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What do you think the future of the genre is? People want to live in a world.
>>
The genre is dead aside from a couple outliers and it's not coming back. People's attention spans are decreasing and there is way more more competition for people's time. Steam top 50 doesn't even have an MMO. 60th place is FF14, which has less players than shit like Gary's Mod and Elden Ring.
>>
Hopefully it stays dead. MMOs only ever worked back in the 2000s. The world has changed a lot since then.
>>
/ESL Bot Nutriments Nigger General/ aka Autistic Ian Thread (Extra Pasta).
>Will fly instantly into an uncontrolled fit upon seeing this pasta and accuse the poster of being a liar.
>Every argument brought against Nutriments Nigger that he cannot field will be answered with >[Fallacy].
>"Warm memos" and other ESL sayings.
>Instead of using "is", he uses "of", when discussing subjects. Example? "Quality is of objectivity."
>"""Objective""" claims about videogame and art objectivity that are never backed up except with Jewish corporate propaganda that is improperly applied as data.
>*Starts talking about vitamins for no reason.*
>Legit thinks the perfect game is some bot-infested always-online skinnerbox RMAH trash.
>Claims eventually boil down to his preference and literal Jewish player retention propaganda from some extremely kike-ish addiction thinktank.
>*gets dabbed on by jannie*
>Nutriments Nigger has been doing this for 12 years:
https://desuarchive.org/fit/thread/42550205
>Nutriments nigger has a "petite" dick and does Kegels for it; he can't please women otherwise
>>
>>739903137
kek based. Literally when I saw "players want to live in a world," I knew it was Nutriments shitter
>>
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>>739903137
>>
MMOs are dead.
The future is and will be single player RPGs with smaller optional co-op.
>>
>People want to live in a world.
Yes, but I will be afk waiting for my LFR. It's not my job to be the background NPC for others.
>>
>>739902536
Hopefully a miserable fucking death after getting derailed by EQshit.
>>
>>739903137
MMOs really do attract the mentally ill
>>
Wow style leveling mmos die and are replaced by gtav online in a fantasy setting
>>
>>739902536
This post is extremely low quality.
>>
mmos as a genre is in its death spiral.
>Cannot attract new or younger players since they have zero interest
>Shrinking marketshare with older audience interested mmos as they age out of long gaming sessions and have more options
>basically unplayed on the biggest PC platform in the world as a genre
>even new MMO "hits" are discontinued after 5 years or so (see New World)
>>
>>739903934
>Cannot attract new or younger players since they have zero interest
No, no, see, that's not it

The issue is that gacha games do the same exploitation loop that MMOs popularized faster. Someone who's not already in MMOs is already getting the same hits they would from playing an MMO by playing a gacha game, and it's more profitable for companies to do it too.
>>
>>739902536
I would like a Bladur's Gate MMO.
>>
>>739902536
Two flavours of game please;
>FFXI, Everquest, Ultima Online
>Ball bustingly difficult, real community, lethal environment, slow as fuck, gives no fucks for your personal time

>FFXIV, WoW
>Casual as fuck easy mode with SOME difficulty, respects your time so you can bounce out what you want

