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File: 1765336494387331.jpg (63 KB, 533x574)
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do you enjoy difficult games?
>>
>>739959738
I enjoy having fun
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>>739959738
so long as they let me take it at my own pace yeah, competitive multiplayer games though? fuck no
>>
>Got told to take a break once and took it personally
>>
yeah but I'm currently taking a break from them
>>
silksong was too hard but I finished it and I enjoyed it.
mina the hollower is too hard and I dropped it because all deaths felt really annoying
>>
>(video game) broke me
is that what they meant
>>
>>739959738
There are no difficult games that are fair
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>>739959738
I enjoy taking breaks from them
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>>739959738
I enjoy having fun
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>>739959738
I've never understood this image because if you're throwing yourself over and over into a boss fight for an hour and haven't developed any significant adaptations, it makes sense to give it a break and come back when you're not tilted. But idk, I guess a lot of people just play games with their brains off, so the idea of "I'm not performing well. I need a mental reset," doesn't occur to them.
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If a game doesn't offer meaningful challenge, it's not fun.
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>>739959992
>Chapter 2 abilities against a chapter 1 boss
That's just cheating
>>
https://www.youtube.com/watch?v=oVs7b7iHgbc
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>>739960165
doing no hit normally is no fun anyway
>>
>>739960670
this guy hasn't made a video that interests me in like 7 years since godhome but from few stream clips /v/irgins post from time to time it's like a completely different person doing streaming vs doing videos
>>
>>739961847
Goddamn how many resurrects does he get?
>>
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>>739962784
Until I'm Satisfied
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>>739961847
I'm currently playing mina the hollower and watching this webm just makes me feel like I should just replay silksong instead
>>
I don't like corpse run mechanics (to recover some form of currency).
I'd rather just lose shit instantly.
>>
>>739959738
Depends on how much leeway I have to beat it. Mega Man X6 is hard but then in respawns you near where you were even on a game over. I'd be pretty cross if I started at the beginning.
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>>739963703
literally me, dude. I've been reading too much retardation /here/ thoughbeit. sour my taste a bit. probably gonna get back to it.. perhaps tomorrow
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>>739963990
>7.4h
Does it get better?
>>
I fear picking a game I like and getting stuck by its difficulty
>>
>>739959738
taking a break genuinely can help you get through a tough bit in a game. sometimes you need to recharge your reflexes or logical thinking, and rest helps your brain process stuff. but yeah, like any reddit archetype there’s always that one asshole that makes it his entire personality
>>
idk some games like the witcher 1 are kinda hard to jump back into if you leave it alone
meanwhile darkest dungeon is easy to pick back up
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>>739960103
Probably this >>739959881.
Next time I see that image posted I'll respond with an edit of pic related
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>>739964950
That's because you forget a complex narrative far sooner than gameplay, and W1 (along with every Witcher game really) has shitty gameplay
It has nothing to do with mechanical difficulty
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>>739959738
This image was made by the kind of person who plays hard games not because they enjoy the challenge, but because they see hard games as some sort of required badge of honor before they're allowed to talk about how good they are online. Like the kid in pic related but unironically. To them, they see games like Silksong and Mina and go "great, another game I HAVE to beat to prove that I'm some god gamer capable of handling a challenge". They see taking breaks and looking up tips online as a sign of weakness, but at the same time they hypocritically don't have the mental patience to play ranked multiplayer games. To them, seeing other people beat those games doesn't come off as "Here's how you beat it," but instead as "I could beat it, what's your excuse?"
"If you can't beat this game, you are a worthless human being and might as well kill yourself now you worthless sack of shit."
I know that person because he's me.
>>
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>>739959738
Yes, I do.
And yes, often the best way to improve is to stop and let the new info and muscle memory sink in.
>>
>>739965030
Mina is not a difficult game and it even comes with modifiers to make it easy
>>
>>739961847
Did anyone else who beat silksong end up thinking it's kinda shit?
>>
>>739965091
shit in the same way how dark souls 3 is shit but it's still better than 99% of AAAs out there (or indies in this case)
yeah maybe, and it was still the goty of last year
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>>739965150
Too annoying. Not hard, just annoying. I thought a lot of shit last year was better.
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>>739965237
Annoying is synonym for too hard, prove me wrong
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If a game/challenge can be beaten in the first sitting then it was never that hard to begin with. Actually difficult things take time by definition.
>>
>>739959738
If the game is really difficult and asks me to spend a lot of time playing the same levels/segments over and over then everything non-gameplay (story, art and music) needs to be top-tier because im not banging my head against walls for the sake of it. That shit better lead to something good because I could have the same trial-and-error experience learning real world applicable skills. I could be learning how to draw or speak another language and actually gain something from it other than the nebulous feeling of "satisfaction" (playing soulsshit isnt satisfying btw shmups are better for this)
>>
>>739965237
>I thought a lot of shit last year was better.
which shits?
>>
>>739959738
Was this created by shitters to imply that people who enjoy difficult games don't actually play them? Or am I reading too much into it?
>>
difficult is fun if the game is good, if the game sucks then difficult is tedious so I lower the difficulty if the game allows me and sometimes that's when I quit when the game still sucks because now it's tedious and too easy
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>>739959738
I play games because i want to have fun. Difficult games are not fun.
>>
>>739965610
Someone frustrated with a game was told to take a break by someone meaning well and they went crazy
>>
>>739965610
i think that may be the implication yes
which is strange because anybody who plays video games knows "taking a break" means you have to get familiar with the game mechanics again, and depending on the game and time taken away, might easily mean restarting the whole thing
>>
>>739965684
Fun comes from difficulty tho
>>
>>739965684
Maybe for you they're not
>>
>>739965610
Obsession with difficulty is autistic.
You probably thought rubix cubes were the pinnacle of "fun" as a child while all the normal kids played Pokemon.
>>
>>739963990
yea bro take a break and come back to it later.
>>
>>739965265
