Jason tells us: https://files.catbox.moe/csdg2y.mp4
>>739771275>i clicked>it wasn't pornfuck you op
>17 minutes
I think it's cool that this independent journalist is giving us his unbiased takes on the complex inner workings of the gaming industry.
>>739771275>the money is being stolen by the executive suite and their friendssaved you seventeen and a half minutes
>>739771275400 HR chicks with problem glasses.50 DEI developers.and 8 other real developers who want to hang themselves.
>>739771275>Omg must listen to this guyWhy, why must we listen to him specifically?>He he he just covers everythingIs he just good at it or...>Like he always gets inside information from snitchesAre devs just illoyal, what, are they all part of some sect?>Bro he's jewish, what are you implying, bigot?Oh. He's... jewish.
>>739771275I watched it. Sped through his math, which is most of the video, where he just gives random example calculations of the cost of man-hours for hypothetical salaries. The tl;dw is just>labor is expensive>it requires lots of people to make gamesHe doesn't explain *why* games require more people now. The main reason big-budget games hire so many people now is asset creation. Go look at N64 games, or even something that came out in the 360/PS3 era. There's far fewer 3D models in everything. Like if you go look at games like Final Fantasy 12 or 13, they both still have mostly-flat empty areas with copy-pasted textures and a small number of enemies that are just reskinned. And those were gigantic-budget games at the time. Compare that type of thing to what your average "triple-A" game has in it now.
>>739771275BECAUSE DEVS CAN'T STOP REINVENTING THE WHEEL WITH EVERY GAME SO IT SITS IN PREPRODUCTION FOR 5 YEARS AND THAT COSTS MONEY. THERE. DIDN'T WATCH THE FUCKING CLIP.
>>739771935AI is the only path forward with brute force photorealism being set in stone and never going away. don't like it but brute forcing photorealism is a dead end.
>>739771275he literally looks like the jewish hand rubbing meme wtf
>>739771935>He doesn't explain *why* games require more people now.You don't need to explain that. It's simple. The line must go up. You must always prove to investors that you're putting more money in, and getting higher returns than previously, and for a while "Headcount" was an indicator of company growth, and growth itself was a sign of a larger haul. You kept going with that logic until the stats show otherwise, which is since 2023.It's also literally why DEI happened. Business sector bought into the idea of diversity once they realized it's artificial growth. You've exhausted the white male demographic, there's not enough white male buyers left!!! Think of something... I know, browns and muslims. Women! Can we support transgender studies? If men turn into women, that shows an increase in the female consumption! Yes yes yes! It's working. Look, our investors are buying it! EXCELLENT!>10 years laterThere's no more buyers, can we replace them with AI? Okay, can we make them RENT things instead of buying it, and decide to sell it more than once, on subscriptions? Okay, okay, keep going keep going.That's how the industry works. If it wasn't for AI, they would've still been trying to justify "headcount". It's the good old rant by Steve Jobs about promotion cycle. Over time in corporations, it's not the creators who take credit for financial success. It's the sales people, so they promote sales, marketing and finance, and they start running the company, and when everyone becomes a number on a spreadsheet, you start seeking goals that won't impress the customer, but it imrpesses other people that look at numbers, like investors.That is literally why games have gotten consistently worse, while companies have mindlessly been loading up on DEI initiatives and "headcount". I worked in a small IT firm until last year and the old guys constantly joked about this issue.
>>739772157I foresee AI being used for asset creation to trim down a lot of people. Not necessarily the important stuff, but look at a game like Starfield. They outsourced a shitload of asset development because they needed so many models and textures for everything, and they all had to be pretty high fidelity. But a lot of it is shit like>several different versions of a succulent in a pot>couches>lockers>doors>bedsetc. It's a ton of just random shit that players probably do not really care all that much what it looks like, but someone has to make it. I see that being the type of thing they could have a much smaller team just churn out with some AI creation tool to generate models and slap generated textures on in much less time than it would take to:>come up with a list of what you want>find and hire a studio to do the contract work>have meetings with them on what you want and send them everything>wait for them to do the work>have your people review it>back and forth until it looks rightThey can instead just keep the in-house artists who will review and fix up the AI output and skip needing to outsource so much.
>>739771527Sorta... but also>Engine you use takes 30% of gross earnings and no you may not just pay a license fee>Store takes 30% gross sales>Retarded advertising eats up budget>Then legal shit cause FUCK YOU I'M SUING YOU.That legal shit can be a killer. There was an indie dev who made a decent visual novel that got completely stopped from being on Steam because of some legal bullshit.Now add the useless consultants and hr cunts.
>>739772942>I foresee AI being used for asset creation to trim down a lot of people. Not necessarily the important stuff, but look at a game like Starfield. They outsourced a shitload of asset development because they needed so many models and textures for everything, and they all had to be pretty high fidelity. But a lot of it is shit likeThere's a lot of "Ubisoft" crap that should've already been made with Machine Learning yesterday. A lot of stuff gamers are complaining about with "SOVL" comes down to the fact that they're hiring entire 20-people teams where all they do for an entire project is texture some rocks.Game development has only become less democratic the bigger studios became, and more bureaucratic. Mac Walters of BioWare said that on Mass Effect 1 he was both doing audio, cinematic cameras and writing, but as Lead Writer on ME3 he would see people on the dev floor he didn't even know who were, and accept that sometimes he would pass down notes and not even know who took them.but the larger problem is the assumption that games themselves have to become "bigger", because the truth is that games have not in fact become bigger. It's an illusion to those who still believe in that. BotW doesn't really "feel" bigger once you recognize how much density of content was replaced with design templates, and how many of those templates were bureucratically passed off to anonymous members of development, compared to games like ALttP or Ocarina of Time where some higher up would probably oversee most of the game's content personally, and at least know who was working on what.For all the width games have been given it's thinning games out design-wise, and that's partly happening because the bigger the company is, the more salaries you actually have to feed, so it makes sense to spread the game thin, and give low-competence tasks to the much higher amount of staff you have employed. That's literally what the Ubisoft template is all about.
>>739771275Actual link https://www.youtube.com/watch?v=nvhmBqRjtBQ
>>739773456Jason, we don't wanna give you clicks.
>>739773456>implying i'm giving this kike views
>>739773456Thanks anon
>>739771464This is pretty much everything today. University is expensive because of a billion new middle managers and executive positions created that do nothing. Healthcare is expensive because theres 50 different boards of directors siphoning money. None of it goes to actual teachers or doctors.
>>>/ecelebs/
>>739771935Asset creation is a lie because that is outsourced to india, ukraine, and china for cheap, and AAA studios like Ubisoft heavily reuse assets.
>17 minutes of waffle and yapping>uhmmm so video games.... they do be expensive....>you need at least 9000 diversity hires... so uhh.... times a million bajillion>but then uhhh... you know i released a book? a new book? you should read it>so 6 gorillion dollars square rooted over a month and uhhh video games>so yeah games are really expensive to make and you should be paying at least $110 per game and $300 of DLC and $70 a month for my newsletter
>>739771408>guy has been consistently releasing big scoops for like 20 years outing Blizzard, Riot who absolutely admit itHe has people everywhere
>>739771275I aint watchin that shit, the answer is pic related.
>>739772306>>739773347Postan to say I read your effort-posts.
you should not be able to post here
>>739774016It's assets, rigging, and animation. Look at these Starfield credits as an example of a bloated-staff game.https://www.mobygames.com/game/208288/starfield/credits/windows/If you look at "Lakshya" in there, an Indian art asset outsourcing studio, they list basically their entire company there, over 100. There are several other studios like that in the credits. That's all in addition to Bethesda having their own smaller teams for that same type of stuff. The outsource companies get paid a lot less, but they still cost money and it adds up.
>>739771275It really is payroll. Games just take too long to make and have too high of salary caps for skilled workers these days to be economically viable. Its like we're in 1950s Hollywood and studios keep coming out with giant historical epics with 2000 extras all dressed up as Roman soldiers and it all costs a gazillion dollars, and then at the box office the film just does decently and everyone panics because they just burnt several fortunes on one project. What we need is the gaming version of New Hollywood where studios eat enough shit that they accept they don't have any idea of what works and they just give mid sized budgets and short time schedules to newbie directors in order to just see what works.
For me it's ninomae ina'nis
>>739774016Even outsourcing isn't 'cheap'. It is just 'cheaper'.
>>739773346>Engine you use takes 30% of gross earningsretard
>>739773346>There was an indie dev who made a decent visual novel that got completely stopped from being on Steam because of some legal bullshit.qrd?
>>739778474Where's that chart from? I see it's Insomniac, but it says May 2023 for the staffing column.>Wrap Party 1.0 Mlmao that's crazy, but I guess it makes sense at that scale. It's not even a drop in the bucket.
>>739773347I definitely think bureaucratization has murked a lot of game development. Bureaucracy is great if you're a widget company but when you are an art company, it just doesn't work the same. The way to get away with that is go full EA and focus on big licenses where no one expects any soul or passion. Dudes playing Gun and Ball games don't care. But if you aren't one of the big studios that can make competitive Gun and Ball games, you really gotta rely on selling intangibles like 'passion'. And when you have 700 employees, most of whom don't know one another, you really get too big to have that same sense of passion in the final product.
>>739771275i can't even listen to this rat talk for 10 secondsjesus christ he's such a twat
>>739771275This guy looks progressively more Jewish every single day
>>739772942>Starfield isn't that the game which had a cup with 20,000 polygons or something?
>>739778949I had an imgur gallery, but its gone. This random chink article is probably AI generated, but it does contain the pictures taken from the gallery. >https://www.iyingdi.com/tz/post/5340263
>>739773346>Engine you use takes 30% of gross earnings and no you may not just pay a license feeThat's not a cost to make the game>Store takes 30% gross salesAlso not a cost to make the game>Retarded advertising eats up budgetAlso not a cost to make the game.
>>739778972>GUNBALL WAAAAAAHHHHHHHHkill yourself
you are crazy if you think im listening to this nepotistic jew for 17min
>>739771390I made it through three seconds before his nasaly American voice got me to leave
>>739780126How many studios do you think can make gun and ball games at once? The answer is that there can only be a few, especially because sports games are reliant entirely on licensing deals. When it comes to your death match shooters, there's still only room for a few of them at a time. Gun and Ball games are the most amicable to bureaucratized production. Now, how many games studios are there?
>video game budget is high because employee costs 20k a month>actually, the employee doesnt get 20k, most of that money is donated to landlords> 75% of a video game budget is just paying the employees rentWhy would you make a video game where most of the budget goes to arbitrarily high rents
Reminder that Jason knew about the shit going down at Blizzard but kept his mouth shut until the story spilled out since he's actually a gigantic faggot that won't risk his career over doing the right thing. A gigantic lying grifter like the rest of them.
