0...
… I don’t remember those being in the game?, Imma need some clarification boss.
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>>739744614
They're subpar Devil May Cry 5 bosses, the game people compare FF16 to a lot and whose lead combat designer Square poached from CAPCOM to work in their game.
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>>739743038
>wtf in going on at Square-Enix?
Who knows?, it’s the chaos company basically, but don’t tell that to Jack or we might have a problem.
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>>739743006
> This guy is an amazing developer, he knew exactly what the Final Fantasy series needed
This but unironically.
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>>739742797
Is this brayflox longstop?
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>>739743643
So you say that Clive lives at the end?, I always thought that the book was written by the order of historians at the service of the Rossfields
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>>739743786
>That benefits an action game in absolutely nothing.
Agree to disagree.
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>>739744939
It's fine, I really didn't hate it in 16. It was just off to melt bosses in their first stagger after a while and ignore most mechanics in the fight.
But until you reach that point it's not what would make the game or the combat bad.
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>>739744841
Btw but why would historians know such details that only Clive would know plus Clive loves to take names of people like he did with cid. Also this
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>>739744429
>Name something it's combad had that square didn't did themselves before
It’s not about the originality of the thing. No, Exp 33 doesn’t do anything particularly mind blowing with its gameplay, but it’s presentation was top notch and that’s what I imagine SQE folk would be most interested in.
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>>739737654
It wasn't bad. It was unfinished.
And thanks to some corpo stretching an 4 hour alpha built into 100 hour unfinished collection of dirt roads and unfinished mechanic we will get turnbased slop that will be as unfinished.
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>>739745165
>unfinished
Is there any released game now that is sufficiently finished?
At least 16 was more or less mechanically polished when it cames to bugs and shit.
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>>739744498
I also fantasize of nutting in your butt, then doing your mom and forcing you to drink the resulting chocolate milkshake.
You’re right, I should act on my fantasies.
Booking a plane ticket directly to your mom’s VG rn
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>>739744651
I’d say they’re not so bad, but fighting Nidhogg using Vergil made me straight up quit the game.
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>>739744982
I agree that maybe FFXVI is a bit exaggerated with the sort of damage you can deal during a stagger, I think the FFVII games do the mechanic better overall.
But there’s stagger mechanics in action games all over, not just SQE’s. Would Monster Hunter be any better without staggers or trips?
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>>739739674
>>739742797
>>739742979
based

XVI was good. Not incredible, no the best FF ever, but it's still a very good one. I liked it better than any FF after IX.
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>>739745052
Fair point, it just wen’t over my head when I played because his ‘death’ was extremely convincing. There even was that scene where Jill sort of perceives it and runs out crying.
So I guess they did end up together?, it’s such a Square move to completely misdirect us with the ending.
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>>739745742
As much shit as FF games get for decades now, at least I think they have good endings: 13 even if brief and 13-2 shits on it, 15, 16.
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>>739741009
XII, XIII and XVI are on the same level.

XV is actually good.
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>>739745938
I know 15 has Aranea's milkers, but let's slow down, that's not enough to be actually good.
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>>739745593
‘LO THE LAND DID SHUDDER IN A CLASH OF TITANS
‘LO THE LAND DID SHUDDER IN A CLASH OF TITANS
‘LO THE LAND DID SHUDDER IN A CLASH OF TITANS
‘LO THE LAND DID SHUDDER IN A CLASH OF TITANS
‘LO THE LAND DID SHUDDER IN A CLASH OF TITANS

Pure, unfiltered Ludokino.
>>
>>739745938
XII, XV and XVI are on the same level

only XIII is pure unfiltered trash
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>>739745870
For my money their worst ending ever was Lightning Returns. The best?, I really liked the FFVII games’ endings tbqh. If not those I’d have to go all the way back to KH2 and shit.
>>
I can understand why people hate 16 when that shit isn't even a FF game, but how mentally cucked do you have to be to shill 15? Both 13 and 16 mog that turd
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>>739737654
>classic JRPG feel, like ff13
>>
Did Barry AKA Bazztek die or something?, It’s not like him not to shitpost this thread to oblivion.
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>>739737654
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>>739743006
Action RPGs are kind of ass nowadays so trying to become "masters" of the genre (just like how SE used to be the masters of "special attack animations in turn-based RPGs, and presentation in general" two or so decades ago) and using FF as the flagship of this new strategy seems to be a good long-term plan. It's not like we ever ran out of turn-based RPGs after SE decided to "give up" on them (and they still released stuff like Bravely Default anyway).
Too bad they still suck at it.
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>>739746227
I lost track of the dickbuttschizo faggotry after XV-kun
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>>739744448
>At least XVI has a story worth my time
>I’d put on a dress, cut my balls off and use them as earrings
not even surprised that people like that loved 16 story
>>
>>739744841
Literally no other character would know how to name the book. Even if Clive managed to resurrect Josh he skipped the entirety of the final battle. So it was either written by Clive or by Josh after Clive told him what happened. But Harpocrates side quest clearly hints it's Clive.
>>
>>739746780
After years of Kingdom Heart bullshittery I'm already vaxxed for that kind of vagueposting from Square. They love it.
7Rebirth was full retard in this direction.
>>
>>739745975
XV has stuff to do in the openworld. NPC to interact with, gear to find.

