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I'm currently replaying Bloodborne (on PC) for the first time since 2016 and it's insane how well it aged and how even after 10 years it remains From's best game in a lot of ways.
>best and most coherent atmosphere
>best level design
>best and most innovative weapons
>best fashion
>best enemy design
>clear and very deep and interesting story with an actual closure
>perfect pacing/length
>best ost
>best expansion/dlc
It was the last game before From went full anime combos/delayed enemy attacks bullshit and it stroke the perfect balance between roll/dash slop and having enemy attacks that can be read and reacted to naturally.
Other From Souls games are great and understandably most people's favorite Souls game is most likely the first one they played, but when looking at those games objectively, Bloodborne is the best with Sekiro being close second.
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say thank you japan studio
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>>739877106
>last game before it went full animay
And why and how do you think that happened?
Bloodborne was the reason for the anime shift you fucking retard.

Slower pacing and calculated preemptive combat, slow rolling out of of harm in Souls has now been replaced with reflexive combat, where everything is now reaction based, on the fly. You get anime flashstep/quickstep to step dodge out of harm's way. Even lore wise the Hunters are more animay than Sekiro's shinobi's, because they're freaks of nature, genetically enhanced, mutants from blood ministration. They can dodge fucking bullets, and have beyond human reflexes that they could counter you the moment they discern your muscle fibers and flesh twitch from a distance. Even Sekiro needs the attack to trigger and land so he coud parry at the last moment.

Bloodborne introduced the quickstep dodges mechanic. It's part of the lore. It's fucking Maria's gimmick. Quickening. Old Hunter's Bone. Gerhman uses it. Fucking Bloody Crow of Cainhurst uses it, he even has the Chikage, another Katana based bleed weapon from Cainhurst, where Maria is from, a Vileblood noble herself.

Bloodborne doesn't even have anti-aliasing on the PS4 lol. Instead it had fucking blur and chromatic abberation. Wild fucking choices.
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>>739878120
>Bloodborne was the reason for the anime shift
No it wasn't. Dark Souls 3 is what started the slop.
Both Dark Souls 3 and Bloodborne were in development at the same time by two different teams. Hell, dark souls was released just a few months after The Old Hunters.
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>>739878432
> I get my thinking off the internet. I am smart.
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>>739877106
>Perfect pacing/length
Wrong. The forest is a total slog and Cainhurst feels completely disconnected on top of being a pretty fucking dull location despite all the bells and whistles, like you literally just walk around empty libraries and rooftops for 90% of it.
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>>739878794
>Cainhurst
I dont even remember it for some reasoin?
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>>739877106
There are some rough edges, but yes. By far the best from game. A shame they had to cut so many things and fuck up the story with rewrites.
That would have been a 10/10
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I really like Bloodborne thematically and I liked the increase in combat pace as everything was designed around it. I hate the vial system, having to grind them if you fuck up too much and thay grind eventually drying up is just shit. Estus worked fine. It felt like they took the enemy design Bloodborne philosophy going forward and didn't really adjust enough to compensate. I think DeS, DS, BB & Sekiro are all phenomenal games though.
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>>739877106
Nope. SeKINO.
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>>739877106
Fromsoft never "peaked", because they were never any good in the first place, ever.
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I'd just like to say that trick weapons might be one of the single most overrated things ever added to this series: half of them feel more like two weapons forcefully slapped together with duct tape and don't flow naturally into one another, on top of many of them having a very obvious superior mode for them to be in so you basically end up with entire modes that just feel like you're playing with a gimped version of the weapon you want to use. There's also a shockingly amount of lazy weapons like the Gun Rapier, Spear or Boom Hammer, or the Saw Cleaver and Spear considering how tiny the weapon roster is in comparison to other games in the series.
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>From Software peak at BloodACK
they didn't
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>>739878967
>It felt like they took the enemy design Bloodborne philosophy going forward and didn't really adjust enough to compensate.

The DS3 character attacks faster than even BB (use a claymore in both games to compare) and the rolls are significantly more OP than both the regular rolls and the quicksteps from BB, not to mention you can use rolls and sprint in any direction while locked on (you can't in BB).

Of course, it wouldn't be a DS3 hater without the inability to grasp nuances in gameplay mechanics.
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>>739879178
I mean, the point is that they are cool, mechanically most are shit and pretty lazy but it just works.
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>>739877106
Bloodborne was the first S-Tier game they ever made. Can't wait for Miyazaki to personally Remaster/Remake it for PS6, as he hinted at during an interview. He also expressed he wished he would have fleshed out the Chalice Dungeons some more, which he will do for the Remaster/Remake. I can't wait. Pretty sure we will get a Bloodborne 2 as well when Miyazaki returns to Bloodborne.
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>>739878967
>I hate the vial system, having to grind them if you fuck up too much and thay grind eventually drying up is just shit.
It is a genius design choice and one of the reason I love Bloodborne so much.
1. It forces you to use the new rally mechanic.
2. It rewards good players, punishes bad players.

Fuck off back to Dark Souls games were you belong, subhuman with garbage taste.
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>>739877106
they peaked in every aspect in bb except jumping. The games don't need a crouch button, but they needed that jump button.
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>>739877106
>>best and most innovative weapons
This requires expanding. weapons feel truly unique. chikage draining your blood. extended axe being able to poke and out-range most enemies. and those you can't, you can time spin2win to knock them off their feet. and so forth, each weapon with a unique gimmick and feel. and damage types that work better against different enemies.

>best enemy design
visually, probably. but combat balance as well. it's the last game where you are able to manage groups pretty well while keeping attacking, besides dogs. bosses give you good openings. you can counter even end game bosses with parries. everything is telegraphed well. It's the last game before delayed attacks artificial difficulty started rotting them.

