[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: IMG_1024.jpg (1.72 MB, 4032x3024)
1.72 MB JPG
Deus Ex development time: 2 years
Deus Ex employee count: 15-20 employees

Mina the Hollower development time: 6 years
Mina the Hollower employee count: 20 employees

Can someone explain this to me? How were developers able to put out extremely complex, lengthy 3D immersive sims in a short timeframe with 20 guys, but now if you have 20 guys it takes them 6 years to make a fucking game that could have run on a gameboy color?? Are devs just weaker and lazier now? Thats the only explanation I can come up with
>>
Bone up brotendo
>>
>>739908114
Deus Ex probably cost less even with inflation as well
>>
>>739908114
Didn't play Mina but every gameplay aspect of deus ex sucked except the level design which saved it. Story was bland too, DEtards with their heads up their asses will say its profound though due to 2 npc interactions among a sea of stupid shit
>>
>>739908258
Really? That’s funny because I played it and thought it was one of the best games ever
>>
It has the same RAM requirements as the original release of Crysis.

Also Cave Story was made by one guy in five years, and it needs something like 16MB of RAM.
>>
File: 1448518123465.jpg (57 KB, 400x408)
57 KB JPG
>bla bla bla
Real concern from OP:
>"This npc is gay or something"
>>
>>739908114
Mina is way too complex for a GBC. I just played through the Oracle games when they hit NSO. There were extreme compromises Capcom had to make for the game to run on that hardware. Everything from screen crunch to button mapping. You’d be surprised at the minimum system requirements for Mina.
>>
>>739908416
>ignore the point I’m making
>focus on me pointing out a fag character
Lol
>>
File: Call of Elmore 2.jpg (666 KB, 1920x1080)
666 KB JPG
instead of mina the wokener buy call of elmore instead
>>
>>739908570
>You’d be surprised at the minimum system requirements for Mina.
Yeah, finding out it has the same RAM requirements as the original release of Crysis sure did surprise me.
>>
>>739908617
>no reviews yet
not buying your game, anon.
>>
>>739908570
>You’d be surprised at the minimum system requirements for Mina.
this is due to dev incompetence. Mina wouldn’t run on a GBC but there’s no excuse for it not being able to run on something like a PS1
>>
>>739908258
i really wish you had gotten the shit beat out of you more growing up
maybe then you'd have ended up less than a faggot
>>
>>739908689
Or hell, a SNES or Genesis. Or DOS.

Meanwhile, the chad Cave Story
>Processor: Pentium 233 MHz or higher
>RAM: 64 MB
>Storage: Less than 5 MB of available space
>>
>>739908684
Can you buy his game and review it so I know whether or not I should buy it?
>>
File: call of elmore 3.jpg (481 KB, 1920x1080)
481 KB JPG
>>739908684
i discovered it because it released on the exact day as mina the hollower, very brave of them
>>
>>739908862
I am honest nigger. Why does it take 6 years and 20 people to put out a game as simple as this? Why were old devs so much more productive and competent?
>>
>>739908921
woke devs
>>
do people even want pixel shit graphics anymore?
this could work if this was release don a piece shit system with a screen as small as 3 inches, but this is 2026. We have big monitors and tvs. It looks like shit. It’s an eyesore to look at.
yatch club is not a small indie dev. They made millions selling that POS shovel knight. they could’ve at least outsourced some korean fucks to make shitty flash graphics and it would’ve looked better.
>>
>>739908921
Again. Cave Story. One guy, writing everything from scratch, even the software to make the assets and music: five years.
>>
>>739908921
It’s also important to keep in mind that dev tools are so much more modern and efficient these days. Deus Ex devs had to deal with primitive and clunky tools that were way less efficient
>>
>>739908114
Most people are walking around in a brainfog haze because of vacciens and microwave radiation
>>
>>739908865
The artstyle looks quite rough, especially on the colors. But other than that seems like a decent Zelda 2 clone.
>>
>>739909145
This + millennials are weed addicts. They probably had a big dirty bong they were passing around at yacht club games getting high all day.
>>
File: 1365472858244.jpg (332 KB, 1280x1184)
332 KB JPG
I'm taking a huge guess but Ion Storm was a production studio with mandated contracts to release stuff and Mina people are a bunch of dogs working on a passion project
>>
>>739909284
Cave Story. Five years. One guy. Building everything from scratch.
>>
>>739908921
It's called skill
Anyone can paint a beautiful picture given infinite time and paint, but it takes a true master of the craft to quickly create a timeless masterpiece on the back of a receipt after a half bottle of Jäger
>>
File: 1780096021648053.mp4 (2.78 MB, 1152x648)
2.78 MB
2.78 MB MP4
>Shills will tell you this looks good

It looks. Like. Fucking. SHIT

Why did they spend so much time to make a game look like the GBC Zelda which also look fucking terrible and THEN make the gameplay rollslop which only works in 3D?
>>
>>739909284
>le passion project
This game is make or break for the entire studio and if it doesn’t sell well they die. Doesn’t matter, still took 6 years and an AA sized dev team
>>
>>739908114
>Devs that sucked off BLM dick put faggots in their game
Called it. Glad the game is bombing.
>>
>>739908416
Don't use Kaiji images again you fagaloon.
>>
>>739909504
they put custom pronoun and gender selection for every single character in shovel knight so you can troon any character you want
>>
>>739909650
Good. Trans rights are human rights.
>>
File: 29010.png (339 KB, 360x560)
339 KB PNG
>>739909624
Don't ever reply to me again, insect.
>>
>>739909474
>Translation: "I don't like how the game looks"
Cool, do you have any other faggy opinions?
>>
>>739909785
You’re the insect, scum
>>
>>739909913
You don't deserve one
>>
>>739908570
A good chunk of that is due to poor optimization; Mina's gameplay could translate to a GBC, but it'd take even longer to simplify the animations and tank the frame rate.
>>
>>739909913
What argument, nigga?