The rest are boring and insufferable.
>>
>>739746575
>Flopspoken defenders
Cute that you are acting like like you aren’t trans
>>
>>739737654
ff16 was a psyop
ben starr is a plant (see limitbreak mentorship)
>>
>>739747454
A psyop for what?
>>
>>739739469
13 is nothing but straight hallways for the first 20 hours. Name a JRPG that is also like that.
>>
>>739749448
Final Fantasy 10, just from the top of my head.
Original dragon quest 7 by the way despite being great, had very slow start
>>
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>>739745593
Based except I like X more than XVI
>>
>>739737654
>That's quite an achievement.
Is it? Reception to FF13 was so bad they had to scrap their plans for a connected 13 multiverse and restart development of all their in-progress 13 titles.
>>
>>739749521
FF10 has towns, cloisters, and mini games. How many times do we have to go over this?
>>
>>739749686
So does 13
>>
>>739749521
10 has fixed camera angles, so you're running to the sides or towards the camera at times. It also has the puzzle areas with a bit of running around. Closest shit you'll get to that in XIII is that massive tower with the elevator puzzles on the other planet around 24hrs in.
>>
>>739749597
that's an acceptable opinion and a based tierlist. I'd just personnaly swap VII and IV but I agree with everything else. I like X as well, I just liked XVI more.
>>
>>739749848
>acceptable opinion
>When people cared about final fantasy after 13 and 15
>but not after 16
Deluded
>>
>>739745742
NTA but if you complete Jill's quest line they make a new promise on the morning sun. And if you look at the index after beating the game you learn the Red Star is actually Ultima's surveillance device.

So in that scene, the star fades and the morning sun rises, symbolizing that Clive is actually alive, which is why Jill smiles as she cries.
>>
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>classic JRPG feel, like ff13 and 15
>>
>>739750132
nobody cared about FF after 12 and even less after 13, anon. If anything, because of 14 , FF is more active and popular now that it was when 13 released

>muh MMO doesnt count

it does.
>>
>>739750145
Didn’t catch that one at all, she seemed sad to me, maybe I just can’t remember the details well. The red star I thought was symbolic of Clive and his life fading away.
>>
Don't have time to read the whole thread, but did anyone say anything critical of the 7R games?
>>
>>739738324
We straight up lying in this bitch
>>
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FF16 was alright. I really don't understand how people turned this game into some territorial hill to die on. It was the 16th installment in a franchise that hasn't had a good game since the 6th, and hasn't been relevant in the cultural zeitgeist for almost 25 years.

The game was fine. People here shill for games way worse than what it offered.
>>
>>739739906
That's because classic for DQ is real turn based whereas FF classic is ATB
13 is classic as far as FF goes
>>
>>739739248
Being fair: Yoshi-Piss is an MMORPG developer. The hotbar cooldown is by design for him.

You should be asking:

>Poach DMC5 combat designer
>Don't proceed to make WACKY WHOO-HOO CHOCOBO ADVENTURES "16"/15.
WHAT THE FUCK WERE THEY THINKING!?
>>
MMO devs should NEVER be allowed to work on single player games. They only know how to make boring tedium for the type of retards who enjoy playing MMOs.
>>
I think 12,13,15 and 16 are all pretty terrible. Yes even 12.
>>
>>739751331
you forgot 10
>>
>>739751331
I've been playing 12 since it's the only mainline one I haven't beaten yet and I genuinely have to force myself to play it
The jobs suck total ass and lord forbid you want to change cause you'll be stuck upgrading one panel at a time with a long ass animation each time for like 200 times
>>
>>739751280
Diablo 2 got popular thanks to mmo design decisions being forced into single player game, like no real penalty for death outside of needing to run to the corpse to loot it back or no item stealing in multiplayer
FF16 was shit because it was directed by out of touch retard and written by peopel who hate final fantasy, not because "muh mmo"
>>
>>739751435
>genuinely have to force myself to play it
That was my experience as well. Like a year or 2 ago I decided to play a bunch of ff games I never played. 4,6,9,10 and 12. I finished 4,6,9 and 10 and enjoyed all of them but I had to drop 12 as it was so boring and tedious.
>>
>>739751435
Main attraction point of 12 is a lot of side content and dungeons to do, but gameplay is terrible. No wonder 13 made it simplier but more fun
I fucking loved octopath traveler games(first two) because of that(unfortunately 0 removed all side content and forced every single cave into main quest)
>>
12 sucks even more than 13 but 13 is infinitely more cringe with the dialogue and the way the characters behave
>>
>>739751501
Diablo 2 is liquid dogshit, so I don't know what you're attempting trying time bring it up.
>>
>>739748094
as soon as they embraced DEI, journos started giving them flowers
they literally call this the best ff...
>>
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classic final fantasy is sakaguchi uematsu and amano
13 is 0/3 and dogshit
>>
>>739751727
Take your meds, it was usual paid shilling
Alt right grifters like grummz shilled it too
>>
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>>739737654
>classic JRPG feel
>like ff13 and 15
I wish all zoomers were permabanned from 4chan.
>>
>>739741873
You only see that room for like five seconds at the end.