Old faggot here. I would like to offer a few heuristics about Jason Schreier for developing some rules of thumb because Jason may still work at Bloomberg or something (I don't if he's been fired as his friend, Steven Totilo, was fired from Axios and now runs a Substack subscription based website). > 1. Jason is a terrible access journo reporterThe thing is Jason uses access journalism via worker connections and is prone to selective and loose reporting in order to allow framing and a "floating impression" to be had by the audience.> 2. Jason is a failed authorHe sold a book that was supposedly popular but it seems have dried up and some people have found that his book contains nothing but salacious gossip to color an industry that doesn't like him anymore (and never did).> 3. Jason is a Youtuber by necessity.Much like people of his ilk (and no, I don't mean Jewish) Jason did look down upon Youtubers and Substack writers who often disagreed with him, only to become one now himself.What Jason is doing is copying the TIm Cain "clear-the-air" videos by pretending to be someone that is, supposedly, a "behind-the-scenes guy" like Alanah Pearce, another "writer" who postures herself as someone that's BTS. But he's here to color and impress upon people things that are to setup a negotiation for you to think "oh okay, I'll continue buying a bad product."You might ask yourself "okay but what's in it for jason?" Simple: a continuation of access media journalism of an industry that supports and hires people like him who are parasitical to the entire industry as he's got no experience in doing journalism in anything else.
>>739771275>17 minutes to say "California unions"
a team of 3000 instead of 30a dev cycle of 8 years instead of 1.5 years
>>739778972It's usually bad no matter what the company is. Like NOVO the medical company that makes some of that anti-fattening medicine that's so popular these days. They had huge layoffs in 2025 to debureaucratize, and Reddit was fully of former employees speaking out, and the story I kept seeing was the competent employees talking negatively about all the people that weren't pulling their own weight at the company.It's the same with other types of companies including games, where bureaucratic sizing allows a lot of people to thrive, thinking they're contributing something important when they're literally just there to count as a headcount. And there's dilligent employees the entire time not telling them that they suck but they actually do. All those fucking game devs who spent their entire work day stirring shit up on Twitter with angry fans -- the majority of BioWare's staff for example, those are dead weight in a company, and that's what you accumulate when you stop controlling who is hired at the company, and as part of some megaconglomerate like EA or Ubisoft, you just accept that people work there to look good on the spreadsheet, and it becomes normal practice to just let them do something insignificant as their entire work-day, while adding to the lack of focus because the more people there are the more the "high school" fiefdoms take over, as the company goes from feeling like a "group" to more like an institution.
>>739780787Because that is where the labor is. If you wanted to set up a games studio in Splitdick, Missouri, you'd have to import all the talent to do it. Good luck convincing a bunch of 20 year old programmers to leave home for that.
>>739780416>How many studios do you think can make gun and ball games at once?All of them, if the XBOX and 360 were any indication. Better times, with better gamers and better people, before zoomers got unsupervised internet access.
>>739780952>The thing is Jason uses access journalism via worker connections and is prone to selective and loose reporting in order to allow framing and a "floating impression" to be had by the audience.The issue is when most of his wider "industry commentary" (business realities, anti-crunch) are rudimentary as can be, and his actual inside-stories come mainly from disgruntled mid/low-tier employees, or other jews.I have his books here on my shelf. His same argument tracks from the beginning to what he's still saying these days. "Unionize, unionize, unionize" and I'm not convinced that does anything good for the business other than potentially giving benefits that keeps white guys out of power, and funnels the money to israel who are probably lobbying hardest for it. Game Workers Unite was entirely an LGBT+ pet project. Even that Super Bunnyhop dude was critical of their approach (and he is literally a communist) and they just deflected by saying "Do you have a better idea?"Unions are like the SAG shit. Voice actors have been shooting themselves in the foot. We even tried to contact some actors for a game mod to avoid AI use, but just got a mountain of legal papers to go through to even get started on the "will you look at our gig" part, and we just gave up. Unions create an extremely high wall of legal requirements that cripples small companies, and it's too easy to dodge for larger corporations. all it does is make workers detract themselves from companies and promote people who are outside of union work, and it's almost literally the same reason why we have an immigration problem all over the west.I should stop talking shit, because I'm in a union myself, in a country that has to respect it, but there's a reason why I almost can't find work lately, because it's getting taken by indians.
>>739781051Yeah but how are you going to turn that into 20 minutes of babble to monetize it? You aren't thinking like a shifty little jew rat, anon.
>>739781395not rlyrest of the world has labor, but 1/3rd of cali living costsits a grift where money is funneled away to a very special group of people who do no labor
>>739771935I think gamedevs do hardly that much work when it comes to assets, art, and programming. Shit doesn't seem that hard and them commanding this much for what they do is laughable just as when gaming journo websites thought their employees and their writing warranted any sort of reputation or premium. Jason just has a bunch of sources that really just seem to report stuff right as its already about to happen and has reached critical mass. And the big games he has "leaked" or teased weren't even really that important or did anything for the industry. So yeah, all the peeps like Giant Bomb or Pat and Wollie sucking this dude's cock like some sort of journo god who gets stuff right as if took work or effort to do when he's just a guy who has connections is lame.Oh and his preferences and opinions shaping shit like Dragon's Crown to western devs and what they should prioritize just accelerated shit to what it is now and he partly engineered the hellscape he complains about.
>>739771275looking a bit like Jordie Jordan there, Jason
>>739773346Someone actually grabbed it
video games don't need photorealism that goes beyond tw3 or mgsV we need to go back asap1) I haven't been wow'd in forever2) that was 10 years ago3) and ran fine on a fucking 9704) nobody cares about spending 100000 manhours so a background NPC's teeths are realer than real5) Most of the Steam userbase will only see that on youtube anyway6) spend a fraction on that on your abominable artistic direction 7) dlss5 event horizon makes me scared
>>739771275>no one will adress elephant in the room which is location>ALL AAA games with insanely retarded budgets are made in US and CanadaWhy people constantly equate US studios with entire industry? Last time they won GOTY was 8 years ago with nu God of War lol.
>>739773346>the asian and the african ones are the cutestyt womenbros...
>>739781529Thank you anon for replying, to start.First off, I'm sorry to hear that you're going to through this. That's rough man, I wish you the best and I encourage you, if you can, to start a business with your skills - I highly do.> Jason says "Just Unionize brother."yeah Jason is a union believer but what Jason doesn't understand is that software engineering companies hire and fire per project: so if you have a fixed schedule and a finished, packaged software to sell, you wil hire and fire as needed to scale and software companies can do that unless they find a talent that can be kept for management positions for future projects. Part of why Bobby Kotick did the moves that he did was to simply remove Activision-Blizzard from further destruction by unionization forces trying to play by the rules of "listen to us or die." As for smaller companies, I can always say that there will be better written contracts that will gatekeep some people from ever entering the industry properly - forever keeping them from joining the industry. There's ways that can, and will, prevent unionization lest the state government is used to swing a cudgel to require unions no matter what.
>>739780952>What Jason is doing is copying the TIm Cain "clear-the-air" videos by pretending to be someone that is, supposedly, a "behind-the-scenes guy" like Alanah Pearce, another "writer" who postures herself as someone that's BTS. But he's here to color and impress upon people things that are to setup a negotiation for you to think "oh okay, I'll continue buying a bad product."He's doing the same shit Thor did. Turns out, that journos are a bunch of nepo-babies that know nothing and never did. They aren't journalist, they're just failed op-ed blogspammers from Kotaku.
>>739781529There's another thing too I would like to add (same anon):I just think that this point, the power of the purse is still, the only viable - and was always - option to determine in the market who's ideas win or lose. Jason and friends all lost and the important thing now is to tell anyone that will be willing to listen is that these people are harbingers of revenue losses, potential operational income losses - they bring no value to the market or the industry that serves said market. I try to avoid the word "boycott" because it implies a "one time thing" but this is a perpetual, fundamental change to how consumption of video games, I would suggest for anyone, to go forward. Because video games are a luxury commodity and if that commodity is a series of bad products where you have do personal negotiations and reasoning that "maybe they'll get it good next time" or "maybe they'll understand later", it's an expensive game of "Waiting for Godot" (the play) and we can't do that and shouldn't ever do that as customers, fanatics, or casual appreciators of video games old and new.
>>739781442Yeah, and at the end you had hundreds of dead studios and Cowadoody running the ring. It was a giant Hunger Game's ritual and there was only one winner.
>>739780952One of the worst things to happen to the 'gaming journo' industry is that someone actually gave Jason an exclusive scoop after he LARPed for years about being this big insider while at Kotaku.And then one dipshit believed him and sent in something, and the rest is history.
>>739781557American programmers are still the most technically skilled around. Japanese and European games are known for their jank for a reason. And Indians and SEA programmers are just not any good at all.Outsourcing is good for minor asset creation. But it is not good for actual systems programming.
>>739781395WFH solved this>b-but muh in-person collaborationapparently costs so much that it's making gamedev less viable so something has to give and it's not like housing is going to get any cheaper
>>739780952>is prone to selective and loose reporting in order to allow framing and a "floating impression" to be had by the audience.did people not realize this after the divinity fiasco where he was proven to just be making shit up and liberally paraphrasing to try and get a specific reaction from the general public?
>>739781636Wheel tawhk
>>739782275I'm not familiar with Thor, sorry. But I the gist of what you're saying: yeah Jason, a bit like Hasan Piker, or Tucker Carlson, they are nepo kids who grew up, and failed upward. It's unfair, but that's life you know?So as long as, no matter how you have come to understand that Jason is a man of nepotistic means, then more power to you. But what I'm focusing on is that he's trying to use a kind of language to pre-condition any future conversations while betting on everyone on this website - and anywhere else on the Internet - to be as reactive as he expects you to be. So if you want to beat him in his own game, just save your money, avoid high cap company ("AAA") video games. I am biased towards Japanese video games, so I say "buy Japanese" as a possible alternative solution - but I say, be very discriminating, play old games, finish your backlog, and try to be thrifty with your purchases going forward. Jason has to compete against your closed purse (your wallet, bank account, et al).
>>739781529>and he is literally a communistits strange how common it is in this industry, I was just reading an Elden Ring Nightrein review by some journalist and he unironically goes into a side tangent about socialism and the need to 'overthrow capital'
>>739771275games and game studios are bigger than ever and despite that the content they put out for higher prices is shittier than everI don't care for jewish mumbo jumbo and excuses for their incompetence and malice
Its mostly salaries. $50k per person per year and double that for insurance. 100k for mid, leads can make 150k. Now multiply that with hundreds of employees and 5-7 years of dev time. Games used to be 30 employees and under and release in 2 years.
