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File: minathehollower-1.png (3.52 MB, 2229x1251)
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I find disliking this art style baffling. I truly miss the days of beautifully hand drawn sprite art and maps. This game perfectly captures what made Link’s Awakening so special and is what drew me to back it on kickstarter years ago
>>
Game was mid as hell, the art makes it incredibly hard to figure out what's what.
>>
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>>739846674
It has no depth. 2f and 1f look the same, something went wong. The game looks horrible.
>>
>>739846898
One is GBC palette, the other SNES.
THEYRE NOT THE SAME
>>
It's just too low effort and amateurish.
>>
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>>739846898
The real question is why didn't Trigger have action combat like Secret of Mana
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>>739846674
Non inmersive and looks like shit. There's a reason it died in the 90s
>>
>>739847118
>low effort

It took them nearly six years m8
>>
The shitposts against this game feel very forced
>>
>>739847173
that's why terranigma will always be superior to chrono trigger
>>
>>739847230
Yandere dev is that you?
>>
>>739847298
Eh, Terranigma is worse in other areas.
>>
>>739846674
The art is bad, good pixel art is stuff like Castlevania SotN.
>>
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>>739846674
It all feels fake and inauthentic.
Here, picrel instantly solves the problem by not attempting to force modern display shit upon a game cosplaying as retro.
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>>739847298
>never got an english release

What were they smoking literally threw away free $$$
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>>739847520
Wait there's no 4:3 options before getting setting into the game?
>>
>>739846674
>mixes perspectives
>mixes tilesets
>mixes tilesizes
>mixes tile origins
It looks like shit and doesn't resemble link's awakening at all.
>>
>>739847103
>>739846898
>>739846674
Begs the question why didn't it go for SNES/GBA sprites and instead went for the GBC vomit shit that's the worst kind of retro graphics between NES and SNES
>>
>>739847173
Because Trigger is a good game and secret is friendslop
>>
>>739846674
It’s zoomers who grew up playing Halo, GTA, and CoD.
>>
The art is good as pixel art, however that comes with the expectation the game can run on anything.
The game isn't on phone or any handheld, despite being priced like a phone game.
>>
>>739847103
Link's Awakening has visible depth between levels though.
>>
Played the demo a few months back, I just don't care for GBC nostalgia shit. I might've been interested if it had an actual art style, or been released on the actual Game Boy Color, but I've gotten tired of people just actively making their games look worse for the sake of muh nostalgia.
>>
>>739846674
completely agree op.
>>
>>739847468
completely different style dude.
did you niggas ever play games growing up or just watch advertisements?
>>
>>739848629
The games I played on my GBA look a fuck ton better than that shit game.
>>
>>739848629
you sound like you have a nose ring
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>>739849087
and you have a clit piercing.
>>
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>>739848019
That's the style that Shovel Knight tried to emulate though anon
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>>739849209
kek
>>
>>739846674
They bankrupt their company for something nintendo shat out with their D-team in 6 months on hardware that was harder to develop for. Truly incredible
>>
>>739848186
It'll come to mobile next year anon
>>
>>739847248
So many people arguing against what made the Oracle games great and I'm just shaking my head. Mina is exactly the kind of game I wanted.
>>
>>739850095
>t.shill
>t.maybe even the dev
>>
>>739850095
>>739847248
Nice try shovelware devs
>>
>>739847523
It did though, it had an UK and Australian release.
>>
>>739850149
>>739850164
>t. tortanic retards
>>
>>739850095
game is good; jeets hate video games.
>>
>>739848186
A phone game would be freemium, what pricing are you talking about
>>
>>739846674
Headache-inducing, cancerous aesthetic.
>>
>>739848186
wdym? the game is on switch
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>>739847103
GBC games don't look this bad, lil bro.
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>>739850898
jesus christ my eyes
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>>739850984
That's what people are saying about the flavor of the month furry game.
>>
>>739850898
look at those disgusting mixels on the dirt road
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>>739851252
You don't know what a mixel is, everything in that image is pixel perfect.
>>
>>739851252
poojeet pretending hes an expert lol
>>
>>739850898
I know it's not GBC accurate, but I'm not autistic enough to care.
>>
>>739851465
gbc looks like ass.