Nah. A game can be annoying to play but not difficult. Fire emblem revelations is the poster child for this. In the sphere of non turn based video games shit like getting 100 percent in super Mario sunshine fits the bill, where there are very few individual shine sprites that are actually challenging but you probably missed some shit ass blue coin in the ass crack of delphino isle somewhere
>>
>>739964681
I'm not that far, only finished the first tower or whatever. It's aight. I think it's decent. gonna have to wrap your head around having a delay dodge awhile though. I'm not a shill, you can trust me :)
>>739965091
It's my goty last year. I loved it alot
>>739965265
trvke
>>
>>739959992
you enjoy fighting punching bags that don't know you exist and they just do their moves willy nilly?
>>
>>739965854
But how does this relate to silksong
>>
>>739965729
>When you stop playing a game for a few hours to a day you completely forget everything about it
Do you have that 50 first dates syndrome or something?
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>>739965785
Nope, i prefer my DOOMs over whatever chinky Souls sloppa is the current FOTM.
>>
>>739964681
The game is ok, the problem is it doesn't know what it wants to be. There is a bit too much strictly obnoxious platforming for this type of game honestly. Reminds me of wizard of legend in a way where fundamentally you have a decently fun game but then they decided to litter the game with holes fucking everywhere
>>
>super hard 2D games
this shit is so lame
>>
>>739959738
Faggot enjoyer more like
I spend hours bashing my head against the brick wall until the wall fucking breaks
>>
>>739959738
>get btfo
>everyone else must feel like a retarded loser about this too!
lol
>>
>>739965785
the fun is finding cheeses or spamming resources to bypass the difficulty
>>
>>739965920
It relates to your point of saying "annoying is synonymous for hard" when there are plenty of examples of shit where annoying can just strictly be annoying. Couldn't tell you shit about silk song because personally I never played it
>>
>>739959738
Kinda, depends on how bullshit the ai is. Ridge racer 64 is guilty of that, the racers with slam you is you so much as clip them.
>>
>>739965729
i know what you mean, i’ve restarted many saves because i didnt know what the fuck was going on anyway, but for me when im playing souls games for example and a boss is fucking my ass, if i just get a nights sleep and play the next morning im typically much better
>>
>>739965927
>>When you stop playing a game for a few hours to a day
i don't know what kind of neet you are but to me "stopping a game" means few weeks at a minimum
>>
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I spent 50 hours on a single level, but it was over the span of like a year so it didn't feel like that much. I also found the grind chill more than anything else. Worth it if anything just for how fun the boss right after is.
>>
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>platformers and souls games
>difficult
lol
lmao
>>
>>739965943
I also play doom mods all the time, most recently siren as TC and insanity edged as a map pack, they are only fun when they provide difficulty
>>
>>739966068
>"Taking a break" means a week
>After a week all information from a game has left my brain
You're exceptional (derogatory)
>>
>dude, pattern recognition is so fun! i spent 7 hours getting my shit pushed in by this ai and wasted my entire day but at least i can feel ACCOMPLISHED for beating this ai in this video game! if i tell my friends about it they'll all be super impressed
>>
>>739965821
Shitter projection. You're the one who pisses your pants anytime someone suggests that playing on easy mode in a genre designed to be easy enough to be played by the lowest common denominator even on the normal difficulty is a little pathetic. If you weren't obsessed with difficulty you'd just ignore them and play however you like instead of feeling the need to justify your choice and argue why difficulty doesn't matter.
>>
>>739966113
>mashing buttons with no wrist movement
only difficult games are arena FPS
>>
I typically ramp up difficulty as I learn. Eventually I'm either on max difficulty, or I've hit a point when I'm not enjoying a difficulty increase and stop doing so. Usually that comes when I feel like I have to play optimally or lose, at which point id rather be playing against people. Single player exclusive games are a tad different, in that the question becomes
>is this a puzzle I need to solve
>is this too mechanically demanding for my enjoyment
>is this mathematically unreasonable and/or require grinding
I'll turn down the difficulty for the latter 2, but generally try and stick out the first.
>>
>>739965265
4chan.
>>
>>739966047
Well my point was for silksong specifically, any game can have a "find a needle in a haystack" to pose as difficulty which is not mechanical difficulty which was what I was referring to
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>>739966113
>Not KMS
lol
>>
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>>739966123
>they are only fun when they provide difficulty
Nope, they're only fun if i feel truly powerful and stronger than all of my enemies, not weaker.
>>
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>>739966174
how often have you left a mechanically complex game for weeks, while playing something else obviously because bideo james are your hobby, only to come back with being as refreshed with the mechanics as you were previously? yeah not happening
>>
>>739966220
>>739966184
>>
>>739966305
Vidya equivalent to watching capeshit
>>
>i dont have friends, i dont have a job, but at least i beat my games on hard, okay???!
>>
mechanical """skill""" is just die and repeat ad nauseum, anyone can do it if they waste their time.
only puzzle games with extremely obscure solutions test the players intelligence and skill
>>
>>739966184
just go watch movies dude no need to mald here
>>
>>739966361
Anon I go back and replay difficult action games all the time, a week isn't going to do shit to my muscle memory. What the fuck are you talking about?
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>>739966323
what the actual fuck
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>>739966439
It called having a hobby retard
>>
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>>739966417
Blockbusters are fun, slow-burns aren't.
>>
>>739966371
I'm not a shitter so no boss has ever taken me even remotely close to 7 hours to beat. Your pathetic strawman is functionally a concession, it shows you have no actual substantive argument to make and instead have to resort to made up fantasy scenarios. You lost shitter.
>>
>>739966474
This. If you die a dozen times and had to retry again and again and again, you didn't really beat the game. The game beat you, 20 times, you only did once.
>>
>>739959738
>enemy HP scaling: 0.1x
>enemy DMG scaling: 0.5x
>drop rate: 3x
yep, it's gaming time
>>
>>739966490
explain how this works for you, what is the difficult action game you play, how long of a break you take from it and what do you play in the meantime
>>
>>739966184
It takes you 7 hours to beat a boss?
>>
>>739966474
>i'm shit so everybody else must be shit as well
grim
>>
Maybe if you took a break you wouldn't be fuming.
>>
>>739960103
I don't think the image is necessarily criticizing taking a break from whatever you're doing, but that there exists video games so difficult that you feel like you have to step away from them because you're having too hard of a time
not that I personally think there's anything wrong with it, but I imagine whoever drew the picture if looking at it from like... imagining if tic-tack-toe or solitaire was so hard that you just got stuck and said 'fuck it I'll do it later', idk
>>
>>739959738
Yeah, as long as I'm not soft locked and I think I can beat it.
>>
>>739965821
>Say I enjoy more difficult games
>Insecure people will literally spend their day off writing fanfic about me in a chungus blustering rage.