>>739782450Yeah, Jason is a "fake-it-till-you-make-it" kind of guy and people sometimes still fall for it, but you have to keep your head focused on that he is a slick piece of work. So, you know, if you can understand that, more power to you.>>739782523No. Most people reacted - sometimes frothing at the mouth - while not understanding what he was trying to do at the time. So he got away with it. You have to, I don't know how to put it best, but you have to come to his level or "channel frequency" like a radio or t.v. you know? Because you'll understand what is he is doing with words and maybe get an idea "why" he's doing it. You see? It's applying the rules of "doublethink" and "doublespeak" to figure out Jason's crap. But if you're not interested - that's cool - just remember that Jason schemes with words and you just do the opposite of what he says - a bit like that Jim Cramer stock bro joke: If Jim Cramer says "buy" a stock, you sell it; if Jim Cramer says "sell" a stock, you buy it. That's it.
>>739772157>>739772942guassian splats are the future for this. take a bunch of photos or videos of random objects, feed into ai, ai makes it into a 3d guassian splat. add a collision box to it and its a game ready asset https://superspl.at/scene/d98cd0a5
Imagine paying for games ever. His lisp makes me violently angry, he desperately needs to be socked in the stomach.
>>739771275What the fuck was that milquetoast fucking information. >hurr durr if you pay people a lot of money>and if you work on a project for 5+ years>you spend lots of moneyWell no fucking shit. Is this some award winning journalism here?The better question is, why did we go from a team of 2-3 programmers building up a game engine in 1-2 years, to requiring multiple teams working on it for 5 years to get a semblance of a working game engine. Why did we go from a small art team which was flexible and could shit out consistent art for a game, to requiring hundreds of people working on nothing but art. Why not address the elephant in the room. The idea that cycling out people and hiring juniors for cheaper is going to keep your costs down. Or the idea that a game studio can be thrown at any problem, so you see fucking game studios specialized in FPS thrown at a racing game because their parent company bought a new IP. Give some actual information that requires digging beyond what everyone who has ever worked a job knows.
>>739782981thank you for the advice, but personally I've disregarded everything he's ever said after the whole Dragon's Crown thing, as for your other posts, I mostly stick to Japanese games or indies. I think the last Western AAA I purchased was Baldur's Gate 3, the last American AAA....I think Fallout 4 because my little brother wanted to play it?
>>739778474>mid sized budgets and short time schedulesWe had that but everyone kept bitching publisher bad and devs would just make masterpieces if they were allowed to spend infinity time and moneySo they obliged, if a studio got lucky they got 1 good release with the extra time before they got used to the schedule and it no longer gave them any benefit. If anything it was a detriment because now when developing instead of remembering some info from two years ago you need to remember it from four years ago, or more. A game of telephone with yourself and the rest of the dev team, but from the past
this guys is singlehandedly responsible for the deification of game dev studios.
>>739771464I would’ve figured it was from the now thousand plus workforces and subsidiary Companies being hired to work on project when you could probably get away with less than 400 and be fine.
>>739783139> to requiring hundreds of people working on nothing but art.High quality 3d modelling takes a lot of timeBut i think a lot of it is daycare for women, as is all of modern society
Not hating this dude, but he isn't asking the why. 80k-120k yearly salary per person for 300 people, do the math, especially when a game might take 2-5 years to make.But why are there 300 people working on a single game? What happened to>Programmer guy>Artist guy>Sound guyetcOne person for one job
>>739783196Got it. Yeah. For American or European games, I only play older titles - right now I have the "Wizardry" re-release (Proving Grounds) on the backlog because I wanted to play an original re-release that inspired Japanese dungeon crawlers and maybe some old Macintosh "Might and Magic" but other than that, modern stuff, nothing on queue. Best of luck to you anon and pass the word along because these guys are getting desperate as money pinches are being felt.
>>739771275fat retarded jew
>>739783361>High quality 3d modelling takes a lot of timeAbsolutely, so why are they making high quality 3d games if they know its going to be a massive money sink. And even that got so much cheaper with all the mocap and 3d scan tech.
>>739771275>Why Video Games Cost So Much To MakeBecause investors demand bigger projects. Smaller projects are still as profitable as ever, if not more so. Relative to the investment. But they don't rock the stock market and don't scale up for insane bonuses or anything.
>>739782628There's a major difference between the 3. Jason is a kike.
>>739771275kike rat
>>739782695The reason for that is simpleOver the second half of the 20th century moderate left wing ideology in America was kicked to the curb so all the well read organizers who was that continuing to push on the ground was a losing battle retreated into academia and solidified themselves as the norm there.This means that unless you hard focusing on STEM, your going to at least temporarily adopt a certain liberal worldview and mentality to get through college on account of young people being blindsided by a bunch of old atrocities (by modern moral standards) and then told how they have left a lasting damage that as a "good person" your responsible for helping to fix. Which once you have taken that first step, makes you really receptive to more far left thought and ideology. And if you go into a field that cloisters you off from working with normal people who are in an ok position in their lives, like journalism typically does, you never really have anything to disabuse your notions.
>>739783405I do wonder how long the industry can limp on, the sheer amount of high-scale flops combined with ever increasing budgets dev hell, something has to break. People say these mega corporations are softening the blows, and while I don't think AI is gonna have a major crash, it can't sustain these companies forever. I'm just curious on what a potential implosion would look like. Personally, I think an elimination of American game development is likely. It's simply too expensive to develop here.
>>739783474casuals like their graphics i supposeWhich is why roblox, fortnite and minecraft are the most popular games(lol)
>>739771275why his voice giving zesty though
>>739771275stopped watching when he started using an example with 100 people making a game I don't bother playing games made by 100 people any moreI want to play games made by 40 people or less
>>739783612So I would follow the Bobby Kotick story.Because the Activision-Blizzard story is the "canary in the coal mine" story for the rest of the U.S. and Europe industries. So it's mergers and acquisitions (M&A) along with consolidations.This is the manner how the industry will "collapse" or "break." There are studio shutters, and publishing IP rights sold for later re-releases or asset flips or containment (like Konami with Hudson Soft IPs). That's where things are going. So with the shrinking, I believe, that the industry is going to go there because its the most financially sound.
>>739771275The people cost so much because they hire dispassionate people who don't care about video games and who aren't good at their job. People who are really passionate about what they are making will put in crazy hours and effort and you don't have to pay them extra if they are on salary. But when no one cares about the game and it is just corporate slop, they put in minimal effort and cause things to not only take longer but the results are lower quality as well
>>739783657>Which is why roblox, fortnite and minecraft are the most popular gamesThis shit lives rent free in my head. Every time I hear someone talk shit about a game with "bad graphics" I can't help but think of this shit that looks like programmer art and is generating literal billions.
>>739771935No he says why it costs that much and a big part is where the studios are located and the associated cost of living. He says studios in San Francisco and Seattle are paying their employees at least $20k/month because inflation has caused the cost of living to make those places unaffordable. And then he says this is leading to major issues in the NA game industry and why some developers are looking to move to other countriesIn the short term that may be Europe but in the long term it’s probably Asia, and not just the usual suspects like Japan, South Korea or China. I know many have started setting up shop in Singapore
>>739783993All goes back to the 1940's when "discrimination" was made illegal, and so all thats left is pricing the unwanted out
>>739773347Good effort post.
>>739783657>>739783875they are popular because they are literally free and can be played on a toaster. kids aren't the ones buying game consoles, its their parents who are in charge of the purchasing decisions,
>>739784149minecraft is not free
>>739771275I dont know how anyone with that voice and accent can be taken for anything but a slimebag weasel
>>739783305>singlehandedly No, it was a joint effort.
>>739771275I have never heard him talk till today, and I find it hilarious that he both looks and sounds like a jew stereotype.
>>739783993>He says studios in San Francisco and SeattleThese are the deepest blue deep blue hellscapes.
>>739784149Minecraft the literally best selling game of all times is not free you doofus.
>>739784149Okay but Fortnite and Minecraft are the two most played games on PS6
>>739784149>its their parents who are in charge of the purchasing decisions>parentsAnd there's becoming less of those now, and even then, those parents/non-parents are still the main demographic while the kids are more interested in cheaper shit like Minecraft or Roblox.
>>739783515> but he's a jew!I don't know, between a nebulous Turkish Muslim, and an, alleged pure blood, WASP born-again Episcopalian who adores Islam, I can't really tell the difference in character to that of Jason Schreier. So if the word "dishonest, unprofessional, nepo-baby", then you would be correct. But solely being born, and raised, Jewish, doesn't register to me at all. A liar is a liar no matter who it is.
>>739784170>>739784253>>739784273roblox, among kids, is more popular than minecraft
>>739783993>labos is expensive>No he says why it costs that much >associated cost of livingSooooo... its the associated costs of living that are increasing the labor costs. Whew, you sure did tell that guy how he was wrong about labor being the only cost he fucking talks about the video. Its literally>if you are located in an area where you have to pay people more>you will have to pay people more>and your project will spend more cash Don't fucking tell me this is actually jason schreier? No fucking way. This is the retard that people are sucking off as some genius journalist? And the smartest shit he can pull out when not being fed info is this?
>>739784294And that's because kids don't want walking sims and being talked down to by ideologues, they want to run over pedestrians in GTA 6.
>>739783875People who are obsessed with graphics don't actually play games, they just run benchmarks and take screenshots
>>739784251A solution could be to move their studio to other states with a lower cost of living (Epic is out of North Carolina, although the city they’re in obviously isn’t that cheap) but I guess studios don’t wanna do that because they think they need to hire locally more than to fly in talent from elsewhere and it’s harder to find these workers outside of the coastal areas
>>739784441last time I suggested that I got a load of bullcrap about there being no "tech centers" in the interior, I think investors are just retarded and have no idea about the emerging Midwest tech scene, for example.
>>739781529>Unions create an extremely high wall of legal requirements that cripples small companiesIf you are a small company you should simply avoid working with unions and vice versa. They are a negotiation tactic/tool for when the output of any one employee is not significant enough to compell any sort of concession from a company. Which is just saying "large companies" in a round-about wayThe issue with Schreier's union take is that at best it makes a logic leap that happy devs will just make great games naturally and at worst completely ignores the quality of the output and the consumer all-together. Which ties together into the wider issue of game journos seeing themselves more aligned with the developers as fellow auteurs / california faggots, instead of what they actually are - consumers with slightly more access and influence.