>Posts a webm showing a game with great and readable pixel art

>"looks like shit urr durr"
yeah cool opinion, still wrong tho.
>>
>>739910039
The Oracles games ran at 60FPS.
>>
>The game that's supposed to save Yatch club is basically Link's Awakening rat edition
>>
>>739908258
Kill yourself, retard
>>
>>739910056
>great
Lol
>readable
You mean they did the bare minimum and you can tell what’s going on on screen? WOW amazing devs, you can tell their 6 years of hard work from 20 people really paid off…

These kind of pathetic participation trophies are why games are in the state they’re in. Yacht Club should be making something ambitious with the amount of people and time they have, not this soulslike pixel slop
>>
shovel knight took 1 year
what the fuck happened
>>
>>739908114
simple. 1 deus ex dev = 5 mina the hollower
>>
File: 1780105716041238.webm (3.94 MB, 852x480)
3.94 MB
3.94 MB WEBM
>>739910125
Do they? I'm just thinking of how the last boss of Link's Awakening handles the composited arms of the Vaati-esque stage versus how Mina's Kraken appears to be running way smoother but in a way that feels visually incongruent with everything else.
>>
File: 1777768328413328.jpg (287 KB, 1536x1024)
287 KB JPG
>>739908114
What's the demographic makeup of Mina the Hollower's company?
>>
File: Spoiler Image (2.31 MB, 1598x1996)
2.31 MB
2.31 MB JPG
>produced by roughly 20 british people in 8 months of 1995, has 16-man lan multi, split screen, two soundtracks and 24 circuits
>it took the fan community, comprised of maybe a handful of people, 30 years to reverse-engineer the track editor


[s]it's Whiplash[/s]
>>
>>739910401
Uncs easily cowed by liberal politics because they don't want to get into a big argument about it
>>
>>739910401
All white guys with obnoxious politics
>>
>>739910234
A couple of posts ago the artstyle was "SHIT" (in all caps because the big boy was being serious).
Now it is the "bare minimum". Kek, come on anon, be consistent with your shitposts.

Oh what is this?
>soulslike pixel slop
ding, ding, ding, it's shitposter bingo!

You don't even own the game.
>>
>>739910385
It looks "too smooth" because the pixels of the art aren't moving at a pixel-by-pixel level.

>>739910473
>unc
Don't use ebonics. This is a white board.
>>
>>739910525
I’m not the guy who was originally replying to you. And yes, a game being “readable” (being able to tell what’s happening on screen) is very much the bare minimum.
>>
File: 1759224858531308.png (714 KB, 755x430)
714 KB PNG
>>739910401
>Yacht Club Games
Looks white to me, chud, what's your excuse now?
>>
It did take a long time, but the game is good, so I don't care. The ones who need to worry about how much money they're spending making games are the devs, I don't give a shit. It's free on GOG too.
>>
File: Off_WonderfulDizzy_3.png (16 KB, 512x384)
16 KB PNG
Wonderful Dizzy is literally a Spectrum game, made by two people, over about three years.

Written in Z80 ASM.
>>
Games pretty good desu. At the risk of engaging people I think all the options for difficulty are good to have as well. Means my kids can play it. Might be because I grew up at a time when literally all games had cheats and you'd buy a little cheat book with them all written in. I've not used any of them yet but I'm tempted to turn fall damage off. Not to mention there's just as many options to make the game harder.
>>
>>739910762
I’m just saying that we used to get ambitious games like Morrowind and Deus Ex from 20 dudes and a few years dev time now we get this kind of stuff
>>
File: pepe-tired-done.gif (79 KB, 498x388)
79 KB GIF
Why does a board full of supposed video game lovers get so consistently BTFO about pixelated graphics?
>>
>>739910609
>is very much the bare minimum
Thank God the pixel art in this game is above that. They are charming too.
>>
>>739910815
If you read the Morrowind dev logs Todd Howard was working like 100+ hour weeks and sleeping in the studio, towards the end of development all the other employees were as well. If they tried to do that today some faggot would go whining to Jason Schreier about crunch culture
>>
>>739910815
Sure, but at least it's good, so I don't really care. My main issue with dev team sizes and game dev cycles is that the games are also worse. I liked Uncharted 1 and 2, they made those games in two years. It's been 6 years since The Last of Us 2, which was trash, their next game has not even a gameplay video, and it will probably also be trash.
The main issue I have with AAA games is that they fucking suck. I point to the team size bloat and huge dev cycles as reasons why they suck. Since this game doesn't suck, I won't point to that because it's not my problem to deal with.
>>
>>739910769
Looks beautiful, especially those trees,
>>
>>739910781
There's a trinket you can get that lets you heal even without plasma, and gives you two extra flasks. I always equip it every time I'm doing a platforming challenge. Try grabbing that before turning off pit damage to see if it helps you.
>>
>>739910769
I wonder how this looks with a CRT shader.
>>
>>739910815
Labor costs are way up. John Romero was able to single handedly bankroll Deus Ex with a couple million dollars. That money doesn't go that far today, especially in an age where every voice actor is some unionized faggot and artistic talent is way down.
>>
>>739910039
>poor optimization
Anyone who says this about any game without the profiler results to back it up is a gigaretard. You're grasping at straws, it's embarrassing.
>>
>>739910769
I like it. Retro PC graphic games are a bit more rare.
>>
>>739908114
deus ex was made with the unreal 1.5 engine, mina was made from scratch

unreal chads stay winning
>>
>>739911194
It has the same RAM requirements on its Steam pace as what was required to run the original release of Crysis.
>>
>>739908114
the truth nuke is that 3D games are easier to make than 2D games
>>
>>739911221
If even gameboy games take 6 years to come out I don't think lack of crunch is the issue here.
>>
>>739911279
I have it opened and it's taking 1.3GB RAM. My browser is currently using more RAM, more CPU and more GPU than this game.
They still shouldn't list 1.3GB as the minimum requirements because that's not even enough to run Windows nowadays, so someone with only 2gigs would probably have a shit experience, but not because of the game itself.
>>
File: ths.png (93 KB, 500x203)
93 KB PNG
Cool story bro, I'm not a street shitter too broke to afford 20 dollars so I actually like the game. Found out a really easy way to get this achievement. Just set the warp circle sidearm up at one end of the squares and then jump from the other side and activate it. It counted for 11 squares.
>>
File: the milk fiend.jpg (158 KB, 1116x792)
158 KB JPG
>>739911314
NOT FUCKING GAMEBOY GAMES
>>
>>739911279
RAM requirements include the rest of the system. The game doesn't use 4GB. You would know this if you actually played it instead of desperately shitposting all day hoping for another tortanic.
>>
>>739911462
>I waste money on shit eating. Don't you want to eat shit too, brokie?
>>
>Muh RAM requirements
The fuck is wrong with you idiots? What, are you still running a fucking Voodoo card in 2026? How are you idiots THIS concerned about RAM unless you're somehow still running a shitbox from 2009?
>>
>>739911527
street shitting hands typed this
get a job sandnigger
>>
>>739908114
People back then had talent + skill.
>>
>>739911579
The point is that this game should be able to run on a toaster from 1999
>>
>>739911579
It's a fucking gameboy game! Even if we increase the RAM requirement of Cave Story by 10 it's still not as much as this game.