I'll never understand why they had the FF8 world designer go nutty with it, but then proceed to not use any of "it."

>You're on Cocoon for all of like 4 hours, maximum.
>You're on Gran Pulse, the barren world the two girls on the left are from for 98% of the game

Versus 13's problem is that it took a decade plus and was cobbled together because Nomura was dicking about while having to try to save Square's ass.

Square should've died after FF12: International: Zodiac Job System, their magnum opus, was released.
>>
>>739751128
The only bad main Final Fantasy games are 2, 13 and 15. The problem isn't Final Fantasy per se but Square's schizophrenic approach to the franchise and the company in general.
>>
>>739751940
You're on Gran Pulse for like 10 hours. I understand why you thought it was longer, since it's the only likeable part of the game, but most of the game is in random corridors in Cocoon.
>>
>>739751435
Just set up gambits and watch the game play itself
>>
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>>739737654
>No tactical combat
>No party members
>Game of Thrones esuqe sex scenes, cursing, and faggots everywhere

What the fuck are they doing? This isnt Final Fantasy.
>>
>>739752039
Pixel Remaster literally fixed 2's main problems, so not even that one counts anymore.
>>
>>739752169
Oh, did I get the world's mixed up? Point is you're only on the moon, whatever it's called for like 4 hours (10 hours). Then you're on the barren world Vanilla and Fang are from for 98% of the game (90 hours) and then you're back on the Moon for the final dungeon where that image comes from.

The moon world was more interesting than the barren world. But you're never there.

Even 13-2 and 13-3 never go back.

Why get the FF8 world designer to design a world with modern/future tech if you're not going to fucking use it?
>>
>>739752349
What did Pixel Remaster do with 2 that the GBA version didn't?

>>739752039
I'd argue 15 is worse than 13. Combat is all over the fucking place in 15.
>>
>>739752294
Just think. Its been over 20 years since FF has had a unanimously good mainline game because some autist at SE hates turn based combat. FF used rival Zelda and RE in the 90s and now look how far it has fallen.
>>
>>739752505
Versus 13 isn't as offensive as 13. Versus 13's problem is that it was devhell and cobbled together. The combat isn't that deep but it's not offensive.

13's combat is "press X to dive bomb your HP to dangerous levels for five stars because clear times are more important than actual tactics" yet somehow 13 has defenders for that bullshit.
>>
>>739752505
If I remember correctly, it changed the rate on how some skills progress, so you don't end up hitting yourself to increase HP, plus various other things.
>>
>>739752576
>The combat isn't that deep but it's not offensive.
It's the only FF I played where you barely use magic, because the refill points are limited, and your nukes are friendly-fire unless you wear a Journalist-mode accessory.
>>
>>739752505
>I'd argue 15 is worse than 13. Combat is all over the fucking place in 15.

I don't think that's a hot take at all.
>>
>>739737654
It also got original Dragon Quest XII cancelled.
>>
>>739737654
This is one of many games I've played without influence from the internet and came to my own conclusion that it's ludokino, only to find whiny "men" with big-time feminine energy (aka OP, and (you) if you're offended right now) calling it bad, thus further cementing my belief that the general consensus on /v/ is predictably irrelevant.
>>
>>739752505
Leveling up spells is much faster as it takes less experience to level them up
>>
>>739741618
>13 is disgustingly too linear and 15 is way too open world with 15 strongest parts are ironically when its linear and more focused but then that gets thrown out the window as well because the game is blatantly unfinished as FUCK

I disagree. I thought the open world for 15 was surprinsigly well done. I checked out the game when it became more linear (around when you fight the giant sea fish IIRC).
>>
>>739752585
If they changed the SaGa bullshit system, then 2 would easily improve from total garbage.