>>739784496Yeah people will usually follow the money, at a certain point these studios like Bungie actively pride themselves on hiring coastal workers and that’s integral to their “culture” as opposed to what’s best for their business
>>739771275>Why Video Games Cost So Much To MakeThe people making them suck at it
>>739784585surprise surprise its because coastal tech centers are some of the most left-leaning places in the country, its obvious they put up with the high cost so they don't have to interact with those filthy dalits who inhabit the rest of america.
wow his voice is even more jewish than I thought it would be
>>739771275If Jason Schreier is a video game journalist, then why is he such a disgraceful misandrist racist piece of shit to white male gamers except for himself?
>>739771275The reason why China and Korea is going to outperform Japan and the west is because they can lay their workers much lower wages.
>>739771275LOL what a faggy voice!
>>739783829Industry will shrink and re-privatize. Game publishing is like a VC firm only instead of investing in startups they invest in games. Public markets don't have the stomach and the time horizon for these types of businesses. Having to publicize and explain every failure, even if statistically expected, is a hit to the company in the eyes of investors AND even consumers who are increasingly consuming industry financial statements / news covering them.Publicly traded game companies only ever made sense during the formation of the GaaS era, where that growing market provided consistent revenue you could grow. But now all of the GaaS pie is baked, the only way to get more is to take somebody else's slice, so it's back to the casino trying to fund a good gameAlready happened with EA
>>739771275this guy's only appealing trait is his love for dwarves
>>739771275wow that is one jewish man
>>739785384Yes! exactly! I myself tend to focus on Nintendo because they make their own hardware so it's a solid company that has to, by necessity, scrutinize the accounting extensively. So this makes all other companies that deal with software, be more further scrutinized to where we are down to a "per-IP" cycle basis on investing. Definitely. The Days of start up VC backing that is usually tolerated in traditional computer software companies, is over - as you said. You pretty much got it. We as customers or investors, have to stay on our toes as well because excesses of last decade proved that the video industry is best when it runs on its leanest. Which is unfortunate because I do like the financial headspace room of 1990s/early 2000s top-heavy startup company structures as it provides a stable "scene" in the industry- but hey that's business.
Sounds too gay to listen to
>>739771275He looks like the kind of person who molests children while also attacking lolicons on social media.
>>739780952Jason is awful in a multitude of ways. Specially for his faggotry regarding the dragon's crown "drama".But it's undeniably that he has connections and access to insider info due to his Jewish nepotism.But it's like you said, even when he is saying insider knowledge info that it's mostly correct, you have to take it with a grain of salt since he is a dirty jew.
>>739771935>duuurrr muh objectsSuch a retarded surface level take. Modern PBR asset pipeline is like 10x faster than the PS3 asset pipeline. Textures are now so easy to make that most of them aren't even made by artists anymore, just monkeys who know how to press buttons as they move nodes and layers around in Substance Designer and Substance Painter. In 3D modeling a lot has been automated too, we used to actually make and pack UVs by hand, now with UVs you just draw a seam and the rest is done for you, it's literally 5 seconds.The idea that MORE DETAIL = MORE TIME is just wrong, too much has been simplified and automated in game development. Games aren't any harder to make now than they were 15 years ago
This video comes off too much as defending the high development costs because it's mostly salary. That's fine. I want devs to be paid well.A good game doesn't need 400 developers working on it consistently for 5 years.He starts by saying 100 people for 3 years, 36m dollars. That's perfect for AAA, even if you account for the 1.5-2x increase, ~70m is fine in 2026 for a AAA game.Once you get past that, you start to run into diminishing returns, the team isn't able to do enough coordinated or organized work to actually result in the product being meaningfully better, and the marginal improvements just get smaller and smaller.
>>739772942The tipping point will be when a large dev uses AI for this purpose and the customers don't even spot it and then 5 years later the company casually just announces they did that at a game dev conference or something and then everyone just accepts it because it already happened
why dont we just pay game developers less money?
>>739783397I can't talk about art or sound, but one programmer wouldn't be enough to make a game without it falling in tech debt over time. The games are simply too sophisticated for a single guy to handle it.
>>739771275>destiny 3 would have cost half a billy USDnuke california
>>739771464>>739783326don't look up research / donation institutions and their staff page. probably a white karen and black shaniqua who take home 40% of the donations as operation costs or something dumb.
he is the voice of our industry. LET. HIM. SPEAK.
>>739771464Based, wokies deserve to lose money and their jobs
>>739781529I used to work in big company that had a union, around ~10 years ago, and it was a nightmare. Union was acting like a second power next to HRs, didn't care about worker, but It was rather making any career impossible for anyone who was a union member. So basically everyone had to pay union their protection money, or promotions, salary increases, bonuses etc will miss them. Also high up union members were 'untouchable' and didn't do any work at all.
>>739782456> American programmers are still the most technically skilled aroundloleveryone who ever worked with american programmers will tell you how wrong you'rebut programmers are a small part of game budget
trump's economy
>>739771275>>739771464Actual TLDR; it's largely payroll expenses and rent. Nearly the same as any other business.
>>739787017I settle on taking nothing that he says seriously because he is a very dishonest, and very lazy journalist. His job is merely to be a corporate mouthpiece so that people can be complacent and continue to buy bad products. At this point, it doesn't even matter that he will get an accurate reporting of anything - that doesn't even matter a single bit: his job is to impress upon you that the industry is too big to fail (it's not), that the industry can do no wrong (it can and has), and that you have to take his generalizations at face value (you don't have to and you never were obliged to). That's really all there is to Jason.
>>739780190>Americanhe's a zionist
>>739790327how can he be both a socialist begging for everyone to unionize while also being a corporate drone for the industry? not saying you're wrong just pointing out the inherent double standards with these people
>>739788354Bungie is a Seattle studio, anon...
>>739790960communism and capitalism are the same beast
>>739790960it's quite easy to explain: when you have a captured corporation or industry organization with a particular ideology that you are trying to push. I don't know if Jason is a Gramscian Marxist or not, but he certainly doesn't have a problem with excusing Gramscian Marxism for the sake of "increasing market share" for who do you reach for your product (i.e. "the modern audience"). So when you have that corporate agreement or industrial consensus, you defend the entire industry/corporate structure. So if you look at it the same way as either a structuralist Marxist or post-structuralist (Marixst or not), you can understand that contradiction - or seeming contradiction at full stop.So for me, being a capitalist, I can only understand Jason as merely part of a minority that is trying to hold on to being a perpetual "preacher" of any surviving relic of the last decade's politics as far as Millennial leftist "seize-the-means-of-production-of-culture" goes.If you're not familiar with that line of thinking, I would definitely investigate that rabbit hole with primary source reading (it's a lot of reading). You can find summaries from New Discourse that breaks down stuff its important to read primary literature to understand guys like Jason.> But he's a Jew!I'm not going to argue about how that doesn't mean a thing to me for him being Jewish because the biggest Gramscian Marxist that helped the industry get to this point was a Canadian ethnic Armenian who herself would consider Jason as a "good Jewish ally" for the meantime but would discard him as soon as he's not useful.But yeah that's my offer for reconciling those two seeming contradictions.
>>739790960Sorry, same anon:> it's quite easy to explain: when you have a captured corporation or industry organization with a particular ideology that you are trying to pushI meant to finish it as such:it's quite easy to explain: when you have a captured corporation or industry organization with a particular ideology that you are trying to push, you can defend that industry or corporation.
>>739791471Not him but do you mean cultural marxist? They’re pretty much the same thing. Did you not want to say it because the people who support it always go apeshit when you do? Also my take on it is that these are sort of like saboteurs. They perpetuate and exploit the industry so it’s more cancerous and detrimental habits become more prevalent and worsen as to make it so their solutions end up being embracing their revolutionary mentality and go to burn down the system as a whole instead of reforming or improving it. This of course is if he is a run of the mill marxist and not a cultural marxist. If he is one then he is using the industry as a tool to spread propaganda. That’s the prerogative for most of these people Anita included and why they set up a whole framework to attempt to make it so companies were not just incentivized but effectively threatened into embracing it in some capacity, the only ones not are completely separate from the western cultural landscape like say the Chinese.
>>739792009not him, but there's no use for regular Marxism in a post-industrial America. its kinda like Mao having to change Marxism to fit agarian peasants because thats what the majority of China was. so 'cultural Marxism' is just 'the most effective way of implementing Marxism in America'.
>>739792009>Cultural MarxistYeah that's an alias for Gramscian Marxism because Antonio Gramsci was the man who developed the idea of seizing the means of production of culture. I believe it's a more accurate term than "Cultural Marxism."> saboteursThat's what they are. You're on the spot.>They perpetuate...Yes! Like a Mafia racket operation. Precisely.>..run of the mill marxist and not a cultural marxistThey are both in league, but differ in tactics - that's all.>...a tool to spread...A *means* to spread. Definitely.> what prerogative?None. They presume prerogative like any Marxist because they want an alleged better world for all. That's what they tell themselves.>...like say the ChineseThe Chinese seem so but they are very much a cause for Gramscian Marxism because they practice it; look back to Mao's campaign to "Destroy The Fourl Olds."- a deadly version of "okay boomer." that gutted whatever of Chinese culture could resist Marxism so that Marxism is the only foundation to modern Chinese culture and society and civilization among the various ethnic Chinese peoples. Be careful when you hear use WuKon and other "buh-based" comparisons because the communist party of China is the purveyor of influence peddling ike the Soviet Union did in the 20th century.
>>739771275I've never head him speak before, I didn't know his voice was so zesty
>>739792431well the modern chinese communist party is bringing back traditional chinese culture hard just because promoting that style of nationalism is what they deem to be helpful to their overall goals. its all about power at the end of the day.
>>739792115Regular marxism is just class warfare shit, concepts of who make up the proletariat are irrelevant since it’s more or less a matter of wealth than actual profession. And the reason why it fails is the same reason why it didn’t catch on in Western Europe. No one actually gives a fuck about class. It’s not some stagnant immutable thing that is inherent to your being. But the marxist mentality is to create a fatalistic dichotomy. It’s why even in countries when marxism has led to revolutions who is what gets changed so much. First it’s just the upper crust, then the upper middle class, then middle class, then lower middle class. Until all you are left with is the poorest. That’s also why marxists hate the idea of the middle class so much because its existence is a constant reminder that their mentality is bullshit. But onto cultural marxism it is not simply the U.S., but western society as a whole. In fact the reason why cultural marxism was created was because again no one gave a shit about class to actually allow for regular marxism to take root. So in the end they just started attacking culture in order to divide and subvert until either they could take over or people were so demoralized, disillusioned, or whatever to see themselves as nothing more than just a part of an economic bracket.