Both depends on what I'm in the mood for; I have brainworms for grinding in FF11 shooting the shit with party members for a couple hours, but I also love running dungeons in FF14 even if they aren't all that difficult.
>>
>>739904263
The range of MMO players have to be early thirties at the youngest. This audience isn't playing gacha. Now, if you were to say this displaced the younger audience, I would agree.
>>
>>739902536
AI sloppa
>>
>>739904342
>gives no fucks for your personal time
Modern MMOs are completely soulless because devs and players are trapped in an endgame loop. Devs fast-track you straight to max level, and players treat the entire game like a job they need to speedrun.
Old school MMOs actually felt like virtual worlds. You logged on just to exist in the space, talk to people, and explore without some optimized checklist breathing down your neck. The genre is dead because people forgot how to just inhabit a world.
>>
>>739904591
Define 'old school MMOs'
>>
>>739904692
before WoW. Maybe Vanilla WoW too (there were enough people who just played for being in the world).
But mostly stuff like FFXI, RO, etc.
>>
>>739904359
What? They might be early thirties or early forties now, but most people start with MMOs as teenagers.
>>
>>739904802
Yeah, I dunno what the fuck you're on, because I always felt the pressure to level so I could play with other people in Everquest, FFXI, RO. Level bounded what you could do too hard.
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>>739904961
Yeah, back when MMOs were hot shit. I can tell you right now, teens are largely not playing MMOs now and they won't in the future.q
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>>739902536
Imagine punching muscular female tummy like this
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>>739902536
>People want to live in a world.
yeah we call that real life
people don't want second jobs
>>
>>739905065
Can I choose what part of my body i punch it with
I have a few ideas
>>
>>739905050
Cuz they are shit, all 2 of them released in the past few years.
Kids now get hooked up on GaaS and gachas, true, but only because there is nothing else to play, and nobody's jumping in on a game with 20 years worth of content to catch up.
>>
>>739905221
MMOs are shit in general and kids won't play them even if they are the perfect dream mmo you've envisioned.
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>>739905393
I mean, so are the other monetization models I mentioned, by their very nature they are inferior to single player games.
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>>739902536
No future. The genre is outdated, and the only ones that still survive are legacy. WoW may as well never die because it’s cemented itself as a part of many people’s lives forever, no matter how bad it gets.
>>
>>739905519
Sure, from a developer end, I agree. Preteens and teenagers aren't really the prime audience of gachas however, and neither are MMOs.
>>
>>739902536
There are millions of people playing mmorpgs every day all around the world, almost every mmorpg that has ever launched is still running and profitable.

They don't make more, cause the market is fully saturated. For them to make more, the mmorpg market would have to keep growing into younger generations and it's not cause they go play roblox and shit instead.

Gaming is mostly all 30-40 year olds, zoomers and gen A don't give a fuck about gaming outside of a few creative/porno type games (roblox and minecraft)