>Spend 80% of the game raising your HP because the game kind of wants it
>Final Dungeon: OOPS! TIME TO REVERSE THAT!
Killed all momentum and good will for FF2 for me.
>>
>>739751727
What DEI????? Because there’s a fag in the game???
You are goddamn fucking obsessed, you get a cool ass dragoon with a story of betrayal and loss and you focus on the dick sucking. Couldn’t be me.
>>
>>739752249
I did and despite having like 10+ gambit slots half my characters only use Attack on sight, with one of them having attack on sight + heal if below 70% HP
I'm at the final dungeon. This game is a disaster
>>
>>739752763
>I checked out the game when it became more linear (around when you fight the giant sea fish IIRC).

so you checked out like... 3 hours before the end?
>>
>>739750132
>When people cared about final fantasy after 13 and 15
This is a false statement
>>
>>739751727
>journos started giving them flowers
In what reality? Every journo was still bitching about no COLOR 'diversity' in XVI.
>>
>>739753141
Is that the timeline? I remember it being longer. Its been like almost a decade since I've played that game. I remember a stupid fish boss, the incomprehensible train sequence with Shiva, Chapter 13, then a time skip where they got older, and a the final boss with Arden where they're zipping around like Sonic and Shadow through the city.
>>
>>739754412
>>739753141
Anon I just checked. The fish fight is in Chapter 9 and the game is 15 chapters long. Why did you lie to me?
>>
>>739742576
he's right
>>
>>739741618
>one actually important one that hints the meaning of the ending.
Which one? Please don't spoil too much, I'm only halfway through.
>>
>>739749597
I'd put 15 even lower than 13 because at the very least for better or worse Toriyama can ship finished products.
>>
>>739742723
>everybody is waiting for the next FF to be like FF7 in 1997
Maybe they should just remake FF7 so the grognard fans will be happy too.
Oh crap wait a second
>>
>>739739197
>>739742729
Has there been any word on a FFXVIII
>>
>>739754468
Nta Leviathan may have been ch 9/15, but the chapters are not anywhere near the same length.
The entire open world is ch 3, for an example.
They really rushed towards the end
>>
>>739754468
Chapters 5 and onward are an hour each at most once the game railroads you towards the linear path.
>>
>>739742723
FF7 was a product of it's time, and has aged like liquid dogshit. I don't mean graphics, I mean the gameplay, story, characters, everything. You can never get another FF7 because you cannot introduce an entire JRPG genre to the masses in the same way FF7 did. E33 was the closest you'll ever get.
>>
>>739737654

13 did irreparable damage to the series. As much grief and shit they can lay on 14 for it's original launch, 13 has had a far larger lasting damage on the series and the wait for nearly a decade for 15 didn't help things either.

At least 16 was fucking playable.
>>
>>739737654
FFXVI is the best Final Fantasy game in 25 years
>>
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>>739757538
This is the truth. I dont care how much boomers seethe. Eikon fights were peak. Especially vs Bahamut with the team up
>>
>>739757538
>>739758403
I'm a boomer and have played every Final Fantasy game.
I found FFXVI to be the most true to the series and the best overall game SE has released in a very long time.
>>
>>739757538
FFXI is 24yo and I had a better time with it than XVI.
>>
>>739760647
okay 23 years lol
XI is really good
>>
>person who praising 11 also loves 16
really tells a lot about people defending this garbage...
>>
>>739752771
Evasion stacking breaks FF2 from start to finish. Hitting yourself for HP has always been the most useless piece of fucking advice that people parrot.
>>
>>739737654
the last game to really feel like final fantasy was ff11.
>>
>>739737654
>>739737906
>make post about the shit current state of the franchise
>try to paint xiii and/or xv as part of the good old JRPG days
Every single time. No wonder the general is a constant screaming match between remakefags, clairefags, xv kun and xvitrannies. All you do is compare turds to other turds and kill each other over which one is closer to the golden age of IV through IX. None of them are even close to it, and it's not because of the combat system being different, it's because all of these games are mediocre at best.
>>
>>739761520
cont.
Hell, some of these fags don't even like the old games, they think they "lack ambition", that their one special game is what the franchise should be all about and that everyone other than themselves is not a "true fan".
>>
>>739761118
Do you not like XI? Or are you just crying because it's an mmo? It's really good.
>>
>>739761520
So you're just a nostalgiafag that can't enjoy new things.
Unlike you, my brain is still able to connect new neurons and enjoy new experiences.
>>
>>739762443
I like plenty of new things. Square Enix is just incompetent at the moment and needs to fire a lot of people.
>>
>>739762770
If you mean the 7R team, I agree.
Yoshi-P's team are the only ones making good Final Fantasy right now.
Though another Team Asano FF would be cool.
>>
>>739762770
This is true, regardless of what you feel about recent releases. They clearly are unable to properly manage their development teams, even for the vidya industry's poor standard.
>>
https://www.youtube.com/watch?v=DdAYoHZl51M
>A fag, A literal baby, And a middle eastern cuckold have the best boss themes in the game
What did they mean by this?
>>
>>739758403
I liked Titan better (if you consider the 1x1 with Hugo earlier), Bahamut was still kino. Omega was peak and Leviathan was a great sendoff.
>>
>>739760784
Still hoping for an expansion pack announcement for its 25th anniversary next May.
>>
>>739763072
they did say they are working on new story content and have been making a bunch of backend changes
you could be right about something decent in the pipeline
>>
>>739762913
I dropped XIV before getting to heavensward, so I can't say. But XVI is just an incompetently made hack n slash. It makes DMC V look like fucking Ninja Gaiden Black.
>>
>>739761291
And I don't even think it works in many FF2 re-releases.
>>
>>739762947
That we are all the together in being cucks deep down.
>>
>>739762947
>What did they mean by this?
They wanted to convey that it's very fun to beat the shit out of faggots, babies and sandniggers
>>
>>739757538
It's a true statement but I don't think it's the glaze you mean it to be.
>>
>>739763158
They haven't mentioned anything on story content to my recollection. Last year was just the garbage-tier Limbus revamp, and rebuilding their tools. Only thing they've said from the latter is they're now able to use Maya/Blender for creating models now.........which the playerbase was already doing for well over a decade.

