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Should I play the Gamecube version or the HD version?
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>>739849072
I will brutally murder your entire family if you play the HD version
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>>739849072
Steam hd version
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you won't finish the game, zoomie
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Play the original on Saturn
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>>739849545
Will you pay for the Saturn?
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>>739849072
Resident Evil (2002) HD REMASTER

>some lighting and shadows are absent due to Capcom loosing the source code of the pre rendered backgrounds
>black levels are crushed to an absurd degree in some sections. Not to mention some audio/music issue I remember hearing about

https://www.youtube.com/watch?v=yRIIad9ji3w

>Capcom did not have the source files anymore

>They even released a promo video back during REmakes release with a camera going through the 3D model for the mansion. These models are forever lost...
https://www.youtube.com/watch?v=l80nGSuHQNY

Resident Evil Zero HD REMASTER

>GameCube has better shadows
>shadows missing from the train car
>broken glass missing from the train car

https://www.youtube.com/watch?v=_1_rTdPjBQ4

>Capcom still had access to the original backgrounds and FMVs, and those were created at a high resolution. They actually had to scale the images down when they developed the game for the GameCube
>Tose still had all the raw source files for the backgrounds

https://www.youtube.com/watch?v=JaLfiu1XP7M

>The properties of each file shows that most of the backgrounds (particularly on the train sequence) are stored at an unusual resolution of 1588x1392 - while later spots decode at 1536x1344. Essentially, both values are lower than the 1920x1080 on the horizontal axis - for those playing in 4:3, this means you'll be getting a near 1:1 pixel match on the horizontal scale (with the side portions of the screen boxed out, and the active pixels matching the output resolution)

>Resident Evil Zero HD on PC runs at two different frame-rates then - the user-definable value set in the options, plus the hard-locked 30fps of the base background files. In the end, having the game animate at two separate rates doesn't distract (the backgrounds are mostly static, after all) but it is a curious hold-over from a different era in game design

>Rebecca Chambers was modeled after Ayumi Hamasaki
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File: 1779844331862444.jpg (222 KB, 1270x595)
222 KB JPG
>>739850670
RE4 HD tidbits

>When the game was ported to PS2, some textures were lost because a very low-resolution texture pack was used. Later, the Wii version mistakenly used the low-resolution inventory pack from the PS2 version

>RE4 GC/Wii audio is Dolby Pro Logic II. RE4 Xbox 360 and UHD audio is presented in Mono

>resident evil 4 HD project began as a Wii Edition texture replacement mod for Dolphin before the UHD port was announced in 2014

>RE4 GC was originally coded for 30FPS, with almost no code to adjust things for higher framerates. To add 60FPS for UHD version QLOC had hijacked the games "gameSpeed" value, setting it to "gameSpeed = 30 / framerate".

>eg. at 60FPS the gameSpeed would be set to 0.5x, but since we're running game at double the framerate, that'd allow things to look normal speed. Sadly not everything in the game made use of this speed variable, in the original GC release only a tiny amount of code ever checked it.

>Resident Evil 4 UHD PC 60fps broke timers for the first village fight (supposed to last 6:30/7:30 depending on route taken / enemies killed on GC)

>Resident Evil 4 HD Project removes terrible looking PS2 version assets from Separate Ways

>WEAPONS and other item MODELS: The models used for all post-Gamecube versions have less polygons than the original Gamecube version. It seems they kept (perhaps by accident?) the low-poly versions from the PS2 port of the game. I restored and even improved all of these models. There is a limitation with these models that crashes the game if the file size of certain files are larger than the original, but I found that there is some dispensable data that can be removed from the .bin files (the 3D models), and even entire .bin files that are unused in-game

>emoose fixed RE4 UHD to run at 120 fps
https://www.nexusmods.com/residentevil4/mods/709

>Albert landed a job in Nightdive studios
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>>739849072
who cares, you can watch this entire franchise on youtube and get the same experience
>>
You have to play re1 on ps1 first.
This game specifically has little winks and nods to the first game and tweaks to the sequencing that you won't appreciate if you skip it.
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>>739849072
Hd version but with the classic controls
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>>739849072
HD release is a better version of the game.
I own every RE game that release on GCN and I never bother hooking up my old GC or Wii to play those versions.

It's not worth it.
The PC/Playstation releases of RE0, 1,2,3, CV, REmake etc are all better in every way possible.


People will bitch that Modern controls make the game too easy, even though the game is literally never difficult. Modern controls actually bother people a lot because it creates situations where you move the wrong way often. Tank controls just take getting used to.
The only thing modern does is make speedrunning easier, which I literally do not fucking care about.
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>>739849072
If you have access to the original hardware and crt there's no reason not to go for the gamecube version.
>>
>>739851780
>crt
What if I use a modern TV but with the Gamecube's digital AV out?
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>>739849072
emulate the gamecube version
HD versions fucked shit up
if you are too much of a pansy you can do the grenade launcher trick with Jill
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>>739849072
I've never been one to shill old experiences, but if you have access to a gamecube and a CRT TV, you will NOT be disappointed. Super unique feeling of gaming.

(I normally emulate games with HD textures).



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