Why do Unity and Unreal Engine have classic titles made with them but there's not a single memorable game developed with Godot?
>>739782228people make more games with unity and ue
>>739782228Most colleges push unity or unreal, like they push microslop in business/engineering coursesIt's what the industry expects. Godot also has terrble, terrible 'free' shit you can use and due to 'le hecking college experience', even retards like artfags still are used to making shit that works in unity and unreal
>>739782228Unity and Unreal Engine are developed by billion-dollar multinational companies. Godot is maintained by a community of contributors and doesn't have the level of financial backing the other two engines have.
>>739782228Godot just opened up an asset store which should make things much easier for indie devs.https://store.godotengine.org
>>739782228Slay the Spire 2?
>>739782437>>739782502Game Maker isn't as pushed as Unity and Unreal, yet have classic titles like Undertale, Hotline Miami, RoR, Hyper Light Drifter, Spelunky, Pizza Tower. Godot has no excuse.
Because those are supported from big bucks an one is a code of conduct or identity politic away from erasure
>>739782228Over 62,000 people are playing this Godot-powered game right now according to SteamDB.https://steamdb.info/app/2868840/charts/It was Steam's best-selling game in March.https://frvr.com/blog/slay-the-spire-2-sales-best-selling-steam/
>>739782785Game Maker has been around longer than you have been alive. Back in the day, that was basically THE ONLY option for 2D indie games.
>>739782627Ok what the fuck is that search function? Why is it giving me results that assume typos? That might be acceptable if they were all left to the end. But I'm already seeing it put assumed typo results before results for what I actually typed.
>>739782228Mostly because it takes 5-6 years to develop a game, and godot was shit 6 years ago.
>>739782228>memorable game developed with Godotsay what you want about Cruelty Squad but it sure is memorable
>>739782726>>739783042Stop ruining my narrative.
I liked Dome Keeper.
>>739782785Game Maker is what the game dev uni course I took used.
>>739783042woke games don't count
Godot has a graphics bug that gives you amnesia
>>739782228game industry doesnt use it because godot games are decompilable>b-but you can do the same with unity and unrealsure, harder to read though
>>739782228Balatro
>>739783357Didn't the dev for Cruelty Squad admit that Godot is in no way remotely ready to handle 3D games?
>>739782228i need to make a game in Godot but have AI do it all for me, for fucking free. i will not give a single cent to use AI and I expect it to work 100% of the time, no back and forth bullshit.
>>739786918I think that was back in early GD3.GD4 improved a fair bit, but it's still not exactly perfect.
>>739786918Damn that sucks. I guess we should tell the guy doing Road to Vostok to switch back to Unity.
>>739786918and why are you listening to that retarded nigger whos only merit is his druggie ""creative vision""? he cant code for shit
>>739787043I have been playing with 3D godot from time to time and it's a bit of a kinda.The 3D physics engine that come with it absolutely TROUNCES the unity shit.It used to be shit at shader compilation but now it's decent, and it has this voxel lighting now that looks pretty good.But you have to be decently good at 3D programming yourself to have good use of it.
Making a game in Godot means easy decompilation and hard console porting. Indie devs with small projects shouldn't give a shit, but the tradeoff of FOSS probably does scare publishers.
>>739787235If you truly give a shit you can find ways to encrypt your stuff. I've seen unity devs do it as well.
>>739787235The descompilation part is easy as you can just make a dll and hide all your proprietary shit there, or even build godot with it in.Now the console ports is a big sore point.
>>739787235>the tradeoff of FOSS probably does scare publishers.It's technically not even FOSS, MIT just implies you can do whatever you want with the code.Actual FOSS requires any derivative software be licensed under the same license.To make it simple, with MIT you can make shit for public distribution and never share your code, while with actual FOSS licensing, you have to provide your code for anyone to use as long as they also agree to do the same.
>>739785212nah the unity decompile is just as easyunreal is harder because it compiles in C++
>>739786918Depends on what you're trying to achieve. I hit a limitation with Godot's animation on a game I' m working on.
>>739786002balatro was made with löve