I'm expecting PlayOnline to get the axe this coming year. They already removed all mention of it on its homepage, which is now just a redirect to XI's page.
>>
>>739763283
As a long time fan, I'd put XVI pretty high in my overall ranking of the series.
>>
>>739763385
I'd put it around the middle. I love the story and the vibe the game has, I just hate the lack of RPG mechanics and everything that comes with it, including the ultra linear "dungeons" and not being able to enter any of the real cities
>>
>>739763185
When playing PR, I remember doing it a little bit at the start just so Maria didn't have such shitty amount of hp, and she ended up being my beefiest character.
>>
>>739737654
This game was so bad that now pretty much no one wants Action RPGs anymore
>>
>>739763510
It's not an action RPG.
>>
>>739763370
I saw a quote that said they want to look at creating more story content. The writers were busy with other projects but now they are wrapping those up so they should be available now. Must have been one of the XI livestreams recently.
>>
I remember I hated it when released but picked it up december last year to finish Final Fantasy Mode and get the missing trophies.
And I hate to admit it grew on me. Like another anon mentioned, it's very barebones compared to DMC, but part of its simplicity was enjoyable for me because all the directional inputs in DMC make my hands hurt nowadays.
It's hard to place it in a mostly traditional JRPG series just because it shares the same IP name.
Another funny thing is my final setup I did Kairos Gate was basically using my cooldowns and fighting in a way I could reuse them during stagger phase. In a sense YoshiP made the "2min meta" into FF16 lmfao.
>>
>>739744789
Xiv niggers need not apply
>>
>>739742797
many such cases
>>
>>739763562
Seriously. The RPG mechanics are so pointless that they could easily be removed without it changing anything. It should have been a straight out action game.
>>
>>739763696
I feel like XI can't even get a full expansion nowadays since it literally only has one fulltime staff member these days, and you can't just simply borrow a team of 15 for a few months to build assets/animation new cutscenes, etc necessary for a proper expansion that is suitable to XI's standards.
>>
>>739763829
Yeah. I crafted the 700 atk weapon and then the 750 atk weapon and the difference is minimal.
If you do equip only basic stuff and don't do hunts or sidequests for optional crafting materials, you end up with weaker gear, but just by doing the main story you get Eikon-themed weapons that are almost the same as the current BiS at the moment you are in the story progression.
It's only perceptible if you never get anything better than Clive's basic broadsword. I would rather have him unlock different kind of weapons and movesets instead of just swords with bigger number.
>>
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>>739738704
>Square pivoted back to making games having classic JRPG feel like FF15

