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how and why did this get 10/10s when it came out?
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>>739812623
Because it had the illusion of depth and discovery (wow, BIG OPEN WORLD), that other Zelda games didn’t have except maybe the first one
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>>739812623
Because it's great.
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>>739812623
Open world games weren't done to death yet in 2017
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>>739812623
ubisoft formula done right for the first time
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>>739812623
nintendo bonus + zelda bonus + open world bonus
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>>739812623
Fun games are fun.
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>>739812623
I have BoTW hate fatigue.
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I hate the dungeons and shrines for goo goo gaga brains. I thought this game was 5/10
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>>739812623
It's a fun and beautiful game
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>>739812623
it's a 3D Zelda game so journos are required to give it 10/10s regardless of quality
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>>739812623
I liked it.
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>>739812718
nintendo fans are so insulated in their own bubble, they never played skyrim or ass creed?
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>>739812623
The game is essentially just two 30 minute vertical slices extended across the entire runtime, so it reviews very well.
It also gets the Nintendo bonus.
>>739812746
They were done to death in 2008 when Brutal Legend got rejected for being open world slop that was never going to be finished and good.
>>
The best thing about the BOTW is its green postapocalypse world, it was lonely and atmospheric and i can overlook a ton of mechanical issues because of it.
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>>739813795
this, not having music playing a lot of the time was such a kino choice for this, i genuinely love botw

it's also why I absolutely despise totk, it feels like your friend installed a shitty minecraft mod pack onto botw but he SWEARS it's the coolest thing ever and you absolutely have to play it
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>>739812623
Being a switch launch title gave it a lot of extra "honeymoon" energy that people won't acknowledge now that TotK came out in the twilight years of the console, and gets shitted on even though it's basically the same game.
I played it on Wii U and I was bored by BotW.
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>>739812623
it was promising at the time. lots of room for improvement but a lot of the changes were leaps and bounds ahead of the handholding tutorialslop that zelda had become until then. The future was bright, because you could see the seed of an interesting game in botw. It was the kind of first step that made you optimistic about the future.

The issue is that they haven't iterated whatsoever since then. TOTK just kept all of its flaws instead of improving upon what botw established. And even it took 6 years to make. The next game isn't coming out for another decade, because that's how long it takes Nintendo to make games now. Turns out they'll never get to make the game that botw implied could come in the future.

But at the time, BOTW was a sign that Nintendo wasn't as stagnant and hopeless as they seemed to be. It suggested that maybe they could innovate, that they could improve on what had come before. But in the end, it was just one game and they never took it further.
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>>739812915
No one should boast about playing either of those games.
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Because it ran on the fucking wiiU
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>>739812915
what kind of retard would play those games
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>>739812623
they knew the mods would be good in 10 years
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>>739812623
Because it's a great fucking game that won GOTY.
Next stupid question
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>>739812839
It's the same complex as MGSV.
The franchise actually became a bit divisive over time, because the memories from the first PS1 or N64 game (respective franchises) was long ago, and they had grown out of it by the time they became jouranlists. But they would keep seeing fans hype them up massively, and increasingly as time went.
It's not that they wanted to hate them, but they just weren't impressed by them like their core fans were.
Then came MGSV and BotW. Slop-entries in the respective series. Wide like an ocean; as deep as a puddle. They would always award 8/10 and up for previous titles despite literally hating them. Sonic Unleashed is an example of what happens when they don't feel the need to seek a fanbase's consent to tell you that they don't give a fuck, and offers a 3/10, or the Sonic Adventure re-review which also landed with low scores. Once the public consensus was "the franchise sucks" the journos will just come out and say it critically. But because fans would've gutted them alive, they gave Zelda games at least 8/10 despite not actually giving a shit anymore.

They gave BotW/MGSV 10/10 because it's the only games they enjoyed, coupled with the "placating the fans" bonus.

It's like the critics were like "Woaah if I like this, then this HAS to be a masterpiece! Look, fans! I get it now! I also love the franchise like you now! I'm get it now!!"

And then the fans go "What the fuck? Why are you liking the most disappointing main entry so much when it's not what we liked?"

In the end it's just the new games being an 8/10 for a normie audience, and let's leave it at that. BotW is just a fun sandbox game, and its connection to the Zelda brand is its biggest weakness.
>>
It ruined nintendo forever
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>>739812623
Because it had a good map and was built around a bunch of interacting physics systems that made for good exploration. The only people who don't like it are console warriors who didn't play it because it's a Nintendo game, and N64babies obsessed with pretending OoT is a perfect game. Neither group matters. And no, I'm not a tendie. I play on PC and I play any game that looks fun.
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>>739812623
It was a good game
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>>739813795
The best thing about its green apocalypse world is that the apocalypse didn't even get anywhere beyond Central Hyrule, so the kingdom was always a destitute shithole
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>>739812623
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>>739816320
sure, but it is not a masterpiece.
That's like saying the better the gameplay increasingly is is what constitutes a "masterpiece".
No one thought Silent Hill 2 or Ocarina of Time or MGS are masterpieces because of their "gameplay moments". It's an accumulatively earned feeling they gain by combining the elements, gameplay, atmosphere, music, how the story escalates and how the gameplay escalates with it.

At best BotW is that moment when I was on a raft up the icy river, and finding a cave with a Shrine in it, like my own little adventure. That is a great feeling, but it felt rather disjointed to the other 5 hours I spent just running from place to place and not really vibing with the game. Or every cutscene I unlocked and found myself cringing a little both at the weakness of the writing, and the awful voice acting. Or the way the music exploits its go-ahead to not be melodic or interesting ever, to stay boringly ambient and meandering for the entire game.

And when you finally hear a "Classic Zelda cue" in the OST it's scored to a moment that lacks any momentum, either the Master Sword in the woods, the Temple of Time music when the BotW Temple of Time is literally just "a building" that doesn't mean anything, and then TotK retcons it into being something they built over a Zonai temple which only downgraded it further.

Any CONTEXT that might've given something a "masterpiece" feeling isn't there in BotW, and you're left just with the vibe of any isolated moment of playing it, or whatever is buzzing inside your own head telling you that you are playing something greater than what you're really playing.

It's just a good game, with the Zelda name attached to it, which in the broader context of playing the other Zelda games makes it worse, unless we compare it to worse games like Skyward Sword or the Nintendo DS Zelda titles.
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>>739812623
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>>739816175
>>739817086
You're a casual who grew up playing bland console games and you don't actually like video games.
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>>739816175
*in the end prior fans were enjoying slop and when delivered a superior game they act contrarian as fuck
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>>739817086
*it's the best Zelda game they've made, much more grandiose than previous entries
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>>739812623
It didn't. It's stayed at a 9.7 metacritic score and it's absolutely caused eternal tendie butthurt towards an actual Zelda game because of it.
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>>739812623
because it felt like this the entire way through, people constantly figuring out new things that you could do to interact with the environment, people figuring out ways to skip intended parts of shrines through creative solutions.
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>>739816934
You have bad taste
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>>739817531
It's a bot so.
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>>739817348
It's bigger but it doesn't feel bigger, is how I would've put it.
I know exactly what you mean when you say "grandiose" but I personally just can't find that feeling anywhere in the game but the very initial moment when the title drops over the Great Plateau. The actual "big moments" in the game, usually the Divine Beasts and respective villages feel like some Direct to DVD shit other than how visually striking the cutscenes look, but again, the context just isn't there to feel truly epic for me. And everything goes out with a whimper when you then go to Hyrule Castle and find more boilerplate content design inside the castle, a solid Phase 1 boss gameplay-wise, but what the actual fuck is that design, and then a really bland Phase 2 and the floating shadow pig thing that was teased all throughout the game was never made into a gameplay encounter, and that disappointed me, the story had underwhelmed me with how "funny" half of it feels and how not into it I was with anything related to Zelda or the Champions despite trying as hard as Skyward Sword to make it appear emotional.

All I was left with was like "Yeah those hours I spent soaking in the simulated world felt nice" but feeling "nice" is not enough to be a "masterpiece" for me.

I can give you 100 other examples of games that have an incredible initial vibe that might've convinced me they're masterpieces, if I hadn't played the full games and realized they weren't.
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>>739817420
like, the shrines all had obvious intended solutions. but sometimes you'd get a new idea to do it a different way
and then that new idea fucking works, it's intrinsically rewarding to feel like you outsmarted the game designers.
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>>739817420
I don't get this at all, unless you have brown hands and were talking to your hood.
When the puzzles are piss easy just at a borderline level and accept any intuitive solution you come up with, what's there left to talk about like "Omg did you know that instead of catapulting the orb you can put 3 boxes next to it, and use one of them to manually fly it over???"
I swear every other puzzle I just looked at how big the gap was, and jumped over it without interacting with the puzzles at all.

If the puzzles had been extremely specific, and hard to execute on the other hand, it might've been interesting to see how you could break the game. But when the entire premise is like "Yeah just break the game, we didn't really design the puzzle that well" what's even impressive about it anymore?

Like, these are some of the fucking simplest and unsubstantial Zelda puzzles in the franchise's history. Everything is some real surface-layer shit, and you never have to use any memory, other than the weird astral one on the Dueling Peaks.

I just played Silent Hill 2 with Puzzles on Hard mode, and that was a way more satisfying brain teaser than anything in BotW. I can't believe it has this following but they do say that Gen Z is the first generation to be stupider than previous ones, so I guess that explains a lot.
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>>739817765
This is exactly what doesn't impress me when the face-value solution itself is so predictable and easy in every instance, that it's like why even bother creating your own stupid little contraption, when you can just do the puzzle simply.
I really hope this syndrome is just Zelda fans not ever playing other franchises their entire lives, but I fear this is a direct example of Minecraft Kids playing their only other video game.
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>>739818032
It's funny that you're trying to paint it as minecraft when in reality it's closer to mechanics heavy PC games like LGS games and the people that like it are older than you and play more games than you. You're "carefully curated experience" games are trash.
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>>739812915
That'd be my guess, because every other topic I saw even back then, felt like someone was describing Assassin's Creed's content without knowing it, and acting like it was amazing somehow.
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>>739816129
The guys who designed BotW, for starters! DOHOHOHOHO
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>>739817765
I hated how TotK was basically the opposite where you actively had to restrain yourself to not skip the entire shrine because the easiest and most obvious solution was always the "not intended" one that just skipped entire shrines whereas in botw you had to think a bit outside the box to break the shrines.
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>>739817531
*I have refined taste
Oh look, another Windslop eater.
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>>739812623
>it was much more competent than anything Nintendo was putting out in the 2010s up to that point
>it was by far the most worthwhile game available at launch for the Switch
Basically, it got by on relativity like how the plain girls at school used their ugly friends to look hot in comparison.
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>>739817723
It's whatever Zelda game you like but 10 times bigger.
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>>739818170
I know that this game appeals to people who love Trackmania and Scribblenauts.
But I do prefer what Zelda represented before. I've always been against video games that are just corridor-level of linear, and games that are World of Warcraft levels of "big and empty" or Minecraft level of "just do whatever the fuck and have fun."

Zelda was its own little thing. It was my refuge espcially in those Wii/PS3 days, where I could see gaming slowly converge around becoming the same games regardless of franchise, like some variant of "third person shooter with cover" or "cinematic, walking movie shit" or "Skyrim". and then it was exceptionally nice to get Skyward Sword in 2011, when I was burning out on "regular" games, to have even a shitty version of Zelda that's still kind of huge in the end, and it mixes the linear elements of having a story and level design with having that hub environment, side-content, and a few things here and there you can do out of order.

