What makes it so bad?
Awful disguise system that had you sneaking around anyways cause fags would detect you from across entire areas.Lots of linear set piece levels. Basically, its not a Hitman game.
>>739919780It’s not bad, but unfortunately for it Silent Assassin, Contracts, and Blood Money were all better.
>>739920340what color is your skin
Nothing. It has 96% positive recent reviews on Steam. It's a universally beloved masterpiece that ditches the meandering sandboxes of the other Hitman games for a much more approachable, bite-sized, tactile, narrative-driven experience.>>739920340The whole point of the Instinct system is to turn disguises into a resource, to force you to burn that resource and keep moving. None of this waiting around for 30 minutes planning your approach bullshit. You just put on the cop uniform and go for it.
Ridiculously linear and most of the levels barely let you explore.Also NPCs are ridiculously touchy towards 47 specifically.>In one of those small town maps>Stand next to cop>"How's it goin :)">2 seconds later>"YOU WANNA BACK THE FUCK UP"
007: First Light is a great game, but it's crazy how Absolution is better in basically every way. Better shooting, better melee, better level design, better set pieces, everything.
Nothing.It's a good game.It's a good Hitman game too.Cope.
>>739920642>Ridiculously linear and most of the levels barely let you explore.What exactly is supposed to be wrong with that? A huge reason Absolution is so popular is that it's a focused game that doesn't waste time on clockwork sandbox nonsense. It is fundamentally about making the player feel like a fugitive on the run through a series of cinematic set pieces.
>>739920642>Also NPCs are ridiculously touchy towards 47 specifically.That's because the game as a whole has a very aggressive "fuck you for existing" grindhouse tone. Everyone is twitchy, aggressive, looking for trouble.
>>739919780Lots of bad levels, some as linear as it getsHuge focus on cover stealthStory so bad it detracts from everything else even if you ignore itI SASO'd the whole game btw
>>739920724What's wrong with it is that no one comes to play Hitman for thatPretty much the most universally despised level in Blood Money is Death of a Showman and Absolution is them practically making an entire game in the style of that level. Completely tone deaf move on the devs' part
>>739919780tone and aesthetics
>>739920340putting your hand on the police cap and tipping it down to avoid detection looked pretty cool though
>>739919780Two things, reallyIt's not as open as the other games due to the checkpoint system and that the game has several levels with no actual targets to killOutside of that there's no real complaints
>>739919780It's a really dumbed down version of Hitman, but I thought it was fine
it's worst aspect is simply being afflicted with seventh gen syndrome, like human revolution.
>>739920857Okay, but that's like whining about Wolfenstein 3D being an FPS because "nobody comes to play Wolfenstein for that"."It's not like Blood Money so it's bad" is an infantile position. The reason people play Absolution and don't play games like Blood Money is because Absolution's formula is a lot more appealing, to the point the new Hitman games have a shitty version of it with the mission stories thing.Also, 007 First Light is literally just a worse Absolution, and it's extremely praised. People like Absolution. They like the shift away from aimless sandboxes. They like the pacing. They like the structure.
>>739921048Neither of us are IOI shareholders. It's not worth sacrificing Hitman's identity for mass appeal. Dozens of other games do the same sort of shit that Absolution does better than Absolution does it, but the other Hitman games only have themselves as a point of comparison. There's nothing else quite like them.
>>739919780cant throw objects at enemies among tons of other things like bad story, bad level design, removed mechanics, streamlined gameplay, etc.the game "played" fine and "looked" fine but its a boring action-shooter game with "stealth" masquerading as a hitman game.
>>739920340>Awful disguise system that had you sneaking around anyways cause fags would detect you from across entire areas.Hitman 2 would make you burst into flames
You know, the backlash against this game's grindhouse tone from game journalists who were mad about the latex nuns is a major reason why the industry ended up so sanitized for a decade. It's why developers and publishers got scared of sexy women, fetishwear, all of it. We've come full circle and Absolution is cool again.
>>739921196I don't care about IOI. Absolution's formula is better. Classic Hitman sucks. Not sure why classic Hitman fans react so badly to being told the games they love aren't very good, but I digress.>Dozens of other games do the same sort of shit that Absolution does better than Absolution does itSuch as? IOI just tried with First Light, and they couldn't do it. The WoA trilogy has been unable to do it. I can't think of a single game that nails the combination of grindhouse tone, visceral combat, and social stealth elements in a focused linear+mini sandbox formula the way Absolution does. It's incredibly slick.
if 47 wasn't the main character it would have done better.
>>739921314You're the one kind of throwing a fit that other people don't like Absolution and prefer their Hitman to not be a watered down mix of other Hitman games and Uncharted
>>739919780It's not bad.When it came out, there was a fear that this was going to be the permanent philosophy of hitman games going forward, and this caused a backlash against it. Now that we know this isn't the case, it can be appreciated for what it is rather than hated for what it wasn't.