im glad this was modernized.
>>
>>739846674
>I find disliking this art style baffling.
It looks fine on a tiny Game Boy Color screen. It looks like dogshit when it's blown up and stretched out to the dimensions of a modern PC or console screen. Not exactly rocket science here.
>>
I'm on the fence on this one, I know it's cheap but I don't want to waste my money for something I would drop after a few hours. What's the deal with no enemy knockback, how are you supposed to get away from them
>>
>>739852826
Just pirate it.
>>
>>739851252
>mixels

Qrd?
>>
>>739847523
>threw away free $$$
Enix actually closed their American branch, which would have published it, due to declining sales of their games there. Nintendo only published it in PAL because the 64 wasn't coming out until 97 in that region.
>>
>>739852826
Just use weapons like the hammer & wipe em out quick
>>
>>739850898
These are some really horrible color choices
Was this a regular GB game that got color later?
>>
>>739853185
it's when the pixels on a pixel grid aren't of the same size
>>
>>739853185
Anon is a retard and thinks the repeating pattern on the corners of the textures are different sized pixels
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>>739846674
You need to be 40+ to tolerate ugly shit like that
>>
>>739854096
they are tiles, not textures retard
>>
Can someone post a screenshot of the presets for modifiers? I watched some gameplay and this guy just face tanked a giant moon monster and took almost no damage while also having an estus-like ability so I gotta see these mods.
>>
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>>739853743
Yes. Link's Awakening DX looks worse than the original release.
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>>739846674
>widescreen
>too many colors at once
>some sprites are terribly big and aren't made of 8x8 tiles like they should be
>actually the game runs at 2x or more pixel size, it looks smoother than it should as pixels enter eachother, and you gotta change it on the settings for the pixel perfect version
At least the ground tiles conform to the 8x8 gameboy tiles.
>>
>>739847523
It did in Europe and you can download an NTSC rom hack patch to make it run at a normal speed
>>
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>>739853185
In true pixel art, each pixel is of the exact same size, mixels is when they don't give a fuck about it and do whatever while trying to look like pixel art.
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>>739854865
why though
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>>739854943
Because its pixel art, not "anything goes" art. You have to draw with pixels.
In this picture there's no mixels, because the "big pixels" are actually just 4 pixels together. The problem is having fake pixels violating the pixel grid.
>>
>>739853185
It was line of cheaper polybag sets LEGO ran for about two years a decade that was very well received for introducing and utilising the smaller "towball" ball-and-socket joints,
>>
>Retro Indie pixel female protagonist game
I am tired boss.
>>
>>739854943
Because fuck you, you either make pixel art or just make some retarded abomination that tries to mimic pixel art.
>>
>>739855056
but a lot of old games have stuff that is of different sizes in it
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>>739846674
The thing is, Link's awakening looked more readable than this.
>>
>>739846674
>hmm do we go with the superior SNES pixel style
>or the inferior GBC pixel style that is appreciated because it was the best at the time
>>
>>739855258
>but a lot of old games have stuff that is of different sizes in it
>In this picture there's no mixels, because the "big pixels" are actually just 4 pixels together.
That's exactly what I said, are you a parrot or something you fucking mongoloid.
Show me examples of mixels on NES, SNES, GB, GBC or even GBA games.
You might see some scaling on snes and gba games, like when they use mode 7 or like in Golden Sun, but even the scaling respects the pixel grid, BECAUSE YOU CAN'T DISPLAY A HALF PIXEL.
You can only display half pixels in homosexual indie games that up the resolution 4x, so that the fake "pixels" can be misaligned with the grid. You know your screen is also a pixel grid right?
>>
>>739855470
mario getting smaller when you get hit with a goomba in smb1
>>
>>739846674
It has a disorientating display of depth and I can't put my finger on why. Everything looks flat
>>
>>739855517
I will rape you
>>
>literally never see the word 'mixel' on /v/ in 15 years
>all of a sudden it's in every thread and everyone is an expert on them

Posers
>>
>>739846674
kek less time shilling your failing game and more time brushing up your cv
>>
File: 1780095675697235.jpg (1.75 MB, 2560x1440)
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https://steamcommunity.com/games/219990/announcements/detail/687507011804332720