If a system can run Cave Story it should be able to run Mina the Explorer.
>>
>>739911584
Whatever you have to tell yourself, brownoid.
>>
>>739908114
Deus Ex was only on one platform, and used an existing game engine.
Also, video game development in general used to be a lot faster so developers got more experience working on and finishing different projects.
>>
>>739911775
It's not a fucking Gameboy game you pant-shitting retard. It just LOOKS like one. You fucking idiot.
>>
>>739911930
The original development team did not literally work on it at the same time as the PC release.
>>
>>739911630
Bullshit. No idea why you would even think that unless you have severe retardation.
>>
>>739911931
So if it looks like a gameboy game why does it have the same required system specs as Crysis?
>>
>>739911931
Okay fine, it looks like a Gameboy game that has 10x the system requirements of Cave Story, which doesn't at all look like a Gameboy game.
And was made by one guy and not twenty.
And was programmed entirely from scratch.
>>
>>739911997
What does this game do that Cave Story doesn't?
>>
>>739908114
Deus Ex developer motivation: Passion for gaming, application of learned skills and developing for a brand new entertainment medium
Mina developer motivation: silicon valley rejects that started developing games as a last resort
>>
>NOOOOOOOO, IT SHOULD RUN ON MY PC FROM 1999!!
This place really IS full of Indians.
>>
>>739911775
take a quick look at dwarf fortress' system requirements, just looking at graphics doesn't mean the game isn't doing a ton of shit under the hood
>>
>>739912047
Not him but you're missing his point, the original team making the game didn't need to worry about a port at the time it was made. That was a separate problem for a separate team with a separate budget after release.
>>
>>739909145
Don't forget the Jewish space lasers and the 5G, come on man you're forgetting the script here
>>
>>739912047
>at the same time
the PS2 port came out 2 years later, retard
>>
>>739912090
Dwarf Fortress is simulating an entire world

Mina the Hollower has the visuals of a gameboy color game and the gameplay of a gameboy color game with some modern souls slop on top

Are yacht club game devs ITT? Holy shit lmao
>>
Why do poors go to the video game HOBBY discussion board to complain about price etc.? If you can't even afford the price of entry then why don't you find a cheaper hobby?
>>
>>739912084
This sentiment is why the Windows Calculator takes seconds to load.
"Just throw more wood into the furnace to make it burn hotter, rather than develop a better furnace" is the Indian sentiment.

>>739912090
How many hundreds of thousands of NPCs and variables is Mina the Explorer keeping track of?
>>
>>739910626
>women
>no asians
There's the problem
>>
>>739912160
and mina the hollower probably has a ton more stuff onscreen and smoother animations than what a gbc game could handle, exactly my point
>>
>>739912180
It took 4 years to develop both, not 2, and used an existing game engine.
Was Mina's engine off the shelf? And how many platforms did it launch on?
>>
>>739912179
Get a job, save and upgrade your shit, Pradesh.
>>
>>739912180
Are you going to suggest that the development of Doom was multiplatform because of the 50 ports it got after its successful launch as well?
>>
>>739908114
You really rustled some jimmies with this
>>
>>739912179
>Windows Calculator takes seconds to load
I booted up an old windows XP laptop the other day and was amazed at how fast it was. Everything I clicked appeared INSTANTLY. Modern windows is a disaster and it's only going to get worse with this AI shit
>>
>>739912220
It’s closer to an SNES game in terms of animations, so it should run on those specs
>>
>>739912168
Why is tech and games the only hobby where "who cares about craft" is considered an acceptability, and even the proper, position?
>"Yeah, my car does 1 mile to the gallon."
>"That sounds like a lot."
>"lol whatever, poorfag just get a bigger fuel tank."
>>
>>739912274
I'm on W10 LTSC and everything is pretty fast, but W11 it takes 5 seconds just to right click an image and wait for the "Open with Paint" option to populate
>>
it is enormously depressing how you dipshit zoomer retards have no appreciation for quality pixel art, classic game aesthetic OR densely designed puzzle box game worlds like Mina. this world is going to hell when people say this game looks bad, when it's literally one of the best looking games to come out in years. but no, you absolute fuckfaces see pixels and 2d and assume that it's low effort and low budget. disgusting
>>
>>739912241
You can't accept, for some reason, that accepting lower quality products is the third world position.
Sad that white people used to demand craftmanship.
Now expecting programmers to know how to program is brown, I guess.
I wonder who benefits.
>>
>>739908258
Weak bait
>>
Mina the Hollower has some some of the same indie game perfectionism as Hollow Knight Silksong where every scene tries to involve some "gameplay concept" and all options are meticulously balanced (to varying success).
That absolutely has diminishing returns when you look at the dev time. But from the devs' perspective, isn't that all fine if the game makes enough to keep the company going? And from my player's perspective, it's fine since I think the game is good (at least at this point, I'm nowhere near finished)
>>
>>739912293
You don't "care about craft" you just look for any and all excuses to BITCH about something.

Just like the rest of these fucking morons. You don't actually give a shit, you're just addicted to finding fault and COMPLAINING. Because that's your REAL HOBBY; COMPLAINING.
>>
File: DELTARUNE IS [WAIT]ING.png (1.14 MB, 3840x2160)
1.14 MB PNG
>>739908114
I’ll do you a better one
>Deltarune development time: 9 years if you start counting from 2017 (1 year before Chapter 1); about 11 years if you start from Undertale’s release in September 2015. And all of this while it’s still only a bit over half done (Still no Chapter 5 so for all it matters we are HALFWAY into the game).
>Deltarune employee count: For Chapter 1, it was Toby, Temmie, and some guest artists and random people that may or may not have been credited in the Credits at the end of the chapter; for Chapter 2, it was mostly the same, though this is when Toby began bringing in additional codemonkeys to help him out because his bum wrists are too far gone it seems; from Chapter 3 onwards, it’s probably the size of a small indie dev team, with around 5–10 people, and the still usual guest artists and whatever.
WE LOVE WAITING
>>
>>739908114
>deus ex devs
>all white people at the top of their game
>furry millennial simulator devs
>blm faggots who love nogs