>>739737654
>Forspoken is better than Final Fantasy XVI.
Good morning, Barry. How is the weather in Mumbai?
>>
>>739763992
True. I enjoyed The Voracious Resurgence though.
>>
>>739764045
The eikons should work like upgradable weapons with unique movesets, not sets of equipable cd based skills with one cool special move each. If they put devtime on that instead of this shitty stats and equipment system, the game would have been good.
>>
>>739763562
It fails as an action game and RPG.
>>
>>739737654
>classic JRPG feel
>15
Fuck off. Tabata's garbage was Ubislop but even worse.
>>
>>739762913
>>739762913
Giving Team Asano a somewhat bigger budget (but not too much) and letting them make the next mainline game is by far the best possible move.
>>
>>739764328
Clive feels like a watered down nero. A basic sword & gun with a charge option but instead of exceed and other things the magic burst is better for stagger damage.
Then Eikons are his Devil Breakers.
But I'll tell ya, Zantetsuken lv5 nuking everything on screen is borderline ASMR, even if it gets repetitive. That Odin nigga was OP in the lore and also gameplay.
>>
>>739764242
Getting fucking blue balled on "new end game area" becoming "Actually it's just a ruined version of Zvahl Throne for one fight"......
>>
>>739764572
True. Too bad you get him so late into an already long game.
>>
>>739764550
>trusting team asano after bravely default 2 and triangle strategy
ff16fags are really retarded, huh.
>>
>>739764684
They are the least retarded runts of a really bad litter. Tell me, what other choice do we have at this point?
>>
>>739764652
The closest FF16 comes to its character action brethren is Odin's Rift Slip: it lets you cancel animations, both offensive and when taking damage.
I'm pretty sure even Barnabas uses that against Clive and the player. No other enemy has anything like that.
>>
>>739737654
You forgot
>sold less than forspoken
>>
>>739758403
The eikon fights are the only good part of the game, for the other 40 hours you're wading through some of the most mindless combat and boring side quests ever in a JRPG
>>
Wait, when did Squareenix go back to classic JRPGs?
>>
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>>739757538
>FFXVI is the best Final Fantasy game in 25 years
I really love FFXVI (despite some shitty sidequests), but this objectively not true. The combat isn't party-based, the world is just a bunch of corridors with barely any exploration and the combat devolves into pure cooldown spamming by the end game.

Final Fantasy VII Rebirth is definitely the better game. If Hamaguchi has Creative Studio 1 fix the exploration and itemization issues, and also make summons worthwhile, then they will be very close to making the perfect game.
>>
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>>739764373
but enough about XV
we're discussing the 10/10 FFXVI.
>>739765186
>he thinks quirky anime Ubisoftslop is Final Fantasy
roflmao
>>
>>739765186
FF7 Rebirth has to deal with its own culture wars because of the remake debacle.
But I honestly think mechanically it's the best non-jrpg take Square had ever since FF10. FF7R already had that, tbf, Rebirth tweaked some things like party combo attacks.
>>
>>739765186
I'm still baffled that Stranger of Paradise understand the FF staples better for integrating into its combat better than XVI did.
>>
>>739765308
FFXVI outsold bloated Redditbirth 2x over btw
>>
Can't we all talk about how V is actually the greatest game in the series?
>"but muh plo-"
The plot is fine. Yeah, is not as good as the one in VI or DQV but that doesn't make it bad.
>>
>>739765371
The "problem" with SoP is it's based on Nioh and eventually the hitkill or hitkill'd aspect gets too intense.
All I wanted was a nice paced Job System combat. Square follows shitty trends all the time and no idea why they never tried a soulsclone before the genre got overdone by copycats.
>>
>>739763510
Great story, great voice acting, great characters, great world design, great graphics. Bad gameplay, bad pacing, bad side quest design, bad enemy variety, bad dungeon design. It's "average".
>>
>>739765393
They are both shit.
>>
>>739765308
>we're discussing the 10/10 FFXVI

Jill is used to getting raped by Ironblood penis to care about Clive.
>>
>>739765548
also bad core RPG mechanical design philosophy, the gear mechanics are absolutely awful all the way through. DLC for leviathan felt entirely pointless as well
>>
>>739765708
No ironblood will make you risk your peepee getting frozen and shaterred in that cold pus
>>
>>739765537
I just want a fucking FF that follows Infinity Engine rules. Just let me have a party of dudes (no women) of various classes, out exploring shit, with on-demand combat pause so I can minmax where people stand/what they're doing.
>>
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ff xvi was the most jaw dropping thing i have ever witness being rendered in front of my eyes.
>>
>>739765790
Somebody should mod BG or Pathfinder or whatever just to make this.
Put all these AI to work into something good.
>>
>>739765767
>No ironblood will make you risk your peepee getting frozen and shaterred in that cold pus

That cannot be true. Because Ironbloods threatened children and used Jill and the worthless pathetic whiny bitch kept obeying like the dumb stupid idiot she is.
>>
>>739765840
Like a gold nugget next a to a pile of shit
>And your next line will be: "nutella isn't that good"
>>
>>739765840
I'm so used to seeing my steelbook copy of PS2 & PS4 XII that I forgot what the cover was supposed to look like.
>>
>>739737654
>Square pivoted back to making games having classic JRPG feel, like ff13 and 15