>>739792431The Chinese are different since they want to do it their way, and western cultural marxism is far too. Well I suppose gay is an apt term for them.
>>739792553>bringing back traditional cultureWell "traditional" after the party's own image. So it's not truly a native, cultural conservative return.So you can have a "Le wholesome" very socially conservative society (like North Korea) while the leadership lives a hedonistic lifestyle (Kim Jung Un, Kim Jung Il) and it's, of course, to bring about control of the state - or assert it.Consider the very close relationship to national socialism which also promoted social conservatism after its image and pre-occupation of what defines "the nation" in national-socialism compared to the default, alleged, universalism in socialism or Marxism in general.And here's the scary part that any Western Hemisphere and European should consider: if the communist party should go out of power tomorrow, what do you do with a population that has been conditioned to an ethno-nationalist self-understanding? Consider the behavior of Chinese in Japan in the last few years (public displays of wanting to "take over" Japan, desecrating monuments, acting vulgar in public, etc).
>>739771275>17 minutestl;dw?
>>739792808like any colony, north korea is just a parody, extreme version of its colonizer, in this case Communist China. so yes, a degenerated China would act very similar to North Korea, just bigger.
>>739792684> The Chinese...do it their way.Their way is 100% Marxist. You can apply any trivial projection but you'll come back to a Marxist foundation. Always. You can't get around it or say it's "unique" because "Chinese characteristics" because I could turn around and say that Marxism is socialism "but with German characteristics" or corporatism/fascism (another offshoot of Marxism) is just Marxism with "Italian characteristics." It's going to be foundationally, and thusly, Marxist/Communist.
>>739792574NTA but I will push back on their being no place for Marxism in Western Europe, at least historically, it was quite a prevalent aspect of Weimar Germany but it was split between "reform into communism" types in government and "overthrow the government" types in the southern industrial sectors with the plan for them to be the industrial and intellectual powerbase that the rest of European Marxists would take orders from.The the Revolution happened in russia and it prompted the "Overthrow" group to force the issue causing the government to put them down and derailing the whole movement.The German collapse not only stunned the rest of Europe but ti also caused the Soviets to panic and when Stalin took over and started doing his shit it disgusted so many of the non-Russian Marxists that the whole movement collapsed into the infighting we have today.The Western Europe successfully under America's guidance after the war moved past the stage where Marxism was an appealing idea to normal people.TLDR there was a moment it could of happened, but the Germans fucked it up and spared the rest of western europein the process.
>>739792893see>>739771464
>>739792924My point was that you can't expect the political party and government that destroyed Chinese cultures of Chinese peoples to somehow restore them. That's not going to happen. Whatever Mao's destruction of "The Four Olds" is not going to be resurrected. What will be prescribed is a party approved social engineering project for - in this case right now - building a strong military industrial complex.
>>739792989*So many spelling mistakes, I need to wear my glasses.
i can't listen to this sodomites gay voice. whats the summary?
>>739771275What a completely, utterly dysgenic creature. Even for a kike
>>739771275Isn't this the faggot that cried about Dragon's Crown having big titty sorceress for internet goodboy rightthink points?Why would I ever listen to anything he says?
>>739771275why should i care what this idiot thinks? would a sports journalist know what it's like to play forward in the NHL? fuck off, faggot.
>>739793078I never said it was. Just that China is currently trying to mold a more traditionalist culture because that is what suits their needs, just as how Mao destroyed the old culture and tried to create a revolutionary universalist one because it suited his needs, or his vision for the nation, anyway.
>>739792975I am not saying they’re not marxist, what I mean is that they are Chinese marxists and do not let marxists from outside of their turf do shit. Basically if the party or some extension of it does not get a say then it’s a no go. It’s why their studios can tell consulting firms in the west to fuck off and not have to worry about back lash. It happened with the Wukong devs. SBI tried to get them to pay 2mil, they said no, and all of a sudden journos were shitting out articles about how the devs were sexist. Before that there was not much fanfare to the game but after it became a big talking point and the culture warriors started hating it. >Marxism is socialismSocialism is just diet marxism meant to be an incremental stage of getting marxists and marxist ideology intogovernment and the public eye. >corporatism/fascism (another offshoot of Marxism)Fascism is a complete rejection of marxism and puts a focus on unity through nationality ultra nationalism rather than anything in regard to class. And corporatism is high level cronyism but with monopolies, trusts, and corporations instead of individual players.
>>739771275lol first time hearing his voice and he sounds exactly like how he looksannoying jew voice
>>739789817Honestly at some point this makes me believe the benefit of Working At Home and utilizing Flex Office Space(basically paying to use an office for meetings) is far better than working in an office and paying rent. I have no clue why in America older Gen X and above still believe the Luxury Office Suite's are going to make a come back when it's obvious less amount you need to pay and everyone can just organize on Slack(Corporate version of Discord) and video chat with each other if need be.
>>739771275jason schrier is such afucking faggotI genuinely wish i could respect his aggressive journalism but his personality is so shit and unlikeable i just dont understand someone with such a focus can be such a fucking loser
>>739792989post WW2 Europe (AKA the progressive american colony) is just socialist anyway, let's not pretend it isn't. because the american left-wing had been trending in that direction for awhile. post-ww2 europe is basically a social experiment to see what would happen if the progressives got their way. we can see some ways in which their vision worked, and some ways in which it failed horribly.
>>739781628>I think gamedevs do hardly that much work when it comes to assets, art, and programming. Shit doesn't seem that hardYou're stupid and wrongMaking modern 3D high resolution graphics takes a shit-ton of work, it doesn't make itself
>>739792989That was my bad, I should have clarified that there was no grand revolution like in places like Russia. And so the marxists looked at it and saw it as something of a logic problem for why the fire didn’t spread and came to the conclusion that it was the wests strong cultural and ethnic identity which prevented it. Which is where the first of the cultural marxists like gramsci come from. There are also those among the frankfurt school which was one of the key players among marxists theorists and thinkers and Germany around the time and fled to the U.S. after Hitler came to power. They would go on to find a home in various universities and teach generations of students their theory and ideology.
>>739793323Okay. But to call it "traditional" is wrong.Because to be "traditional" means to do something that no communist government will do and that is acknowledge any pre-history before its existence. Moreover, in particular to the communist government of China, it views the past with animosity and completely teaches skewed versions of Chinese history. So they're not "tradtional" in any way. They are synthesizing a socially conservative society for the purposes of developing a military industrial complex.I get what you're saying but the term is a "socially conservative culture."
>>739771275It looks like he's filming out of a closet. No windows, bookshelves towering over him with not a lot of room. Very claustrophobic.
>>739793416having done both for a while now and at tech companies, it depends.If I really like my team and think we are set up for success, I want to go into an office and absolutely grind out our work and go home with the weight off my shoulders that we are getting shit done. Other people ITT have also said that team size plays into this, it's true, once a team grows past 3-5 people (depends on what you're doing) you can no longer mind meld and The Retarded Manager creeps in to ruin everything. Teams of 4 or less simply do not need a manager, ever.If I HATE my team or they are never in the office when I'm in, then I prefer to work from home, do what I need to, and log off if I think they all fucking suck.
>>739771935Also video games bureaucracy, games are so large that teams are managed and if say an artist wants to implement a small feature that they think can be achieved like say something small like in TF2 the scouts necklace will spin around his neck and the weighted part will follow him when running, when making TF2 the team was small enough that an artist could just ask a programmer if this was doable and if they could add it to the games features, so if they had time they would do it, nowadays in order to get the same task done the artist would need to email a middle manager, who then has to work with the artist to come up with a presentation and plan for that feature, they would then have to do a cost benefit analysis, a feasibility analysis, an impact analysis, they would then have to hold a meeting between the programming team and the art team to build a plan on how this would be implemented and then they would then have to go to upper management and have a committee vote on it, then it would be implemented, weeks of work and planning for something that would take a 1o minute discussion at most between one artist and one programmer.This is why games are full of esoteric features that add to the games soul, small things like Conker's dynamic tail in Conker's Bad Fur Day, or an animation for when a character meets a wall and continues to try and walk through it, all the minor features in the Sims 2 like food in the microwave spinning and transitioning from raw to cooked.This is what those people on tik tok talking about their job at Blizzard and Google do, not only do they not do any actual work they bring down productivity because they are constantly standing in the way of the actual talent, and this isn't just for implementing arbitrary features that people think about at a whim, this is for everything, figuring out what the least offensive colour scheme a character should have, focus testing dialogue, ensuring that a game's narrative isn't insensitive.
>>739771275Does it include marketing jn the budget?
>>739793538I guess its just semantics at the end of the day but even a heavily sanitized and censored tradition is still tradition. Pushing old stories like Journey to the West, promoting traditional chinese clothing (hanfu culture), sure its not "genuine", but culture is hardly ever genuine in the first place. there is more often than not a pragmatic reason for adopting any cultural trait throughout a civilization's history
>>739771275>owns multiple copies of blizzards book>has a bastion statue>there is no video game in his office, only booksthis explains alot
>>739788641
>>739778474>Animation- 30M>Animation Tech-5.6M>Art-38M>UI-4.9M>Design-22.8MYou can tell the spirit of games when you look at the budgets of these studios. They spent basically 100 million in the budget towards the Presentation than QA, Gameplay, Creative & Story which occupy less than 20% of the overall budget.
>>739793731We are not in the same boat, the industry can die tomorrow and I will watch from a safe distance as it burns. Playing the games it made before it was overtaken by retards and indies.
>>739793731lol
>>739793797>QAminimum wage unskilled labor>Gameplay, Creative & Story why do you think this costs money? literally one person can design a game or write a story, it's not work
I started watching but my attention did not survive
>>739771275Let me guess, i bet he makes a bunch of excuses and twists the facts. Because that's what he does. Because he's a little sniveling weasel jew who has been dishonest his entire career.
>>739793924No, he just tells the boring truth, games cost a lot of money because they have large teams
>>739793876>Gameplay does not cost money to makeI can agree on Story and Creative, not costing as much, but Gameplay basically means all they care about is the GRAPHICS and more GRAPHICS for the sake of GRAPHICS, other than Gameplay because well Video Games require Gameplay and what is a Video Game without Gameplay, Game Design or anything else. A boring game.