I'll never buy another pixel game unless it's made by yakamotosan yoshimistu hiroshimakogota-desuka and he has the most slanted eyes I've ever seen.
>>
>>739912065
Run on DX12
>>
>>739912342
I don’t really care. Leave simple games to this for solo indie devs or 2-3 guys like Hollow Knight. If you have 20 employees and enough money to waste 6 years in development, I expect a proper game from you. Something that’s big, ambitious, and pushes the boundaries. Not a fucking gameboy Zelda soulslike
>>
>>739912428
Fuck off. Do you think I'm able to just bring up ZX Spectrum homebrew because my hobby is "complaining"?
>>
>>739912494
Or at least as the pixel art of something like Owlboy.
>>
>>739912507
You sound like a whiny little bitch so you MUST BE a whiny little bitch.
>>
>Owlboy
Reddit
>>
>>739912494
that's because you don't have the slightest grasp of what game development actually entails and have developed incorrect beliefs about how much effort, budget, and skill goes into making a game like this. you are simply wrong, and an enormously pea brained fag to boot
>>
>>739912435
*All of this while the game is released in only 2 languages (English and Japanese), versus 5 languages for Deus Ex 1, and 13? (according to Steam) languages for Mina the Hollower
>>
Deus Ex was being developed when LGS were still alive. It traveled with some of the devs from there who ended up at Ion Storm. That makes it even more impressive.
>>
File: modern devs.jpg (691 KB, 2672x1880)
691 KB JPG
>>739908114
Modern devs are absolute pussies, unwilling to endure the slightest discomfort. Devs in the 90s were willing to sleep in their offices and work overtime to make their games the best they can be.
Modern devs refuse to put in the extra effort, even if it benefits them directly.
>>
>>739912625
I mean I provided actual historical examples of development teams of 20 people making huge, ambitious 3D games in a third of the time it took to make Mina
>>
>>739912625
We have actual yacht club developers in this thread seething their socks off lmaooooo
>>
>>739908114
>Are devs just weaker and lazier now? Thats the only explanation I can come up with
Yacht Club had the luxury of being lazy.

Deus Ex was made by an impoverished offshoot of an already failing company. Ion Storm's previous game was John Romero's infamous Daikatana. They sold 51% of the company to Eidos just to get advances on their salaries. They simply did not have the money to fuck around for 6 years. If they could have, they probably would have. Deus Ex has a ton of stuff left on the cutting room floor.

Mina the Hollower is a follow-up to a wildly successful indie game. They sold millions of copies, sold merchandise, brand-tie in deals etc. They are self-published. There is no reason for them not to sit there and pay themselves as they please, until they run out of money. Lo and behold, that's what they did. News came out that Yacht Club could go broke if Mina flopped a few months ago; Mina gets released this year.

Deus Ex and Mina are actually the same in one respect: in both cases, the developers only released the game because they had to. But the latter had more money, so they could afford to be lazier.
>>
>>739912870
I've done both 2D and 3D development, and one isn't significantly easier or faster than the other
>>
>>739912994
I'm not a yacht club member but I do game dev and it sickens me how smug dipshits develop such strong, incorrect beliefs about how this shit works in real life and actually have the nerve to try and convince others that they're right when they couldn't be more wrong
>>
>>739913227
Tell me more. Does your uncle work at nintendo?
>>
>>739912870
it doesn't matter. that's like saying the sistine chapel is garbage because there's an OLED advertisement panel in times square that amazes and delights the senses. it's just fundamentally a false comparison that doesn't make sense even on the most shallow of surface level analogies
>>
>>739913317
no. hush up
>>
File: 1772629198226173.png (1.62 MB, 1276x946)
1.62 MB PNG
>>739908114
*donates a billion dollars to blm*
>makes awful slop game
>goes bankrupt
>*fucking dies*
>>
>>739913136
I think this is a good analysis.
I also think I can notice where the dev time went with Mina. The game is very polished and detailed, but not in a way that hugely improves the experience in my opinion. It's not Outer Wilds, where the precision is half of the appeal. They probably could've made a fine game in much shorter time.
Also, I have to say I find it pretty interesting how a lot of people seem to suggest that the game taking a long time to develop is some moral failure, showing what bad people the devs are
>>
>>739913137
three is bigger than two THOUGH
>>
>>739908114
Developers now have sprints and stories, it's like the old times where they just did anything that they thought was cool. Of course it's slower
>>
>>739909474
https://arch.b4k.dev/v/search/image/-bTjJVp0KCLYwiqyDvpeOA/
>>
>>739913567
Agile is absolute fucking AIDS of the highest order.
>>
File: 1763390853589.jpg (911 KB, 1800x1300)
911 KB JPG
It all comes back to the massive drop in testosterone
>>
>>739913567
That sucks. So you’re telling me in their heart of hearts their great passion project they took 6 years making was a soulslike with the graphics of a GBC Zelda? Bobby Kotick was right, maybe game devs should be oppressed
>>
>>739909474
Games with melee combat is expected to have rollslop and parryslop nowadays the same way an FPS is a expected to have Aim down sight, the same way a platformer is expected to have coyote time or double jump.
>>
>>739913687
Women and transgenderism are at fault, plus a culture that demonizes masculinity and men
>>
>>739913582
>webm originally shared by an anon having fun gets hijacked by screeching autist
I hope he's getting paid to spam like a pathetic retard, what a waste of personal time otherwise
>>
>>739909474
>rollslop
the game doesnt have roll. It's something specific to the hammer and isnt that good.
>>
File: 1773326761249811.mp4 (438 KB, 720x720)
438 KB
438 KB MP4
>>739913687
Look man I dont mind if the whole point is a sexy woman for fan service purposes but why do indiedevs make female protags such as female animals, female children, ugly women? this shit gives off fetishized pervert vibes
>>
>>739913474
>They probably could've made a fine game in much shorter time.
Yeah, they'd just never choose to do that because that isn't how the human brain seems to work.

For every dollar of budget you put into a project, members will take X% and use it to go slower and accomplish less. The more dollars you add, the more X approaches 100.

This is probably why AAA games take eons to make and often aren't even particularly good. There's diminishing returns on adding more time because the more time you have, the more time you feel you have, so you work slower, and at a certain budget point they're paradoxically wasting more time than each dollar added to the budget affords them. Which eventually drains the budget and forces the game to come out.