Woah.
>>
>>739959738
It still makes me laugh that someone was so absolutely fucking buttraped by Silksong that they made this. Literally immediately after the thread where they said "take a break" 200 times too. There was no pause. They were just so absolutely undilutedly buttravaged they immediately opened up paint and made this rather than doing what everyone else was suggesting and just fucking relax.
>>
Actually it's because something that's extremely mentally taxing is exhausting so you step away to do something else for a little bit so you can come back refreshed.
>>
>>739965056
Game?
>>
>>739966820
And you are the weird one. The world is as it is.
>>
>>739966942
>You're the weird one
Not that Anon. You're the guy who thinks "I bet you like Rubix Cubes" is a massive own for some reason.
>>
>>739966604
So that one time would still be beating the game.
>>
>>739959738
The funny thing is how difficultyfags still think anyone is in awe at their unique "skills" and all that when Elden Ring sold 40 million copies.
>>
>>739959738
What kind of fucked up strawman is this
>>
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ITT:
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>>739966068
Ever heard of break time? Where are people coming up with these fantasy definitions from?
>>
>>739959738
taking a break is how you really learn anything
just do a little nap

one of them old smart guys used to take naps in his office while holding ball bearings, and when he fell asleep he'd drop them on the floor and it woke him up
he was using this technique to improve his learning speed, and it worked
>>
>>739966820
Hey it's fine that you're autistic, i don't have an issue with that. Just don't be surprised when people look at you weird because you were the kid looking forward to do his math homework after school while the other normal kids played Tekken.
>>
>>739967087
>Being good at video games is what NORMALFAGS do
>More headcanon about "difficultyfags"
Keep that asshole dripping, my man.