>Cheaper than Mina
>More content than Mina
>>
>>739855258
For example?
>>
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>Shills will tell you this looks good

It looks. Like. Fucking. SHIT

Why did they spend so much time to make a game look like the GBC Zelda which also look fucking terrible and THEN make the gameplay rollslop which only works in 3D?
>>
Honestly I'll probably pick this up eventually but if Shovel Knight is anything to go by, I'm probably going to wait a year until it's patched to hell and back and has it's DLC released in a package. I got burned hard by supporting Shovel Knight early and the subsequent re-releases and porting really soured me on supporting Yacht Club games early as I know they will be milking this game hard.
>>
>>739855621
>>
>>739855679
That's not scaled, totally pixel perfect of two different versions of Mario.
Are you actually retarded
>>
>>739846674
> I truly miss the days of beautifully hand drawn sprite art and maps.
Pic unrelated. Mina is the opposite of that. You can dumpster dive on Steam and find games with better pixel art released within the last week.
>>
>>739855678
>dlc

You mean the free expansions that gave vastly different characters,the 3DS version was great because the 3D effect helped pop out the screen that no other version captured
>>
>>739855659
Why does rollslop only work in 3D?
>>
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>>739846674
>I find disliking this art style baffling.

I don't hate it; but I generally prefer 16bit style to 8bit.
>>
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>>739855743
my bad here's the right pic
>>
>>739846674
$10m budget btw
>>
https://store.steampowered.com/app/1375400/Ghosts_n_Goblins_Resurrection/

>Cheaper than Mina
>Harder than Mina
>>
>>739855743
Imagine getting baited in >2026
>>
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>>739855856
Same reason 2D stealth games don't work
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>>739856046
>make 2d stealth game
>make it a sidescroller
No, the dev is just retarded. Metal Gear is already there to prove that you can have a perfectly fine stealth game in 2D.
>>
>>739856046
Explain instead of evading the question.
>>
>>739856145
art of theft was pretty good for a free game made in 2008
>>
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>>739846674
Same, honestly. And I'm not just saying that to troll and act cute like a lot of faggots are wont to do in these threads; I truly genuinely enjoy pixel artwork and I appreciate when it's executed well in games. I generally prefer it over smooth 2D sprites, though not always.

Some will say, "It's overused I'm tired of it," well imagine how tired I am of 3D graphics shit and especially attempts at photo realism. My piece of the pie here is very small compared to that, and you STILL roll your fucking eyes. But it's whatever. No accounting for taste.
>>
>>739856174
>Maneuvering 3D space

Pretty obvious this takes more skill than anything 2D

>Manipulating the camera

I think back to Splinter Cell and how wrangling the third person camera is just as important as the actual movement of your character, something a 2D game cannot simulate and this goes for Souls games too, especially as you move away from auto targetting. e
>>
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>>739855864
Owlboy was such a gorgeous game. I wish it'd been more popular.
>>
>>739846674
It just looks so generic compared to Shovel Knight, and SK already looked pretty average both visually and design wise.
>>
>>739856418
No it's not
* buuuuuuurp*
*scratches balls*

It looks like modern garbage, chrono trigger and snes games are still goated

*sniff hands *
*buuuuuuuuuuurp*
>>
>>739855986
>18th time posting this today
What level of raped is this?
>>
>>739856686
Not as raped as Yacht Club is going to be or Kevin Nash during the summer of 1992
>>
>>739855659
There's no meaningful difference gameplaywise between top-down 2D and rollslop 3D when it comes to basic melee shit, why would you think they are separate
>>
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>>739856762
Salt & Sanctuary (one of the best 2D souls games if not the best), is easier than Dark Souls 2 by a country mile.
>>
>>739856046
Intravenous 1 and 2 are kino though
>>
>>739856338
>Pretty obvious this takes more skill than anything 2D
no? in most souls-esque games you're firmly stuck to the ground during combat, 2D or 3D doesn't make a huge difference there
>>
>>739856881
>no?