>>739921213>cant throw objects at enemiesWhat are you talking about? Yes you can.>bad storyIt's actually the only Hitman game with a story worth thinking or talking about.>bad level designThe level design is great. It gets rid of the pointless sandboxes that older Hitman fans fixate on in favor of something focused. It creates far more engaging gameplay scenarios.>removed mechanicsWhat removed mechanics? Absolution introduces a swathe of new mechanics. Try hiding in a crowd in Blood Money. It won't work because Blood Money doesn't have crowd stealth. Social stealth is a complete mess in pre-Absolution games, and it actually took WoA years to implement basic features from Absolution.>streamlined gameplayIf by streamlined you mean improved, sure.
>>739921418I'm not really sure why anyone cares. Absolution is a universally beloved game. There's a tiny fringe that doesn't like it. Let them hate impotently. Absolution won.
Anon, little tip for next time: if you have to type more in your troll posts than the replies they get, the troll failed. At that point you're trolling yourself, not other people.
>>739919780It was tonally all over the place. It didn't know whether or not to take itself seriously, or not so much.One mission 47 is holding a girl, protecting her from goons so she doesn't get turned into another Agent 47. 47 allows himself to be completely defenseless to protect her from that life. It was one of those rare sympathetic moments 47 has, like him at the church in 2. I won't lie, it was sweet.Then, however many missions later, you're in a ring wrestling some dude in a full wrestling outfit, or killing sexy assassin nuns.Don't even get me started on that fuckass ending that was genuinely so bad, I couldn't understand it. The word "dumbfounded" was invented for that exact scenario.
47 has an ugly potatohead in that game.It doesn't help that it was also the game where IOI tried to replace Bateson and only brought him back after outrage
>>739921563>It was tonally all over the place. It didn't know whether or not to take itself seriously, or not so much.That's the essence of grindhouse. This is not a flaw. Have you never seen a grindhouse film?
>>739919780You, you make it bad.
>>739921530Okay, but how did it win though? They shut down the servers for it and no one cared. Immediately the next game they reverted the series back to being more like the classics even if a few things from Absolution were retained. That looks a lot more like a flop than a win
>>739919780So are we getting another hitman kino after james absolution 2?
The only good thing about Absolution was the multiple ways you could kill Kane & Lynch in it
>>739921624The reality is that a lot of people genuinely don't understand grindhouse as a genre, and don't want Hitman (or any franchise they like, really) to be grindhouse. The idea of making a game full of extreme tonal whiplash. This is all GOOD and AWESOME, but to some people they just don't understand the idea of a movie or game where a Stephen Hawking parody in a wheelchair has a hot stripper sister that he has to save from the bad guys, so he turns into a monster and you have to fight him as a boss fight.Absolution is unrelentingly grindhouse. Agent 47 is the dark angel of death descending into a madhouse world of chaos and perversion. It has the sauce.
>>739921624I have seen a grindhouse film. My question is how you would ever think Absolution is that, or how it would even fall into an adjacent category? That's a bizarre statement to make.For the record, I probably enjoyed Absolution more than most. It's what makes those sour notes stand out.
>>739921651>Okay, but how did it win though?Extremely popular on Steam, First Light is a copycat, nu-Hitman has basically zero mechanics not taken from it. You say "a few things", but actually every single gameplay mechanic in WoA is from Absolution.>They shut down the servers for it and no one caredWhich goes to show you how awesome the base game is that it sells tens of thousand of copies each month and still has 96% positive recent reviews despite the Contracts servers being down.
>>739921216absolution is way worseimagine making a disguise that consumes a meter of all things
>>739919780game is not bad, but it's not sandbox-like like previous titles.
>>739919780Splinter Cell 47 edition
>>739921929>My question is how you would ever think Absolution is thatThe pillars of grindhouse are:>Extreme Shock Value: Relies heavily on graphic violence, intense gore, and explicit sexuality.>Gritty Visual Aesthetic: Features heavy film grain, scratches, choppy editing, and audio pops.>B-Movie Storytelling: Uses simple revenge plots, campy dialogue, and over-the-top villains.>Exploitation Focus: Markets itself purely on sensational, taboo themes to attract audiences.What did you think Absolution was? It is literally the most pure adaptation of the grindhouse genre and aesthetic into a videogame ever made. Every single scene of the game is a simmering collection of sleaze and exploitation. The visual aesthetic is deliberately over-bloomed, gritty, and highly specular. It looks and feels unclean. The characters are over the top, hyper-sexual, grotesque cartoons. The marketing was intentionally built around Agent 47 murdering hot women in latex.
>>739920857Death of a Showman was a tutorial level
>>739922006>imagine making a disguise that consumes a meter of all thingsThis was actually a good decision, and the bluff system in the now Bond is worse than it. The key is forward momentum. They needed to move Hitman away from the slow planning and methodical execution, and by making disguises imperfect you would be forced to walk firmly and quickly through dangerous situations with your cap pulled down. You couldn't keep farting around because it was a limited (if renewable) resource.The things that make Absolution good are the things that make Blood Money fans upset because it deliberately targets their preferred playstyle to make it unfeasable. First Light does much of the same thing, but slightly less well. First Light got rid of hiding bodies because they reasoned that they don't want plays methodically clearing rooms. They want them to be always moving forward.