>>739967128
There were a bunch of Silksong threads where for about a week where people kept saying "just take a break" in response to Anons getting shoot mad about the game. And then someone made this.
>>
>>739967202
if your definition of "break time" from video games means not playing for a day or two that just proves the point if you being a neet
>>
>>739965091
>>739965237
>objectively great game is actually shit
>"ok fair explain how"
>no explanation
Every. Single. Time.
>>
>>739967282
>dying a bunch of times until you memorized the attack animations is good
LOL.
Stick to singleplayer AI games, kid.
>>
>>739965920
NTA but Silksong went out of it's way to be annoying. Member how on launch, needle strikes didn't give silk? They needed almost 3 weeks to put that back in and that's only because people complained. Nobody even used the nail arts in HK unless they were gunning for optimized P5 runs. So in Silksong, not only did they cuck you by only giving you 1/3 charge attacks per crest, they double cucked you by removing soul/silk on hit with them. There was literally not one single gameplay mechanic, no matter how niche or underbaked, in Silksong that wasn't overtuned to hell on launch. In fact I'd say that Silksong is the poster child of what it means for a game to be overtuned, moreso than any compfag game like Apex Legends or LoL that has an actual real incentive to be overtuned. It's not even that Silksong was hard, it's that every single aspect of it was made with malice to be grating and annoying on purpose.
>>
the mind craves novelty and can solve problems by not consciously working on the problem
taking a break is a good thing for progress
>>
>>739967241
>hey it's <weird headcanon babble about me>
Errrm....this is how non-autistics spend their Sunday?
>>
>>739967324
>It proves that you're a NEET if you have free time every day instead of once in two weeks
This is actual wage slave cope. Even salarymen working shitty office jobs go home at 5pm every day.
>>
does anyone have the meme of the guy enjoying a game in the top panel and then the bottom panel is him playing a new release saying "this fucking sucks" while the guy next to him says something like "why do you complain about everything?"