When you fly a plane, what dimension are you flying?
>>
>>739856847
Because Salt is actually a well designed game that doesn't rely on retarded shit like adaptability.
>>
>>739846674
I dont mind 8 bit and gameboy style games but the fact that this took 6 years to make and the developer is about to go bankrupt out of it is fucking stupid.

What a waste of development lmao.
>>
>>739856926
what do you mean which dimension? it can be several depending on how you're moving
>>
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>>739856986
Ruin Sentinels require more mechanical depth than any 2D soulslike ever made
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>>739856847
How was the sequel?

The 1st game somehow made my eyes itchy after more then 20 mins
>>
>>739856926
Planes crash far more often while in a 2d plane on the strip than in the air as a 3rd movement grid.

This debunks what your argument is going for.
Raped.
>>
>>739857105
Just run on the top platform and hit them while they jump up.
Then run away and go back up there to make them jump again.

Are people stupid?
>>
>>739857105
You call running around and rolling all over the place technical depth?
>>
>>739857113
IMO it is much better, but that's just my opinion, the sequel takes heavily from monster hunter.
>>
>>739857218
>>
>>739847520
There are so many art mistakes holy shit the readability in this sucks ass.
PIXEL ART IS ALL ABOUT READABILITY BECAUSE YOU ARE WORKING WITH A LIMITED SPRITE SIZE/CANVAS FOR THE CHARACTER THIS INCLUDES ENVIRONMENTS!!!!!!!!!!!!!!!!!
Top down is pretty hard too.
>>
>>739857113
sequel was trash for me and I liked the first one
>>
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>>739857113
Pretty interesting follow up, because if it were just Sanctuary 2, I don't think I would've been as interested, though none of the bosses were as impactful to me.
>>
>>739855659
LOLOLOL who the fuck approved this color pallet? Even in this day and age where its never been easier to draw pixel art because faggots already "solved" the pallet problem. Yet here we are. Taste still matters.
>>
>>739855856
i-frame rolls are a crutch to compensate for dodging in 3D space being unreliable. That doesn't apply to 2D games, where you can see the entire field at all times and thus can reliably dodge using regular movement.
>>
>>739855864
Really nice, but I feel they put too much detail in the dark area's or in the distance. I mean that tree on the rock those leaves have a little bit too much detail and those clouds are wayyyyyy over done, and that dark grass (in the hills behidn the character). Bit too much detail. Darker area's mean there's less detail.... well because its in shadow and dark and so our eyes loop it together as one one. But putting details in the dark and light don't work. Its overdone. Dark = loss of detail.
But overall still looks nice but that's my expert opinion (fact) on this one.
Pixel art is all about readability and if your darks and lights have are readable, it just gives too much information.
>>
>>739846674
His style is 8-bit or w/e the GBC was, which is too low detail for console or PC gaming. There's way better pixel art out there on Steam. It's probably alright on a handheld.
I think being a mouse is kind of boring and the digging mechanic in the demo was unsatisfying because you couldn't dig under pits.
>>
game looks like shit. I thought it was going to look like that Nine Sols game based on the banner art. if I need to play an 8-bit?/Gameboy game I'll just emulate a classic.
>>
>>739857583
i-frames are pretty important in beat em ups and fighting games. it's not always a roll, but still
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>>739857653
In fighting games your character's movement is highly limited. Dodging everything is not practical nor intended.
>>
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>>739857382
This fucker will always haunt me, I remember him because of how fucking unforgiving of a difficulty spike he is.

He was so fucking aggressive that the fight might as well be considered a rhythm game.
>>
>>739857646
it's one of the big risks of making retro-style games. back then they did literally everything they could to make it as good-looking as possible using what was available to them, while modern games doing retro-style is deliberately holding themselves back and just tries emulating a style. those are two very different vibes
>>
>>739855470
>Show me examples of mixels on NES, SNES, GB, GBC or even GBA games
Won’t find a picture but Zelda Minish Cap is infamous for having Mixels and fooling the uninformed as they post “omfg this game perfected pixel art wowzers!”
Game does look good though I’ll admit.
>>
Pokemon Black/White had mixels.
>>
>>739846674
Links awakening was not widescreen.
>>
>>739857870
sega saturn and GBA games don't count because they had a lot of games where they scale and rotate sprites
>>
>>739856272
Any other games at the Legend of Mana level of pixel art?
>>
>>739850898
Didn't look as bad on actual hardware due to the lack of backlight making the oversaturated colours not popping out as blatantly as it does on any modern display.
>>
>>739858043
Metal Slug. For modern games Owl Boy is the best.
>>
>>739857941
Yeah, but it also had something much worse: pixel rotation.
>>
>>739858145
>Owl Boy
Man, don't fucking remind me. What a fucking waste of an art style on a completely mid game. I'd rather play Blasphemous again than that.
>>
>>739855864
>>739857624