All gaming, and especially mmorpgs are unc slop. The reason there is no growth into other generations is cause games are fucking garbage now, they captured millennials when they were actually good with good writing and gameplay and those people are still locked in now.
>>
>>739906351
>Preteens and teenagers aren't really the prime audience of gachas however
They absolutely are. Why do you think they fight so hard to keep the age ratings so low?
Whales are one thing, but getting a kid addicted to gambling and making them spend shit on stupid things is absolutely one of the prime gacha tactics.
>>
>>739904692
full loot PvP
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>>739907047
Too hardcore even for most people back then.
>>
>>739905393
>>739905221
Why do you want kids to play them? Is there something you want to tell us, anon?
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>>739907047
That turns every pvp encounter into a retarded gypsy 5v1 gank.
>>
>>739902536
Classic+ is the future of the genre. Zoomies don’t like MMOs. It’s the genre retirement home of millennials and gen xers. Early 2000’s game engine, mechanics, and graphics with minor patch’s and tweaks every so often to keep it “fresh”
>>
>>739907192
Okay, bring your friends next time.
>>
>>739907129
Believe it or not, kids and teenagers were the target audience of most video games
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>>739902795
>The genre is outdated, shit, dying, or dead.
You can't honestly think a genre that can be any game but with massive amounts of players and a persistent world has any less potential than any other. Just don't make players level a dumbed down, forced tutorial that massively segregates players and obsoletes 90% of the world. Just make it like most any other game, with a 30 minute to a 1 hour ramp up time, but have a deep economy where everything can be traded so people piecemeal god sets and get rich.
>>
>>739907249
>Classic+ is the future of the genre
this is it desu, for better or worse. OSRS and classic wow being successful has set the pattern for the rest of the genre, at least in the minds of business idiots who fund these projects.
that said, i'd love to see an Eve Online reboot or some sort of nu-Star Wars Galaxies. a Marvel Online superhero clone could've been good, but the time for that has long passed and we got a hero shooter for that instead.
>>
>>739902795
I was never into Final Fantasy; is Steam the most common way to play FFXIV on PC? I just wonder if those numbers are as bleak as they seem.
OSRS still seems to do well, though, thankfully.
>>
>>739902536
OSRS but turn based so you can't (((safe spot))) or (((flinch))). 25% vertical progression, 75% horizontal. Every skill being useful for account progression, Smithing being able to make endgame gear for example.
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>>739904342
Everyquest and FFXI weren’t difficult, just tedious and designed around group play and only at the very highest of levels is there a challenge.
>>
>>739907513
I might as well ask here. What's the deal with WoW and all the different classic versions for each expac? Doesn't it go against the initial idea and further dilutes the playerbase?
Or are they just rereleasing everything? That would be a mega dick move.
>>
>>739907545
>is Steam the most common way to play FFXIV on PC?
lol no, nobody plays MMOs through steam. go to website, download launcher, install game and make account.
FF14 is probably the most popular and successful MMO aside from WoW. I'd hesitate to call it "good" (most mmorpgs are 6/10 desu) but it's worth playing until you get tired of it.
>>
>>739902536
MMOs became irrelevent when social media and mobile phones were invented. Connecting online with random people is no longer a selling point.
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>>739907545
I think most people use the launcher, since the steam release is a newer thing and I'm pretty sure you had to make a new account, and that's a no no in a MMO.
>>
>>739902536
>>739902795
I think MMOs were a GenX/Millenial genre that has well and truly kicked the bucket. If kids want an online dopamine hit they have shit like Fortnite, Roblox etc. - no kid wants to deal with deferred gratification.
>>
>>739907456
Full loot PvP was in the process of actively killing UO when Trammel got added.
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>>739907621
>What's the deal with WoW and all the different classic versions for each expac?
the Cataclysm expansion permanently turned several zones into natural disasters when it launched. the pre-cata "vanilla" and post-cata world are hugely different. so in order to milk maximum money (and appeal to all possible gamertypes), blizzard is running any flavour of Classic WoW™ you could ask for. except none of it is good; enjoy your skinner box and gear treadmill and tab-target raidlogging.
>Doesn't it go against the initial idea and further dilutes the playerbase?
yes. the initial idea doesn't matter to these people, just the money.
>Or are they just rereleasing everything?
also yes.
it was apparent that blizz was just re-releasing everything as soon as Classic TBC was announced and they proudly made #nochanges.
>>
>>739907873
Fucking hell, I knew they were that stupid, but I'm still baffled. That's outright malicious.
>>
>>739907719
>I think MMOs were a GenX/Millenial genre that has well and truly kicked the bucket.
this desu. mmos as a novelty were a product of the internet age, when all this shit was new and cool. digital worlds that players live in was cutting edge; eve online predates homeworld 2 by a few months.
there was a golden age of experimentation where people made weird shit like MMORTS (ex. Beyond Protocol) or MMOFPS (ex. Planetside) games, all to explore what was really possible in the space.
there was a huge wave of investment and interest when World of Warcraft hit it big, but in retrospect that was just another wave of FotM fad gaming (dota clones, dayz clones, minecraft clones, fortnite clones, overwatch clones etc)
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How did the French manage to make the best MMORPG of 2026?
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>>739908038
New year, new wow-killer on the horizon. Was the "dark souls of" of it's time.
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>>739908094
All winners these days have to do is nothing
>>
Probably AI shit that will be so pleasurable you will stop bothering with real life.