I prefer games prior to SS, and they still represent something that BotW killed permanently with its retarded openness: Games that are "open hub" oriented. There's a central hub, which has the space where the player gets to decide things on their own, and get the illusion of being in a big world and being free to explore, but then each region you can run into meets them with gated puzzles or story triggers, where if you CAN do it gameplay-wise, the game will let you do it, but in ORDER to do it, you need a certain item or key-item. Like a guard at a gate needing a certificate, or needing a hookshot to get past the obstacle and find the dungeon. The game isn't so scripted that it wouldn't let you do these things before the time is right. The game's systems are open ended enough that if you somehow had those items earlier than intended, you can go and overcome those obstacles right away. And in Ocarina of Time the game does let you sequence break. But BotW made this "genre" of game disappear.
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>>739818348
Meanwhile every Botw shrine is completeable with a wind bomb, unlike Totk.
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>>739818483
No it isn't. It literally isn't that game, as it lacks almost all of the things that made the previous games "Zelda games", just by giving you the Shiekah Slate at hour 0. And just by building all the content in the world to be so open that you never need to memorize or unlock anything first. The complete lack of gating in BotW is what turns it into a flat pancake of an Open World, where it feels like nothing actually matters, and Nintendo just gave up on level design.
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>>739818517
>But I do prefer what Zelda represented before.
You do not, you prefer linearity.
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>>739818575
I prefer the mix of linear and open world. I just dislike FF13 level of linear and BotW or Skyrim level of Open. Zelda WAS that mix before. Now it isn't. Now it's just a Skyrim.
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>2026
>people still pretend this is better
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>>739818574
>it lacks almost all of the things that made the previous games "Zelda games"
That will never be true, you can believe it all you want but you're allergic to reality.
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>>739818612
What you are describing has not been true since the Super Nintendo.
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>>739818032
that's the point, people defied the face value solutions you were intended to do and did the puzzles some other way. That was what was rewarding.
It's not about the intended solution being easy, it was about seeing the intended solution, and rejecting it and choosing a more convoluted (at least in the tools you used) and risky solution that still worked and ended up being faster and bypassing parts of the shrine. It's "I saw what you wanted me to do and said fuck you I'm doing something else"
Having a hard puzzle with only one solution doesn't have that same feel. It's "I did what the devs designed me to do"
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>>739812623
Because it was good.
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>>739818791
Nta but cope, BOTW and TOTK feel like tech demos, not Zelda games, the dungeons suck, the music other than a track or two is underwhelming, and the story is told in a boring ass way.
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>>739812791
It's ridiculous it's like some retards got together to run a daily smear campaign this last year
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>>739818830
Makes no sense, an easy puzzle with a million different ways to do it is the same easy puzzle just you choosing to be contrived about it. There’s nothing rewarding about that especially when the reward is always some fucking orb.
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>>739818348
correct. TotK's toolset was worse, simply gluing things together was always the easiest solution and you just did it over and over.
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>>739818884
Meanwhile this is a puzzle in everyone's favorite dungeon.
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>>739818894
>smear campaign

Crimson Desert did it better lol
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>>739818969
>central mechanic that involves creativity is easy
holy 'tism
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>>739818972
It’s not my favorite dungeon so your sarcastic, cherry picking, non argument falls flat here, as usual.
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>>739812623
It's arguably Nintendo's last truly great game, but pursuing that feel during the next decade kind of backfired on them
They took like 6 years to make a slightly better sequel, which already overstayed its welcome since the novelty had worn off
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>>739819024
>Zelda was always B&K Nuts and Bolts actually!
>this is somehow better than actual dungeons!

Holy ‘tarded
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>>739818953
the reward is intrinsic. The feeling that you found something unintended by the devs that was not technically cheating it was just using the available tools, physics, and mechanics to get around something when the devs were attempting to railroad you. Finding a physics solution to skip the door is more intrinsically satisfying than solving the easy solution to just open the door.
>>
>thread already devolved into Switchzoomies screaming about how dungeons were always bad anyway
>>
botw/totk physics puzzles felt like tech demos because everything you tried just worked as you thought it would meanwhile every other physics based puzzles game is a janky mess of predetermined interactions
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Zonai devices were judged too harshly
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>>739819024
I mean in the sense that people just solved things by building long ass log/plank bridges or the same flying machine over and over.
>>
it's funny, the sheer amount of overrating botw got just means nintendo will never make a "classic" zelda ever again

I guarantee the next one is just botw but now with water to appeal with windwaker nostalgia
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>>739819069
Yo autism bro, what's your favorite dungeon?
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>>739819204
>feels like a tech demo because it's programmed well and very polished
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>>739819237
Cherry picking, your non argument falls flat here.
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>>739819252
>I guarantee the next one is just botw but now with water for Aonuma to finally get his way with WW with a new legion of "fuck the past" fanboys to back it up
ftfy
>>
>>739812623
Disney adults
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>>739819252
>Classic Zelda is pushing blocks by hand
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>>739812746
They were already out of style, it’s just novel to Nintendo fans that are isolated from the rest of the industry
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>>739819424
>literally making the "you have to use your hands? that's like a baby's toy" argument that was a joke from Back to the Future
Holy shit, maybe that movie was onto something.
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>>739819007
2017 vs. 2026
And BotW is still better.
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>>739818170
I agree with this, LGS is/was one of my favorite developers and TOTK is my favorite Zelda for many of the same reasons. Anecdotally, I also know someone who's generally Nintendo skeptic and feels similarly about LGS whose immediate reaction to trying BOTW was not being crazy about it either but still finding it "clearly better" than the previous 3D Zeldas.

In general I think the idea that popular games' popularity mainly derives from their fans having not played many other games is often pretty unsubstantiated and specifically the opposite of what happens as you play more games, i.e. that you gain more appreciation for everything the big names get right. That isn't to say it can't happen at all (I abhor the thought that people will unironically judge the quality of an entire years' worth of games based on whatever arbitrarily gets nominated at The Game Awards), but I don't think it's nearly as common as the opposite. In loads of those videos where auteur directors/actors who've naturally steeped themselves in thousands of movies get interviewed about what their favorites are, they almost invariably pick stuff like The Godfather or Back to the Future.
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>>739819365
in any shrine in TotK, the first thing I'd think of for any puzzle is can I build a bridge, flying machine, or use a rocket shield.
the number of shrines I could solve with these 3 techniques got repetitive to the point where I ended up doing the intended solutions more than in BotW. it dulled creativity because those easy solutions were always ready and effective.
BotW I'd have to think with physics to bypass shrines and the solution wasn't always the same as what worked in the other shrines.
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>>739818894
No, it's just that the games have had time to sit with people and they've started seeing issues with them over time. I know the Switch was your first console, but this happens with literally every fucking video game ever.
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>>739812623
First thing, the game obviously has kind of like a broader relationship with like ruin and entropy and historical decay. Decay. So I think if if your world is kind of materially organized around the concept of disappearance and ruin, if you look around and you see that the buildings are broken and the everything's fragmented, even Link's memory itself is unstable and fragmented. We see how that comes into play in the game. I think the weapon degradation is just another point in that column. It's another extension of the thematic condition of the game. So the swords break because everything in the world is broken down.
>>
You have to understand the memes about Nintendo fans being utter drones aren't memes. They don't really play other games and will praise anything they put out. It was a decent game, nothing more nothing less but people truly believe because you could cut down a tree and use it as bridge or something it changed gaming
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>BotW is now old enough to cynically dismiss fans' praise of the game as nostalgia
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>>739819612
so square peg round hole
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>>739812623
It was the first open world game where it feels like you're actually exploring a vast world rather than checking off a to-do list.
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>>739820294
more like one of the pieces was small enough to fit in any hole no matter the shape so you just kept using that same piece over and over.
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>>739812623
Its fun
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>>739820331
doing main and side quest shit is literally a to-do checklist though
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>>739818348
Tears the kingdom took everything I kind of disliked about Breath of the wild and not only took an entire 180 they went past my expectations. First off the abilities, the abilities in Tears of the kingdom are so fun primarily because you can interact with way more in the game and this made me realize how stagnant Breath of the Wild's abilities are. It's not only fixed a lot of these issues that I had, but improved beyond. I love combat in tears of the Kingdom I have so many tools at my disposal now, ascend through floors maybe, I'll use ice to freeze, then bomb Shield up, reverse this back, fuse this guy's head to my sword, swing around, I have so many options, and now all the materials are so important.
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>>739820705
Whenever I was playing Breath of wild I was like who are all these game design interns they hired to make these what feel like mobile game puzzles for all these shrines. Each Shrine in Tears the kingdom has an entirely unique goal that teaches you how to utilize their vast new system to explore, play, and overcome challenges. I always leave a shrine feeling like I learned something every time I get to a shrine I always do them because I'm excited about the new thing I'm going to learn, or the new mechanic that I'm going to discover, or the new zonai device that I haven't found yet, and often times they're preparing you for what you're about to do in this area as well.

When I first got to Akala and they had I had never seen the homing zonite things ever, and then there's like a bunch of them around Akala and stuff, and I was using them because the shrine taught me how to use them and I felt like I learned something, like I left playing that part of the game being like Wow this is a whole new tool I can use in the entirety of the game, I wonder how I can use this in other areas that I've been to before. I love doing shrines in Tears of the Kingdom, like this is funny because I played Breath of the wild I just really hated the shrines, and then I played Tears the kingdom and I was like Whoa this is not only like a 180, this is like actually really fun.
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>exactly a minute apart
not beating the bot allegations
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>>739812623
It helped a lot of us discover who we really are
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>>739820806
retard
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>>739820331
that's not it other open world games felt like exploring still,, just BotW was the first one a lot of mainstream gamers played that did open world with physics that you could reliably manipulate.
Other open world games would have puzzles that could be solved to get somewhere but it was almost always a scripted sequence, or if you went off the beaten path it always felt janky, like bypassing a sequence in Skyrim by climbing a mountain could be done, but you were basically jumping against the mountain finding edges you could stand on even though it was a sheer vertical drop. It wasn't creative it was just brute forcing your way exploiting the way that terrain was built.

BOTW gave you tools to manipulate physics and you could use sensible thinking about levers and force, hot air rising, and time manipulation to design logical solutions that didn't feel like janky exploits, just consistent extensions of the game's mechanics.
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>>739820458
Because you have a quest log? 100% any Zelda game is a "checklist" be honest.
>>739820370
so everything looks like a nail with your hammer
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>>739812623
Nintendo fanboys don't care about quality
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>>739812746
damn you guys were really in a bubble
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>>739818894
>this last year
More like since it released
>>
What's with snoyjeet subhumans and their obsession for this game?
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>>739812623
Look at Half Life 2. Amazing game in its day and way ahead of its time, and completely outdated now, somehow moreso than HL1. It was the biggest Zelda game ever at that point and Switch hype was huge.
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>>739812623
Because the 'introduction plateau' is amazing.
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>>739812623
Because it's one of the best games of all time you peecee freak or another. You pieces of shit don't play games. One is worried about muh guhwaphics and the other plays woke walking sim cuck shit.
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>>739821119
And then you realize 90% of the rest of the game is basically that but stretched out and repeated.
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>>739821130
I put snoygger..why didn't it register??
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>>739821160
you say it like it's a bad thing
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>>739821184
>variety bad
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>>739820974
when nailing the boards together and walking across the bridge almost always works...
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>>739819151
>N64baby pretending to be older than anyone or that OoT dungeons weren't always shit compared to its contemporaries
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>>739821305
>BotWfetuses pretending to be NESfags
>again
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>>739821383
>N64baby getting mad that some people actually played video games before the late 90s
Now talk about why people really liked LoZ for its "OoT-like progression and gating" even though you never played it, don't understand it, and don't actually like it.
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>>739821546
Now talk about how nobody liked dungeons and how they weren't important in Zelda 1 even though finding and beating them was the main goal.
>>
>>739821620
The difference is that the thing you said never happens. The thing I said does. You lose, N64baby.
>>
wait until these children have to actually do the dungeons in OoT Remake
>>
>>739821620
NTA but LoZ is my favorite in the series and the dungeons are a huge reason why.
>>
>>739821743
And be bored out of their minds? Or is the assumption that Nintendo will actually make the dungeons good this time?
>>
>>739821819
oh look they're squirming already, sorry that it's not the 10 year old game that YOU'RE nostalgic for
>>
>>739821743
There's no way they'll buy it unless they ubisoftify it
>>
>>739821620
I hope the next Zelda game has no dungeons, that would be beautiful just to see you retards seethe about it.
>>
>>739821743
hmm>>739818750>>739818972>>739819231