Watch it in motion.

https://youtu.be/dutS-F6amrE
>>
>>739858435
looks like retarded zoomnigger/hipster trash. Shatter hand looks better, mario 1 looks better.
>>
>>739858264
>>739858435
I put owlboy on the same category as iconoclasts, games made by artists with really good pixel art but mediocre gameplay because the art is all they focused on
>>
>>739857870
Scaling isn't mixels though since its still pixels on a grid. It does look ugly sometimes, but its still on the grid.
>>
>>739846674
Mina's problem isn't the art style, it's the resolution. Every screen is simply too busy with little details that are tiring on the eyes unless you play in a small window or on a screen far away so your brain naturally anti-aliases everything into smooth shapes. I recommend everyone to test what I said by comparing the thumbnail in OP with the full expanded image. Mina would have looked better with Monster Boy's art style from an overhead perspective, but then again, the devs have decided that low res pixels is their brand, and they wouldn't have been able to sell the game as "inspired by Zelda" if their game had high res assets.
>>
>>739858609
I understood Owlboy to be so unpolished that it's not worth playing. Iconoclasts is weird but it's not unfinished.
>>
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am I supposed to come here later or do I have to get good with the umbrella? also holy rape avenue when you get that shield and have to climb the ropes
>>
>>739859274
if you get that shield thing on the left side of the screen (come here from another room), you can use it to dash in the air
>>
>>739859432
I...totally forgot I got the shortcut for that so I wouldn't need to do that...
>>
>>739859432
Thanks anon
>>
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what did they mean by this
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>>739846674
Donated to blm, pirated, even if it was good (it wasnt)
>>
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>>739846674
Game Boy games can look better if they wanted to
>>
>>739846674
The problem is the game cost $10 million to make. A Link to the Past cost about $3 million in today's money. If that team had $10 million and was able to work on limitless hardware from 2026, they would make something that looks extremely good.
>>
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>>739846674
Zelda on the GBC looked better
Hamtaro looked better. Mina looks unfocused and ugly if you're not looking at thumbnails (huge issue when 720p is below the bare minimum of what most people use these days)