>>739793349>...they don't let marxists from outside...Yeah because the things SBI pushes are stuff meant for the enemies of the Chinese communist state, not for Chinese citizens. The comparison is that like what Douyin is in China vs. what Douyin (TikTok) is in the rest of the world.> Socialism...Marxism is a kind of socialism, yes. The incrementalism movements like the democratic-socialist or social-democrats, et al are just Marxist or post-marxist movements that want to reform or approximate to something towards communism. There's a lot of history of socialist thought existing prior to Marx such as even that of the Platonic school of thought (i.e. "Plato's Republic" in the Symposium).> Fascism is a complete rejection marxism.Fascism rejects merely the historical materialism and denies class struggle. But, as Mussolini wrote in "The Doctrines of Fascism" he said fascism "recognizes the real needs which gave rise to socialism and trade unionism" and then later in practice incorporated socialism into its corporative systems (state-mediated class collaboration).There is no rejection at fundamental.
>>739794013Depends what you mean by "gameplay"Just designing a game isn't workBuilding a game, like creating all the levels, is work, and that falls under "design" which is 22M so they're not ignoring that
>>739793687>sanitized and censored tradition is still tradition.Then it's a synthetic social engineering project.>...culture is hardly ever genuine...If relativistic definitions are going to be applied then I would say you're ready to accept anything with the right label. You don't need coercion.
>>739793731>implyingRetard. Wokefaggots can be excised tomorrow without anyone caring. They were never a part of the gaming industry and every single attempt of theirs to push their propaganda has failed
>>739789401>>739778474labor is the largest part of game budgets.
>>739794017>Yeah because the things SBI pushes are stuff meant for the enemies of the Chinese communist state, not for Chinese citizensYes that is effectively what I said. >Marxism is a kind of socialism, yes. The incrementalism movements like the democratic-socialist or social-democratsIts diet marxism as I said, socialism has been utterly overtaken by marxist along with a good portion of leftist thinking in western society. And as for the incrementalism it follows from social democract to socialist, to marxist proper and it varies depending on what flavor they go for. >Fascism rejects merely the historical materialism and denies class struggleWhich is the whole point and without it is effectively a rejection of it. >and then later in practice incorporated socialismBut there is no socialism without class, it’s a fundamental rejection without it. Any collaboration of the “classes” comes from the notion is rejected in favor of the shared national, cultural, and ethnic identity taking precedence over all else.
Funny how this kike defending Concord and Blizzard (whilst knowing all the drama but kept it to himself till he could monetise it). It's funny how he only blames games being shit and expensive on suits when its the entire ecosystem at this point.
>>739778474>What we need is the gaming version of New Hollywood where studios eat enough shit that they accept they don't have any idea of what worksThey do know what works though - AAA formulaic slop
>>739793797Making a good gameplay system isn't as expensive as the pure time commitment required to make all the assets for a modern AAA game like Spiderman.Like it isn't just a thing of money, but of pure time. You can only work so fast to design assets. Coming up with good gameplay is almost an intangible skill that you either have or don't. And it doesn't really take that long compared to the grunt repetitive labor of designing character models and environmental details.
>>739794148by this logic any "return to tradition" is synthetic. you can't unconsciously return to tradition. like I said, its just semantic. you seem to think there is some great difference between "social conservatism" and "tradition", the latter being treated as an almost magical word. they're the same thing to me. I think your point would be more effective if you phrased it as "China's traditionalist cultural engineering is being done with malevolent intentions" rather than "China's rising traditionalist nationalism is being pushed by the state and thus its not REAL traditionalism"
>>739771275Lot of idiots in this thread so I'll tell it straight. I make $170k to develop enterprise software in Chicago. Factoring in benefits and payroll taxes, I probably cost my employer close to $250k. Those are the salaries gaming companies are competing with.>b-but why does it take so many people, I don understandBecause there's more to graphics than graphics. When everything had block hands and ambient lighting, you could get away with clipping and a single flat texture per model. But if you have a highly detailed model with fully articulated digits, now you need to ensure that you have you have a bunch of different dynamic grasping animations so it doesn't look like objects are just floating in the characters' hands. You need a full pbr pipeline, a bunch of shaders, and material textures so the light interacts with it correctly so your meticulously modeled hand doesn't wind up looking like playdough. And then every animation is gonna take longer and you're gonna need more of them because you can't get away with using the same "vaguely move arm towards you" gesture in 16x different context or it looks weird and uncanny.
>>739794281>socialism is diet marxismNo it's not, it backwards: Marxism is just a specific subset of socialism.> if it rejects historical materialism and denies class struggle, it's a rejection of Marxism whole.No it doesn't, it's a revision.Instead of saying "Workers of the world unite!"you say, "Italians of the world unite!"as you said>...in favor of the shared, national, cultural, and ethnic identity...But it's otherwise still Marxism at the core.> strong belief in a powerful centralized state controlling society and econ> rejection of lib dem, individualism, and free markets.> revolutionary spirit against existing "bourgeois" (or "jew") order.and it uses violence and dictatorships to achieve goals.Sounds like Marxism full stop to me.
>>739794503>you seem to think...because there is a difference."social conservatism" is a political position."traditional culture" is an inherited way of living.The semantic and definition play is something I do expect the Chinese communist party to engage with and expect people to not notice.I would caution against relativistic applications for terms and concepts because it really tantamount to negation of heritage and that can really mess with someone's self-perception.
>>739788570>40%That's lowballing it anon, last time I recall a non-profit charity getting audited it was around 95% or more disappearing into "admin costs" for the people running it.
>>739774016>>739781628I love hearing game dev opinions from "people" who have no idea about game development, asset creation or art
>>739771275>two copies of his own book prominently displayed on his shelfThe fucking ego on this guy, lmao. I'm an actual writer and I don't have more than one proof copy of each
>>739794565Much appreciated. I would like to know how much for operational costs for all that you've listed. Because hard numbers, per video game title, would be welcomed definitely. I know we the public might never see those numbers but it would be nice to know how much of revenue goes into operational incomes after everything has been paid off and accounted for something like EBITDA as an example.
>>739771275is it because of the necessary marketing toll to Journalists?>>739771935>>asset creation on doodads gamers won't notice anywayi was close
>>739794663>No it's not, it backwards: Marxism is just a specific subset of socialismNo, marx himself speak on how socialism is just a stepping stone to enact his ideological goals, and again it’s been completely overtaken by marxists and marxist principles and thinking. But it’s still sort of not wholly marxism which is why I referred to it as diet marxism.>No it doesn't, it's a revision.Instead of saying "Workers of the world unite!"you say, "Italians of the world unite!"That’s not really revision it’s specifically what nationalism is, it’s a matter of nationality and culture taking precedence over class and fascism takes it to the next level. >strong belief in a powerful centralized state controlling society and econThat’s less inherently marxist and more just a symbol of any totalitarian/authoritarian regime. >revolutionary spirit against existing "bourgeois" (or "jew") order.Not really revolutionary when the revolution is not to extinguish old order but to restore what was with a heavy focus on tradition and values. Mussolini even began his rule by working with the king and didn’t actually do anything to him until 43. Sure he had the real power there but in the end it was not a rejection of the traditional order but rather a symbiosis and strange merger which lasted until circumstances grew dire. >and it uses violence and dictatorships to achieve goals. Sounds like Marxism full stop to meAgain that is just totalitarianism/authoritarianism, which is not inherent to marxism in the sense that it can exist without it.
>>739795067I sincerely think that if that portrait on the back of the book isn’t a cropped version of an awkward photo your mother took, then you are POS.Idk if they still do that though, because I haven’t read anything new in a while.
>>739793842>>739794251As the other anon said: it's not just vidya and not just woke faggots that get the shaft.There are parasites in every sector "working" useless jobs wasting your tax money, wasting company money which results in prices going up etc.Before anything collapses and these people are gone the average joe (You) will be the ones that get fucked by even higher prices and ever lower quality.
>>739794565This would hold a lot more water if we didn't routinely see AAA games with models that clip through one another and weapons that still just float on character's backs when they're holstered or sheathed.Not to mention they're just hiring a trillion third worlders on the promise of them doing all the busywork they can't be fucked doing, only for them to half-ass it if they're even capable of doing it in the first place so then the game has to be delayed while they get -another- third world sweatshop to code their lighting or tidy up their textures or some shit.
>>739773347Rare good post on /v/, most people shouldn't have been told to go into game development if they want to make games. Because now most of the asset creation side has become a dead end
>>739795145I don't put author photos on mine because I know I look like shit, but if I ever did it'd be something like that, anon, you have my word.
>>739795208Larger operation =/= higher quality
>>739795146>As the other anon saidKill yourself you pathetic fucking worm, don’t pretend to be other people to make it look like others agree with your retarded points. And again I am not, high prices don’t affect me either. As it is I could watch the entirety of society burn is sit comfortably. So my advice, buy a rope and get ready for the shitstorm you help create to envelope you fully.
>>739795146>Before anything collapses and these people are gone the average joe (You) will be the ones that get fucked by even higher prices and ever lower qualityBecause wokies are getting laid off en masse? No, I dont think so.Get the fuck out. Learn to mine coal.
>>739772942The reason AI is an issue in the modern industry is because the games being made are the exact kind of mediocre (at best) slop that it can replicate. It was trained using the efforts of the current developers and designers. Every single thing it does it learned from them. Imagine being so utterly bankrupt of any actual talent, skill, creativity, or any other core aspect which makes a at the very least decent dev/designer that you can be used to train what is a effectively a slop bot.
>>739774118Don't kid yourself. He does one of these "big scoops" every 5 years or so, so that people go "oh he's the GOOD games journo!" but for the rest of the time he's shitting out the same clickbait as the rest of them.Worth noting that he sat on knowledge of the Blizzard thing (probably the Riot one too) for several years until he needed a boost to his ego, then suddenly WOW BIG SCANDAL AT BLIZZARD BREAKING NEWS LOOK AT MEEE. Fuck him.
>>739795298As several anons have already pointed out, typically it means the exact opposite. Too many cooks spoil the broth, and so on.When you're handing off design documents to people you don't even know and can't even tell who they're ending up with, how the fuck are you supposed to maintain consistency let alone a competent product? It's no wonder every AAA game just ends up at the "fuck it, let the jeets fix it lmao" stage before release.
>>739795115I'm not sure if you're running defense for fascism because the way you argue is making trivial appeals to then build a case for distinction via semantic and definition when there are accounts of every aspect of the Italian government and German government in the 1930s and 1940s was very close to that of Soviet Russia.So! I'm going to recommend some reading if you wish to check it out.> The 25 point program of the NSDAP> Mein Kampf (need I say more?)> "The Doctrine of Fascism" by Benito Mussolini> The October 6, 1934 speech in Milan by Mussolini.> "Critique of the Gotha Programme by Karl Marx (which your "...how socialism is just a stepping stone...") after the publishing of "Das Kapital" and "The Communist Manifesto."