I think they'll be just fine, if we're being honest.
>>
>>739821878
>squirming
You know people played games like Tomb Raider before OoT that had more complex 3D spaces, right? You're shitty linear dungeons with lock and key puzzles neither impress nor confuse anyone.
>>
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>>739821743
And be bored to tears?
>>
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>>739822225
holy based
>>
>>739822137
>I hope the next Zelda isn't a Zelda game just to make Zelda fans mad
it's funny how BotWfags reveal that most of them are snoys who came over to Zelda from Playstation open world games
>>739822225
you already said that
>>
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>>739822137
This. So much this. I hope they double the amount of shrines and korok seeds to collect. It would be would be so epic to see retards seethe about it xDDDD
>>
>>739822250
>>739822265
No shrines either, none of that. Just an overworld you explore. That would be awesome to watch the dungeonfags seethe into the void.
>>
>>739812623
You can burn the grass and freeze the water, interactions like that didn’t exist back then.
>>
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>>739812623
It was a wholistic great experience that focused entirely on exploration over the quests that most other open worlds put an emphasis on. It was like Shadow of the Colossus but on a far larger scale and a Zelda context, with a vague enough plot of "get stronger to defeat Ganon" that allowed you to not feel bad for spending 80 hours checking out every nook and cranny of every one random mountain and pond.
It's actually wild to think about people still talking about Breath of the Wild, meanwhile Tears of the Kingdom has effectively been forgotten about as far as actual vidya discussion is concerned, and when brought up it's often about how bad a follow-up it is. There was something to BotW, to its style and its secrets and its world, that was either not improved enough or outright abandoned in the 70 dollar DLC they called a sequel.
>>
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Man, I haven't posted this pic personally for years lmao
>>
>>739816175
Phantom Pain wishes it was like Breath of the Wild.
>>
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>Man, I haven't posted this pic personally for years lmao
>>
BotWfags are actually shocked by the inevitability that opinions on a game will change over the course of almost a decade lol
>>
>>739822197
desu I don't get the fuckin tribalism over all this shit
I liked BotW, I also liked OOT, I like ALttP and LA too, I even like TP and I'm not even an impfag.
is it so hard to enjoy all of it? 2D, 3D, dungeon focused, open world focused.. why paint yourself into a corner?
didn't enjoy Zelda 2 though
>>
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>>739823670
I remember when this was made by Toddfags
it didn't age well
it's embarrassing
>>
>>739817086
The only thing anon said was "it was a good game" and you lost your mind Jesus Christ.
>>
Because it's a 10/10 game you fucking retard.
>>
>>739823976
For me it's a game that ruins something about the game industry, because in the past I could at least look forward to more Zelda, in the same way that Kiseki fags are stilling eating their Kiseki slop every other year. Zelda was like that too for the longest time, and then they just had to listen to feedback from normies and turn it into something generic like everything else.
>>
>>739819024
>involves creativity
Literally every single shrine in the game was solved by reversing time on a slab of metal then ascending to it.
>>
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>>739816934
Reddit incarnate
>>
>>739812623
Just for the fact that it didn't hold your hand and coddle you for hours as the opening tutorial and it wasn't Skyward Sword.
>>
>>739824110
Don't forget Recall, that shit breaks the game in half and I'm convinced it was added way later than the other abilites or something
>>
>>739824297
it kinda did though, the opening plateau was easy and self contained and each shrine on it taught you to use the core powers of the game that you spent the rest of the game breaking the world with.
>>
>>739824430
>kinda
So not at all.
You said so yourself
>>
>>739824110
>You grew up in the meantime between BotW and TotK's release
Yeah, that's what it felt like when we played BotW, Zoomer.
>>
>>739824593
What are you talking about and how is that a reply to my post, anon. I'm saying TotK's dungeons requires less creativity because the solution was always Recall + Ascend no matter the context.
>>
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The whole "you only like it because you're a Nintendo shill" is funny to me specifically with BotW because:
>the game is not only perfectly playable on PC and has been almost since release, it's objectively the best way to experience it
>if that was the case the same people that liked BotW would like TotK, when in reality the more you like the former the more chances there are you disliked the latter, even though they're both Nintendo games
I haven't owned a Nintendo console since the Wii. Breath of the Wild was good.
>>
Does anyone think it's a 10/10 other than the manchildren who play nintendo games? Never heard anyone say that other than nintendo fans
>>
>>739824830
So only shills and non-Zelda fans like it. Got it.
>>
>>739816085
An adult nintendo fan saying this is crazy
>>
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>>739824997
>>
>>739824475
no?
the plateau was a self contained tutorial area where everything was explained by the ghost of the King of Hyrule.
I suppose you could say that the combat was a little more difficult than most of the Zelda games aside from Zelda 2 but that's about it.
>>
seriously I don't know why BotWfags think it's a good thing for Zelda that their game was super popular with non-Zelda fans
>>
>>739824830
kek is this 30 second webm of link running around supposed to make the game look good?
>>
>>739825154
Yes, because you see that mountain? You can climb it! No game has done that before.
>>
>>739824830
Sovl
>>
>>739824830
I enjoyed TotK
I just enjoyed BotW more.
the only Zelda game I found purely disappointing was Zelda 2
I could almost say SS but the desert section with the time stones was great, it's the only really redeemable section of the game but I can't write the whole game off because of it.
>>
>>739824065
>normies
OoToddlers, everyone.
>>
>>739825142
Zelda fan and OoT fan are not the same thing.
>>
>>739825142
as an unc Zelda fan who is also an Elder Scrolls fan, I found BotW combining the two formulas and enjoyed it.
>>
>>739818348
eh, just don't bring a million rocket shields in and its usually fine.
>>
>>739825472
what makes a BotW fan more legitimate?
>>739825491
It didn't combine the two formulas, it overwrote the Zelda formula.
>>
>>739825543
>the Zelda formula.
Again, OoT is not Zelda. OoT is OoT.
>>
>>739825913
>anyway here's why BotW is Zelda
>>
>>739825964
If someone only likes BotW, they don't really like Zelda as a whole. If someone thinks the OoT formula is what defines Zelda, then they aren't a Zelda fan, they're just an OoT fan.
>>
>>739825543
Elder Scrolls:
>Open exploration, non linear progression through the map
Zelda:
>Overcome obstacles and puzzles with tool use

that's the basics of each formula. BotW did both.
>>
>>739826214
>>Open exploration, non linear progression through the map
LoZ did that before any TES game existed.
>>
>>739826147
Nobody ONLY likes OoT. It just became the representative for the series because it was the most popular before BotW, and people reductively dismissed every game that came after OoT as an "OoTlike" but curiously have no heat for TotK being a literal top-to-bottom BotW rehash
>>
>>739826214
>>739825543
and to reply to your other point.
I would be a Zelda fan, enjoying 2D zelda, OOT style 3D Zelda, and BotW style Zelda.
I enjoy all eras of Zelda.
So I'm a Zelda fan where you seem to only enjoy 1 era of the series.
>>
>>739826214
>>Overcome obstacles and puzzles with tool use
Behold, a Zelda game! See, this is why we don't cynically boil down shit to be as broad as possible for the sake of dickwagging e-fights.
>>739826292
see >>739826282
>>
Because they made assassin's creed for basedlennials instead of xbox dudebros and the average person is retarded so
>see that mountain? You can climb it
Is enough to get everyone to suck the game designer's cock
>>
>>739826271
sure, and that's sometimes the defense that BotW designers used to defend the direction the game went, but everyone knows that Skyrim heavily inspired that shift in direction.
While it's technically true that the original LoZ was more or less open world and you had to find dungeon entrances by burning a seemingly random ass bush, the Zelda games that followed abandoned that, Skyrim came along and was a huge success in Japan, and then.. next Zelda game is open world again.
>>
>>739812720
>>739812772
>>739812791
>>739812829
These
>>
>>739826282
>Nobody ONLY likes OoT. It just became the representative for the series
And nobody's buying this because everyone knows OoToddlers think OoT defines the series and is the best game and that every other Zelda game is worse for not being like the one they played when they were 8.
>>
>>739826548
>And nobody's buying this
"Nobody" is when "me and another anonymous poster or two on a Latverian fishing lure forum".
>>
>>739816140
is this cemu? how do i acquire these powers
>>
>>739826350
>>739826282
I said era, not just that one game.

I like those games, I also like 2D Zeldas and BotW style.
I'm a Zelda enjoyer, you are not.
>>
>>739812623
Because open world fags LOVE huge empty worlds with nothing to do.
That's why they love Bethesda and hated TotK when it actually tried to fill out the map.
>>
>>739812623
first ubisoft game for a lot of tendies I think.
>>
>>739826147
>no true Hylian fallacy
>>
>>739826635
Actually it's literally everyone who didn't grow up with an N64 being their first foray into gaming.
>>
>>739826727
that's what it is
>>
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>>739826639
>I said era, not just that one game.
>>739826147
>then they aren't a Zelda fan, they're just an OoT fan.
Check your shit first before you spout off.
>>739826756
Says the baby who grew up with a Switch being his first foray into gaming.
>>
>>739820910
Alice looks better.
>>
>>739826751
>logical fallacy
>the most reddit of all logical fallacies that literally boils down to "stop telling me I don't belong just because I clearly don't belong"
>>
>>739816061
>BOTW was a sign that Nintendo wasn't as stagnant and hopeless as they seemed to be.
Even in 2016 I didn't think Nintendo were any worse than their contemporaries, just far mors pitiful than they had been.
>>
>>739826815
PC and NES, actually. Played Atari a few times but never had one myself. N64babies are the worst video game fanbase bar none. Not even Fromdrones could overthrow you guys.
>>
>>739826815
you quoted at least 2 different people, possibly 3
>>
>>739826702
But TotK feels more empty because there's no reason to explore the overworld given it's the exact same map from the previous games, and there's barely any sky islands meanwhile the depths are absolute garbage?
>>
>YOU GUYS ARE JUST OOTBABIES
>ALSO YOU'RE NOT A ZELDA FAN IF YOU DON'T WORSHIP THIS ONE SPECIFIC ZELDA GAME
>>
The actual positive quality of Bethesda games before they went to complete shit was that they understood the point of freedom to not do some random activity was not because choosing not to do something completely random is "just fun", but because you need wiggle room to aim for only doing the things your character would have a reason to. The reason to not do a given quest is not only because many are mutually exclusive, tied to factions you can't join at the same time or whatever, but also because your barely literate Nord warrior probably wouldn't feel very urged to help the local librarian.
BotW has you play as a fixed character, so this is moot.
>>
>>739827152
So it's the same shit, but it's just easier to LARP?
>>
>>739827310
It's an RPG, there's nothing LA about it, but if there's no RP then the game is fundamentally designed wrong.
>>
>>739812623
if you're the type of manchild to have only ever played nintendo games then I can see how BotW would seem like a really innovative fresh experience
everyone else can see it's just the ubisoft open world formula recycled
>>
>>739827363
A lot of the praise for BotW came from people that did in fact play those games, though. I was bored with open-world games after AssCreed II in 2008, but I still enjoyed BotW for what it was. There's a looseness and flexibility to BotW thaf has obvious appeal.
>>
>>739827009
Well you're not exactly talking about your favorite 2D Zelda games or anything so it appears to everyone else you got your start on the N64 and only like OOT and its successors in that style.
>>
>>739826968
I replayed BotW right before TotK came out and was genuinely shocked that they changed every single thing you actually DO on the overworld.
Sure the volcano is still the volcano, but at the volcano everything is completely new.
>>
>>739827513
>you're not discussing Oracle of Seasons in this BotW thread???
>wowwwwwww nice bugged Zelda fan mechanics
>>
>>739827363
I'm the guy describing himself as an unc Zelda fan, I played Asscreed up through Brotherhood and I did enjoy them, I still enjoyed BotW more.
>>
>>739824110
>I am uncreative
I wouldn't be quick to admit that, anon
>>
I played the LADX remake, the PC one not the Nintendo one, like two years ago and remember being pleasantly surprised by how dense the actual puzzles got. Eagle Tower is exemplary. I don't think a dungeon like it could ever hope to emerge in the open air formula, it relies too much on you being bound by the dungeon's actual rules. It feels like the way the 3D games were initially designed was meant to accommodate a complexity of dungeon that never arrived to the 3D games.
>>
>>739827009
>IF YOU DON'T WORSHIP THIS ONE SPECIFIC ZELDA GAME
Who said that? Please quote them and don't strawman like a retarded monkey.
>>
>>739826147
red pilled
>>
>>739827572
when you ONLY defend the post OOT 3D zeldas before BotW, yes, it makes you look like OOT was your first zelda and you only liked other Zelda games that continued in that style, probably ignoring the handheld 2D games or older games.