You don't know what you're talking about. Look at this shit
>>
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>>739861162
The more I see of this game the uglier it gets.
>>
>>739855659
It looks good for the limited colours but it's a shit design decision, ain't no one nostalgic for 8 bit pixel graphics when 16 bit is a straight improvement in every way. It's not a different thing like 2D vs 3D.
>>
>>739861010
Literally none of these game could work on actual gameboy hardware
>>
>>739850898
Mina looks better than this
>>
>>739846674
Are you trolling? That looks like ass. Horrible spritework.
>>
>>739861010
What's the one in the lower left?
>>
Main issue with sprites is people enjoy looking at detailed art.
>>
>>739862147
it looks like a GBC game which is the point
>>
>>739862335
Pixel art makes better sprites though. You don't see much games that use detailed illustrations for sprites because it is so much less readable than pixel art in gameplay.
>>
>>739861162
Looks like the Oracle Zeldas to me
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>>739862603
>and other things oldniggers tell themselves
>>
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>>739862480
>>
>>739857207
You can't get back up on the platform during the fight though
>>
>>739846674
Only poorfags would think this looks good to any degree.
>>
>>739846674
nes graphics is one thing, but game boy color graphics? thats too far
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>>739847103
gbc games look like ass, why would you emulate that?
>>
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>>739846674
>>
>>739849501
nigga can't tell the difference between gbc and nes
>>
>>739847173
Secret of Mana is only really fun with a friend. Even then the combat is mainly casting spells. Spells having to stop the game messes with combat pacing and also makes it feel a little cheap with how you can just pause and spam. Charing weapons past the first few levels is really lame, especially how you have to slow to a crawl. SD3/Secret of Mana 2/Trail of Mana/whatever it's called improves on all that, though.
>>
>>739863593
They're all pixels aren't they?
>>
>>739864009
>They're all pixels aren't they?
this is why you aren't making vidya
>>
>>739863645
>improves on all that
Not the spells pausing the game shit.
I never play with Angela because of it.
>>
GBC games had to use fucked colors to make it readable it's not like it was a style choice
why in the world would anyone ever copy that
>>
>>739864615
Yeah it improves on it in that you don't have to choose Angela, but you're right in general it's still a problem with how skills and spell sstop the game and just auto lock on. Funny thing is that Final Fantasy Adventure/SD1 doesn't have that problem with the spells, but it plays a lot more like Zelda.
>>
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>>739847298
I love Terranigma, it is an unsung hero, but, no, nothing from that era can compare to Chrono Trigger.
>>
>>739846674
i didnt like how the colors looked initially but when i set the palette to "vibrant" i thought it looked so much better
>>
>>739863537
>game styled after dot matrix handhelds
>DURRRR CRT
i hate retards so much
>>
>>739865226
Example? The busy art is kind of putting me off.
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>>739865335
not him but here ya go
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>>739861162
>Jerky weightless Unity-ass animation
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>>739851252
Anon, I don't know how to tell you this, but... if you arrange four pixels into a square... they make a BIGGER square... but it's still made of four individual pixels!
>>
>>739865257
only brown poorfag thirdies like you enjoy handheld shit
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I don't get the autism. Yeah the palette's not very interesting, but the snobbing about pixel art is getting ridiculous. Everything looks pretty well defined and designed to me.
>>
>>739865671
Thanks. I definitely like those colors better, more GBC looking. But doesn't seem to reduce the visual noise much unfortunately.
>>
>>739855659
What I disliked about the demo the most was that hits like the one in 0:11 connected. It's not a fucking platformer, it's a top down game, both actors are in different places, it should never connect! And it feels even worse when bosses do it.
>>
The entire discussion only proves that 4chan is extremely retarded when being negative while trying to argue their opinions. In the end is as worthless as retardera.
>>
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>>739846674
Individual sprites look good, but the overall use is kind of a fucking mess.
The areas where they stuck to a more restricted palette and didn't fill the screen with noise look pretty nice. Could probably throw on one of the filters but then that takes it too far in the other direction.
>>
Midnight bump
>>
>>739861162
>All that screen shaking
Holy fuck dude calm the fuck down
>>
What's the best weapon?
>>
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>>739856046
Retard
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>>739846870
Too many gradients and colors. Link’s Awakening only have 4 four colors and 16 in DX.
Mina has 64 colors in the screenshot
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>>739847230
No it didn't. It might've taken them a few years, but it sure as fuck wasn't six.
>>
>>739855856
personally I find it frustrating to hit enemies or know when I'm about to be hit by enemies. the hitboxes seem really wonky, for some bosses you are able to stand "behind" them (i.e., they are towering over you and you are behind them) but other times it seems that hitting their sprite at all damages you. it feels really inconsistent
>>
>>739861162
Mina´s height should be 100 cm if you compare with the human sailor
>>
People dislike it because it was surpassed, no one on earth prefers 8 bit over 16 bit
>>
>>739847523
As an Aussie, Terranigma was my favourite game growing up. I was really sad when I got the internet and discovered that Americans missed out on it, the only discussion I saw online at the time was from Euros.