>>739921962Speaking of the contracts servers, they're being restored in the mobile and Switch ports soon. Absolution is getting a Switch 2 update as well. It'd be cool if they could restore them on PC, but I suspect there's licensing baggage.
>>739919780It's not at all replayable. The rating system is confused and broken. It's extremely linear. But it's not bad. It's just not a very "Hitman" Hitman game. I think the campy over-the-top writing that this entry has is the best in the entire series. The basic mechanics, including e.g. the gun play and the detection system (barring the strange face palm mechanic) have been massively improved since the times of Blood Money (even though I think Blood Money is still a better game overall). It's a good game overall. One I would definitely recommend. I frankly prefer it to Hitman: Codename 47, Hitman 2: Silent Assassin, and Hitman: Contracts, even though it's like comparing apples to oranges, since again, Absolution is not a very "Hitman" Hitman game. I'd rank Blood Money and WOA above it.
>>739922218https://m.youtube.com/watch?v=Wu1Aii7scBo&pp=ygUZSGl0bWFuIGFic29sdXRpb24gdHJhaWxlcg%3D%3DStill love that trailer. But is that grindhouse? I would argue, no. The tenets of grindhouse are so broad, you could apply it to just about any action media from the 80s and 90s, and early 00s. The Matrix, The Crow, Vampire the Masquarade, fuckin' Blade, V for Vendetta.
One of my favorite games of all time. It's a one of a kind game. I love this running theme in the game of victims and evil men who think that nobody can touch them. Evil reigns. Justice is blind. So God has sent Agent 47 to deliver the weak and the innocent. He is in the right place at the right time. Hitman has always had a Catholic vibe, and in this game he is an instrument of God's wrath upon a wicked world. The game wallows in darkness. But 47 can make a difference. Because, in the Blues Brothers sense, he is on a mission from God. He is searching for Absolution. For all that he has done, and all that he will do. And he does it because Diana asked him to. This is the paradox. Agent 47 is not actually doing this because he has some crisis of conscience. He is doing this because Diana is the only north star he has. So he will become this avenging angel, he will save the girl. I thought this arc was more interesting than 47 being like "murder is bad, I need to be saved". It's a performance. But to the innocent people he saves along the way, it doesn't matter.
>>739922858>The Matrix, The Crow, Vampire the Masquarade, fuckin' Blade, V for Vendetta.Grindhouse requires sex and sleaze and exploitation to be front and center. This is a lowbrow exploitation film or game. This isn't classy. Sex and torture and sexual torture are core pillars. Most of the examples you list are a little too normal.You have to be SLEAZY, sweaty, gratuitous. VTMB1 definitely strays into that territory, and if it was a film, I think it would probably be grindhouse.
>>739919780it was the first hitman game i played and now that ive played more i retroactively like it less once i realized just how different it actually is even though i did enjoy the story and would /generally/ recommend it still. If you just play it as a stealth cover shooter it gets pretty fun. The checkpoint system is fucked where it respawns every character youve killed for some reason which was annoying at best and completely fucked me once on one level. The instinct bar sucked and it was gay that anyone wearing your outfit would immediately pick you out even in situations where it wouldnt be reasonable. Theres a few places where this made stealth just tedious and annoying. If i were a fan of hitman before, and absolution came out i would definitely understand the worry and outrage about the game.
>>739922858There are a few important pillars of grindhouse. The first is that there needs to be a pervasive moral degradation. Basically everyone needs to be a sleazebag. Every male exec is a coke-sniffing scumbag. Every female exec is one hip sway away from a stripper pole. Every character, except maybe one or two is morally corrupt. Second, everyone is a stereotype. Third, the plot doesn't give a shit about making sense. Plot logic and continuity are for losers. The whole thing needs to feel barely strung together. The fact Absolution had troubled dev and a lot of things don't really make sense in the plot -- or aren't explained -- really helped here. The tone needs to be trashy. No sense of class or decorum. It can't feel polished. The Matrix, for example, is way too slick and polished and if this was grindhouse Morpheus would be a huge sex pervert and Trinity's latex catsuit would have a crotch zipper.
>>739919780It's the last Hitman game with soul
>>739923316>The checkpoint system is fucked where it respawns every character youve killed for some reason which was annoying at best and completely fucked me once on one level.I actually like this decision because it turns every section into a compartmentalized mini sandbox. You die, and it resets back. This makes the game feel, in a word, "bite sized".
>>739923153I think I understand it better. It's usually when the grindhouse genre is brought up, I would immediately think of any Rob Zombie's films, or that Danny Trejo Machete movie.I wasn't sure where the importance lies of the specific tones it needs to abide by to be classified grindhouse. But I hear what you're saying now.You're right, Absolution definitely has that.