I don't call myself a Metroid fan anymore because post fusion all the 2D metroids became more linear and artificially gated, and the 3D metroids went to NPC escorts.
So.. I just say I like Metroid, Metroid 2, Super Metroid and the first 3 Metroid Primes. Metroid moved in directions I don't like so I'm not a Metroid fan anymore.
>>
>>739827816
>and the first 3 Metroid Primes
ew
>>
>>739827009
lol, Oot is so good, right guys?
>>
>>739827816
>BotWfags exclusively screech about OoT (or label every game before BotW as an "OoT")
>"wow wtf why are you making this about OoT"
>>
>>739812623
Because combat was awkward and jankey and you get killed in one hit
>>
>>739827889
Metroid Prime 3 was the weakest, but I still enjoyed the entire trilogy. Metroid Prime 3 was the maximum amount of other NPC involvement before it shattered the atmosphere of isolation that I could handle.
>>
>>739827941
Talk about some 2D Zelda that you liked then. Show there's more than just OOT and its successors that you like.
I said I really like ALttP and LA
it's really not hard.
>>
>ericposter gets timed out for a while
>the anti-oot schizo wakes up from a coma to take his place
are zelda threads cursed
is doug gonna come here next
>>
>>739827941
I liked MM because it focused on NPCs with schedules and sidequests you could do in different orders and didn't focus on 8 repetitive dungeons with simple puzzles set in a boring overworld.
>>
>>739812623
It's a goddamn masterpiece.
>>
>>739828105
Shut up, Steve. You're the worst schizo here.
>>
>>739828105
I never said I disliked OOT
but I do prefer TP to OOT for that style.
Just some tools I liked more in it like the ball and chain and double clawshots and gale boomerang.
and playing it on the Wii I liked pointer aiming.
>>
>>739825401
I HATE BotW.
HATE.
That is all.
>>
>>739828093
I just did. Oracle of Seasons.
>>
>>739828364
okay then, that helps
>>
>>739828315
And I hate normalfags from reddit who got made fun of here 15 years ago but now think they belong and that their opinions matter.
>>
Breath of the Wild just kinda fucking sucks. Zelda 1 is a fun little micro-Zelda in which you have to assemble your arsenal throughout the game, not a giant sprawling open world where you get half of it in the tutorial. Connecting BotW with any 2D Zelda is mental gymnastics cooked up by Nintendo's advertisers to justify how little it resembles other 3D Zelda.
>>
>>739828662
People who didn't play Zelda 1 or only ran through it once with a guide open don't get to have opinions about why it was fun.
>>
>>739828853
Anyone who thinks Zelda 1 is at all like BOTW hasn't played one of them.
>I can choose my dungeon order though!!!
By finding the items you need to get in, in that order. Not by walking to the dungeon you want to do first and being uncontested the whole way like BotW.
>>
>>739828961
You very clearly haven't played LoZ.
>>
>>739828662
What I hate about it is all the stupid useless items that break instantly, it's a hoarding simulator
>>
>>739828662
while I like BotW, this is correct, which is why I said the Skyrim influence was obvious.
>>
>>739828447
Yeah, that's the vibe I get from threads like this ngl
>>
>>739829064
I have. I just didn't have a fucking orgasm every time I came across a dungeon entrance that I technically could have gone into sooner because this one happened to not require any items. Walking around a world selecting what to do next arbitrarily wasn't my idea of fun so I didn't focus on what was accessible to me without any work, I focused on what was unlocked by each new item I got. Some things just made certain enemy types less annoying, some things opened new dungeons and shortcuts. Once again, one of my favorite parts was starting with just the sword and working my way up to having the full toolkit. BotW acts like this is the part I'll want to get over with and skips through it as fast as possible.
>>
>>739829253
You played it once with a guide open and did all the dungeons in the numbered order. You did not really play the game and nothing yousay about it matters.
>>
>>739829324
I didn't need a guide. The dungeon order is what happens naturally when you follow the flow of the game. Seethe harder about how I "ruined" it for myself by not making constant pointless """choices""" or whatever.
Freedom is a scam. No game has it. Stop trying to look like you offer it.
>>
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>>739812623
because its a good game, have you considered that you are the odd one out here and maybe youre wrong?
>>
>>739829472
>pointless """choices""" or whatever.
>Freedom is a scam. No game has it. Stop trying to look like you offer it.
I'm glad that the linear consolegame era is over and no one makes games for people as stupid as you anymore.
>>
>>739812623
Same reason starfield did.
>>
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what's funny is how nobody acknowledges how BotW makes you do all the main plot beats of each region to get into their dungeons, you can't even wander in incidentally like in Zelda 1 (even if you PHYSICALLY reach their models in regular overworld play, they're either blocked off with invisible walls or have no collision whatsoever)

if anything this design is much more in the guise of something like TP, just without a specific dungeon order or having to do anything
>>
>>739829547
I don't want completely linear games. I want games to stop bending over backwards to offer more choices at the expense of those choices having meaningful results or differences in how you approach them.
>>
>>739829596
The worst part is, the approach to the divine beast is universally more fun and varied than the divine beast itself. It's like they were trying to show "look, the dungeons aren't that big a deal!" and then forgot that they were putting the "big deal" into a scripted sequence instead like that's any more "open".
>>
>>739829596
gotta admit this dude has a point
>>
>>739812749
>big empty open world
>done right
???
>>
>>739828961
Item gating was never what Zelda was about.
>>
>>739830097
>but it's not empty! Look at all these formulaic tasks with standardized rewards you can do in any order you want!
>>
>>739828961
>Level 1
Freely accessible
>Level 2
Freely accessible
>Level 3
Freely accessible
>Level 4
Requires an item from Level 3
>Level 5
Freely accessible
>Level 6
Freely accessible
>Level 7
Requires an item from Level 5
>Level 8
Requires an item sold at overworld stores
>Level 9
Requires an item commonly dropped from overworld enemies and completion of the previous levels
That's 5-6 levels out of 9 with no hard progression requirement to enter.
>>
>>739829596
Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and Skyward Sword were the same way.
>>
>>739830186
Of course, that's why Zelda 1 didn't have item gating. And why Zelda 2 didn't double down on it. And why ALttP didn't double down on it AGAIN.
The item gating was THE impressive part of Zelda. Making a top down world you can wander around in is a demo, adding progression in spite of letting the player wander more or less freely is a technical feat.
>>
>>739830212
You can get into level 8 with the item gotten in level 7, but yeah. Item gating wasn't a big part in these games.
>>
>>739830250
Which was much more cohesive with the way those games were designed. Doing it in BotW (and forcing the tutorial) feel very much at odds with the "free sandbox" notion of the game, especially if people are trying to claim that we wuz zelda 1z n shiet.
>>
>>739830318
No, it wasn't, getting an item just coincides with playing through the games.
>>
>>739812623
>make physics tech demo
>slap Link and the Nintendo logo on it
>it prints money
>>
>>739830420
No it doesn't feel at odds at all, it all happens organically you fucking tard.
>>
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>>739830489
>it's organic for dungeons to be artificially blocked off with invisible walls/no collision if you reach them before being frogmarched through their full story beats
>>
>>739830420
>Doing it in BotW feel very much at odds with the "free sandbox" notion of the game
How so? You can go wherever you want at any given time, obviously once you reach any of the region's main hubs you're then sent on an adventure of its own to activate the Beast and board it.
>>
>>739812623
because people had a lot of fun with it.
its so funny how much of the complaints boil down to "i dont have fun exploring" or "i cant comprehend resource management" or "why is this children's game so easy and not challenging me?". and of course the light sprinkle of "why is this zelda game different? (ignores how different each and every zelda game is from each other)"
>>
>>739830318
People who call good mechanical design and exploration "tech demos" are some of the dumbest people on this board.
>>
>>739830664
people who call any game with any cutscenes and any hint of linear design "movieslop" are even fucking stupider
>>
>>739830592
I smell ACfag talking about a game he hasn't played again.
>>
>>739830664
BotW has some great mechanics. The design hardly even exists.
>>
>>739830431
A top down adventure game you can walk around and stab enemies in.
That's all Zelda 1 was without the progression of assembling your arsenal.
Item gating is a part of that progression and how it's expressed.
>>
>>739830650
All legit reasons for a game to not be 10/10
>>
>>739812623
how and why did this game buck break so many people on /v/ that they can't stop posting about how much they hate it?
>>
>>739830734
https://www.youtube.com/watch?v=EMdlqqL4pBk
>>
>>739830774
>All legit reasons for a game to not be 10/10
10/10 =/= perfect
>>
>>739830664
"Zelda 1 but you start with all the items" and "Zelda 1 but with no items to get at all" are both worse designed games than the Zelda 1 we got. Clearly something about the structure of finding new items throughout the game is important.
>>
>>739812623
My former friend who played nothing but Fifa and Assassins Creed has it as his favorite game of all time. Thay should tell you all you need to know
>>
>>739830792
Because it and its glorified expansion pack are the newest 3D Zelda we've had for almost 10 years now, you want us to talk about the rumored OoT Remake instead where you people will hypocritically flip a shit over it not being exactly like BotW?
>>
>>739830878
>where you people
who people?
>hypocritically flip a shit over it not being exactly like BotW?
OoT is my first and favorite Zelda game. BotW/TotK are also great.
>>
>>739830774
>my personal hangups means that the game is bad
meds.
>>
>>739830739
>The design hardly even exists.
What a dumb, nebulous statement.
>>
>>739830845
Yes it does according to you shills
>>
it was the first 3D zelda since MM that didn't play itself
>>
>>739830848
indeed it does
>>
>>739830792
I already hated sandboxes before BotW came out. I speak from experience here - watching what was once your favorite series twist and contort itself into a thing you dislike feels pretty fucking awful. I've come to terms with it, but I'm still not a fan.
>>
>>739830774
It looks like a 10/10 even if you don't get it. >>739820185
>>
>>739831239
>b-but how did you like sandboxes and hate Zelda? Didn't you know Zelda 1 was a sandbox???? Fake fan!! OOT snoy!!!!
You already know what they're going to reply with.
>>
>>739831012
A great descriptor for BotW's "content" - dumb and nebulous. I'll have to remember that one.
>>
>>739831312
I thought about adding that Zelda 1 is a dungeon crawler, but I refrained.
>>
>>739830745
The fact you focus on an item like the raft, rather than the facts you find a boomerang just laying on the ground, or you can buy the blue lantern at the store, means you're completely missing what Zelda 1 is actually about. Item gating isn't it.
>>
>>739830847
You act like you dont find items in Botw.
>>
>>739831117
>you shills
is everyone on /v/ that doesn't agree with you a boogeyman?
>>739831239
>>739831312
You don't need to be a victim about it
>>
>>739831459
I focus on all the items. It's just that some of them are clearly meant to section off certain parts of the game for later, and BotW lacks anything like that. You can tell me item gating wasn't the "point", but completely lacking it beyond the tutorial is nothing like Zelda 1 either.
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>>739830878
>you want us to talk about the rumored OoT Remake instead where you people will hypocritically flip a shit over it not being exactly like BotW?
You faggots always flip out over it not being an exact replica of the original, which I remind you that you could just play right now.
>>
It’s the second only to World of Warcraft as the greatest game ever made.
>>
>>739831565
it not being like OoT would be a more valid complaint than it not being like a very different game, what's your point?
>>
>>739831538
It's not a boogeyman. You are shilling the game.
>>
>>739831509
You find items for the plateau. I liked the plateau a lot.
Then after the plateau you start finding the same items but with slightly higher stats. And this lasts the rest of the game.
All the champion powers let you do for free something you could already do at a cost. None of them are a "new item".
>>
>>739831552
>and BotW lacks anything like that
again that's not true, even sidestepping the sheika runes, there's still need to contend with the climates in the regions, there's the lightning helm, the zora armor, and besides item gating is not what Zelda is ABOUT.
>>
>>739831627
make the game more like Zelda with latest hardware, dont even bother to leave anything unchanged from the original, the original exists.
>>
>>739812623
Because it's fun and innovative.
>>
>>739831707
Elemental arrows and weapons are trasformative. So are the armor sets that boost stats and prevent electric damage and allow you to climb during rain. You act like there's nothing, yet you cannot just walk freely through some areas of the game without something.
>>
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>>739830318
>item gating was THE impressive part of zelda
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>>739831987
keys opening locks is impressive. please understand.
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>>739831773
>contend with the climates
If armor was the only way to deal with the climate, I'd agree, but food exists. The lightning helm and Zora armor are the two things in the whole game that I really fondly remember as improvements to your kit and both are barely actually used.
>>
>>739831987
Dragon Quest but the dialogue is printed on the background instead of in a box isn't impressive, no.
Dragon Quest but your ability to go into a dungeon is limited by a thing you need to find rather than a story flag to trip is impressive, though.
>>
>>739831829
so you don't want an OoT Remake, you just want the name "Ocarina of Time" to wear briefly if it gets trendy again
>>
>>739832117
the Zora Armor set bonus not being infinite swimming stamina was a huge fucking cop out
>>
>>739831951
Elemental weapons and arrows switch a binary flag from "false" to "true" on a tool that otherwise behaves identically to one I already had.
How many armor sets provide a benefit that isn't also provided by eating some food, or waiting for conditions to change, or what have you?
This is my problem.
>>
>>739832178
>its not the fact that you had to FIND the key, or the journey/events leading up to finding the key
>its simply the fact that key opens lock
you're retarded.
>>
How is this better than Skyrim?
>>
>>739832526
Oh, it's all of those. BotW just lacks any "keys" that aren't also backed up by story flags. That's why people point out the keys in older Zelda so often.
>>
>>739832642
Dunno, I've never played Elder Scrolls and wouldn't have touched this had it not been called Zelda.
>>
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>>739816934
enjoyment from left to right, how's it looking lads?
i forgot to add og HW, I'd probably just say it was adequate desu
>>
>>739831987
finally someone with common sense, these retards genuine believe that seemingly, and yet they dont remember the few times in Botw where it happens
>>
>>739832723
>we kept all of the journey and events, with even more journey and events to do, but gave you all of the keys up front
>WTF NO KEYS???? REEEEEEEEE
its sad that you cant just have fun playing a game anymore.
>>
>>739832117
food isn't an item? this is called special pleading, you should feel bad. you ignore everything except for whatever makes your narrative.
>>
>>739832430
An item doing that triggers the 'tism inside?
>>
>>739832723
>story gating
Wind Waker onward was a mistake
>>
>>739833602
I glanced at your top row, it's missing the two greatest Zelda games so I refuse to look farther.
>>
>Dont want to play BOTW again because I can just play TOTK instead
>Don't want to play TOTK again
>>
>>739834127
>don't want to play Dark Souls
>don't play it
it's easy bro
>>
i really don't care about the supposedly innovative game mechanics, when the game gives me no reason to care about them. No challenge, no reason to feel immersed in the world, just too much walking, too many rehashed puzzles, all so the game can say "it's all useless, you can just skip to ganon anyway".

