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File: 86rf6875t754r876.png (78 KB, 837x364)
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>We just can't afford pixel art anymore, it's just too expensiv-AAAAAACK
>>
>>739849069
Only a 1000 copies is a flop on any budget. thats a colossal failure. It failed becauae it was a 10 character pixelshit kusoge. Stop shilling sf3 stop shilling sprites. Dix won
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>>739849069
1000 of what? Arcade machines?
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>>739850223
that's not how cabinets make money lol
>>
1000 what? more like op himself got ack'd because he's a cropping trans
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>>739851087
yeah, I don't think sf3 was on any consoles in 1997
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>>739851087
That would be carts and discs for new generation
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>>739849069
The truth is that it's not about making the pixel art. They've been convinced that zoomers will simply refuse to ever play 2D games because 2D games are outdated. This is why you have 2.5 Megaman. This is why you have the ugly looking """HD-2D""" slop
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>>739849069
considering that game launched with like 3 characters and a fuckton of reused animations yeah, that's a high budget
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>>739849069
you unpatriotic goy fuck. Your video games are actually way too cheap. Think of the AI investors you china communist sympathizing traitor
>>
If you just scam enough goyim you can join the scamming investor class. Then you wouldn't need to complain anymore.
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>>739849069
why would pixel art, 3d art, or 2d art be more expensive. they all cost the same, like every person you ask will tell you a different one is easier than the rest because it's a matter of which one you prefer making
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>>739854120
3D is so much more expensive it's not even funny, I don't think there's a single pixel art game that cost over 10M, 3D games can now cost up to a BILLION
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>see jap devs salaries back then
>cup noodles and a few coins
I wonder why games costed less to make
>>
>>739854442
It is a complete mystery why Invincible looks worse than random retard isekai of the season #46.
>>
street fighter 3 actually was a fucking flop and didn't get good until third strike
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>>739854515
Both are animated in North Korea for the same amount of money, Japan just has better key artists and storyboarders
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>>739854442
Reading the death march that was the development of Metal Slug from the guys who made it makes me appreciate the game even more.
>>
File: KOFXII Sprites info.png (108 KB, 959x770)
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>>739849069
You genuinely can't as the scale of the sprites and games goes up, you reach a specific breaking point where pixel art outweighs 3D animations/mocap in time and money.
For smaller resolution based games then sprites are unquestionably better.
>>
>>739854342
>I don't think there's a single pixel art game that cost over 10M
adjusted inclusive?
>>
>>739855180
Then just… don’t do that. It’s not rocket science
>>
>>739855180
see >>739854342
No pixel art game ever cost even 1/100th of what GTA6 cost
>>
>>739855293
Something something selling DLC costumes or some horseshit these companies want to do.

>>739855296
You should be asking
>Could a game in sprites be made at that type of scale?
Fuck could you even make a sprites game at the level of GTA 3? The series had to go 3D for a reason.
>>
>>739854342
that's why nobody makes 3D animated movies anymore and every studio went back to traditional cel animation
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>>739855296
And GTA6 will cost less than 1% of what game development in 2050 will, what's your point
>>
>>739849069
Not every dumbfuck can do pixel art and there is concerns with game scale.

Lot of fighting games launched with relatively small cast, every super turbo hyper or whatever sequel reused assets much as possible.
>>
>you can't just make things people like
>we have to make garbage that only the most subhumans like, we can't afford anything else
>capitalism is all just fine though, if you think otherwise you're a putler shill
>>
File: chart-1.png (2.55 MB, 1945x1420)
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When they say they cant make sprites anymore, theyre lying. Theres been tons of sprite based fgs since sf4
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>>739855846
Those game are all ten character kusoge that pander to pedophiles and look like 7.99 figital only indie GARBO compared to any 3d sf game
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>>739855180
Pixelart is lowres nigga. Did you think people were gonna place pixels by hand in fuckin HD?? That's just drawing lol. And if you do that, Skullgirls was what, $500k?
>>
>>739855846
I know for a fact that UNI, BB and KoF XIII were all based on sprites drawn over 3D models. I dunno if this technique's cheaper but if it wasn't, companies wouldn't have used it so much
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>>739855917
>Did you think people were gonna place pixels by hand in fuckin HD??
SNK did that with XII/XIII and we all know how it went. That's a game where XIII's arcade launch had 30 characters
>Skullgirls was what, $500k
for 8 characters at launch
>>739856025
It's not if you're doing it at KOF's scale where there's larger than normal roster sizes, because you just have the worst of both worlds.
>>
>bring back PIXELSHART
Ok have fun playing your 4 character game by itself its gonna be dead on arrival lmao. Im convinced everyone asking for this just wants sf dead
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>>739856362
im trans btw if that matters
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>>739855846
All of these games died and bankrupted the compabies that made them thobeit
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>>739856523
French Bread is still healthy mostly because they've been reusing the same sprites since 2012 or something
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>>739856603
Not the win you think it is. Fighting game equivalent of reheated chinese leftovers. Gross
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>>739855846
They don't do it because sprites are viewed as outdated
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>>739858301
>They don't do it because sprites are outdated
Ftfy
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>>739855846
Dude fuck off none of these games have left a lasting impression on the fgc this is all just white noise. Everyone was playing sf4, Mvc3, xrd, tekken, doa, and soul cal while this shit was being ignored. Stop asking for sprites.
>>
>>739852527
It's more that good pixel art is too labor-intensive and not appreciated enough by anyone other than the hardcore enthusiasts to be worth it anymore. And yes, it would have to be good pixel art. Anyone can shit out some ugly fake-retro pixelslop like Celeste, but the expectations are higher for a brand-name IP like Street Fighter.
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>>739855846
French bread are the only ones here that made good looking games and those arent even sprites thats just aliased drawings lets be real.
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>>739851087
Yeah, Arcade machines. SF3 Had no home ports until the DC release of 2nd Impact which included NG.
>>
>>739859208
>the first port was a humble bundle
Lol, lmao



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