>classic
>ff15 and ff13

good bait
>>
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>>739765393
Not true, Rebirth performed better, but do you want to know what is funny? The fact that both FFXVI and Rebirth outsold Metaphor 3x over. kek
>>
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>>739766090
in your dreams
>>
>>739766090
Metaphor undersold because to this day 60% of its potential customers is still waiting for the Royal/Golden/Vengenace re-release version.
I'm one of them.
Fatlus said they wouldn't make one, but we can't trust them, can we?
Also
>persona calendar in my fantasy game
>>
>>739766090
Which one has the highest budget?
>>
>>739766134
PC launch week or PS5's?
>>
>>739766090
You will never get to play VersusXIII or Verum Rex, lmao
>>
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>>739766249
DEIbirth was outsold by FFXVI 2x over across all platforms despite Reddibirth having twice the budget and the VII name to ride on. Stillbirth received no sales update due to poor performance and had its DLC cancelled and 7R3 timeline moved up to wrap this stinker trilogy up asap.
>>
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Excuse me bitches
>>
>>739766381
>Rebirth dlc cancelled
Is that why Vincent fucks off and returns from time to time? There are one or two weapon racks at Johhny's resort that's empty and I never got anything in there despite 100%.
They cancelled Vincent and possibly Cid's dlc it seems kek
>>
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>>739765393
>>739766134
>>739766381
SAD but true. Demake flopped bigly.
Given Rebirth's budget, we haven't seen this level of floppage since The Spirits Within.
>>
>salesfagging as a measure for quality
Dude, XV has the highest sales on the series and was easily the worst one, what the fuck does that have to do with anything?
>>
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>jrpg thread
>brown people posting
>>
>>739766586
Don't know about worst one, but 13 and 15 damaged the brand more than 7shit and 16, that's for sure.
>>
>>739766586
>Dude, XV has the highest sales on the series and was easily the worst one,

Keep crying.
FFXV is the best modern Final Fantasy game.
>>
>>739766586
We've also discussed how Redditbirth's bastardized story, copypasted Ubisoft gameplay, 9999 minigames ruining pacing, and quirky anime tropes, are all not up to Final Fantasy series standards.
>>
>>739766703 here, misspelt FFXVI, my bad
>>
>>739765393
Switch 2 port is in two weeks.
>>
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>>739743006
>Masters of the action genre
>Completely blunders Mana after the Trials remake
>>
>>739766809
Is the god mode patch coming to PC? I gotta vinish those cancerous CHUDley VR challenges.
>>
>>739766809
XVI Switch 2 release in just two more weeks bros trust the plan
>>
>make characters realistic
>sales go down
>insist on it because there's a fucking autistic dude that will cry otherwise
>>
>>739766930
XVI barely ran on a PS5, it's not getting a Switch 2 port without having to justify doing a rebuild of the game + some "Director's Cut" to unfuck the shit people hated about it.
>>
>>739767050
FFXVI The Zodiac Age release please
>>
>>739766875
this game is for babies
>>
XV in all of its facets is carried by "vibes". Everyone who praises it can't help but glaze the "camp trip vibes". Autists keep bringing up Versus XIII as Nomura's potential magnum opus based entirely on "vibes". That one chink who wasted like a whole decade making that piece of shit called Lost Soul Aside said it was inspired on FF, yet the only similarity it had to FF was, you guessed it, "vibes", because the main character kind of looked like Noctis. Barry really only praises the combat because of the "vibes", the animations look kind of cool and that's it.
>>739766632
Outside of nostalgiafagging, the brand has been a complete joke since 13. Only the MMO side is truly relevant, which sucks because I don't give a shit about MMOs.
>>
>>739767050
>"Director's Cut" to unfuck the shit people hated about it.

How would you even fix the mess. The sidequests are literal disasters. Combat is unfixable you would have to get rid of cooldowns and tie it to the yellow Semi prime bar below Clives HP bar.
>>
>>739767220
Talk about hyperbole
Game is fine could just use a few tweaks
>>
>>739753119
>He doesn't understand the Gambit system
Another retard FILTERED. You love to see it.

>I don't understand if; else statements. :(

If (gambit: 1) = true {
//do this
} else if (gambit: 2) = true {
//do that
} else if (gambit: 3) = true {
//etc. etc. etc
}

The gambit system isn't hard when you understand the lower the number it is, the less likely it'll trigger. If you're setting "attack all" at #1 and want your support to do other shit and only attack if other conditions don't appear, you put that attack on the SUPPORT character at 12.
>>
>>739767337
Gambit system was better than DAO's tactics.
Except there was no way to set up a gambit to steal until successful then go to town.
>>
>>739767291
This garbage has quests where you talk to three people in the room and watch their awful boring dialogue play at the bottom of the screen.