I felt a disdain for the game from start to finish because, ironically, it held my hand way more than any linear Zelda did. Like it was terrified of actually challenging me.
>>
>>739834775
I wasn't a big fan of Dark Souls either
>>
>>739834860
Nintentrannies so fragile
>>
>>739834968
did I trigger you, I was just expressing an opinion, it's not mainstream, kinda makes me a bit cooler than most people if you think about it
>>
>>739834968
What do you expect? Whataboutism is their bread and butter.
>>
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>>739835067
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>>739835038
You seem to be the one whomst is triggered, though, tranny.
>>
>>739835183
ok sister
>>
>>739833914
Yep. The keys not being part of the journey and events but instead just something I bring in on my own, already complete, makes it feel worse.
>>
>>739829324
Most players will end up completing the dungeons in numbered order, and the fact the dungeons are numbered at all says a lot about how the game is structured in terms of difficulty.

There's also the fact that LoZ is a lot more focused on the dungeons themselves than BotW is. BotW is really about the open world, with shrines as an excuse to explore it. The overworld in LoZ is central to its appeal, sure, but it's as much about the dungeons. You'll note that these are neutral assessments and I'm not demigrating either game. They are very different, though.
>>
>>739835769
tools are le bad, me want key to lock
>>
>>739833915
No, food isn't an item any more than recovery hearts or rupees or arrows.
>>
>>739835873
A tool I get on the journey feels better than a tool that I just have because I am the player.
Sorry you think anything you haven't had since the start of the game is a "key", you're probably just retarded.
>>
>>739832117
How much food are you gonna have to stock on and waste to travel through a snowy mountain for half an hour?
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>>739833602
>not liking Crossbow Training
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>>739836083
Like five or six decent dishes, probably?
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>>739835769
>>739836010
>other rewards dont matter
>events/journey dont matter
>ONLY KEYS
>IF ITS NOT A KEY, IT DOESNT MATTER
>i need to find NEW keys to open OLD locks
>>
>>739812623
Because it's a damn fine game? Even ignoring the Nintendo bonus, there's a reason it spawned so many copycats like it happened to Souls.
>>
>>739836280
The other rewards are almost completely mechanical and interchangeable, thus boring.
The "journey" is repetitive as hell, thus boring.
Item gating is not all a Zelda needs, as evidenced by SS. But trying to go without makes the game fall apart.
>>
>>739831697
>You are shilling the game
I haven't shilled anything schizo
>>
>>739836493
Everyone keeps saying this, but when pressed as to why, they always default to game journo scores and sales and famitsu shit, or stupid tiktok webms that are just time wasting nonsense.
>>
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>>739836576
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>>739836673
Who gives a single shit about "game journo scores and sales and famitsu shit" outside of 4chan(nel) shitposters.
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>>739812623
>how and why did this get 10/10s when it came out?
it was just THAT good
cope seethe and dilate all you want, emulated it and 100% without ever boughting it or any tendie product
BOTW was KINO
>>
>>739837245
I dunno, so many indie games did the concept better.
>>
>>739812623
this game is just basically genshin impact but worse
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>>739812623
Because it's good.
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>>739837343
>>
>>739836010
>A tool I get on the journey feels better than a tool that I just have because I am the player.
Which is why Breath of the Wild clears.
>>
>>739836576
>The other rewards are almost completely mechanical and interchangeable, thus boring.
I get the total opposite experience. If there's just the one bow in Oot it feels completely mechanical and boring.
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>>739838851
>better graphics
>better story
>better world exploration
>better gameplay loop
>better combat

You name it.
>>
>>739839476
>noooooo thats 2d, you cant compare those!!!!
>>
>>739839337
So Zelda 1's Bow also felt "mechanical and boring"?
There's a bow and an upgrade. You need the original to clear the conditions to get the upgrade.
>>
>>739839564
I love how they use this defense, and then compare BOTW to Zelda 1 and Zelda 2, saying that it's a return to form.
>>
>>739812623
BotW was the Zelda game I always wanted. I always wanted a fully-realised world of Hyrule for me to go off adventuring and exploring in. The madmen actually did it. They made the best adventure game of all time. Its like they made a Zelda game just for me
>>
>>739840187
Again, I just don't see where the praise is coming from. Look at your pic,it's completely empty and boring.
>>
>>739839895
>There's a bow and an upgrade.
Yeah that's boring. Botw and Totk felt better because I was obtaining these organically and there was a series of narratives behind them. Like I got this from this archer, just before he sniped me, ect. In Zelda 1 you just push a block and walk down into the basement to pick it up. It's very mechanical. All the basements are built the same. It's boring.

Be honest, you play Zelda 1, you go down into these exact same basements with the item sitting there, do you do your happy dance yippee?
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>>739840518
It's fine to not get it, fren.
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>>739840187
>BotW was the Zelda game I always wanted.
I am shocked this is not a more common sentiment to hear from people. I quite literally imagined this game over the years before it materialized. As far back as Majora's Mask I was day dreaming about this game where I stumble into mini dungeons as I explore. When Twilight Princess was being hyped up to release, I saw the arrows bouncing off of Link's shield still on his back, and I was thinking of all the raw possibilities with mechanics like that. The running through the woods with the lantern illuminating the path ahead, this is more of a Totk thing with the depths; but like these two games were what I had in my head all those years back and then like magic they were fucking real.
>>
>>739840863
>Be honest, you play Zelda 1, you go down into these exact same basements with the item sitting there, do you do your happy dance yippee?
Yes, because I don't need some stupid narrative telling me to care, like some snoy movie.
>>
>>739841048
If you literally do not need some stupid narrative, then why do you want >>739835769
>The keys not being part of the journey and events but instead just something I bring in on my own, already complete, makes it feel worse.
You're not consistent. If you can't be honest with yourself then you can't be honest with me.
>>
>>739841223
1. that's not me.
2. His post doesn't require some stupid narrative to make me care. Why wouldn't I want a progression of events that lets me feel like I'm getting better and stronger, instead of open world slop that just gives you everything at the start and doesn't get better at any point?
>>
>>739840518
"the concept of exploration does not appeal to me" is fine to admit.
>>
>>739841470
Other games do exploration far better, like Minecraft or Terraria. Zelda doesn't do anything in comparison.
>>
>>739841338
>that's not me.
How convenient.
>His post doesn't require some stupid narrative to make me care.
What?
>Why wouldn't I want a progression of events that lets me feel like I'm getting better and stronger
You act like Botw/Totk lack this, what the fuck.
>open world slop
>slop
yeah I'm done here, get fucked
>>
>>739841539
Terraria does the same things as Totk, fucking tard.
>>
>>739841040
>I am shocked this is not a more common sentiment to hear from people
i got hundreds of hours of fun out of it, dont get me wrong, but not having real dungeons was a massive blow. totk was a huge improvement, but still fell a little short. the main world map though? oh yes, that is exactly what we dreamed of games one day becoming when we were kids. i havent gotten a chance to play it, but crimson desert also looks like a dream come true (and yes, i know that its more of an action sandbox than a story rpg.)
>>
>>739841652
>You act like Botw/Totk lack this, what the fuck.
When everything is the same baseline of casual and not difficult, then there's no adventure. It's the same stupid crap as that new Yoshi game. You HAVE to have an escalating level of threat. When the final boss is the easiest enemy in the game, then you messed up.

>>739841701
Terraria has a defined progression that makes the game more difficult as you play. Zelda doesn't. If Terraria was more like Zelda, then The Moonlord would be just as difficult as the Eye of Cthulu, since the idea of enemies becoming stronger organically just wouldn't be a thing.

Oh, but I guess Zelda tries this with gay stat bloat based on invisible exp threshholds, which do nothing but make them more tedious to fight. Gee, pity they don't make the enemies more complex or interesting. What a damn shame.
>>
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>>739841539
>minecraft has better, more fulfilling exploration
LMAO
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>>739841931
>playing Minecraft
>see village of NPCs
>don't like it
>violently destroy it
>leave nothing but a smoking crater where the village used to it

>be playing Zelda
>see village of NPCs
>don;t like it
>all of them have magic plot armor so you can't even dent their houses
>have to deal with these useless wastes of space

Where's the freedom?
>>
>>739826638
WiiU Cemu they're all on game banana and mod loader is U-King
>>
ACfag's flavor of mental illness being turned on one of Nintendo's worst games is true poetic justice. Thank god this fuck has one game he's in the right to complain about, even if his reasons are bizarre.
>>
because they played the first ten hours at best.
>>
>>739818540
no one knows how to do a windbomb on their first or even second playthrough
>>
>>739839564
>>739839917
>nigga talking to himself
>>
>>739841835
its literally a children's game, lmao. pretending like it, or ANY of the zelda games, are or should be some sort of "hardcore" experience is laughably pathetic.
and again, there is real progression in botw/totk. you'd have to be a willfully ignorant retard who probably never even played the game to not recognize that.
>terraria
difficulty as the game goes on has nothing to do with exploration or what makes exploration fun for people. its fine to like terraria's difficulty and mechanic progression more, but that is completely separate and irrelevant to "exploration".
>>
>>739842036
thats not exploration, thats "thing you do to/at a place you found".

its really amazing how low IQ botw haters are that they literally dont even comprehend a concept as simple as "exploration".
>>
>>739842143
oh? has essayfag been shitting on it lately? i havent seen him in a long time, and i dont see him in this thread.
>>
I still like BotW but I always try to skip the dungeons as much as possible now, I'll save edit Revali's gale like 25 hours in and just only do map completion until everything is got
>>
>>739842342
>>739842405
>its literally a children's game, lmao. pretending like it, or ANY of the zelda games, are or should be some sort of "hardcore" experience is laughably pathetic.
Some consider Terraria to be a kid's game too, since it has bright and colorful graphics and doesn't lean into gritty mature shootan like COD. And yet it also offers multiple difficulty options for people who want a challenge, and has many different and varied ways of playing the game.Actually meaningful ways of playing the game, at that. BOTW couldn't even offer that without lazily charging money for an expansion pass.