>>739795635Yeah it's no joke, you have to run a tight ship like Rockstar otherwise you end up like bethesda or something like CP2077 that is still far from what was promised
>>739781148>you just accept that people work there to look good on the spreadsheet, and it becomes normal practice to just let them do something insignificant as their entire work-day, while adding to the lack of focus because the more people there are the more the "high school" fiefdoms take over, as the company goes from feeling like a "group" to more like an institution.This explains the ubiquitous "Day in the life of _ employee" social media posts
>>739795378I really wonder what level of complete delusion and cognitive dissonance people like this have to have to say shit like this with complete and utter sincerity. I mean I remember how all of these assholes were leading a smear campaign against gamers for years to the point they use the word gamer as if it’s a slur. And do their best to constantly piss people off and do whatever they can to fuck up the various franchises, studios, and companies they find themselves in. Their every act being driven to draw as much ire as possible and their words have enough vitriol to salinate the Great Lakes ten time over. And yet they can somehow tell themselves that there is nothing wrong with them or that they are not the assholes in the situation.
>>739795076I'm not a game dev so I can't give you the inside scoop. I'm just telling you my observations based on having some exposure to software design and how seemingly modest changes can have a lot of cascading impacts you don't necessarily think about. What I can tell you is that enterprise software companies will sell a license to a single business client for millions of dollars and it renews annually. $500m is nothing to them versus a gaming studios that have to beg players for a one-time purchase of $70. They're trying to compete on labor costs with companies that can casually throw billions of dollars around.>>739795208Well nowadays everyone is desperately shaving costs wherever possible. Also imo it's really the narrative stuff that costs out the ass because that's all bespoke animation and people have a REALLY good eye for human models.>>739795830>it's no joke, you have to run a tight ship like Rockstar otherwise you end up like bethesdaThis is what I'm talking about. Bethesda is actually one of the more stable American devs BECAUSE they skimp on animation and their whole process is centered around asset reuse through their level kits The difference between Rockstar and Bethesda is like 10x the headcount.
>>739794424kinda doubt the corporate conveyor relies on the "intangible" skillset, they probably rely on some designer qualifications (whatever those may be, like system engineer or some shit? just general lead experience?)asset production is something that you can indeed "parallelize" just by pouring more money/manhours into it, but playtesting and iteration is the way to do the same with mechanics, many people finding small edge cases and inconsistencies is like the one way gameplay can be quantifiably improved upon
>>739795830>RockstarRockstar has already shit the bed in that regard, they've got something like 12 different studios and thousands of people across the world working on GTA6 and two thirds of them are indians.Accordingly, the game's been pushed back and delayed for so long that it's become a running gag, and now it's cost them so much to make that if it doesn't sell like Sliced Bread 2: Slice Harder they're fucked.
I worked at a AAA studio for a few years and it was pretty easy to see why it's expensive and prone to failure.Producers take about 15% of the entire budget, and there's so many of them that a group of producers can even have their own producer. We had 2 localization managers on the team, and neither of them knew how to use the engine. Their entire job was to take the text from the engine, send it to other people to translate, and get it back to the engine.The extreme siloing of teams significantly inhibits collaboration. If I can do something that saves 100 people 30 minutes a day, but to do it I need 3 people outside my team to do a 1 hour task, it'll never happen because that's not part of their schedule - ironically because of producers whose job is supposed to be to make things more efficient.The first two years of the project were done by people who didn't know anything about Unreal and had never used it before, and wracked up massive tech debt before hiring ramped up. The entire studio loses an hour+ per day due to load times, errors, etc. because the project wasn't set up in a good way. There's so many errors printing out while the game is playing it's impossible to debug anything, or even know if something is broken or not. This basically doubles the time it takes to do anything - a 3 year game turns into 5+ years if every time you do something it breaks because someone else submitted broken assets without realizing it.
>>739795301schizo
>>739795763>I'm not sure if you're running defense for fascismI am not defending anything just pointing out what is and what is not. >the way you argue is making trivial appealsIt’s only trivial because you’re attempting to trivialize it.>to then build a case for distinction via semantic and definition No I am pointing out the key differences between the ideologies which is not mere semantics but is a fundamental and foundational aspect of both, but this is yet again you trivializing. >when there are accounts of every aspect of the Italian government the Italian government and German government in the 1930s and 1940s was very close to that of Soviet RussiaBecause both were totalitarian/authoritarian regimes. Which as stated and that you’re not addressing is not inherent to marxism. A dictator and autocrat is not something which is unique to marxism.
>>739795997I really don’t see the point of Bethesda bragging about efficiency when their end product is so bad>Okay even though pasta tastes bad it only took me 15 minutes instead of 25
>>739796023Of course there are qualifications for it. But the labor there is one of those things that doesn't take months and years to grind out.
>>739795920It's coupled with the mentality that's been doing the rounds the last few years of>you can't say this game/movie/show is bad, I worked on this for years regardless of whether the work was any good or notThe idea that any level of effort is worthy of automatic praise, no matter how bad the end result of it was. Participation trophy mentality.
>>739796229This isn't the revelation you think it is. Everything you're saying is endemic to all large organizations. Scale can't escape bureaucracy required to keep so many people operating in unison. Everything has to set aside their libertarian fantasies eventually.
>>739795997>...can casually throw billions of dollars aroundThat's fine. What I'm getting at is that I don't quite take the general sentiment that Jason is claiming when there are software design constraints that could be adopted, as they were before, out of developmental cost constraints or hardware platform constraints. Because it seems that build the software and you say "oh it's fine, we'll optimize later" or something along those lines. Much like any piece of software, there could a design choice somewhere to minamize costs. I say this because if independent developres can offer a product at a lower cost and the attain a high operational revenue within expected projections in proportion to revenue and operational costs ($70 MSRP vs $20, $30 MSRP), then high cap companies can definitely do the same somehow.
>>739795920Leftism as a whole is just using moral grandstanding to justify their hatred and hypocrisy.
>>739796285>doesn’t actually address what is said>just gets hyper defensive and has to try and make it look like he does not care while resorting to ad hominem Samefags like you always do this shit and it always outs them. But good job showing you’re just as retarded as I said, I accept your concession, feel free to passive aggressively seethe for the rest of the thread while talking to yourself and randomly spamming schizo.
>>739796210That doesn't matter if they can deliver a high quality product in the end unlike Ubisoft, Bethesda, or sony's live service division
>>739796296I'll finish talking to you with the following:I don't believe you want to admit that fascism is an offshoot of Marxism. I believe you do you understand what I'm talking about but you want to minimize as much as you can that relationship so there could be an ongoing misunderstanding and ignorance of the marxist origins of corporatism, fascism and national socialism. Finally I don't believe you understand what I've been trying to say this entire time.So I'm leaving with things to read (if you want to read them that's your choice) but I'm going to stop replying going forward. Have a good day.
>>739796495Time will tell on that, I suppose.Honestly all they'll need to do is get a functional multiplayer out the door, 99% of their audience aren't even going to touch the single player.
>>739795378>How can you wish a company to fail simply because they do not cater to you or that the product does not please youLMAOOO I could say the same for all the japanese games these faggots successfully tried to destroyalways remember, they did it first
>>739796364That’s definitely part of it but it’s also as >>739796384 said. As well as a general delusion aspect to it. It’s like if for even one moment they actually think they even examine their actions they will just fall apart and either go insane or kill themselves. As if sunk cost fallacy is the only thing keeping the mask on just enough to not have them devolve into gibbering loons.
>>739796624I mean RDR2 was impressive But idk how long they can keep it up burning through devs like this
>>739796370yes, but I think the fundamental problem is that when games took 20 people, it wasn't hard to find 20 people who were good at their job. now that games take 100 people and there's so many studios out there, it's impossible to find more than ~40 good people and you have to fill the rest with 60 bad people. but now you don't have enough to make the game, so you have to hire 60 extra bad people to try to make up for it. but hiring more bad people actually just makes things worse
>>739796685that's still kinda wrongeven on teams of 20 there were people bad at their jobbusinesses just reduce in efficency as they grow in scale, it's unavoidable
>>739796380Same anon sorry.What I meant to say is that it seems that companies for high cap studios and publishers just make a software, keep building it, they don't optimize or do anything to stop and say "okay do we have a good product that is cost effective yet? Have we reached a point where we have to convene and figure something out? Do we crunch?" And what I understand is that you have corporate culture that goes "oh well, you know, just build and we'll optimize whatever we can upon last minute crunch schedules, and we'll figure out by then." Whereas independent developers will simply take in losses at first, or go through a budget and try to really make sacrifices at once to then try to get that operational income* (not revenue, sorry) to then get a product that's reasonably priced (the highest $60 MSRP or lower). I can account for inflation, but I can't simply accept the premise of "things are just expensive these day my brother." That's all. Thanks for the input. Cheers.
>>739796339fair enough, but then QA is always the lowest of the low grunt work, and half of the big games come out unoptimized or buggy anywayyou'd think the studios who prefer to put out fires by throwing money on them would rebalance the sheets in programmers' favourbut that is just looping back to muh grafix muh content discussion, there's nothing to be done on that scale
>>739796338This whole thread is about unsustainable operating costs so efficiency is pretty fucking relevant.>>739796380Dev led projects have a much more architecturally robust base and avoid technical debt. HOWEVER as a dev myself the reason suits are wary of us is because any good dev is a perfectionist who will refactor the same module 20x if you let them. Indies seem to have this same problem if Silksong's dev time is anything to go by, they just have much lower operating costs (practically zero costs if they're solo dev) so they can get away with it.
>>739796527>I don't believe you want to admit that fascism is an offshoot of MarxismBecause it isn’t and you haven’t been able to argue how it’s not and just started going into logical fallacies. >believe you do you understand what I'm talking about but you want to minimize as much as you can that relationshipAppeal to complexity and tu quoque. I understand what you are saying, disagreed and gave reasons as to why what you said was not true. Not to mention you were the one trying to minimize by attempting to boil down multiple core ideological tenets as being nothing but a matter of semantics and definition. As well as attempting to say that because both ideologies have a similar way of enforcing their beliefs that somehow means that they one came from the other and when I said how that was not the case you ignored it and doubled down.>marxist origins of corporatism, fascism and national socialismI already said how corporatism was not marxist in origin and you just moved on from that and, and in my previous posts when I gave the distinction for both natsoc and fascism you just did what I pointed out above and now you are continuing to not address what I said and are doubling down (again as I pointed out above) >So I'm leaving with things to read (if you want to read them that's your choice)If you don’t want to admit that you’re wrong and cannot argue that is fine, but being passive aggressive is not going to change that.