It's a trap made by Satan btw.
>>
>>739908171
Satan isn't real.
>>
>>739907479
Potential is meaningless. We're talking about where MMOs are now and where they're headed. They answer is down the drain. You talking about what could make an MMOs better is effectively a spook inside your head.
>>
>>739908198
Convincing you that he's not real is like his main thing
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>>739906645
Look up the average age of gacha players and actually talk to some kids. Any game where you try to make money you want as open as possible and available to all markets regardless, and there is something to be said about grooming kids.
>>
>>739907129
Projecting your pedo shit, anon. People are literally talking about marketing and you can't stop touching your trooned femcock fanticizing about young men
>>
Just wait for Ashes of Creation, it will save the genre...
>>
>>739902536
Unironically? Private servers
>>
>>739907479
>have a deep economy where everything can be traded so people piecemeal god sets and get rich.
Shalom, rabbi.
>>
>>739902536
>What do you think the future of the genre is? People want to live in a world.
We already have the future of the genre. It's platforms like Roblox or Minecraft gimmick servers.
That's the direction modern MMO's have gone and what Zoomers and Gen Alpha play more than the millennial and Gen X WoW, Runescape and Everquest clones
>>
>>739902536
Have you ever played Star Wars Galaxies before the New Game Experience?
It was almost perfect. The only thing that really sucked about it was the combat, but even that wasn't too bad consider how fucking awesome it was everywhere else.
So what was great about it? Above all, every class was unique and was needed in some way. You could be an artisan, crafting all kinds of stuff, a dancer to heal mental wounds, a scout that harvests hides and bones from creatures, a designer that can change stats of your character and others. All of it was necessary, and while some professions were kind of boring, it was still really cool that you could thrive and be successful with them.
Yes, you could change your stats. There were no levels, you got experience points but you used them to level up skills, and you could change your profession at any time. Most players regardless of their skill level, could group up with others and have a good time.
This is on top of being able to create your own towns on any planet, and best of all, the entire economy was run by players. Almost any kind of item can be crafted and sold, and this was years before the whole "crafting survival" games started getting popular.
Now you're probably wondering, what happened? Tale as old as time about now, World of Warcraft came in and every MMO shit themselves to death trying to be like it.
I would love to play an MMO like pre-NGE Star Wars Galaxies, but with much better combat. I'm kind of hoping Star Citizen will fill that void, but I'm definitely not holding my breath for that shit.
>>
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>>739906384
>the market is fully saturated
Themeparks are. We haven't had a AAA sandbox in like 20 years. As soon as a game comes along that makes people feel on edge (like DayZ) and respects players' time (like MOBAs), it's likely to be a hit. Let players log in, run a few world bosses, get a tank or a helicopter, and store their stuff in the world or in a city. Make fun things to do, and people will play all day, every day.
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>>739908952
They dont need sandbox MMOs anymore when games like Valheim provide the same adventure/exploration feelings that old MMOs did.
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>>739907249
>Just quest and mob grind for 200 hours.
>>
>>739902536
There are so many versions of brain-dead skinnerboxes that MMOs are basically done. Now you can basically customize the type of dopamine hit you want with the choices of games these days, which means the MMO user base has hemorrhaged players to tons of other genres, like ARPGs, gachas, MOBAs, etc, not to mention kids don't play MMOs, so it can only lose players from this point on.
>>
>>739907249
>Probably more phasing.
Sure wish they would let the world matter.
>>
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MMOs are operated incorrectly. Nothing lasts forever, nothing can last forever. Stop treating MMOs as something that must last forever, it only forces you down a path of shitty and tedious game design.

Make an MMO that stays up for 2-4 years, and throughout that time the world receives huge changes to it. Cities get nuked to the ground and tuned into dangerous wastelands, backwater towns evolve into new big cities, factions fall and rise, and players can play a part in these changes. And eventually there's a massive finale that leads to the game being shut down.

Alternatively, make an MMO that stays up for 1 month with a tight action packed campaign where something new happens every day. Then it shuts down for X months, after which a new campaign starts and lasts another 1 month. Keep doing this for as long as you can keep attracting players and coming up with new campaigns.
>>
>>739907645
What media service do you think is more fun than a videogame? I haven't met anybody as cool as arena partners.
>>
>>739907873
>the initial idea doesn't matter to these people, just the money.
How is relaunching the most popular versions of the game not a good idea?
>>
>>739911256
>a new campaign starts and lasts another 1 month
Crowfall was supposed to be something like that, but it flopped.