>muh exploration
Terraria's exploration is infinitely more meaningful because it's just inherently more rewarding. In BOTW, when you find a korok seed, it has literally one use and that's it. Nothing else. Not allowed to sell it, not allowed to use it for anything other than inventory expansion. And if you find too many, then it stops having even that function. Meanwhile, in Terraria, if I find something, it always has a secondary function. If I find a weapon that I already have? Then I can sell it. The game doesn't forbid me from doing that out of some dumb concept of restricting my freedom.
>>
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>>739824006
so what does this make it, 11/10?
https://gamebanana.com/mods/424111
>>
>>739812746
third post best post
>>
>>739842472
Essayfag? Haven't heard from him in awhile either. Do you not know who ACfag is? The obsession with Terraria, the violent hatred towards NPCs of any kind, calling any amount of guidance or rules "snoy movie"-isms, those aren't giveaways for you? I know a handful of Nintendo shills have called random detractors "ACfag", but surely you know he's real?
>>
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>>739842645
>>739842143
>>
>>739842581
>the exploration is more meaningful because of the rewards
>koroks are bad
checklist fags still illustrating that they dont understand what exploration even means, or how/why people genuinely find botw fun. your jewishness is showing.
>>
>>739842865
What is the point in exploration, if there's nothing interesting to find, and there's no challenge in reaching there? A mountain isn't worth climbing if there's an escalator to the top that does the work for you.
>>
>>739839476
It was blatantly obvious given the posting style but hi ACfag!
>>
>>739842645
oh i thought they were the same person. somebody would usually come into his threads and call him ACfag, so i just assumed they were the same. i never really cared to "research" fag history.
>>
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>>739842973
>he literally doesnt understand exploration, let alone find it fun
i bet you've never bothered to swim with the fishes in mario64, and only ever went straight for the star.
>>
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/v/ is a Linkle board.
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>>739843152
>dodges the question
You guys are sure quick to call people faggots, but you can't actually back up your arguing points. So I'll ask again: why explore if there's no challenge in it, and there's no reward in doing so?
>>
>>739812623
Unironically, it was teddies first open world game. The Ubishit formula is actually extremely successful with a fresh audience. Why do you think Assassin's Creed was originally extremely popular?

It was the first time Tendies experienced it so of course they praised it.
>>
>>739842973
>>739843285
Brown or Jewish hands typed these posts.
>>
>>739812623
Tendies first open world game
>>
>>739841831
>not having real dungeons was a massive blow
Ignoring your "real" qualifier, and just accepting it has "dungeons" I will say I enjoyed them, but I'm pretty much done with dungeons at this point. I do not want the franchise to stagnant any farther, any more. I'm glad Aonuma has said they're still exploring non-linear open world, and that the next game will have a new game world, new Link Zelda, ect. I'm ready for a fresh take on the franchise once again.
>>
>>739841835
>Zelda doesn't
my ass
>>
>>739843348
Yet another deflection to avoid answering the question, but at least you're not masturbating over metacritic scores and famitsu sales metrics, like you usually do.
>>
>>739843285
>why do a thing you find fun if there are no substantial rewards for doing so, just crumbs?
because doing the thing is fun. your desperate need for grand, dazzling rewards is crippling you. botw is filled with rewards. you might consider them crumbs, but they add up in meaningful ways and make the exploration all that much more fun to do.
>>739843348
they could never understand the white man's motivations or values.
>>
>>739842143
Shut the fuck up, Eric.
>>
>>739843543
>because doing the thing is fun.
Not if they're unchallenging. Doing something for its own sake would usually require some level of perseverence on the player's part. But BOTW never does that. There's never a moment where you're threatened, because the environment is never an issue, and enemies are even less so. You're just given a ton of tools that trivialize the whole game from the outset, so there's no feeling of triumph.

>YOU'RE BROWN
>YOU DON'T KNOW THE WHITE MAN'S MOTIVATIONS
Geez, is this the best comeback you can come up with?
>>
>>739843424
hyrule castle was really cool. the divine beasts were neat, but a bit samey and a little dull. compared to totk with the lead up to the airship and the airship itself, they pale in comparison. the gerudo desert temple was cool too. i love zelda for the puzzles, and the shrines were great and did a wonderful job creating a space to really sprawl out a variety of ideas. but i wish that there were more in depth set pieces like hyrule castle and such. a couple of them just isnt enough to scratch the itch. instead of goron village being a handful of huts, it should be a whole mountain of tunnels and chambers. something like stormveil castle in elden ring is another example of a place thats just in the world to explore and work through, conquering room by room, hallway by hallway. we have hebra snowfield, but no kick-ass hebra ice dungeon.
>I'm ready for a fresh take on the franchise once again.
me too. im optimistic that it will be good.
>>
>>739843963
>i need to be CHALLENGED.
>why isnt this children's game CHALLENGING me?
exploration does not inherently require challenge to be fun for most people. but you clearly arent white, so i cant expect you to understand that.
>>
>>739844418
>play Terraria
>clearly a children's game, by your own metric (aka colorful, not gritty and realistic)
>also has tons of difficulty options for repeat playthroughs
>continue having fun with a semi-annual playthrough

I'm sorry if Nintendo is such a small indie company that matching this expectation is too much for them.
>>
>>739812623
Because it is a 10/10 game.
It solved all the problems with open world games that had been around since day 1.

The thing is, i don't like open world games and i don't like 10/10's.
I prefer 7/10's. Games that are flawed but interesting are just way more better.
>>
>>739812623
Tendies had never played an open world game. It’s like if you had shown a zippo to cavemen, or demonstrated your phone to some untouched Amazon tribe.
>>
>>739844260
I'm am super hyped, the potential is through the roof.
>>
>>739844571
>by your own metric (aka colorful, not gritty and realistic)
i never put forth a metric. that was entirely you.
>its just doesnt compare to terraria
personally, im not comparing it to terraria. im talking about exploration and how exploration is fun. you're the one hung up on comparisons and how if one game is better, then the other one MUST be complete and total shit. personally i enjoyed both games for hundreds of hours each, but for wildly different reasons. you're just some brown/jew that doesnt understand the concept or draw of exploration, lol.
>>
>>739812623
It was a breath of fresh air for the open world -genre.
Replayed it few months back and it still holds up. Kinda miss the wells and caves from TotK though.
>>
>>739845282
>you're just some brown/jew that doesnt understand the concept or draw of exploration, lol.
You've yet to explain why empty plains and empty mountains are "fun". You just keep defaulting to this grade school insult of calling people brown jews. Can you not think of anything else?
>>
>>739819252
The original Zelda formula was played out anyway.
>>
>>739840187
>>739841040
>I always wanted Zelda to have exploration but nothing else Zelda-like
is this just some sour-grapes cope like FF7Rfags claiming that they never wanted a real remake anyway?
>>
Should I feel bad for liking BOTW and TOTK?
>>
>>739845529
You can like it. Nobody would take issue with that, if fans didn't overrate it to the point where they say that the old zelda games were bad, and that they deserved to be replaced. It doesn't help that you constantly bring up metacritic and sales to defend the games, as if that means anything.
>>
>>739845529
Only if you think they're the peak of the series
>>
>>739812623
It's a 10/10 game. Next thread.
>>
>>739817531
Fully agree with this, surprisingly
The OOT, MM, WW pipeline was absurdly good, just back to back quality
>>
>>739819125
You have never played either of the games mentioned in your post.
>>
>>739845529
Not for the former, yes for the latter.
>>
>>739845374
you think of things as transactional, so its something that i can really explain to you. its like finding painting fun. you would assume it has something to do with a satisfying result or a catharsis of expression, but you would not accept or understand that "its just fun to do". running around is fun. seeing new stuff is fun. finding new trinkets is fun. finding new bad guys to beat up is fun. engaging in a world is fun. im certain that you will try and negate some or all of these with your transactional mindset, so i will simply reiterate once again that you simply do not understand how or why exploration is fun. you lack the internal quality necessary to find it fun. its a personal issue on your end. millions of others dont have that problem though. crying because a game that focuses on exploration as a core appeal in it's design doesnt appeal to you personally is just pathetic.
>>739845529
no, its ok to be white/normal.
>>
>>739846481
cant* really explain to you.
>>
>>739846481
>its like finding painting fun. you would assume it has something to do with a satisfying result or a catharsis of expression, but you would not accept or understand that "its just fun to do"
Objectively it's not fun if you can just press a button and have GROK or Chatgpt auto-generate a painting for you. The fun of doing it is the challenge of getting it right. It's the difference between some stupid ms paint scribble that takes you 5 seconds, and a masterpiece that you etch from the bottom of your soul, that takes you months to perfect. For someone who's supposedly "white" it's strange that you don't get this concept.

Your idea of fun is a highly curated amusement park ride that doesn't have any dips or thrills, and is just essentially a slow drag through a hallway, before you take your picture at the end. Video games are inherently a transactional mindset, since you're investing your money and your time into them, so yes they should delve out a reward as compensation. Even if it's the reward of having conquered a challenge. If the game can't even provide that, then it has fundamentally failed as a game.
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>>739846808
>The fun of doing it is the challenge of getting it right
lmao, no, not necessarily. for some people that may be true, but thats not what im talking about.
>Video games are inherently a transactional mindset
lmao how sad. you literally dont understand what "fun" and "play" are anymore.

thanks for proving me right that this very simple concept eludes you. you just need to understand that its a personal issue on your part, and millions of others do not share in your disability or despair.
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>>739847215
>continues to dodge the question
>still can't quantify his definition of "fun" and "exploration"
>is staunchly against the idea of a game being challenging in any way
>ad populum and bandwagon fallacy on fulll display (WELL, EVERYONE ELSE LOVES IT, SO YOU SHOULD TOO)
>>
>>739847321
>>continues to dodge the question
lmao i didnt dodge anything, you're literally just too stupid to understand simple concepts that were written out plainly.
>>still can't quantify his definition of "fun" and "exploration"
damn, you're illiterate too? grim.
>>is staunchly against the idea of a game being challenging in any way
LMAO i never said that at all. all i said was that its a children's game and plenty of people still find it fun. its sad that you're incapable of finding it fun, because its not hardcore enough for a hardcore gamer like yourself. also i said that exploration doesnt have to be challenging to be fun. it CAN help, but it isnt required.
>you should too
its ok if you dont. you dont have to like everything. but you ought to recognize that its a personal shortcoming on your part that you simply cant comprehend how/why exploration is fun, and not that its a fault with the game for not appealing to specifically you when it appeals to so many millions.
>>
>>739847667
>lmao i didnt dodge anything, you're literally just too stupid to understand simple concepts that were written out plainly.
Which you can't articulate.

>damn, you're illiterate too?
Not even the right usage of that word.

>all i said was that its a children's game
Is there some written law that forbids children's games from being challenging? Or that Zelda has to be a children's game? Must've missed that law getting passed in congress.

>its ok if you dont. you dont have to like everything. but you ought to recognize that its a personal shortcoming on your part that you simply cant comprehend how/why exploration is fun, and not that its a fault with the game for not appealing to specifically you when it appeals to so many millions.
Again with the appeal to popularity. Who cares what the retarded normgroid masses consume? Is this the "white man's argument" that you flaunt so proudly, hiding behind the masses for approval? I could easily bring up that Terraria and Minecraft trounce BOTW and TOTK combined, in terms of sales alone, but I don't need that to defend the games as being good, because only a moron would use mass appeal or sales or popular opinion as an argument.
>>
I played for 10 hours straight today and didn't do a single main quest wtf
>>
>>739847939
>Which you can't articulate.
hey man, i gave it a shot, but your transactional mindset and jewish bias prevented you from understanding the simple words in front of your face.
>Is there some written law that forbids children's games from being challenging?
nobody is trying to say it cant be. you just have this weird hangup that fun MUST come from challenge, and if its not challenging to specifically (you), then it doesnt make sense for anyone to find it fun.
things can be fun without being challenging. this a simple concept that you are incapable of grasping.