>>739923485IOI definitely overcompensated after K&L2 and Absolution and nu-Hitman is completely sauceless. The new Bond game is a bit better. I feel like fans of the new Hitman trilogy often overlooked just how incredibly sanitized it is. Absolution leaned so hard into the tone of Contracts and framed it in this sleek grungy exploitation style. New Hitman has no sex clubs, no sex dungeons, no FBI pervs sniffing teen girl panties. It's all clean and safe and bland. It feels like they want new Hitman to be safe and meme-able and if there's no sex or sleaze or extreme violence, there's no risk.
>>739923612nuHitman is netflix'd Hitman
pov: you're a guy who is suspicious of the guy in front of you in a co workers outfit, and you suddenly stop being suspicious of them for some reason
>>739921880Hitman is not grindhouse. Hitman takes itself incredibly seriously even when the subject matter is absurd, like a fat immobile serial killer eating entire fried chickens during a rave in a slaughterhouse. But then the Epstein files came out and we learned that shit isn't absurd anyway, so Hitman is just dark in general.
>>739923657fuck that stupid disguise meter
>>739923424I agree now. Like I was telling the other guy, I understood the core elements of grindhouse, but not how important some aspects are. My experiences with it has mostly been Rob Zombie.And now I kind of understand that rough, unpolished feel is kind of the point.You two are right, I learned something today, I can't be mad.
>>739923749>Blood Money had an entire level about a Saudi prince being assassinated in a casino in Vegas before that actually happened and they orchestrated a mass shooting to cover it up
>>739923569Can you imagine imagery like this, from Sin City, in a "polite" film? No. It's sleazy, exploitative. It's trashy. And the thing is, the industry widely stopped making anything resembling this after about 2014 because they got taken over by puritans who argued that to increase sales they had to widen appeal, and that meant nothing that could be considered sexist or derogatory or really non-PC.
>>739923657why did rubbing his head make people trust him
>>739919780I liked it personally
remember the nuns who were super prominent in ads and showed up for 1 missiom and died
>>739923824I think one of the reasons it's confusing is that grindhouse is kind of a genre hybrid or revived genre, taking exploitation films from the 70s and pairing them with a sorta 90s trashy vibe. Think Michael Bay Bad Boys 2, 15 year old Megan Fox dancing vibe. So you get films that intentionally try to feel cheap and poorly strung artificially.Basically they took movies like Sweet Sweetback's Baadasssss Song, Texas Chain Saw Massacre, Death Wish, and other dark, edgy, unsafe movies from the 70s that sold themselves on being different to mainstream cinema, and gave them a 90s lick of paint. Death Wish is the foundation of a lot of modern grindhouse because of its bleak tone and simple revenge narrative. But Death Wish feels cheap and tacky. The thing is, because of puritanical tendencies, sex is always going to be the one thing you can push on.I always thought it was a shame neither of the Hitman film adaptations tried to lean into exploitation cinema. Actually, that's the point. Grindhouse is a kind of manufactured form of exploitation cinema. It tends to be much higher budget while keeping the look and feel. And the exploitation element is inherently brand-risky, so it's not surprising that for a while it disappeared. But I think it will come back soon.
>>739923879It's a shame that I'm realizing that the grindhouse elements of Absolution are the parts I wasn't too fond of.But I would take that a trillion times over whatever the fuck IOI made three of. This toned down, soft, soggy, moralizing of 47 actions. Everyone 47 goes after has to be morally bankrupt somehow. And Diana does literally nothing at all. But say "good job, 47" and pat you on the head like a dog.It's really one of those times where I didn't realize how good I had it.
what targets of 47 before ioi werent evil or morally bad?
>>739919780It’s a splinter cell game where you play in a Hitman skin. It’s not a bad game, it’s well made and polished, it’s just not really a Hitman game Hitman games are meant to be about non-linear sandboxes where you can use ingenuity and disguises and indirect approaches to achieve your goal, not sneaking through a linear stealth mission taking out guards
>>739924054that was hot as fuck to be fair
>>739924445>Hitman games are meant to be about non-linear sandboxes where you can use ingenuity and disguises and indirect approaches to achieve your goal, not sneaking through a linear stealth mission taking out guardsCan someone explain where this idea came from? Because Hitman 1, and also Hitman 2 to a significant degree, are linear as fuck. It reminds me of people who felt that Red Faction had to be an open world sandbox despite the fact literally only 1/4 of the Red Faction games are open world sandboxes.
>>739924218I think I may have to go replay Absolution with this newfound understanding. Because like I said, I really do like that game. I even thought the Timothy Olyphant Hitman movie was good. I can't call it great, but it was alright. You could definitely do worse, like that other one.I'll have more of an appreciation for this genre going forward, it's not everyday you get a productive conversation on /v/
>>739924657>Can someone explain where this idea came from?The best game(s) being that
>>739920565>>739920604>>739920674>>739920678Tone down the samefagging autism, retard.