>>739771275They cost so much because they spend money so frivolously. Every AAA studio could cut down on staff by 30-50% and still manage to make their games.
>>739783305deification is an actual word already that means something else
>>739796970public corporations have the same employee bloat incentives as government, just slightly artificially limited by profitability
>>739790849you can say jew you know, it's 4chan
>>739796907> Silksong.Yeah okay, I get that. But I would do is really make it clear, as a suit, or a team manager or whatever, that we're going to have something built, if it meets specification, we'll optimize from there and settle what is had at a given due date to then be on time for shipping. if there are possibilities for optimization package shipments later (i.e. "patches") I would then assure any developer in the team that they'll have time to work on further optimizations down the road - assuming we're talking about today's high cap company setting. Anyway, thanks again!
>>739772024And they reinvent the wheel to just create another fucking open world game with fast traveling and a quest log, fuuuuck you. Tired of this shit, just make something thats enjoyable to play you cunts.
>>739771275Dragon's crown still owns this kike
>>739796970You still need a pretty heigh headcount for anything AAANew euro and jap studios also have it triple digit
If I were head of a popular/big dev studio, I would just make a game that sales and reviews really well. Its insane to me that these retards fuck around making gay shit that nobody wants to play
>>739798010If I were head of a popular/big dev studio, I would just do whatever jeffery Epstein says, drink employee breast milk and sexually harass female employees
>>739772306>Can we support transgender studies? If men turn into women, that shows an increase in the female consumption! Yes yes yes! It's working. Look, our investors are buying it! EXCELLENT!This should've sounded too retarded to write out yet you did anyway.>Business sector bought into the idea of diversity once they realized it's artificial growth.No dummy. It isn't about "headcount" or whatever wagey term they inundated you with in your uneducated role. Showing that you're hiring minorities is a way of mitigating discrimination liability as more and more browns and females enter white male dominated industries. By your own retarded logic, why the fuck does a company need to dei hire non-whites to peddle for a non-white demographic? What the fuck does a company even make to have an exclusively white male demo to begin with, then want to shift it later? >Over time in corporations, it's not the creators who take credit for financial success. It's the sales people, so they promote sales, marketing and finance, and they start running the company, and when everyone becomes a number on a spreadsheet, you start seeking goals that won't impress the customer, but it imrpesses other people that look at numbers, like investors.This sounds like you're regurgitating a 55 year old angry fat guy's slop for why he never got the recognition he 'deserves'. The fuck are you droning on about.>I worked in a small IT firm until last year and the old guys constantly joked about this issue.Oh so you're mega qualified to talk about how the industry works. You're entire job was being a glorified tech support Jeet that speaks better English and doesn't smell like piss and onions. AI is coming in hot for your ass. Don't got to worry about browns taking you out.
Why does this guy look like personified the happy merchant
>>739771275this format doesn't work well for schreier, his whole schtick relies on the veneer of legitimacy that comes from writing in print under an established masthead/a notion he is particularly well connected in the industry. in a video like this it's a bit too obvious that he is just a privileged little useful idiot making empty nonsensical arguments to serve his handlers. he argues, "game budgets are high because game budgets are high" basically.this kind of naturalizing logic is common in politics/finance, and it's useful because it distracts from the reality that certain people have enormous power and they're making these decisions, they're approving the budget, they know the payroll they're taking on. they could set scale and scope responsibly and ship profitable products. they could pay and retain key talent instead of outsourcing. it just might be the case that their priorities aren't to have a lively, financially sustainable, artistically rich gaming industry, and may have ulterior motives. and commanding a massive budget is its own reward for certain type of conniving, psychopathic personality regardless of whether it ends up being a flop. powerful people recognize just how important "interactive media" is going to be over the coming decades, and the "gaming is dying" discourse is just a self-fulfilling prophecy which will allow for consolidation and control via elbowing out certain execs/ideologies to install more "strategically aligned" onesschreier seems to be textbook controlled opposition, providing a smokescreen to friendly execs (perhaps from the same ethnoreligious ingroup) while acting as an attack dog to go after "outgroup" actors, through innuendo and empty rhetoric legitimized by the old media prestige of Bloomberg
>>739782329>if that commodity is a series of bad products where you have do personal negotiations (...) it's an expensive game of "Waiting for Godot"one of the most bizarre sentiments i hear about highly publicized yet subpar releases (sonic frontiers and ff16 were the latest i think) is people going on about how the devs will learn from their mistakes and do it better next time for surei am not so autistic as to not understand why someone might enjoy an otherwise shallow game, but hearing all that coaxing and deescalation just paints the most awful sort of CONSUMER in my headit's perpetuating that wonderful sort of collective irresponsibility where everybody (except top-tier managers of course) did the best they could within the constraints but the end result is simply shit and nobody is to blamenot that top brass is known for their level-headed decision making and analytical skills, but that's the issue literally everywhere and somehow people under still manage to output good projects
>>739773456I'm not giving that Israeli views. fuck you jason.
>>739795378>monetization directorDie
Quintet, makers of some of the greatest SNES games, was formed by ex Falcom staff.Their entire philosophy towards games was built in to their name."Quintet" comes from what they believe are the 5 aspects of game design.-Production/business/finance-Planning/direction/design-Programming-Graphics-AudioThat's it. These are the 5 aspects you need to make a great game and it's this focus that we need to return to. We don't need writers, or voice actors, or cinematics, or consultants, or focus testing, or any of that other junk.
>>739784331That's because you're a retard who denies race and genetics. You're another retarded individualist. Being jewish means everything, because his entire worldview is based around jewish supremacy, his advocacy is for his ingroup, and his genocidal hatred is aimed at White people, and his views on gaming are all motivated by a desire to hurt White people. He let the mask slip when he decided to go attack a game developer solely for its team being White. The post WW2 world is currently in control of jewish supremacists, and its the only reason this faggot got this far, since pre-WW2 aryan leadership would have stopped him from having a job. All that midwit drivel and you can't even notice this.
>>739790960I dunno bro, why did Hitler mention why two jewish brothers, one, the factory owner, and the other, head of the "worker's rag" would decry capitalism and say that the German worker must "revolt" against the state and align with Lenin and Trotsky revolution.This double standard does not exist because you realize he is a jew. He's simply defending his race interests at White's expense.
>>739793530>there was no grand revolution like in places like Russiawhile the bolshevik success was pretty much a THE PROPHET MARX WAS RIGHT pivotal event for the communists across the globe, life is never as simple as any ideologue would have you believecommunists did end up victorious, true, but that was after the civil war (reds vs whites), the february revolution (broad coalition overthrowing the czar), the massive losses during the war (ww1 and russo-japanese as well), and russia just being generally enough of a shithole to be a hotbed of revolutionaries trying to assassinate the monarchamusingly, the only comparable situations (consequences of ww1 specifically) were in italy and germany, but commies really hate to acknoweldge to fascists and nazis are indeed their descendants
He is lying about the headcount thing. The truth is that there’s this Italian guy named Ludo Mazaratti who roughs up the devs and demands a commission, and all studios have to pay their fair share to keep their knees unbroken
>>7397o>>739803003Its amazing how much this shit means nothing when you realize judaism.Marxism is just jewish supremacy (internationalism) and killing White people and destroying their power. It succeeded in Russia.Leftism is just jewish supremacy and hating White people.Centrism are just people who have been duped that their ingroup preferences are wrong.Conservatives are just White people who still cling to natural ingroup preferences, but have been duped to believe jewish supremacy comes first.The right are just White people who reject jewish supremacy and desire their own kin interests comes first. Thus, this politics represents a mortal threat to jewish supremacy and was made taboo.Rightism is just suppressed White supremacy
It worries me that /v/ takes everything this gui says so seriously.
>>739803157he said the most obvious thingBigger game=Bigger head count and Dev cycle=more salaries
>>739803201>Bigger game=Bigger head count and Dev cycle=more salariesAnd that cost absolutely pales in comparison to their advertising, marketing and licensing budgets. Wonder why he ignored that part? Surely it isnt because he benefits off that part directly as gaming journalism is just another form of paid advertising
>>739803341Not really, production cost is major and from the looks of it, it doesn’t seem like most games have that big of a marketing budgetThey all seem to do the same thingpaying streamers on day one and running a bunch of ads on IGN, GameStop, and X/Twitter.>Post this news/Clips on X and we'll send you 5kAnd about licensing most studios aren’t making licensed games. The ones that are are usually hired by the license holder, like in the case of 007 and the upcoming Middle earth game. Very few studios make enough money to pay for a major IP themselves.
>>739800739/threadThere's no discussion to be had here. It's basically summed up by this
>>739771384still fapped
>>739771275>it looks like a jew>it acts like a jew>it even speaks like a jew
>>739805392mmm
>>739804416>from the looks of it, it doesn’t seem like most games have that big of a marketing budgetDid the paid marketer in the OP tell you that?
>>739806928I mean it makes sense They are not COD or GTA running as on tvAll outlets are already in terrible state so it's probably not that Heigh
>>739790849There's nothing more American than that.
>>739771275>17 minute jew ramblingnot watching it, I bet most talking points are shit apologist anyway
what a punch-begging lifeform
He's making a good argument
>>739810327For why the industry should crash and burn? Absolutely.
>>739810327its always easy for them to justify why they need your money more than you
>>739811113The game development industry is just wholly dysfunctional, just listen to this shit.https://youtu.be/LMVQ30c7TcA?is=AoWPf_M_Uad_UDRl
>>739783993>He says studios in San Francisco and Seattle are paying their employees at least $20k/month because inflation has caused the cost of living to make those places unaffordable.that's retarded dribble. salaries aren't tied that closely to the percieved affordability of their location. salary is determined by the market
>>739813391In a way it is if you need to hire developers that you can work with, the other option is to outsource everything.
>>739796789no only government reduces in efficency with scalebusiness gets better because market forces
>>739813635Bullfucking shit, there is no competition in a developed industry.
>>739812521His second story just makes me think about all the times I've heard that Tim Cain is very hard to work with We're missing so much context about why they couldn't add the code quickly and he just doesn't get into it
>>739813635did someone tell that to you in your macro 101 course yesterday?
>>739813787Tell me more about how you can spread out the work of a 45 minutes to a month's length.
>>739813946I could but it wouldn't matter explaining it to someone unemployed
>>739813913it's just basic supply and demand
>>739814247so I was correct
>>739814356no i learned it from the school of hard knocks
A few developers is enough to make a few mobs and a zone per day and have an MMO of content in a month or two. You could make trees choppable in a day.