I think they were wojaks
>>
>>739967407
>Member how on launch, needle strikes didn't give silk?
not even reading the rest of the post because this is just wrong, if you want to for me to reply back prove that you played the game in 2025
>>
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>>739967387
youre so bad at this holy shit
>>
>>739967443
Concession accepted lil neet
>>
>>739965091
Kinda yeah. idk how to articulate it well, but it just felt "off". The graphics are great, the music was mid, story was there I guess, combat was okay but kinda boring. Add it all up and you've got a product that should just be fine, but saying it's shit just feels like the correct take. Had the same feelings for Armored Core 6. Objectively an okay game that's actually a shit game.
>>
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>I enjoy hard games
>BUT NOT LIKE THAT!
>I want them to be easy, but also hard enough to make me feel smart
truly a clown world
>>
>>739967481
>1.0.28650 (Patch 2), September 18th, 2025:
>(Undocumented change) The Needle Strike was changed to give Silk upon hitting an enemy; 1 strand for most, 2 if both Hunter Crest strikes land.
>>
>>739967324
I'm sorry that you're in a situation in which everything else monopolizes your time. It isn't that much of a stretch to be able to budget one hour of video game time per two days.
>>
>>739967546
You're just a living example of why some people say being a NEET is winning at life.
I can't imagine only having free time every 2 weeks and wasting it on fucking 4chan.
>>
>>739967597
wagie is getting flustered!
>>
>>739965091
For me, it's about design vs content. Hollow Knight is a much more well rounded experience with better progression and a more well adjusted difficulty curve.
Silk Song has a lot of very questionable design decisions, but at the same time it's core gameplay is fun and the amount of content means there's a lot to the game.
Hollow Knight i replayed multiple times, Silk Song i enjoyed my playthrough a lot but don't feel the need to return to it after getting everything
>>
>>739967730
>with better progression
except for the fact that the number one complaint about HK even from the fans is how slow the game starts and how it isn't until endgame when you have all the tools available to you
HK, while a great game, suffers from one of the worst progressions in any popular game ever
>>
>>739967517
KEK you're an actual shitter and resorting to non-arguments now. Notice how all games mentioned ITT are singleplayer games that any monkey can beat after a few tries?
>>
>>739967150
for me the opposite happened
>>
>>739967841
So you're even worse than a monkey?
>>
>>739959839
>difficulty enjoyers be like i heckin love hard games if you play easy games youre a sissy im superior
>m-multiplayer? n-nah, i i i dont like them...
>>
>>739965492
Thats why for a platformer, good music that DOESN'T get interrupted by dying is essential.
Sure, we had a lot of platformer slop over the years but Super Meat Boy still did it right by understanding that it needed to balance its difficulty with short levels, good music that keeps you in a state of flow by having a nice tempo to it but not being too intense and by making respawns instant so your fingers keep moving.
A good platformer is actually relaxing and almost trance like to me because of this since you just move your fingers and relax your mind.

In comparison, i fucking despised playing difficult Mario Maker levels even if they were well designed because each time you had to wait out the death animation and each song has an annoying start jingle to it you'd hear over and over again.
>>
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599 US dollars
>>
>>739967730
you're insnae. HK has one of the worst early progression for a metroidvania. everything before city of tear is just a slog and half the people were stuck in dirtmouth then quit playing
>>
>>739967481
Also here you go faggot. I beat the whole fucking game before they patched silk on needle strikes back in. I could probably write 4000 characters of examples on how TC built Silksong to chain you to the cuckchair at literally every possible opportunity but I won't derail the thread too hard. But Silksong is still a Grade A example of what happens when devs try to balance the difficulty around the 5% of the playerbase with 112% completion trophies and cuck the shit out of everyone else as a result.
>>
>>739965492
Based, youll never see a difficultyfag talking about high ranked multiplayer matches. Memorizing attack animations is le true skill
>>
>>739967982
>Talking to his imaginary friend
>Multiplayer cope