>>739924657Have you actually played C47 or SA?Because while they are linear in the sense that there's generally some sort of order to how the games want you to get from point A to point B, even in C47, there are multiple levels giving you multiple different options for killing your targets, or otherwise there was shit like the Lee Hong Assassination which randomized which part of the level you had to go to every time you played it. And of course, after SA, Contracts was an almost entirely sandbox style game. BM had a few linear levels, but was also mostly dominated by more open levels
>>739924657Hitman 2 was not linear, are you talking about the nu-hitman games? You always had multiple ways to tackle each assassination. New hitman games have that, too. But it's so hand-holdy it's unbearable to even think about. There's a mission in Hitman 2, where you're in Russia, I think. And I remember that when you replayed it, the target would change. Coupled with the fact he's got a million body doubles. Sometimes, he's a smoker, sometimes he's not, and variables like that. You had to listen to Diana's callouts throughout the mission, and gather evidence. She used to be a proper goddamn handler who did her fucking job. It will never not piss me off how Diana is reduced to nothing more than moral support.
>>739919780Mischaracterizes 47 and diana and their relationshipLinear missionsPRESS X TO COVER YOUR BANDAID
>>739919780I'm about to finally get around to it so i guess I'll reserve my judgement until I'm finished Blood Money. I do remember playing this one but very poorly. I am enjoying BM a lot though for what it is. The mission designs are awesome.I'll state some of my judgements about playing every game in the Hitman series so far on professional difficulty and always ranking SA: i dislike from Contracts onward that they removed the no running around rule from 2 SA and the same is true on Blood Money. This was an important aspect to the social stealth behavior. Granted the suspicion meter in 2 is just bullshit hard at times and perhaps far too sensitive that you would be found in mere seconds if you stick around for too long. The idea of enforced blending was a gameplay element that should have stayed and running should have continued to be penalized in Contracts.That's my only gripe and perhaps the enemies hearing radius should be much wider and further so that you're enforced into sneaking animation more often.Perhaps I'm yet to get to the hardest stealthy missions on BM but so far i still think 2SA has them all beat. Strange because people pretend that it's the most dated one. Also i didn't realize that accidents allow you to get away with no detection so i have to sort of stop playing the game in my specific way and account for that i don't have to be as sneaky as the prior games made you do it. Getting the SA rank seems to be easier.
>>739924796In all seriousness, the 2007 Hitman film is really not a bad film at all. It was hamstrung by budget issues and studio interference (the opening sequence is reused footage from Dark Angel).Basically, Fox didn't like the initial cut Xavier Gens delivered. They felt it was too violent, didn't like the cloning stuff, and felt the ending was way too downbeat. So they did some major reshoots on a very limited budget to rework the story. The original train sequence was Agent 47 fighting a single other assassin who looked exactly like him. The studio reshoot version used a bunch of mixed race assassins as part of the new "orphaned children" plotline they added. That's why scenes like this feel a little... odd.https://www.youtube.com/watch?v=98jxda7EEtEI think that as far as videogame adaptations go, people nitpick a lot of stuff in this movie that isn't really that bad. The studio did probably make the film worse, but I don't think it's any worse than Taken or The Transporter or other Euro action films.It's an example of a film where I think a lot of Hitman fans online controlled the narrative around it and claimed it was much worse than it actually is. It has 6.2 on IMDB, which is really not that bad.
>>739925141>the target would changeYou're misremembering. You're talking about the St. Petersburg Stakeout, where you have to take up a sniping position into a building where there's a meeting of several army officers and Diana identifies the one you need to kill during the mission instead of before the mission like she would if she competent
>>739925039>Because while they are linear in the sense that there's generally some sort of order to how the games want you to get from point A to point B, even in C47, there are multiple levels giving you multiple different options for killing your targetsSo like Absolution?>And of course, after SA, Contracts was an almost entirely sandbox style game. BM had a few linear levels, but was also mostly dominated by more open levelsRight but that means when Absolution released there were 3 linear Hitman games and 2 sandbox ones. Again, it's like Red Faction fans who pretended that Red Faction had always been a sandbox series and got mad at Red Faction Armageddon despite only ONE of the games in the series being a sandbox game.
>>739925225The no running rule is nice for immersion and atmosphere but it also makes replaying the levels a pain in the ass
>>739925332> Again, it's like Red Faction fans who pretended that Red Faction had always been a sandbox series The point of my prior post was that even the original games were aiming to be more of a sandbox style experience and the only reason they weren't is because the devs hadn't quite worked out how to deliver that experience yet. Nonetheless they were clearly trying to, which is different from how Absolution intentionally scaled things back
>>739925248That's brilliant, because I never ever even used the dragonuv. Granted, I was young when I played it, replayed it, and replayed it, because I sucked. But I can almost promise you her callouts change.I somehow got through that one snow mission with the sniper that insta-kills you if you move at the wrong time without knowing the mechanics behind that. My memory isn't gone yet.