I think this also explains solo dev patreon scams and Star Citizen. Too much money means they stop working, because the point of working was to get the money, and now that pressure is gone
>>
>>739908114
they started shaming people for being competent and productive so all we have left are anti-work commie larping trannies working as "devs"
>>
>>739912863
the irony of austin jorgensen lamenting how weak white men are while bending over backwards to appease woke cultists. what a bizarre era, glad it's largely over even if it left permanent scars
>>
>>739914043
The people making games have changed as well. The average game dev seems to be a really far left person that disdains concepts like hard work and effort and thinks a manager telling them to do more than 1-2 hours of work a day is crunch
>>
Hi, my name is uncle goonslop and I'm here to post some highly confidential story leaks.
Pitch dark hook the great will ascend as the seventh lord ravager to challenge the great witch of the Abundance.
>>
File: 1753523449902476.jpg (23 KB, 592x518)
23 KB JPG
>find Mina's grave
>die there
>now i literally cannot open the door without fully resetting my spark containers
Who designed this shit?
>>
>>739909883
>>739913582
>NOOO YOU CANT POST SOMETHING MY TALKING POINTS HAVE NO RESPONSE FOR
>NOOOOOOOOOOOOOOOOOOOO
lawl
>>
>>739914292
that was fixed in today's patch
if you bone up I think you get your sparks back
>>
>>739914479
6 years of dev time and they couldn’t ship a polished game huh. Entire industry is one big fat joke
>>
>>739914250
I mean yeah, working hard when you don't have to is just stupid in general. There's a reason they say "work smart, not hard". If you want to do more work instead of less work you're just a sucker. That's why when given the chance, developers will screw around for 10 years instead of releasing the game in 2 years. They'd rather semi-retire and work at 25% for 10 years than work at 125% for 2 years. Every wealthy person lives this way too so it's not really surprising.
>>
File: iamvomit.gif (3.39 MB, 400x300)
3.39 MB GIF
>culture war posting
>>
>>739908114
Deus Ex
>Team of actual game Devs

Mina the Hollower
>Five people max are Devs, the rest are political grifters
>>
>>739913687
Doom and Deltarune are the only good games here.
>>
File: 1772495684910.png (3.31 MB, 1440x2545)
3.31 MB PNG
The game requires a ton of RAM because it was built using tools that make porting to many platforms easier. Every one of those tools is bloated as fuck because that's what's the task demands. Obviously you can make a lean version with many optimizations, a Chris Sawyer style approach if you will, but that's more expensive than you think. The game took 6 years and a big budget because it was made by a team of artists and designers, not skilled programmers. Devs in the past had stronger work ethics, tighter deadlines, and had more skills. Those skilled devs also burned themselves out for very little pay and left the industry. This is just what "sustainable" modern game dev looks like man. They don't get more money by appealing to an ideal development process, they get money by shipping a game and that's what happened, yay them story over.
>>
>>739910857
Honestly the problem is that it fills the screen by default, so it looks a bit awkward. But thankfully they added an option to reduce the size.
>>
>>739912435
Part of that is due to the Pareto principle, part of it is because Toby is a millionaire and doesn't actually need to work when he doesn't feel like it (which is a common problem with artists, they tend to be lazy, so making them rich usually means you'll never see them again).
>>
>>739914916
So basically games just suck now and will forever. Gee, thanks for the uplifting message
>>
>>739910902
Anon, it's not leftist to take a break and let the mind rest
>>
>>739912435
>Deltatroon
>>
>>739914825
Homosexual
>>
>>739913687
The art director for Hades is a woman
>>
>>739913827
He's done this with multiple screenshots and webms, very puzzling behavior
>>
>>739914825
Go back to Tumblr fag
>>
>>739914916
You have it backwards. Skilled programmers didn't burn out and leave because game dev is too hard, they aren't coming into game dev at all because big tech poaches them all with enormous salaries. Sometimes even to do fuck all and spin their wheels, simply so competitors don't hire them.

This generation's John Carmack likely works for some unicorn startup making a wrapper for chatgpt, they'll get bought out for some stupid valuation and he'll retire a multimillionaire and never produce anything of value in his life. Meanwhile inferior talents are milked their whole life for every trickle of output they've got. And the dimmest bulbs of all are working the most important jobs that keep the whole system running, because they pay like shit. What a great system we've got here. Garbage in garbage out.
>>
>>739914989
I can't imagine what it's like to go through life with such poor reading comprehension. You should apologize to your parents.
>>
File: fungo.jpg (69 KB, 619x900)
69 KB JPG
>>739912494
>>739913730
there is objectively nothing wrong with your passion project being something small and simple. the only thing that matter is if you can do small and simple well.