>Stop treating MMOs as something that must last forever
But that's the whole reason for having MMOs. That they are massive, in every way. And keep existing, even if (You) don't play them every day.
>>
>>739911256
dumb idea
>>
MMOs suffer the same problem as RTS, fighters, and a few others
they're still paying homage to the first games. almost no innovation

why do you think people wanted mmo's to begin with? i dont think a recent developer has ever asked that question-- because as far as i can tell they just want to make 'that game they played before'
>>
>>739902536
>People want to live in a world.
No, they want to be like Tigole Bitties and poopsock their way to having the biggest numbers.
>>
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>>739911256
>design around fomo
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>>739911256
You are a massive retard. MMOs take like 6-8 years to make, and you want them to shut down in 2-4 years?
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>>739911256
I'm convinced most people here have never really played an MMORPG.
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>>739911901
As long as players paid for it, it doesn't matter how long it stays up.
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This breaks the MMO-/v/irgin mind.
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mmos died when GMs stopped roaming games (as characters or otherwise)
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>>739912081
>pay 1800 dollars and 15 years of your time for a vanity shield
>>
>>739908304
>No, u.
>>
>>739912013
It does matter stupid, MMOs take years to recoup dev cost. So who the fuck would make MMOs, just to shut them down the moment it starts becoming profitably? Who the fuck is going to invest time into an MMO with a set lifespan, instead of just sticking with the game they're already playing?
>>
>>739908598
Power fantasy is universal.
>>
>>739902536
computing has changed. mmos are not a world. everything is solved in a day and everyone chats in discord. its over unc, give up. let it go
>>
>>739912273
It takes a week to recoup the costs if you sell it like a normal game instead of as SAAS and enough players buy it.
>>
>>739912239
>No, u
Why are you replying to my post? Did you reply to the wrong post or do you genuinely think this is a counterpoint?
>>
>>739912013
Nobody will buy a game that will be shut down in a month.
>>
>>739902536
The genre is dead. I'm looking for games that give me the feeling of living in a world without being always-online. Here are some of my findings so far:

>Swords 'n Magic and Stuff
Cute fantasy adventure where you explore the world, do quests, buy property, play with friends, etc. There is a calendar with events like in Stardew Valley or most MMOs. Pretty comfy.

>Soulash 2
Sandbox roguelike. Make your character, build a house, build a whole village, get married, have children, build a nation, go to war against other nations, or just fuck off to live in the woods in your cottage while fishing and hunting.

>Underspace 2
Freelancer-like. Currently only has a story campaign, but the beta already has freeplay with character creation and that is supposed to be hitting Live somewhat soon-ish. Made by a fellow /v/ermin.

I'm open to other recommendations for singleplayer worlds to immerse myself in.

>Horizon's Gate
Starsector but in the water and you have a party. You explore the seas on your ship, find and explore land locations on foot and fight with up to 5 people in your party. In the meantime you can trade goods using your ship or run errands for the local job guilds. Very cozy experience, really made me feel like I was a fantasy mercenary/privateer.

>Afallon
Supposedly a singleplayer MMO, but very early in dev right now. Can't vouch for it yet, but keep an eye out.
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>>739912373
Immeasurable number of people would throw their money at a massive once-in-a-lifetime social experience.
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>>739909289
>10 player co-op game.
>A living world.
>>
>>739912349
Unless you're selling multiple of millions in the first week, you couldn't be more wrong.
Now you look even more retarded, because who the fuck is going to play a box price + sub MMO with a 2-4 life expectancy?
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>>739912306
Soulless grinding is not universal however
>>
>>739912502
>+ sub
There's no need for a subscription? Since the game has a fixed lifetime, the servers don't have an infinite cost, so you can just sell the game once and let players play for the game's entire lifetime. You treat N years of server uptime as part of the cost of the game.
>>
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>>739912651
retard
>>
Nobody gives a fuck about MMOs except uncs
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>>739902536
You fags WISH she looked like this.
>>
>>739912651
So the game would make no money then? Why wouldn't you just make a single-player game at that point?
>>
>>739912990
Because there's 100000 single player games being released every month that every game developer has to compete with. Meanwhile there's 0 games like what I'm describing.
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>>739910290
You can be and meet anybody in an MMO.
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>>739913094
Every game like that shut down, retard.
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>>739913094
Because nobody is stupid enough to make or invest time in an MMO with a pre-planned EoS date.
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>>739913346
Why not? Developers make bank and players have a new exciting game the like of which they've never seen before. It's a win/win for everyone except losers who would rather have another WoW clone.
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>>739911901
A few developers is enough to make a few mobs and a zone per day and have an MMO of content in a month or two. You could make forests choppable in a day.
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>>739913098
I don't know what that has to do with anything I said. Nothing apparently
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>>739911256
>Nothing lasts forever, nothing can last forever.
People already play lobby games all day. A persistent world with accessible but high amounts of power would be huge.
>>
Oh boy, the SAME FUCKING THREAD AGAIN.