>Again with the appeal to popularity.
>could i be the one with the problem? no, no it must be the millions of others who are WRONG for enjoying things!
its so laughably pathetic, dude.
>I could easily bring up that Terraria and Minecraft trounce BOTW and TOTK combined, in terms of sales alone
LMAO holy shit you're beyond retarded. sales quantity comparison has zero bearing on the topic. terraria and minecraft do WILDLY different things from zelda. your pitiful comparison of "oh yeah? well these games have higher sales! so more people found them MORE fun! take THAT!" does literally nothing to change the fact that millions of people found botw/totk simply FUN and enjoyed them, and specifically enjoyed the exploration. you know, that thing that you arent capable of enjoying. you have no counter argument. you say it "isnt fun" and "is bad", and yet millions of people found it incredibly fun. you have nothing to back that up. its literally a personal problem on YOUR end.
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>>739812623
>korok seeds are used to increase your weapon and shield capacity
>there are 900 seeds, majority of your exploration rewards are korok seeds to increase your slots so you can obtain more weapons and shields that will break, that lets you get more korok seeds to increase your...
>game keeps the stupid skyrim healing of being able to pause and instantly regain all your health
>the shrines are copypasted all around the world, they have a shitty puzzle on them and they give you heart containers
>very poor enemy variety, mini bosses are copypasted too
It was fun to explore the world for 10 hours but its ultimately pointless, the gameplay ends up being very boring.
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>>739834775
>ironically, it held my hand way more than any linear Zelda did.
No it didn't. Who do you think you're going to fool with this pseudointellectual drivel?
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>>739848625
You continue to flounder because your arguing skills are absolutely terrible.

>you're jewish! hah, take that!
>your game is worse than Zelda because..... it just is! No, I won't elaborate or point to a previous point where I explain why
>challenge isn't necessary to have fun. This means walking sims like Uncharted are equally fun, being a movie game is nothing to be ashamed of
>the millions have to be right! why would millions of flies eat shit?

Really, if you're gonna be a supposed champion of white-coded video games, then you're gonna need to argue alot better than this.

>>739848852
For example, the game doesn't even let you skip the tutorial. You're literally hardcoded from leaving the Great Plateau until you play the game "the right way". And they don't even stop you in a clever way. It's just lazy invisible walls and death triggers that automatically force you back to the plateau. What happens if someone wants to do a no-glider challenge, or play without shiekah slate abilities? The game just gives them the middle finger.

>b-but you can just choose to NOT use them
And yet I'm still forced through the tutorial. No freedom.
>>
>>739835802
>Most players will end up completing the dungeons in numbered order,
Wrong. Most people wandered into different dungeons in different orders.

>The overworld in LoZ is central to its appeal, sure, but it's as much about the dungeons.
And BotW has about as much focus on shrines, divine beasts, and other scripted challenge areas.
>>
>>739849026
>And BotW has about as much focus on shrines, divine beasts, and other scripted challenge areas.
Not really. Not as a proportion of gameplay time. Maybe if you choose to do every shrine or something, but that's torture for most.

I like both games, and I think BotW "deserves" the Zelda label as much as any game. They aren't that similar, though.
>>
>>739848987
>>your game is worse than Zelda
lmao i literally never said that. there you go again just fabricating bullshit that was never said. in fact i said that i've played both and had hundreds of hours of fun in each, but for very different reasons.
>This means walking sims like Uncharted are equally fun, being a movie game is nothing to be ashamed of
i literally never mentioned uncharted or movie games at all. you're desperately grasping at made up straws. the only one floundering is you because you're having a mind break about such a simple concept as "fun".
>What happens if someone wants to do a no-glider challenge, or play without shiekah slate abilities?
>I'm still forced through the tutorial. No freedom.
>the game doesnt let me do some esoteric thing that i made up! REEEEEEEEEEE
what a fucking victim, lmao

exploration is fun. the game is fun and fun to explore. cope and seethe
>>
>>739812623
because it was marketed to 30 year olds that didn't play video games.
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>>739849590
It is strange that you claim to like terraria, if you cannot fathom why i would prefer it over zelda. You think that i am jewish and brown for preferring it.

You flaunt "fun" as a rosary without giving any substance to it. Anyone could find anything fun. It is a meaningless buzzword.

Finally, you once again dodge the point i brought up about the poorly made tutorial, opting instead to lash out again. Why not simply address the argument brought up?
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>>739842143
Nope, sorry. BotW was the first good 3D Zelda game.
>>
>>739843285
Setting aside the environmental navigation challenges, this is a very brown post in general.
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>>739850647
>tendies have to constantly choose between "nintendo games are masterpieces" and "old nintendo games are dogshit"
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>>739849938
>you cannot fathom why i would prefer it over zelda
i can easily understand why you like it more. thats not the issue at all though, lol
>You think that i am jewish and brown for preferring it.
no, i know you're jewish and/or brown because you're incapable of understanding how/why people find exploration fun when it isnt challenging or giving dazzling rewards.
>fun is a meaningless buzzword
massive cope from somebody who once again proves that he fails to understand the concept. its so foreign to him that he has to desperately scrape and scramble at straws in order to prevent his entire worldview from collapsing. i know that cognitive dissonance can be terrifying, but trust me, its a personal issue on your part. just accept that other people are capable of having fun in different ways from you.
>you once again dodge the point i brought up about the poorly made tutorial
i ignored it because its not relevant, but if you'd like, i can easily lump in your assessment of it as retarded because it yet again stems from personal issues. the tutorial is fine and pretty well crafted. you just have a contrived victim complex. im willing to bet that you dont complain about other zelda games having mandatory sections/tutorials. trying to say that its bad because you want to create an arbitrary self imposed limitation/challenge, but it doesnt let you is pretty textbook "personal issue". considering your self imposed victimhood, you might even be a tranny.
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>>739848987
>For example, here's the tutorial
For example means there are multiple instances of something, not one isolated occurence. For example, ACfag, this is the millionth time you've argued about a game you haven't played.
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>>739849310
>maybe if you actually play the game
Great post, anon.
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>>739851359
>not one isolated occurence
oh cool, well there's also how to progress through the main story, you literally get told where to go and map beacons automatically applied literally for all but a couple small parts
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>>739851014
It's funny that you think I'm a tendie because I don't own a single piece of Nintendo hardware and I've played more PC, Sega, Sony and arcade games than you have.
>>
I have no idea BotW is the only Zelda I didn't even finish the first dungeon for before turning it off
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>>739851165
>>739851359
Anon, i really am concerned about your inability to argue even a single point. You call me brown. Jewish, and now you bring out the ol "you're a tranny" routine. You have yet to quantify your definition of fun, and why exploring an empty, barren landscape is fun.
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>>739851479
Why are you still arguing about a game you haven't played?
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>>739851452
Thanks.
>>
>this whole fucking thread
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>>739851737
>why is it fun?
because exploration is fun.
im sorry that you cant comprehend that.

its clear that like i said, you have a transactional, jewish mindset and think that there must be something more to it than that. that there must be some reward im not mentioning that you arent seeing. but there isnt. its literally just fun to do, lol. you're a transactional checklist fag. and yes, if you want to keep bringing up all of the ways your inability to have or understand fun stem from personal issues, then i will label your self imposed victimhood as tranny behavior. the more you deny it and deflect, the more true you make it. just accept the fact that you are not able to understand how and why millions of people are having fun in ways that you dont.
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>>739851737
>empty
You can interact with the enviroment and navigate in interesting ways thanks to that. There are a variety of biomes to play around with. There are enemies and wildlife that all have interesting AI. There are large cities and little settlements and stables full of NPCs and quests to find. There are puzzlebox shrines and environment challenge shrines. There are weapons and armor and unique encounters with special mythical animals. There are divine beasts with unique bosses and powers. Can you explain how it's empty? If you say something retarded like "only mandatory gated story macguffin dungeons count" or resort to pathetic handwaving, then you're confirming that you're actually brown, or a young millennial that grew up playing OoT as his first video game. In either scenario, your opinion becomes invalid.
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>>739845529
Why the fuck would you even ask this you absolute castrated dog? Please touch grass. Please trust your own taste. Please stop thinking /v/ is right about anything.
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>>739851860
Fucking excuse me?
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>>739845618
>, if fans didn't overrate it to the point where they say that the old zelda games were bad, and that they deserved to be replaced
fell for shitposting award
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>>739852183
>exploration is fun
Prove it.

>>739852205
None of this matters because the game makes it clear that none of it matters. The game goes out of its way to let you skip everything, bar the gay tutorial. It trivializes everything.
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>>739812623
Any slop can get ridiculously inflated scores just for being open world. That goes double for Nintendo and triple for "prestige franchises" like Zelda. Journos love open world shit because it never expects them to actually play the game.
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>>739817531
>Zelda 1 that high
>Zelda 2 above anything
>DS games above anything
>WW in S
threw up in my mouth a little
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>>739816934
Real human ranking
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>>739812623
Because it was, and still is, the best game ever that revolutionzed open world games? The only people that think otherwise are snoys who prove they haven't played time and time again because they compare it to Ubisoft games, which this has nothing in common with them.
>but le ubisoft towers
Side quests to get a part of the map (you know like Elden Ring), not to find quest marks.
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>>739817086
>unless we compare it to worse games like Skyward Sword or the Nintendo DS Zelda titles.
Skyward Sword and Spirit Tracks absolutely blow this dogshit out of the water. I'd even rather play Phantom Hourglass again than BOTW or TOTK and I hate it.
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>>739816934
ALBW is slept on, that game is great. You put Ages too low though imo
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>>739812623
Because it came out in 2017, before faggots like you started commenting on the internet.
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>>739852394
Zelda 2 is great. It's high on my list too, warts and all.
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>>739852354
>prove it
ok, i spent hundreds of hours in the game and thoroughly enjoyed it. millions of other people did too. we had fun. are you going to be the autistic thought police and tell me that we actually didnt? lmao
>None of this matters because you can just skip everything
hilarious cope. most people play games to enjoy playing the game, not to just check only the mandatory boxes necessary to see the end credits. you have no argument.
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>>739852306
Everyone knows ACfag didn't play it.
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>>739852394
>Zelda 1 that high
you're damn right it is
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>>739852354
>it's empty because all the stuff filling it doesn't count because of my worthless tautology
You're getting called brown because you're an idiot babbling about things you fundamentally don't understand.
>>
It's pretty good for an open world game, I find the biggest issue is that the more you play the money enemies turn into health sponges that require you to burn through multiple weapons to clear a camp. It runs really well on emulators but idk if thats still an option
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>>739852570
I've played it a handful of times over the years and have never enjoyed it much. Some of the bossfights are cool, but the general feel of the game just isn't fun for me.
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>>739852394
>Zelda 1 that low
>Zelda 2 that low
>DS games below ootslop
>WW in S
FTFY
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>>739852751
>muh 2d games are better than 3d
how are your 40s treating you oldfag-sama?
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>>739852576
you fucks are NEVER prepared for someone when they can actually back their shit up and you start blustering like wounded retards, it's always the funniest goddamn thing
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>>739852837
to be fair, literally all of the 2d games hold up better than the n64 ones.
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>>739841040
>I am shocked this is not a more common sentiment to hear from people.
It's because people who actually liked Zelda games wanted more Zelda games, not AssCreed: Hyrule.
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>>739852571
>we had fun
Clearly not, since you cant even quantify why you had fun.

The one time you tried, you spewed meaningless platitudes like "muh fun". You failed to address the complete lack of challenge in anything mentioned. Just mindless hopping up and down, trying to shout that the game is fun.