mina the hollower specifically took as long as it did because the studio stretched itself too hard trying to do a 3d shovel knight sequel and mina the hollower at the same time, and the project lead for mina was inexperienced and caused the game's scope to bloat far beyond its original intent. basically, insane project and studio mismanagement. it probably would have been made in half the time if management knew what they were doing.
>>
i thought pcuccs love pixelslop
>>
>>739908114
Because they used to be white men and now they're not
>>
File: s52352356457.png (39 KB, 384x313)
39 KB PNG
It looks alright, but the visuals look messy for the kind of game its trying to be, bosses looked kind of annoying, and the burrow dodge, at least based on videos and webms, REALLY doesn't look good to me at all.
I got Isles of Sky and Sea instead, since it was 4 bucks. Sokoban/Goof Troop Zelda sounded more interesting to me than Souls Zelda.
>>
>>739910769
https://spectrumcomputing.co.uk/releases
This lists all the new Speccy games.
>>
>>739915380
This game is something that previously one guy would make in his spare time in 3 years and release for free
>>
>>739908114
>gay NPC
thanks for the warning
was thinking about getting it but now I'm not touching that gay shit
thankfully looks like it's not selling all that well for how long it was in dev so here's hoping that gay BLM studio shuts down
>>
>>739915375
>there is objectively nothing wrong with games being less ambitious, less impressive, and taking longer to make
You are the cancer killing games. You are worse than AAA microtransaction slop. You are worse than gacha slop. You are worse than evenq trannies and women.
>>
>>739909945
you're the scum, queer
>>
>>739911462
There's probably better ways to do it but bike + the hover wisp has crazy good travel time and will let you cross the gap the next screen over.
>>
File: 1966457455.jpg (34 KB, 462x280)
34 KB JPG
>>739915739
>>
>>739913687
I like all the games in this image.
>>
File: 1438832568257.jpg (4 KB, 198x193)
4 KB JPG
>first grifter got b&
>>
>fiance
>him
>NPC is obviously male
Uhhh....wtf???
>>
File: copeandseethe.png (130 KB, 941x645)
130 KB PNG
>>739911584
but I don't want to spend money on your woke trash
I'm spending it on something better ;)
now seethe for me, thirdie ;)
>>
File: 1761773407435332.jpg (514 KB, 1129x608)
514 KB JPG
>>
File: tourist.png (165 KB, 674x572)
165 KB PNG
>>739914662
>>
>>739915898
They’re trying to normalize sodomy. I’m begging ZOGnald and the Supreme Court to ban gay marriage again but it won’t happen because of how many faggots like Thiel will cry about it
>>
>>739915979
Yes, terminally online chuds are just as bad as terminally online leftists trannies. Problem is, this thread is infested with the first group.
>>
>>739916064
>go on the website and board notorious for being filled with terminally online chuds
>WTF WHY ARE THERE SO MANY CHUDS HERE
you did this to yourself
>>
>>739912126
Wow epic meme bro! Does the narwal bacon?
>>
>>739908114
No overtime, don't work on weekends (or the opposite, only do work on weekends).
>>
>>739915206
I have used no forums or social media but 4chan since 2006 when Rozen Maiden Traumend came out.
>>
>>739911887
If they are not completely inept they will literally just be compiling the same source code across all platforms.
And considering the PS5 demo had FPS drops, they are inept regardless of what they're doing.
>>
>>739908370
>>739908706
>>739910208
>>739912409
Gunplay is shit, stealth is laughably bad, swimming has an lol skill associated with it, weapons are boring except for GEP and dragon sword, AI sucks, the individual hacking/lockpicking are uninteresting. Again the game is saved by its level design alone
>>
>>739918095
And yet I was more immersed and had more fun with it than Midna the Floppener. I still remember things about Deus Ex even though the last time I played it was in 2011. I’ll beat Midna and probably forget about it by the end of the year
>>
>>739918173
I don't care
>>
File: Kermit suicide.jpg (36 KB, 640x640)
36 KB JPG
>>739908921
>Why were old devs so much more productive and competent?
Because you had actual tech professionals and prodigies in the industry. Ones that had tons of experience and/or potential with hardware, software, and life in general. Not solely for video games.
You ever wonder why everything started to go to shit once the 3D well started drying up? Because all those geniuses in the industry have moved on to bigger, greener pastures. Technology was booming and, most notably, the internet was taking off like a forest fire. Extremely lucrative tech jobs were opening up between 1990 and 2010 and everyone who built up the video game industry in the 70s/80s are either dead, retired, or have been recruited by larger high tech companies. What you have left entering the industry are brainrotted children who grew up doing nothing but consuming entertainment media like animation/anime, movies, and video games, especially because a kid born ~25 years ago would have the internet integrated into every part of their lives now. If you wanted to make a game 30-40 years ago, it was a big commitment with a steep learning curve, having to understand the hardware and software you're working with at an extremely intimate level which is a huge time investment, and this applies to all aspects of game development. If you want to make a game now, you type a few prompts in ChatGPT or Grok and you have all the instructions and assets you could ever want.
>>
File: 1776422595171.png (87 KB, 312x308)
87 KB PNG
It’s funny because mina’s game is great and deus ex is unplayable garbage only liked by retarded boomers too slow to play dishonored
>>
>>739917363
Trust the plan, 2 more weeks
>>
>>739908413
>>739908114
the real reasoning behind this disparity is that deus ex and cave story and things like them required incredibly talented people to nearly kill themselves in service of their art over the course of years.
yes, this is an admirable fact. no, this isn't something you should do or tell other people to do or expect people to do.

they're all great. just enjoy them.
>>
>>739918538
If you, personally, did not suffer to make your art a reality, it's not art. Simple as.
>>
>>739908114
I think devs back then are just more talented. They make do with a lot less.
Today we've spoiled our devs with so much.
>>
>>739918580
if you, personally, admonish people for not suffering enough for their art, understand that you're a complete philistine who's worse off for living.
>>
>>739908258
>story was bland too
This. Deus Ex was just retarded. I mean come on, the government purposely releasing a virus just to control people with fear and propaganda, in a perpetual surveillance state? It's just stupid.
>>
File: 2151.jpg (21 KB, 242x305)
21 KB JPG
>>739915905
Dude probably could have been a male model but decided to make Deus Ex instead.
>>
>>739918657
>trying to be witty when the exact opposite scenario of covid happened in deus ex
>>
>>739918831
I've never seen such a young guy!
>>
Boomers and Gen X are simply better at making games. Millennials and zoomers are retarded.
>>
>>739908114
Mina the Hollower was developed by useless retarded faggots
There's your answer
The other useless retarded fags in the thread will deny this truth
>>
>>739918095
>Gunplay is shit
someone didn't put points into gun skills lol
>stealth is laughably bad
git gud fag
>swimming has an lol skill associated with it
don't put points into it? save your rebreathers for when you really need them?
>weapons are boring except for GEP and dragon sword
again, you didn't put points into your weapon skills
>AI sucks
it's good enough for a 2000-era game
>the individual hacking/lockpicking are uninteresting
you're unlocking doors and hacking, what do you want? a fucking minigame?
>>
File: 1628880849355.jpg (17 KB, 322x321)
17 KB JPG
>>739918638
What about the guy that admonishes the guy admonishing the guy for not dying for his art?
What about him?
Is he a prince among men, far better than the others involved in the same scenario?
>>
File: 1769045010755050.png (39 KB, 1920x1080)
39 KB PNG
>>739908416
That NPC isn't even gay. It's just supposed to be a female dwarf. Here's the fiancé in question.
>>
>>739909047
Autism back then led to productivity
Now it leads to wasteful trannyism
>>
>>739916170
I know I said infested, but the reality is that they are loud, obnoxious minority
>>
File: 47494947568.png (1.16 MB, 787x958)
1.16 MB PNG
>>739908114
>Can someone explain this to me?

Yeah, Mina's the better game with more content, so they needed more time to refine it.
Now Silksong? Imagine waiting a 8 years for that only for it to be a worse game.
>>
>>739910385
lmao, invulnerable roll for the win. fuck this gay earth.
>>
>Ion Storm
Veterans with experience

>Yacht Club
A bunch of Liberals who quit Twitter when Elon bought it.
>>
>>739910385
Shit like this is why turn-based combat is coming back. Action games are just turn-based now anyway. Your turn, I roll. My turn, I attack. This boss would be better if it were a Paper Mario game, prove me wrong.
>>
>>739920492
making guns better doesn't make them more fun

stealth isn't about difficulty in DE, it's just done really, really poorly

why have shitty ass swim points to begin with?

see first point

nn, the AI is not nearly good enough, especially for a game with stealth mechanics. MGS was on weaker hardware in 1998 and Theif came out that year too