I'm glad Peacock exists. FOMO sucks and the whole "48 hours to beat this one time only" mission shit sucked. Thank god everything, elusice targets, escalations, even the cut Brothers mission is preserved
>>739919780Today I learned that there are people who like and defend Absolution, what the fuck
>>739925570WoA is the only hitman game ive pirated because of the live service faggotry. Never supporting this shit in the slightest. The offline version of it is so fucking barebones it honestly should be considered criminal.
>>739919780extremely linear and removed the mystery of the ICA, slavs/russians are nostalgic for 360/ps3 era grittiness
>>739922319>Getting rid of the way fans like to play is a good thing actually!
bump
>>739925247>Movie about a hitman>It's too violentThe fuck was 47 supposed to do, tickle them to death? The great irony of that studio interference is that a decade later, you get John Wick. Which is more or less exactly what I wanted the Hitman movies to be.And I completely believe that Fishbourne's character in that is a direct nod to the pigeon man in Absolution.
I dont like that Agent 47 kills non targets in cutscenes and scripted sequences randomly. Swing King was so un-47like I almost stopped playing Blood Money
>>739925405If they had included that rule then I'd might give Contracts the best marks for gameplay polish over 2. It's not far off 2's difficulty level if only they had just made it a rule. Blood Money seems to be more relaxed on the difficulty even over Contracts thus far. I still think i prefer Contracts over it.
>>739925657going to drop in a hot takeA lot of modern gamers are extremely impatient and want the equivalent of mixtape for teenage boys. They're not really interested in exploring levels as old games had since they find it boring for not having action.
>>739926138what about in the first one where he randomly kills innocent people for no reason
>>739926173Yeah, I prefer Contracts as well. If you want to inject some difficulty into Blood Money, try using its jank-ass melee system instead of using syringesKnocking people out by pushing them into walls is ridiculously precise, you have to the exact right angle to make their head touch the wall before it hits the ground, or they'll stay conscious
>>739925570>even the cut Brothers mission is preservedQuick rundown?
I'm gonna say it:I don't like syringes being temporary knockouts. It makes going SASO horrible
>>739926412an elusive target in Hitman 2016 was considered too hard to release but it was in the files and modders restored it before IO encrypted and messed with the files to prevent restoration
A weird grindhouse aesthetic for a series that was always very clinical and morose.That said I did like the over correction they did with the WoA trilogy because I love how sterile and clean that game looks, Hokkaido my beloved.
>>739919780story was so beyond shit I only remember the sexy nuns lol
>>739926239I think you're partially right.IMO it's more that games and their teaching languages have become standardized and gamers are implicitly taught that anything that deviates from the norm isn't novel but wrong and that a game a game not explicitly telling you something isn't the devs intending for you to explore/experiment or emergent gameplay but is instead a fault with the game.This hit stuff like hitman super hard because it's a hybrid stealth/puzzle/set-up game and all of that requires the devs to not show their full hand off the bat.
WHO'S THE MAN WHO STOLE FIRE FOR THE PEOPLE?WHO CAUSES TREMBLING IN THE BONES OF EVIL?WHO CARVED A MOUNTAIN INTO A CATHEDRAL?
>>739922241yeah but its forced on you even if you start a new game after beating it. there is no way to skip it. there's also no way to SA it
>>739927356I'm not sure if I agree? there's a lot of goofy edge shit in blood money.
>>739919780Last good hitman and you get a hebe protégé
>>739926138He killed the courier who delivered the letter because he knew that was another agent
>>739925657>>739926239It's better than the woa ones
>>739926239my hot take is the opposite of yours. gamers will mostly accept what's given to them if it's sold properly(not a fedora immersive sim). If devs decided to push the envelope on more organic player navigation people would largely accept it the hook is there. The QoL obsession is driven by devs first, players second.
>>739928575Perhaps it's my personal outlook but I always felt the Hitman games up until Absolution had a very depressive atmosphere overall. Obviously they had moments of levity and goofy shit as well as missions that were outright exceptions but in general I wouldn't call them very cheerful games.
>>739927430wtf Zeus, why kill the pig?
>>739928771you're confusing gamers with redditors. redditors will adjust their thinking and lionize the dev's current genius but cod yahoos will just tune out in droves.
>>739926343I would say the primary element missing from Blood Money is that even in disguises there's no limit to eventual detection or just acting weird around guards and enemies by constantly going near them for no reason. Even Contracts still limited how long you could be around people before they figure out that you're not one of them, so it fortunately retained aspects of 2's design anyway about timing still being crucial to avoiding detection. It was just a little less heavy handed about it than 2's limit. Which was actually good that they balanced that part out better.