No challenge = no fun. This is not up dor debate.
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>>739812623
The same effect happened when Obama got a Nobel Peace Prize for not being George W. Bush
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>>739852982
and then his administration ended up having the worst record for drone strikes which accidentally made that one WKUK sketch age BEAUTIFULLY
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>>739852935
I can't deny that every 2D game LttP onward has aged very well
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>>739852837
I dont even like the gameboy games, retardkun.
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>>739852903
I replied to ACfag. ACfag has not played the game. He's made this apparent by getting fundamental details wrong. Posting a picture of your friend's Switch doesn't change that.
>>
>>739852954
*who actually like OoTclones
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>>739852973
whatever cope you need in order to prevent your fragile little mind from snapping. thanks for proving me right through all of your actions though. you're incapable of understanding fun, let alone how/why exploration is fun for normal/white people.
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>>739853167
So acfag was wrong about the tutorial being unskippable?
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>>739852973
>No challenge = no fun. This is not up dor debate.
Do you consider typing in English to be fun since it's challenging for an illiterate?
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>>739853305
>>739853250
>schizos have just given up and stopped arguing
I guess even a basic debate is too much for you. My apologies.
>>
Can you post your Armored Core 6 PS5 playtime yet?
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>>739853146
Ohhhh, my bad
How are your 50s treating you oldfag-sama
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>>739853167
>Switch
also, "your friend's", nice cope
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>>739853259
No, ACfag(you) were wrong about it being "one example" since it's literally the only time that happens in the game. An isolated instance of something can't be a representative example by definition. This isn't up for debate, it's what words mean. You being a fucking retard and wanting to argue won't change that.
>well it doesn't matter because essentially-
No. The tutorial is the only time the game forces you to do something. It is not an example of anything else.
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>>739853365
See
>>739852205
>If you say something retarded like "only mandatory gated story macguffin dungeons count" or resort to pathetic handwaving, then you're confirming that you're actually brown
You don't get to handwave and pretend your shitposts are intelligent and that you're talking about specifics in game. You also don't get to arbitrarily define how much challenge is needed for fun, especially within a series where the last game people actually died in came out in the 80s.
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>>739852158
funny you say that, as its commonly posted in zelda threads under the name "AClion". Its that common.
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>>739853246
"OOT clones" aren't a thing in Zelda outside of Twilight Princess.
BOTW and TOTK, on the other hand, are clones of at least 80% of AAA slop released in the past 15 years. Just two more open world timewasters fresh off the slop mill.
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>>739853552
>using ancient anti-gamergate memes to heckin own the pre-Switch Nintendo fans
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>>739853397
I'll know when I get there.
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>>739853423
You forgot the divine beast quests, which force you into a very strict way of doing them. Unless you can enter any of them without needing to do the npc quests beforehand. Someone even showed it off earlier, how the game gates you behind invisible walls
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>>739853609
OoT, TP and SS are all that style of game and they fucking suck. The parts of MM, WW, the Oracle games and MC that are like it are the worst parts of those games.
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>>739853708
None of which the game forces you to do, so you're still wrong, ACfag. You don't get to move the goalposts. You're wrong, and you're a subhuman shitskin monkey for arguing about games you don't play.
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>>739853628
only one more year! I'm sure it'll be great!
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>>739853789
>terribly made quests are magically good because you can skip them
Lol
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>>739853609
It's funny how MM/WW/TP/SS still get dismissed as "OoT clones" but somehow there's a deafening silence for TotK being an actual outright fucking Rebuild of BotW
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>>739853736
Sounds like you aren't a Zelda fan, then. Retards like you should have stuck to AssCreed, TES, and GTA if you love them so much instead of turning every fucking IP in gaming into them.
>>
>>739853851
that's their whole philosophy - having to do anything in a game is bad (except the tutorial because newcomers can't be trusted to learn the mechanics on their own of course, we need those sales!)
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>>739853953
>you should be allowed to tackle quests in any way you want
>here is an infinitely high death barrier that surrounds the gerudo city. You WILL crossdress if you want in
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>>739853620
You really need to aim your (You)'s better.

>>739853824
I dont know why you think calling people old bothers them, no millennial gives a fuck because we arent women.
You really need to question why you zoomies are so desperate to stay teenagers.
>>
>>739853851
That's nice, but the thing you claimed is still objectively wrong because you're a retarded shitskin arguing about a game you haven't played. No one cares that you want to move goalposts to pretend you still have a point.
>>
>>739853365
its ok to admit that you just dont personally find it fun. its ok to admit your own limitations. but trying to say that "the game is bad actually, and poorly made" is just objectively incorrect. know that you will always be wrong about that. by all means, dont like it, nobody cares. you're just retarded.
>>
>>739853916
I like the good Zelda games. Unfortunately, that doesn't include the shitty one you grew up with.
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>>739812623
With 10 years of hindsight, it's almost impressive how fucking boring it is. There is literally nothing to do outside of rushing the bosses. Nearly 99% of the playable area in this game is empty and meaningless.
>>
>>739854040
>>739854089
>How DARE you point out flaws in my game, you shitskin
Calm down. You are starting to sound like the brownoids you hate so much.
>>
>>739853708
>You forgot the divine beast quests, which force you into a very strict way of doing them
thats like complaining that once you choose to enter a race, you have to follow the track in a specific way.
>>
>>739854036
>You really need to question why you zoomies are so desperate to stay teenagers.
because zoomers know they're next in the generational hotseat, just like how millennials started being blamed for the world's wrongs when they started hitting their 30s and guess what starts next year also isn't it curious how Xers largely got glossed over in the generation war
>>
>>739812623
BotW and TotK mastered the reviewer experience. The game makes a very strong first impression, and has the illusion of significantly more depth than there is. It takes 12, maybe 15 hours for it to start dawning on you that you've seen most of what the game has to offer, and the game is already over.
The first area you are intended to do for each has a very polished leadup that is anomalous in the game, and they're good at making the first few hours of your gameplay feel free, when you just haven't recognized that you're on rails. You could leave them, sure, but you aren't likely to unless you're aware you're being shepherded, or you have a much more developed sense of developer intent, and a contrarian personality that actively wants to go in the one direction BotW hides vistas from, and puts bottomless pits in to subtly convince you there's nothing there.

No reviewer will ever play the game long enough to post their review before it's too late.
>>
>>739854203
They're the lost generation for a reason
Boomers didn't care for them, and forgot they even existed when it came time to blame young people for the world's ills
>>
>>739854020
i thought you liked it when you had to acquire new keys to open locks.
retarded hypocrite strikes again.
>>
>>739853853
Also funny how they get mad at previous Zelda games for having any mechanics in common with OOT, but they celebrate BOTW and TOTK for having everything in common with vast swathes of single-player AAA games over the last 15 years. Even if previous 3D Zeldas had actually been OOT clones, that would still make them more unique and creative in the broader context of gaming than BOTW or TOTK could ever be.
At this point I'm hoping Aonuma makes the next Zelda game a Naughty Dog-style movie, just so I can watch all these nu-Zelda fanboys backpedal on everything they've been saying for the past decade and claim that the TLOU formula was really just like Zelda 1 all along.
>>
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>>739854150
>exploration is a flaw
LMAO
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>>739854150
>ignore the fact that I'm objectively wrong about details and let me keep pretending my opinion matters
No, monkey.
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>>739854372
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>>739854313
>buying a crossdressing tranny outfit to get past the guards is the same as exploring a dungeon to find new items
LOL
>>
>>739854420
says the retard that literally can not understand how/why exploration is fun, how people can have fun without challenge, or even what fun is.
>>
>>739854036
You're gen X thoughbeit
>>739854203
projection
>>
>>739854203
>just like how millennials started being blamed for the world's wrongs when they started hitting their 30
Dude, I was getting blamed for everything going wrong when I was still in middle school, its just that now its zoomers doing the blaming and not boomers.

Though I, as a millennial, do take 100% credit for nearly killing hollywood, making the "far right" acceptable, reviving traditional catholicism, and killing divorce. Its just a shame gen z was so easily fooled into saving hollywood, being gay, tricking people into thinkin the novus ordo is "trad", and....well, okay, I guess they didnt find a way to make divorce popular again so they havent undone everything.
>>
>>739854485
you seem really hung up on this "crossdressing" thing. you sound really fragile. what, you arent able to wear women's clothes and retain your sense of self and identity? not even just for a disguise? how incredibly weak and unmanly of you.

and yes, figuring out what item you need and how to get it is the same. the item is just a key to open a lock to access a new area.
>>
>>739854485

>stealing a book from the library to get past the statues is the same as exploring a dungeon to find new items
>buying a sail to get your boat to work s the same as exploring a dungeon to find new items
>racing a ghost for his toy to get past the tree is the same as exploring a dungeon to find new items
>Earning the respect of women to get past the guards is the same as exploring a dungeon to find new items
Lel
>>
>>739854592
but wouldnt calling me gen x be a good thing? I thought millennial = bad, gen x = good?
Or does the "unc" thing take priority over the generation thing when you desperately attempt to get an own over something immutable?
>>
>>739854485
>OoT
>sneak past the guards, knock them out, fight them, and become respected as a warrior when you've completely bested their security
>BotW
>have to dress as a pretty teal princess to seek an audience with Riju and enter town, even after saving her goddamn town and solving everyone's problems there (whereas Gorons get a pass)
>need to wait 6 years after having saved the entire goddamn world, ANDfor their town to be buttfucked by a sandstorm and goddamn zombies, to be given an exception to travel freely
what a fruity game BotW is and TotK doesn't get off the hook either for those femboy/himbo outfits
>>739854621
It'd be more annoying if half of MDS wasn't based on zoomers just being petty contrarians about established media (especially the Star Wars prequels, somehow the millennials caught the brunt of the blame of being accused of being OT purists and rejecting the prequels instead of Xers and late boomers).
>>739854682
Those are in addition to dungeons with items, not instead of.
>>
>>739829596
literally everyone was mentioning when it came out, that if you come across the beasts naturally they basically woudn't let you in them even if you were standing on them
>>
>>739854852
bull
shit
>>
the more aspects you can take from TotK and mod into BotW without it having nuts and bolts mechanics the better of we all are
>>
>>739854696
Gen X = fake and gay(you)
'llenials = bad taste in media
Zoomers = short attention span
You = bald + fat + old
>>
>>739854217
I don't know what forum you were on at the time but everyone I knew spent the first week of the game going in whatever direction they wanted, exploring and area, finding the beast and realizing they actually did need to do the story
>>
>>739854846
RLM are all gen x and have blamed millennials for liking the prequels for ages now.
I dont really like the prequels either, so that isnt what irritates me, What irritates me is when im watching an anime from the 1970s and its full of "millennial writing", while being too old for a millennial to be influenced by and obviously too old for a millennial to have written.
Its also retarded that we used to call that "tumblr shit" and zoomers decided to let tumblr/sjws/woke people off the hook by broadly blaming people who happened to be born in time to see the analog-digital transition.
>>
>>739854990
Yeah sorry little guy, its still not working.
>>
>>739812623
Game reviewers only play the first hour of a game. BotW's first hour is legit 10/10. The problem is the rest of the game is more of the same with no further progression so people that actually played it call it mid.
>>
>>739855190
your norwood is showing
>>
>>739855137
I've recently come around to the theory that some Xers have played a hugely unspoken role in engineering millennial vs. zoomer warfare, solely on the side of zoomers for some reason

these two generations should be able to come together easily to agree that Xers and boomers fucked us badly
>>
>>739855341
Yeah this is basically the generational version of picrel.
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>>739855341
oh man I bet your Zoom graduation was LIT, fuckface
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>>739855419
>cringe ahh marvel meme
okay unc
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>>739855407
>solely on the side of zoomers for some reason
zoomers are their children, thats why.
As for that theory, its possible. I know a big push happened with "shredded nerd", but that guy isnt gen x, he's just jewish. However, the guy who is currently pushing the hell out of that narrative on youtube (mexian/indian guy with black "virginity protector" glasses, he does MAGA media shit) is gen X, so its happening at least on some level.
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>>739854682
>earning the respect of women
Why the fuck would i want to do that?
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>>739855532
>there are literally 0 zoomers who questioned this
>>
>>739855625
the "le based/gen Zyklon" narrative is embarrassing as hell, early Alphas are more in-line with that and only because they're functionally retarded hicks
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>>739855728
oh that's not even close to how retarded and blatantly "it's about control not safety" that music-playing got during COVID
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>>739855731
I do know based zoomers, but they are based because their parents are deep-lore traditional catholics, I've never met a based zoomer who wasnt the product of a "radically traditional" household, and those are insanely rare to begin with. When I was in charge of training zoomies they were all rap loving social retards who could barely speak english that, the "based" ones were just MIGApedes that squeaked when they finished talking.

>>739855723
Because muh heckin' gerudo are BASED and REDPILLED



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