HOW IS THIS GUY NOT GETTING BANNED BUT I AM RETARDED ASS SITE
>>
>>739915179
You should have realized by now that even though generals/ritual threads are against the rules, there are a couple dozen that are whitelisted by mods and jannies because the mods and jannies make them and/or participate in them.
>>
>>739912320
>mmos are not a world. everything is solved in a day and everyone chats in discord.
How does a wiki existing negatively impact the experience? Like, just don't look up information outside the game. A game should have all that info in-game anyway.
>>
>>739902536
Feels like this has been a topic for the last decade, and I think the answer is in games like fortnite/roblox/minecraft. Or even survival sims. The biggest issue is the industry at large is fixated on flavour of the month vidya and market capture is focused on brief moments of lightning in a bottle
>>
>>739912370
>An MMO being any game with thousands of players and a persistent world is a spook.
Everything about MMOs serves playing all day, every day if designed right. No other genre has that.
>>
>>739912523
People will put up with grinding in a living world. Being able to come back to riches makes MMOs superior to MOBAs and other lobby games.
>>
>>739912651
I think Amazon should do this. I would pay for New World 2: This Time With Swimming edition.
>>
>>739913802
Because social identity is the opposite of the contemporary MMO.
>>
>>739916604
I really want a survival sim -- camping in bushes, eating food, and drinking drinks. I had some of this doing faction missions in New World -- lying down in a capture zone with enemies running all around me.
>>
>>739912407
Underspace's Freeplay already hit live along with multiplayer.
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>>739916604
Each of those 3 filled an unserved niche in the market. Fortnite was the free PUBG. Roblox has been the creation platform. And Minecraft was the block based build-and-survive. Sandbox MMOs are MMOs' niche. Linear treadmill themeparks just aren't fulfilling.
>>
>>739902536
riot mmo will save mmo genre
>>
>>739921443
Here's to a survival sandbox MMO. That doesn't exist, right?
>>
>>739916681
It's much easier to put in a dozen hours per day in a game that has good risk:reward and an open world. Star Citizen might be the best attempt I've seen at this so far.
>>
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I want to see EverQuest Next.
>>
Haven&Hearth and Wurm are still the only real sandbox MMORPGs after all those years.
>>
>>739921443
I fucking wish Riot is continuing to spend hundreds of millions on that. It would be so fucking funny, but it's probably canned.
>>
The future of the genre is hyper monetized cn and kr goyslop forever. They are the only ones releasing multiple mmos per year every year. The West has fallen.
>>
>>739916386
In Everquest, a few days after the first expansion Kunark came out I took my druid and just started exploring. I ended up in this frozen zone with an otter people village along the coast. The conned blue so I started killing them. Got a plate bracer or something. Gated back to the more populous zones and attempted to sell my bracer. Instantly bombarded with questions about where I got it, offers to buy it, offers to buy the info of where I got it. I felt so fucking cool. With a wiki, I probably wouldn't have gone exploring since I could just see what was in every zone. With a wiki people would have just looked the item up. I had done something notable and had valuable, social interactions because of it. A wiki removes any chance of this happening.
>>
>>739924647
That's not wiki problem. It probably was everyone's first day on the internet when that happened.
>>
>>739916835
DayZ started this for a lot of people. Surviving in an open world, basing up -- the edge of your seat traversal, site exploration, and big payoff of finding a vehicle were unmatched.
>>
>>739927201
I really want an MMO like this. Lots of gathering skills and cooking ... lighting a fire out in the world.



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