>>739924989we don't sign our posts here
>>739928227I AM IMMORTALhttps://www.youtube.com/watch?v=cR9IGY3hxeY&pp=ygUPY2x1dGNoIGltbW9ydGFs
>>739928783In BM 47 pretty much was a psychopath out for himself.
>>739922568>I frankly prefer it to Hitman: Codename 47honestly there's little reason to replay that let alone consider it the peak game, the sequels do everything better hell half of the fun of contracts is "here's the fun missions from the first game but done better"the only real reason to play it is for the original origin story for 47
>>739919780>47 laughable tried to take down someone x4 his size with no prep time and just gets knocked out like a basic jobber >Villain shoots random maid and easily just pins the murder on 47 as if he hasn't already been killing for his entire life Out of character garbage is just the icing on top of the laughable bad gameplay system
>>739925248>like she would if she competentto be fair given the antagonist was behind the contract I assumed it was either a deliberate test of 47's skills or yet another fuckup the dude seemed to suffer through that game like with the cult
blood money > silent assassin > contracts > codename 47 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> absolution
so are we just doomed to ghosting forever now? No upscaling/rt/etc
>>739929964just use more software on top of it nvgoy
>>739930030but i use amd
>>739919780Disguise is useless unless you burn meter, at least they remedied it in Hitman I by adding the one that is able to see through your disguise. High point from absolution is that we got hot gun-totting latex nuns, and you're an absolute faggot if you're not turned on by the saints
>>739928506you actually can if you know how to cheese some BM mechanics. it won't actually show you the silent assassin ranking though, but you'll have the 150k SA rating bonus going into A Vintage Year.
>>739927430
SEX WITH HEATHER MCCARTHY
>>739931496I feel like the nun trailer was definitely one of the things that started the "feminist revolution" in video games.
>>739928714I think killing that courier was just a precaution because of the severity of the letter. The way the courier got duped into entering the apartment and turning his back to 47 isn't very agent-like.
>>739927430god damn, that cat is fast. poor piggy
>>739927430Did the pig live
>>739929964wtf why is 47 astral projecting
>>739931601The nun trailer is for sex appeal, the complete opposite. You have no idea what the words that you use mean.
>>739932645You're a fucking retard, shut the fuck up and begone.
>>739932645this nigga talking other people down when he can't even understand what he's reading.sad.hate to see it.
>>739919780>007 first fight
>>739932671>>739932676Stop sniffing glue and never type again.
>>739930413>Disguise is useless unless you burn meterI don't understand why this is a problem. It turns disguise into a resource, and forces you to use it in a calculated way.
>>739934703because its implemented in the most retarded way>nobody who isnt in your outfit wont recognize you>in extremely crowded, busy sections you can get picked out like a hawk is watching you even if you have your back turned>but if you just lower your face and rub the back of your head everyone will all of a sudden just go with it
>>739929823Contracts>>>>Silent Assassin
Nothing, it's a TRVE Hitman game. BMfags were mad because it wasn't a random grab bag level pack wile e coyote game, but they're not TRVE Hitman audience.C47 > Absolution > Silent Assassin > Contracts > Hitman GO > Hitman 2015 movie > nuHitman trilogy => Blood Money
>>739929318The only levels that Contracts definitively improved upon were Plutonium Runs Loose and Massacre at the Fish Restaurant, both of which were fundamentally brokenTraditions of the Trade and Lee Hong Assassination are at best sidegrades, Asylum Aftermath is a tutorial level where there's basically no danger instead of the climactic final level in C47, and Contracts' rendition of Kowloon Triads in Gang War is the opposite: a tutorial level repurposed as a late game level which awkwardly tries to cram in more stuff than the original level was designed forAnd of course, Contracts doesn't have the Columbia levels at all, which is retarded since those levels were the ones most in need of a reworkPlaying Contracts is not a replacement for playing C47
>>739937760It also gives zero context to any of the missions besides them being flashbacks. BMcattle don't care, angry birds ass random levels is all they need.
>>739928227contracts my beloved
>>739922241And it's a shitty tutorial because it introduces interconnected mechanics in cut away corridors, requires complete meta knowledge and ignoring instruction to get Silent Assassin rating.2016 plywood yacht did everything better at a tutorial scale.>>739926138Swing King was your fucking target, how are you this retarded?>>739927430MFW>>739934703>everyone matching disguise you're wearing sees through it 100% unless you use hitman™ juice® that you suck out from knocked out bodies, intel files and dumping bodies into boxes.
>>739937563C47 and Absolution are joint winners for worst Hitman games.
>>739919780bad as a hitman gamemid as a stealth game
>>739938670filtered BMbabby
>>739938723Yeah filtered them into the trash Absolutfag
>>739938791*drops a box on your head*oops
>>739919780>Instinct system>waist high wall stealth introduction>linear level designsThat about sums it up.