Lufia (Lufia 2 for USfags) was also very underappreciated. It was always odd for me because I had these games on SNES but I didn't have Chrono Trigger or any FF, getting online felt like I was in another planet.
>>
>>739856926
When you're flying a plane, which Souls game are you playing?
>>
How did Super Mario World take three years to develop with the devs working against the hardware and this game took six years and gorillions of dollars despite looking worse and being easier than ever to make
>>
>>739846674
Pixel slop
>>
>>739847173
Coz secret of mana's combat isn't action/real time at all.
It looks like it's a real time action game, but it's not.
Because you have to wait for your stupid little meter to fill up.
And no matter where you position your character, bosses can hit you from the other side of the screen.
>>739847298
Terranigma is quintets worst ARPG and its combat is a mess.
>>
>>739861162
>Boss suddenly uses nigh-unavoidable moves and patterns that you had to know before hand
Ah, peak trial and error artificial difficulty returns I see
>>
>>739871614
My local toyworld had an entire shelf of sealed terranigmas for sale. Nobody wanted them. They dropped the price to $20AU and still couldn't get rid of em. Not sure what they did with them all but they sure as shit didn't sell them.
>>
>>739865671
This shit was NOT designed to be displayed on anything other than a 3" display
>>
>>739846674
>I find disliking this art style baffling.
The inability to understand that different human beings have different taste is a symptom of autism.
>>
>>739872445
Yeah i tried playing it on my 65" tv and it's a mess to look at stretched out that big
>>
>>739847103
The limit of the GBC palette is in how many colors can be displayed at once, not in which colors can be displayed
>>
>>739872497
>>
>>739846674
The seething for this game makes me understand why yellow paint for fucking blind retards exists
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>>739865865
Mina uses a custom engine.
>>
>>739846674
Mixels
Backgrounds that don't mesh well (not shown here)
Widescreen
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>>739868490
You can reduce it in the settings (or increase)
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>>739873052
the only mixels I've seen were the text which I give a pass because readable text is better than crunched down text, and even that you won't notice most of the time
>>
>>739850898
Game isn't even supposed to be this saturated, it looks more natural on the actual gbc screens, hell there's filters to color correct them
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>>739855470
>Show me examples of mixels on NES, SNES, GB, GBC or even GBA games.
Mode 7
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>>739861162
It's this fucking retardation
There's nothing impressive about this because it follows no rules
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>>739846674
Sorry but GameBoy games looked like shit even when they were new. PC Engine, SNES, GBA, that was the good stuff.
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>>739847103
>we made it shit on purpose
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Gameboy zelda games were made with massive hardware limitations, and they looked fine for the small screen size
there's absolutely no reason for mina to look so ugly now that none of these limitations exist anymore
specially how huge they made the pixels, which inevitably looks like shit on tvs and monitors which will be what most people will play this on
>>
>>739873343
2 hour vs 30 hour battery life btw
>>
>>739846674
>they didn't fix the depth issues
Fucking why???
>>
>>739873681
2 hours? More like 40 minutes
>>
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>>739872497
Reso?
>>
>>739846674
It's generic indie pixelshit wtf are you talking about
>>
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reminder that mina is literally better than your favorite game
>>
>>739874470
i feel like the ties should be grouped together
i know its a who cares kind of thing but it bothers me anyway
>>
>>739874470
mixtapebros...how could we lose...
>>
>>739855659
I really don't understand what I'm supposed to be seeing that's wrong. Looks great.
>>
>>739847173
Because then it would be garbage like Secret of Mana
>>
it's extremely noisy
>>
>>739874981
I don't see it. It's detailed but Mina always contrasts and pops out color wise. I haven't been visually confused once while playing.
>>
>>739847520
>this pixel art feels inauthentic
>just because the aspect ratio is different