Kek.
>>
>>739967730
I thought Silksong was alright, 6/10, but had dogshit MMO quests for some godforsaken reason and they were mandatory for the real endgame. I thought Hollow Knight was a legitimate 2/10. Holy fucking shit it was boring for 10 hours straight and had no idea what game pacing was supposed to feel like. How does a Metroidvania do that?
>>
I don't really enjoy super hard games like Sekiro. Ones that are too unforgiving just don't interest me.
>>
>>739968130
beating a stupid ai with strict attack patterns is not really hard or anything to brag about anon you get your shit pushed in in real mp games
>>
>>739968189
Which metroidvanias have you played previously
>>
>>739966639
The main one is god hand, I come back to it constantly after leaving it to play whatever new game came out, usually for a week or two, and sometimes I'll stop for a week or longer if my hands are in bad shape. The warm up period is negligible.

I can go back and pick up any DMC or Bayo or Ninja Gaiden right on whatever max difficulty I beat, re-acclimating is easy. It's like riding a bike. Once you know it you never forget.

It just sounds to me like you've never actually developed a skill, any skill, at anything. This is the human condition.
>>
>>739968130
>>Multiplayer cope
LOL shitter!
>>
>>739966937
God Hand
Go play it
>>
>>739968124
>erm, they're all forced 50% winrates actually. you just have to play more games chuds
anyway, unless you're a professional and must complete in a tournament, you're shitter
>>
>>739959738
I don't take breaks, unless you mean breaking my head against a wall after fighting BULLSHIT BOSSES LIKE OCEIROS
>>
>>739968303
so there is a fundamental misunderstanding where you think taking a 2 day break from a game you've played since you were 10 is what i mean, unfortunately that is not what i mean
>>
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>>739968303
>DMC or Bayo or Ninja Gaiden
> difficult action game
>>
>>739967481
And before I go, here's my godmaster cheevo from back in the day in case you think I don't have enough gamer cred to criticize Silksong. I am part of the 5% and I still think TC went way too far in overbalancing Silksong.
>>
>>739968281
The entire Metroid series, all the Castlevanias, Maze of Galious, Wonder Boy IV, Momodora RutM, La Mulana, Rabi Ribi, Cave Story if you count it, and a bunch of games I can't think of at the moment.
>>
>>739968480
You know metroid games and castlevanias aren't metroidvanias I hope, alongside stuff like cave story lol
Embarrassing
>>
>>739968090
It's true that the game is a bit slow before the wall jump, but the early game is still much more flexible in HK vs Silk Song.
You can get a full mask before you leave Crossroads by using some tricks and you can take a variety of paths to get to the Dreamnail, like getting either the lantern or the dive to get to crystal peak or going through the sewers to take the elevator in city of tears.
In Silksong the path for act 1 is pretty much set in stone unless you save up for the key and go through wormways which doesn't change much since you still have to backtrack for the bells later. And ultimately this alternate path doesn't really give you any "early" upgrades, it just sets you up to skip a few upgrades momentarily
>>
>>739968578
Retard.
>>
>>739968603
Concession accepted
>>
>>739967241
>caring about what other people think
Peak feminine behavior
>>
There's a sweet spot where you feel every fight/challenge is beatable but you don't have to be a perfectionist so you can take some beating but you feel like you barely survive + it's quick enough to just retry.

Games that come to mind:
Arkham Asylum & City (Origins is apparently a bit more bugged and the balance is screwed so I actually rage quit the game on my last playhtru)
Skate 2 & 3 (only some challenges are truly horrible and not worth it)
Some Max Payne mods
>>
>>739968662
nerd
>>
>>739968414
Anon you were the one that turned "take a break" into "don't play for a week" and now you're moving the goalposts farther?
You just have no perseverance and have never learned anything. That's fine. Normal, even.
>>
>>739968189
I did that shitty delivery quest for the final nail upgrade and act 3 enemies still felt tanky, no idea how they feel to a more casual player without that upgrade
>>
>>739968785
A casual player wouldn't see Act 3 at all
>>
>>739968760
if you regularly go to the gym and "take a break" from it, does that mean you skip the gym the next day or be absent for longer?
>>
>>739968905
Autism or ESL?
>>
>>739968118
I think you're just taking this all too fucking personally man. Even if they intentionally made the whole game obtusely hard, so what?
Even if you beat the game before it was nerfed to hell, so what?
Why are you coping about how charge attacks needed a buff- but going, "only fags would use them in the first place"?