You like shit.
>>
>>739767149
The Trials of Mana remake is one of the best remakes of all time, stop the cope
>>
>>739767291
Reworking the entire system in order to make it work like either an actual RPG or a truly good action game is not a "couple of simple tweaks".
>>
>>739767462
it's very childish
I don't get the appeal, sorry
>>
>>739757538
FF12 (Square's Magnum Opus) is 20 years old, though?
>>
>>739767501
>FF12 released in 2006
>FF13 released in 2009
>it felt like an eternity for two dunces to drop
>we're stuck in the 7R trilogy since 2020 and no release for the third part announced yet
wtf is happening to dev cycles
>>
>>739767220
>How would you even fix the mess.
Less HP bloat, more shit just hurting in general so you have to be more proactive about avoiding/parrying attacks, remove journalist accessories. Sidequests can be adjusted/changed/removed in favor of having fewer but better quality ones.

>Combat is unfixable
Gauge-building based combat rather than cooldowns that you can blast off back-2-back.
>>
>>739737654
The demake is pretty cool
https://xvibit.itch.io/xvibit
>>
>>739767640
Make Jill, Benedikta, Cid playable.
Add elemental affinity systems. Map eikons to the D pad. Have each Eikon transform Clives sword into unique weapons.

Fix the abysmal plot.
>>
>>739767862
Just make 17 instead.
>>
>>739767862
Gauge system would play nicely into elemental affinities, but it may require each eikon to have another more or two at their disposal.

I personally don't care for playable party members, I just want what's there to actually feel better.
>>
>>739768093
CS3 isn't doing shit right now besides XIV's next expansion, they can handle unfucking XVI while someone else at S-E makes XVII.
>>
>>739737654
I keep hearing that the demo is the best part but it fucking sucks. You're telling me the game somehow gets worse than this?
>>
>>739766875
>Completely blunders Mana after the Trials remake
Visions was made by a different studio, and Mana is unfortunately just a "nostalgia trip" series now.
>>
>>739768436
No it just keeps getting better. FFXVI is a true 10/10 experience.
>>
>>739768436
>You're telling me the game somehow gets worse than this?
Kek yes.
>>
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>>739741873
There will never be a mainline FF that would do this ever again. It's only "safe horny" "dom mommies"
>>
>>739768594
tranny game
>>
>>739737654
Final Fantasy doesn't sell anymore
>>
>>739768436
No.
>>
>>739769867
They do sell, just purely on nostalgia.
>>
>>739768436
Yea. The only intriguing thing was the Game of Thrones inspired political plot and they do nothing with it. The combat can't carry a 20 hour game, let alone 40+ hours.
>>
>>739754562
This. XIII's shit quality is compounded by there being 3 whole fucking games of it.
XV's shit quality is compounded by it not even being finished after years and years of development time and it changing hands.
Literally an unfinished game.
>>
>>739767862
The plot is fine until they kill Clive's mother
She should've been the final antagonist, absorbing the powers of ancients and becoming Ultima
>>
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>>739737654
FF 16 is an amazing action RPG game
>>
>>739771579
>RPG game
You're probably thinking of Stranger of Paradise. FFXVI wasnt an rpg.
>>
>>739771129
That would be retarded, but I appreciate you for sharing your ideas.
>>
>>739768436
The early game is generally a low fantasy story about kingdoms at war who sometimes use slaves to fight their land disputes. After a while, it turns into DBZ fights between strong guy 1 and strong guy 2. People who liked the first are mad about the second. I personally had a lot of issues with the attempted grounded story and preferred when things went off the rails.
>>
>>739767425
Are you literate? He said it could use tweaks. The side quest you're bringing up is one of the things that should be tweaked. Do you at least have a problem with the game that isn't a 5 minute optional section?
>>
>>739768594
Fang was basically a dommy mommy.
>>
>>739765186
Man, I fucking love Rebirth. The combat is straight up 10/10. Best ARPG I’ve played other than Monster Hunter.
>>
>>739771129
>The plot is fine until they kill Clive's mother
>She should've been the final antagonist, absorbing the powers of ancients and becoming Ultima

The entire premise of the plot is braindead retardation. Why are magic people slaves. First that needs to be retconned.
>>
>>739772880
>Do you at least have a problem with the game that isn't a 5 minute optional section?
Yes. The game of thrones slop influence. But thats going to take massive overhaul to get rid of.
>>
>>739765537
It also has some extremely shitty, unfair enemy design. Mindflayers being able to grab your party members and immediately nuke your ass with magic spam is total bullshit.



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