I want something more involved if it's going to distribute skill points like that across multiple unlock systems
>>
>>739921324
Delusional
>>
>>739923183
>why have shitty ass swim points to begin with?
Swimming is quite useful
>>
>>739912435
Fuck this shitty retarded game. his previous game was shit too. random humor is the last resort of the retarded zoomery crowd. bunch of illiterate, ritalin-gobbler lunatics who can't parse a paragraph of more than 5 lines. Fuck this furry faggot.
>>
>>739912567
Owlboy is garbage, though.
>>
>>739923350
except any instance of swimming in the game is preceded by a rebreather
>>
>>739920536
IN TRUTH HE IS NO BETTER OR WORSE THAN ANY OTHER MAN, EVEN THAN THOSE HE HOLDS IN CONTEMPT. TRY AS HE MIGHT TO BETTER HIS FELLOWS, HE DEBASES HIMSELF IN THE PROCESS. LIFE IS HARD ENOUGH FOR ALL, NO MORE PAIN IS NECESSARY, YET WE PERSIST IN OUR WAYS, CLINGING TO THE HOPE THAT PERHAPS WE MIGHT UNDERSTAND ONE ANOTHER BETTER ONE DAY.
>>
>>739913846
> and isn't that good
Every gameplay video I've seen of this game has someone spamming rollls.
>>
>>739914662
>Consume, never discuss, always agree, everything is fine, we should have correct thoughts, everything is fine, why complain? everything is right and in its rightful place.
Sometimes I wonder if leftists are the true conservatives.
>>
>>739908258
He's right. Deus Ex has bad mechanics all around, and good level design. Most people underestimate how important level design is. No one would care about Deus Ex if it wasn't full of secrets, alternative paths, and multiple solutions to most problems.
>>
>>739912342
you're a mainstream indie freak. No different than a mainstream freak.
>>
>>739924192
The only real complaint you could leverage regarding Deus Ex is its enemy pathing for combat is fucking retarded.
>>
File: z00981171.jpg (38 KB, 1260x153)
38 KB JPG
Safe to say the wisp + green-dash thinger will be the speedrun go-to since it allows crossing gaps you normally would take longer routes for.
>>
>>739925628
The fact that hitting the head with a nonlethal weapon does less damage than hitting the body is pretty stupid too.
>>
>>739912342
zzzzz
Shovel Knight was overrated, this is the same.
there are hundreds of better pixel art games you could go play for free right now on an emulator but you only care about this because its Current Thing
>>
>>739924192
The mechanics are specifically designed to explore the levels that they designed. Not only the levelling system but the various people you can find and progress through talking to. Its not meant to be a shooter so judging it like you would Counter Strike is just bad analysis.
>>
File: IMG_7341.jpg (754 KB, 1920x1080)
754 KB JPG
>>739908114
Why did Yacht Club move to a completely different genre? The other indies would have made some near-identical sequels to keep the lights on.
>>
It kinda sucks when a game falls under disingenuous discussion because of politics because then the actual games quality is something you just have to play for yourself to see because no ones going to give you an honest opinion, or st least you cant trust that opinion
>>
>>739909773
Shame because trannies aren't human.
>>
>>739926414
Because their 3D shovel knight game wasnt going anywhere and had to fall back to a passion project they were goofing around with in the background.
>>
File: 1612158582807.jpg (46 KB, 600x400)
46 KB JPG
Deus Ex was made by comparatively well adjusted men that were predominately focused on their craft and product, while Mina the Hollower was made by troons obsessed with identity issues and MSM social politics and internet brownie points and redditor nonsense and tumblr hysteria and poop and pee.
And me?
I like to hassle people.
>>
>>739926414
>Why did Yacht Club move to a completely different genre?
I'd be bored of the one genre after making the one game, and then three full-campaign remixes of the same game but with another character movement set.
>>
File: 3186705304650476504650.png (179 KB, 917x465)
179 KB PNG
>>739926863
4 campaigns is puny compared to the series that recycled itself 5 times.
>>
>>739926837
Don't forget the dopamine hit they're addicted of virtue signalling which is something very interesting if you look at it. I think it's some kind of social engineering created int he 50s. Probably by the soviets.
>>
>>739910472
Holy fuck I remember this one. The family computer was a piece of crap so I couldn't run it at a decent framerate.
>>
File: 1231231.jpg (291 KB, 600x600)
291 KB JPG
>>739927789
Soviets, CIA, Mossad, MI6, they're all tentacles attached to the same fucking octopus which involves humanity being ruled by a collection of ideas that don't even exist in our material reality. People who love their brain more than their heart, and so value what it makes in their head far more than what exists in their world. Weak-willed beings who only desire to bring change rather than creation or even destruction, because such a power is beyond them.
>>
>>739910472
>comprised of
SAAR
>>
>>739927471
I already had enough of ASG after the first release on 3DS with the fucked translation. At least with Shovel Knight I did clear all of the campaigns at least once. ASG's got such garbage-tier level design, christ. To think it was the Mega Man Zero guys.
>>
>>739927939
nice self report
>>
>>739910472
>it took the fan community, comprised of maybe a handful of people, 30 years to reverse-engineer the track editor
Or a couple dudes bored enough decades after the fact to look into how it worked with modern tooling that has vastly simplified the RE process.
>>
>>739928254
>the pajeet is so retarded he doesnt even know how verbs work and confuses "comprise" for "compose"
>>
>>739920714
>all dwarves look like beardlings
kino
>>
>>739910056
>great and readable pixel art
there aren't enough colors in the palette to claim it's readable see >>739910385
>>
>>739928621
keep digging lil buddy
>>
>>739928621
NTA but I have to tell you
LMAO
M
A
O
JEET
E
E
T
>>
>>739928810
>>739928853
>projecting this hard when a simple google search would reveal your skin color
>>
>>739928925
>the google AI told me I am right
lmao
>>
>>739908114
Just because it's got pixel graphics with a limited palette doesn't mean it's literally as simple as a Game Boy Color game. I bet you think Dwarf Fortress could be made in a week by 1 guy too.
>>
>>739929110
>pajeet incapable of comprehending that google can be used for actual web searches and not just ai
checks out. Id tell you to kill yourself, but odds are that'll happen soon enough anyway when you go and play by the train
>>
>>739929384
In this case it actually is roughly as simple as a Game Boy game though. It's comparable to link's awakening, which was made in under two years and began life as a side project. It had two programmers.
>>
>>739929480
It shows that you haven't played it.
>>
>>739908114
Shovel Knight was very successful and they farmed the IP out like crazy, so they were probably pretty secure and didn't have to stress about getting it out right away. Basically the same as Silksong. They had the time to "perfect" it, so they took their time.
>>
why would you play this shit game?
>>
>>739928194
I liked their nu megaman classic games and curse of the moon games. They really need to be restrained to good old NORMAL game design constraints
>>
Indie devs fully understand now that people just buy anything that signals "yes, it is that thing you already know and love again", parallel to the remake culture in AAA games. It's suicide to try and make something outside of this framework if your main priority is safe returns on investment
>>
File: 1779729430990485.jpg (41 KB, 875x218)
41 KB JPG
>>739929402
>>pajeet incapable of comprehending that google can be used for actual web searches and not just ai
like this?
>>
>>739930060
>dumb faggot too stupid to click on the article
youre almost there, too bad you cant help but repeatedly embarrass yourself
>>
270 replies in and no one proved OP wrong
>>
>>739930340
A normal man would be able to admit when he's wrong, but that would damage your izzat, wouldn't it?
>>
>>739930997
>A normal man would be able to admit when he's wrong
yes he would, but you clearly arent seeing as how you wont even open the article. Also your thirdie speak is leaking fag
>>
File: 1757498987685432.png (462 KB, 800x834)
462 KB PNG
>>739930060
imagine still using googleslop instead of duckduckmasterrace
>>
>>739908258
deus ex mankind? yea that's shit, but deus ex 2000 was kino and amazing
>>
File: 2026-05-31.png (839 KB, 1227x690)
839 KB PNG
>>739928794
Nice shitpost, that's not even the original color palette.