This is like you feel betrayed for even having played the game before they dialed it down for normalfags.
>>
>>739969018
so you don't understand what taking a break means, gotcha
>>
>>739968278
>It's not really hard
So why can't you do it?
>>
>>739967150
>This guy
>30s, not 40s

Surely he jests
>>
>>739959738
>Casuals being this assblasted about a couple of games not specifically catering to them

They're the kind of people who would hire a team of sherpas to drag their ass to the summit of mount everest
>>
>>739959738
IMO muh difficulty people are worthy of ridicule but taking a break from something and coming back is a viable strategy. This supersedes vidya, if you're taking a timed test and you run across a question you don't immediately know then skipping it and coming back later is not only viable but recommended.
>>
>Play KotC 2
>Beat string of tough encounters
>Have a lot of fun
>Feel exhausted at the thought of taking on more
>Stop playing for a little bit to come back to it later
I don't know why you think this means I don't play video games.
>>
>>739968905
Depends how I'm feeling.
>>
>PARACHUTES ARE FOR CASUALS
>THE GROUND IS TOO SOFT
>I WISH MORE OF MY BONES WERE BROKEN
etc
>>
>>739969047
I'm taking it personally because I wrote out one single example of what I'm talking about - not even the most egregious one or the most impactful to your gameplay, literally just an example - and the response was "durr you didn't play it" as though just checking the patch notes wouldn't tell you I'm right.
My overall point is that /v/ likes to say that gamers are shit at games these days, but the opposite is true. Gamers are on average so good at games that the only way to keep making difficulty a selling point for a strictly PvE game in the modern age is to basically either break your controller or give the AI cheats. TC chose the former by cucking all your gameplay mechanics so it'd still be hard for their playtesters after putting 1000 hours into the game. As a result, the experience is very aggravating when you just buy the game. Something has to give because the cokefiends who are still chasing that difficulty high don't have limits, and eventually game devs will filter so many customers chasing that demographic that it's impossible to make money.
>>
>>739968118
Do you genuinely believe silksong was made for the 5%? I've seen people who had never played HK beat it easily while a veteran struggled to do the dive kick
>>
>>739969386
You're feeling like a bitch-ass nigger, NEVER skip your scheduled leg day!
>>
>>739968760
You're a genuine fucking headcase man. You live in a completely different reality from everyone else.
>>
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>difficult games
>always the same dork souls metrovina faggots
...please, stop embarrassing yourselves
>>
>>739968905
video games aren't the gym, anon
>>
>>739959738
It depends. If the mechanics feel balanced and allow me to experience a fun power fantasy like Doom Eternal, you bet. If the mechanics feel tilted towards forcing me to die and feel underpowered like Silksong, fuck no I hate that shit.
>>
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There's a mental hardcap at 4 hours of game time where you'll actively regress and having a break for the day will cause you to instantly improve the following day as your brain formats what you've done for the said day, grind a game too much for days on end and you'll end up improving at a rate where you'll get mental block from burnout depending on how autistic you are with said game.

Romhacks/fangames are where you actually get truly hard games due to the people making the games being incredibly in touch to make them in the first place, ask a question collectively and you'll find a few people but never plenty.

soulsfags are the bronies of "hardgame" discussion.
>>
>>739969492
NTA but you sound pretty deranged yourself to be saying that just because someone disagrees with you
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>>739969461
Forgot to include picrel
>>739969521
SotS the Pits is one of my favourite games ever
>>
>>739969635
>soulsfags are the bronies of "hardgame" discussion
I love dark souls but this is 100% accurate
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>tfw Silksong was made to cater to people who liked Path of Pain and Panthenslop