I once made a 2D pixel art game where I made all the graphics on actual the Super Nintendo and imported the graphics in Unity, where the resolution was 384x216. Would you say that's still inauthentic just because it's wider than a SNES game?
>>
>>739860385
God the readability of this art really is shitty, the changes in elevation aren't visible at all
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>>739846674
>I'm old
We know. Sprite art like this isnt appealing and is 100% nostalgia, I'm glad it's mostly dead now as gen x stops making games.
>>
>>739875124
>the changes in elevation aren't visible at all
Are you fuckin with me?
>>
>>739875278
There's an 8px wide shadow and then the same flat shading everywhere. It doesn't read as being two different elevations.
>>
>>739875312
The left side where Mina is and the upper right are at a higher elevation, it's readable at a glance.
>>
>>739875312
>Shadows
>Angled walls
>Stairs
Brother
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Why did the devs do all of this work for 1 employee's side project? They should have recognized the hassle of the GBC artstyle and released early.
>>
>>739876075
>side project
It's basically their head project. Everything else with Shovel Knight, even the 3D sequel thing or whatever that was, were the side projects to keep the lights on from retarded spending so they could keep Mina afloat to release.
>>
>>739861162
Sea monster has too many frames.
>>
complaining about what feedback you are getting is extremely shitty marketing and betrays a lack of confidence in the product's sales
>>
>>739851252
Mixels are only mixels if they don't align on the grid.
>>
>>739846674
To me it's baffling that people not only defend these visuals, but it's a selling point to some people. Even back on gbc these games were played on small screens, not on monitors. Pixel art can be great, but this game isn't a good example of that. They should have at least doubled the pixel count per square.
>>
>>739877032
It looks good as it is though.
>>
>>739876606
Who are you talking to?
>>
>>739877032
Some folks like big chunky pixels. Simple as that. Would really do with an LCD filter, though.
>>
>>739862323
Tearscape
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>>739862926
this is dezoomed which makes it look better not honest

think Minas hollower isnt exactl one thing or the other because it looks like tis also trying to mimic the NES. it make sme think of something between both NES and GBC although with higher density of stuff
>>
>>739846674
sprites not respecting tile size at all
not beautiful, not art, not link's awakening, not special
>>
Why are people shilling AGAINST the game? usually youd see the opposite. The game looks good to me. wtf is going on?
>>
>>739874697
How does it feel being retarded?
>>
>>739846898
>>739846674
top down view of enviorment vs tilted.
whats so hard in using your fucking eyes
>>
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>>739876075
Wait, the game isn't pixel-perfect? What the fuck aren't these guys supposed to be pros? Typically it's the sort of thing you see in games done by artistically inept devs.
>>
>>739882676
has to be set to perfect 15 available options and it uses auto by default
>>
>>739877698
this board is now nothing but brown third worlders, pol tourists and senile millenials who dont play games and only watch ragebait streamers they're all mind broken by tortanic and concord doomposting
>>
>>739846674
I played a game like this like 20 years ago.
>>
>>739863225
Oh? I just remember killing two of them on the platform
>>
>>739883209
Actually make that 30.
>>
>>739866084
>>739866772
I said this before but I'm fully convinced the AAA industry hired third worlders to fling shit at any indie studio that gets "too big" or any indie title that blows up. The Mina hate is way too co-ordinated to be just a bunch of contrarians.
>>
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>>739877698
Start counting the number of times you see this same exact post word for word. We're already well past double digits.
>>739855659

This board's gone so past playing video games that it's now just rehashed (you)bait posts 24/7.
>>
>>739846674
It looks very good on my phone screen, and like a complete ass on my 27"/1440p screen. Many such cases, with pixel games btw. I imagine CRT filter would help it look better on the monitor.
>>
>>739846870
Yeha bro,no raytracing makes no rizz everything fr fr
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>>739847248
because people found out a while back that Yacht Club Games donated to BLM or some shit so now /v/ has to performatively hate it, because 4chan is a cultivated safespace for the Republicans just like it is for the pedophiles. Funny how that works
>>
>>739883853
fuck off /pol/tard
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>>739883938
I'm literally right.
>>
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It's literally virtue signaling for chuds, that's it. Game looks great and stylized but being in a contrarian echo chamber like 4chan demands that users be hyperbolic and go into big cryfests demonstrating "deep" knowledge to peers: I'm hip! I know how things were done back in the day! You got the wrong palettes, bub! Normies might not see it, but you're not REALLY Link's Awakening! You should be more limited!
That's what it is at the bottom of it, obsession with the observation of made-up rules. As if the developers aren't aware they're making a fake retro game, as if retro devs wouldn't have used more colors were it possible. So you get a hundred surface-level reddit posts about "readability" and "limited palettes" because that's the extent the armchair gamedevs here know about pixel art or color theory.
This same phony, histrionic outrage happened with UFO50. Bunch of fucking dweebs who know twenty don'ts but zero do's.
>>
>>739884641
UFO50 sucked desu.



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