You don't have the game.
>>
>>739929547
Indeed, links awakening had more puzzles
>>
>>739908921
2D is more expensive
>>
>>739908114
Unreal Engine's just that good
>>
>>739912274
Yeah, even going back to my old win7 computer from win10 shit like opening the task manager takes 1/50th of the time. God knows how old computers doing the same thing as new ones faster can be a thing. Same shit with things like excel running more poorly than video games which are 1000x more informatically complicated
>>
>>739912274
Bro your K12 update that will fix everything (nothing)
>>
>>739908921
What makes you think we're still a competent generation?

Everything they did, they did for years upon years without AI, without Google. That means they had to have a certain mastery of their craft, not to mention their focus.

Developers now have tools from AI to development environments that hint and automate a lot of things, and a generation that's very distracted.
>>
I'd say the Mina devs are kinda incompetent. The Battle of Olympus (NES) had a dev team of 3, based on Zelda II, and Zelda II was released the previous year. Mega Man 7 (SNES) was developed in 3 months. Zexion (NES-style) (2025) was a seemingly one-person dev that took 13 years.
https://store.steampowered.com/app/3392510/Zexion/
https://bsky.app/profile/gallantleaf.bsky.social/post/3mhm34oscus27
>requires minimum 512 MB RAM and 50 MB hard drive space
It's ridiculous to see all these pixelized games say they require 4GB+ RAM.
>>
>>739938638
If you wish to play at 4K 3840x2160+ you legit need that, remember specs include OS things on top of the game.
>>
>>739908781
How the hell does it need more RAM than storage?
>>
>>739908114
Where is your game anon we would like to discuss it.
>>
>>739913687
What's wrong with cult of the lamb there is litterally nothing woke in it. I mean i don't even think they have the concept of sexes.
>>
>>739939519
The Lamb is They/Them which was clearly added later on as in Woolhaven where all the lore acts as if he is a male, that probably got changed to be more ambiguous last second remembering they removed his gender.
>>
>>739939991
>The Lamb is They/Them
I don't even have woolhaven and i've NEVER seen the pronouns used in game.
>>
You had to actually be a high IQ computer nerd with real artistic, and/or programming skills to work on games back then. Not to mention gaming was not mainstream yet. Even in like 2005 we wouldn't talk about gaming at school, even though we were having LAN parties on the weekend, because people would think you were a fucking loser if you did.

This is all in contrast to today, where the high IQ computer nerd, and the 100 IQ chick apply for a game development job, the chick buys glasses to wear to the interview and pretends she played a game that she watched her brother play for 5 mins, and she gets hired over the guy who has 2000 hours playing random niche indie games on steam.

So yeah, you get the product of that.
>>
File: 1780200370729.png (1.37 MB, 1024x1024)
1.37 MB PNG
/pol/ got raped by THIS?!
>>
File: lf-126.jpg (1.05 MB, 1965x3000)
1.05 MB JPG
>>739908114
THEY WERE BUILT DIFFERENT
>>
>>739940271
Dunno why the abs but fur covered puss is *damn*
>>
>>739908114
Making video games used to have a much bigger barrier to entry and the same talented developers who could make games like Deus Ex will instead make more money for less work in any other industry. Even quality assurance is better off anywhere else.
>>
>>739911579
yeah the only reason someone would be upset is if they were trying to run it on a 2009 laptop

t. got upset because I couldn't run UFO 50 on a 2009 laptop during a family vacation
>>
>>739908114
>Deus Ex
Uh oh unc melty
>>
>>739908114
diversity devs + no crunch philosophy. this is how you develop a small indie game for years.
>>
>>739941715
The diversity for Mina The Hollower is you, the player
see >>739915905
>>
>It not big 3d so should take short time
Caveman logic
>>
oh wait my bad here's yacht club >>739910626
>>
What's it matter how long it took? It isn't a sequel or anything.
I'm more inclined to ask why the fuck that Mouse PI FPS is thirty fucking dollars. Keeping dev costs low to keep prices low is preferable.
>>
>>739941928
something something Crysis and Dogshit Ex took 1 week to make on a shoestring budget
>>
>>739908114
Games used to be made by straight white men (and some chinks). Now they're made by nogs and faggots who spend half of their shift munching on each others turds.
>>
>>739940060
It's in the cartoon and that dating game (monster prom?) he was a cameo in, the wiki and i think it was on a news page for steam.
>>
>>739944080
So it's not in the game but external, citation material done by other people.
>>
>>739944436
i want to say the devs themself said it but i know i won't find a source so yes.
>>
uit can niot be made tio make sense that a;ll best games frpo,m 20 years agio were made by 2-0 [][pepo[p;le teams whoui;lke iousimng tools 1-0x worse thjjan todayu
>>
>Mina is out of the first page of top sellers on steam
Mousebros.... TSIKUSOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>739946084
th[jis
>>
>>739946084
and on 1/20th the budget
>>
>>739908114
more like mina the swallower... of cum!
>>
>>739908114
DAS IST EIN FAGGOTSPIELEN
>>
>>739920714
Then the pink one should have been called fiancée.
>>
>>739908114
Ion Storm was a real development company with bosses and schedules and an office where people actually showed up and got work done. Whoever is developing that retarded faggot shit you posted isn't doing any of that, it isn't a serious team, it's a glorified hobby club.
>>
>>739908258
TPBP
>>
>>739909474
>takes nearly 15 seconds to kill two enemies

Looks like fun!



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.