I love HK but man my feelings on Silksong was really mixed, I kept telling myself "nah just get good" and I did and eventually finished yet I don't feel like ever playing it again even tho I go back to HK all the time.
>>
>>739967237
I wish i could take naps. When i sleep, i sleep deeply.
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>>739969461
I would never dare!
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>>739959738
I love hard games. Haha. I am such a true gamer.
Now excuse me while I look up the most optimised minmaxed build online.
>>
>>739969442
It probably started out being made for the 100%, but their testing team got too insular and incestuous after almost 8 years in the oven. You're 5 hours into development and your testers (who all have 2000 hours of practice) come back and say "you know, the run-up to Last Judge is too easy, double the spike damage" and because you're an autist yourself you OK it, having completely forgotten that the only reason the testers are saying it's too easy is because they have 2000 hours of practice and joined back when you were still making the original Hollow Knight. That's how you accidentally make a game for the 5% and throw out a bunch of emergency balance patches less than a month after release despite having it under development for 8 years.
>>
>>739969921
:)
>>
>>739969986
I feel like this happens a lot with indie games, specially those who have an active discord which the devs interact with and take feedback from
>>
>>739959738
Occasionally, but rarely.
I just like exploring in games.
>>
>>739969781
It just means it didn't hit the challenge sweet spot for you

It happens to anyone
>>
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Fun in video games for me has always come from the challenge, be it with Wolf3D I played as like a 4 year old or Quake 3 in school. I don't get people like >>739969921 who I assume don't think challenge is important, but then again movie games are very popular
>>
I like difficult games yes
If I kill a boss on my first try, the boss is too easy, simple as
>>
Reminder that bosses in Silksong literally take less % damage the more nail upgrades you have

this is how much the devs hate you
>>
>>739970643
Explain further
>>
>>739959738
Yes, as long as they're both difficult and non-repetitive.
>Catbox down so can't post large gameplay webm
Fugg.
>>
>>739970676
The federal reserve will eat your children
>>
>>739970676
Anon is almost right

https://www.reddit.com/r/HollowKnight/comments/1nh3n49/table_of_all_enemy_health_and_damage_reduction/
>all enemies have a damage taken multiplier which changes based on the needle level. This multiplier tends to get smaller as the needle level increases, so your effective damage ends up lower than the raw needle damage would suggest.
>>
>>739966184
you don't like video games.
>>
>>739970795
What's even the point in upgrading the needle, then?
>>
>>739971059
You still do more damage, it's about fine tuning it

If the damage increases by 80%, but they want you to always take at least 3 hits to kill this enemy, then they apply this modifier and you only do 20% more, so it takes 3 hits instead of 4 to kill it.
>>
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>>739970795
>>739971059
>>
>>739959738
Depends on the type of difficulty. Only one that really bugs me is enemies taking ages to kill but aren't really strong or tough beyond just having absurd amounts of health so they just take forever to kill.
>>
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>>739959738
Depends, I do enjoy challenge, I do enjoy learning and gitting gud at shmups and 8/16 bit games on real hardware so without savestates or any other cheats.
I don't like ultra hard modes in modern games that boil down to cranking all numbers against the player to absurd values, they often require some meta reading, and they're usually poorly balanced so as to you still end up a walking god by the end. I don't really give a fuck about "beating" the hardest difficulty in your AAA 30+hrs cinematic slop because what's the point? Going from barely being able to get past the second stage in an arcade game to comfortably 1cc'ing it is rewarding. Playing 80hrs of God of Onions till you can spam op abilities is not rewarding, it doesn't improve your reflexes, it doesn't make you a "better gamer".
>>
>>739971213
Thank you random LLM but can someone who actually knows explain it?
>>
>>739969781
>tfw Silksong was made to cater to people who liked Path of Pain and Panthenslop
Bullshit. Silksong doesn't have a single platforming challenge that comes close to PoP, not even White Palace.
>inb4 Hunter's March
not an issue with the upgrades and crests you get later in Act 1.
LL and Karmelita are probably the hardest bosses in Silksong and neither of them are as hard as NKG. I can't imagine the Pantheon is easier than that one.
Boy you are not ready for Sea of Sorrow.



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