And it will never return.
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>>739877106
BB was the first From game I played and while I think it's the most flawless game they've made (together with Sekiro), I still think DS1 is the best. It has higher peaks, better level design, more weapons and armor, more gameplay variation and no retarded healing system. But it also has some horribly designed bosses which BB doesn't have. The best thing about BB is that it's its own unique thing that doesn't try to "top" Dark Souls, or even care that it exists, which game studios always trap themselves doing.
>Noo we NEED to have a bigger map than our previous game we can brag and advertise that before launch in order to create hype!
(ER and RDR2 are perfect examples)
>It was the last game before From went full anime combos/delayed enemy attacks bullshit
So much this. From need to learn many things from their old games but I can't see that happening now that they've grown so big. Miyazaki probably has investors in his ear telling him how his games must be made now.
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>>739879742
It's a massively overrated problem any way. It's literally an IQ check. Me I just dump all my left over echoes into vials once I'm done leveling up. You save up enough for 4-5 levels and then just put the left over into vials, it's usually 15-20 worth.
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>>739879975
They've get to make any weapon feel as silky smooth as the axe r2 chain. And that dash r1 carried me through the crow of cainhurst fight lmao
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>>739880048
sorry, meant l2 chain
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>>739877106
>Did From Software peak at Bloodborne
Yes, although Sekiro was a close 2nd.
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>>739878794
cainhurst is meant to be that way, it's a sidequest location for a faction that has been cast away, chased, hunted.
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>>739879178
I'd say most weapons flow pretty well between both forms, and even with a couple of weapons not having a unique second form you still have 26 weapons with 40+ unique movesets, which is more than any other Souls game

Bloodborne just has the best versions of every weapon archetype in the series. The best greathammer in the series? The Bloodletter. The best halberd? The Hunter Axe. The best curved sword AND the best bow? Simon's Bowblade. The best scythe? The Burial Blade. The best whip weapon? The Beast Cutter. And so on and so on

The biggest problem with the weapons in Bloodborne is how some of them are locked far too deep into the game, and since most weapons are unique you don't have an equivalent you can get early on. Honestly after you beat Bloodborne once, they really should have let you start a new character with any weapon of your choosing
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>>739880903
>*sickleplays your path*
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>BBfags being delusional again
And of course you had to add another poorly directed turd like Sekiro in there
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Is there an easy quickstart guide to emulating BB? I tried returning to it but the sub 30FPS on the PS4 are making my eyes bleed.
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How much longer until the ShadPS4 guys designate Bloodborne as fully playable? I want to wait until then to play the game.
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>>739880903
With edited chalice dungeons you can get whatever base game weapon you want as early as BSB. And man, Burial blade was a sexy scythe. Easily the best move set out of any game, fluid, smoothe, comfy to play locked off and free aim, precise. Range you have to respect.
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>>739881472
I won't use shadps4 until it offers native 4k 120fps with perfect framepacing and no glitches/bugs.
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>>739877106
Absolutely not. Bloodborne is a game of half-baked ideas and excess, they're lucky it even came together into a decent game. It rewards R1 mash over patience and observation. You can't even discern a lot of attacks because enemies are a mess of hairy limbs or tentacles and too big for the camera. Blood vials are a downgrade from estus. Every asset is painfully overdesigned, but you can't enjoy looking at it because of the horrible aliasing and framerate. They put all that effort into this delicate orchestral boss music but its always drowned out by a screaming beast so you can't even hear the details. No one thought that through.

The lore is the worst they've ever done. So many things are just there to look mysterious and cool but have no answer. The game contradicts its own lore constantly and any inconsistency can be explained away with "it's all a dream/nightmare/different plane of reality". There's no need for it to be a RPG, BLT and ARC aren't even viable until late game or NG+ so you're just picking between STR or DEX. There are no build decisions to make, you just optimise for whatever weapon you're using.

I'm just scratching the surface. Almost every aspect of it is poorly thought out. Dark Souls was their best RPG and Sekiro their best action game.
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>>739883732
0 days gone by without seething about Bloodborne btw lol
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>>739883427
So what did you use instead?
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>>739882562
Yeah, also the charged R2 attack has to be one of the most satisfying moves ever, with the massive range and the way it sends enemies flying
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>>739877106
snoy delusion
elden ring won
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>>739883947
Won at being dogshit goyslop maybe
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>>739878967
Vial system is an integral part of Bloodborne design.
I understand why people hate it but I also understand the reason why they did it that way.
They wanted healing to be a resource that the player and especially new players think before wasting which adds a lot to the tension.
I actually think Bloodborne is a great horror game because they implement a lot of mechanics and design that add to the horror and tension.
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>>739878794
>you literally just walk around empty libraries and rooftops for 90% of it
That's like almost every Soulsborne castle since.
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>>739883887
I played it at 1080p 25fps with framepacing issues on PS4 many years ago.
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>>739877106
this >>739877362
but also they had a second peak with Sekiro
ds3, elden ring, and ac6 are mid as fuck
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>>739880169
Did you read the last sentence in op?
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I hope their next single-player game is a spiritual successor, both aesthetically, atmospherically and design-wise. But with Duskbloods I know that won't happen now.
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>>739884525
>I hope their next single-player game is a spiritual successor, both aesthetically, atmospherically and design-wise
They will never go back to making actual videogames after the monumental success of Elden Slop among the cattle, just like Zelda. From Software is gone, accept it.
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>>739884348
Stormveil retroactively mogged every other castle in the series.



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