>>739938863>SA/Shadow/whatever bs rank lost in Absolushit because of thatNothing personnel kiddo sucks being you lol
>>739921880Hitman is high class, sleek, organized. IO thought they could just ape off tarantino when everyone had already moved on and slap it on Hitman.First light ecelebs, bluff mechanic, h3 celeb elusive target, Hitman's dark humor going full reddit in WOA, h1 being episodic, online progression, and live service shows they still don't properly understand their product or audience.
>>739921563They had like 5 different story ideas and just mashed them together, similar thing happened with Kane & Lynch where the first half is like Heat and then you go to some south american shithole to kill a dictator.
>>739925563>I somehow got through that one snow mission with the sniper that insta-kills you if you move at the wrong time without knowing the mechanics behind that>WARNING! Guard is checking your ID!
C47, SA, and Absolution are the ones I quit partway though
>>739919780It's not really a bad game per se, if you see it as a spin-off it's okay but it is not the direction Hitman should mainly go
>>739939205>Hitman is high class, sleek, organized.No, Contracts is very dark and sleazy.
>>739937563https://www.youtube.com/watch?v=VyhbEQ3sXio
>gaming is so unbelievably bad we have Absolution revisionism threadsghosting David Bateson instead replacing him with William Mapother as 47 only for the game to be boycotted until Square Enix noticed preorders aren't coming and asking IOI why that is was a fun episode.But story, level design, 47 having a fucked up face, gameplay mechanics are all still shit.
>>739941412Contracts is a fever dream, a glimpse into the Dark Mind™ of Agentino Fourty-Seven
>>739927430mm bacon
>>739919780It's a hitman game where you arent a hitman
>>739920604> It's a universally beloved masterpieceThis game was so bad it nearly killed IO completely.
I remember me and other people relentlessly mocking and hating Absolution on release. From linear levels with doors as target, bottle throwing distractions and cover-to-cover rolls we absolutely despised it.But with time I grew to appreciate it. The biggest sin the game has, as the other anon in this thread put it, it's just not a "Hitman" Hitman game. But it's packed with small details that make the world feel alive. Like, for example - one of my favourite moments in the game is a butcher shop section. There's a radio playing some song inside the shop. If you play it quiet, it's kinda unremarkable, but if things escalate, the song from the radio suddenly reaches the crescendo and turns into an actual game music. The other good thing about Absolution is the gunplay, at certain sections, such as the orphanage, I'd just let loose and murder everyone in the building, and that's very fun, feels like you're Liam Nisson's character from Taken.
At least we got a funny video out of ithttps://youtu.be/hfYRfpaBwnc
the detection system needed dialed back from Hitman SA levels. there's a mod that cuts it in half or something so you can actually enjoy disguises. other than that, it's so much better than the on-rails, overly scripted nuShitman trilogy.
>>739941729>gaming is so unbelievably bad we have Absolution revisionism threadsThat's a sign of how willfully contrarian and lacking in taste people on this board can be rather than saying anything about the state of the medium. Do you think retards on here now trying to insist F3 is better than New Vegas is also an indicator of how bad gaming has become?
I liked it
>>739919780that chinatown stage blew my mind as a kid
i enjoyed absolution desu
>>739927430damn the russians have tesla drones now?
>>739920604you are a fag. fuck off fag
>>739919780departure from formulaif you want to make a different game use a different name
>>739942697It can be both.Redditors on a smoke break and twitterfags looking for their next 3 dollar viral screencap can be making contrarian ragebait or have genuinely dogshit opinions all the same.
>>739919780Nothing. It's just that most gamers have no media literacy.
>>739920604>None of this waiting around for 30 minutes planning your approachSo, not a Hitman game.
what other genres should IO try slapping the hitman license on?a hitman VN? a cinematic hitman on rails shooter? a multi route hitman moviegame? hitman of duty?
>>739919780It's difficult to explain but it felt like Hitman Absolution took itself too seriously. Like there was a sort of subtle whimsical, comedic energy that was always on the background in older Hitman games and it contrasted well with 47's serious and stoic characterization. However in Absolution there was none of it. Haven't played the newer ones but from some gameplay I've seen, it seems some of that "whimsy" has been restored.
>>739948886>Hitman Absolution took itself too seriously.latex bazooka nunsstarring danny trejo as the incredible bulk
>>739942331Boo, hoo. Why should we care? We're not IOI shareholders. Thief 2 was so bad it killed Looking Glass, but you don't see people crying about it 26 years later and claiming it sucks.
>>739949504Even after adding that shit it still felt like they were taking it too seriously. Besides sexy dominatrix kung fu nuns is kind of generic. Even Wolfenstein had them.
>>739929964heeheeee
>>739948886It came out in 2012, it was one of the peak years for super serious edgy stuff, I miss that tone though, now too many games have comedic elements, hell you even see the same thing in movies and tv shows
>>739919780a stealth game that has a disguise system that makes sneaking a miserable experience, extremely linear levels, nonstop set pieces, trashy grindhouse presentation, nonsensical story and charactersit has that old Hitman edge compared to the overly sanitised woa series, that's the only thing it has going for it